F.E.A.R. 2: Project Origin Review
There's nothing to fear.
Version tested: Xbox 360
A robot suit and quick-time events.
If you grabbed me in a bar and asked me what was memorably new in FEAR 2 (I'm not using the bloody full stops), that's all I'd be able to come up with. While it's a rock-solid corridor shooter, the lasting impression is one of a woeful lack of inspiration. There's plenty of stuff to talk about but nothing that demands to be discussed over a drink with friends. The most interesting thing about FEAR 2 is the history of its development - Monolith's split with Vivendi, leaving the former without the name, working on a game with the key cast, propagating another title ("Project Origin"), buying the name back when it seemed Vivendi didn't want to make a sequel after all and... Oh, it's quite the epic, exciting saga. Unlike this.
With the two semi-sequels to the first game, made by other developers, removed from continuity, FEAR 2 itself picks up slightly before Monolith left off. You explore an alternate part of the world as another FEAR team, and see the conclusion of the first (a big old explosion) from a distance. In theory, it's a clever method of setting up the devastated city and getting the new gamer up to speed. In practice, it's not totally effective.
FEAR 2 is guilty of the arrogance of videogame sequels which do little to reintroduce their plots - the sort of thing that tarnished Halo 3's experience for anyone who didn't read the tie-in novels. Who are these corporate groups? What's a FEAR team? None of this is explained, which makes it difficult to care too much about what's going on - at least initially. It's been four years since that first game. Pretty much all I remember is the spooky little girl and a lot of slow-mo fighting in corridors. Give me a clue, guys.

Project Origin lets you take control of those robot walker things from the first game.
While you start out as a normal chap, the plot finds a way to give you the game's signature slow-down abilities quickly. Things then continue in FEAR's recognisable quick-quick-slow rhythm. Most of the time you're involved in fire-fights against human soldiers (with the occasional monster to deal with). These are interspersed with psychological horror sections where you start experiencing psionic interference, odd visions and visual distortions that make it difficult to locate the exit.
It's an easy structure to dissect critically. The hyper-violence and the psychology make odd bedfellows, but in practice both are executed so solidly that the whole thing just about holds together. Especially with regard to the latter, there are moments of flair reminiscent of Monolith's flourishes in games like No One Lives Forever and TRON 2.0. While most of the game is in tunnels (though no longer always grey), doing things like, say, fighting your way around a school and using bits of stage-production for cover is quite witty. The visions, for their length, are well performed too - in fact, you wish Monolith had pursued that side of the game more.
But this seems to put even more emphasis on the combat, and at its core it's an oddly old-fashioned approach. For example, the game features health-packs and armour-vests, like grandma used to program. You can carry up to three of the former, which makes it a question of resource expenditure - deciding when to top up your bar at the risk of dying because you waited too long.

Is that a Shogo 2 t-shirt on Nick Nolte's evil twin?
Elements of the kinetic combat have been removed, oddly. The close-combat flying kicks have been excised, reduced to the standard weapon-bash. You are able to flip furniture and take cover behind it- which your opposition will do too, showing the generally robust AI. Cute, but fundamentally it's not that relevant.
(CORRECTION: Since this review was published, it's been pointed out the information in the above paragraph is incorrect. Kieron writes: "Well, the flying kicks weren't excised - just my ability to notice 'em, either through them not being introduced in the training sequence or me simply missing them. In practice, FEAR 2 seemed to keep the enemy at the range most of the time, with the close-combat being primarily defensive. Returning to discover my error, I realise I *did* actually set off the kick a couple of times, but since it was at the end of the jump, it looked more like a slide along the floor than a dramatic boot-in-face and I presumed it was some kind of slide-to-cover thing." We apologise for the error. After discussion we feel the score below still fits the game.)
This isn't a game like Gears of War where cover-hopping is paramount, because the slow-motion ability tops anything as passive as hiding (except to recharge your slow-motion ability). Get the angle, go into slow-motion, headshot, take cover, repeat. You often feel like you're being a little mean to the poor old bad guys, but this adds a dramatic flair to almost every takedown. I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn.
