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Football Manager 2010 Review

PC Review by Martin Korda

26 October, 2009

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With Championship Manager 2010 having sent a warning shot across Sports Interactive's bow, the pressure has been on for the legendary developer to deliver, a pressure exemplified by mutterings of discontent from certain quarters of the online community that last year's Football Manager 2009 didn't deliver quite the leap forward for which we'd all been hoping.

Over the past few years it's become increasingly clear that SI has been attempting to open the series to a broader audience, no easy feat considering the franchise's unparalleled depth and realism. First there were loading screen tips, then an increasingly honed advisor system. This year, the series introduces a complete navigational and visual overhaul that utilises a tabbed interface and cleaner screen layouts, which bear more than a passing resemblance to EA's FIFA Manager franchise.

First impressions are mixed. As your eyes scan the new visual style your mind churns, first rejecting the startlingly uncommon visual approach, then, just hours later, welcoming the overhaul as it begins proving its worth. Never before has it been this simple to navigate the game's myriad screens, which themselves are more pleasing on the eye.

Whether this redesign will help acclimatise newcomers more quickly is debateable, as under the shiny new chassis remains a game of brilliant though daunting depth. But to its credit, Sports Interactive hasn't stopped there, with the developer also injecting FM2010 with far greater levels of player feedback that will undoubtedly prove as useful to veterans as to Football Manager virgins.

'Football Manager 2010' Screenshot 1

Analyse your players' every moves with the new match analysis tool.

Your backroom staff members now have an opinion on just about everything, from how certain players can raise their game to which coaches you should target to improve your coaching set-up. Pre and post match feedback has also been improved, notably the latter thanks to a solid new match analysis tool that enables you to analyse every kick, tackle, pass and shot that your team has performed during a match, then watch each instance in all its 3D real-time glory. While this tool may not be as advanced as CM2010's ProZone, it's a solid and welcome addition, and it's almost ironic that FM2010's match analysis tool would feel more at home in the more forgiving and accessible Championship Manager 2010 and ProZone more useful here.

'Football Manager 2010' Screenshot 2

More player animations and improved goalkeeper movements make the 3D match action a joy to watch.

As has become the annual tradition for the Football Manager franchise, this year's offering is again rammed with small polishes that help hone and refine the series' tried and tested template. A quality, easily customisable media page helps keep you abreast of football-related developments from across the globe, while setting up your team's tactics is a far more intuitive process than before thanks to a step-by-step tactics creator, though veterans may not find much need for it. Of greater use is the ability to define player roles more easily than in previous years. Stick a pair of central midfielders in front of your back four and you can order one to play as a holding midfielder and the other to adopt the role of a playmaker or box-to-box dynamo.

But it's not all good news, as several key weaknesses from the series' past remain unaddressed. Press conferences have received little attention, with your choice of answers as unsubtly tiered as ever, while team talks still feel throwaway. For a game that allows you to stamp your personality on so many aspects of football management it remains baffling that this series (along with the Championship Manager franchise) has failed to bring this level of personalisation into these departments.

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Comments: 1-30 of 30 in total

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harzo
26/10/09 @ 00:06
#2
+7
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And there goes the rest of my life... its as well I am single, cos this game would get me dumped lol
khaz
26/10/09 @ 00:16
#3
+6
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Divorce lawyers must be rubbing their hands in glee. :]
abrakababra
26/10/09 @ 00:25
#4
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Much like that gap between fifa and pro evo hmmm. Imagine there were only two developers making FPS's, they probably wouldn't be half as good. So on that notion, imagine there were as many football developers as there are FPS developers, hmmm.
Shane86
26/10/09 @ 00:26
#5
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I played the demo and loved it, having played champ manager games for the last 5 years I thought the new interface would take a lot of getting used to but I could find what I was looking for easily, the screen looks a lot less cluttered without the sidebar too.
keano
26/10/09 @ 00:33
#6
+8
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the fact is... real football managers dont need food....
Jockie
26/10/09 @ 00:51
#7
+8
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I'm not normally loyal to a game or franchise, but even the £1 for Championship Manager offer wasn't enough to lure me away from FM for a bit of a fling.

