Jump to navigation
Sponsored by Alienware tracer
Advertisement

World of Warcraft First Impressions

PC First Impressions by Kieron Gillen

15 December, 2004

I really don't want to write this, but I'll get to that eventually.

For a gamer of the euro persuasion, World of Warcraft exists in a peculiar limbo. No, it's not out over here. No, there's no public euro servers. No, there's no way of downloading the client online and starting to play on a whim - a phenomena which has lead to pretty much all of my peers happily burning out on City of Heroes at least four months before it's available over here. Don't expect to be able to get a European boxed copy of World of Warcraft until next year.

However, despite this, it's a game that's dominating the online discourse to a degree which borders on the oppressive. Even if we're not meant to be playing it, we're surrounded by people who won't shut up about the bloody thing. It's at times like this when becoming the 51st State doesn't actually sound like that bad an idea. Just give it to us already. Still: Copies leak across borders and it's hardly as if an online RPG is the most ping-reliant thing in the world. People are playing it, if they can be bothered waiting for the postage and/or scurvy smugglers to land shipfuls of illicit boxes on a beach somewhere on the Cornwall coast in the early morning.

'World of Warcraft' Screenshot 1

The following is another of those terribly fashionable first-impression articles. Since the EverQuest 2 one was such a success - by "success" read "provoked a mixture on cheers and flames, and a long running and highly entertaining debate between intelligent and perceptive readers", it's worth trying, if only for comparison's sake. Because, make no mistake, these are the big boys of the Fantasy MMO world, and require having their hefty balls lowered into our cupped hand and being asked politely to cough.

Er... I'll lose that metaphor in the redraft, methinks [If only -Ed].

Here's the plan: As I play, I scribble down thoughts as they occur on Eurogamer's handy notepad of doom +4. These are the standout moments in the game, the stuff which I'd tell you if you sidled up to me in the street and asked me what I made of that World of Warcraft thing. The middle-ground is mostly left unexplored. In the language of the illiterate, what Rocks and Sucks.

So - First session. Standout moments?

Well, it should be noted, that the plan's already gone awry. I was only looking for a swift first prod at the world for a couple of hours. And then there's a big black space, and all of a sudden it's four in the morning, my brain's starting to fail and I haven't written a line. It all sort of integrates into a pleasurable rush...

There's the word: "integrates". World of Warcraft does its hardest to try and tie its disparate pieces together into a world. And in an MMO you really do have to try - the basic conventions of the games have a tendency to make things which on the surface appear to be reasonable (i.e. It looks like a city, so acts like a city), fall apart completely (To choose the most obvious example: infinitely respawning baddies and nobody even blinking about it). A virtually seamless world, with no load zones appearing once you're getting around. A carefully chosen level of graphical detail to present an illusion - while EverQuest 2's technology appears to offer more technical power than World of Warcraft's, its actual art design is more than a little lacking in comparison.

'World of Warcraft' Screenshot 2

Of course, being a Fantasy MMO you spend the first few hours running around fighting relatively useless creatures, which I lambasted at length in the EverQuest 2 piece. Except here, if you find yourself fighting mammals, you're given a reasonable justification for it in game rather than somehow implying they're some manner of actual threat to the security of the city. For my Night Elf, the initial creatures were Boars and Wild cats and I was hunting them to keep numbers down. Less offensive animals, like Deer, aren't a threat to the player at all, and only present for hunting, skinning and other trade skills. In other words, it doesn't once decide that it can't be bothered being atmospheric and instead - for a change - being nob.

I find this sort of thing admirable.

Progression seems well judged - the sort of combinations opening up seeming effective and interesting. The best moment proves to be when I had to work through an "open" (As opposed to instanced) dungeon full of minor demon sorts, and try and angle my path so I didn't set off more enemies than I could deal with - that is, more than one. Solo play presents entirely different challenges when fighting the bads than in a team, but this was pleasurable and entertaining in a way that - say - City of Heroes instanced missions when soloing failed to be.

Oh yes. A minor memory: Playing around with the character creator and discovering the array of splendid hairstyles you can have if you play an Undead lady. If you've ever wanted to "be" the Bride of Frankenstein, this is the game you've been waiting for. Yes.

