E3: Forza Motorsport 3
So, "the best simulator on any console"?
Microsoft's racing studio Turn 10 wants to make the "best simulator on any console", and one that a child of six could play. It wants to get 65-year-old classic car restoration enthusiasts playing videogames. It wants to make the biggest racing game the world has ever seen. It wants to be the first to bring you tyre flex and deformation at 60 frames per second. It wants to foster the most vibrant user-generated-content community in all gaming.
There's not a lot that Turn 10 doesn't want, and going by a confident presentation to UK press after-hours at E3 yesterday, Turn 10 is pretty sure that it's going to get it all. It reckons it's creating "the definitive racing game of this generation", a phrase used so often in its Microsoft press conference debut that the meaning was worn out of it like the tread on a set of tyres. Forza Motorsport 3 has so much definitiveness that it can't fit on a single DVD.
That's right, this will be a two-disc release when it appears in October, hardly a surprise when you consider the 400 cars spread across 50 manufacturers and the even more astonishing 100 tracks. We're asked to consider it like getting a year's worth of DLC for free on release, which seems fair enough; the first disc will present a "complete game", and the rest can be installed to hard drive so there's no need for disc-swapping.
No matter the quantity of content, getting granddad and grandson involved in a simulation racer like Forza - historically a very good but rather dry one - isn't going to be easy. Many people, seasoned gamers among them, have a deep aversion to braking in racing games, but a realistic game like Forza demands it.

Turn 10's solution is what it likes to call "one-button racing" - in other words, the latest addition to Forza's suite of driver aids, the auto-brake. This manages your speed through corners so you don't have to, and can concentrate on following Forza's signature racing line indicator instead. An assist too far? Certainly I found it a little disconcerting when I tried the game on easy, after I'd got over being disconcerted by the terrifying triple-screen set-up on Microsoft's stand, with force-feedback wheel and pneumatic racing seat.
Taking braking out of the equation seems very odd in a game that, even with stability, ABS and traction control turned on, feels true-to-life in its handling. Forza isn't a hell-for-leather arcade game and it's no use pretending it is, and the result, once you get over the sound and fury, is a rather uninvolving ride. Although you can turn it off of course, and it's certainly worth trying to make the game more accessible to more people, we wonder if this will give them the right idea. Regardless, there's nothing to suggest that Forza 3 won't have best-in-class handling at launch.
A much more successful bid for usability is the inclusion of the rewind feature pioneered by Codemasters' Race Driver GRID. Accessed at any point, taking you back as far you like, and with no penalty whatsoever for use, it works perfectly in the context of a game where glancing contact with a barrier can ruin lap upon lap of dedicated driving.
That kind of dedication is an overriding memory of Forza 2. Hugely involving in its handling, tuning and customisation, the game was more of a war of attrition in terms of its career mode content. Boiling down simply to vast tracts of circuit racing under various class, car and tuning restrictions, it was easy to get lost in its breadth, or weary of its lack of variety.
Turn 10's aiming to fix this with a "season mode". Although the main career will still present an overview of 200 events, season mode boils these down to three at any moment, populating your calendar with events based on your preferences, performance, what you've raced in the past and which cars you buy, and then feeding these through to you as necessary. As for variety, we're told to expect oval racing for the first time, as well as drifting and drag racing. It's a much-needed overhaul; here's hoping it goes deep enough that Forza's long-term structure can match its superb moment-to-moment racing.
On the multiplayer side, we're teased with an "emergent" multiplayer game type that will tie into Forza's philosophy of user-created content. On that front, Forza's adding a comprehensive video editor to its paint and tuning suites and photo mode, to give another set of creative car fans another outlet - two, in fact, since it will give drivers a chance to show off, as well as budding Top Gear directors. Forza has been incredibly successful in fostering community activity in the past, with Forza 2's car marketplace doing brisk trades in exclusive tuners and liveries, and this time Turn 10 is adding scoreboards for the most successful and famous creators, as well as the fastest drivers.

