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Left 4 Dead First Impressions

PC First Impressions by Kristan Reed

1 March, 2008

Page 2 of 2. <- Page 1

Eurogamer: In total, how many maps are there now in the game?

Doug Lombardi: Well, there are 20 maps that are laid out across four campaigns: two urban and two rural ones. You played one of the urban ones, the hospital, which we began with tonight, and the farmhouse one is the first rural one, and the other two we may or may not show off before release, but they'll be similar in scope. The environments create a little bit of a different mood and variations in gameplay.

Eurogamer: How long do you estimate each section of the game will take to play through at this point?

Doug Lombardi: If you're a solid team and you're successful all the way through the mission, it should take you about an hour and a half. So, if you're blazing through it, and everybody's well oiled and whatnot, it's probably about six or seven hours of play. But, you know, the AI director that runs things is intentionally built to create a dynamic experience to how successful you guys are doing.

Whenever you enter a room, it'll be different to the last time you entered it. The idea isn't playtime in the sense of a single-player game; it's more trying to be a Counter-Strike thing, where every time you play Dust it's a little bit different. We're using dynamic AI to populate it with more than just the other team.

'Left 4 Dead' Screenshot 3

He's behind you! Oh wait, he's in front of you.

Eurogamer: Obviously if you're doing extremely well, you might find yourself up against it - is that the general idea, to up the ante?

Doug Lombardi: We're going to pour it on you, yeah, for sure. The AI director is very in touch. It's reading many things, like your movement and your accuracy. If the team is functioning well as a unit and ploughing through the game, it's going to rain on your head and try and slow you down. If you guys are stumbling a bit and struggling, it'll back off a bit. It's also trying to do that throughout the experience regardless of whether the team's really good, or the team's really bad, because we found a lot in Half-Life 1 and more so in Half-Life 2 that there's a notion of pacing that needs to be applied to games. If you're constantly barraging gamers, they're going to get battle fatigue, and they're just going to be overloaded. The dynamic moments of the really low lows, mixed with the really high highs creates some of the tension which hopefully we're giving you with Left 4 Dead.

Eurogamer: If you suck on easy, you really must suck...

Doug Lombardi: There's presets to sort out where you start off, and then there's the equivalent of a volume control inside each one of those. Even at Valve, on the insane level only the best people finish one out of three times.

Eurogamer: Did we see all the weapons there are in the game?

Doug Lombardi: Most, I think. We're not really doing a lot of them. We just see the weapons as a vehicle for the gameplay, and all the weapons are very much real-world, modern day s*** that you would find lying around if panic broke out in London or Seattle. So there's not a lot of 'and then you get the big science fiction gun - the Portal gun or the gravity gun'. Everything's shotgun, pistol, Molotov. The scope of the game, and the things that we're trying to be more creative about are things like being able to help your team-mate off a ledge, share the med-packs, force people to stick torgether, and being unapologetic about how unforgiving we are if you don't stick together.

Those are some of the ingredients we think made Counter-Strike great. When I first went into a meeting with Sierra and said we should turn this mod into a retail product, they pointed out that there's no-single player, and if you get taken out you have to wait as much as four and a half minutes to get back in if it's goes to the full five minute clock. 'There's no way this game will sell. It's just too unforgiving.' And finally we convinced them to put it out, to try it and see what would happen, and it turned into a hit. We think that those natures of...there was no single-player, it was a multiplayer game, it was for people who wanted to play multiplayer games; that was it. We didn't waste time trying to develop the single-player game first, and folks responded to that. They said we want a game where there's consequences, like if I don't stick with my team, if I don't watch my ass, I'm going to watch the other guys finish the round. In a similar fashion we're being completely unapologetic about not working as a team. I think we're seeing folks care more about their team and care more about taking care of themselves.

'Left 4 Dead' Screenshot 4

The final section of each level is a siege in a particular location prior to extraction.

Eurogamer: Which character do you like playing as most?

Doug Lombardi: You know, I see all of the characters as just skins. You define it as the weapons you pick and the way you play. It's not like Team Fortress where the character that you choose defines the role.