I can't wait to yet again transform Sunderland from basement battlers to Champions, maybe this time I can even take one or two of the starting players with me for the ride!
Shikasama
26/10/09 @ 01:52
#9
+2
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In many ways, FM2010 feels like the game FM2009 should have been.

Then the game is a year behind.

I downloaded the demo when it was released and after the initial 'ooo, shiny' I realised how shallow this update is. It is quite literally simply a reskin. All of the stuff like the tactics creator (which for a newcomer is great I must say) was already there in the game, they have simply put an interface around it.

And at which point exactly did you mistake the rudimentary match engine for a real game of football?

I'm not saying the game is bad, but the fact that they have left things like the media interaction and the press conferences almost completely untouched is criminal. It's damn lazy. That would be the area of the game people could potentially find the most enjoyable, especially before the inevitable frustration of super goalies and last minute equalisers.

FM has not had to work very hard for this 9/10 at all.
seanm2
26/10/09 @ 06:02
#11
+6
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It is hard to review this type of game.

Football Manager is notorious for having faults in the match engine, bugs and usually needs a few patches.

But it is hard for a reviewer to uncover these issues without playing more than a full season. So reviews are usually based around the new features and first impressions. And makes the wishful assumption that there is no serious long term issues or bugs.

SL33PY
26/10/09 @ 08:29
#12
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As I posted earlier, I think I'll pass on this installment and wait for next years'
Mr.DNA
26/10/09 @ 08:45
#13
+1
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The only complaint I have is that I have to wait another four days to play the full version. I'm in my bed with the flu today, and after having played half the season with Celtic in the demo version, being able to see how my team are going to get on in the last 16 of the Champions League would no doubt have set me on the road to recovery!

I agree with the review in that the press conferences are still rather redundant. They go on for too long, and there isn't enough variety in the questions. You also feel compelled to sit through them as opposed to sending your assistant manager, because in my experience they are prone to saying something stupid and upsetting your star player.

One of the best new additions that wasn't mentioned in the review is how well-implemented the "player comparison" options are. The way in which the two players' stats are shown on the screen makes it very easy to see which player is best suited to a particular position, and it really stood out for me as an extremely welcome addition.

Roll on the 30th!
thedaveeyres
26/10/09 @ 08:51
#14
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\o/

Blackpool wining the septuple, here I come.
hiddenranbir
26/10/09 @ 09:16
#15
+1
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They need to remove media reports of coaches and physios wanting to move this way and that.
T4RG4
26/10/09 @ 09:58
#16
+1
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Tempted to buy it, as I've loved the series for years and nothing seems to compare (tried Manager mode in FIFA last night - shudder) but things still putting me off day 1 purchase:

1) Awful history of initial releases (balancing and bugs)
2) No update to the most tired aspects (such as media)
3) It can suck your life force away
jmcflash
26/10/09 @ 10:13
#17
+1
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Woah, really wasn't expecting the 9 whilst reading - Chuffed that it got it though!

Good review :>
baardhimself
26/10/09 @ 10:28
#18
+7
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how anyone can describe the 3d engine as a joy to watch is beyond me.. its like watching the AI play itself on Actua Soccer 2
skillian
26/10/09 @ 11:39
#20
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Is football regarded as a purely middle class sport these days

No. No it's not.
tomkuryakin
26/10/09 @ 12:24
#21
+5
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"And for any purists amongst you, fear not, the 2D match engine remains an option." Real purists only read the commentary :)

I love the FM games, but I fear that the series has just become a piece of bloatware. More features every year, more complexity, individual games take longer and longer to watch. If a season took any longer to play, it would be in real time.

Sorry, but if I played this I would never play anything else.