Microsoft has three tracks on show, all originals, all set in a vertiginous, rocky and green alpine setting. A road circuit, a test circuit and a Formula One-style track, they are relatively fast and sweeping with some interesting bumps and camber changes - and pretty, too: lush, crisp, colourful and brightly lit, just like the cars, which sport full damage-modelling (cosmetic, simulation or intermediate) and can even roll. Forza 3 looks a little less clinical that its predecessor - but still quite clinical, and despite Turn 10's confidence that it has the best-looking racing game in the world on its hands, it can't quite match GT5 Prologue's near-photorealism, GRID's bustling track drama or Need For Speed Shift's thrilling in-car view.
Definitive or not, Forza 3 is certainly a full-service game for motoring enthusiasts, and it clearly represents a massive investment on Microsoft's part. Interestingly, Turn 10 was happy to admit that Forza sells better in Europe than the US - and bearing in mind that Xbox 360 has a much stronger presence in the UK than the rest of Europe, it doesn't take a genius to figure out why Microsoft was taking such pains to present the game to British press at E3. We are the market for Forza; from the clean UI to the cultured tones of the Peter Egan voiceover, they made it just for us - a bespoke, coach-built racing simulator. Given its luxurious spec, that's pretty flattering.
Forza Motorsport 3 is due out exclusively for Xbox 360 this October.
You may also like...
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Kingdoms of Amalur: Reckoning Review
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
The Darkness 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Mass Effect 3 FemShep trailer debuts
-
Final Fantasy 13-2 "to be continued" ending explained
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Catherine Review
-
Namco Bandai to publish new Star Trek title
-
EA announces starry Syndicate voice cast
-
Street Fighter X Tekken Preview: Year of the Dragon Punch?
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Five new Mass Effect 3 gameplay trailers
-
EA outlines Kingdoms of Amalur: Reckoning House of Valor day-one DLC/Online Pass
-
Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow
-
Cheapest places to buy The Darkness 2









Comments (133) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Have they fixed the biggest problem of Forza 2? You know the one. Where the cars handle like your driving on frigging ice no matter what car you choose.
Best car games of this generation:
1. Test Drive Unlimited
2. Ferrari Challenge
3. Dirt
4. Grid
5. PGR4
18. Forza 2
Comment below viewing threshold Show
Ummm.... what? I can only assume you're used to playing arcade racers?
Comment below viewing threshold Show
Comment below viewing threshold Show
LOL
LOL
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd never have time for both so could be a tough choice!
Comment below viewing threshold Show
I loved Forza 2. I normally have no interest in such clinical, realistic racing games, prefering the instant-fun of Need for Speed and PGR for quick thrills, but Forza 2 spoke to me, it made me fall in love with the nuances of handling and tuning, and it did in all in such a way that a complete novice like me could understand it all. I would have been happy if Turn 10 had churned out a 2009 rehash, but it looks like they're trying bloody hard to make Forza 3 as good as they can possibly make it. Oh, and heres a thing- unlike Gt5, which might have a marginal visual edge, it actually has a release date, which I'd opt for any day of the week.
Comment below viewing threshold Show
EDIT2) It (Forza 2) does feel like you're on ice - but I think that was more to do with the sense of speed being very badly implemented - as when you look down at the speedo thinking "how the fuck am I sliding at 30mph?" turns out you're actually doing 85mph or something in the game.
That said RWD tendancy to oversteer would make any rwd in the real world an instant death-trap - where almost all drivers would be involved in a fatal car crash at the first round-a-bout they approached.
The real question is - will this support the G25 wheel?
Great that it Work's well on the Fanatec - shame you can't bloody buy one!
G25 support has been talked about since before Forza 2 - an still having to use the 360 wheel - i.e. no gears/clutch.
EDIT - obviously GT on PS3 fully supports the G25.
Comment below viewing threshold Show
Add in lots of new tracks, a dashboard view, an overhauled career mode, significantly improved visuals and a rewind feature - GRID was terrific for including it - and Forza 3 is sounding like the proper current-gen sim that Forza 2 should have been but wasn't. The original Forza on the Xbox nailed down the handling, A.I. and presentation, it was only really the measly selection of tracks and the drab graphics that let the game down.
