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E3: Forza Motorsport 3 Hands On

Xbox 360 Hands On by Oli Welsh

4 June, 2009

Page 1 of 2. Page 2 ->

Microsoft's racing studio Turn 10 wants to make the "best simulator on any console", and one that a child of six could play. It wants to get 65-year-old classic car restoration enthusiasts playing videogames. It wants to make the biggest racing game the world has ever seen. It wants to be the first to bring you tyre flex and deformation at 60 frames per second. It wants to foster the most vibrant user-generated-content community in all gaming.

There's not a lot that Turn 10 doesn't want, and going by a confident presentation to UK press after-hours at E3 yesterday, Turn 10 is pretty sure that it's going to get it all. It reckons it's creating "the definitive racing game of this generation", a phrase used so often in its Microsoft press conference debut that the meaning was worn out of it like the tread on a set of tyres. Forza Motorsport 3 has so much definitiveness that it can't fit on a single DVD.

That's right, this will be a two-disc release when it appears in October, hardly a surprise when you consider the 400 cars spread across 50 manufacturers and the even more astonishing 100 tracks. We're asked to consider it like getting a year's worth of DLC for free on release, which seems fair enough; the first disc will present a "complete game", and the rest can be installed to hard drive so there's no need for disc-swapping.

No matter the quantity of content, getting granddad and grandson involved in a simulation racer like Forza - historically a very good but rather dry one - isn't going to be easy. Many people, seasoned gamers among them, have a deep aversion to braking in racing games, but a realistic game like Forza demands it.

'E3: Forza Motorsport 3' Screenshot 1

Turn 10's solution is what it likes to call "one-button racing" - in other words, the latest addition to Forza's suite of driver aids, the auto-brake. This manages your speed through corners so you don't have to, and can concentrate on following Forza's signature racing line indicator instead. An assist too far? Certainly I found it a little disconcerting when I tried the game on easy, after I'd got over being disconcerted by the terrifying triple-screen set-up on Microsoft's stand, with force-feedback wheel and pneumatic racing seat.

Taking braking out of the equation seems very odd in a game that, even with stability, ABS and traction control turned on, feels true-to-life in its handling. Forza isn't a hell-for-leather arcade game and it's no use pretending it is, and the result, once you get over the sound and fury, is a rather uninvolving ride. Although you can turn it off of course, and it's certainly worth trying to make the game more accessible to more people, we wonder if this will give them the right idea. Regardless, there's nothing to suggest that Forza 3 won't have best-in-class handling at launch.

A much more successful bid for usability is the inclusion of the rewind feature pioneered by Codemasters' Race Driver GRID. Accessed at any point, taking you back as far you like, and with no penalty whatsoever for use, it works perfectly in the context of a game where glancing contact with a barrier can ruin lap upon lap of dedicated driving.

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Comments: 1-50 of 158 in total | next 50 »

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Xerx3s
04/06/09 @ 11:26
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Forzalol.
20charactersmax
04/06/09 @ 11:27
#2
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DEFINITIVE
El-Dev
04/06/09 @ 11:29
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Americans making racing simulators?
joe90
04/06/09 @ 11:29
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waiting for the ps3 fanboys to moan about the 2 disks.. *sigh*
Psychotext
04/06/09 @ 11:30
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Can't wait. \o/
rhubarbandcustard
04/06/09 @ 11:31
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100 tracks, 400 cars, in car cockpit views...all very well and good. But

Have they fixed the biggest problem of Forza 2? You know the one. Where the cars handle like your driving on frigging ice no matter what car you choose.

Best car games of this generation:
1. Test Drive Unlimited
2. Ferrari Challenge
3. Dirt
4. Grid
5. PGR4
18. Forza 2
Psychotext
04/06/09 @ 11:33
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"Have they fixed the biggest problem of Forza 2? You know the one. Where the cars handle like your driving on frigging ice no matter what car you choose."

Ummm.... what? I can only assume you're used to playing arcade racers?
Zomoniac
04/06/09 @ 11:37
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People should start giving credit to those who deserve it. Auto-braking was in Grand Prix 2 long before Forza implemented it. The racing line was on F1 97 a long time before Forza implemented it, and GRID's rewind feature was in Full Auto. Don't know if any of the games I listed 'invented' the features, but just used as examples that the ones seemingly credited weren't the first by any stretch.
Yossarian
04/06/09 @ 11:39
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"Where the cars handle like your driving on frigging ice no matter what car you choose."

