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Final Fantasy Tactics: The War of the Lions Review

PSP Review by Rob Fahey

4 October, 2007

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Wearing my JRPG Nerd Hat (yes, I own a JRPG Nerd Hat - I wove it myself from the hair of the denizens of Eurogamers' JRPG Otaku group, in fact), I'd probably pick out three games as being the Holy Trinity of titles which have been, thus far, denied to us miserable Europeans.

I'd choose Chrono Cross, stunning follow-up to the SNES classic Chrono Trigger. I'd choose the oddly paced but nonetheless magnificant Xenogears. Last, and certainly not least of the three, I would choose Final Fantasy Tactics - arguably the finest spin-off game to a major franchise the industry has ever produced.

Yes, sorry - I don't really feel like I can keep you in suspense over this one, posing the "ah ha, but is Final Fantasy Tactics really any good?" question and dragging it out for the next thousand words. Final Fantasy Tactics was superb ten years ago on the PlayStation, and it's still superb today in its long-awaited PSP remake. No illusions, from the outset; this is a review of a superb game.

The Noise Before Defeat

'Final Fantasy Tactics: The War of the Lions' Screenshot 1

We should probably warn you that you'll be seeing scenes like this in your sleep for months.

This superb game is, at its most basic level, a turn based strategy game. You control a band of soldiers, at the beginning of each battle you choose your force from within this band (normally a fairly small group - four to six is typical). You then move your fighters around a rectangular playing area laid out on a grid, complete with hills, valleys, buildings, rivers and so on. Each character - yours and the enemy's - takes a turn which can include both moving and an action, be it attacking, casting a spell or using an item.

That's the 30 second guide to Final Fantasy Tactics. The full version would probably fill a manuscript so thick it would make Tolkien's eyes water. Certainly, FFT's battles take place on the small scale - they are mere skirmishes between a dozen characters, really. However, the sheer level of depth which the game affords to players who engage with its prodigious charms is sufficient that you have to wonder if there are entire new lifeforms living in the trenches at the bottom.

The character progression system is at the heart of this. At the start of the game, you command a party largely made up of Squires, the basic class who can do a bit of fighting and use some somewhat useful abilities, but who aren't really masters of anything. As each of your soldiers progresses, however, you'll find that you can move them around to new jobs which open up. So a Squire can become a Knight after a few levels, say, or perhaps an Archer, while a Chemist (a basic item-using class who can chuck around potions) could decide to focus on magic and become a White Mage, replacing his potions with healing spells.

'Final Fantasy Tactics: The War of the Lions' Screenshot 2

Battles take place across a wide variety of locations - and the scripted events manage a surprising range of drama, given that they're acted by small sprites.

Progression between classes isn't the same as levelling up. Instead, the game gives each character an innate level, and a "job level" for each of the jobs available to them. You could, for example, have a character who was level 7, but a Level 3 White Mage, Level 5 Squire and Level 2 Knight. This aspect isn't particularly complex, although it's worth bearing in mind that sometimes the next job along the tree isn't actually better than the one you're doing at the moment - just different.

As you advance in each job class, you'll earn JP - job points - alongside the standard experience points that raise your character level. These points are allocated every time the character performs an action, and are assigned to the job class that action belongs to - and they can be spent on "buying" new abilities within that class, like new spells for the Black Mage or the ability to use more advanced items for the Chemist. To mix things up a little, each character is also capable of expressing job traits from multiple classes.

You may not be interested in strategy...

'Final Fantasy Tactics: The War of the Lions' Screenshot 3

Some spell effects are appropriately huge and impressive. There are even summons to be discovered, as you'd expect from Final Fantasy.

This is where things start getting complicated (yes, start!) - and although it's initially somewhat daunting (and the game is pretty awful at holding your hand through early experiments with job classes and abilities), it's also where much of the depth of the game comes through.

So, to pick up another example, you might have a character who has levelled up to some degree both as a Chemist and a White Mage, but is presently set as a Chemist. His first action slot will always be the actions open to him as a Chemist (using items, mostly) and his innate talents will be that of a Chemist. In a second action slot, you could add White Mage abilities, giving him the power to cast healing or protective spells. Even more complexity comes from the ability to add other abilities from the full range of job classes you've picked up - the same character could have the Counter-Tackle ability from the Squire, for example, which counter-attacks automatically in response to physical damage.

