Games of 2009: Flight Control

Top fun.

There is something of an irony in Eurogamer's technology editor drawing this particular game: there are no 3D visuals, it doesn't run on a state-of-the-art engine and you don't require cutting-edge technology to play it. And yet Firemint's Flight Control is a work of gaming genius that stands proud alongside the likes of Uncharted 2 and Assassin's Creed II as one of the best games of the year, and at 59p it's the cheapest too.

For those unaware of this iPhone classic, the gameplay is remarkably straightforward. Planes arrive on-screen travelling in random directions and it's your job to guide them into land, mapping a flight plan with what is perhaps the most brilliant use of the iPhone touch-screen interface to date. Touch a plane to take select it, then simply draw its approach to the right runway. Guide the fast planes to the main landing strip, direct the light aircraft to the smaller runways and point the helicopters to the helipad. Simple.

When the game begins, it is a vaguely curious exercise in simple plane management; oddly soothing and quite addictive. Graphics are cartoon-esque and minimalistic and there's a sense of sheer, unabashed, self-confident fun in the entire make-up of the game. Flight Control has a look and feel that will appeal to anyone, and I simply can't conceive of how this ultra-intuitive, superb control scheme can be improved.

The relaxed mood of an initial gameplay session soon begins to change as the game gets its hooks into you. After a couple of dozen successful landings, the traffic in the skies starts to build up significantly and it's then you realise that only with a combination of quick reflexes, immense forward-planning skills and insane risk-taking will you be able to rack up a decent high-score.

'Games of 2009: Flight Control' Screenshot 1

You'll feel an immense feeling of satisfaction as multiple planes land within a hair's breadth of one another, you'll come up with ever-more complex holding patterns for the faster planes in order to guide the slower ones carefully through, and you'll develop a deep, psychotic rage towards the ultra-slow helicopters whose only purpose in-game is to get in the way.

Once you're into triple figures on the score charts, you will know that Flight Control has taken over your life. Whether you're challenging family members (my wife is annoyingly good at this), or you're pitting your skills against gamers on the leaderboard in your GPS vicinity (a very cunning use of the iPhone technology), Flight Control becomes that greatest of things: unputdownable.

This is not a problem per se, since you typically take your mobile phone with you everywhere anyway. In that respect, Flight Control becomes less of a game and more of a constant companion - definitely so to a certain "Denis S" who, in October this year, became Flight Control world champion with a staggering 51,855 landings. That's only 51,695 more than my own "high" score. Firemint has even created an excellent series of online leaderboards that offer up some fascinating stats.

If the frustration level at breaking your current record gets too much - and believe me, it will - the game offers up three additional maps with which to test your skills, each requiring their own individual strategies.

My favourite? Probably the aircraft carrier stage. Fighter jets arrive at lightning speeds, so there's an instantly high challenge level with no waiting about as there is on the other levels. And there's no let-up - every game you begin puts you firmly in a Mr Joshua "take a shot at the title" frame of mind. Adding a little spice is the fact that the carrier is slowly spinning about on-screen, meaning that the key to a high score is somewhat dependant on finding the right angle. Even starting a new game at the right time becomes a challenge!

Of course, when Flight Control launched in February, it literally wasn't half the game it is today - there was only one level. Firemint has gradually upgraded it over the months, adding new levels, each with their own unique gameplay elements. When the iPhone software was upgraded to take advantage of ad-hoc Bluetooth multiplayer, Flight Control was there with a two-player upgrade. And best of all, every single DLC upgrade was absolutely free. It's the game that keeps on giving and all for just 59p: amazing.

'Games of 2009: Flight Control' Screenshot 2

Over and above the value this offers to existing buyers, it also means that Firemint has no real need to release a sequel. Why release a follow-up when the core audience for this type of game is growing by the thousands month on month? And just what could Firemint actually do to make a sequel conceptually viable, that couldn't be done in the types of upgrade added to the original release?

Firemint's chosen strategy keeps the game fresh and interesting and makes sure that Flight Control continually rides high in the iTunes charts - essential in attracting casual purchases. As it is, the overall combination of brilliant game and a smart business plan has paid dividends for the developer. Flight Control sold over 1.5 million copies via iTunes in just six months, and there's soon to be a Nintendo DSi version of the game too.

I've always loved the apps but I never quite bought into the iPhone as a proper gaming platform. A handheld without a joypad must be rubbish, right? Wrong. Flight Control was the game that made me change my mind.

Check out the Editor's blog to find out more about our Games of 2009.

