Beyond Good & Evil
A celebration of a criminally overlooked game.
As regular visitors to Eurogamer will attest, we like Beyond Good & Evil. In fact, a couple of months back, Tom was moved to give the PS2 version a coveted 9/10, mentioning Michael Ancel's latest creation in the same breath as the revered The Wind Waker. So seeing as Ubisoft kindly sent us a preview version of the forthcoming Xbox version I took the opportunity to have a play through this critically acclaimed game myself.
Although Mr Mugs was happy to wax on about the similarities with Miyamoto-san's Cube classic, there are plenty more influences evident, such as the narrative/puzzle-led ambience (and visual grace) of Broken Sword, a hefty slice of the obsessive stalking mechanic of Pokemon Snap along with a dash of Jak II futurist kleptomania for good measure. Whatever the source of its many inspirations, it's a mixture of gameplay styles that succeeds in having the kind of broad appeal that ought to ensure its success, but as you probably know by now, BG&E flopped so badly that Ubi was forced to discount the product long before Christmas in an attempt to deal with serious overproduction issues, with reports across the Atlantic emanating this week that it was on sale as low as $9.99.
An accident waiting to happen

But these things happen, and a recent interview with Ancel in Edge revealed that he knew full well it wasn't going to be a mass market hit. After all, it took years for Rayman to fulfil its potential, and history has proven again and again that certain titles only succeed once they're available at a budget price. As the Frenchman admitted, introducing a new character franchise successfully in this license and sequel obsessed era is a huge challenge, and he knows it will take time for BG&E to sell. But we'd have to question the wisdom of releasing such a title slap bang in the middle of the peak Christmas period, while simultaneously giving the title such little pre-awareness and marketing that it was practically invisible to anyone but the committed hardcore gamer - and even they were busy being distracted by a dozen or so other games that had been hyped to the max, but promising to put BG&E on their ever growing list of games to buy.
The evidence so far is that the vast majority of you still don't view this as a priority purchase, and that's absolute madness. If this game had been released by Nintendo, it'd be revered, and currently near the top of Cube charts. Some of you still can't seem to come to terms with the fact that Ubisoft are making some of the very best games around at the moment, because, well, it's Ubisoft. A bit like admitting you quite like the look of that Skoda, but, well, you'd never actually buy one. What would the neighbours think?
Anyway, enough ranting about the fact that you're all nuts for not buying it. If we were consumers, we'd probably do the same [did I not buy my copy? -Tom] as there's something about the box art or the lead character or the by-the-numbers near-future setting that just doesn't seem to be that exciting at first glance, but you have to trust us on this one.
Letterboxes are for letters

What is impossible to deny is the stupendous quality of the art, and although the differences between this and PS2 version are almost imperceptible, it's without question one of the most beautiful looking games ever made. How they did this on the PS2 I'll never know, but it's no less impressive on its faithful transition to Xbox. I have to agree with Tom that the letterboxed format is a real puzzle, and it's exactly the same here. What is even more of a puzzle is that they didn't just give widescreen owners the option to fill the screen. God only knows why they did it; maybe technical issues, or a pretentious desire to lend it a filmic air. Whatever, it's just as unacceptable as playing a dodgy NTSC to PAL conversion, although in truth you learn to ignore it once you're engrossed in the game.
And it's hard not to get sucked in by the game more or less immediately. There's a pleasant unhurried ambience to the proceedings and so many non-essential things to do that it's possible to play for hours just snapping the many hidden animals or being stealthy in the pursuit of yet more pearls without ever actually playing one of the many 'proper' missions. And rather in the style of Broken Sword, the action is never a frustrating succession of death-by-jumping, with the necessary jumps and shimmies occurring automatically, while the puzzles are - in the main - logical and satisfying. But it's the dialogue, production values and storyline where BG&E shines magnificently and make the 6/10 we awarded BS appear even more justified in the light of the excellence on display here. Where BS' dialogue appeared stilted, clichéd and horrendously hammy, BG&E's is charming, with far more appealing characters that never once irritate by trying too hard to be funny. Similar to the Jak and Ratchet games, you warm to the cast and find yourself genuinely pulled through the game to find out what happens next.
