FIFA 10 Review
It's there.
Version tested: Xbox 360
In 1986, my beloved Liverpool were rampant: already 16-times First Division champions, FA Cup holders, four-time European Cup winners, with Ian Rush leading the line and Kenny Dalglish in a manager's seat embossed by our first ever double the previous season. The subsequent decline throughout the nineties was largely self-inflicted, but it didn't help that a sweary Scotsman had arrived at Old Trafford, and started making good on his promise to "knock Liverpool off their f***ing perch".
Pro Evolution Soccer finds itself in the Liverpool role these days. Demoted to second-best in 2008 after a few years of increasing stagnation, Konami will not enjoy FIFA 10. Conflicting embargoes mean that we can't put the two latest instalments head to head until our PES 2010 review on 15th October, but unless something dramatic has happened since last month, the gap is ever more significant. If last year saw FIFA knocking PES off its perch, this year it's chasing it around the birdcage with a plank of wood and a sledgehammer.
FIFA 10's 360-degree control is the key revelation. FIFA 09 still worked on diagonals - although not in such a pronounced way as PES 2009, to the latter's cost - but you don't realise how restrictive that was until you've played FIFA 10 for a few hours and try to go back. You can angle runs, shots and passes to your exact specifications, and it makes the world of difference to a game that was already a splendid simulation of the real thing. It's tempting to say that if FIFA 10 was simply FIFA 09 with 360 degrees of control, it would be worth that elusive ninth mark out of 10 anyway.

Snowy pitches are an early office favourite.
But that's not quite true - EA Canada did have some work to do, and while the range of refinements isn't all that sexy, it is meaningful. Ball physics remain excellent, with passes and shots accelerating and slowing with believable zip and inertia, but the ball is no longer so prone to ballooning over the crossbar, and cross-field passes are flatter and faster.
Balancing changes also have widespread repercussions. Pace is no longer as potent as it was in FIFA 09, for example, and this not only affects top-level strategy - you need to move the ball around to tempt players out of position instead, or use a bit of imagination and flair - but it closes off loopholes, so you can't simply rely on lofted through-balls, and winning a corner no longer leaves you so vulnerable to breakaways. At the same time, these changes are deftly managed, so fast-moving players remain influential, just not ludicrously so.

The refs now dodge the ball when it's fired at them, although not all the time.
Another key factor in settling last year's nearly excellent game down a bit has been programming in suitable margins of error. For example, in FIFA 09 a tall player who won a header in the box generally scored. FIFA 10 understands that he may be under pressure that puts him off scoring, or he may be poorly positioned to score, or he may actually be rubbish at heading despite his height (I'm looking at you, Former People's Hero Peter Crouch).
It's true of shots in general, but the flipside of the issue is that outlandish goals and delightful, long-range, last-minute screamers are also possible very occasionally, if the circumstances are right. Just as Neil Mellor will never score a more perfect goal than his Liverpool winner against Arsenal, which finally broke the back of The Invincibles, you may put down your friends in similar fashion. Knowing it can happen, even if it probably won't, is more than football games have previously been able to give us.
Elsewhere, the physicality that had grown to prominence since FIFA's 07 rebirth has been ratcheted up yet again, and it can be jarring to observe players like Lionel Messi, with his low centre of gravity, shrugged so easily off the ball by a lumbering centre-half. With that said, while a strong player can knock a smaller one almost completely out of contention, going in too hard is penalised by the referee, and the 'drag' on a fast player caused by someone at his side can now be mitigated by angling the analogue stick a few degrees further away - something that would have surrendered any advantage and perhaps even angled the ball into touch 12 months ago.
Despite its love of simulation, FIFA 10 is also sensible about where to draw the line, continuing to ignore handballs, inadvertent back-passes and other things for which the player can't be held responsible. It's even more lenient in some areas, like free-kicks given away by players sliding in after the ball has been played, which happened all the time in FIFA 09. In FIFA 10, the referee may play advantage, but play is rarely stopped completely unless the late tackle has a dramatic impact on the side in possession. There are some nice tweaks to the interface too, like the option to change kicker on dead balls using a drop-down menu. There are also quick free-kicks, although quick throw-ins would be a nice addition for FIFA 11.