Comments (28) Latest comment 2 years ago

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  • Ced_Flanders #1 2 years ago

    My favorite mobile game as well
    Is it just me or did eurogamer never even review this? Kind of strange to think that a game is one of the best of the year and yet doesn't deserve a review.
  • Mark1412 #2 2 years ago

    Do you really need to be advised in formal written review form to drop 59p on a game that word of mouth has proclaimed to be genius?
  • fluff_the_tiger #3 2 years ago

    I didn't enjoy this that much, which makes me feel as though I have somehow missed the special something that everyone else raves about.
  • therev #4 2 years ago

    I don't think it's as good as Harbor Master or 33rd Division, but it was first.
  • CaptainQuint #5 2 years ago

    I don't know about TRIPLE numbers - I can't get past 99! What are these flight strats you speak of? Care to share your flight patterns? The big red planes always get me killed!
  • riz23 #6 2 years ago

    I am glad to see this game get called out. It epitomises casual gaming in 2009. That record score makes me feel totally inadequate. Insane!
  • DDevil #7 2 years ago

    I was quite proud of my 37 high score :-(
  • thomaspower0 #8 2 years ago

    I'm not playing it non stop, but I do like it. Very nice for such a simple game. Anyways, I think Rolando 2 or tap tap revenge 3 should have been in this list, I enjoyed, and am still enjoying them alot.

    Flight control is a must have for every iPod touch or iPhone owner, but it's not great IMO. It's fun when you have to wait for the dentist or something, but you'll definitly not choose this game when your sitting on a nice chair, when you have a lot of time, your PC and/or console is broken, but you still have your iDevice.
  • code601 #9 2 years ago

    This game was not made for human hands. It just gets too hard too fast to be anywhere near enjoyable. Its not even gradual hard, one minute you have a few planes, then 10 suddenly appear from random directions, game over.
  • merkdot #10 2 years ago

    Never found an ounce of joy in this, sadly.
  • RedPanda #11 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • romanista #12 2 years ago

    My game of the year. Spent more time on it than any other, and actually wanter more travel time to play it.
  • barnettbeans #13 2 years ago

    Decent review. I dont think the platform is ready for anything more that casual titles yet. But its exciting to see developers standing up and taking notice of the little leaguers. 'Ced_flanders' is right though why isn't there a review score. Maybe a casual tab is in order?
  • humanchu #14 2 years ago

    I'm not much of a gamer these days. Gaming kicks are far in between. But thanks to Flight Control i have not forgotten the pure zen-like bliss of a perfectly designed game. The friendly approach to updates should also be applauded. And the price.

    Everyone reading EG has wasted money on full-scale games that are far worse experiences than Flight Control.

  • Trikk #15 2 years ago

    I don't know about you, but I consider the iPhone pretty "cutting edge".
  • Syneisha #16 2 years ago

    Wasn't there a very similar title for the DS not that long ago, that EG *did* review?

    Edit: Found it!

    http://ww w.eurogamer.net/articles/air-tr...
    Edited by 1 at 25/12/09 @ 11:52
  • romanista #17 2 years ago

    @syneisha, although there are iphone alternatives for air traffic chaos, flight control is something different, ATC makes you a commander of the flight tower, flight control lets you draw the lines the planes follow, both great games around the same theme, but rather different
  • The_Inquisitor #18 2 years ago

  • tiredoldandy #19 2 years ago

    To be honest while I thought this was a decent little game I've probably not played it over about an hour. It didn't grip me like its seemed to grip some people and there are definitely better iPhone games out there
  • mowgli #20 2 years ago

    This is the only Iphone game I DONT own. Just never got round to it, too busy playing the billion other great iPhone games.
  • Dr.Mott #21 2 years ago

    Love this game. I would also recommend Harbour Master, it's basically the same principle, but with ships.
  • secombe #22 2 years ago

    Fantastic game, but GeoDefense Swarm pips it as iPhone GOTY in my opinion.

    I don't really get how these are 'casual' titles though, many of them share far more in common with 'traditional' games than most console releases these days, and difficulty levels are approaching those experienced frequently in the 80s and 90s.
  • riz23 #23 2 years ago

    Don't confuse casual gaming with easy gaming. Easy to get into maybe, but difficult to master; quite possibly.
  • robg #24 2 years ago

    Bought it today. High score 77 so far!
  • Roland_on_the_Ropes #25 2 years ago

    Was this a 2009 game? Have played it so much I hoped it had been around at least 13 months. Didn't have it on my list for goty for that reason! Quality game
  • lucky_jim #26 2 years ago

    It's really good, but I think whoever's behind Harbor (sic) Master improved upon the basic concept. Get both!
  • Praetorianer #27 2 years ago

    The Hell? 82383 is the record? I mean...come on...for how long do you have to play this game to achieve that score?

    Cyborgs...they already live among us!
  • mendo #28 2 years ago

    I love it but still thinks that Harbor Master is better. In the boat game the maps are very different and also the gameplay: in one there's a monster, in another a pirate ship and in my favorite, boats can have both orange and violet cargo so you must bock them two times. It's great! If you loved Flight Control, you'll love Harbor Master :)