It's never going to be the longest game in the world, but there is this J&D style urge to go back and hoover everything up because, well, it's enjoyable. Part of this enjoyment has to be credited to the sympathetic checkpoint save system. Rather than arbitrarily dump you back to the start of a level, any progress you make is checkpointed at regular intervals, meaning you're unlikely to be hurling your joypad in frustration and spending wasted hours stuck on the same part of an unenjoyable section. Like Pandora Tomorrow, Ubisoft has recognised that it's important to keep a gamer's attention right to the end - and risking losing your audience through a hateful difficulty spike is unlikely to be an issue here - hence the alleged 12 hour completion time (although this is 12 hours in Tom's world here - more like 20 in my bumbling experience).
It's a nine out of ten all day long
The version we've been given to look at only offers the first half of the game, but in all other respects this a finished version - after all, it's been out in the States for a while now. It's slick, bug free, the camera's occasionally an issue, but in almost all other respects it's close to perfect. If we could change one thing about the game it would be to have a map shortcut, as having to go into the menu and manually select it is a pain in the arse, given how regularly you use it. Aside from that I'd have to agree with more or less everything Tom wrote in his review including the score, and state that Xbox owners (and Cube when it turns up) owe it to themselves to place this firmly near the top of their must-buy list. Is there such thing as a cult mass market game? Er, there is now.
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Comments (101) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If this game had been released on the Cube...
I'm still waiting.
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Oh, and realise that as this is a near exact conversion of the PS2 version, you will all get ripped off when you pay full price for it.
And yes, I own an Xbox and PS2; I just hate to see such a fantastic game get overlooked for the most petty of reasons.
Still, time to run out and pluck the PS2 version from a bargain bin near you (Amazon.co.uk has it for £14.99).
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It almost makes me regret paying full price for it... only almost though because it is such a brilliant game.
I agree with pretty much everything you wrote there Kristan except for the bit about the replay value. Because of the extremely cinematic approach of the game going back to it to just do some of the side challenges would feel like watching a single scene from a great movie. Might be just me though.
One last thing; while the large borders didn't irritate me so much the inconsistent frame-rate did. There are scenes in the PS2 version were the action clearly drops below 20 fps. Again, this doesn't make the game any worse but it's annoying nonetheless. How about that issue on the Xbox?
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Hmmm... maybe you're right.
/regrets whinging about the Sony exclusivity thing before
£14.99 is very tempting, and if the graphical enhancements I was expecting on the Cube aren't likely to amount to much...
Aaaaaaarrrggghhh!
All right then - should I just get it on PS2 and have done with it?
Cast your votes...
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Still, at least I bought it once and I'm tempted when the Xbox or Gamecube versions come out to buy it again.
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I did. Although I did intend to get the Cube version, I found I just couldn't justify paying full price for a few extra graphical niceties. Anyway... it looks great on the PS2 too. And I set my TV to 'zoom in' mode and sit a bit further back so as not to notice the slight quality drop - ta da, widescreen. Kind of.
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This and splinter Cell free with POP, Ubi Soft have had a real bad Christmas, oh and XIII unlucky for some.
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I suppose i could use this as an excuse to get a ps2 though...
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I did that with Kingdom Hearts and most other Square games and I honestly find it less annoying than games which don't have a widescreen mode, but look stupid s-t-r-e-t-c-h-e-d out so I'm forced to play them with two black borders down the side.
Feels like I'm wasting my TV's potential.
Hmm... £14.99 is cheap I suppose...
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I've got the same problem, the demo was stuttering all over the place. And I must admit I am a bit put off by the fact that it's going for the full price here still. Justified as the price may be, why should I pay the quadruple amount of what it costs in the US? :-/
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review silent storm, you can get it yourselves for £14.99 at game's sale.
and WRC3 while you're about it
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Anyway, I'm waiting too. Because I'm trying to avoid buying a new PS2 memory card and because I would love Ubisoft to be surprised by the number of gamers that waited.
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In the end I just think this was a very hard sell. I felt sorry for Michel Ancel when I read his Edge interview; he knew it wasn't going to do well (probably) and he was right.
It'd be good if Ubisoft perhaps tried to re-promote this later in this year, but to be honest, I don't think retail would be interested in stocking it (not when GT4, Splinter Cell 2, Driv3r will be in stock) and people would probably recall that stink of bargain bin.
