FUEL Review
Spent.
Version tested: PlayStation 3
Speaking to friends about Asobo Studios' FUEL, it's jarring how many are expecting an open-world follow-up to the last Race Driver. The name - perhaps introduced following Codemasters' acquisition of the publishing rights last year - is no doubt designed to bring it into line with GRID, and on that basis it's perhaps a mark of the publisher's confidence, and augers well for something new and interesting. But in truth, FUEL is no more an extension of Codemasters' excellent track racer than Overlord II is, and it doesn't even use the EGO Engine.
The engine it does use, however - one of Asobo's own creation - is certainly no slouch, and that's just as well in a game that promises the sort of open-world racing sandbox we haven't seen since Test Drive Unlimited, with a range of vehicles that echoes MotorStorm, and environmental factors more consistent with the cinematic output of Roland Emmerich. This is an all-terrain racer, an astonishing 5000 square miles of North American wasteland crisscrossed by winding mountain roads, rivers, hills and more categories of bracken and brush than you'd find in the Eden Project.
It's even got something of a story. As a surviving petrolhead in a post-apocalypse USA, you're competing for the fuel to survive, which you earn by winning races and challenges - and that's winning, not coming second. Fuel can then be spent on new vehicles and liveries to suit your needs and wants. But the game doesn't dwell too much upon this, which is just as well lest anyone suggest "fuel" might as well be "dollars", or, for that matter, that competing for combustible fossils by burning through them over hundreds of miles of arduous terrain is a peculiar logic.
Challenges invite you to time trial across open land, chase helicopters and, er, do more races.
That peculiarity, however, is second only to the game's decision to let you forgo the open world entirely and select races and challenges from menus, unlocking new areas of the map, with their own new tasks, through progress rather than exploration, which is for all intents and purposes rendered superficial. You can exit the menus to the wasteland, and rumble across it in your choice of unlocked car, uncovering new races, vista spots (with arresting, 40km sight-lines), barrels of fuel and other secrets, but it's a strange halfway house, some way short of the audacity of either Test Drive Unlimited or, in particular, last year's Burnout Paradise.
Then again, it's nowhere near as much fun to explore FUEL's world as it is either of the others. Although you can hook up online to populate it with other racers, and then face off against them, for the most part it's a long, barren trek across terrain designed for tough, long-haul races rather than sightseeing. And while the visuals are admirable, you don't actually do much of the exploring; the game regularly informs you that you've spotted new challenges, and marks them on your map and menus, but generally speaking you would have missed them without the popup alert.
The multiple-player open-world hub idea is rendered even more moot by the content of the races themselves. With a couple of exceptions, for example, the first 8-10 hours of gameplay is a procession of fairly slow, precarious and unhappy checkpoint races, in which the AI surges arbitrarily ahead of your bike, buggy, monster truck or what-have-you from the start, and you spend the next 5-10 minutes trying to reign it in without having to hit the reset-to-track button too often. Take it online and it's more about human skill - but also crippling lag, with other players popping in and out at random, getting stuck on the start line, or sitting in lobbies staring at the message that deadpans, "Put up with the delay here."
One option to get the jump on the opposition is to go off-road, but in practice this is dangerous business. Practical obstacles like streams and height variation are difficult to gauge from the zoomable map, so you're often better off siding with GPS arrows flowing above your car indicating the logical route, where you'll be imperilled enough as it is by unhelpfully positioned wreckage, sharp turns and terrain changes, which are bound to savage your top-speed at some stage no matter how well-informed your choice of conveyance.
The roaming weather anomalies raise the tension, reducing visibility behind a blur of flying debris, twisters uprooting houses, and electricity pylons draped across the track, but they're too lazy to turn up most of the time, for the most part leaving you to race around enormously detailed but otherwise static courses on a bedrock of handling that's closer to the frictionless toil of MX vs. ATV Untamed than the frantic, concentrating onslaught of MotorStorm.
The range of vehicles rivals MotorStorm, but they lack character.
It's also worth dwelling upon the memory of Evolution Studios' game - the first one anyway - because its track design clarifies a lot of FUEL's mistakes. MotorStorm may have been lap-based, but each of its few courses was carefully threaded with intertwining routes that rewarded experimentation and canny vehicle selection; FUEL's tracks are meandering sprawls that seldom reward either, whether you play the 70-plus pre-recorded options or mark out your own in the creator. The early promise of balancing the risk of filling your damage bar against the need for speed through a difficult corner also proves a red herring; even if you don't find yourself having to reset often (and thanks to a lot of deadly unmarked obstacles, you will), the AI is sufficiently inconsistent, gifting you race after "Expert" race for long periods and then savaging you for fun, to dilute its significance.
