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Forza Motorsport 3 Review

Xbox 360 Review by Oli Welsh

13 October, 2009

Page 1 of 3. Page 2 ->

Is it naïve to think you can judge the character of a racing game from its choice of cover star? Probably. Yet the Project Gotham Racing series' love affair with Ferrari was perfectly suited to its flamboyant character; Race Driver GRID's hulking Dodge Viper in race trim captured its brutish, high-octane track-day drama. And Forza Motorsport 3 couldn't be more aptly summarised by the car that adorns the box (and kicks the racing campaign off in the obligatory high-speed teaser, before you're relegated to buzzing around in superminis): the Audi R8.

It's not, frankly, the prettiest of supercars. It's not the most soulful or thrilling, or, as our American friends would say, the most storied. It is, however, a paragon of ruthless and meticulous engineering excellence, a perfectly balanced, impossibly capable, surprisingly easy-to-handle all-rounder that doesn't need a hardcore enthusiast at the wheel to simply drive around the competition. That's Forza Motorsport 3 all over.

Audi has clearly been more than a commercial influence on the third in Microsoft's exemplary series. The classy, clinical understatement of the presentation, with its blinding white menus and note of cultured authority from narrator Peter Egan, is pure vorsprung durch technik. Developer Turn 10 has admitted that it's heading in the opposite direction to the loud Americanism of Codemasters' Racing Studio, seeking to give its game a high-end, European feel. It's a success, even if it has you reaching for the contrast controls before you're able to see some of the light-grey-on-white type - so quiet in its refinement that you can't actually read it.

'Forza Motorsport 3' Screenshot 1

Aussies will be overjoyed at the inclusion of bruising Holden V8s, the big galoots.

Turn 10 has also made much of its effort to improve the accessibility of the console car simulator genre - the expansive hybrid of glossy catalogue, on-track simulation, customisation and long-form RPG progression defined by format rival Gran Turismo. The game's easy setting now offers extreme assistance: Forza can be set up to do all the braking and even some of the steering for you, so that even a small child can enjoy a shallow blast around its otherwise rather technical and challenging tracks. That will certainly open the game up to a few new players, although as with previous Forzas, its handling is so neutered on easier settings that it's difficult to wring much involvement or enjoyment from it.

But Turn 10's accessibility drive really hits home elsewhere, and in ways that can easily be appreciated by players at all levels. One is its lift of GRID's rewind button, a spot of feature-plagiarism that would seem cheeky if every other racing game hadn't copied Turn 10's brilliant implementation of the racing line guide in the first Forza. Rewind allows you to unspool crashes and missed corners at any point in single-player, with no limit or penalty (except a mark on your time-trial leaderboard listing).

'Forza Motorsport 3' Screenshot 2

Tuning setups can now be saved to slots and swapped at will, as well as bought from players who actually know what they're doing.

Some might think it dumbs down simulation racing by stripping out risk, but they're free not to use it; and for everyone else, rewind strips out frustration and actually encourages a fuller appreciation of the game's depth, since it frees you up to try the more rewarding and fun higher difficulty settings without stymieing progress in the campaign, or having to submit to endless restarts to get good results. This doesn't just apply to driver assists and damage, but particularly to the AI difficulty too, which is something of a pushover on Normal but a tense challenge on Hard that, without rewind, most would forgo in favour of an easy life.

Turn 10 has also revolutionised car tuning and customisation with its "quick upgrade" option, which will work out a set of upgrades for your car, optimised for a given class or even specific event, at the push of a button. For those with no affinity for mechanics or stat-crunching - or simply no time and patience for tooling around in menus - it effortlessly opens up a side of the game that would otherwise remain a closed book, and permits them to get further with fewer cars, which are better to drive, for less money. Seasoned modders can simply ignore it and find the familiar wealth of detail and choice to get lost in.