Comment below viewing threshold Show
Perfect on that front, even my 20gig HD can handle that.
"That said RWD tendancy to oversteer would make any rwd in the real world an instant death-trap - where almost all drivers would be involved in a fatal car crash at the first round-a-bout they approached."
I actually have a mate who got a RWD car, within 3 weeks the above happened, he is fine and he didn't hit anyone else, but the car and the sign he hit wasn't so lucky.
Comment below viewing threshold Show
I doubt Turn 10 like the idea any more than you do.
Comment below viewing threshold Show
"Ummm.... what? I can only assume you're used to playing arcade racers?""
The RWD cars were pretty broken.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I also hope that Forza 3 introduces some realistic performance figures when it comes to tuning. For example my VW Corrado has 400-500 BHP on FWD car, that doesn't seem to realistic to me. I'm sure that it is achievable, however I can't imagine it being very usable on a race track. Forza 2 says otherwise.
Comment below viewing threshold Show
Probably yes.
@rhubarbandcustard
LOL - BurnOut Revenge is my favourite racing game - but i dont compare it to Forza.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Gran Turismo 5 Prologue on the PS3 is an unfinished tech demo with poor A.I. and pretty graphics, and the recent Race Pro on the 360 was a rushed, unfinished mess of a game IMO redeemed only by the fact it had decent handling. Everything else was mediocre. Unless I've missed something, there are no other serious simulations on the consoles.
Comment below viewing threshold Show
Comment below viewing threshold Show
After watching the MX5 Enthusia demo the other day I felt gutted it had slipped me by - think it might have been you that mentioned it actually.
[link url=http://www .youtube.com/watch?v=pUex2w1lk4E
]http://www .youtube.com/watch?v=pUex2w1lk4E
[/link]
See Turn10 - this is actually how RWD cars handle - having owned and tuned an MX5 I can confirm this looks very close to how the car handled stock.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hmm... don't know what happened to my post there.
Comment below viewing threshold Show
1. Test Drive Unlimited
I really like TDU, but it's hardly the best "car" game out.
Comment below viewing threshold Show
Anyways, as I usually post in these racing threads
I WANT A PROPER NEXT GEN RALLY SIM NOOOOW!
Comment below viewing threshold Show
anyhows... looks good enough...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, because it's not a simulator.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If anything Forza 3 is going to be the first Xbox 360 to prove that either (a) Microsoft were silly to drop the HDD as standard for the Xbox 360; or (b) that Blu-ray for games storage really is a good thing to have after all.
Comment below viewing threshold Show
Yeah but that game has been in production longer than all three Forza games combined
Comment below viewing threshold Show
Interesting that the new PSP Go GT games has over 200 cars more than the 2 disc new Forza...
Yes it is - and that PSP Go GT will only be 1 Gig so you could fit it onto an Xbox 360 DVD 8.5 times...
EDIT - just to be sure my sarcasim is coming though - I do not think it is interesting at all.
Comment below viewing threshold Show
As such if Forza 3 is any good it will probably be a buy for me.
As for Forza 3 coming on two discs - does no one remember GT2 came on two discs?
Comment below viewing threshold Show
no to: not allowing 3rd party logitech wheels into the game.
i just bought a driving force pro gt and on gt4 its absolutley peerless. the ms wireless wheel is not even a close match to it. there had better be better force feedback implementation in f3 because driving with the wheel round two notoriously bumpy tracks, the ring and sebring was strangly smooth.
also missing from f2, tho there were photos in the credits of it, was le mans. this circuit is more badly needed than the ring imo.