LOL





LOL
squarejawhero
04/06/09 @ 11:42
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rhubarb showing commenters how to lose games racing cred there. Give him a hand, ladies and gentleman!
WJF
04/06/09 @ 11:44
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Grand Prix 1 had racing line and automatic braking too...in 1992.
coomber
04/06/09 @ 11:44
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Impressive number of tracks and cars but still not convinced this will top Gran Turismo. I own both consoles and I think GT5 is where my money will go. Thanks for making us Brits a nice game though.
TheStatics
04/06/09 @ 11:45
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Is this and GT5 due to come out at similar times?

I'd never have time for both so could be a tough choice!
Edited 1 times, most recently on 04/06/09 @ 12:48
berelain
04/06/09 @ 11:46
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I cannot bloody wait.

I loved Forza 2. I normally have no interest in such clinical, realistic racing games, prefering the instant-fun of Need for Speed and PGR for quick thrills, but Forza 2 spoke to me, it made me fall in love with the nuances of handling and tuning, and it did in all in such a way that a complete novice like me could understand it all. I would have been happy if Turn 10 had churned out a 2009 rehash, but it looks like they're trying bloody hard to make Forza 3 as good as they can possibly make it. Oh, and heres a thing- unlike Gt5, which might have a marginal visual edge, it actually has a release date, which I'd opt for any day of the week.
N@
04/06/09 @ 11:48
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"Forza Motorsport 3 has so much definitiveness that it can't fit on a single DVD"

DVDlol

haha
BadBoyBonner
04/06/09 @ 11:50
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Test Drive unlimited at number 1? Is that an Ironic joke or something?

EDIT2) It (Forza 2) does feel like you're on ice - but I think that was more to do with the sense of speed being very badly implemented - as when you look down at the speedo thinking "how the fuck am I sliding at 30mph?" turns out you're actually doing 85mph or something in the game.

That said RWD tendancy to oversteer would make any rwd in the real world an instant death-trap - where almost all drivers would be involved in a fatal car crash at the first round-a-bout they approached.

The real question is - will this support the G25 wheel?

Great that it Work's well on the Fanatec - shame you can't bloody buy one!

G25 support has been talked about since before Forza 2 - an still having to use the 360 wheel - i.e. no gears/clutch.

EDIT - obviously GT on PS3 fully supports the G25.
Edited 2 times, most recently on 04/06/09 @ 13:24
Darren
04/06/09 @ 12:02
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Forza 3 sounds awesome already, can't wait to play it. And that's coming from someone who found Forza 2 a tired lazy retread of the original Xbox classic with little in the way of new content beyond new cars and far too many repeated tracks. Basically I just got bored of the game very quickly, much to my dismay, and it didn't help that the graphics were merely passable despite the upgrade to 60 fps over the original Forza.

Add in lots of new tracks, a dashboard view, an overhauled career mode, significantly improved visuals and a rewind feature - GRID was terrific for including it - and Forza 3 is sounding like the proper current-gen sim that Forza 2 should have been but wasn't. The original Forza on the Xbox nailed down the handling, A.I. and presentation, it was only really the measly selection of tracks and the drab graphics that let the game down.
IneptPercy
04/06/09 @ 12:03
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"and the rest can be installed to hard drive so there's no need for disc-swapping."

Perfect on that front, even my 20gig HD can handle that.

"That said RWD tendancy to oversteer would make any rwd in the real world an instant death-trap - where almost all drivers would be involved in a fatal car crash at the first round-a-bout they approached."

I actually have a mate who got a RWD car, within 3 weeks the above happened, he is fine and he didn't hit anyone else, but the car and the sign he hit wasn't so lucky.


Edited 1 times, most recently on 04/06/09 @ 13:05
Psychotext
04/06/09 @ 12:03
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@BadBoyBonner: Turn10 can't exactly make the decision to support the G25. Either MS and Logitech work together to make a dongle (or something) or it's not going to happen.

I doubt Turn 10 like the idea any more than you do.
FooAtari
04/06/09 @ 12:04
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""Have they fixed the biggest problem of Forza 2? You know the one. Where the cars handle like your driving on frigging ice no matter what car you choose."

"Ummm.... what? I can only assume you're used to playing arcade racers?""