There's certainly a lot of content, at least - and with that much playground, devoted online off-roaders may be confident to write their own routes out of the mire. But all the same it seems unlikely. Of FUEL's many promises, too many are either broken or undermined by its handling, layouts, logic or interface shortcuts. There's no denying Asobo's achievement in building such a daring, beautiful landscape on such a vast scale, but the core of any good racing game is falling in love with its vehicles, the things you can do with them, and the places you can take them, and by that measure FUEL is distinctly average.
5 / 10
You may also like...
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Darkness 2 Review
-
Valve makes Portal 2 Space Core mod for Skyrim
-
App of the Day: Armed!
-
Kingdoms of Amalur: Reckoning Review
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Mutant Mudds Review
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Mass Effect 3 gets From Dust day-one DLC
-
Massive Square Enix sale hits Xbox Live
-
Ubisoft apologises after online server switch snafu
-
Square Enix makes Sleeping Dogs official
-
Skyrim gets high-res PC texture pack
-
The Simpsons Arcade on EU PlayStation Store today
-
Full SSX soundtrack track list revealed
-
Square Enix announces Sleeping Dogs at retailer event
-
PSP UMD discs not transferable to Vita
-
New LG TVs can play Unity games with Magic Motion Remote
-
Yakuza: Dead Souls release date announced
-
ZX Spectrum management sim series Football Director returns
-
Japan chart: SoulCalibur 5 struggles, Dragon Age 2 makes top 10
-
Double Fine: "Tim and Markus are talking" about Psychonauts 2









Comments (96) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure the morons will buy this, meaning FUEL gets a sequel and Codemasters continue in their arcadey ways... /longs for another proper touring car game (NOT sodding GRID) and prays they get F1 right
Comment below viewing threshold Show
Time to get the mock on.
Comment below viewing threshold Show
And Codemasters' slide into absolute mediocrity continues. I just hope OpFlash 2 and Dirt 2 are good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Personally, I'd love to see a return of proper Codies. The Codies who did Micro Machines, Dizzy, TOCA Touring Cars, and CMR. Not liking their current direction at the mo. All the personality has been drained out of them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Still gonna rent it. I love racing games
Comment below viewing threshold Show
It's also worth dwelling upon the memory of Evolution Studios' game - the first one anyway
I haven't come across many people that have played both games extensively and still insist the first is the better of the two. The opposite, if anything. They're both flawed, both feature track design that varies from average to utterly fantastic and are both a whole heap of fun. If anyone is still put off by EG's review (or the admittedly average demo) I'd go out and buy this instead of Fuel.
Comment below viewing threshold Show
If it sounds like the start of a Tim Rogers review, then it sounds bad.
Comment below viewing threshold Show
I was /really/ looking forward to this
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How many hours did it take you to type, Tom?
Comment below viewing threshold Show
Comment below viewing threshold Show
i would also like to know how long the guy played it for to make that reveiw
Comment below viewing threshold Show
Comment below viewing threshold Show
DIRT and GRID were letdowns for me but I expected FUEL to be better - FOOLs!
Comment below viewing threshold Show
i was looking forward to this too. in the end it seems, this review has simply made me want to go back and play burnout again from scratch. never compromise.
Comment below viewing threshold Show
Comment below viewing threshold Show
I just forgot, TDU is sat on shelf. I really liked that, time for some driving bliss.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is it me or has the quality of XBOX 360 games gone downhill this year???
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is a MULTIPLATFORM game!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
7/10 OXM
4/5 Guardian
4/5 Times
Comment below viewing threshold Show
Comment below viewing threshold Show
You can never beat the thrill of hairin' it through a narrow english country lane in Colin McRae 1. RIP fella. At least this shite no longer tarnishes your name!
Comment below viewing threshold Show
There are Xbox 360 games this year?
Comment below viewing threshold Show
Then I sensibly remember that EG reviewers are just ordinary people like us who just have different tastes and standards so while the criticisms can be considered objective (if the review is well-written and balanced), the score at the end is always subjective because despite those niggles and flaws you may actually like the game. It really depends on your tolerance for such things and how much you like the genre really. I absolutely love Wolverine for example, it's one of the best movie-licensed games I've played in ages (not counting Riddick: Dark Athena as that's really a spruced up remake) and would give it a solid 7/10 myself. Yes, it can be repetitive and it's not the most polished game around but that's true of any game in any genre and that game at least manages to keep things interesting right to the very end with new enemy types and skills/mutagen upgrades. It makes exceptional use of the license and is actually far better than the movie it's actually based on. A rarity indeed!