Visually, FIFA 10's probably less of an upgrade than we're used to, but with the console lifecycle going deeper than ever, and the game already handsome, it's not too surprising to discover that spare processing cycles have been fed back into things like off-the-ball movement AI. As it stands, the likenesses are generally strong for anybody in the prestige leagues - Spanish, Italian and English - with Rooney particularly convincing, and weaker the further afield you go, albeit with some impressive howlers in the icing (Luka Modric, for example, looks like a Scream mask).

'Tutorial videos' might sound like a crap addition, but you might be surprised at some of the basic stuff you don't know.
Otherwise, production values are typically high. There are more licences in place than ever (including the elusive Dutch national team one), and the menuing's very slick and a bit more responsive. Commentary seems less repetitive than ever (put that on the back of the box), although allowing Martin Tyler and Andy Gray to improvise their rambling banter has mixed results.
Off the pitch, the one big new idea is Virtual Pro, not to be confused with Be A Pro. You design a player (who can even have your "Game Face", if you've uploaded one to EA's servers), as you would in Be A Pro, but rather than limiting him to one area of the game he's available in any offline mode, and Pro Club and ranked matches online. So, if you fancy blooding him a bit in random Exhibition matches, you can do that, and you can even gain experience in the Arena - the third-person perspective kickabout area that masks FIFA's loading screens. It's a long, hard road from a 65-rated nobody to top of your profession, but if Be A Pro: Seasons proved anything it was that these modes can work, and Virtual Pro is a thoughtful progression.
Should you choose to venture online - whether using a Virtual Pro or not - it's as robust as it was last year, although there's room for improvement. You still can't select your team's line-up and formation before being paired with another player, for example, which usually adds a couple of minutes' set-up to any encounter. With few people playing online before release, it's not possible to gauge how well new features like Virtual Pro integrate into Pro Club mode, sadly, and it's also important to note that EA doesn't have a spotless record fixing exploits, despite FIFA's vast popularity, although with any luck the improved core gameplay will prove less vulnerable to things like last year's Custom Tactics mischief. One good bit of news is that Be A Pro matches can now be set to have five human players rather than 10, so you can use an AI defence.
The third pillar of FIFA, if you like, behind Exhibition and online ranked matches, is Manager Mode, and FIFA 10 had promised to finally show it some love, although EA's ambition to achieve a base level of authenticity will have to wait at least another year. With my first 2009/10 season as Liverpool barely six games old, Manchester United were rooted to the bottom of the Premiership and I'd re-signed Xabi Alonso from Real Madrid in the same window Rafa Benitez sold him (I was perfectly happy with both scenarios, naturally, but it's not very realistic). Exotic, completely ridiculous signings (Fabregas to Fulham!) are less prevalent, and there's better menuing, but there's still a long road ahead for EA's designers.
The Set-Piece Creator, accessible through the back-button menu in Arena, is also a bit of a work-in-progress. You select a section of the pitch near the opposing goal and can record elaborate routines involving multiple runners, but your plans are often upset by the fact you seldom earn a free-kick in the exact position you planned for. Moving even a few feet away can upset timings and positions, and while defensive players adapt, your colleagues generally don't.

Arena now comes with options for practice matches. Yay bibs!
What's more, AI-controlled teams are still a bit too risk-averse for my liking - you'll never get Rio Ferdinand trying to scoop the ball over a Manchester City striker in the last minute, even though recent form suggests he might try it once in a blue moon. And as with every football game ever, there are a few patterns starting to emerge (the ball hits the post less often, thank goodness, but chip shots which the keeper tips round the post are a prominent fixture), and legacy issues familiar to football game fans still linger, like buffered button-presses punting the ball away just when you really need to keep it.
There's more for EA Canada to do, in other words. There can always be a greater variety of outcomes to any given situation, control can always be tighter and more agile, with greater degrees of flexibility, and the holy grail of a believable football season using real clubs and players, with just the right level of unpredictability, is still a ways off. But, having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
9 / 10
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Comments (130) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'll leave it to Andy Gray to sum up,
"Game over, sandwiches?"
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Good to see the final copy is as strong as the demo impressions.
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Edit:
the ball hits the post less often, thank goodness,
Super-nice!
