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Frontier's David Braben Interview

PC PlayStation 2 PSP DS Xbox 360 PlayStation 3 Wii
Interview by Robert Purchese

15 October, 2007

David Braben doesn't mince his words. He believes Theme Park-style games are as fashionable as shooters, and that we haven't seen a truly next-generation game yet.

But perhaps he would say that, what with being the boss of Thrillville: Off the Rails creator Frontier, the same team working on "proper fifth generation experience" The Outsider - which mysteriously disappeared from the public eye soon after its bold claims more than two years ago.

In the interest of getting to the bottom of things, we sought out Braben in the hope he could tell us how sequel Thrillville: Off the Rails will make more of an impact than the forgettable first game, and how The Outsider will knock our socks off if and when it is ever released.

Here are his words, obviously.

Eurogamer: Theme Park games are a bit old-hat now, surely - what has Off The Rails got in store to convince us otherwise?

'Frontier's David Braben' Screenshot thrill1

The old "Wooden Arm": happens to the best of us.

David Braben: How about "console games are a bit old hat now, surely..." or "Shooters are a bit old hat..."!

Thrillville was our first attempt at recreating the experience of visiting a theme park, and I think we did very well (and was very successful). We have been able to go beyond that with Off the Rails and have greatly improved and streamlined the game.

More importantly we have added a great deal, too. We have greatly extended the number of coaster pieces and also added new "Whoa" bits; these are new, extreme coaster elements that health and safety inspectors would go bananas at: cars that fire into the air, pieces of track that detach - all sorts of things to terrify the riders. Due to popular demand you can now make coasters that crash, too.

We also have lots of new mini-games, bringing the total up to 50. These include Squadron Ace, a WW1 aerial combat game with biplanes, plus a fantastic 2D motorbike game called Stunt Rider.

Socialisation is much improved, too, and there are loads of new ways to customise the park - plus, of course, new platforms to do it on: 360, DS, Wii and PC.

A theme park is the ideal basis for such an eclectic mix; where else would you get the opportunity to have such a wide range of things to do and play?

Eurogamer: What's your experience been so far of the 360 and PS3?

'Frontier's David Braben' Screenshot thrill2

People casually plummeting to their deaths in the background, there.

David Braben: The huge performance of these machines makes fantastic new things possible, not just graphically, but in gameplay too - elements we have only just begun to explore.

It is easy to lose sight of this when you are 'up against it' in day to day game development, or overcoming the inevitable teething issues that arise from getting to grips with new consoles.

I suspect you are alluding to the much publicised difficulties some developers have reportedly been having with PlayStation 3. Certainly the tools are less mature than on Xbox 360, as you would expect for a machine released a year later, and the configuration of the machine is harder to get to grips with (like the PlayStation 2 was, too). But it is a great machine, and many of the benefits will become apparent with time: developers can assume they will have use of a hard drive; the Blu-Ray disc has a much larger storage capacity than DVD; and few games have yet to fully exploit the motion-sensing controller.

This industry is frequently in danger of following a fashion, in this case criticising the PS3 - why are there no corresponding questions of difficulties on Wii, for example?

Eurogamer: Have you been impressed by the Wii? How much depth is there in what you can get the Wiimote to do and register?

David Braben: The Wiimote is very interesting; in practice there are a few things it can do very well, although a number of games seem to be using motion-sensing for the sake of it, resulting in you fighting the controls rather than enjoying the game.

Certainly when we first got the Wii dev kits we tried all sorts of weird and wonderful control schemes (and with 50 mini-games there was definitely scope for experimentation), but we eventually settled on those that were most enjoyable, even if they used an essentially traditional approach.

Don't get me wrong, the Wii is a great machine and we've got a great mix of controls for it; the end result works very well and I am especially proud of what we have done with coaster building, which feels very natural.

Eurogamer: How does DC Studios' DS version differ from the others?

'Frontier's David Braben' Screenshot outsider1

Am early shot of The Outsider featuring a running race between twins.

David Braben: It is a totally different game, engineered from scratch for the platform, but with the same starting ethos of 'having fun in your park'.

Eurogamer: How is development going on The Outsider? It's been a while since we heard anything.

David Braben: It's going very well, thanks.

Eurogamer: It was talked about as one of the first "next-gen" experiences - how does it stand up to stuff like BioShock and Halo 3?

David Braben: "I loved the 1930s-1950s atmosphere of BioShock: the lovely Art Deco visuals and the audio, which worked especially well. Overall the whole game was beautifully executed, but the game-play itself was not "next-gen".

I found Halo 3 great fun, too, but a little disappointing - as although there were a few nice touches and improved graphical fidelity, it hadn't really moved on much from Halo 2 in terms of the gameplay.