If your eyes have glazed over at this point as though you're at a really, really dull lecture, then this may not be the game for you. On the other hand, if you're turning over in your mind the prospects afforded by a game in which each character can be customised with abilities from a wide range of job classes... Well, come on in and let me buy you a beer. We have much to discuss.

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Comments: 1-50 of 98 in total | next 50 »

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Dizzy
04/10/07 @ 13:04
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Isn't there a DS version of this?
Tonka
04/10/07 @ 13:05
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It would be so much betetr
UncleLou
04/10/07 @ 13:07
#3
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Gah. I am dangerously close to buying a PSP these days. Although I really absolutely don't need one.
brainbird
04/10/07 @ 13:08
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Something for the PSP worth playing. Cool.
EG, will there be a PSP lite review? You know, like the 360 Elite review?
Edit: Because, like UncleLou, I'm very close to buying one. Again.
Edited 1 times, most recently on 04/10/07 @ 14:09
Murbal
04/10/07 @ 13:09
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9! Of course it was going to be a 9!

\o/
JohnnyWashnGo
04/10/07 @ 13:09
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Crikey, I didn't expect a 9 !

And Balthier rocks, can't wait to play it now.
Murbal
04/10/07 @ 13:10
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If I hear one more 'something for the PSP worth playing' or 'PSP in good game shocker' I'll fucking explode. It happens every time there's a decent review - which is often. Stop fucking trolling.

/explodes
Killerbee
04/10/07 @ 13:12
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I really, really didn't get on with FFT Advance on the GBA - battles too samey; far too much menu juggling; wafer thin plot... I'm a sucker for the full Final Fantasy RPGs, but is this actually likely to change my mind about this spin-off series?
kangarootoo
04/10/07 @ 13:13
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Are there actually in lions in this. Its a deal breaker for me*, so I have to know.


*Kangaroos don't like lions, or being eaten, or being eaten by lions.
Nostromo13
04/10/07 @ 13:14
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Edge gave it the same score, coincidence?! i think not.
dirigiblebill
04/10/07 @ 13:15
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Killerbee: FFT and FFTA are very much chalk and cheese, as far as I understand it having played only the latter. If you aren't a fan of menu-juggling, perhaps the SRPG genre isn't for you :/
Edited 1 times, most recently on 04/10/07 @ 14:17
dirigiblebill
04/10/07 @ 13:17
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Are there actually in lions in this. Its a deal breaker for me*, so I have to know.


*Kangaroos don't like lions, or being eaten, or being eaten by lions.


Much like Tiggers, then.

/bouncy bouncy bouncy bounce
GamesProgrammer
04/10/07 @ 13:17
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Nah this isnt coming to DS, but there was suppose to be an all New Final Fantasy Tactics coming to DS soon tho i beleive
Physically_Insane
04/10/07 @ 13:17
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Edge gave it a 9 too didn't they?
HiddenAway
04/10/07 @ 13:19
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The DS version is a sequel to the FFTA series, NOT ye olde FFT!
Schiraman
04/10/07 @ 13:21
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Have this on pre-order, looking forward to playing it.

Personally I enjoyed both the original version on the PSone and also FFTA on the GBA, I think they both have their pros and cons.

When FFTA2 comes out on DS that might well be the game that forces me finally crack and buy one...
Steroyd
04/10/07 @ 13:24
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Critical Hit on my wallet, and it's already at 1HP. :(
Cyhwuhx
04/10/07 @ 13:25
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.::: Reality-check: the game suffers from terrible slowdown. It's indeed a more than worthy game, but every move that uses a graphic (pretty much everything besides Attack, Stone or Rush) slows the game down to such an extent that music and animation are out of sync. Horribly.

So yes the game is great, the new translation fantastic, but the fact that the PSP is struggling in its attempt to display an original PlayStation game, is utterly absurd.
Great game, excellent tweaks, very bad port. I'd knock a point of the score just for show, as otherwise the game is brilliant.

Why this isn't mentioned in the review is beyond me. The slowdown is not even subtle.
TONYgr
04/10/07 @ 13:27
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between turns is there a time limit that you ve got to make your moves?or you vegot all the time you want?
thedaveeyres
04/10/07 @ 13:28
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*blows dust off PSP*

Yay! This came this morning, thank you Royal Mail for your impending strike :)
DrDamn
04/10/07 @ 13:29
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With regards to story line this is a major plus point for me in this game. In my opinion best story in an RPG ever - particularly the end. Very complex in places but the PSOne game had a very useful encyclopaedia which you could reference when you got confused.

