Forza Motorsport 3 Review
All will drive.
Version tested: Xbox 360
Is it naïve to think you can judge the character of a racing game from its choice of cover star? Probably. Yet the Project Gotham Racing series' love affair with Ferrari was perfectly suited to its flamboyant character; Race Driver GRID's hulking Dodge Viper in race trim captured its brutish, high-octane track-day drama. And Forza Motorsport 3 couldn't be more aptly summarised by the car that adorns the box (and kicks the racing campaign off in the obligatory high-speed teaser, before you're relegated to buzzing around in superminis): the Audi R8.
It's not, frankly, the prettiest of supercars. It's not the most soulful or thrilling, or, as our American friends would say, the most storied. It is, however, a paragon of ruthless and meticulous engineering excellence, a perfectly balanced, impossibly capable, surprisingly easy-to-handle all-rounder that doesn't need a hardcore enthusiast at the wheel to simply drive around the competition. That's Forza Motorsport 3 all over.
Audi has clearly been more than a commercial influence on the third in Microsoft's exemplary series. The classy, clinical understatement of the presentation, with its blinding white menus and note of cultured authority from narrator Peter Egan, is pure vorsprung durch technik. Developer Turn 10 has admitted that it's heading in the opposite direction to the loud Americanism of Codemasters' Racing Studio, seeking to give its game a high-end, European feel. It's a success, even if it has you reaching for the contrast controls before you're able to see some of the light-grey-on-white type - so quiet in its refinement that you can't actually read it.

Aussies will be overjoyed at the inclusion of bruising Holden V8s, the big galoots.
Turn 10 has also made much of its effort to improve the accessibility of the console car simulator genre - the expansive hybrid of glossy catalogue, on-track simulation, customisation and long-form RPG progression defined by format rival Gran Turismo. The game's easy setting now offers extreme assistance: Forza can be set up to do all the braking and even some of the steering for you, so that even a small child can enjoy a shallow blast around its otherwise rather technical and challenging tracks. That will certainly open the game up to a few new players, although as with previous Forzas, its handling is so neutered on easier settings that it's difficult to wring much involvement or enjoyment from it.
But Turn 10's accessibility drive really hits home elsewhere, and in ways that can easily be appreciated by players at all levels. One is its lift of GRID's rewind button, a spot of feature-plagiarism that would seem cheeky if every other racing game hadn't copied Turn 10's brilliant implementation of the racing line guide in the first Forza. Rewind allows you to unspool crashes and missed corners at any point in single-player, with no limit or penalty (except a mark on your time-trial leaderboard listing).

Tuning setups can now be saved to slots and swapped at will, as well as bought from players who actually know what they're doing.
Some might think it dumbs down simulation racing by stripping out risk, but they're free not to use it; and for everyone else, rewind strips out frustration and actually encourages a fuller appreciation of the game's depth, since it frees you up to try the more rewarding and fun higher difficulty settings without stymieing progress in the campaign, or having to submit to endless restarts to get good results. This doesn't just apply to driver assists and damage, but particularly to the AI difficulty too, which is something of a pushover on Normal but a tense challenge on Hard that, without rewind, most would forgo in favour of an easy life.
Turn 10 has also revolutionised car tuning and customisation with its "quick upgrade" option, which will work out a set of upgrades for your car, optimised for a given class or even specific event, at the push of a button. For those with no affinity for mechanics or stat-crunching - or simply no time and patience for tooling around in menus - it effortlessly opens up a side of the game that would otherwise remain a closed book, and permits them to get further with fewer cars, which are better to drive, for less money. Seasoned modders can simply ignore it and find the familiar wealth of detail and choice to get lost in.
Turn 10's next avenue of attack on the genre's conventions is structure - always a problem in these games, bloated as they are with content, and unbalanced by upgrade options. Gran Turismos have become increasingly messy tangles of progression, while previous Forzas were simply a vast and featureless grid of samey events, and it was easy to lose your way in both. Forza 3 changes this with Season Play, which intersperses compulsory World Championship races with offered choices from three lesser events based on what car you're driving, or what cars and tracks you haven't tried yet.
It seems limited at first, until you realise that it means you can simply select a car you feel like driving and have the game suggest something appropriate, and tweak its performance via quick upgrade if necessary. This cleverly turns the emphasis around onto the game's stars, the cars themselves - but as with absolutely everything in Forza 3, it's no limitation, only an option. The event grid is still there if you would rather do it the old-fashioned way and pick the fight before the weapon. Neither is a perfect structure, but between them they offer the best solution to date for piling through these unwieldy games.