What else helps is the sense that Monolith really does care about this little world. As well as in-game cut-scenes and visions, there are logs all over the area for you to collect. These short bursts of information add a lot of colour to the proceedings, and in a BioShock-esque way add light and shade to what at its heart is a Resident-Evil-by-way-of-Akira ooh-those-corporations-they're-bad'uns plot. In fact, the most chilling moment in the game is delivered off-hand in one of these.
Monolith really has developed a setting, even if it's not that interested in explaining it. Take the monstrous creatures you fight - the fairly standard fast-gooey-teary-things, ghosty-telekenetic things and puppet-master-zombie-controller things. Bar the former, I got no sense of what they were there for. I actually knew the story behind them, because a developer explained their background during an interview I did, but it's not made clear in actual play. While I understand the idea that the strange and unknown is fearful, it's not how the monsters come across in the game. Generally speaking, they just come across as something novel to shoot.
As I said earlier, it's a game that leans more towards the combat than the story-concepts. This makes the aforementioned giant robot suit a logical - if predictable - extension. It's a robot suit. You get in it, and shoot bad guys with mini-guns and rockets until you reach the inevitable bump it can't get over. Then you get out. That's it. The quick-time events, thankfully, aren't actually based around complicated button sequences, but rather bashing one button like an old eighties sports game when you're grabbed by a monster. When a couple of major conflicts are reduced to this, you can't help feeling underwhelmed.

Corridorable.
Multiplayer exists, featuring four modes and six maps, but I wasn't able to find any games pre-release to play, and there are no bots to just get a sense of the levels. (CORRECTION: There are in fact five modes. "Six if you count Team Deathmatch and plain old Deathmatch as separate ones," writes Kieron. "And while there's six maps in most modes, in Armoured Front, there's three other ones. And also online games to play now, which is nice." Apologies for the error.)
Eurogamer will look at this area again following release if it proves to offer anything more than other shooters, but on the surface of it the most interesting aspect is the character set-up options. You have a set amount of points, and purchasing each weapon or equipment option costs a number of points. So if you buy the highly expensive sniper rifle you're not going to be able to afford fancy armour, let alone a handy helping of grenades.
But back to single-player. FEAR 2 is most notable for being a game that doesn't even attempt to engage with any of the failings of the linear first-person shooter. Playing through on the average difficulty level, what slowed me down most was the handful of occasions when I couldn't locate the one place to progress (a process which the general gloominess of environments exacerbates). While the developers said they were expanding the size of the "corridor", in practice it's still a far more prescriptive game of where you can go than, say, Half-Life 2.
And Half-Life 2's levels made more sense conceptually too. It's rarely obvious why you're going the way you're going. I moved by instinct, knowing that heading in a certain way was what the game wanted me to do - but also knowing it didn't make much sense. FEAR 2 is a game that works off an engine of atmosphere, and the unreality underpinning it all just undercuts that immersion.

You're right, that is a pretty hot tramp stamp.
In other words, I found the experience of playing the game to be simultaneously exhilarating and depressing. The smallest fundamental parts - such as the combat - work. But on a higher level, alienation grows as the game becomes a chain of well-worn genre standards. I found myself thinking the back-handed compliment, "Well, at least I haven't done a gun-turret bit yet." Then, predictably, one turned up. Every time I started a new level I ended up wondering whether this one would be the moving-platform-train-bit. Surely it would arrive eventually? And it did.
It's a checklist of genre-tropes, well performed. If you're just looking for more well-polished shooting, this will while away the hours pleasantly enough. If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made No One Lives Forever, remember? You're smart. You're better than this.
FEAR 2 isn't terrible. That's the most terrible thing of all. Is mere competency enough to garner gamers' love? I don't know. But it's the one thing I really do fear.
5 / 10
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Comments (322) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Gillenlol
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I'm not going to buy this game but this raises an eyebrow. EG has - recently - highly reviewed many games that have exactly those bits.
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Demo pushed me from an instabuy onto the fence, and this confirms it. Money well saved. Monolith are now 2 for 2 this generation when it comes to fucking up good games with bad sequels.
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"The close-combat flying kicks have been excised" - they were in the demo! How silly.