Have heard there are problems with slowdown too, which is a big shame.
Drakron
04/10/07 @ 13:29
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"PSP in good game shocker?!"

PSP in port shocker, this is a GBA game port ... with means FF:T is a DS game (seeing the DS can play GBA games, if you can find it).

The changes over the original are Square Enix added FMV for cutscenes (intead of using ingame graphics) and voice overs.

itamae
04/10/07 @ 13:31
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So, one question: can you skip the cut-scenes now, or do you still have to sit through fifteen minutes of painfully slow-moving dialogue before your characters that you just spent the last forty hours customizing get slaughtered by a ridiculously unfair boss?

No no, I'm not bitter or anything like that.

/crushes FFT disc under his heel of steel
GordonJ@work
04/10/07 @ 13:31
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Cyhwuhx is right, the slowdown really is drastic. Aside from that it's all good, really enjoying the new translation "wee moppets"

Disappointing that I can load up the original on my PSP and it's much smoother than this. I dread to think what will happen when I finally get a summoner and cast my first summon.
dirigiblebill
04/10/07 @ 13:32
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PSP in port shocker, this is a GBA game port

WRONG. Stand in the corner.

/deducts points from Cyhwuhx for use of terms "absurd" and "reality-check"

/smacks truncheon against palm threateningly
Cyhwuhx
04/10/07 @ 13:32
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.::: Ri~ght.

It's a port of a PS1 game. The GBA game is Final Fantasy Tactics Advance. (The Advance is there for a reason.) The DS instalment is called Final Fantasy Tactics A2.

[edit] That was @Drakron, of course.
Edited 1 times, most recently on 04/10/07 @ 14:35
GordonJ@work
04/10/07 @ 13:35
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@Drakron, sorry you're completely wrong, it's even mentioned in this thread. FFT is a ps1 game, FFTA is the gba game and it's a completely different story to the original FFT.
HiddenAway
04/10/07 @ 13:36
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PSP in port shocker, this is a GBA game port

/Throws meat
/Calls behemoth over
VMerken
04/10/07 @ 13:39
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@Cyhwukx
The slowdown has supposedly been fixed in the PAL release, that's maybe why there's no talk about it.

However, I'd like to be sure before going to the store tomorrow and ask the reviewer, Robert Fahey, if his PAL review copy showed any signs of slowdown while casting anything more advanced than the most basic spells or actions.

Thanks!

PS: I agree to the JRPG trinity except for Chrono Cross - it is a bit too easy for my tastes. As for FFT's difficulty curve, I personally never saw a game over screen until Wiegraf, and TG Cid = God Mode. I kind of hoped they'd make this version harder, so I'm a little disappointed to see the team go the other way. Can't be helped, I guess...
Triggerhappytel
04/10/07 @ 13:39
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UncleLou - "Gah. I am dangerously close to buying a PSP these days. Although I really absolutely don't need one."

You and me both -- with this and Jeanne D'Arc I'm not sure if I can resist for long...
dirigiblebill
04/10/07 @ 13:42
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Cyhwuhx, what the hell does .::: mean? I need to know, if I'm going to carry on making random, frivolous remarks about your posting style.

The expression about waiting for a bus comes to mind with regard to the PSP's SRPG releases of late.
HiddenAway
04/10/07 @ 13:43
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@ slowdown

IGN had similar problems, along with some sound syncing issues.

http://uk.psp.ign.com/articles/824/82427...

As for whether they fixed it for the European release, why didn't they do that for the US release?! We're both getting it within days of each other (us first as well \o/)
GordonJ@work
04/10/07 @ 13:43
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@VMerken

This is the PAL version that I'm talking about, mine turned up this morning from Gameplay
Cyhwuhx
04/10/07 @ 13:44
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.::: @VMerken: It's not fixed. I bought a European retail-copy last Tuesday here in the Netherlands (which is equal to the the UK version according to the packaging). It has slowdown from the start. Gaffgarion's Shadowblade during the introductory fight is finished in terms of audio before the corresponding animation starts properly.
Edited 1 times, most recently on 04/10/07 @ 14:45
Drakron
04/10/07 @ 13:45
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Yes, I was wrong ... PSone game.

Murbal
04/10/07 @ 13:45
#36
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Slowdown, eh? I'll learn to live with it.