The final way in which Turn 10 has made Forza more approachable is the most subtle, but the most profound. It's the handling. Forza 2's handling model offered tremendous depth and satisfying heft, but on the surface, it was dry, a tad uninviting. With Forza 3, Turn 10 has managed something that not even GT creators Polyphony or simulation experts SimBin has done to date; loosen the handling, lighten it, add a flick of tail-happy PGR flair, a deliciously dynamic and supple relationship between car and road, and all without sacrificing one iota of sim credibility. In simple terms, it's kept the depth, but ladled on raw feel. It's a masterpiece.

If we can't have Spa, we'll take Suzuka, the second-best race track in the world.
That's superbly illustrated by the addition of drifting to the game. The implementation is basic: there are no single-player drift events, and there is no attempt to replicate complex real-world drift scoring - it's a simple time-based score ticker ripped straight from PGR. Nevertheless, drifting these cars - exploiting and manipulating the infinitely variable amount of grip - is simply so much fun in itself that it proves a huge draw as a score-attack multiplayer mode or a solo indulgence.
As for multiplayer, the word hardly covers what must be the most comprehensive online feature-set of any console game in history (bolstered, rivals take note, by an excellent, smooth-running, offline two-player split-screen mode). Match-making and match-finding is well-handled by the simple interface, and race rules can be set in ridiculous detail - but actual racing is only one facet of online interaction in Forza 3.

The new, fictional Montserrat track is an excellent blend of circuit technique and road-racing thrills and spills.
The series has been a quiet leader in community features and user-generated content ever since it first appeared, and Forza 3 takes huge strides forward in this area. The paint editor - incredibly flexible and only mildly unfriendly - and superb photo mode are as they ever were, as is the car auction house. But the Storefront is new. There you can browse replays, photos, full paint-jobs, vinyl groups (player-made logos and pictures to stamp on your car) and even tuning setups; you can rate them, and advertise your own.
It's extremely well put together and will be a huge boost to an already thriving community, providing them with a handsome showcase, and the average player with a great way to get the best from those parts of the game he doesn't want to delve into personally. Only the rather limited and poorly-integrated video editor fails to live up to the promises Turn 10 has made.
The Storefront is also supported by the brilliant scoreboards, which rank tuners, photographers and paint artists alongside track heroes according to their Storefront ratings. Scoreboards are where the sharp end of Forza competition will take place, and once again not a trick has been missed in the breadth and depth of their implementation, although the metrics used to calculate overall rankings are somewhat opaque. (It's also a shame that the terrific Time Trial challenges - hot laps with set combinations of car and track - are hidden away here, where offline players can't even reach them, rather than promoted as a main gameplay mode.)
Whatever feature you think you might want in a racing game, Forza Motorsport 3 has it - and if you don't want it, it doesn't matter, because you can ignore it in favour of something else you do want. We laughed at the overuse of the word "definitive" at the game's E3 debut this year, but it's absolutely deserved - this incredibly rounded piece of software has wiped the smirk off our face and replaced it with a warm, if humbled, grin.
But it is not perfect. Damage modelling is shallow and unconvincing. No-one has managed to put a predictable, bump-free difficulty curve into one of these sprawling sims, and Forza 3, despite a sterling effort, can't quite manage to smooth it out. Furthermore, despite the inclusion of drag racing and point-to-point tracks - including the magisterial Japanese mountain roads of Fujimi Kaido - and a few inventive race categories, the main career mode is still too short on variety relative to its extreme length.

The RenaultSport Twingo, unlikely hero of the F Class, and yes I am calling out you Yaris fans.
More seriously perhaps, the boasts of lavish content - 400 cars and 100 tracks - ring a little hollow when you realise how much of it has been recycled from Forza 2. You will very often experience a strong sense of deja vu as you take the same car round the same track that you did two years ago. And while the circuit selection is hard to fault - fleshing out all the old favourites with some exciting and interesting new additions, both fictional and real - the car catalogue covers all the expected bases without ever stirring the imagination, the passion, or the amused smiles that Gran Turismo's eccentric, encyclopaedic collections always have. It's copybook car love.
Finally, and most controversially, there is the look of the game. You would expect Forza 3 to boast staggeringly faithful and detailed car models, and it does, no doubt. But despite that, it's graphically sterile and bland, with few effects, poor environmental detail, and a relatively basic in-car view. In a side-by-side comparison with GRID or the thrilling showboating of Need for Speed: SHIFT, Forza 3 will leave you cold.