The RWD cars were pretty broken.
smernicki
04/06/09 @ 12:06
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more excited about blur
Darren
04/06/09 @ 12:07
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P.S. Test Drive Unlimited was one of the most overrated racing games of this generation IMO. Initially pretty visuals and a huge open world quickly revealed itself to be repetitive with an empty, lifeless world, some awful vehicle handling (especially the bikes) and some of the dullest tracks to ever feature in a racing game (despite the Hawaiian setting). I never understood what was so great about it myself. It was ambitious, yes, but good? Definitely not IMO.
Matt_B
04/06/09 @ 12:10
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Forza 2 was fun but a bit of a chore. I always found that with Forza I'd be in one of two positions, either last or in the lead. If I was last I’d just splash some cash and obliterate the opposition. I had very few close races, where there was no restriction on HP. I'm not sure what the answer would be to make the racing a bit closer on these events, maybe the AI should scale just a little bit.
I also hope that Forza 3 introduces some realistic performance figures when it comes to tuning. For example my VW Corrado has 400-500 BHP on FWD car, that doesn't seem to realistic to me. I'm sure that it is achievable, however I can't imagine it being very usable on a race track. Forza 2 says otherwise.
muscleblade
04/06/09 @ 12:18
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So, "the best simulator on any console"?

Probably yes.

@rhubarbandcustard

LOL - BurnOut Revenge is my favourite racing game - but i dont compare it to Forza.
berelain
04/06/09 @ 12:21
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@ MrZ GT5 prologue at least has rival cars that drive along a preset path. They'll just barge you out of the way if they need to. It really breaks the immersion for me.
beastmaster
04/06/09 @ 12:22
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In two minds about this. Having played the original GTs to death on PS 1, I never really got back into the whole simulation genre again. Perhaps a purchase of the 360 steering wheel may change my mind. But (dare I mention it) NFS: Shift looks like it could be a bit more up my street.
KILLA
04/06/09 @ 12:26
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Was late to the party with Forza 2 and was slightly disappointed with the handling after playing Enthusia on PS2 and Ferrari Challenge on PS3, still enjoyed it though.
Looking forward to this, although I hate it when they say 100 tracks because you just know they'll be including alternate versions of the same circuit in the total.
Darren
04/06/09 @ 12:30
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Forza 3 will be the best racing simulation on the consoles by virtue of the fact that it has no real competion other than its prequel!

Gran Turismo 5 Prologue on the PS3 is an unfinished tech demo with poor A.I. and pretty graphics, and the recent Race Pro on the 360 was a rushed, unfinished mess of a game IMO redeemed only by the fact it had decent handling. Everything else was mediocre. Unless I've missed something, there are no other serious simulations on the consoles.
Darren
04/06/09 @ 12:31
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Ah I forgot Ferrari Challenge but I thought that wasn't very good either.
BadBoyBonner
04/06/09 @ 12:33
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KILLA

After watching the MX5 Enthusia demo the other day I felt gutted it had slipped me by - think it might have been you that mentioned it actually.

http://www.youtube.com/watch?v=pUex2w1lk4E

See Turn10 - this is actually how RWD cars handle - having owned and tuned an MX5 I can confirm this looks very close to how the car handled stock.

KILLA
04/06/09 @ 12:33
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FC had a sense of weight and balance that was lacking in Forza 2 imo, Enthusia even more so.


BadBoy, if you have a PS2 you can pick up Enthusia for under a tenner on Amazon, the AI and career are awful but the handling is perfect.

Edited 1 times, most recently on 04/06/09 @ 13:35
BadBoyBonner
04/06/09 @ 12:40
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Not got my PS2 anymore but it seems it works flawlessly in the new build of PCSX2.
Darren
04/06/09 @ 12:43
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Woooh, that Enthusia vs. real-life physics video was damn impressive. How come I've never heard of that game?
Psychotext
04/06/09 @ 12:45
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Was likely overshadowed by GT.

Hmm... don't know what happened to my post there.
Edited 2 times, most recently on 04/06/09 @ 13:47
Waldo
04/06/09 @ 12:46
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Best car games of this generation:
1. Test Drive Unlimited


I really like TDU, but it's hardly the best "car" game out.
Snooz
04/06/09 @ 12:46
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Huh, I've never even heared about the Enthusia game... how could that slip me by?


