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Final Fantasy XIV Preview

PC Xbox 360 PlayStation 3
Preview by Keza MacDonald

21 August, 2009

Page 1 of 2. Page 2 ->

It's a general rule that Japanese developers are nowhere near as effusively forthcoming about their games at preview stage as their European or (especially) American counterparts. But for the world's first showing of Final Fantasy XIV, we might have expected slightly more than producer Hiromichi Tanaka and online director Nobuaki Komoto sitting in a room and waiting for questions whilst the game ran in the background, showing an immobile Elvaan mage standing in front of a building.

Square Enix seems to want FFXIV to speak for itself. The alpha build is playable on the show floor, giving attendees 15 minutes with the game without explaining how any of the combat or skills actually work. The result is party after party of confused adventurers wandering around in FFXIV's world clicking on random things to see what happens, and altogether failing to kill the five somethings that the demo quest demands of them.

From such a brief glimpse it's difficult to discern too much about the game except a distinct visual similarity to FFXI. Partly to tempt XI subscribers into XIV's world, the game's five races bear a huge resemblance to XI's - you can't carry over your old character into the new game, but the developer wants it to be possible to create a very similar visual approximation.

But Nobuaki Komoto doesn't necessarily see a mass exodus of FFXI players abandoning hundreds of hours of painstaking effort in order to jump right into XIV. "If the player wants to stay with FFXI, that's fine with us," he says. "And if they want to go to XIV, or play both, that's also fine with us. What we want to do is provide [FFXI players] with a new experience, and we would like to reach a wider audience at the same time."

'Final Fantasy XIV' Screenshot 1

"OMG SEPHIROTH GOT A HAIRCUT."

In the interests of reaching that new audience, FFXIV abandons two of the cornerstones of the MMO - experience points and levelling. Characters also aren't tied to a particular class or profession, but are free to put time into anything they like. As with Monster Hunter Frontier, the popular online version of Capcom's world-beating social PSP game series, your skills are defined by your equipment. You can have as many equipment sets as you like and change between them at will, even mid-battle.

The same goes for skills. If you want to craft, you equip crafting tools. If you want to go fishing, you equip a fishing rod. You don't have to level up those individual skills - instead the equipment levels up naturally as you use it. It's rather like an equipment-based version of, say, Oblivion's learn-through-doing philosophy; you can play exclusively to your strengths, or spend time creating a more multifarious character. Square Enix calls it the Armoury system. Weapons and equipment level up the more you use them, rather than your character. Within this system there are four basic disciplines (crafter, mage, gatherer and warrior, broadly categorised), but there's no need to commit to any of them.

It opens the game up to solo players more, as you can build characters that both fight and heal themselves, or a magic user that can also whip out a battleaxe when necessary. "FFXI was really party-focused game design, so you'd always be working in a party to defeat a monster and you had to have your own role within the party," explains Hiromichi Tanaka, "but for FFXIV, because we have this armoury system, you will be able to fight on your own. Only when you encounter a higher-level boss and need to team up with other player will you need to define your role within the party. You can play it both ways."

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Comments: 1-23 of 23 in total

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joe90
21/08/09 @ 11:46
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What i don't get is why not bundle MOO's for consoles with the ms texting pad thing, you could then use that for all the quick items etc. etc.. (or even get a ghay sticker overlay)
khaz
21/08/09 @ 11:53
#2
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Squeenix in progressive, accessible gameplay. In an MMO. There is hope for this world!

:)
farticusmaximus
21/08/09 @ 11:58
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Despite my reservations that we won't see a release of this game until 2011, it's sounding better and better with each bit of info.