Drag racing is probably more interesting if you have a wheel with a clutch pedal.
There is, however, the best possible reason for that - and the longer you spend with the game, the less you care. Turn 10 has sacrificed flash for a faultless 60 frames a second, and understood that in simulation, what you feel is far more important than what you see. It has diverted all of the 360's resources to giving you the smoothest, most believable, most physically rewarding drive you've ever had. Who cares what the scenery or the tyre-smoke look like when your eyes are laser-focused on the next apex, when your fingers can feel the road surface? It was the right decision.
Forza Motorsport 3 is only you, the car, the rubber and the road, in a blissful, never-bettered harmony - until the race ends, you pull back, and you get the bigger picture. Then you realise that that experience was just the centre of a huge, welcoming, flexible and shockingly complete package, a racing game that genuinely has a corner somewhere in it for everyone who loves cars, and a world-beating online platform to share that love with thousands of others. For 2009 at least, consider the racing game defined.
9 / 10
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Comments (192) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/sorry
will buy when is cheap
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Good summing up.
Edit: I can see GT scoring worse if they haven't put Significant effort into the career progression. Prologue was awfully dull.
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Which is ironic, really, as I got Forza 2 (with Viva Pinata) with a cheapy 360 pad ages ago, I just haven't played it much. I'm wondering if I should skip and pick this up.
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- Yeah I would care. Whilst the racing portion is important, that other part you mention above is just as important to me :/
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I know I’m in the minority but I’d rather play new stuff like Batman:AA, or the 8/10 Brutal Legend, than play the same football game or car racing game that I played 20 years ago. I’ve never understood how people can buy the same game year after year and not notice. I really need to think up a money making scheme like that…
/Prepares for neg rep onslaught from the droves of car/football game fans.
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This i dont agree with (and thats not the fanboy in me talking).. going by the demo of both Forza and shift i wouldnt call Forza bland.. infact i've heard many complaints against the visuals being too colourful..allowing a more "cartoon" look to everything than GT5's realistic shine. You cant have it both ways surely? I agree that that the track detail in Grid is so far unmatched - it looking much better than the dirty textures that litter shift. However the car models in forza are in a class of their own..and will remain the most realistic car models no doubt untill GT5 hits. The in car view is basic though.. that i agree with, but is welcomed none the less.
To call this games looks sterile and bland though? no.. clean, colourful, sharp spring more to mind on what i've played and footage i've seen.. so unless the full game diverts so drastically i'm gonna have to call you up on that.
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*giggles like School girl in anticipation*
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I do know what you mean, but people have been playing Monopoly for 70 years. If a game (video or otherwise) is fun, there's nothing wrong with continuing to play it, especially when there are regular improvements.
You might as well ask me why I've been eating Bounties for 20 years when there are new and exciting products like sea-salted caramel bars. I eat Bounties because I enjoy them.
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It's not perfect indeed (does such thing exist?) but it is without a doubt a true racing sim with plenty of fantastic features that every hardcore racer (and casual racer) dreamed of... I can't wait to get my hands on the wheel...
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haha
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almost makes it an instant-buy for me. also, after trying demos of this and shift, i'd say i prefer the look of forza!
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The Forza demo is brilliant fun. Played the demo more than I did the full Dirt 2 game.
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/ hugs 360 wheel
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My only worry is that this release date clashes with the impending postal strike ! Damn you postie ! 8)
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I tried to like it, I really did, I even played it with the G25 for ages. It just wasn't fun. The AI didn't help either, as well as the fact you start every race with a massive handicap, that's not racing. Maybe it's different online, but the PS3 online isn't as good as Live anyway...
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No I didn't 'cos they charged 20 bloody quid for it.....
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It's quite simply a fantastic game in almost every way. Well done, Turn 10.
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Sad that a lot of people will be let down by postie come next friday as their pre-orders languish in Royal Mail depots, but I luckily live near the town centre and thus can get to a games shoppe and pick it up in person.
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Having said that, nobody I have read has picked up on the slight handling tweak, if one can call it that. I had however read complaints that drifting was a touch too predictable to be realistic... good trade off, say I - a nod to the fun factor.
Can't get too excited about the visuals either way. Obviously not a pig and runs 60fps reliably, the rest is so much meh if you are racing from inside the car.
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Most demos / betas don't have a £25 RRP.
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Great review by the way.
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Eating Bounties for 20 years?
Foiza Bussport for you m'lad.