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Comments: 1-50 of 207 in total | next 50 »

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the_dudefather
13/10/09 @ 14:13
#1
+116
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no one is allowed to mention Gran Turismo, starting.....NOW
KTroopA
13/10/09 @ 14:14
#2
+1
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what no turn out of ten

/sorry

will buy when is cheap :D
TheBoyChris
13/10/09 @ 14:15
#4
+14
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No surprise really - they've really hit their stride :)
cianchristopher
13/10/09 @ 14:18
#5
+2
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Sweet, looking forward to the 7/10 Gran Turismo 5 review coming March 2010 ;-)
chimneyleaf
13/10/09 @ 14:18
#6
+2
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Would love to be able to afford (in terms of time and money) both this and GT5. Will wait until they're both out to decide. Glad that this is looking good though.
Murbal
13/10/09 @ 14:18
#7
+24
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Curse you packed release schedule.
Charlie789
13/10/09 @ 14:21
#9
0
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Nice, will definitely buy this - time to dust off my wireless steering wheel!!
20charactersmax
13/10/09 @ 14:23
#10
+8
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I doubt GT5 gets a 10/10 so that'll most likely be score parity between both games then, as it is also quite unlikely that GT5 scores worse.
miiiguel
13/10/09 @ 14:23
#11
+2
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I like most game genres though sim driving ones never apealed me, I pre-order this though. Glad to read it's good.
Rodchenko
13/10/09 @ 14:23
#12
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Demo didn't do it for me personally, but I guess it only unravels when you play the whole package. Congrats on an overall excellent meta-score, though. Will be tough one to beat.
LOLLERS
13/10/09 @ 14:25
#13
+23
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Turn 10 has sacrificed flash for a faultless 60 frames a second, and understood that in simulation, what you feel is far more important than what you see. It has diverted all of the 360's resources to giving you the smoothest, most believable, most physically rewarding drive you've ever had. Who cares what the scenery or the tyre-smoke look like when your eyes are laser-focused on the next apex, when your fingers can feel the road surface? It was the right decision


Good summing up.

Edit: I can see GT scoring worse if they haven't put Significant effort into the career progression. Prologue was awfully dull.
Edited 1 times, most recently on 13/10/09 @ 15:26
Retroid [mod]
13/10/09 @ 14:26
#14
+1
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I'm far more interested in this than I was in Forza 2.

Which is ironic, really, as I got Forza 2 (with Viva Pinata) with a cheapy 360 pad ages ago, I just haven't played it much. I'm wondering if I should skip and pick this up.
monkeywithnoeyes
13/10/09 @ 14:29
#18
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"it's graphically sterile and bland, with few effects, poor environmental detail, and a relatively basic in-car view. In a side-by-side comparison with GRID or the thrilling showboating of Need for Speed: SHIFT, Forza 3 will leave you cold."
This i dont agree with (and thats not the fanboy in me talking).. going by the demo of both Forza and shift i wouldnt call Forza bland.. infact i've heard many complaints against the visuals being too colourful..allowing a more "cartoon" look to everything than GT5's realistic shine. You cant have it both ways surely? I agree that that the track detail in Grid is so far unmatched - it looking much better than the dirty textures that litter shift. However the car models in forza are in a class of their own..and will remain the most realistic car models no doubt untill GT5 hits. The in car view is basic though.. that i agree with, but is welcomed none the less.

To call this games looks sterile and bland though? no.. clean, colourful, sharp spring more to mind on what i've played and footage i've seen.. so unless the full game diverts so drastically i'm gonna have to call you up on that.
Raajaa
13/10/09 @ 14:31
#19
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yeah because a demo ALWAYS gives you a good feel for the game.

I hated the batman arkham demo but got swayed into buying by the many friends that had bought it and I was glad that I did.

Don't judge a game solely on the demo, I don't think you can
Quint2020
13/10/09 @ 14:31
#20
+8
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Wow.... what a review.