i am looking forward to forza 3, its just i was so bored of playing forza 2, imo its not close to gt4 as a game because its lacking in depth and stuff to do, circuits to race on. i want forza 3 to not have d class muscle cars that take the piss out of you on long circuits when you are pootling along in your 206, i want to see a greater amount of closely matched, but different cars on leaderboards, i want to have my all japan gt cars to have different tyre compounds like real racing. but mainly i want to use my new dfp:gt on my xbox, its such a pain having two wheels and only one racing seat set up [link url=http://communi ty.eu.playstation.com/playstationeu/board/message?board.id=1 49&message.id=3796#M3796
]http://co mmunity.eu.playstation.com/play...[/link]
Comment below viewing threshold Show
Comment below viewing threshold Show
And how many polys do you think those have compared to Forza 3's? Not knocking GT mobile (looks great) but the models will obviously take a lot less time to make. (Also weren't previous GT cars filled with lots of variants of basically the same car? Don't know, but I was told that).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, it doesn't. Simulation doesn't have anything to do with the number of cars at all, if refers to the handling and physics of the vehicles themselves. Whether a game has 1 or 2,000 cars is irrelevant, it's how realistic it plays that determines its simulation status. Surely you knew that? :?
As for your comments regarding Forza 3 only being the best-looking game for 24 hours... what? All I've seen of Gran Turismo 5 is a pretty trailer consisting of (presumably) 100% replay footage, which is likely running at the same 30 fps with more detail/effects of Prologue and, as such, will probably look better than the actual game itself. Prologue is proof of that. It looks nicer in the replays and photos than the game itself where it's prone to weak texture filtering, aliasing, framerate drops and tearing.
I'll be interested in seeing how GT5 turns out but graphics have never really been the series problem, it's the gameplay where it needs to prove itself because the actual racing has always been a bit weak IMO. The predictable, bland A.I. that sticks resolutely to the racing line is what always rendered the game dull for me. At least Forza and Forza 2 had a bit of "personality".
Comment below viewing threshold Show
As for the realism, if the physics engine of forza is still running at 60fps along with the framerate I'd take that over photorealism anyday.
Comment below viewing threshold Show
Mash the throttle in most 250ish+bhp RWD cars and they will step out when cornering or the road has a bit of camber. Forza required careful application of throttle, just as you would do in real life. Different to most other racing games, where you could plant the throttle out of a hairpin and things stayed tidy.
Comment below viewing threshold Show
Comment below viewing threshold Show
We are getting restless PD, give us the damn game already!
Comment below viewing threshold Show
If there is a racing nirvana, for me its PGR2, KGB Corner, Nobles. As close to that as possible would be great.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Early april a rally race champion (forgot his name) got the chance to try out the Renault F1 car in a drag race (I think). A straight line. He crashed the car after about 6 seconds. And that's a racing champion in a car that has probably more downforce than anything else.
RWD cars can be really tricky to handle - hit the gas a bit too hard and you will start to spin out. I'm not saying this is necessarily fun in a racing game but that's just what happens.
Comment below viewing threshold Show
Roll on release!
Comment below viewing threshold Show
Comment below viewing threshold Show
According to Wikipedia Forza 2 has just 14 unique tracks (two were downloadable and not available in the Career mode) but they came in 47 variations. If you do the maths then that means that Forza 3 will likely have around 30 unique tracks. A decent number for sure but still not 100 unique ones.
Comment below viewing threshold Show
I get the point you are trying to make; but this guy was just a fool. He gunned it when it had cold tyres, and the cars don't generate any serious down force until they reach high speeds. Cold tyres + little downforce + moron = crash.
Most RWD cars are not death traps, they just require more thought about what you are doing with the car, and what you are asking from it in physics terms. You can't just turn in and pin the throttle like in a FWD.
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame. Really going to have to buy a current-gen console at some point aren't I.
Comment below viewing threshold Show
I tried to get into Forza 1 but I couldnt do it, maybe this one will be different, I like challanging without being to Simmy racers like PGR2 and RSC2 for instance.
Comment below viewing threshold Show
Comment below viewing threshold Show
As for making the game accessible for everyone, I don't have an issue with this. But what Forza really needs are separate leaderboards for those who actually have the skill to play the game as a sim, and those who don't and play it as a dumb arcade racer.
As previously pointed out by another poster, it's time to drop the ridiculous performance of the typical family, boyracer or salesmen's cars and have the true sport cars actually perform as they do in real life. Forza 2 is ruined by the 'wacky racers' grid line up of Ferraris and Porsches competing with dull, boring hatchbacks.