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March 2010? Like Kylie you should be so lucky!
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Oooonly joking
\ leaps
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Actually, I always found the first couple of Forzas to be a little skittish - akin to the sort of feel of GTR or GP Legends on PC, games I had little time for. But the Forza 3 demo felt much more comfortable to me, and I felt more in control, akin to the feeling you get from PGR or, actually, Gran Turismo.
So I like it.
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What was different in that implementation compared to F355 Ferrari Challange on Dreamcast. I bet this was done earlier as well
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my gut feeling says GT5 will score lower. An 8, possibly even a 7.
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I don't get it. Everyone has been calling it a demo for years, but now it's suddenly classed as a full game?"
You called GT5
It didn't have enough content to be a 'full' thing, and while I own it (bought for £10 pre-owned) I think the Prologue concept is a fecking rip-off and a pretty shameless mid-dev-cycle cash injection.
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Now, the Forza 2 demo was terrible. Nearly didn't buy it because of that.
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Oh, hang on
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Other than that I'd say it sounds like Turn10 have done themselves proud, I was kind of hoping they were going for the best graphics but it seems like they have balanced their time(visuals vs content) and priorities(framerate, drawdistance, car models, environment detail.... you can't argue that its well balanced on the whole) very well in the 2 years it took them. Does anyone know if Forza3 was built on a new engine or not, I seem to remember them saying it was but I may have that confused.
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16 player online rather than 8.
Dynamic weather like PGR 4. it rreally added a new dimension to a superb racer
Night mode. Doing a 24 Hour LeMans track all in daylight maybe a little strange.
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Oh wait its Eurogamer. "
So you are basically saying that all sites - except EG - are biased and will give GT5 a 10/10 by default. In your stupidity you have actually given EG a great compliment.
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I believe it is based on a new engine. Either way I'd like to see more developers take the 60fps approach. I'd drop graphical detail for a smooth fast framerate any day of the week. If Forza and Modern Warfare, both very nice looking games can run at 60, exactly what excuse does pretty much the rest of the industry have? Lack of skill? Laziness? Anyway, back to Forza... absolutely can't wait. It's like Christmas is arriving early.
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So you're saying that people paid for a beta/demo?
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Comparing GT to Forza is like comparing Medal of Honour to Call of Duty (one has been dead since 2001/2002, the other is going from strength to strength!)...
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Oh wait its Eurogamer. "
So you are basically saying that all sites - except EG - are biased and will give GT5 a 10/10 by default. In your stupidity you have actually given EG a great compliment."
Didn't you know? Any other opinion than "PS3 stuff is the best" is biased. Doesn't matter if you actually think otherwise for good reason.
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I just dragged my G25 and Wheelstand Pro out of retirement a few weeks ago (playing Shift, DiRT2 and GT5P on my PS3), but though I really liked the Forza 3 demo, there's just no way in hell I'm going back to playing racing games with a pad this time around.
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Forza may well be more realistic, but that doesn't make it fun, which is what games are ultimately about. Each to their own though; it's obviously a good game and I hope you guys like it
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Based on vids and screenshots? Let's just wait and see...
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Surely there wouldn’t be any wreckage, the two assailants would bounce off each other in a slight mess of cosmetically damaged parts and scratched paintwork, before merrily carrying on their way with a little cosmetic smoke coming out of the back.
I’m getting Forza, I will like it. I also like blueberry muffins.
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has wiped the smirk of our face
Did you even bother to proofread this?
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You bored?
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Is your gamertag related to Metal Gear solid a PS3 game? And you call the rest of us fanboys.
I genuinely like all three consoles. Loosen up and you may actually enjoy some of the games offered on the XBOX 360 and the Wii. trust me theres not much difference between the PS3 and Xbox 360 when it comes to games.
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BULLSHIT. You are clearly a blinkered fruit-fanboy. How can some random confluence of nature hope to function as a bakery ingredient compared to chocolate chips - which are SPECIFICALLY DESIGNED and produced to be a tasty muffin additive.
Plus blueberries are a bright primary colour, they're like something out of a kid's cartoon LOL. Everyone knows all the best ingredients come in shades of REALISTIC brown.
EDIT: just look at your name - RADISH. Why don't you go out and play on your allotment, ROFL
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Or the only Berry, for that matter
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The problem is that even modern tellys only support a very limited number of refresh rates corresponding to the video signal that is fed to them. There is just no standard for 1080p@45Hz for example.
