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Final Fantasy Anniversary Edition Review

PSP Review by Alec Meer

30 June, 2007

The phone rings. Oh god. It's her again, isn't it? She'll want to talk for hours, wittering on about how great this was, remember when we did that, how we should do it again sometime. Better not answer. But...what if it's important? What if one of my parents has died? Or I've won the lottery? Or a talent agency saw me in the street and wants me to be the face of Persil or something? Crap. I'd better answer...

"Hello?"

"Hey, you. Watcha doin'? Watcha thinkin' about?"

Oh no. It's her. It's Final Fantasy.

Man, she seemed so hot when I didn't know her. I just admired her from afar, convinced she was unknowable, unhaveable beauty. And then we hooked up, and it was amazing. She seemed too rare a creature to tie herself down, so we only got together infrequently - maybe once a year. Lately though, she wants to meet more and more, and now she's calling all the damned time. She's cute'n'all, but Christ, she can be boring. Can't we just go back to how it was?

So, remake number four of the first Final Fantasy and, even if it's not an anecdote you've heard before (most likely on PlayStation 1 or GBA), you'll certainly feel like you have. While Anniversary is tight, cute and well-suited to PSP, its place at the head of the RPG veteran's table means it's teetering on the very fine line between retro charm and archaic tedium. Everything in it is familiar to even a fair-weather role-player; there's a definite comfort in that, and a certain rare polish still shines, but its obvious crudity must be looked in the eye.

'Final Fantasy Anniversary Edition' Screenshot 1

Just five steps to the dock. And at least two random battles, no doubt.

Still, it's an awful lot more instantly accessible than any recent FF - its RPG mechanics reduced to the bare nuts and bolts of experience points, successively more expensive weapons and enemies with ever-increasing hit points. The story-telling largely lacks the high pomposity of FFX or XII - it's a simple, Zeldaian tale of a magic kingdom under threat from great evil, and as such only interrupts to tell itself on occasion. That said, the ten minutes of scrolling text at the end of the game is a laughably overblown and uninteresting way of saying "you kill all the monsters and go home". Usually though, you're pleasingly free to roam a large if samey world of both land and sea, though most of the dungeons are essentially inaccessible until you reach the right moment in the plot. There's not an ounce of character development, your four-man party being essentially faceless. The game feels a little hollow because of this, but to not have pages and pages of talk of destiny and whatnot forced upon you is something of a relief.

Combat, of course, is cheerfully basic, the quintessential FF turn-based choice of attack, magic-'em-up or use item, again ideal for the bus ride time-killing the PSP is designed for. The random encounter battles, abandoned at last in the most recent FF, won't fail to grate upon even the most ardent Square devotee, however. Though losing or altering their frequency would mean FF1 departs from its original nature, this late in the day they're a serious obstacle to enjoyment. Whatever Square's algorithm for judging when you're attacked out of the blue is, it's broken. If buying a new abacus means changing history, so be it. Ambushes often happen within two or three steps of each other, and to walk for more than ten seconds before another strikes is high fortune indeed. Fine if your current raison d'ętre is purely to smack some monsters about, but not if you've trying to arduously traverse five minutes' worth of continent to reach the next dungeon or town. You're even attacked whilst out on your boat, for heaven's sake. Let's be honest, if your party is getting raided by pirates every 30 seconds, realistically speaking they're just not accomplished enough seamen to be out on the ocean blue at all.

'Final Fantasy Anniversary Edition' Screenshot 2

The high-res graphics mean it doesn't quite like look a trad-FF game anymore. It's dead cute, though.

Switching from my own griping to that of others, there's been some complaint by PSP owners that FFA is 2D, whereas the DS remake of FF3 came with a brand new 3D overhaul. Sure, it's a bit of gyp, but truthfully, graphics ability equals high here, and a move to the third dimension wouldn't have changed the game's nature in the slightest. Despite being only a slight improvement - predominantly in pixel count - over the GBA version, it's really pretty, and the hand-drawn SNES-with-knobs-on look is still utterly charming, with subtle semi-3D effects adding occasional light shows or gently warping backgrounds. Unfortunately, the monsters entirely lack animation - even the endgame boss is a floating, static sprite - which only adds to the Pokémon feel of it all. (Random interjection - Microsoft Word 2007 has 'Pokémon' in its dictionary, even correcting me on the accent. Oh, the decline of modern standards, etc.)