This sounds like something to pick up once the price has gone down. Plenty of other games to get in the mean time, thankfully.
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I noticed that too >_
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Oh dear. Not only are the flying kicks in, but also the melee slide, and the jumping roundhouse.
" I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn"
5/10!
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"I don't think I will be picking this game up unfortunately. I enjoyed the first F.E.A.R on PC which I played at a friends house but when I got the same game on the Xbox 360 it was lacking.
My PC is not very powerfull so it was always X360 or nothing and I guess in this case in will be nothing, which is a shame as I was looking forward to this game right up until the demo which I honestly thought was EXACTLY the same as the original F.E.A.R albeit with slightly more intresting enviroments and SLIGHTLY better graphics.
Shame that the developers could not deliver, perhaps I will rent it one day when it is dirt cheap but not worth spending £39.99 on if I am not sure it will be decent or not.
Anon_642"
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5/10!" I don't think 5/10 is condemnation really. Read EG's scoring policy, 5 is marked as "not as disaster" whereas its only at 4/10 they talk about "getting into the realms of poor"
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They were my primary weapon!
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Can't say I'm all that surprised at the overall verdict, though. Downloaded the demo for this the other day. Five minutes in, I started dozing off. Now I just fire it up to combat the insomnia.
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On the PS3 at least, Killzone has changed the game, and other FPSs are going to have their work cut out keeping up. Which is excellent news - a real kick upm the ar$e for a genre that has stagnated so badly recently.
BTW: anyone else suffer a sound bug where every sound apart from the backgrond wind noise cuts out when you exit the underground train station? Happens every time for me, and nothing will sort it except a die and restart.
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what, like in Killzone 2, where there is actually a turret sequence on board a fucking train! 9/10 for that one though, make up your minds...
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[link url=htt p://xbox360.ign.com/articles/952/952577p1.html
]http://xb ox360.ign.com/articles/952/9525...[/link]
And VideoGamer just gave the game a 9/10.
[link url=http://www.videogamer.com/xbox360/project_origin/rev iew.html
]http://ww w.videogamer.com/xbox360/projec...[/link]
All I can say is that I'm not letting one reviewer decide whether or not I buy a game. Especially a review that's inconsistent with the score (his review sounds like he's going to give it a 7 or so). Crapping all over an FPS game because it does all the right things perfectly but doesn't innovate is like bitching about a incredibly well made slasher flick because it sticks to the established rules. If it's well done, it can still be a lot of fun.
I don't need in innovation every time I fire up a movie or play a game. I just want something that's fun to watch or play and keeps me entertained.
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Don't know exactly what it was, but the "feel" was all wrong and even the general combat just didn't grab me. It was almost like I was playing at a low framerate although my FPS was fine at around the 50 mark. The shotgun was about a quarter as much fun as that in the original, and by the time I got in the mech suit thing I was just thoroughly disappointed with the whole thing.
Perhaps the full game could have sucked me in if I gave it some time, but honestly this isn't something I'm going to buy now so I guess I'll never find out.
edit: talking about the PC, by the way.
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"You explore an alternate part of the world as another FEAR team"
Thats just not true.
"The close-combat flying kicks have been excised, reduced to the standard weapon-bash"
Neither is that.
"FEAR 2 is guilty of the arrogance of videogame sequels which do little to reintroduce their plots"
Its a sequal...
I can always count on eurogamer for a pretty innacurate, worthless review
Think ill be picking this up on PC.
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This should read:
"Keiron Gillen is quilty of the arrogance of a former. Edge freelancer which is most unhelpful in determing whether this game is any good or not"
Read the review and my brain speaks 7 or 8, but 5 come on - traffic whoring if ever I saw it. Even Edgegave it an 8 Gillen!
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I think you're confusing yourself with the bar you raised for Halo 3.
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I'd hate to break this to you, EG gave Halo 3 a perfect 10/10 - Killzone 2 only got a 9/10
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confused :/
- add this to the rent b4 buy pile (just in case).