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Like the sound of My Live Season - just ashame they don't support Championship sides (it's only the the fifth best supported league in europe!! - according to steve claridge anyway.
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The demo was stonkingly good, can't wait to pick this up.
Thank god it's not published by Activision they'd have RRP at £60
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Anyway, fantastic review. I'll be picking this up on release day, for sure.
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Are you the Rutter?
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Been playing manual passing on the demo which feels a lot better, and will stick with that after playing 09 on semi. Shooting tho i'll still stick with semi assisted. Screwed too many easy tap-ins wide on full manual.
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"One good bit of news is that Be A Pro matches can now be set to have five human players rather than 10, so you can use an AI defence."
Did you even play FIFA 09? Doesn't really sound like it.
I love Eurogamer for their technological insides that no other site is providing, but I guess those are the only articles worth reading.
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Going by the demo (does it differ in the review / retail version?), it still seems lackluster with the AI obsessed with chipping the goalkeeper to score, there's no finesse or panache when they shoot, particularly when they're one on one with the goalkeeper.
There also seems to be a complete lack of individuality from high skilled (dribbling) players compared to the PES 2010 demo where that had the likes of Messi doing step overs, feints and 360 roulette to get past my players.
So while I think while Fifa 2010 will be fantastic to play against friends or online, the single player experience - specifically Manager Mode - will be another hollow experience sadly.
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Just had another look and nope, ashley cole aint on it.
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I'm on here as Ruttski. My brother is about but I think he's rutter78. So I dont know who rutter is...but he's got a great surname
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Ah, ha! I don't know what to say, really - your game is seriously amazing. Keep up the great work.
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In my MM mode I have yet to see anything silly, Everton are struggling fourth from bottom but the premiership bottom three are Wolves, Stoke and Pompey 7 games in.
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Sign up for EA Football for 40 quid a year and get all of the Fifas delivered to your door. Fifa games are far mor elike expansion packs than new games.
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The true weight of the ball in the PES-demo must be around 6 pounds. That's why none of the keepers can hang on to it. Oh, and when it's a goal-kick it magically loses about 5.99 pounds of weight temporarily. Those are physics Einstein would have had a problem with explaining.
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How can you say that after that fabulous backheel goal?
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When you score a goal, do the crowd roar straight away, does the net ruffle, basically do they get it right? In previous iterations I've found myself wondering whether I'd scored for a fraction of a second, leaving me a bit bemused, rather than jumping up and shouting "IN YOUR FACE" at my mate.
This is one minor (but important) area PES seemed to do better. Hope they've fixed it.
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What I want to know most of all is when I score a typically robust 30 yard screamer with Wayne, will Andy Gray be shouting "TAKE A BOW SON!" - if he does then this game is officially the most realistic football game of all time.
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because they like pretending they're manly - right until somebody touches them in the slightest, then they'll roll around on the floor for minutes like they got hit by a freight train.
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Ashley Cole says "Hello".
/really needs to stop with the cashley bumhole jokes.
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He may look like an ogre's scrotum but he gets the job done.
As for the game, are there any driving or shooting sections or is it all football? I (half genuinely) think that they should do a GTA style "life of a premier league player" version.
I think the 2002 World Cup edition was the last one I played, might be time again.
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Also, for PES players that hate the arcade passing and easy controls. Try putting game speed on slow and the controls on manual. That turns it into a completely different game. This gives you more freedom and every pass and shot depends on your skill again. Highly recommended.
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I agree +1. Myself and a mate are relentless on master league, plus i like unlocking classic players etc. Here's hoping the full game is better than pes09.
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The free direction running does sound tempting though...I just wish they would release the game every 2 years.
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NOW DO THE SAME FOR NBA FFS §§!11!!
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The true weight of the ball in the PES-demo must be around 6 pounds. That's why none of the keepers can hang on to it. Oh, and when it's a goal-kick it magically loses about 5.99 pounds of weight temporarily. Those are physics Einstein would have had a problem with explaining.
-> Well, I guess that's better than a ball that weighs 0,01 pounds all the time.