Still, a damn shame. That and PoP...
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I'm waiting, because there is something a little more solid about Xbox games? Can't put my finger on it. I'm playing through Project Zero (Fatal Frame) on the Xbox, and compared to the PS2 version, it feels just that bit slicker, and with better sound.
Does BG&E have 5.1 on the xbox version?
How good is next month gonna be POP & BG&E on Xbox...
Anyway, time for a cup of tea.
~markypants
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I have the PC version and, with the patch, it runs fine on my P1.33Mhz, GeForce 3 machine. Plus there's no borders on the PC version, and the controls (unheard of for a console port) are excellent. For God's sake, buy it!
I get shivers playing BG+E. It's utterly fantastic *all* the time. It's a weird feling to play a game and never once feel annoyed, or cheated, or disappointed. BG+E keeps blowing away my expectations, however high it raises them. It's that good.
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True - I'm sure most Cube and Xbox owners will expect this game to be discounted almost as soon as it's released which is a real shame.
Anyway, I've gone and ordered the PS2 version from Amazon for £14.99, though I still think the Sony exclusivity deal was a bad idea for everyone concerned.
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:\
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Exactly. They shouldn't have tried at all.
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So the PC version has no borders? I thought the demo had, but I am not entirely sure.
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/ Sees weakness.
/ Pounces
Buy, buy, buy!
So the PC version has no borders? I thought the demo had, but I am not entirely sure.
Er...now I'm not sure. I've been playing it obsessively and can't remember them, so if they're in, they aren't screen-swallowing monsters.
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/ Lifts needle off turntable
Sorry about that. My record was stuck.
P.S. It's been 20 minutes. Can I mention how good BG+E is again?
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As I understand it, there is no in-game option to play the game in proper, full Widescreen format - you're stuck with letterboxed 4:3.
But most decent Widescreen TVs will allow you to zoom in on a part of the screen and I'm hoping that with a bit of messing about I should be able to get it to fill most of the screen with actual game, so that the borders aren't too much of an issue.
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As for the version I'd like to buy of BGE, I'd like to have the XBox version. I like to buy most of my games for it anyway. The reason is simple. I don't need to buy memory cards. The obvious downfall, is that I don't want to pay twice or trice the price of the PS2 version, so I'll wait for a cheap-o version, or a good seccond hand copy.
It's not my kind of game, really (I'm yet to finish Zelda WW - godamn triforce shards...).
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Don't envy their jobs, sometimes.
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So BG&E is BRILLIANT, heh?
Edit: I almost wrote BGiE is brilliant...
/shudders
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xbox.i gn.com/articles/449/449295p1.html
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As I said, the frame rate is horrible. I couldn't take a photo of the first boss because the game crawled to about 5 fps when trying to take the framed shot needed (boss moves quickly) and I gave up and just killed it. On the PC it was no problem at all.
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D'oh!
So BG&E is BRILLIANT, heh?
Why, yes. BRILLIANT is the word. Also EXCELLENT, CHARMING, DELIGHTFUL, AMAZING and FANTASTIC.
/ Watches Lou for signs of teetering
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Just checked the prices: 60 EUR here for the PS2 version still, and 56 (!)for the PC version. Are they nuts? That's an online shop that's usually quite cheap. Are Ubi trying to reduce their losses by raising the price for the PC version? I've never paid so much for a PC game.
edit: 50 EUR in the (semi-)official Ubi-Shop, still a bit steep
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Mark my words, you'll be kicking yourself if you don't give it a go. Agreed about the prices everywhere though being high, quite odd that considering it's been out a couple of months on PS2 and should at least be cheapish if it didnt shift well first time round.
The guy that produced this should bury Rayman once and for all and just carry on doing B G & E games.
Peej
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Peej
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My PS2 must be a special slow model then. And reviewers did pick up on it (read the ign insider head to head).
Most of the time it isn't game threatning (apart from afore mentioned monster photo taking bit), but it was enough to give me a sore head, hence horrible.
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Pah, noone even mentioned it in the thread where I asked for a little advice! Shame on you, all of you!
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The screen output of the PS2 is noticeably less solid than the Xbox (and the Cube) - there's a visible flicker in the display which you don't get with the latter. Could be that...