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Reviews are opinions. That's it. Everyone has opinions. Smart people and stupid people. People with jobs and people who are bored at their jobs- even if that job is reviewing a videogame. It can get tiresome to be rigorous, and fairly state opinions based on common sense and perpective if you happen to have to do it all the time. So sometimes, like the rest of us one does just half ass something. Now if I were paying someone to do a job, then I, as the business owner, would not tolerate that employee. But that's just me. Again, every organization does as it does.
The opinion someone gives is just that. Opinions are not stated to persuade one way or another what to do with your money. That's on you, based on all your research, not just on someone else's one time opinion. Believe me, that's not the business model for organizations who review products. The business intention is not to persuade the consuming public where to put their money. It is to state an opinion about a service or product based on that specific transaction or time with the product. That's it. Don't get confused that they are out there to help you out, specifically. There's a distinction.
Oh, to prove my point, one more thing-
Stupid people have jobs too, in nice positions- from the lowest to the highest office in the land. Just because a stupid person has a job does not mean that you follow that stupid person's opinion. Again. It's only their opinion. I see people all over the place comment like" oh well, was gonna buy, but not anymore after this ONE review" Let's say stupid one more time.
In the case here, this wanka of a reviewer is interested in his turn of phrases and wanting to impress us w/ his, "I'll know it when I see it" reasoning and logic, rather than oblige us with any kind of common sense and or perpective. Look, if you played so many god damn fps, and of course only the top % are any good, well then quit wasting your life playing them. Makes sense? Oh, it's your livelihood? Then it sounds like you hate it. Either way, people in jobs they hate don't normally do not do a stand up job. As in life, people who kinda hate their life are kinda depressing, in outlook and perspective. Don't kid yourself or us that you are capable of being wholly objective.
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But hey, i guess Clicks are more worth than Credibility these days. EGs a company after all, who wants to make money.
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I cry inside when people say things like "oh well, was gonna buy, but not anymore after this ONE review".
Do take it into consideration, but dont let it change your mind completly.
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Gamers who previously expressed that they find EG and EDGE scoring pretty reliable is now up the SHIT CREEK!
Let the battle commence and the only true reviewer left standing!!
Yeah, just a number at the end of the article from a reviewer who is always in an impossible position to be totally objective as the act of putting together an article is always subjective.
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Strange.
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i really enjoyed the demo, loved the 1rst one, so if it's still the same, why shouldn't I enjoy it?
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Don't like a PS3 exclusive? Complete shocker. I'm sure no-one saw that coming...
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pc version has square wheels on the carts..lmao!
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Well I have the game pre-ordered and I absolutely loved the demo (on the PC) as well as the original game and expansion packs so I can't honestly see myself being disappointed with the full game. I guess I'll know soon enough though...
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Edge,Fear 2 is one point better that Killzone 2,EG Fear 2 is 5/10.*
That means Killzone 2=Haze in combined EG,Edge review.
*having fun
A bit too low 5/10 Fear 2 score is,methinks
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Thank you.
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I agree that people who look at metacritics and say its "way of the mark" should probably think again.
But I think what most people ask for is some kind of red line that runs throu the site and its reviews/reviewers. There is just so many weird scores lately that one does not know what to think.
I dont care if EG score their games in "X potatoes out of X", but Id like every potato to be the same, and id like every reviewer on EG to have a basic understanding of how much one potato is worth.
Personally I want "critics" to review games for me. I dont have time to test everything myself and its in my interest that I can put some value to Keiron Gillens words/score, weight it against other reviews and my own "feel", and out of that make a decision.
As it is now, i "trust" farticus opinion about as much as EGs, and while its just ONE persons opinion (and should be), theres a reason (beside Clicks) that EG make money of off this, while farticus dont.
(Dont ask me while I still read EG, its obviously out of habit and a need for DRAMA.)
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The FEAR 2 demo pretty much nulled any hopes for more of the same, my experience from playing the demo left me with a sense that I was playing a half baked console port, from the washed out graphics, lack of lean feature, horrid boxed display in wide screen and weapon sounds that pretty much all sounded the same.
Obviously thats just my opinion of the demo and maybe I'm just cynical after so many recent PC games feel as though they have sold out to play second fiddle to console focused development.