And the last thing that happens before logging off is that I hit the first city of size, at which point my jaw hits the floor and I wonder how on earth am I going to find an inn in this place so I can log off and get a resting bonus (Er... XP bonus when you start playing again). I ask a friendly passerby who's fishing and she's kind enough to reveal that I can ask the guards, ala Planescape Torment's touts.

'World of Warcraft' Screenshot 3

Thank you, Blizzard. Perfect.

Second session is a short two-hour dip, as a friend of mine who's also playing messages me, asking if I want to play at Lunchtime. Who am I to refuse?

Meeting up, it immediately becomes clear that we really shouldn't have bothered. Playing with him, the split XP is so low to be pointless. He's Level 14, but the six-level gap makes it unplayable, at least in terms of real XP progress. City of Heroes' Sidekicking system - where a brevet level is gained by teaming up across large level differences, so allowing friends to play together despite different positions in the game - is sorely missed.

Better get a move on and start hunting. I have three quests in my log, one in the starting area I doubt I'll bother completing, one which involves finding a lake I haven't come across which I may go back to, and a fairly large one that requires me to toddle down a dungeon I can't do by myself. No-one else seems to be up for giving me something to get up to, so I head off there and realise there's not a chance in hell of me soloing this. Unable to find a party to assist, with even the three adventurers going around the cave system not interested in communicating. Maybe they should - watching and seeing members of their group just die through sheer rubbishness makes me vaguely glad that I'm not with them, as I'd end up crying.

This brings me to the "advertise for groups" system, which operates similarly to EverQuest 2, but without anyone really wanting to join you. I suspect this may be because I'm mainly in the newbie areas and soloing is still just about possible, but - y'know - I don't really know.

I'm still having fun, but feel as if I've reached a momentary impasse. My first dabbling with the trade skills, making a tasty cooked egg which I proceed to gobble down, acts as a heartwarming capstone to a swift gallivant around the World of Warcraft.

'World of Warcraft' Screenshot 4

Log off, Level 9 and a half. Looking forward to hitting 10 and being able to get a cute pet. I want an emo rabbit called Brighteyes, because I'm terribly impractical, but fear that the game will prevent me from such moronic actions.

At which point, my notepad pretty much goes blank.

There's some scribbles to say that I didn't get Brighteyes, and instead charmed a giant spider who I called Amanda, named after the Dresden Doll's singer, because she too has hairy legs. And he ran off because I couldn't find enough food to feed him. I remember that and noted it, briefly.

Now, you must understand: I wanted to keep to the system. After all, it's far easier for me to make notes as I go along rather than thinking back and trying to draw everything into a holistic throb from the total of my experiences. But in my late night/early morning adventures around the World of Warcraft, the world presented me with two options.

One: I stop playing and spend a half-hour hammering together some notes on my experiences. Two: I play for another half-hour and write nothing.

It appears that I'm weak. Alternatively, World of Warcraft is strong.

It all comes down to something relatively simple in games theory. Or rather, games marketing, which is where I picked it up from: "Selling the Fantasy". In other words, when you pick up a game you have expectations of what you're buying into. Pick up Medal of Honour, and you want to be ground-level in Saving Private Ryan. The level which a developer satisfies that desire is, to a fair degree, a good measure of the success of a game.

It's in this area where, in the first ten hours of play or so, World of Warcraft succeeds and EverQuest 2 fails. I came wanting to be a fantasy hero, and while the latter threw me into a life-or-death encounter with a baby faun, the former lead me from one credible encounter to another, while slowly increasing my power. It placed me in a lively, fantastical world full of things to gape at, while EverQuest 2 put me in an often beautiful, but ultimately small fantasy world. While World of Warcraft has the high-pulp energy of Stormbringer-era Moorcock, EverQuest 2 feels like Renaissance Fair.

'World of Warcraft' Screenshot 5

(And, to be momentarily equal-handed, like Renaissance Fair, the crafting seems much more developed in EverQuest 2)

You've probably guessed why I started the piece by saying I didn't want to write this. It's because instead of spending a couple of hours doing this, I could be continuing my adventures.