*giggles like School girl in anticipation*
Vroom!
13/10/09 @ 14:33
#21
+2
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Suits you sir. Insta buy now.
skillian
13/10/09 @ 14:33
#22
+26
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I know I’m in the minority but I’d rather play new stuff like Batman:AA, or the 8/10 Brutal Legend, than play the same football game or car racing game that I played 20 years ago. I’ve never understood how people can buy the same game year after year and not notice. I really need to think up a money making scheme like that…

I do know what you mean, but people have been playing Monopoly for 70 years. If a game (video or otherwise) is fun, there's nothing wrong with continuing to play it, especially when there are regular improvements.

You might as well ask me why I've been eating Bounties for 20 years when there are new and exciting products like sea-salted caramel bars. I eat Bounties because I enjoy them.
finexi
13/10/09 @ 14:35
#23
+3
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LOLLERS, It says it all mate...

It's not perfect indeed (does such thing exist?) but it is without a doubt a true racing sim with plenty of fantastic features that every hardcore racer (and casual racer) dreamed of... I can't wait to get my hands on the wheel...
Edited 2 times, most recently on 13/10/09 @ 17:49
Hypercube
13/10/09 @ 14:38
#25
+8
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Oh, I'm so getting this! PGR4 has been my only driving game on the 360 so far, so this will be a welcome addition to my teeny car-based game collection!
uglygamer
13/10/09 @ 14:38
#26
+3
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Nice review and from the demo you can tell they put a lot love into the game. The handling is fantastic and the sense of speed for a simulation is almost perfect. Not too fast like Shift and not slow like Gran Turismo. The graphics are not really bland I preferred them over Shift and Grid, I have to say though Gran turismo probably has the edge in that department. Everything so far about the game oozes class and I think a 9 seems like the right score
uglygamer
13/10/09 @ 14:40
#27
+5
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Anyway good review. Even though it was a 3 page review I wanted more. :)
vegard
13/10/09 @ 14:43
#29
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"Developer Turn 10 has admitted that it's heading in the opposite direction to the loud Americanism of Codemasters' Racing Studio, seeking to give its game a high-end, European feel."

almost makes it an instant-buy for me. also, after trying demos of this and shift, i'd say i prefer the look of forza!
uglygamer
13/10/09 @ 14:43
#30
+5
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@designerheadache

The Forza demo is brilliant fun. Played the demo more than I did the full Dirt 2 game.
bad09
13/10/09 @ 14:45
#31
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I'll be honest, as a Forza fan, the demo was a little disappointing for me so can understand why some didn't like it. I'm not sure why exactly it just looks and feels a little...off. Saying that though, for some reason I never feel "comfortable" in a Forza game until I get a good chunk of races under my belt anyway so I know it will be OK. Can't wait to get my teeth into the finished game!

/ hugs 360 wheel
whoslotte
13/10/09 @ 14:47
#32
+3
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'Add to Basket'

My only worry is that this release date clashes with the impending postal strike ! Damn you postie ! 8)
LOLLERS
13/10/09 @ 14:48
#33
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Yeah GT5 was a demo, but it still had some kind of progression in it, so if that's an example of the final game i'm not expecting much different. After getting through the 'Suzuki Cappucino' phase of the demo, the point where I finally lost patience was when I only had a couple of events left I think, and I needed to buy a Ferrari for one of them, for which I needed a lot of money. To do this I had two options - 1) do some really difficult circuit races to earn money, or 2) grind some incredibly easy oval races to earn the same amount of money. If they make a demo with a broken structure like this i'm not holding out much hope for the full game, although to be fair they've had enough time to rewrite it from scratch about 10 times now.

I tried to like it, I really did, I even played it with the G25 for ages. It just wasn't fun. The AI didn't help either, as well as the fact you start every race with a massive handicap, that's not racing. Maybe it's different online, but the PS3 online isn't as good as Live anyway...
Edited 1 times, most recently on 13/10/09 @ 15:50
Flying_Pig
13/10/09 @ 14:48
#34
+10
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This is the kind of game which makes we want a 360...
bad09
13/10/09 @ 14:49
#36
+28
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"Prologue was a demo/beta. Unless you haven't noticed."