Bizarrely I often prefer the less solid look of PS2 games... converted games on the 'box often look a little dead and lifeless in comparison, though this isn't a problem with titles designed specifically for the platform. Must be like preferring vinyl to CDs, I suppose.
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Did you try pressing the "Turbo" button on the front of it?
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I've played not a minute of either game...which one should I start first???
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Identical - Cube/PS2/Xbox/PC
Controls:
Xbox/PS2
Cube
PC
Cube is a button short - the one that takes you straight to Objectives & Maps, PC version has no support for controllers at all but mouse & KB control's acceptable.
Sound:
Xbox/PC - 5.1, Clearest samples, best separation
Cube - DPLII, Not so clear but not by far
PS2 - No DPLII, Minutely less clear, even with optical connection
Graphics:
PC - Textures look great despite not being designed for PC high res, framerate is very inconsistent on anything but the most high specced PC, even at 800x600. Strong in all other areas with a high spec otherwise.
Xbox - Sharp and well filtered textures, Strong AA gives a good soft appearance, framerate hangs around 30fps but quite often pushes 60 and holds well, most consistent framerate of all consoles, Framerate holds very well during watercraft scenes.
Cube - Textures match Xbox's, Weaker than Xbox's, but apparent AA improves over harsher PS2 appearance, framerate hangs around 30fps and very often pushes 60 but doesn't hold it so noticeably choppy, most strongly contrasted colour of all consoles, Framerate stutters a little during watercraft scenes.
PS2 - Textures look great but least detailed of any version, rawest appearance of all consoles, wildest framerate of all versions with big FR drops during onscreen particles and transparencies, 30FPS during small and quiet moments, framerate drops quite noticeably during watercraft scenes.
All consoles play with forced borders, PC version can play in this format too using start resolution options (look for the non-standard resolutions).
Presentation:
Xbox - Fastest loadtimes along with PC
Cube - Slightly longer loadtimes
PS2 - even smaller gap than between Xbox and Cube
PC - Fastest loadtimes but menu presentation distinctly low-res and PC specific options not integrated in-game.
Overall:
1. Xbox
2. GameCube
3. PlayStation 2
4. PC
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No gamepad support in the PC version though...hm, that's a bit strange. I tried PoP with m/kb first and wasn't too happy.
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/runs away from inevitable backlash...
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You... you... you... I KILL YOU!
/launches thermo-nuclear attack
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/decides to pick at random
/picks Halo by mistake
/realises he hates Halo with a passion
/realises what he's just said
/runs after moggsy
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/realises what he's just said
/runs after moggsy
I wouldn't start a war because of Halo. But because of a beautiful, mostly quiet, emotional game like Ico... that's another matter.
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maybe this will help the sales
DO YOU KNOW THE COLOR OF HER PANTIES????
i mean.. it's about the level of detail in this game
/hint - Ubi or EG - make a contest on this
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The control works really well on the mouse/keyboard. Much better than I would of though and better than PoP (which I still can't get working with my PS2->PC thingie)
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It took me 20 minutes to get it right - best is to start the game (ie start playing, not just the main menu), and then access the options menu. Press and hold the gamepad button you want to assign before you double-click the respective configuration field. Repeat 20 times until it works.
Note that I was using a Wingman Rumblepad though, not a PS2 pad.
edit: typos, typos everywhere
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/gets coat
/pops head back round door
/launches Rat Bombs at Moggsy for dissing ICO
/leaves
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I did! I would've gone on about it a bit more as well, except noone seemed to be really joining in. Bah, just because you don't get in on page 1 any more, kids don't even notice you're there.
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And seeing as I'm already under fire, I never understood what people saw in Rez either - another pants game in my book.
/quickly shuts steel door again
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I hope you haven't let me down ;o)
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In fact from the same site here are the UK console sales for the 2 weeks upto xmas...
Dec 15 - 21, 2003
1. PlayStation 2 - 100,000 units
2. Xbox - 40,000 units
3. GameBoy Advance SP - 40,000 units
4. GameCube - 21,000 units
5. GameBoy Advance - 1700 units
6. N-Gage - 180 units
Dec 22 - 27, 2003
1. PlayStation 2 - 90,000 units
2. Xbox - 40,000 units
3. GameBoy Advance SP - 32,000 units
4. GameCube - 20,000 units
5. GameBoy Advance - 850 units
6. N-Gage - 200 units
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Ever noticed that the die-hard Nintendo fans always seem to use only the figures from Japan to support their case or a few isolated weekly sales figures rather than an all encompassing one?