In fact, I will.

In terms of the opening arc of the game in a Fantasy Game - First impressions, remember - World of Warcraft is the one program ruling them all. This isn't really about being Newbie-friendly (though World of Warcraft really is). This is about creating a coherent experience than makes some sense and entertains rather than having this extended period being something you wade through to get to the real meat of the game.

If we're going to have trad-fantasy MMOs, then let's have them with the verve, polish and attack of World of Warcraft.

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-30 of 30 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
spindizzy
15/12/04 @ 13:11
#1
0
You buried this comment
Comment below viewing threshold
Show
Can someone translate the following "In other words, it doesn't once decide that it can't be bothered being atmospheric and instead - for a change - being nob." from Gillienese to English? Cheers! ;-)
Seto
15/12/04 @ 13:18
#2
0
You buried this comment
Comment below viewing threshold
Show
Good review.

I'm currently a die hard EQ2 fan but I’ve always been interested in the progress of "the other side".

MMO are always going to be hard to review because of the constant changes going on in the worlds and I like the style you have written the two reviews in (even tho I’m a bit confused as to why so much is made on what you kill in the first few levels).

At the end of the day I play these games for fun and I still giggle when an 8ft Ogre gets his bottom handed to him by an 8 inch rat.
Hicksy
15/12/04 @ 13:53
#3
0
You buried this comment
Comment below viewing threshold
Show
I think it's a shame that the anti EQ2 stance still runs so strong, because despite the points you raise, to most people it is still a very good game. Having said that, I am sure I will end up playing both games for a very long time.

2005 will be a fabulous online year :)
crashVoodoo
15/12/04 @ 14:00
#4
0
You buried this comment
Comment below viewing threshold
Show
i must admit that these online multiplayer world thangs do nowt for me ... they have a distinct lack of anything resembling fun.

Dizzy
15/12/04 @ 14:00
#5
0
You buried this comment
Comment below viewing threshold
Show
>While World of Warcraft has the high-pulp energy of Stormbringer-era Moorcock

Haha! A connoisseur I see!!!!
Edited 1 times, most recently on 15/12/04 @ 14:01
disc
15/12/04 @ 14:03
#6
0
You buried this comment
Comment below viewing threshold
Show
Hey Kieran is it possible to buy the american version and then connect to european servers (when they're available) ya think?

thinking of buying it as a present but if its not gonna work with euroservers later it feels better to get that 'preorder' deal..
Edited 1 times, most recently on 15/12/04 @ 14:04
Mr Sleep
15/12/04 @ 14:24
#7
0
You buried this comment
Comment below viewing threshold
Show
The real non-selling point of these to me is the price of it all. I'm just not willing to part with that much money on a game I'll play an hour or so every so often.
JoeBlade
15/12/04 @ 16:02
#8
0
You buried this comment
Comment below viewing threshold
Show
Good read; at least piqued my interest. Few things I didn't catch in there though, so I'll just ask here :)
What's the community like? Mostly "1337 kidz" or some decent folk on there as well?
Also, what's the stance on PK/PvP? Is it more of a free-for-all gankfest or restricted to certain levels/areas/whatnot?
Above all, is there much "dead time" in WoW (e.g. travel)? How long does it take to get from a town to a nearby spawning ground, for example?
GrandTheftApu
15/12/04 @ 16:18
#9
0
You buried this comment
Comment below viewing threshold
Show
Anyone else think the picture on the front page look like an orc being taken roughly from behind by a giant bull?

/coat
Rdysn5
15/12/04 @ 16:30
#10
0
You buried this comment
Comment below viewing threshold
Show
Hosted by Telia and slipped to March 2005? EU release doesn't sound too promising then :/. At least with ffxi you could just enter a fake US address...
Anyhoo, will it be possible for non-preorderers to partake in the Final Beta d'ya think? d:)
Mr Sleep
15/12/04 @ 17:24
#11
0
You buried this comment
Comment below viewing threshold
Show
"Anyone else think the picture on the front page look like an orc being taken roughly from behind by a giant bull?"