No I didn't 'cos they charged 20 bloody quid for it..... ;)
Eighthours
13/10/09 @ 14:51
#37
+4
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Good review, Oli.

It's quite simply a fantastic game in almost every way. Well done, Turn 10.
schmung
13/10/09 @ 14:52
#38
+2
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Release day can't come soon enough, I've been playing the demo plenty and just getting to grips with the refined handlinig. I'm really not fussed that much about the graphics, Grid sure was prettier, but that was 30fps and had pretty basic handling, so it's a case for horses for courses until whenever we get the next generation.

Sad that a lot of people will be let down by postie come next friday as their pre-orders languish in Royal Mail depots, but I luckily live near the town centre and thus can get to a games shoppe and pick it up in person.
VandelayIndustries
13/10/09 @ 14:53
#39
+4
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I was late to the party with Forza 2 and this looks to be a vast improvement. Can't wait :D
uttershambles
13/10/09 @ 14:54
#40
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Good review - neatly summarised what I largely thought about the demo and had read across other reviews.

Having said that, nobody I have read has picked up on the slight handling tweak, if one can call it that. I had however read complaints that drifting was a touch too predictable to be realistic... good trade off, say I - a nod to the fun factor.

Can't get too excited about the visuals either way. Obviously not a pig and runs 60fps reliably, the rest is so much meh if you are racing from inside the car.
Vergis69
13/10/09 @ 14:55
#41
-7
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Sounds like it will keep me goin till GT5 so happy days!
CroKiller
13/10/09 @ 14:58
#42
+4
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Great review and as I can see - great game. In this moment the best driving simulation on the market. F*ck yeah.
JetSetWilly
13/10/09 @ 14:59
#43
0
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Nice. The rewind option has addressed the thing that always kept me away from racing games, so colour me interested.
alasdairm
13/10/09 @ 15:01
#44
+2
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Good to see there is a split screen option - 2 players only (?), but is there a system link option ?
Retroid [mod]
13/10/09 @ 15:01
#45
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evilfoxhound: "Prologue was a demo/beta. Unless you haven't noticed."

Most demos / betas don't have a £25 RRP.
asphaltcowboy
13/10/09 @ 15:06
#46
+3
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Well, I already caved yesterday and pre-ordered the LE! Good to see I'm not going to be cancelling it! Every little bit of FM3 news I've read, every little bit of footage I've seen has confirmed to me that they've sorted through all the issues that bothered me about FM2 (which I enjoyed a lot, but found a little impenetrable). Cannot wait to start painting again!

Great review by the way.
Edited 1 times, most recently on 13/10/09 @ 16:26
jambo74
13/10/09 @ 15:07
#47
-2
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@skillian
Eating Bounties for 20 years?
Foiza Bussport for you m'lad.
Jay-ITFC
13/10/09 @ 15:11
#48
+2
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@cianchristopher: "Sweet, looking forward to the 7/10 Gran Turismo 5 review coming March 2010 ;-)"

March 2010? Like Kylie you should be so lucky!
uttershambles
13/10/09 @ 15:13
#49
+4
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Well, with discounts etc I paid just over 30 squid for FM3. So if you consider the GT5 £20 a down payment, anything over a tenner for the full game means working a bit harder for those positive reviews, surely?

Oooonly joking

\ leaps
Mentalist(air)
13/10/09 @ 15:13
#50
+2
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I'm not sure why exactly it just looks and feels a little...off

Actually, I always found the first couple of Forzas to be a little skittish - akin to the sort of feel of GTR or GP Legends on PC, games I had little time for. But the Forza 3 demo felt much more comfortable to me, and I felt more in control, akin to the feeling you get from PGR or, actually, Gran Turismo.

So I like it.

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