On the Infected side, it's completely different, and I like playing the Boomer, because all you have to do is find [survivors] in a tight space and rush them, and they can't help themselves but shoot you. And you're a grenade, and they don't want you to vomit on them and summon the zombies, so they're going to take a chance and hope that they're far enough away. The Boomer's the flamboyant one of the Boss Infected. The Tank is similar, but there's just something more hysterical as playing as the Boomer that I enjoy.

Eurogamer: You've seen L4D throughout its evolution, do you find that diving in as a newcomer is quite hard when you're the Infected?

Doug Lombardi: On the Infected side, yeah. Again, that's part of the unapologetic nature of it. We know there's a lot of work left to be done on the Infected side. The reason, a big reason why the game hasn't shipped yet is we haven't made it accessible enough, but even when we're done, when we do get it to where we want it to be, it's going to be the harder class to play as, there's no question about it. We want folks to play survivor, learn the game and then graduate on to play infected, just as in TF2, you start off as an Engineer, or a Heavy Weapons guy or a Medic, and then you graduate to Pyro, and then you graduate eventually to Spy. So, that makes the game have legs and be more interesting than 'I've played it this week and I'm done with it'.

Eurogamer: In terms of where you're going with other versions, you're coming out on PC and 360 at the same time. What's the deal with PS3?

Doug Lombardi: Up in the air. It's not going to happen at the same time as the other two clearly, because it's not in development yet.

Eurogamer: Is it the same deal as Orange Box, pretty much, with EA UK handling the port duties?

Doug Lombardi: Well, right now it's just not being done. But it were to be done, it'd be done by a third party. Valve's PC, and we just got our 360 team together, and we're really proud that we got Orange Box out at the same time [on 360], and I think we did a really good job of making the products comparable, so it was just a matter of which system you preferred to play it on. Do you like keyboard and mouse, or do you like the gamepad? Do you like the couch, or do you like the den? If folks want to do a PS3 version, we're open to talk with third parties about that.

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Comments: 1-48 of 48 in total

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darkphoenix
01/03/08 @ 11:45
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sucks to be ps3
robg
01/03/08 @ 11:55
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In conclusion, they aren't apologising for anything. Never apologise.
OutpostCommand
01/03/08 @ 12:13
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This game actually looks great - like a FPS version of what Outbreak should have been those 4 years ago.
I very much look forward to this game - bit of a survival nut myself.

I just hope that this game supports many players. Imagine a 50 man server !
Edited 1 times, most recently on 01/03/08 @ 12:14
Ryuken
01/03/08 @ 12:38
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In a Source game? Forget about it. :(
Dizzy
01/03/08 @ 12:51
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GOTY
kcorb
01/03/08 @ 13:01
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Zombie Panic
Zombie Master
Left 4 Dead only has 4 players, lawl.
Pablo2k5
01/03/08 @ 13:10
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Sounds great.

At last a dev team that puts the PC before any of the consoles...
Nithron
01/03/08 @ 13:23
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How many generations of 3D hardware have passed now?

And we still can't stop characters' clothes from clipping through their bodies.
Dizzy
01/03/08 @ 13:46
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>Left 4 Dead only has 4 players, lawl.

If by 4 you mean 8 then yes.

>And we still can't stop characters' clothes from clipping through their bodies.

We don't wanne waste CPU cycles on that.
Edited 1 times, most recently on 01/03/08 @ 13:46
bdc
01/03/08 @ 13:53
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Nithron, they stick to Source because it runs on the most computers. Valve takes the approach of 'one size fits all' - they run a Steam survey every month and the results back their stance perfectly. It's why their games are still very popular. You could have Left 4 Dead competing with the best in graphics, but why cripple a multiplayer game by making it work on far fewer computers?

It's all about accessibility. Thank that clipping.
urban
01/03/08 @ 14:07
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i'm a survival nut but i get the feeling this will just be guns and pre-fab houses, fuck that. i want to build my shelter.
Tweakmonkey
01/03/08 @ 14:29
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I hope they allow players to drop in and out during the campaign because otherwise I can't see 4 strangers playing all the way through 90 minutes.
Kujata
01/03/08 @ 15:04
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Co-op zombie slaying for the win!

Would be great if they could include 4-player split-screen offline on the 360 version. I know it ain't gonna happen. But a man can dream.