Anyway, I tend to view EG's scores as a "de minimis" limit so if a game gets 5/10 or higher and scores better elsewhere plus the demo is entertaining *and* it's a genre that interests me then it's a worthy purchase IMO. After all if I only took EG's word on games then I'd have missed out on gems like Banjo-Kazooie XBLA and the aforementioned Wolverine.
/waits for EG to give Virtua Tennis 2009 5/10...
Comment below viewing threshold Show
Now do yourselves a favour and release Toca World Touring Car in the PSP store, it was the last good game you ever made.
Comment below viewing threshold Show
Anyway, still sounds like something fun to pick up in the bargain bin. I don't give a damn about racing mechanics.
Comment below viewing threshold Show
Comment below viewing threshold Show
Fair points all. But Tom's review I think goes further than is really necessary in kicking a game that should be lauded for the ambition it shows. Criticising the fact that in an open world game of unprecedented scale there is an OPTION to play it in a structured way that means you dont HAVE to drive everywhere is baffling - obviously its there to cater for different types of players. Similarly to say the world isn't worth exploring is beyond even the harshest criticism I could imagine. The game is far from perfect, but the other reviews so far have been fair. This IMO isn't a fair assessment, and that's a shame.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope for your sake you dont mean below Eurogamer 8. Some of the best games this year - and last year got below 8 on this site.
RE5 and Dead Space among others. Those are not average games.
Comment below viewing threshold Show
Unless you're completely in line with the reviewers, that's a strange thing to do. Some of the best games I've played in recent years got a 7.
Comment below viewing threshold Show
Just seen muscleblade's post... I completely agree. Dead Space was awesome, Resident Evil 5 was great fun, ditto for Banjo-Tooie and a dozen other sub-8/10 scoring games on EG. I shudder to think what great games I'd have missed had I just trusted EG. Thus I *NEVER* trust one site but rather read as many reviews as possible to get a better impression of a game in the absence of a demo.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes just what we need. Get rid of the only decently sized British publisher left? Great idea.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Developers brag about all the wrong things these days...
Comment below viewing threshold Show
If there's no point and no fun in exploring then that's a valid criticism. Are you worried they're hurting the developers feelings?
Comment below viewing threshold Show
read the new scoring policy - this game is "average". it's a pass, not a fail. it's just not a good pass.
seems fair IMHO.
folks that bang on about metacritic should bear in mind that their scores aggregate a lot of reviews from highly dubious sources (telegraph?). also, they're not very accurate. i noted more than once that they included an xbox360 score on a wii version of a game, thereby upping the average considerably on a duff wii conversion.
metacritic is about as reliable as wikipedia if you don't check the details.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Doesn't matter, previews are often positive, don't always have much time to play and pubs can get very shirty if you slag off a game in a preview. Also, both previews were done by other writers.
Comment below viewing threshold Show
1. Metacritic is great. Would never buy a game without double checking the aggregated score on this site first
2. Codemasters - one of the few remaining British publishers. They didn't develop this game.
3. Fuel - suspect I will like this but will wait for it to hit £17.99 price point on Play. Which will take about two weeks.
4. Amercians - I love them, warts and all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Why? You think that having played it for a short time a few months ago their opinion is more valid, or you hope that they'll give it a higher score?
Comment below viewing threshold Show
I think in above post someone said it depends on the writers opinion and whether they like the genre/game type or whatever and I believe that to be true . you cant argue with opinion ( well you can but at the end its a difference of opinion not an argument ).
Wait for demo or wait for it to hit the bargain bin . ( I got Facevreaker for £5-00 ASDA , Glad I didn't pay more . gears of war 2 £20-00 ASDA Bargain. ) Its severly annoying to spen nearly 50 conkers for a dog of a game .
Comment below viewing threshold Show
I might be wrong here, but it's usually policy that different persons do previews and reviews, which makes sense.
Comment below viewing threshold Show
Comment below viewing threshold Show
I never really got into GRID;despite its good scores, I'm a Colin Mcrae 1 and TOCA Touring cars type.