LOL! Paul Merton's job seems to beckon you :D
TriggerHippie
15/12/04 @ 18:31
#12
0
You buried this comment
Comment below viewing threshold
Show
I'm loving this. I've been looking forward to this since I heard it was coming out and ooooh boy for once it looks like it was worth the wait. It looks great, yes I know, no bump mapping and hi-res textures, but LOOK at it..its Warcraft all over! Whats making me laught though is filling the time till its release running around the Commonlands in EQ2 listening to all the idiots shout things like 'WoW sux'. Bless em, I know where i'd rather be.
Edited 1 times, most recently on 15/12/04 @ 18:37
savant
15/12/04 @ 19:18
#13
0
You buried this comment
Comment below viewing threshold
Show
"...a phenomena"? Tch.
matty_art
15/12/04 @ 21:23
#14
0
You buried this comment
Comment below viewing threshold
Show
Release date hasn't been announced yet, but by all estimations, we're looking more at late Jan/early Feb 2005 than Gurgeh's guess of March.

Final Beta is probably a minimum of 2 weeks long, so despite the supposed delay in its commencement, this still appears well on target for a release around this time, especially when the localised clients will be available very soon.
Edited 1 times, most recently on 15/12/04 @ 21:23
Rdysn5
15/12/04 @ 22:17
#15
0
You buried this comment
Comment below viewing threshold
Show
"Now, the real question is, will it make a fuss when it comes to actually billing my card (the first month is free)? "

Indeed, wouldnt want to risk buying it and then find out I cant play it after the free month :)
Aga
15/12/04 @ 23:08
#16
0
You buried this comment
Comment below viewing threshold
Show
So, is this the last game that Kieron Gillen reviews? =)
TheRealBadabing
15/12/04 @ 23:51
#17
0
You buried this comment
Comment below viewing threshold
Show
Hell, I hope it's not. This sort of rambling shambles of random thoughts is exactly what I want of a review. Sick of seeing press releases mascarading as reviews.

Keep up the semi-conscious style Kieron, but get some sleep man for god's sake.
BremXJones
16/12/04 @ 01:36
#18
0
You buried this comment
Comment below viewing threshold
Show
Spindizzy:
"Can someone translate the following "In other words, it doesn't once decide that it can't be bothered being atmospheric and instead - for a change - being nob." from Gillienese to English? Cheers! ;-)"

Nob=knob. That is, rubbish. As in, it doesn't once decide to stop being atmospheric and starting being unatmospheric.

It's the first time anyone's misunderstood a nob gag.

Bababing:
"Hell, I hope it's not. This sort of rambling shambles of random thoughts is exactly what I want of a review. Sick of seeing press releases mascarading as reviews.

Keep up the semi-conscious style Kieron, but get some sleep man for god's sake."

It's a first impressions! Not a review! I didn't stick a score on it!

(You said its opening 15 hours or so was much better than EQ2. That sounds like a recommendation to me. That is, a review. - Ed)

Rumbled.

You're right. I do need some sleep. Bloody MMOs.

KG
George Roper
16/12/04 @ 09:04
#19
0
You buried this comment
Comment below viewing threshold
Show
Hi everyone
Deab
16/12/04 @ 10:15
#20
0
You buried this comment
Comment below viewing threshold
Show
me and 3 friends imported with game cards and currently playing with uk credit cards and fake addresses. If it fails at first billing, we have 60-day gamecards we also imported just in case.

Euro DAoC was always months behind, don't want to go through that again... and WoW is sooo good :)
dan13l
16/12/04 @ 10:25
#21
0
You buried this comment
Comment below viewing threshold
Show
"a phenomena which has lead to pretty much all of my peers happily burning out on City of Heroes at least four months before it's available over here"

Oh, so its not just me then :) EQ2's euro launch came along at just the right time to hook my fancy (if you'll pardon the expression). CoH was starting to get dull, and EQ2 seemed like enough of a change to be worthwhile. I'll admit, the first 10 levels or so can feel forced/dull/bothersome, but once done the game does open up quite a bit. Its not perfect yet, but there seems to be enough commitment from SoE to improve it.
I currently intend to burn out on EQ2 (which will happen, it always does) and then jump ship to WoW. That should give them time to sort a decent crafting system out.
Quinch
16/12/04 @ 11:51
#22
0
You buried this comment
Comment below viewing threshold
Show
I'm sure my eyes crossed twice while reading Kieron's article.