Speaking of the GBA version ('Dawn of Souls'), that included a remake of Final Fantasy II as well as I, conspicuous by its absence here and in fact due to have its own separate Anniversary edition on PSP. Again, all but the most laughably rabid Square apologist can't fight the money for old rope argument here. The slim graphical and play improvements on PSP are too token to make this a worthwhile additional buy - picking up the GBA version instead (should you have a GBA or DS) makes inestimably more sense than this.

'Final Fantasy Anniversary Edition' Screenshot 3

It's a Japanese import, but, thanks to the old GBA and PSX remakes, it has an English dialogue option.

Just take a look at the sheer number of Square games covered on Eurogamer in the last month or two, and it's clear the developer's in a mass-production mode quality control can't possibly keep up with. The way things are going, it won't be long until 'Final Fantasy' is muttered in the same scathing breath as 'Army Men'. What was once the one of the defining titles of whatever platform it chose to grace (not that that was ever true of Army Men) is now everywhere, bewildering in its weight of similarly-named numbers, constantly demanding your attention and money; a beautiful girl who turned out to be a colossal nag.

In this case specifically though, FFA is much more of an insult than an actual failure. With the RPG situation on PSP as overwhelmingly dire as it currently is, Anniversary stands out as one of the more enjoyable, its simplicity and charm forever keeping it gently compelling, in spite of the irritating throwbacks inherent to its age. Really though, buying this is like only eating vanilla ice cream because the sole other available flavours are stinging nettle, tripe and gravel. Until someone finally comes up with a nice raspberry ripple or chocolate fudge, perhaps you should just go and eat something else altogether.

6/10

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Comments: 1-25 of 25 in total

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MadMirko
30/06/07 @ 07:47
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The final paragraph is really all there is to say. Spot on.
Muddtallica
30/06/07 @ 08:02
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I'm glad I'm not the only one who's noticed the way in which the Final Fantasy brandname (and many others - Mario and Pokemon spring to mind) has been horribly diluted in the last few years. There was a time when the Final Fantasy name carried a certain heft; even if you didn't want to go as far as to call it a seal of quality, it was at the very least a guarantee that the game was a significant, noteworthy release. Now, though, what with all the endless remakes and re-releases (not to mention the fact that every numbered entry in the series seems to be spawning its own little stable of bastard offspring like Dirge of Cerberus), we seem to be finding ourselves knee-deep in Final Fantasy shovelware, a term which would been a total oxymoron until very recently. Thankfully this trend doesn't seem to be having an adverse effect on the core series itself, but it doesn't half bring the series's batting average down, as well as making the wheat-from-chaff separation process a damn sight trickier than it used to be...
Dr.Mott
30/06/07 @ 08:07
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I like tripe.
CitizenGeek
30/06/07 @ 09:00
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Meh, I'm still buying it :)
ilmaestro
30/06/07 @ 09:05
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I thought I was reading a Tim Rogers review for the first paragraph or so.
Steroyd
30/06/07 @ 09:19
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Hey!! You forgot Mint Chocolate Chip Ice Cream. >:[
I used to like Vanilla, but times have changed and i want to taste new flavours now.

In other words, stop giving me vanilla Nes/Snes ports damnit, and give me Crisis Core.
NewYork
30/06/07 @ 09:38
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I hate ice cream.
GamesConnoisseur
30/06/07 @ 09:51
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How many versions of FF do you need to play again and again? Though saying that I am much enjoying FFVI on an inferior GBA!!
paul_haine
30/06/07 @ 10:12
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"Really though, buying this is like only eating vanilla ice cream because the sole other available flavours are stinging nettle, tripe and gravel."

Genius.
azmol01
30/06/07 @ 10:33
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Until people stop buying the same games over and over again, Square will just keep releasing the same games over and over again.

Great review, BTW.
Hughes.
30/06/07 @ 10:33
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The Final Fantasy udders must be red-raw from over-milking.

I know a lot of people want an FF7 remake, but I can't imagine it turning out well. Still, Crisis Core should be great, and there are new PS3 and Wii Final Fantasies on the way too, so it's not like Squenix are focussed entirely on minimum effort wallet rape.

