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Fracture Review

Xbox 360 PlayStation 3 Review by Tom Bramwell

10 October, 2008

Page 2 of 2. <- Page 1

Graphically the game is repetitious and bland, and everyone walking past my desk inquired whether it was an Unreal Engine 3 game - not a criticism of Epic's ubiquitous technology base, but an obvious sign that there's little at any given point that we haven't seen before. The most unusual thing about the visual design is that all your enemies appear to have been clad in gold foil, conjuring images of C-3PO Arbiters, while pretty much all the environments are gunmetal greys, muddy browns and mossy greens spread across deformable basins, through caves and over prefabbed military and industrial facilities that could be from Halo, Resistance or any other recent shooter you care to mention. The quality of Michael Giacchino and colleagues' expressive, rousing score is in sharp contrast to what's being thrown through the frame buffer.

There are a few good moments, but there's nothing particularly innovative. The vortex grenade, which swirls and gathers everything in its vicinity, including rocks, crates, enemies and pickups, eventually levelling out and distributing its victims face-down across a wide area, has been done before (as long ago as Quake mod Painkeep's Gravity Well, to pluck the oldest one from our collective memory), and an epic encounter with a skyscraper-sized walking dreadnought is sullied by the memory of much better equivalents in games like Halo 3.

Meanwhile, the game's Americocentric post-climate change story about conflicting biological philosophies is drowned out by a functional script, bland characters and conveyor belt scenarios (one of which centres around an actual conveyor belt), and there's nothing to like about the chap whose shoulder you spend the game looking over (especially his name - Jet Brody, for goodness sake). Set-piece moments pepper the arc, like the destruction of a familiar San Franciscan landmark a third of the way through, but these are immediately drowned out by the descent into another clichéd game of assault the genre staple facility, and while checkpointing is usually fair, irritating enemy design (hopping, jetpack-equipped rocket-launcher types, for instance, or burrowing mini Corpsers) and the game's other faults compensate by elevating the frustration levels.

'Fracture' Screenshot 2

The hard-coded depths and heights of deformable terrain call to mind Volition's original Red Faction, and illustrate the problem with the concept.

Away from the campaign, Fracture supports 12 players across a range of familiar modes, the one exception coming in Excavation, which is a team-based game of capturing and holding territory by erecting and then protecting a spike. With a middling array of weapons, second-best mechanics and the same issues as in single-player conspiring to distract you from terrain deformation abilities, however, there's nothing here that will encourage you to come back as often as better shooters like Gears of War, Halo 3 and Call of Duty 4, and nothing structurally interesting to note, save perhaps the perfunctoriness of the 360 Achievements, which reward 50 games completed in various game-types and 10, 100, 250, 500 and 1500 multiplayer games endured. We pity the people who care about this stuff enough to bother.

We get through a lot of third-person shooters in a year, and our tolerance inevitably drops, so it's worth acknowledging that many of the vast list of things we object to in Fracture equal the low standard set by the likes of Turok and Haze, and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction. But with the vastly superior Gears of War 2 just weeks away from release, and even Dark Sector delivering an order of magnitude more innovation and class, there's little reason to celebrate a game that fumbles the basics of this generation's most prominent copy-and-paste genre and almost singularly flops with everything else it attempts.

4/10

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Comments: 1-46 of 46 in total

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konstantinos
10/10/08 @ 06:15
#1
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ouch...! that's a bit harsh, ainnit...? maybe a break, a sabbatical to clear your head and re-evaluate...? it can't be that bad...!

cheers...
Edited 1 times, most recently on 10/10/08 @ 07:18
bad09
10/10/08 @ 06:33
#2
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Never thought this would be any good TBH.

/ dreams of the good old LA and their great games.

Oh, and LA FFS 360 is screaming for a Battlefront game, where the f**k is BF3??????!!!!!!!
oxymoron
10/10/08 @ 06:34
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4/10? christ on a cracker!
N@
10/10/08 @ 06:43
#4
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Holy cow. I had fun with the demo and found it far better than the utterly crap 'The Force Unleashed' in terms of fun and graphics, and that game scored a *very* generous 7/10.