I feel that the score is pretty accurate if the full game is a sum of the demo....wasted opportunity Monolith.
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Maybe if EG was advertising the game it'd recieve highers scores
*runs away*
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Noticed the Rise of the Argonauts banners on the frontpage? EG gave that a 3, so you can probably stop running.
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After playing the demo I was going to get it in one of the Game sales or similar, but that is mainly because Killzone 2 is coming. But 5/10 is pretty ridiculous.
Seriously, play the demo and make up your own minds.
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Really liked it back then, but it hasn't aged very well. If FEAR 2 is actually FEAR "again" (which I gather as much from the review) it's not something I would buy.
IMHumbleO that is.
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Thanks for that.
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]http://ww w.incgamers.com/Games/1500/revi...[/link]
Opinions schmopinions.
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Furthermore, other magazines have rated this higher! How could you possibly have not checked this before deciding on your own score? You fool! Next time find out the metacritic average before deciding on your own score!
Also, I haven't bothered to read the Eurogamer marking policy to find out what a 5/10 actually denotes! But I don't need to, because i'm so right, and your opinions based on playing the full game don't match up with my own expectations! Damn you!
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Now it just feels as if it gets a bad score for not being innovative but still a good game. I mean, it still is different from the crowd with freaky original horror elements, superb A.I., hardcore action and amazing (sound/weapon/visual) effects, right?
Almost looks like EG wants to score games badly (Rise of the Argonauts a 3?), so it looks like they can be strict and have raised the bar for this year's games or something.
I just don't get it. How the hell did Resistance 2 score a 9? That was one of the most uninspiring shooters I played and much worse than Killzone 2 wich scored the same. Because Resistance 2 could support so many people online?
An explanation please! I trust Eurogamer.net, it's my favorite review-website, and their opinions is almost always the same as mine, but this just doesn't feel right. I loved the original F.E.A.R., I want to know how the (imo) good story ends and this seems like a solid sequal with small improvements, but I don't wanna waste my money, just as I did on other games Eurogamer.net scored badly.
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I subscribe to both Edge and GamesTM every month, and GamesTM is consistantly the better mag. (although they gave KZ2 a poor preview last month)
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One of the alternative control setups will give you COD4 controls for Killzone2. Stop being such a dick.
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I think a game should only have a review score once its been round a few people and not just one but then I guess that would upset the apple cart too much.
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learn to speak properly or fuck off, t8yman.
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Its like the way some people love Fallout 3, some people think its over-rated. Disagree and you get "but this is a 10" waved in your face. For the record, I think Fallout 3 is a 10 for me, I'm sure people are allowed to disagree. Everyone is correct.
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Uh yeah, that wasn't an entirely serious post
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I liked the demo, but now I'm getting second thoughts...
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Dont you have our own opinion?
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not that fair, it's not fear's fault the reviewer is fed up with FPS games.
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The review details a game that is decidedly average and is then given an average score.
What's the beef with everyone?
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It wasn't what people usually mean when they say "corridor shooter", even if it took place in corridors.
Weirdly enough, I think it's one of the most consistently underrated FPS games, to the point where I despair about gamers not recognising how a dev finally concentrated on developing Half-Life 1's finest moments into a full game of its own instead of just doing pretty surroundings, and brought the genre forward by marrying stellar AI to brilliantly open (despite the corridors) level design and absolutely perfect shooting mechanics. FEAR 1 stands proudly next to Half-Life 1, Stalker and the original NoLF on my shelf as one of the best shooters ever.
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The validity of this review is suspect if statements like the above are made. The ability to do the flying kick and sliding kick are still in the game.
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I don't know, I'm going to buy it anyway I think and see if Eurogamer.net was right once more, but hopefully not, the review does not totally read that way anyway. Furthermore I at least hope the games sucks you in and makes you feel exhausted in a strange kind of way after a while, just as the original game!
I know this game could've been better, Monolith has all the capabilities for it, but this just doesn't sound fair. EG should've scored this higher, or all those other good, but rather uninspiring games lower.
I'd love to read some further explanation from EG self for all of this.