Anyway, back on topic - I'll check BG&E out when it arrives for the box but only if it's discounted. I can't see why it wouldn't be - given the poor sales so far I doubt Ubisoft would expect the other 2 platform holders to pay twice the price for it.
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In other words, charging full price for Xbox/Cube users is going to mean suffering even more losses.
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I've noticed on Uk sites that your games cost £40 sterling by my calculation that's $64 you guy's get a bum deal for sure, Beyond Good And Evil is only $19.99 at Electronic Boutique, I could make a small fortune exporting NSTC games to Europe but the big problem is you use PAL which your Xbox would need a modification chip. I was shocked to hear you aint received Animal Crossing either, what's the problem with that game is there European laws which states you can't use animals in your video games, it will be 2 years this summer since when I toured Europe and everyone spoke English very well with the exception of London England I couldn't understand a word, so I can't think it can be the multi language of the European States.
I couldn't help noticing there's an air of anti-Americanism on this and other Euro-sites I know some Americans can sound big headed and right jerks but we aren't all like that, are country is made up of 28 million Brits, 22 million Germans 18 million Irish 16 million Italians and many more European Nationals we love Europe and it's our roots so please be nice.
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Case in point: I got to the factory entrance, where you take a photo of the code and send it off to be decrypted. The code I get back is the _wrong_ code. My only other option was to go back about 3 hours of gameplay time to where I'd previously saved & _hope_ it doesn't happen again. Damn shame because I'd been enjoying it up 'til then. Afterwards I just felt ripped off.
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By the way, the camera's pretty easy to control on the PS2, and you can get direct to the map by pressing the select button. I'm surprised they dropped that feature from the xbox version, to be honest.
---
We don't hate Americans, though they are good sport to take the mickey out of them. I only hate them...
are country is made up of 28 million Brits, 22 million Germans 18 million Irish 16 million Italians
...when they do that!
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BG&E's going to be 30 Euros, and PoP the usual 50.
So, £30, £40 maybe?
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Most of all though the graphics are stunning. There are some obvious nods to Rayman here and there (with some of the NPC designs f'r instance) but above all I'm just gobsmacked that this didn't do better at retail.
Then again I suppose it's not an "attached" title so the mong in the street couldn't possibly be interested.
Put this in your PS2 collection along with Ico and Rez and you'll at least be able to claim that you "did your bit for cult gaming"
Peej
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Don't you know ANYTHING, peej?
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I played it for the 1st time last night and it is brilliant (so far as least). I haven't got that far with it yet, but so far it is amazing. it just has something.
I've got the PS2 version, it seemes OK to me. I can live with the borders, probably beause i was forewarned.
I love the water effects - impressive I thought.
So thanks for persuading me to get it.
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Don't you know ANYTHING, peej? "
Seems to be the way, doesn't it.
I guess when you take a cross-section out of the PS2-buying public they're not going to be interested in a game that is A) French B) not a driving game or movie licence and C) features a female lead characters whose norks are in proportion and not bouncing around hanging off her chest like a couple of spare spacehoppers at a 70's school sports day.
Anyway, for what it's worth it's definitely one of those sleeper classics and when EG finally get their arse in gear and do the top 100 rundown for 2003, it'd better be up there in the top ten at the very least.
Peej
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Or a monkey. That's the only explanation for the Eye-toy. Replace Pey'j with a talking monkey and it'd be number 1 rught now.
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Pe'ej
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Or Nazis. You can't go wrong with Nazis.
Hmmm now, Nazi monkeys....
/goes off to become games millionaire
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You're right, of course, Jade is perfect.
The thinking mans Lara Croft.
/I need to get out more
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Just when I was beginning to REALLY like this game, I'm horribly stuck in a FUCKING HORRIBLE STEALTH SECTION trying to get past guards in the factory.
DAMMMMMIT! I really HATE stealth in games. I really do...
Peej
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/buffs nails
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The stealth can be mostly avoided by just kicking their arses, but it does mean that you have to be good with that stick thing she uses...
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Is that some sort of euphemism?
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