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But THANKFULLY, the A.I now score from outside the box. Klose scored a 25-yard screamer against me in the demo. I'd still like to see some more individual realism. Mess driblling more, Lampard taking shots from everywhere etc
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The latest Fifa games are quite better than PES but still fail because of:
- Bad framerate issues... resulting in controller lag. Street Fighter veterans expect 60fps, soccer games should be no different.
- Single player - On easy you play with your d*ck and score, anything above normal you usually lose on semi-final from Crapville
- EA's infamous online handicap system (also cleverly used in single player when you are too high in the league) to keep noobs thinking they are good and go buy the game: After an infamous update of Fifa09, veteran players were beaten to death by nOObs using an intricate handicap system. (EA has admitted doing this for their American Football series to help newcomers)
So, after reminding you of the reasons why you broke that PS3/XBOX360 controller? are you still buying this game?
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Yeah MM needs improving but we know that rutter & co are working on this and have a vision on where the game has to go. MM will get the full works next year guys.
FIFA 10 is a must buy for me no doubt. Use to be a winning eleven nut but them days are long gone. The direction Seabass is taking that game is not for me. Shame as WE/PES use to be great but the game is still stuck in the PS2 era.
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The poster who said that needs to play the game on manual controls...EA has completely changed the game..its amazing..ive never played a demo more than i have this...its amazing!
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What the hell are you going about?!
You don't need 60fps to enjoy a game. There are plenty of excellent games running at 30fps, I hope you haven't avoided such gems because of this idiocy?
Too easy? Play it on a harder difficulty level. If you are getting beaten online by people using easier settings, then practice manual controls more because you will be able to do things that you can't on these easier setting and rip people apart with it.
Handicap system?! WTF are you going on about? Maybe they did something in Madden, but that doesn't mean it is done here.
Go back to the PES forums and wait for a review of the game you are probably more suited to playing. A nice simple arcade like experience that require any time, patience or understanding of the beautiful game.
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That's like saying George W Bush didn't have a spotless record for political speeches. Nobody is worse than EA when it comes to post-release patching. Just look at the ongoing Fight Night stamina debacle for instance, or their history with the Cricket series.
After playing both demos I'll be buying PES this year as usual. PES2009 was the best in the series so far (for those who think otherwise, trying playing the older games and see how they compare - it's a real eye opener) and PES2010 seems to have made as many improvements as it was possible to make without making anything worse. I like FIFA, but it's still feels wrong in key areas and there's no way I'm buying two football games in one year. You can still tell that FIFA isn't made by football fans... it's telling that the reviewer in love with FIFA 10 is a glory supporter
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Obviously you haven't:
- Read my post carefully, you are under the impression that I am a PES fanboy, fps whore, and fifa beginner...
- got any idea of the difference between 60 and 30fps, (and YES I've played ocarina of time at 30fps, it was great! it would still be better at 60! ask anyone)
- played any single player on normal difficulty for more than the first 2 matches
- searched google about controller lag, the online issues veterans have with after the fifa09 update, the bubble effect in defense, too many goals hitting the post/referee or incomprehensible passes/misses when the game just wants you to lose...
P.S. I am on manual, I'll play you any time. But playing all on manual is not even recommended by veterans, a good config is semi on shooting, semi on long pass, assisted on pass, semi on through ball. (that tip was free m8)
Peace
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That's both the funniest and dumbest comment i've read on here in a long time! Well done!
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One question EG, 2 v 2, is it sorted now? or do i still have to hope and pray that i manage to get 3 ppl in at the same time and READY up before it becomes 10 v 10? :?
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Konami/Seabass should win an award for keeping the same engine from the PS2 all the way up to next gen consoles, with all this tech, what did they do?.......... Fuck all!!! now under pressure from EA they finally are making an effort, too late tho!
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Ur an ASS
LOL at the PES trolls. Wierdos
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• Real seasons (winter, summer etc)
• Night matches for cups
• Other team intelligence- league tables real, transfers more real, squad rotation real
• New growth system and stats
• You can choose stadium when starting, bernabeu now available
• Club budget and wage budget separate when signing transfers
• Board of directors can fire you- can get a new job as well- can raise your budget if you do not get some silverware you get fired if you are inexperienced. This means you cannot start out at a top level club
• Friendlies available (pre-season) -chosen by assistant manager
• When buying a player you have to convince the club with money, then player with prospects of Europe and league win/cup.