Comment below viewing threshold Show
It's pretty much a given that forza's handling model is superior to GT5
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Frankly, I prefer the Forza handling to that of GTR Evolution on my PC, but that admission is bound to just spur people to name-calling.
Comment below viewing threshold Show
Comment below viewing threshold Show
Being able to roll the car over is also quite good hopefully any damage to the roof is shown in the cockpit view.
I won't be making much use of the brake assist. As for the rewind I'll not bother with it, well unless I mess up on the last corner or something like that after an 8 lap race. Definitely looking forward to trying out a demo of this when it comes closer to the October release date.
Comment below viewing threshold Show
Admitted its shown up limitation of DVD very well, nicely solved with installing extra stuff onto HDD and shown that MS SHOULD have HDD included from the start to work around the non HD optical capacity disk(even if Arcade X360 proven MS right). As although MS recently started allowing games to be installed to HDD they should serious lower the price of 120 gb HDD and introduce new capacity or options to use our own hdd.
Looking forward to this game and I m also going to get GT5 but get a feeling I would enjoy Forza 3 more (more than previous iteration as well).
Comment below viewing threshold Show
Comment below viewing threshold Show
Did you just LOL twice in seven words? During the same sentence?
Was it some sort of spasm? Do you need me to call a doctor or something?
@JensonJet:
Well, I assume the F3 leaderboards will be at least as informative as the F2 leaderboards, and they clearly mark what assists were on or off for each posted time. I can't remember where, but I read one of the Turn 10 guys mentioning that any leaderboard posts that use the "rewind" get marked as "uncertified".
Wouldn't suprise me if the leaderboards had an "all assists off times only filter", but we'll see.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No racing game recently has done much for me, be it PGR 4 or Forza 2. Grid was the most appealing recently, but so many aspects of it are borked that I didn't want to finish it.
GT5, this and Shift could make things right.
Comment below viewing threshold Show
I will need to go an check, but I'm pretty sure that the guy who crashed the Renault in Abu Dhabi was neither a Rally Champion or a professional.
/goes to check
Ok, so he was UAE Rally Champion. Not very credible IMO, he would probably get his ass handed to him in the Scottish Rally Championship.
Anyway, the RWD physics in Forza were bad. Even the low powered cars would step out all over the place under hard acceleration. They tried to make a the RWD and FWD cars feel very different I think, and well they succedeed but in the process made every RWD car feel like you were driving a V8 on 20 year old budget tyres.
Comment below viewing threshold Show
Comment below viewing threshold Show
Big missing from Forza 2 was the R33 Skyline, maybe they'll have it this time. 100 tracks sounds encouraging, but the dodgy season mode doesn't. Hated that in PGR4 where you only had a selection of three or four races per 'week', and you'd end up doing all the best ones first which left you with crap races the next time the selection came round.
Comment below viewing threshold Show
You're the only one showing your ignorance by posting dross like that without any credible sources. There's very little between them, and you can find many people who *do* know what they're talking about on either side of the fence (People on the pay roll of PD/MS notwithstanding)
'However, because of this, GT has always put off many gamers due to it's gameplay which is meant for serious racers, putting off the casual gamer, whereas Forza has satisfied the casual gamer more'
This is also rubbish. I think you are confusing a very dry presentation as meaning it is for 'serious' racers. I also think that you assume because with Forza they make an effort to make it accessible to new comers that it is automatically not as serious.
Firstly, 'serious racers' know GT5
Secondly, there's no reason why a game can't have a bit more sould and/or be more accessible to new players via driver aids, and be a 'hardcore' console sim.
. . . 'stop telling the world which one your gonna like better as it just entices people into becoming their inner fanboy . . '
Pot, kettle, black etc.
Have fun enjoying your ignorance - I hope I don't have the misfortune to meet you out on the virtual race track.
Comment below viewing threshold Show
and while folks moan about the ai in gt do remember that its almost as thick in f2, they dont see your brake lights and still defend their position in endurance events while lapping them. touch them even minutely and kiss goodbye to a lot of money and leaderboard position because of the 5mph straightline speed loss.