Won't I?
VMerken
04/10/07 @ 13:47
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@Cyhwuhx, GordonJ@Work
Hmm. Something like that should be mentioned in the review, then. Or perhaps that's why it got 9 instead of a 10 =). Any of you chaps played it on a PSP Slim & Lite? Maybe shorter loading times can ease the pain?
Cyhwuhx
04/10/07 @ 13:51
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.::: @VMerken: Mine is a bog-standard European launch-PSP running latest firmware. If the new model would run this more smoothly I'd be seriously considering upgrading. Yes, the game is worth it.
VMerken
04/10/07 @ 13:56
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@Cyhwuhx et al.
Well, I have a PSP Slim & Lite, and will probably get me a copy tomorrow (don't have the PSOne original, so not much of a choice =). If I get it and there is less slowdown (I'll use Gaffgarion's sword timing as a reference), I'll report it here. Unless someone beats me to it, of course.

It is stunning that a PSOne game stutters on a system that's comparable to a PS2. One'd think that UMD can read/load data as fast as a CD...
drumbaby
04/10/07 @ 13:59
#40
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Loads of good games for PSP now.

Plus loads of twats saying that there aren't, as well.
Daryoon
04/10/07 @ 13:59
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Is the story as anally retentive as I remember? I recall it taking itself far, far too seriously, with a massive database of places and names and back stories that put Xenosaga to shame.
dirigiblebill
04/10/07 @ 14:03
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Does anyone know if FFT includes terrain modifiers a la Tactics Ogre?
Blerk
04/10/07 @ 14:04
#43
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FFT good, FFTA not so good. That's all you really need to know.
Chtulie
04/10/07 @ 14:05
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Shouldn't the superb Chrono Trigger get some sort, any sort of a European released before even mentioning the somewhat flowed Chrono Cross as an essential but neglected game?
Cyhwuhx
04/10/07 @ 14:08
#45
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.::: Looking forward to the new model's results.

The new translation makes it all more coherent. It's not as anally retentive any more.

There are terrain modifiers. FFT was made by the old Quest-team responsible for the Ogres that Square absorbed beforehand.
Shinji [mod]
04/10/07 @ 14:09
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Why this isn't mentioned in the review is beyond me. The slowdown is not even subtle.

I think there's been a massive misunderstanding about this "slowdown". The game does an effect as part of certain attacks which basically makes the game "judder" in a shaky way, and I can see how that would be mistaken for slowdown. I didn't experience any actual framerate problems though, nor did I see the audio sync problems described here. Possibly some PSPs have slightly dodgy drives that aren't loading in the animations / effects fast enough?
Cyhwuhx
04/10/07 @ 14:11
#47
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.::: I've played the original as well and that didn't feature slowdown on using a potion (!), let alone a thunder attack by a Skeleton.

[edit] The juddering was/is normal. It was used frequently to effectively add more drama to the static imagery used. But you can visibly see the framerate drop once an effect starts. The out of sync sounds also seem to be derived from this, as they start at the same time but finish differently.

Take the aforementioned Skeleton at Siedge Wald: it uses Thunder Animus (iirc). You can hear the effect start and see it start as well, but the fizzling after-effect can be heard finishing before you see the after-effect happening. This happens with pretty much every graphic effect and is especially noticeable on the effects that take more than one second to perform.

The occasional quick-load/wait just before certain attacks is normal as per the PS1 game.
Edited 1 times, most recently on 04/10/07 @ 15:16
dirigiblebill
04/10/07 @ 14:16
#48
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Cheers Cyhwuhx. Apologies for my previous weirdness- bit under the weather and feeling restless at work.
VMerken
04/10/07 @ 14:25
#49
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@Cyhwuhx
Thanks for the extra things I can test now =). From Belgium, btw.

@Dirigiblebill
What Cyhwuhx said, and I'll just add the word "Calculator" =)

Oh, and a little hat-tipping to the Quest guys to sign off: Ogre Quest, Ogre Tactics, Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, Final Fantasy XII. That sure is one nice portfolio to have.




retr0gamer
04/10/07 @ 14:26
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People shouldn't be put off playing FF Tactics because they didn't like Tactics Advance. I found FF Tactics Advance to be one of the most boring games I've ever played with unnecessarily clunky menus but I adore FF Tactics.

Is the game still as bastard hard as the original and hasn't been toned down? The best thing about the original was how tough it was because it is probably the only SRPG that actually requires strategy.

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