So to answer your question: if anything I am reassured - I think Outsider more than stands up to them, and I still think Outsider will be one of the first "next-gen" games around.

Eurogamer: What's your view of downloadable content services like the PlayStation Network and Xbox Live? Any interest in working on those?

'Frontier's David Braben' Screenshot outsider2

"I love you," declared the bald man to the back of Jim's hair-filled head.

David Braben: I think they are both very interesting. It is great for the player to be able to get demos so easily, and it is an interesting route to market for games in the future - both as additional content for existing games, and as whole new games.

Initially, downloadable games have to be small, like we are seeing with PSN and Live Arcade at the moment. But I imagine it is only a matter of time before larger hard drives make full game downloads a possibility - much like we see currently on PC.

We certainly plan to embrace both services - in fact our Thrillville: Off the Rails demo is already up on Live Marketplace for you to download.

Thrillville: Off the Rails is due out on PC, 360, Wii, DS, PS2 and PSP on 19th October. Platforms for The Outsider are yet to be announced, as is a date.

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Comments: 1-39 of 39 in total

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Halo Jones
15/10/07 @ 06:56
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Interesting interview, a bit short though! I was expecting an interview of 2 pages or more!
Daikon
15/10/07 @ 07:05
#2
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I prefer "David Braben's Frontier" over "Frontier's David Braben"...
Weezer
15/10/07 @ 07:18
#3
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Thrillville, not far from Yawnland.
Kryon
15/10/07 @ 07:45
#4
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Just south of Mehxico.
Khab
15/10/07 @ 07:51
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Out around the same time as DNF, then?
disc
15/10/07 @ 07:52
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So what is next-gen in his words? I don't see him saying anything here.
Eraysor
15/10/07 @ 07:53
#7
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Theme Park games are awesome, it's just that Thrillville happens to suck ass.
Verwandlung
15/10/07 @ 07:53
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"I love you," declared the bald man to the back of Jim's hair-filled head."


haha
Bloodkult
15/10/07 @ 08:01
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Well thank you Mr Braben, for your insightful and thought provoking views on the industry.

...Any chance of you and Molyneux fighting to the death in a pit of snakes and acid?
useyourloaf
15/10/07 @ 08:13
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At least the guy is qualified to talk about next gen. No game has ever been so far ahead of its peers as Elite was.
Empedocles
15/10/07 @ 08:20
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"At least the guy is qualified to talk about next gen. No game has ever been so far ahead of its peers as Elite was."

Yeah about 400 years ago, just what prescisely qualifies Mr Braben to be the font of all knowledge for all things next gen? It seems to me that all his recent titles ( Wallace and Gromit anyone) have been distinctly last gen.
Lutz [mod]
15/10/07 @ 08:21
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Enough jib jab.

Where's Elite IV?
BadBoyBonner
15/10/07 @ 08:31
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Only 13 comments and already it takes longer to read than the interview. Must say a bit of a let down. Reads more like a two minute conversation on the phone as opposed to a decent interview.
JYM60
15/10/07 @ 08:37
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The Outsider makes me laugh. It's the sort of game that will be delayed and delayed, and when it does come out it'll be crap anyway.
Bloodkult
15/10/07 @ 08:38
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I thought it read more like a desperate plug for his ropey Theme Park clone ;)
useyourloaf
15/10/07 @ 08:46
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I respect genius, even if it only sparks once in someones lifetime. Doesn't mean I'll buy any old crap from the guy, but it qualifies him to an opinion. In my opinion.
mkreku
15/10/07 @ 08:53
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Can't they just make a new, evolved Elite? One where you're as free to roam around as in Elite and you have the ability to explore planets as in Frontier, but with all the bells and whistles of todays games and a more coherent storyline that you can partake in whenever you wish?
IAmBatman
15/10/07 @ 09:02
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Your strap line says you get him to define 'next-gen', but the article doesn't seem to have that question?

Shame, he throws the term around as a reason why his game will be better. It would have been nice for you to get a firmer answer as to what this mystical quality is.
jack_klugman
15/10/07 @ 09:14
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E-mail interview? Did he include flash adverts for Frontier titles as paragraph breaks?
Azazel
15/10/07 @ 09:31
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Mehxico

lolz
Rirekon
15/10/07 @ 09:39
#21
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Saw him demo some stuff from The Outside at GDC earlier this year, it's looking pretty damn good.
haowan
15/10/07 @ 10:07
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Elite IV or GTFO
M4RKYB
15/10/07 @ 10:28
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Dear Santa,

All I want for Christmas is Elite (Amiga version) on Xbox Live Arcade in HD, with no bells or whistles added, except maybe some textures on the planets instead of the plain bogey green colour.