Either way, roll on September...
zehoo
01/03/08 @ 15:40
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Is the fat zombie an artist's impression of Gabe?
Monkey_Puncher
01/03/08 @ 16:00
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Sounds excellent!
SleepyMagpie
01/03/08 @ 17:11
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Ahhh! Ready for some zombiefied goodness! This cannot arrive fast enough.
Super_Zee
01/03/08 @ 17:14
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Shame, I'm not interested in multiplayer-only games. It's a pity there's no kind of Bot mode for SP. But I guess it wouldn't work as well.
SleepyMagpie
01/03/08 @ 17:16
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@andyjack:

You DO NOT want to trade in your 360 for a PS3! While it is beginning to look slightly more rational to fork out for a PS3 (Blu-ray), hocking a 360 for one is a sure way of missing out on potentially a lot of great titles.

Only trade it in if your favorite junk-bucket is glitching, and then - without letting on about it. ~_^
Edited 1 times, most recently on 01/03/08 @ 17:16
anephric
01/03/08 @ 18:06
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If I remember rightly, Xbox Land of the Dead: Road to Fiddler's Green had online co-op.

And my, how it made the long winter nights fly by.
T4RG4
01/03/08 @ 18:10
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Source game ftl, looks a bit ropey IMO even though I know thats not really whats on offer here.

i.e. its meant to be a fun game.

Still looks ropey though ))
themorganator
01/03/08 @ 22:04
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Great article Eurogamer!

Thank god I've got a 360 - this looks awesome!
Nithron
02/03/08 @ 02:40
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I know I was complaining about the clothes clipping through people thing, but that's just a general complaint about all games. What's with all the Source engine hatred, guys?
stoopidgreg
02/03/08 @ 03:03
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6-7 hours? i can only hope this is a budget game. anyone know?

as for the weapons, i really like how he downplayed their significance... yeah real good. a game where you spend the whole time shooting and you don't bother about including interesting weapons or at least a diverse arsenal? i can imagine myself getting pretty damn bored hearing the same bloody gunshot over and over. everyone likes a bit of variety, it's the spice of life... or in this case, death.
DoKtoR
02/03/08 @ 06:40
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Noughties!?! who says "noughties"???
KD
02/03/08 @ 07:25
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Looking forward to this, I just hope that AI driector they are off about is well done. I'd hate playing this in a public room on live, lucky i got a few local mates on xbox live waiting for this
RedPanda
02/03/08 @ 08:37
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"Noughties!?! who says "noughties"???"

You did. Twice.

/childish :)
booner
02/03/08 @ 11:40
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PSLOL
smoothn00dle
02/03/08 @ 14:37
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Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years.
Foundry
02/03/08 @ 15:04
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Out of the graphics race? You think that the PS3 in three years will be more powerful than an average PC in three years? Its barely any more powerful that a current gen PC. The GPU is at least 2 NVidia hardware iterations old.
Katsumoto
02/03/08 @ 15:40
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"Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years."

lollergasm
Dizzy
02/03/08 @ 17:01
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"Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years."

Best Troll post EVAR!

IQ below 50?
Edited 1 times, most recently on 02/03/08 @ 17:01
SleepyMagpie
02/03/08 @ 18:42
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@Nithron:

The hate towards the Source engine is mostly coming from pathetic PS3 fanboys who realize that they are not gonna see this goodness on their glorious Blu-ray player either.

Gabe Newell (head honcho at Valve) has also sparked their ire well and good by mostly correctly viewing the PS3 as a very difficult and bothersome platform to develop for, and that Valve themselves can't be bothered (EA did the Orange Box for PS3).

I have a PS3 btw, and the Blu-ray is glorious. The games? ...Nah, not so much.

Who needs zombies when you got PS3 fanboys?!

Now let's get another folding@home cycle done - it's for the benefit of mankind!

Davemanz
02/03/08 @ 21:44
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@SuperZee:
I think Valve had said somewhere that there would be bot support for offline play. I know that you can play against the AI if you're just with your friends, and this is Turtle Rock, who did the amazing bots for Condition Zero and CS: Source, so it's pretty much guaranteed that you can play alone.

And I don't get the hate for the short game length. It's online, and almost infinitely replayable, so 6-7 hours would be one run-through for each scenario. On easy, most likely. And that wouldn't involve sampling the Infected.

