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GC: Epic Games' Mark Rein Interview

PC Xbox 360 PlayStation 3
Interview by Tom Bramwell

23 August, 2007

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: Yesterday in your talk you said Gears and UT3 were both coming out in a similar kind of timeframe relative to the launch of the host platform. You also said that the best way to develop an engine is to make a game. But the thing was - if UT3 was your first PS3 game, does that mean Unreal Engine 3 is really only going to come into its own on PS3 once you finish UT3?

Mark Rein: Well, I mean Rainbow Six Vegas shipped on PS3 months ago and it's very good. What it means is that - I think, and everybody knows this coming into it - we're not a launch title technology. You wouldn't license Unreal Engine 3 if you were going to try and make a launch title. Launch titles are made by taking your old engine and upgrading it as much as you can. You're dealing with unfinished libraries, unreleased code, you're dealing with a lot of newness and the documentation of platforms isn't done yet, so everybody's rushing in this state of unpreparedness on a launch title. That was never our plan.

Our plan was to be cutting edge - to take advantage of the full power of the platform - and historically you always see that about a year after the platform shipped. The documentation has settled down, the libraries have gone through a few revisions, people are getting better performance out of their machines, the manufacturers are better at supporting it, there's customers out there to actually buy the games. So we want to have that first hit at the first sweet spot, and we're a small company so Gears of War basically finished everything, if you will - finished is a relative term, you're never really finished with an engine - but it took it into, you're right, a finished kind of state, and Unreal Tournament is doing that now on PlayStation 3.

Now, oddly enough, we're a little ahead on PlayStation 3 compared to where we were at this time on Xbox 360, and what I mean by that is our code and our level of completeness, and that's because we have shipped a game with UE3 already. So PlayStation 3 is very much benefiting from Gears of War. That sounds silly, but it's very much benefiting from Gears of War. And the point is that we're more prepared today for PlayStation 3 than we were for Xbox 360 this time last year, and the engine is running a little better - we're X frames ahead with, let's not forget, a lot more polygons and a lot more materials, a lot more characters and a lot more projectiles. When you see UT, this pushes the engine a lot harder than Gears of War did. I know it sounds preposterous because of how great Gears of War is, but we're pushing this up another notch. I'm very proud of that, and I think it's good for us and it's good for our licensees.

You can always go off ahead of us and finish things that we haven't finished, or optimise or add in your own features for things that are in an incomplete or untested stage on ours. But you're right - once you ship the game you have very much a version 1.0. And when you talk about other engines on other platforms, you've got to say 'hey, did they ship a game yet? Do I have a really 1.0 version to deal with?' There's no question that, of the licensable engines, we're among the most prepared in terms of delivering high performance, cutting edge engine technologies for these platforms, and I think that if you want engines that don't push it as far, then there are probably other engines that can deliver technology to you that's in the same general area of preparedness as we are, but in terms of the really high-end stuff, of pushing the platform as hard as possible, we're getting there now and it's a great position to be in, and I don't think there's anybody else who's following us very closely.

And we're so cross-platform. You want to take one of our levels and run it on PlayStation 3 or Xbox 360, your Mac or Linux or PC, it's exactly the same content. I know other people are talking about better situations and that's really the way it works for us too, and you'll see that this fall - we're putting that in the hands of end users. Talk about perfect test. We're going to put that in the hands of end users to take PC content and put it on PlayStation 3.

We'd do it on Xbox 360 if we could - we're pushing with Microsoft to try and figure out a way to let users do that themselves, because it's the same. We can do it on a dev-kit, it's just how do you get your content on Xbox 360? It's a still a question mark, which we will answer, and which we're confident that after talks with Microsoft we'll figure out how to solve. Same with Mac and same with Linux.

So I think we're just in a really good state. If you want to have a really high end engine technology, at least you can say Unreal is shipped. It's shipped on Xbox 360, and it's pretty darn close to shipping now on PlayStation 3, and by the time the winter rolls around it's there.

Eurogamer: I was speaking to your friend Denis Dyack yesterday and he commented that he was confident that the complaint they had about UE3 support was valid, and I was just wondering if you had any comments on the lawsuit or if there was anything you could say.

Mark Rein: We deliver fantastic support. You just need to talk to our licensees. You can talk to Gearbox - I read a post yesterday that a Gearbox guy had actually said on a completely independent forum about how good our support is, and we have great documentation, we bend over backwards to answer questions for our licensees, a lot of times we have this whole community support where licensees are helping each other - that is a fantastic feature, that is really great, and what the Gearbox guys say is they get back way more than they give. The quality of our support is very much how much you use it and how much you put into it.

I don't believe anybody delivers better support than us, and, when you have a question about our engine, it's answered by the guy who made that particular thing in the engine. When you have a question about art in the game, you have all of our artists reading those questions, so we have artists that are actually making real award-winning, leading-edge, number-one best-selling games of this generation - and we know we're going to get our butts kicked in a few weeks by Halo, but I can say that for now! - so number-one best-selling game in the entire generation and you have access to those artists to help guide you to achieving artistic performance and creativity levels.