Huh.
lambtron
10/10/08 @ 06:56
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This always looked terrible. In all the videos you just see a guy running around lobbing terrain deforming grenades all the time to kill people. Which is really clunky. And slow. Why not, you know, just shoot people?
N@
10/10/08 @ 06:56
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"LOL - another shit wii game"

Are you stoopid?
siro
10/10/08 @ 07:02
#7
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The review seems to be on the point (unlike eg.de). This a 4, Force Unleashed a 5 or maybe a 6 - that would have been pin point scoring.
Pirotic
10/10/08 @ 07:06
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The score doesn't surprise me at all.
NegativeZero
10/10/08 @ 07:18
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@Rodney: while I agree with the sentiment, I really don't want Lucasarts to raid X-Wing / TIE Fighter again. They'd only screw it up.

Seriously, if Fracture and Force Unleashed are their best examples of what their internal development teams are capable of, then maybe canning internal development wasn't such a bad move. No offense to the teams themselves - I suspect that Lucasart's problems are at a higher level - but I get the feeling that a better developer would have canned Fracture at the prototype stage when they failed to find a decent game in the concept, and they would have delayed Force Unleashed for 6-9 months to iterate on it and playtest it more thoroughly.

EDIT: WTF, replying to a comment posted in the future?
Edited 1 times, most recently on 10/10/08 @ 08:19
Der_tolle_Emil
10/10/08 @ 07:55
#10
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/deletes unplayed demo
3william56
10/10/08 @ 07:56
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I had my money on "Give me a break" for the review tagline. Oh well.

LOLture. FracLOL. Erm... dammit even the name is cr*p.

So... a dead cert this is going to feature in the next 360vsPS3 faceoff - and I sincerely hope the 360 version is better.

So to summarise: Nice concept for a single weapon in a good game (like the Gravity Gun), but not something to base an entire game around. Who'da thunkit? Ohwell - more time for LBP.

menage
10/10/08 @ 08:17
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Yeah. 4/10 is a bit harsh. It was certainly a lot better than Turok and like said the demo didn't seem all that bad. Nice and colorful, if a bit far fetched.
Royal Fool
10/10/08 @ 08:19
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The single fact that you recommend Dark Sector instead of this is enough of an insult. I truly feel sorry for the people who worked on this game.
andywilkie35
10/10/08 @ 08:20
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I thought the Fracture demo was appalling
Max_Powers
10/10/08 @ 08:39
#15
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The demo was awful. One of the blandest pieces of shit I ever had the misfortune of playing.
Charlie_Miso
10/10/08 @ 08:41
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LOL - another shit wii game
Redeye
10/10/08 @ 08:45
#17
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Better than Super Bombad Racing, then?

/also dreams of the old LA, and the wonders of Rescue on Fractalus, Koronis Rift and The Eidolon...
Rodney
10/10/08 @ 08:49
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I know this is going to come up sooner or later so I may as well say it now, where is our current-gen x-wing game or XBLA x-wing vs Tie-Fighter!

LA has such a strong back catlogue of strong IP's I just wish they knew what to do with them.

I really miss the LA star wars games from the 90's. it may just be nostalga on my part, but the art style of the original trilogy star wars universe was just so much better.

more Rogue Squadron, X-Wing, Dark Forces, Jedi Knight please
GamesConnoisseur
10/10/08 @ 08:50
#19
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I thought the demo was fine but did wondered how much gameplay you can stretch the deformations to, but 4/10 yipee and even havethe not so good placing at the metacritic that sealed its fate for me.

Not even worth the £1.99 price point for the visual 'interactive' demoscence 'Linger in the Shadow'?!
AbyssUK
10/10/08 @ 08:55
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@Rodney

Amen brother, bring back Tie Fighter!!

@disc and muslceblade

how the hell have you posted 1hr in the future! Do you own deloreans ?
Edited 1 times, most recently on 10/10/08 @ 09:56
InsoFox
10/10/08 @ 09:16
#21
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Oh, Lucasarts. Remember the good old days?
squarejawhero
10/10/08 @ 09:25
#22
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Good to see some Dark Sector love. Solid if a teensy bit unremarkable with bags of atmosphere, I'm glad I rented it.
disc
10/10/08 @ 09:26
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A bit harsh. It was functionally complete. Just a bit behind the times.
muscleblade
10/10/08 @ 09:26
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I like The force unleashed, but i hated the demo of Fracture so i think 7/10 and 4/10 seems spot on imo.
paketep
10/10/08 @ 09:27
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And yet another POS comes out from Lucasarts. How the mighty have fallen.
Darren
10/10/08 @ 09:39
#26
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Well I thought the demo was the blandest, most unoriginal game I've played in months with the landscape deformation feature clearly being the game's sole gimmick (and a completely silly one at that if you think about it). That the game got 4/10 from EG is of absolutely no surprise to me... I wasn't even thinking of renting it never mind playing it and the demo was deleted long ago. With the large number of potentially great games out over the next 10 weeks you'd be a fool to buy this IMO. The only way it would impress anyone is surely if they'd slipped through a timewarp from five years ago and have never played a third-person shooter?
rhubarbandcustard
10/10/08 @ 09:56
#27
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Worth Playing scored this 85
Daily Game scored this 79
Gamer 2.0 scored this 74