• Edit kit numbers
• Transfer rumours
• Rival matches are very different
• Pitches change over the season (bad ones!)
• Players wear long sleeves and gloves in winter and short sleeves in summer.
• New commentary (massive)
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I appreciate all the PES games before 06 but would not continue to buy an inferior product out of blind loyalty
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That is the biggest amount of guff I have ever heard spouted out in one sentence, you cleary have no idea what you are going on about. The last two PES games have been almost offensive, and although from the PES 10 demo it seems to indicate improvements, its still a fair bit behind FIFA 10. And then you make yourself look like a complete shaft, by saying people who like FIFA would prefer the game played in quarters and if you play, love and watch football you would get PES, well guess what, i do play love and watch football and i got FIFA 10, im actually willing to bet, from the crap you have been going on about, that you have hardly a passing interest in football at all, have never played it, apart from getting knocked over in the playground, and the nearest thing to loving football you will get is the warm feeling inside you when you open up and play your copy of PES 10 and dispite knowing deep down you have bought the inferior product, you will still have more fun posting on message boards trying to justify your decision of sticking by PES because you werent brave enough to jump ship and generally being a PES fanboy
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Wow, I thought I'd just picked it up at a bargain £26.71 from ASDA.
I'm sending back the copy I purchased online at £34.99. Games should be under £30. Publishers take note that at these supermarket prices people don't feel the need to trade-in to justify the price. If you want to make profit from every game sold then you need to get the prices down so people start collecting.
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i wonder how much the supermarkets will charge for COD MW2?
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What's it like being EA's bitch?
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Although I fully appreciate what FIFA is trying to do it just doesn't give me that wow factor that PES can. The players all feel a little too similar and don't play like their real life counterparts. The game feels too scripted.
It's a bloody close one this year but I think PES will nip it for me. Didn't buy any football game last year but looks like PES has drawn me back in.
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PES is a proper simulation, as in you press a button and something immediately happens, unlike FIFA, where you press a button and it takes half-a-second for something SCRIPTED to happen. It has a feeling of pre-scripted play, not real-time play. I got FIFA10 thinking all this would be a thing of the past (I've been on PES for the last few years) but the issue is still there.
I can understand why people love FIFA, it's just so easy to look like you know what you're doing. But you have no REAL control over what's happening. It's a strategy game, not a simulation game. A good comparison would be Shenmue's time-based events where you press A quickly for a scene to happen, or B for a different scene (long winded but I think a few of you will get what I mean)
Btw, I think PES is completely stagnated, and needs some serious rethinking..but the real-time engine is still there, and still (almost) flawless.
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Please note that English is the working language of this site, and while there's nothing stopping you posting in another language we'd prefer it if you'd use English if you want to contribute to the discussion. In particular, it helps the moderators know whether or not you're saying something naughty. ;p
I don't think any of us read Arabic - do we? I don't.
edit - oh, and someone else has already deleted. NM.
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I mean, my aim is to win,lets say, the cup, so I HAVE to win all games and reload anyway if I lose, it would be a waste of time to start over the cup just because of one lost game.
So the game MAKES you, LEAVES YOU OF NO OTHER OPTION other than to:
1. Quit the match (loading, please wait)
2. Say NO to save game and then YES to are you sure. Repeat this 2 - 3 times until you reach the title screen (loading, please wait)
3. Go through slow moving, unnecessary, unresponsive, painless menus to reach the title screen (loading, please wait)
4. Load your last save (no comment)
Now why don't they just replace all that with a restart option? YOU MAKE US RELOAD ANYWAY! JUST ADD IT!
P.S. ( Bonus Game Enhancement ) You have to repeat these steps around 7 times. 6 of those you will lose the game by a single goal at around the 89th minute. After losing 6 times the game finally LETS you win with a stunning 6-0 or more. (This happens mostly in PES though ...)
(please don't go "Oh but it's more realistic", if I wanted realistic I'd just put it on World Class mode)
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[link url=http://foru ms.electronicarts.co.uk/fifa10-launch-feedback/821145-feedba ck-issues-manager-mode-13.html
]http://fo rums.electronicarts.co.uk/fifa1...[/link]
It's like a beta.