I can't wait for this. I built my PC with this game in mind...last summer. It's good to know that it's Valve so they won't up the requirements on me just because they delayed the game a year.
DAN:SOLO
02/03/08 @ 22:32
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I have a PS3 btw, and the Blu-ray is glorious. The games? ...Nah, not so much.

+1
konstantinos
03/03/08 @ 08:03
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I obviously understand the love Valve gets (had a little HL2 Sunday afternoon, still plays and feels great...) but permit me to reiterate what every sane person who takes a look at L4D (without sentimental blinds on, yes, that is possible...), thinks of...:
this looks so P-O-O-R for a 2008 game...

they just have to (seriously) upgrade their graphics engine... this might have worked if we talked about a science fiction story but a zombie story needs to look better than this...

yes, I will be playing this... thinking "man, wouldn't it be great if this looked as good as it plays...?" while I am playing...

GOTY, though...? get some perspective, people... Portal was (is and will be) an entirely different case...

cheers...
Katsumoto
03/03/08 @ 09:21
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I don't get it. It looks fine to me.
hiddenranbir
03/03/08 @ 11:33
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Poor for a 2008 game?

Well, since Crysis was a 2007 game the bar must be pretty hig for a 2008 game!

What nonsense.

Left 4 Dead will look great and it will play great. In 2008 and in 2010. If it manages to sustain the playerbase CS has, then all the better.
muscleblade
03/03/08 @ 11:40
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@6-7 hours? i can only hope this is a budget game. anyone know?

Thats a good thing. I take quality over quantity any day.

@sucks to be ps3

Old news isnt it.
DADHAT
03/03/08 @ 13:06
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someone should make a zombie-fighting MMO. i don't exactly know what that would entail, but i got a bit excited thinking about it anyway
creepylizard
03/03/08 @ 13:08
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this will end up being crap. i saw a demo of it and it looked really ropey and derivative..
Chauncy
03/03/08 @ 15:40
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As much as I would like to place full faith in creepylizard's Clairvoyance, with him clearly being the Nostradamus of our time, I have to disagree with the prophecy. Partly because whilst graphics are a nice bonus, gameplay is always paramount, and partly because I can't quite see how the game is derivative.
Edited 1 times, most recently on 03/03/08 @ 15:40
creepylizard
03/03/08 @ 17:25
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its an fps
Davemanz
03/03/08 @ 17:33
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But it's co-op...gameplay should be more intense and unique than any other online game...anyway I wouldn't discount the graphics just yet. It's still in Alpha build and Source is very capable of putting out high-end graphics (see TF2 with "Very High" texture settings). I would imagine they're not worrying about that just yet, and that the final product will look quite good. I mean, there are quite a few missing animations from the teaser that was just released, so it would make sense that the texture work still isn't done either.
creepylizard
03/03/08 @ 21:21
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that is true, I suppose. I like zombies as much as the next man but another first person perspective is just depressing...
3william56
04/03/08 @ 04:10
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"Is it the same deal as Orange Box, pretty much, with EA UK handling the port duties?"

Nooooooooooooooooooooooooooooo!


Davemanz
04/03/08 @ 06:52
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I got the impression that Valve was handling the 360 version in-house this time.

"Valve's PC, and we just got our 360 team together"

Sounds like Valve is doing it. They said if a PS3 port were to be made it would be with a third party, implying that they're not already dealing with one for the 360 port.
Nallen
11/03/08 @ 13:49
#47
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I don't really agree with that, it's a game you've bought to play and have fun. How much fun is it to deliberatly pretend to be worse that you are for an easier ride?

Smacks of the people that say Eve is boring because 'all you do is mine'.
gmjapan
13/10/08 @ 09:58
#48
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Really looking forward to seeing how this turns out at release. I only have 2 niggles:

1- Being Source it better handle better than CounterStrike: Source! Shooting people point blank in the stomach and scoring a headshot made me just stop and never go back.
2- The AI Director 'control' descriptions better be oversimplified to fit in the preview; I like the idea but just throwing more zombies(TM) doesnt make a game good, it makes it suck. If teams are doing well etc then it needs to respond with type and tactics not numbers.

Typical hype will likely mean that it will boil down to throwing more zombies(TM).

Also want to see a zombie survival plan version mentioned above :)

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