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Though you are calling yourself a mentalist so I’m not sure why I am listening to you, now what was it Alan Partridge said…
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Whatever, I'm not buying Forza 3 for the graphics anyway, as long as it looks good enough and it's enjoyable to play I'll be perfectly happy. Graphics are overrated anyway.
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[link url=http://www.pcworld.idg.com.au/article/3 17070/v8_supercars_feature_forza_3
]http://ww w.pcworld.idg.com.au/article/31...[/link]
could be dlc in the future though
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'I actually came to this thread to complain that Forza 3 should have got a 10 for being the most complete console racing game of this generation and maybe of all-time so far. '
So why didn't you say that rather than talking mince about Prologue being a demo/beta.
I take it you've played Forza 3 already seeing as you know it is the most complete racing game of all time. Admit it, you were trolling as usual.
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edit: damned headache
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It's refreshing to read a racing game review where it's obvious that the author actually knows something about cars. The R8 / Forza analogy rang clear and true, unlike the usual hamfisted bollocks game journos usually spout.
So, +1 from this car & games nerd.
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A < a href="keyboard">keyboard">http://xkcd.com/386/"&g t;keyboard warrior, yesterday.
GLOL.
Remember people Forza is pronounced Fort-zhah. Its italian and it means Go. So translated its GO Motorsport 3
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Edit, actually what is your point? Do you like GT5 or not?
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Really nice idea. Utterly utterly failed, though!
Nice review, have had this one pre-order since the demo.
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svd_grasshopper, I guess nobody locks framerate at 45fps because... it would be... an estrange revolutionary idea? It seems like a good balance between quality and smoothness... My just invented theory: Maybe 45fps over 30fps barely makes the game any smoother (difficult to perceive) and it does make graphics look worse (easier to perceive). After all, only the hardcore branch of some genres bother to do 60fps (some racers, some platformers, some fps, fighting games).
Anufea I think you are confusing framerate with refresh rate... there is nothing stopping a 45fps output to display correctly on any device (25fps PAL, 29,97fps NTSC, 60/75/100/120Hz flat panel). If movies with their terrifying 24fps can be correctly displayed on any device by using simple tricks (such as pulldowns, etc.), anything can
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Does that compromise my game pre-order?
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It might. Although if you have the LCE ordered, it'll probably come through Parcel Force, and won't be affected.
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Your cross-platform confectionary has undesirable, American-style presentation
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They've had enough time AND now have real competition.
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You're having a conversation with yourself... forget the system warz thing, that is trully worrying. No BS..., that shit is seriously scary.
You did the same thing on the L4D thread.... :/
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Great that after a drought of good racing games, so many are now coming out, and this will be a great contrast to Dirt 2.
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my impression is exactly the opposite. 360 supporters (or these disillusioned by Sony for whatever reason and over the years) are a very frequent encounter in threads only about PS3, ever since the initial announcement of the current console. It is part of why I sometimes am seen as a PS3 "fanboy", because I try to level that out. The negativity against the battery recall was disproportianate for example. The negative reaction against Sony's KZ2 2005 render as well.
that said: it does seem to level out and I see unopiniated bias from both sides now... which is all good. It returns balance...
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WARNING! CONTRADICTION IN TERMS ALERT!
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Why those people feel they have to praise everything one side does and rubbish the "other" unreservedly is something I'll never understand.
/Owns all the current-gen systems, has best choice
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/owns none of the current gen systems... ... except Wii. But that being current gen is debatable. I'll buy Sony eventually though. It has a few games I really look forwards to playing: LG, U, U2 and even LBA... all the others available, hower great they are, you have an alternative on the other console. methinks: LG, U and U2 will up the ante, while the other great games this gen are just great games - which I have been through already.
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Well, I'm a racing fan pur-sang and I'll definitely get Forza - I do quite like it's driving model, although unlike the reviewer, I disagree with it not having sacrificed realism by becoming easier. You can't spin out these cars, you can't even spin out on grass.
Anyway, that's all I can tell based on the demo and other small details. I'll get the game and see where it goes from there. I got Live Gold again specifically for this game, but if the online isn't good enough ...
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So I'll get Forza 3 as well.
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16 cars on the track means you can bump into each other more.
I obviously haven't seen every Forza 3 track, but I can only imagine the carnage that would be left behind had they allowed 16 cars on the track in the demo.
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you are talking out of your arse, PS3 game threads go relatively unscathed, 360 threads however get derailed unbelivably fast.
And WTF has a battery recall got to do with anything? i'm talking about threads on EG not some news item from 3 years ago!