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I have now read this review twice, the first time I read the review was before I purchased the game and I felt at that time that the review vindicated the things I had been hearing about this game in the months leading up to its release. For the first time I let a review colour my judgement and decided to make a game purchase based solely on a review. The second read through came just before this comment, to check that I had not misread anything and keep myself sane.
After the first two hours of playing the game I was convinced that this review was a plant, some paid for piece of tripe that was spewed onto the page after the guilt of being treated like gold by EA Canada had achieved its psychological effect on the reviewer. I decided check out my other usual review sources and this is the strange part, they all seemed to be suffering from the same blindness.
This comment is not intended to proclaim that this is a bad game; however I do intend to proclaim that it is a mediocre "simulation" of football. Simulation is the important word here; FIFA 10 sets out to be a "game" but comes across completely as a flat, lifeless simulation, akin to flying the real time 2 hours 35 minutes from London to Paris in a private Messina aircraft in the latest incarnation of MS Flight Simulator. There was nothing joyous about scoring a goal in FIFA 10 in the entire 15 hours of playtime I have slogged through trying to get somewhere in the "be a pro" mode, this mode made me feel the real world disappointment of a 18 year old pro struggling to break out of the reserves into the full side, gimped and pegged back by all of the rank rotten AI players playing with me. That would be fine for a simulation where the game is trying its best to take away all of the glamour of the beautiful game and show you what the warts and all reality of playing professional football is actually like. In this mode I was playing as a left winger, not something I wanted to be but I was determined to play through the mode properly so I stuck with it, beating player after player on that left wing was boosting my rating right up but my inch perfect crosses were costing me rating because my awful AI team mates could not get on the end of a cross if their name was Jesus Christ. At first I was of the opinion that it was something I was doing but time after time my AI team mates were in the area jostling for the ball but they never won it, which resulted in a rating penalty for my player.
Not only this but I have noticed countless bugs many of which have been mentioned in other posts as well as on the official forums. One specific instance, which I have yet to decide if it’s a bug or just the developers oversight, is that the actual offside rule "IRL" states that two players have to play the man being passed to onside, you see IRL the goalkeeper actually is a real player that is actively involved in the game so when you get instances where the opposition puts a cross into your box and your shitty AI goalkeeper comes to claim it and misses and then an opposition player passes to the striker standing on his own in the 6 yard box with only one lone defender standing on the goal line, he is actually offside, just because the guy on the goal line has an outfield strip on does not mean that the striker is onside he needs at least two players beyond him for that.
I could go on but I believe the "done thing" is to keep these comments short, which clearly I have not.
This game is clearly not a 9/10 and I specifically have not mentioned PRO EVO because this wasn't about comparison it was about a bad game wrongly reviewed. 7/10 at best.
I apologise again for the length of this post, I also apologise for the over use of "quotations" and the word "which"
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Read my post properly before you burst into flames.The majority of people who buy FIFA now instead of PES like to play offline modes such as MM, FIFA's equivalent to Master League which according to FSB has 60 plus bugs and counting,5 of which would ruin the experience.I am a complete Pes fanboy but my words are fact.FIFA 10's fluid animation transition,pick up and play and online deserve 9.5/10.I like EA, I think they now deliver quality games and i believe Activision have taken the shithead mantle.Now for a hardcore offline gamer and taking into consideration FIFA qualitie's the reviews of this game have been rushed.I don't think its funny that a game people have been anticipating so highly is clearly broken and wont be patched fully if at all until after christmas.IF you own an Xbox 360 the game is a 7.5/10,IF you own a PS3 the game gets a 7/10.PS3 visuals are way off,and not because of the 'Moore's ties with MS' conspiracy because like the reviews the game was rushed.Another month would of been sufficient to iron out the bugs,but like Pes 2008 in this day and age its unacceptable.I hope for people who love FIFA its fixed soon.As for PES 2010 watch this space.
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Scripted passing eh? tried manual on fifa by any chance? I tried to find this option in the Pes demo but they didnt have one. it was either ping a perfect pass to a player or use the right thumbstick to manually pass which is the strangest implementation ever unless you have three hands.
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I think you're replying to post #135 dude and it wasn't written by me.
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anyone else had this prob?
Cheers
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