It sounds accessible but with depth, and solo-friendly whilst also more party-friendly.
Eraysor
21/08/09 @ 12:02
#4
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Monster Hunter is more Japan-beating than "world-beating".
Rubarack
21/08/09 @ 12:04
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It's pretty amazing how soft a sell this is. He's being upfront about the kill X Y quests, playing down the originality of the skills system and being vrey open abuot how traditional it's going to be. I guess Final Fantasy as a name doesn't demand a hard sell, but it does make it hard to get excited. I suppose that also means its hard to get disappointed come launch day.
patch
21/08/09 @ 12:22
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there are four basic disciplines (crafter, mage, gatherer and crafter, broadly categorised)

Does that mean there are 3 categories? Or are crafter and crafter not the same?
Edited 1 times, most recently on 21/08/09 @ 13:23
berelain
21/08/09 @ 12:38
#7
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"there are four basic disciplines (crafter, mage, gatherer and crafter, "

Surely there aren't two Crafter disciplines, and no warrior..? ;D
Hantheman
21/08/09 @ 12:56
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The ability/ lack of leveling sounds like Ultima Online.
designerheadache
21/08/09 @ 13:09
#9
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I like this new approach and its good to see Square Enix trying out different things, hopefully what they decide works, will find its way in to the single player games too.
varsas
21/08/09 @ 13:35
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@Hantheman: That's mentioned in the article...
Wobble
21/08/09 @ 14:12
#11
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"you said Crafter twice"

...
"I like Crafting"
YobRenoops
21/08/09 @ 14:37
#12
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I think its a little disingenuos that FF14 is being badged to PC/PS3 and 360 when all they've said is that maybe they'll be doing it. It may seem like a given but its only been announced for PC and PS3. Why not badge all 3rd party "exclusives" to 360 as PS3 as well because we know it'll come over.
M_of_the_sys
21/08/09 @ 15:08
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@joe90

Moooooooooooooooo!
JunglistVIP
21/08/09 @ 15:42
#14
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I hope I can still Griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind!
Rens11
21/08/09 @ 16:00
#15
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I'll be too occupied with FF13 to play 14!!!
davisorle
21/08/09 @ 16:28
#16
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I don't mind at all the strategy of doing something fully different on the genre BUT for a person like me that's interested to do some hardcore PvP and casual things in an MMO after work -> sex -> food, I dont think that this kind of game will make me wanna spend my MMO time on it and im afraid Ill end up MMOless again like right now :(

IF there is no great PVP since there is no lvling and such ( and no signs of PvE either or instances? wtf does it have other than plain swappable classes and proffs ? o.O ) then I'll hate Square for letting me down, seriously. At least if they wanted they could hit a WoW for example without saying to make something similar. Just this tittle does NOT sound like an MMO huge hit so far. I pray they prove me wrong.
Icebox
21/08/09 @ 17:05
#17
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I'm excited to see how this turns out, the weapon/skill based system sounds like a nice change from traditional XP grinding. I was hooked on XI, this may hook me too.
Diomedes
21/08/09 @ 17:40
#18
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Uh ,this game hasnt been announced for X360 .

Whats this ,you review Batman only in the 360 when its on both plattforms and now you list FFXIV as multiplattform when for the time being is only PS3 (and PC ) ....showing your true colours isnt a new anymore Eurogamer but this kind of biasement is turning you the whipping boy of the internet press.
Trikk
21/08/09 @ 17:52
#19
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Great another asian shovelware MMORPG.
Erebu
21/08/09 @ 19:03
#20
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X360? Have I missed something?
Widge
21/08/09 @ 21:01
#21
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Ah:

"Hiromuchi Tanaka, producer on FF XIV says that the roadblock in bringing the massively multiplayer game to Xbox Live is due to Microsoft's "network policy." Since the PlayStation 3 and Windows PC versions allow for cross communication and cross platform play, it sounds like that feature is at issue."

So perhaps PC & PS3, with 360 on the side on its own.
Pedrolot
22/08/09 @ 10:58
#22
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Pretty sure this isnt for 360.
Lemming81
24/08/09 @ 21:17
#23
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I'm quite skeptical mainly because all the footage we have of this is all plain old moorland, and weirdly if you try and look for gameplay videos on youtube of FFXI, it'sthe same piece of fucking moorland again! o_O

Comments: 1-23 of 23 in total

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