Another great Codemasters franchise I loved was LMA manger, they might not have been technically brilliant but I loved them all the same...is there any news on whether we'll see on e on PS3/360? Sorry went completely off topic
Comment below viewing threshold Show
i don't read any "hate" for metacritic on here, or anything else for that matter. hate is a strong word - have a care when you chuck it around.
if you refer to my own comments, you should notice that i merely advise caution when using metacritic, and not to simply rely on the score without checking the sources. i'm suggesting that one engages one's brain when using the website, not spouting hate.
if one were to take the view that every opinion must be split into either love or hate, then i can see why a nuanced discussion, or a review score less than 10, may appear to represent "hate".
hate not, my friend.
Comment below viewing threshold Show
I love to use Metacritic.
By love I don't mean I want to buy it roses, gush endless bad poetry to it while brushing my fingers lightly over the keyboard while perusing its sexy front page.
Comment below viewing threshold Show
Comment below viewing threshold Show
/Had high hopes for this
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
one might be considered, at the very least, "uncritical" if one fed the word "pedant" into google, and then just picked the very first wikipedia entry one found, then copy/pasted the very first paragraph from that entry.
one may also be considered "ignorant" if one compounded this by failing to realise the irony of dismissing someone as a "pedant", simply because they take the time and effort to explain themselves to you, and instead sidelined thought and discussion for simply picking a word you may have heard once, and having to look up the meaning in wikipedia.
just saying.
by the way, i looked up "love" in wikipedia, but that doesn't seem to describe what you have for metacritic. try "faith". it's ok, you don't have to read past the first sentence.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There is no news on a demo which is a bad sign, especially for a new franchise that has no prequels for us gamers to refer to. If Codemasters had faith in this game surely a demo would have surfaced by now...?
And to the lemons slagging off Codemasters, shouldn't you trolls be spamming the Codemasters forums with your bitterness like you usually do?
Colin McRae 2,3,4,5 & DIRT 1 & GRID are average games are they, LMAO, you're having a laugh and you really should stop embarressing yourselves.
Comment below viewing threshold Show
At least they are getting behind games that are trying to do something a bit different.
Comment below viewing threshold Show
Comment below viewing threshold Show
Very keen to try this, despite the review.
Comment below viewing threshold Show
Comment below viewing threshold Show
and for you retards slagging off codemasters, they didn't make this game asobo studios did codemasters just publish it.
Comment below viewing threshold Show
will wait for an official review we think ?!?!
Comment below viewing threshold Show
So the code should be finished... I hope.
Comment below viewing threshold Show
Yeah, even from the EG videos you can see the way the car appears to turn on an imaginary vertical pole that goes right through the middle of the roof. The weather physics are completely contradictory too... whole buildings are torn apart by tornadoes as the roadside trees, sign posts etc. remain completely unaffected.
I know it's an arcade game, but there still has to be some suspension of disbelief.
Comment below viewing threshold Show
Excellent.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the actual driving and car handling, I rather like it. Sure, it's an arcade racer through and through, but I really feel like they did a good job of the handling model - both muscle cars on the large tarmac main roads (and they can handle gravel roads as well, as long as you keep the tail end under control, which is one of the aspects that really has a nice feel to it in my opinion) as well as buggys off road and on gravel roads.
Right now I'm using a fast hybrid buggy that does well both off road and on tarmac, and it's just a wonderful and very powerful beast. And that includes the engine sounds, as it does for most of the cars and bikes I've driven so far (it's been a few days since I read this EG review so I can't recall if weak sound was one of the things pointed out here, but it was in at least a few other reviews I've seen. I don't agree at all when it comes to engine sounds at least).
I'm not crazy about the one quad bike I've tried so far, but then I hadn't expected to be, but I'm looking forward to trying one of the road bikes - off road I really prefer a buggy.
Even if many of the races turn out to be bland and repetetive I know I'm going to love this game for at least as long as it will take me to explore and seemingly many different terrains and locations. Sure, there's a bit of pop in now and then, some terrain textures could be better and the world can seem sparsely "decorated" (however I had feared it would pretty much be nothing buy empty terrain with a few trees in it, but there are countless small farms, burn out car wrecks, oil tanks, forrest fires, a fair amount of NPC traffic and an overall feel of a desolate but not completely empty and sterile world), but if you enjoy sightseeing and random road trips across deserts, salt flats, beaches, forrest and burnt out prairies, mountains and more, this might just be the game for you.
This is definitely at least a 7/10 in my book - and based solely on this initial six hour session it's close to a 9/10. Sometimes I get the feeling that reviewers - often, I imagine, being forced to play games to completion - get completely burned out on long games, which probably makes it hard to remember the time where the game in question was actually fun.
If I just get 12-15 hours of exploration and a bit of racing out of FUEL I'll be perfectly satisfied.
Comment below viewing threshold Show