And maybe Jessica Alba if its not too much trouble, I have been a good boy.
Bigglesworth
15/10/07 @ 10:42
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Interesting comments on development for the new-gen consoles.

Something seems familiar in that interview too...

Edit: Ah yes, its the comments on Halo 3 and Bioshock not being 'next-gen' ( http://www.eurogamer.net/article.php?art... ). Previewing your own interviews, EG? =)
Edited 1 times, most recently on 15/10/07 @ 11:53
DodgyPast
15/10/07 @ 11:02
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The Amiga version is rather ropey compared to the Archimedes version.

In fat with an emulator called arculator and a bit hunting around for the 'copyright' Risc OS roms you can download the actual game for free.

Or just have a go at this free clone for mac, PC or even linux.
pantbash
15/10/07 @ 11:06
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Give us...
MMO Elite IV

Twitch combat, realisitic economy for trading, drung smuggling.
Basically Frontier, but MMO and with (interuptable ,for piracy, YAAAR!!) in system jumps instead of time fast forwards, oh and mby not fully realistic flight model for combat.

...or be quiet.
Edited 1 times, most recently on 15/10/07 @ 12:08
T4RG4
15/10/07 @ 11:23
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Not a great interview... Bloke who is quite famous (amongst those who live in the dark) for a game made an age ago is talking about not much. He mentions The Outsider, which lets face it wont come out for ages and has looked proper ropey to date as being the first 'next-gen' title when it comes out? Ha.Ha.

As for Theme Park games... aren't they a bit 1990? Oh well, gotta make a bit of cash to prop up The Outsider I guess ;)
M4RKYB
15/10/07 @ 11:28
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DodgyPast.

Thanks for the info, I have dabbled with emulated versions in the past, and also with Oolite which is superb, but I really want it at home on my big screen with my backside on the sofa, as I try and leave the PC for work only. I even had a version of UAE for the old Xbox which ran Elite fine except you could not slow down the ship cos the correct key wasn't mapped on the virtual keyboard, gutted.

Archimedes version eh? Might have to check that out. But I'd love the Amiga version because it's what I grew up with. Rose tinted specs and all that, I'm sure you understand...
Bigglesworth
15/10/07 @ 11:51
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@Pantbash

Eve?
Ryuken
15/10/07 @ 12:51
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He did say twitch combat.
pantbash
15/10/07 @ 13:22
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Eve is good, but not my cup of tea due to the combat mechanics.


Oh yeah, I also want true to life star systems.
I remember the days of Frontier, buying a shed load of fuel so I could fly out to see the closest contacting binary star. Beta Lyrae

Jumped in system to see the full splendor of this rare type of star system, system hung, not even the deceny to give me BSOD.


Since then I have never trusted Braben...
Edited 1 times, most recently on 15/10/07 @ 14:23
bcolter
15/10/07 @ 13:35
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Thrillville... Yikes! The demo was shit.
smelly
15/10/07 @ 17:40
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"David Braben: How about "console games are a bit old hat now, surely..." or "Shooters are a bit old hat..."!"


Good comeback that man!
mrpsb
15/10/07 @ 17:46
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"The huge performance of these machines makes fantastic new things possible, not just graphically, but in gameplay too - elements we have only just begun to explore."

Why not explore them using Elite IV?
[menace]
15/10/07 @ 17:50
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I see a penis in that picture....
Agent_Llama
15/10/07 @ 18:24
#36
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Thrillville's an odd one... I can never quite decide how much I like it. It's just a bit... bland...
Owen-B
15/10/07 @ 18:29
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Although the stuff he says is generally positive, why did I feel like he was actually being sarcastic and aggressive throughout that interview?

Also, I tried his demo. It was fucking boring and the first 'minigame' I tried was a blatant rip off of a shareware motorbike game I used to play on my Mac.
Lurks
15/10/07 @ 22:54
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Righty so there's been no next-gen games so far. Shooters and stuff are old hat. Where as theme park games aren't old hat. And Braben's Theme Park game is somehow next gen. Riiiiggght.

I'm going to go out on a limb here and suggest that this game will be just as mediocre as absolutely everything else he's churned out some some space games remembered quite fondly by gentlemen of a certain age.

And that's presumably the only reason he gets time of day interviewed too. Earlier poster was right too, I think, he was combative and unhelpful throughout. I don't get any sense at all of a man that actually likes making games.
Lov3
16/10/07 @ 15:38
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Could have been longer. I would have liked to hear Braben actually say something about The Outsider other than that single quote we already heard.

Sorry, it was a bit disappointing. Can't you get him back and do another one?

Comments: 1-39 of 39 in total

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