So if you have a question about the graphics rendering, you go right to the guy who wrote the graphics rendering, not some middle-man who's going to try and figure out the question for you. We've got a 1700-page book for Unreal Engine 3 now that's going to be published by the world's largest book publisher either this fall or winter, geared a lot at both end users and licensees because it's a how-to book for the Unreal editor. We really do a good job on support, and I think if you talk to some of our customers, you talk to Midway, you talk to Gearbox and some of these other guys, I think they'll tell you that our support is very good.

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Comments: 1-24 of 24 in total

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disc
23/08/07 @ 07:00
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So Epic, do you use the Edge Libraries in your engine yet?
Edited 1 times, most recently on 23/08/07 @ 08:00
zoidberg
23/08/07 @ 07:27
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so... Halo will kick butt?
captainrentboy
23/08/07 @ 07:27
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Wasn't the director rumour Len Wiseman? If so, I say good choice, sure he can't really do deep and meaningful, but the guy can certainly shoot an action scene. Ohh and I still stand by my original choice of Dominic Purcell playing Marcus, y'know it makes sense.
mazzl
23/08/07 @ 07:45
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so halo2 is the games for windows title?
what engine does halo3 use?

do like the interview, run a spelling checker next time ;)
TonyCocaCola
23/08/07 @ 08:19
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He doesnt look like he'd give much pocket money.
Dizzy
23/08/07 @ 08:53
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Please no GoW movie :(
GamesConnoisseur
23/08/07 @ 09:09
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'Gears of War: The Movie'
'The Locust Horde'
'The Day the Earth Moved'
'Crounching Gears, Hidden Locusts'
'The Revenge of the ***** Large Shoulders'
Edited 1 times, most recently on 23/08/07 @ 10:14
CrispyXUK
23/08/07 @ 09:14
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Why do we keep hearing from this bloke?
RedPanda
23/08/07 @ 09:24
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Did this interview benefit from Gears of War?
TonyCocaCola
23/08/07 @ 09:24
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Gears of war film could be good if done right.. but we all know that it wont be done right
mkreku
23/08/07 @ 09:38
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Why do I have a feeling that "The Rock" will be in this movie..?
Carrybagma
23/08/07 @ 09:44
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Didn't he once promise lots of new content for Gears on the 360? And that it would be free?
Xerx3s
23/08/07 @ 09:48
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Ow look, somebody made halo 3 comment. Look everybody, look how cool he is!
Cannibal
23/08/07 @ 09:50
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I don't know about everyone else but I think I'd prefer getting more Gears content than Unreal Tournament. UT just doesn't excite me at all. Where's my GoW: Game of the Year edition!? *Cracks whip at Epic*
TonyCocaCola
23/08/07 @ 09:56
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I think john dimaggio should play marcus
23/08/07 @ 10:06
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I'm gonna buy this game though I'm not a fan of FPS games, just to support Epic.
Since with this game they're stopping all the rabbid xbots mouths. Everytime a game comes out on the PS3 they go Gears of War is da bomb, nothing beats Gears.

Well, UT3 on PS3 bulldozes all over Gears, at a lightning 60fps as opposed to 30fps on Gears.

Great job Epic.
Darkedge
23/08/07 @ 10:20
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Hansi320 you are a PSwiener.

it's not even out, you have a bunch of promises and all you can add to the conversation is hate. Go home, grow up.

I'm not for any console in particular, just saying rubbish like that is just stupid.
TonyCocaCola
23/08/07 @ 10:20
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Good job man, im sure they'll put your 40 quid to good use. Its people like you that keep these small time game companies going. Nice.
mkreku
23/08/07 @ 10:54
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I do that with Piranha Bytes :D
BadBoyBonner
23/08/07 @ 10:58
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Eurogamer: But it does raise the question then: Denis states you did not hit a single deadline with delivery of the finished engine on 360 and PS3 that your contract had agreed to, many of the promised features are missing or diluted, and you yourselves had to use 3rd party plug-in’s to get the engine running fastest enough to pass Microsoft certification?


Mark Rein: I don't have anything brilliant to add to that.
Rodney
23/08/07 @ 12:09
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Hansi320

Wow, you pretty much want to give your money away just to support your preferred platform....

thats great
Madlax
23/08/07 @ 12:42
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it seems UT3 will exceed Gears visually, cant wait for november,hope we wont wait long for mods to come

Seems second-gen games on the ps3 are a significant improvement over first-gen games like motorstorm and resistance, makes you wonder what we,l see in the coming 3 years

Killzone 2 cant come soon enough

It seems some people here dont like the fact that UT3 is step ahead of Gears, makes me wonder why...

i hope its not related to the PS3
thedaveeyres
23/08/07 @ 13:59
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**I MOVE AWAY FROM THE MIKE TO BREATHE IN
Martin
24/08/07 @ 09:14
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Surprisingly little bullcrap in this interview considering that it's Mark Rein you're talking to.

Him and... Kevin Cloud if id (IIRC) can talk so much crap that I usually stop reading after only a couple of paragraphs when either of them are interviewed.

And can we please stop talking about the lawsuit?

Comments: 1-24 of 24 in total

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