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This one actually isn't so bad, though!
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exactly right, it must be something about the ps3 that hyponotises you go on to internet forums and shit them up? or perhaps it knocks 10 years of your brain age and sends you back to pre puberty?
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no you are dillusional, take the Uncharted 2 review thread for example the only people shitting that up are PS3 Fanboys trying to take the subject onto the 360 as @ronuds has pointed out they are obsessed by the 360 it seems
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And WTF has a battery recall got to do with anything? i'm talking about threads on EG not some news item from 3 years ago!
well g, it must be the threads I miss then. do point me out to posts in 360-only news where PS3 "fanboys" go haywire. as far as I know with the 360-oriented threads I am in, PS3 devotees are largely absent, while the same can not be said vv.
Is there something negative here - from persons labelled by 360 fanboyz as PS3 fanboyz?
http://ww w.eurogamer.net/articles/more-t...
http://ww w.eurogamer.net/articles/ms-inc...
http://ww w.eurogamer.net/articles/modern...
http://ww w.eurogamer.net/articles/micros...
http://ww w.eurogamer.net/articles/micros...
http://ww w.eurogamer.net/articles/halo-3...
http://ww w.eurogamer.net/articles/halo-3...
In all of these threads the "Sony Defense Force" (as some apparently call them) is not really visible. All these threads are a genuine discussions between persons interested in the topic without offensiveness. Do you want me to look up PS3-oriented threads?!
edit: the battery recall is when I first started noticing a huge internet group going against Sony. All the corporation did was acknowledge that batteries indeed were burning when used out of - but within margin - of specification. Sony recalled, it cost them dearly and they got flamed for it. MS released an ill-engineered product, they merely give warranty and they are respected - what up?!
edit again: grammar not correct.
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i have played the demo now with the wheel and its ok, still lacking in bumps and stuff, going light through the wheel over the crests and heavy through the dips etc but far better than using the pad imo. gt has spoiled me tho with 900deg steering and im not buying another wheel. just wish the powers that be would let me use my dfgt on the 360!
im also hoping the class system is reworked: muscle cars should not be in the same class as superminis/hot hatches. t10 really borked in f2 with that one imo: youre in a good room of d class pugs and golfs and someone always comes in with a sodding 454 ss and annihilates you on the straights....grrr
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PS No it wont, don't spout unqualified trollish flamebait.
edit: @ duttyri
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Fanboys of all varieties can fuck the hell off as far as I'm concerned.
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"do point me out to posts in 360-only news where PS3 "fanboys" go haywire"
Er this one?
By the way none of your links work they just point to eg.net
Perhaps as a PS3 owner you dont look at many 360 threads? Well if you did you would know they get shit on every time, its quite pathetic
compare the ODST review and the uncharted review then get back to me
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Bugatti Veyron, 2 months old, No longer requires due to release of Forza 3.
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first: thanks. the links were indeed incorrect. they should work now after many-an-edit. I got the impression some EG code behaves erratically indeed. Retroid, can you pls escalate?
As for me looking at 360 threads. Yes I have, they are (now correctly) linked above and I think comments there are quite okay.
As for the difference between ODST and U2. I do not immediately see any more bias in one over the other. Since you seem to be so sure, do point me out some blatant "fanboyism" apparent in the 360 one and void of PS3's... In the mean time, run through the threads I linked above...
edit: btw. this thread - like you pointed out - might be the best example yet. Probably added to my feeling that things are evening out... ... although I doubt that.
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You do realise the irony in the fact that in your argument about threads being de-railed by the usual 360 vs PS3 nonsense you're actually doing the very same thing?
So... 9/10, good score. As a gamer I like it when good games come out.
*fixed spelling
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Anyway, not surprised by the score, the game looks like a huge improvement on the first. I may get this when its reduced, there are just to many other games out at the moment.
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I'm just a Mod, not staff!
But the links won't work unless they include HTTP:// otherwise the autolinker seems to presume they're parts of EG.net, that's the first thing I can think of. HTML link tags will work if you always include quotes around the URL too.
/Isn't sure if that was what you were asking, but hopes it's helped someone anyway
edit: Jesus, thinks~links, obviously!
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This is my problem: arcade style handling and features are great, my very favourite racing games (PGR, Rallisport C 2) are arcade style, but serious sims offer their own kind of challenge and enjoyment due to the realism. By trying to be all things to all people Turn 10 has shot itself in the foot imo. Why cant they just make a serious sim in the vein of Forza 2 or Simbin's Racepro and give us a variety of games to choose from that each excel at what they do?