Comment below viewing threshold Show
Sorry to bust your bubble but both titles are not anywhere near reality. Which doesn't mean that they are not great and can both be enjoyed.
<a href="http://www .youtube.com/watch?v=yyVHj3sHVHQ
">http://www .youtube.com/watch?v=yyVHj3sHVHQ
</a>
Comment below viewing threshold Show
I just wish they would stop dumbing the games down . its like having auto aim in a FP shooter , pointless . if you dont know when to brake and turn your probably not intrested in driving so why bother with all the needless assists .
Comment below viewing threshold Show
It's like being offended by walking sticks or glasses.
Comment below viewing threshold Show
Comment below viewing threshold Show
Forza 2's physics engine doesn't run at 60 calculations per second, it runs at 300 calculations per second. 60 calcs per second is not sufficient to accurately replicate suspension behavior of a car traveling at speed over very close corrugations, such as on a track like Sebring.
Comment below viewing threshold Show
Comment below viewing threshold Show
Another 6 months painting cars for me then.
Ive only just got over the last addiction.
Comment below viewing threshold Show
Comment below viewing threshold Show
"i just bought a driving force pro gt and on gt4 its absolutley peerless"
Peerless? It's a decent enough wheel no doubt, and hugley better than the over priced peice of crap that is the MS Wheel (cpnsidering their pretty decent Sidewinder wheels I expected so much better of it) but the Logitech G25 is a better wheel for a start. And then you want to have a look at some of the high end wheels available for the PC. DFP Pro peerless? Not even close.
@sul92
"However, because of this, GT has always put off many gamers due to it's gameplay which is meant for serious racers"
GT aimed at serious racers?? Come on. I agree that the physics are probably slightly better than the Forza. But the "racing" is crap. Terrible AI and no damage ruins the experience and does not simulate racing. It's nothing more than car porn. A car collecting game. It's a pretty clinical and souless experience. You want a serious sim, try iRacing.
@Ashed
""I have found most people that have trouble with Forza 2's handling model are those that aren't capable of modulating throttle and brake applications very well."
This is the truth of it. People don't like it when you have to apply a little finesse to control of the car, because it's too much like real life.""
Forza does not require much finese. I have played pretty much every sim since Geoff Crammonds Grand Prix. If you want an example of some that games that require excellent throttle control and balance of brake and throttle try Grand Prix Legends (especailly the 65,66 and 69 mods) or Richard Burns Rally. Stick a clutch and H-shift on for added realism and suddenly Forza feels pretty arcade in comparrison.
Comment below viewing threshold Show
I think I'm looking forward to GT5 more, which is odd as I think GT4 was/is very overrated. One thing I do like about GT is getting the licences and upgrading your car- very addictive!
Comment below viewing threshold Show
"Alright, now lets get this straight, Forza will never EVER be a better driving simulator than Gran Turismo. Forza has cars which never ever really handle like their real life counterparts, whereas GT has always been spot on, and you honestly have to be ignorant if you disagree. However, because of this, GT has always put off many gamers due to it's gameplay which is meant for serious racers, putting off the casual gamer, whereas Forza has satisfied the casual gamer more, so why argue, if you have a 360, get Forza, if you have a ps3, get GT, stop telling the world which one your gonna like better as it just entices people into becoming their inner fanboy, like GamesConnoisseur over there. Dude, seriously, talking bout MGS4 and comparing it to Forza? Wth man...... "
I couldn't beleive what I was reading here, then I read it through again; I think you have clearly got Forza mixed up with Project Gotham Racing..
Comment below viewing threshold Show
Still I don't suppose it really matters at the end of the day if the A.I. is decent and puts up a good fight during a race. Thinking about it I don't think I really noticed or really cared that there were only 8 cars in Forza 2 because my memories of many of those races were jostling for first place with a rival car. The races were rarely dull... unlike Gran Turismo for example.
Comment below viewing threshold Show
fartboy- stop the fanboy whining- it's so last gen. Sorry but I can't see you anymore.
Comment below viewing threshold Show
Ask yourself one question: Why exactly do you want 12 cars instead of 8 on track?"