/loads up CM 01-02.
craigm
26/10/09 @ 13:51
#22
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agrees with tom real fm players only use commentary
chimneyleaf
26/10/09 @ 14:17
#23
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From videos and pictures I've seen I don't think that the match engine in the demo is the finished article.
keano
26/10/09 @ 14:20
#24
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*Is football regarded as a purely middle class sport these days*


when the likes of derby and qpr charging around £30 for the usual 90mins of tripe...(although rangers seem to be giving more goals for ya money recently)...it certainly isnt fit for a working class income
Edited 1 times, most recently on 26/10/09 @ 14:21
Azazel
26/10/09 @ 14:52
#25
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There wasn't much middle class about the last Ballymena Utd match I was at. Wind and rain mostly.
immateriaux
26/10/09 @ 15:39
#26
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Disappointed with that review, seems very superficial, as though the game wasn't played much (or at all: how can you claim "matches look so realistic you almost forget they're not the real thing"!!?). Also, the perspective is very much for the previous FM player and not anyone new to the game, it's a sort of: "It's okay folks, the game's still okay" type of review. Yet, having said that, some key things that would be of interest to the ex-player are not discussed: e.g. the tactics were extra restrictive last year, is it better this year - are diagonals back allowed for example, are "runs" more flexible, etc?

But, ultimately, going by the review, the bad things are still there and other bits have more polish. Plus ça change, plus c'est la même chose - last year's review would have done from the sound of things.
Edited 1 times, most recently on 26/10/09 @ 15:40
byakuya83
26/10/09 @ 21:28
#27
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The last football management game I played was CM 97/98. I tried the demo for this and I didn't like the match engine at all. Much prefer the possession bar and text commentary from the old games. It seems to be bloated with features as someone said. I'd like a simpler management game, something where I can easily decide upon the best way to approach each match, know how to perform better and improve on my team. Playing the demo for this I was simply overwhelmed with information and possibilities. Is CM10 a more accessible game? I don't follow football anymore and would prefer a more fun game based in a fantasy world. Players get too caught up in what's happening in real life and the transfer markets, immediately making the game out of date.
Edited 1 times, most recently on 26/10/09 @ 21:29
Harmonica
27/10/09 @ 02:18
#28
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Entirely accurate review for my money. A polished version of 09, but without much to endear it on its own merits, and we're still waiting for a really big innovation in Football Manager (personally I'd like to see better, deeper player interaction).

@ immateriaux:

The trouble is that you can't really do much to explain the sheer compelling nature of FM in a few pages (the best way being long-form blogging of which there are many good examples), so the easiest way to entice newcomers is to give an accurate score and a balanced appraisal, which this is. Maybe EG could do a separate review for complete novices, but I don't particularly want to read a review listing what FM is and what it does.

About the tactics - I agree that they are inflexible (especially if you compare them with Champ2010), but the removal of the certain arrows was pretty necessary because they didn't mean what they actually looked like they meant. The arrows still don't really always mean what they look like meaning (ie, not so much 'make runs here' as 'generally take up a more advanced position' or 'drop deeper'). Side-arrows as they were are dictated by player role. Yeah it's inflexible because you can't lay down a strict, artistic tactic (still no Brazil 1970), but it's more efficient.

It should be noted that the wizard that sits on top of the tactics GUI is just the community TT&F pdf document very literally translated into adjusting the sliders - so nothing new for old FM heads.
Edited 2 times, most recently on 27/10/09 @ 02:25
iggypopbarker
27/10/09 @ 02:52
#29
+1
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it's been a long time since an FM game was fun to play before at least the 2nd (and usually the 3rd) patch - but the demo of FM10 actually seems very solid, and far less buggy than usual. Let's hope SI have turned a corner with their testing procedures and their general attitude towards releasing games in a finished state, so that FM11 can really work on overhauling the bits of the game that aren't the high quality of the rest of it - the financial model which has barely been touched and the media/morale based stuff that the review mentions. Think this'll be a release day purchase for a change, anyway.
Jigglybean
05/11/09 @ 09:14
#30
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9/10? Its clear that Eurogamer must lick the arse of Sega. Especially when you are unbeaten all season (15 games) and the board/fans are unhappy that you have had ZERO defeats in a row!

Matches are not realistic - they are still dreadful and VERY painful to watch. Transfers and contracts are still bollocks- Same old shit, different year.
Edited 1 times, most recently on 05/11/09 @ 09:15

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