I'll finish by saying I wont like it if these features are in GT5 as well, or there wont be a flagship sim racer on either console as far as I'm concerned, just another two 'very good racing games'.
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You dont have to use the rewind function and you can turn off all the driver aids to get a "real" sim feel. Its all in the review if you even bothered to read it.
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retroid: I copy / pasted the links from the address bar "http" was included. problem was that new line "< br >" turned into part of the link, so I guess it would not happen if you have the link followed by a space before hitting new line.
this probably gets < br >:
http://www.eurogamer.net
this probably doesn't:
http://www.eurogamer.net
let's see...
some edits later: they both seem to work, so I can't pinpoint it... never mind then...
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I have no problem with people preferring one to the other (if I could only have one it would be GT), but it does strike me as ludicrous to argue that Forza is more 'realistic' (as a previous poster stated, this is completely relative), especially with the concessions that have been made to arcade-style gameplay in the new one. That said, my biggest problem with Forza is not the fans or the community, but the developers, Turn 10. I can understand that they are proud of what they have delivered with Forza 3, but do they have to turn every press opportunity into a GT and Polyphony-bashing exercise? It's so crass and American and when you compare it to the non-committal comments made by Kazunori Yamauchi who I can't ever recall having ever said Forza in an interview, they just seem like titanic arses.
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What are you going on about that is RRP price for the Collectors edition. And on shopto the price is £46.85
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As for the whole shit talking rubbish, that was a set of interviews during E3 with the full might of the microsoft press engine constantly bearing down on them. In all the interviews that I have read or listened to since (obviously that's just my personal exposure) they have been perfectly civil and shown great respect to PD for what they have done over the years. At the same time they are obviously very proud of the game they have created.
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That one which isn't out yet, thus it always win in comparision because it doesn't have to prove anything - because, let's face it it doesn't exist! - , is that one ?
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I think the handling is actually just a good as GT5
And more importantly, it's almost available.
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There's something about the gameplay standards this "other not released yet racing so called sim" just don't match with the... real sims! Probably that's why this both graphically and gamy harmony could not be achieved... Anyway, I can handle this "issue" no problem! I believe the fun factor will keep my mind out of it...
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http://ww w.eurogamer.net/articles/yamauc...
ironically the only one trying to shit up the GT% thread is rhubarbandcustard who trolls against forza, I mean how sad & desperate is that?
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ps3 only and fucked up:
http://ww w.eurogamer.net/articles/ps3-bl...
http://ww w.eurogamer.net/articles/vesper...
http://ww w.eurogamer.net/articles/bbcs-p...
http://ww w.eurogamer.net/articles/mag-ps...
and so on...
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Incorrect. Framerate is broadly tied to refresh rate. If you went for a 45Hz framerate, you'd either get torn frames where it displayed parts of two different frames, or stutter, where it displayed one frame for a period of two frames on the displays current refresh rate.
Movies can get away with things games can't, due to being not only smoothed to some degree (Pause on a moving scene, it's not one pure frame being displayed), but also non-interactive.
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They're also equally paranoid about bias in EG reviews. If any big format exclusive game doesn't get a 10/10 then you can be sure than some fanboy will accuse EG of being biased against the appropriate format. If one does, then you can be equally sure than some fanboy from the opposite camp will accuse EG of being biased *for* that format.
Sometimes you see EG accused of being biased for *and* against a format in the same thread!
It's really rather pathetic and more than a little tiresome.
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So is it safe to say that GT is still the much better looking game then. Seems to me that GT5 will be the best looking racer out of the big two.
If graphics aren't important in a racing game then I'm going back to F-Zero with its Mode 7 technical wizardary.
I think I will wait until March 2010 to play the next gen racer.
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"what you feel is far more important than what you see. It has diverted all of the 360's resources to giving you the smoothest, most believable, most physically rewarding drive you've ever had. Who cares what the scenery or the tyre-smoke look like when your eyes are laser-focused on the next apex, when your fingers can feel the road surface? It was the right decision"
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There is always system fanbaiting and fanboyism. We just see more of it now because of the net.
My experience is this:
360 fanboys generally accept the weaknesses of the 360 and give a biased but relatively fair opinion. E.g.: "GT looks good but I prefer Forza"
Ps3 fanboys are more likely to be rabid, they MUST be right and refuse to see weakness in PS. E.g.: "Forza 3 is rubbish, doesn't look as good as GT5, Xbox is shite, why do you pay for live, rabble rabble drool..."