Because every other franchise that has moved from one generation of hardware to a more powerful one has added more cars: Need for Speed, PGR, Burnout, Gran Turismo, etc. You kind of expect it really.
Comment below viewing threshold Show
The PS1 would be proud of them, surely they could have saved a bit of power to make a proper tree.
Comment below viewing threshold Show
edit:
/reads next paragraph
Oh aye!
Comment below viewing threshold Show
"No, not in the slightest. GT5p looks slightly nicer than Forza 2 when it's not moving. When GT is in motion the tearing destroys any immersion."
Your such a fanboy. If there is one thing GT5p does have gowing for it, its graphics. I will play it again tonght but I rmember it's pretty smooth 60 fps with no tearing. Unlike Forza which can only manage 30 as far as I remember, its been a long time since I played it. But 30fps is a sin for a racing game, especailly a sim.
Comment below viewing threshold Show
"Ask yourself one question: Why exactly do you want 12 cars instead of 8 on track?
I don't beleive you want more than 8 cars for any other reason than 'more, more, more'. Your obsession with screen resolution shows that you put far more stock in numbers for numbers sake than is healthy."
Do you watch motorsport? Would you watch any series with only 8 cars? I wouldn't. Any decent RACING sim should have a decent filed of at least 16 cars.
Comment below viewing threshold Show
Comment below viewing threshold Show
I would also like to know about the structure of the game. Forza 2 felt almost identical to Forza 1 as far as the structur of the single player game went.
Sadly I no longer have a 360 so wont have a chance to play it unless a mate gets it
Pretty disapointed to read most people appear to play the game with some aids on. Throws most previews and handson into doubt.
Pretty decent that the Xbox is getting the Fanatec Porsche force feedback wheel, it's supposed to be a great wheel, although the pedals are not up the the same auality as understand it. Although there are high spec pedals that can be bought seperatly, at least for the PC
edit
Ok so it says further down can be used with other pedals.
Comment below viewing threshold Show
I do congratulate you.
Comment below viewing threshold Show
I am still thinking after all this is said and done and who cares how long it takes GT5 is going to reign supreme by a country mile.
Comment below viewing threshold Show
Did you read the write up at SimHQ Psychotext linked to? Forza would appear to be shaping up very well indeed and GT has some stiff competition. If Polyphony wish to compete they will have to do more than bring out the same game yet AGAIN but with more cars/tracks/better graphics. The physics are decent but there is more to a great driving sim than that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
While Prologue is only a work-in-progress in effect, I do hope the final game has a v-synced framerate because the earlier games did. Seeing tearing in Gran Turismo at all is like a step backwards for the series IMO. Seems to me that Polyphony Digitals's priority is 1080p over 720p even though it's obvious (to me anyway) that the PS3 isn't really powerful to handle 60 fps games at that resolution without numerous issues. If it was every game would run at 1080p, right, only they don't. They should have stuck with 720p IMO. Besides, why go through all the effort of making a gorgeous-looking 1080p racer with near photo-realistic visuals if you're going to tarnish it with unrealistic screen tearing? When did you ever see tearing in real life?!?!?
@FooAtari - Forza 2 runs at 60 fps with physics calculations running at 360 fps (according to Turn 10). Like GT5 Prologue, replays are also 30 fps with additional effects and motion-blur. The first Forza on the Xbox only ran at 30 fps though, in-game and replays.
Comment below viewing threshold Show
That's assuming they don't increase the number for the final game. There is still another four months to go before the game is released.
Comment below viewing threshold Show
GT4 has sold over 10.1 million sopies while neitehr Forza 1 or 2 has come close to that. GT5 WILL have damage modelling and better AI. As for realistic handling, GT has always been more realistic than Forza. Ans just 8 player races, seriosuly? I mean, with many huge and massive tracks, you would think that they at Turn 10 could allow a few more players. And GT4 was the ONLY ran turismo to not top over 90% in meatacritic, excluding the prologue games. So, please farticus, get your facts straight.