As for this game, I've got it on PS1, so if I ever get the urge to play it on the move I'll just rip the disc and play the EBOOT.
dominalien
30/06/07 @ 10:38
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"a beautiful girl who turned out to be a colossal nag."

A lot like my girlfriend, then.
Tomo
30/06/07 @ 11:08
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"Really though, buying this is like only eating vanilla ice cream because the sole other available flavours are stinging nettle, tripe and gravel."

Very, very lol.
Barrel_Rider
30/06/07 @ 11:50
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I like vanilla! >.>

But seriously, wouldn't it be cheaper to buy the DoS remake of this when you consider that this only adds one (apparently annoying) dungeon, some hi-res graphics that still look SNES-style, and some CG cut scenes? D=
menage
30/06/07 @ 13:52
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EDGE had a good article this month about SE milkiing the FF cow. This is a prime example.
pink_dolphin
30/06/07 @ 16:50
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Totally agree with the review, I just hope ff13 (the main version) turns out to be great.
MasterControlProgram
30/06/07 @ 16:56
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I heard that ff99 will be great!
Dr.Mott
30/06/07 @ 17:10
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I personally can't wait for Final Fantasy CCCLXIX-2
Pepeman
30/06/07 @ 17:47
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"I personally can't wait for Final Fantasy CCCLXIX-2"


I have the Japanese import of that, it's OK..BUT just you wait for the CCCLXIX-2.0 international-all-star.feat Cloud & Sephiroth version. THAT one is pure FinalFantasy gold.
mechamonkey
30/06/07 @ 17:55
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Great review, made me smile :)

Lets say it again, random battle = no purchase.
CitizenGeek
30/06/07 @ 22:59
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Oh bleh, I tire of this "Square r killin da franchise LOL!!1" nonsense! It seems like it's just become cool to make some crappy snide remark about remakes everytime Final Fantasy comes up! Square Enix have not sacrificed original games to focus on these spin-offs and remakes. And if I was Square and the Spirits Within had burned me as badly as it did burn Square then I wouldn't ever take another risk again, but Square continue to do so! I know that's a confusing analagy, but you get the point.

C'mon, cut them some slack! It's not like other companies aren't guilty of this! And considering these "evil" remakes and spin-offs sell quite well, it's obvious there's fan demand out there!
citizenHUNTER
01/07/07 @ 08:11
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"Lets say it again, random battle = no purchase."


Too true. This is the main reason I avoid RPG's cos of this arbitrary non-sensical issue. I just want a game where I can explore and not feel anxious that some enemies will randomly appear so I have to go through another tedious battle just to +1 on some shitty experience skill I have or something. Grrr. Everyone who disagrees can lick my balls (for Ballick +3 Experience Points).

P.S. Why is the post on strike.. and why is it a Sunday, I NEED Forza (bought in the brilliant Play.com Ł29.99 window which disappeared a couple of days after I ordered.) Muahahahaha!
azmol01
01/07/07 @ 10:03
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Another reason for all the FF love, is that Square have even gone on record as saying that outside of Dragon Quest and FF, they haven't managed to create an IP that'll bring in the kind of money that their big two does for them.

And since people will buy anything that says 'Final Fantasy', (remake, port, update, re-release etc) on it, coupled with the constant requests for an FF7 remake, you can hardly blame them for squeezing the franchise for everything they can. Plus if you're not interested in the FF title in question, then avoid it and wait for one that you do want. Example, I don't want FF1 for the PSP, or FF3 DS, but I can't wait for Crisis Core and the two FF: CC games. ^_^
Edited 1 times, most recently on 01/07/07 @ 11:04
Ravenboy
01/07/07 @ 18:46
#24
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Square is just hurting itself with these re-re-re-remakes. It gives them a bad name. Like they said, there was a time when people said 'Final Fantasy = great games'. Nowadays, if I see more than a Greek number behind the name, I'll probably pass (except for Crisis Core, which apparently isn't all that bad...)
menage
01/07/07 @ 19:25
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If they have to remake something. Remake Chrono Cross and bring it to Europe. My PS1 broke while playing the import and I never finished it.

Vagrant Story 2 would be classic too.

Comments: 1-25 of 25 in total

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