Partly because PS3 owners seem to be more teenagers as opposed to 360's kids or adults. Partly because for 2 years the only thing they had on their system's side was persistence... (joke)
Oh and back to topic: Forza 2 was so much more fun than GT4. Unless Polyphony have fixed the dull AI then I can't see me being tempted back. 360fps physics never seemed so exciting...
Hix15: Exactly - Give me GT5 with slightly lowered graphics, more cars and better AI any bloody day of the week.
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My experience is that there are just as many whingy obsessed fanbois on both sides of the camp. It's best if we just ignore them all to be honest.
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just read the first thread, apart from one post from the Negotiator early doors all it seems is a decent discussion mainly between PS3 owners some who are unhappy with the problems they had and the fact they have had to pay £128 each time then other PS3 owners attacking them for "having dirty houses".
Read every post in that thread, then read every post in this thread and you will see I am correct
(I cant be bothered reading the other threads you are obviously only capable of seeing what you want to see, either that or your head fills in the gaps so perhaps my earlier advice to read both threads would be a waste of time)
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You dont have to use the rewind function and you can turn off all the driver aids to get a "real" sim feel. Its all in the review if you even bothered to read it. "
I refered to the review many times in my post, it's obvious I read it if you even bothered to read all three paragraphs of my post properly. The point is if the rewind feature is there, it'll be a temptation to use it. In Forza 2 the assisted laptimes were listed on the same scoreboards as the unassisted ones, which is one thing, but the main point I was making was that the review implies that the laptimes where the drivers have used the rewind to correct their mistakes (although flagged) are listed on the same scoreboard, whats the flipping point of the scoreboard then if alot of the times are 'doctored'? It's an example of Turn 10 trying to cater for everyone and watering down what was a pretty hardcore sim, and I dont understand why the reviewer and commenters are seeing this as a positive thing.
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My preference for Forza over GT has no link whatsoever to my experience of both 360 aqnd PS3 fanboyism.
There will be idiots for both, but I can hardly pretend that I haven't found more PS3 owners behaving in a childish way...
I think my statement was balanced, and you over-reacted in a way that allllmost proves my point!
@Muttler - They are listed in the same place but below non assisted I think.
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Bit gay, aren't you?
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No need to worry about the accessibility aids ruining the game for the hardcore. Turn 10 have shown before that they take this stuff seriously, even if that requires a total scoreboard wipe to remove exploited scores soon after F2 had come out.
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I don't think one group is any worse then the other, it can seem that way as you tend to notice the PS3 fanbois more because they're idiots attacking your console of choice rather than idiots defending it. I used to think Xbox fanbois were worse for that reason then I started reading the comments of PS3 fanbois and getting very embarrassed to be honest. I wish they'd all just piss off and let real game fans talk about games.
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People focus too much on that sort of thing to be honest. The fact is that Forza 3 seems to be an amazing game, getting 9s and 10s all over the place. Any xbox owner who gets it is going to have a blast with it. Will their experience be diminished in any way if GT5 gets rated even higher? Or will they enjoy the game more if GT5 gets rated lower? I don't think so.
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I really dont get people using the rewind "temptation" as a negative against the game.. you may as well mark down every pc game for having a quick save key offered as temptation. If you're serious about your gaming you're gonna still want the bragging rights of getting the fastest time without using rewind - as you CANT hide the fact that you used it. Whats the problem?
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The leaderboards for Forza 3 show which assists are on and to what degree.
Lap times become "uncertified" if you use the rewind.
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Is there a way you can tell?
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Less options, plox!
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I despair for humanity, I really do...
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Real game fans we are
@Bloodflowers - I wish EA would make that choice more often. NFS last year was shocking. I swear there were single figure fps on corners.
We all know GT5 will be great if you ignore FM3 comparisons. But I wonder if it has been put back deliberately to avoid FM3 comparisons...
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It does feel like a 'put back' though, as opposed to previous 'not finished yet' date misses.
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Like all human beings, even the most blighted fanboys tend to think their statements are balanced. What you think about yourself is simultaneously the most important and most irrelevant fact of life...
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Say what? Are they playing the same game? The track in the demo looked stunning.
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Any lap times using the rewind or cutting the track appear below "clean" laps on the leaderboards no matter how fast they are.
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Really annoying.
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Not only is system link missing, public lobbies, too
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Shame.
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If you over/underpower your car or set the difficulty to easy/hard you will notice immediately. Lot's of lonely driving.
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*Waves hand vaguely*
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