Comment below viewing threshold Show
sacul92 - GT sales are one thing on a console that sold 120m+... probably another on a console that hasn't sold 30m yet. It'll sell like hotcakes, no doubt. But I don't think it'll come close the previous incarnations of the series.
Comment below viewing threshold Show
Well, that's partly because that was last-gen and the fact that GT4 had no online mode. In GT5, there will be 16 player races.Also, the only reason i brought up sales was because of farticus who doesnt know his facts. Sales won't affect us in any way, so why do we acre, we dont get a cut of the profit do we? But in all honesty, I apologize 4 becoming a fanboy in my earlier comment. Again, I ahve to say, if you have a 360, get Forza 3, and if you have a ps3, get GT5, as simple as that, unless ur farticus of course, the ultimo fanboy......
Comment below viewing threshold Show
Forza and Gran Turismo are both great games, so why do you have the bash either, just get your game of choice and stop bashing the other as if it was utter crap. Plus, I seriously doubt that you have actual track racing experience, and comparing the handling of Forza and GT will always bring about a different outcome depending on who you ask. So you get Forza 3, and I'll get GT5, and we can all live happily ever after.
Comment below viewing threshold Show
\o/
Comment below viewing threshold Show
you lucky bastard.....
Comment below viewing threshold Show
Comment below viewing threshold Show
It's not about the game, it's about which console they are on. I'll bet 90% of the posters here only own once console, and most probably don't care that much for these games anyway. Like you said earlier, console warriors.
Comment below viewing threshold Show
GT is a good game, I've played all but GT5p but there is no need for the AI when they don' even pose a threat or make mistakes like real drivers do.
As for 8 cars, well, I was sure that some night time races in GT had only 6 cars but are people complaining about that? No. Gee what a surprise.
I'm proud to be an unbiased gamer, means I enjoy more than just one franchise.
PS: I read SimHQ's take on FM3, it's a refreshing change to read impressions from some proper sim fans. (I used to play Grand Prix Legends myself a few years ago)
Comment below viewing threshold Show
/still does
Comment below viewing threshold Show
Comment below viewing threshold Show
"(I used to play Grand Prix Legends myself a few years ago)
/still does"
I would too, but I moved overseas and only own a laptop now. Gaming rig is still back home. :^(
chris_ace
"that was last gen, be nice if things moved on a bit as GRID showed.
8 cars LOL!
GRID has a lot because the physics engine doesn't have to work as hard. The more mathematics going on behind the scenes, the less polys you can have on screen. Formula 1 97 had 20 cars on the track but Gran Turismo couldn't even manage half of that. See how that works?
The reason why FM3 is only having 8 cars is because the poly count is way higher than FM2 and there is more going on including the newly added tyre deformation and tyre rolling/flexing, whatever you want to call it. Add on top of that the AI makes mistakes instead of 7 AI cars following one driving line (or in GT's case, 12 cars driving on magnetic strips LOL!)
Comment below viewing threshold Show
Starting from the back and working through 30+ cars on my local circuit (Castle Combe) with the difficulty pitched just right so I should be able to get on the podium within 40 laps (as long as I make very few mistakes) is what makes sims like GTR2 so brilliant for me.
Comment below viewing threshold Show
Sorry PD,online is now half of the game(some would even argue that crap online=crap game)
Environments too...two poly tress =lol
AI also,damage
We shall see what they did when the first gameplay footage appears...not this bullshot replay crap
Comment below viewing threshold Show
"As always the graphics wars mean that other more important areas take a hit."
Depressing isn't it.
Comment below viewing threshold Show
Would be nice to get round first corner of online Nordschleife without everyone crashing into each other though!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Dude you need to stop feeding the poor.. ( the jigsaw kiddo.. lol )
Apparently he doesnt know wtf he is even commenting or responding about. Let him be in case he gets a life. that, for starters ofc only, might boost him into having a more clear and accurate perspective of things..
Comment below viewing threshold Show
So if Turn10 are saying it's gonna be over 10gb to install both discs, I'm almost already put off! I may end up with Blur and GT5 on the PS3 instead and to think I've got an almost silent Bluray player and 260gb's or so of hard disk space too..!
Comment below viewing threshold Show