WoW sucks you in and then craps on your domestic life. I've had whines from my wife and we are still in beta - it's that good.

A new patch is in the offing fixing some slight class imbalances and profession bugs. Can't wait for final beta which is slated for end of Dec/early Jan. If US beta was anything to go buy it should be available a couple of weeks later if we are lucky.
matty_art
16/12/04 @ 12:29
#23
0
You buried this comment
Comment below viewing threshold
Show
Gurgeh, Tyren is American, he does not work at Blizzard Europe, and that comment was said in a throwaway sentence to try and put down the Quebecois' claim for a forum. This could well also be to say that the French localised game will not be sold in Quebec for a few months, not Europe.

Honestly, the sensible money is on beginning of February, think about when final beta will start. Would they have an 8 week long Final Beta? This is only likely to be 3 to 4 weeks. Also most of the retailers estimates are around this time as well. From what I know, you're likely to be pleasantly surprised.
Aga
17/12/04 @ 16:21
#24
0
You buried this comment
Comment below viewing threshold
Show
Wish I could play with the girlfriend, would make it so much easier.
Niklas
18/12/04 @ 16:29
#25
0
You buried this comment
Comment below viewing threshold
Show
I think Kieron is somewhat of a MMORPG junkie. :)

Excellent text. [As if that was any news. -Ed]

Oops, a fake Ed note. Please don't spank me.
Scribble
18/12/04 @ 20:06
#26
0
You buried this comment
Comment below viewing threshold
Show
I'm (hopefully) about to pick up 2 copies in Auckland :-)

What's the best place to buy the 60 day top up cards? Someone mentioned a place that would email you the code?
Polymath
19/12/04 @ 17:50
#27
0
You buried this comment
Comment below viewing threshold
Show
I've been playing for the last week and a half, trying to catch up with some of my more obsessive friends and will vouch for the game's quality. It's Blizzard. Blizzard may not be the most innovative company, but they're incredible at execution. If you're familiar with their game world, it adds to your understanding of the events underpinning the adventures you'll be assaying.

It's really feasible to go solo, but it's so much more fun in groups. The synergistic affects of the classes is fairly robust. Strangely, it seems to me that a good bit of play balancing already happened during Warcraft III. You definitely keep some of the flavour of that game.

As for PVP, it's certainly available, but mostly (at least for now) it's confined to duelling. If you go to Enemy territory (Horde vs Alliance) you're still generally okay. Most passerbies will heal you if you're injured, kill monsters for you if you're getting beaten up... cast buff spells on you. Generally a friendly environment.

I've met quite a few 30-40 year old people... even a 45 year old... so it's not just kids. In fact, the monthly few probably deters a good chunk of younger folk...

Great game guys. Best I've played this year... as a package.

Blizz's games are never 10/10 for originality ... but given how much their old games are still played, they've nearly perfected replay value.

Do yourself a favor and try it!
Aga
20/12/04 @ 10:23
#28
0
You buried this comment
Comment below viewing threshold
Show
What Polymath said.
Jeex
02/02/05 @ 14:20
#29
0
You buried this comment
Comment below viewing threshold
Show
WoW = "Why Oh Why" aren't there enough hours in the day to play this for as long as I'd like?! o_O

Before playing this, I foolishly thought I was hooked on Project Entropia.

I just fear what impact WoW's going to have on my:
- social life
- health
- bank balance (spend time doing more part-time web-site work when I could be playing this?!)
- eyes...
saucymonk
08/06/06 @ 06:17
#30
0
You buried this comment
Comment below viewing threshold
Show
Surely this game could do with the addition of a mullet haired tribe of pygmies that are really strong because their samson like hair doos!?

Comments: 1-30 of 30 in total

Want to comment on this article? Log in, or register!

X View gallery