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i fully expect Resident Evil 5 to score 5 as well - cause that is a re-skin of 4, except in the daylight.With solid shooting mechanics. it doesn't matter about the online options eurogamer doesn't take those into account.
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VideoGamer give EVERYTHING 9/10. It's become a running joke for me and a few mates.
Fair play to Gillen for going against the grain. I'm still interested enough from the other reviews (the Edge one is positively evangelical in places) to give it a try, but my expectations have now been tempered slightly.
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Hahahahahahahahaha....hahahahahahahahahahahahahahaaaaaaaaaaa ! That was good.
Halo > Halo 2 & 3. 3 sucked ass unless you are a racist 14 year old homophobe who is also gay.
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Although the "psychological" bits were cool to start with, they got a bit old.
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worms everywhere...
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like this:
[link url=h ttp://www.eurogamer.net/articles/r_starwarskotor_x
]http://ww w.eurogamer.net/articles/r_star...[/link]
is about 3/10 for me!
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FEAR Files 7/10
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I've been playing the original recently and it's aged quite badly, mostly thanks to the tech. FEAR 2, as a visual upgrade, looks incredible.
How can Killzone 2 receive a 9/10 for being a bog standard shooter with pretty graphics and this sequel receive a 5/10 for doing the exact same thing whilst, at the same time, improving on everything that made the original great in the first place?
This is, hands down, the lowest score FEAR 2 will receive. By quite a margin. Even EDGE scored it 8/10!
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Yeah, Guerilla had the chance to please you, and only you... it was in their grasp... then, at the last moment they fucked up. That's £40 they've missed out on - I bet they're really gutted. If only they allowed you to bounce around like demented kangaroo like you can in Halo - that would've sorted it all out...
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What bothers me though is when someone can't do his job right and does the huge mistake of drawing attention to his failure.
How could he even miss the melee part, and why didn't anyone bother to correct that at EG?
Hope that bothers enough people to stop visiting here for a while.
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Furthermore, other magazines have rated this higher! How could you possibly have not checked this before deciding on your own score? You fool! Next time find out the metacritic average before deciding on your own score!
Also, I haven't bothered to read the Eurogamer marking policy to find out what a 5/10 actually denotes! But I don't need to, because i'm so right, and your opinions based on playing the full game don't match up with my own expectations! Damn you!
Funniest, yet most truthful, comment here. Instead of people bitching about the score, just buy the bloody game for yourself and try it. If you like it, then hey you've got a game you enjoy, if you don't like it then...oh tough really
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/see's someone actually say KZ2 is somehow better than H3
/walks out
It is though.
Okay, well in MY opinion it is. I'm halfway through the game and am enjoying it more than I ever did Halo 3. Sorry if that offends
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Are you complaining about scores again. Or is that only a bad thing when they agree with your opinion?
I thought the demo was very solid and a big improvement on the demo of the first. It felt like a decent console shooter where I found the first to be a PC shooter put on a console with very few concessions to the format. I find it interesting that people like UncleLou didn't like the demo - I remember several old threads where he has defended the original as one of the best FPS ever.
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From the demo, I wasn't sure. It seemed like FEAR. That was its main problem. It didn't feel like it had progressed much - and it's been four years now? - and that's usually not something you take lightly. We've had plenty of good, nay, great FPS blending sci-fi and horror into the mix. From initial impressions (and I will be picking the game up) the biggest problem I felt about this game was that it thought more of the same was good enough, but in truth even at the time FEAR was hardly pushing the boat out in the FPS world. It just added some nice freaky moments - although it must be said you could almost hear the game creaking as it switched between the psychological-head-fuckery and the shooty bits. It had a gimmick that was rather fresh at the time, but it's aged now by four years and isn't quite as peachy as it was then.
It might be the full game is better, but I haven't tried it yet. Probably will soon. I may even enjoy it, I mean, reviews hammered Martian Gothic back in the day for being slow and conffusing and clunky but I got a hell of a lot of enjoyment out of the game - partly down to the story, which was acted out so badly that I was compelled to put up with the crappy mechanics and awful visuals just to see the next truly awful bit of acting and plot development. I do like my horror, even when it's substandard. For me, what I take away from the review is when I get around to the game, to expect more of what I got in FEAR and its two near-stillborn spinoffs. It's a message that I have to be careful. It may not be terrible, but there comes a time in a games life when your ideas and gimmicks wear a little thin... FEAR2 is probably a victim not of being a terrible game, but thinking that more of the same would work in a market that's been bastardising the original in parts for years.