Anyways, as I usually post in these racing threads

I WANT A PROPER NEXT GEN RALLY SIM NOOOOW!
MeBrains
04/06/09 @ 12:51
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would this be like picking another car from your garage and being confronted with "please swap the disc" kind of disc swaps?

anyhows... looks good enough...
Widge
04/06/09 @ 12:55
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It'll probably be "Please install 2nd disc" option in the menu somewhere so that its always available. Think of it like a physical DLC that comes with the game.
Psychotext
04/06/09 @ 12:57
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They've already said that you install the second disc. Sucks to be an arcade owner... but then they're worse than Hitler anyway.
Brianstorm
04/06/09 @ 12:58
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Interesting that the new PSP Go GT games has over 200 cars more than the 2 disc new Forza...
oktava
04/06/09 @ 13:01
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"the best simulator on any console"?
No, because it's not a simulator.
Psychotext
04/06/09 @ 13:05
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@Brianstorm: Yes, but 300 of them are Skylines. :P
b00n
04/06/09 @ 13:07
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Looking very good! And i'll get GT5 also, but I still clearly prefer the 360 controller for racegames over the PS3 one. Can't get used to using the stick for acceleration / braking and the sixaxis triggers just don't do it for racing for me.
Darren
04/06/09 @ 13:15
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How will Arcade 360 owners with only a 256 or 512 MB memory unit play Forza 3 though? Well they only have access to a limited amount of content from the first disc?

If anything Forza 3 is going to be the first Xbox 360 to prove that either (a) Microsoft were silly to drop the HDD as standard for the Xbox 360; or (b) that Blu-ray for games storage really is a good thing to have after all. ;)
Machiavellian
04/06/09 @ 13:16
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@Brianstorm
Yeah but that game has been in production longer than all three Forza games combined
BadBoyBonner
04/06/09 @ 13:19
#46
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Brainstorm
Interesting that the new PSP Go GT games has over 200 cars more than the 2 disc new Forza...

Yes it is - and that PSP Go GT will only be 1 Gig so you could fit it onto an Xbox 360 DVD 8.5 times...

EDIT - just to be sure my sarcasim is coming though - I do not think it is interesting at all.
Edited 1 times, most recently on 04/06/09 @ 14:20
lambtron
04/06/09 @ 13:19
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I finished GT4 100%. However I didn't even bother playing GT5 prologue for more than a couple of hours, it has become so, so horribly boring.

As such if Forza 3 is any good it will probably be a buy for me.

As for Forza 3 coming on two discs - does no one remember GT2 came on two discs? ;)
Edited 1 times, most recently on 04/06/09 @ 14:20
aphexstwin
04/06/09 @ 13:19
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yes to: 100 circuits, they should not be dlc, dlc circuits take length away from the main career. 400 cars, better than f2 but a ways to go to get to gt4 levels.

no to: not allowing 3rd party logitech wheels into the game.

i just bought a driving force pro gt and on gt4 its absolutley peerless. the ms wireless wheel is not even a close match to it. there had better be better force feedback implementation in f3 because driving with the wheel round two notoriously bumpy tracks, the ring and sebring was strangly smooth.

also missing from f2, tho there were photos in the credits of it, was le mans. this circuit is more badly needed than the ring imo.

i am looking forward to forza 3, its just i was so bored of playing forza 2, imo its not close to gt4 as a game because its lacking in depth and stuff to do, circuits to race on. i want forza 3 to not have d class muscle cars that take the piss out of you on long circuits when you are pootling along in your 206, i want to see a greater amount of closely matched, but different cars on leaderboards, i want to have my all japan gt cars to have different tyre compounds like real racing. but mainly i want to use my new dfp:gt on my xbox, its such a pain having two wheels and only one racing seat set up http://community.eu.playstation.com/play...
farticusmaximus
04/06/09 @ 13:19
#49
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"If anything Forza 3 is going to be the first Xbox 360 to prove that either (a) Microsoft were silly to drop the HDD as standard for the Xbox 360;"

Nope, arcade sales are all the proof MS will ever need that they made the right choice. A game has no bearing on it.


"or (b) that Blu-ray for games storage really is a good thing to have after all. ;)"

The capacity is a very good thing. The cost associated with it, and the slowness of access making so many games have forced installs is not.

There is no clear-cut Blu or DVD answer. If the BR drives were faster then it would be an easy choice, but they aren't so it isn't.
mcmonkeyplc
04/06/09 @ 13:21
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They made it for us!

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