Eurogamer score this 40

Eurogamer LOL!!!
Zebula77
10/10/08 @ 09:57
#28
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Judging from the demo, this review is spot-on. The terrain deformation looked kinda interesting in the demo, but it was painfully obvious how you could only do it in select places, which I found very limiting. Main character is boredom in a space-suit and the story seems bland as well.

Nah, deleted that demo long ago.
viper_h
10/10/08 @ 10:28
#29
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WTF's up with the comments? N@ posts a response at 07:56:29 to a message posted at 09:41:17? Time travel anyone?
spookyzombie
10/10/08 @ 10:30
#30
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A 4/10 is about right. It's just not very slick and becomes a chore to play. The demo was short and quite varied. This may be the reason why people can't understand a 4/10 score for the full title.
mingster
10/10/08 @ 10:35
#31
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The most interesting thing about this game is the freaky comments thread with people responding to comments before they have happened which is extremely bizarre.

I keep thinking of populous for the best ground deformation in a game.
Edited 1 times, most recently on 10/10/08 @ 11:36
Hunam
10/10/08 @ 10:35
#32
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4!? Christ? I really enjoyed the demo...

Conflicted, Tom is usually right (that is, my opinion usually sides with his) on these things but I still want to dip in. It can't be worse than Turok/Timeshift/Turning Point can it?
actionfitz
10/10/08 @ 10:42
#33
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so,
not better than halo then?
BobsUncle
10/10/08 @ 11:17
#34
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1500 multiplayer games endured achievement = please keep playing our game.
dryden555
10/10/08 @ 11:49
#35
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I'm looking forward to Dead Space rather than Gears 2 myself.
Darren
10/10/08 @ 12:16
#36
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@dryden555 - Me too... in fact, I'm looking forward to Banjo-Kazooie: Nuts & Bolts and Silent Hill: Homecoming more than Gears of War 2 but only because I know exactly what to expect from Epic's sequel, i.e. more of the same but prettier and gorier.
Farzlepot
10/10/08 @ 13:00
#37
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You know, I started reading this, then my boss called me away for something. When I came back I continued reading, forgetting exactly what the title of the game was, and started thinking I'd clicked on the Gears of War 2 hands-on by mistake. I even got confused when you mentioned the name of the guy you control.
creepylizard
10/10/08 @ 20:36
#38
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@dryden555
me too
Monkey_Puncher
10/10/08 @ 21:21
#39
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Game looks like Brute Force with explodable floors, in other words completly shit.
Lamont
11/10/08 @ 06:01
#40
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4/10? This game is reprehensibly derivitive but it's nowhere near as ghastly as an embarassment like Haze. There's passively bad and then there's actively bad. I say 6/10 is about right.
Edited 1 times, most recently on 11/10/08 @ 07:02
OneMoreSunday
11/10/08 @ 07:31
#41
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If you click the "Reviews" link on this page, it says Fracture's score is 8 out of 10 instead of 4 :I
saku_luk
11/10/08 @ 14:06
#42
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They should have done what Atari did....no demo = get suckers to buy your game = profit!

T4RG4
12/10/08 @ 11:26
#43
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Wow, Eurogamer scoring harshly! Good to see. Personally I (and a number of friends actually) thought the demo was extremely poor. In its ownright, not strikingly bad by any means but held up against similar games it offers nothing.

Deformable terrain is not a strong point to build a game around IMO - smacks of tech leading design.
Gearskin
12/10/08 @ 12:26
#44
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Thought the demo was fun.
mad-sirf
13/10/08 @ 03:50
#45
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i played fracture(360) and i'm sorry it's never a 4/10, i had a lot of fun, everything is working well and the grounddeformation is fun too
in this review all is written down to crap, i coud not found any of it, very strange or?????

it's for sure a 7/10 and nothing less

on eurogamer.de the Ps3 version got 8/10 and it's exactly the same game ;)
Wezi
14/10/08 @ 10:41
#46
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Another review here, doesn't bode so well for the game either - http://parentalguidanceuk.blogspot.com/2...

Comments: 1-46 of 46 in total

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