But as I said, FEAR got away with it because it had a clever gimmick. Well, two actually. And even one of those - the time-slowing - was already in full milkage mode at the time. It was never the most well-designed game, or the most pretty, but it had good scary bits and a decent bit of plot. It wouldn't have worked now if this were the original, at a time when even Ubisoft have moved Prince of Persia away from the time-mechanics and every third or fourth game has some semblance of horror and/or sci-fi (that is an over-exaggeration. Just.).
So FEAR2 is more of the same. Hey, if you loved FEAR then I'm sure FEAR2 is worth more to you. Go and enjoy it. The reviewer tries to be objective... seriously, when I play or reader review a horror game I have to lay my prejudices aside after all.
I mean, I see Project Zero 2: Crimson Butterfly as potentially the closest evidence on the planet that there may be a god... and that he was thinking of me when he made one of the best horror games ever...
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LOL, no further questions your honour...
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It was really very good from the demo!!!
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That Videogamer.com scoring scale in full (from bottom to top):
9 - Really shit
9 - Shit
9 - Kinda shit
9 - Alright
9 - Average
9 - Above average but with many flaws
9 - Well worth picking up
9 - Good stuff
9 - A really good game
9 - Best game ever
Fair play to Gillen for going against the grain. I'm still interested enough from the other reviews (the Edge one is positively evangelical in places) to give it a try, but my expectations have now been tempered slightly.
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amen for hating the gun-turret
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Kieron 'Too Cool For The Room' Gillen is only fit to review quirky indie stuff because that's the kind of tat he laps up. It's idiotic having him review a blockbuster action game because he's obviously going to hate it.
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I know that I would be really bad at judging something like Flower. I would be good at judging an FPS or an RTS. that's it though... damn it. I am shallow
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Que? GTA IV? Left 4 Dead?
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I do have my own opinion, but I also had my share of bad experiences when buying a full game after playing the demo. And with FEAR2 my biggest fear was (is) that the parts I couldn't stand about the first one - endless corridors after corridors - would be back with a vengeance. The demo was different, but I can't tell if after this level there wouldn't be 20 or more hours of the same corridor
So I guess I wait for some more reviews to roll in before buying.
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i miss the early days of OPSM when the score really did reflect the text, like in this one.
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Says more about your attitude to games than mine. Hint: Mass Effect and Fallout 3 were two of my favourite games last year.
That the FEAR2 demo is a bit shit has nothing to do with it being a multiplatform game, and a lot with it being too easy and not really showing the level design and AI goodness the first had. For all I care, it could be a PSP port if it had that.
edit: That said, the demo of the original FEAR wasn't great, either, but the reviews (not just this here, also a couple of printmag reviews I've read) don't exactly fill me with confidence.
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Replace Halo 3 with Killzone 2=(y) "
Errr, no, not if the demo is anything to go by.
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That's certainly true. I'm currently playing Resistance 2 and it is one of the most uninspired shooters ever. If the difference (between a 5 and a 9) is to be found in multiplayer then there is really no excuse for this:
'Multiplayer exists, featuring four modes and six maps, but I wasn't able to find any games pre-release to play, and there are no bots to just get a sense of the levels. Eurogamer will look at this area again following release if it proves to offer anything more than other shooters'
So you didn't even bother to wait so you could try one game's possible saving grace before slapping it a 5?
I think Kieron makes some very valid points about the terrible lack of fresh content in FEAR 2, but it's also apparent that he wasn't ready to appreciate a very well made and potentially enjoyable fps. He could have done this to a number of recent games including but not limited to Resistance 2, Gears of War 2 and Killzone 2. And he probably would have. Was it fate that Kieron got assigned this game instead of the guy who gave the first FEAR a 9?
Eurogamer needs very badly to start providing different points of view in each review, each with its own score ala Famitsu to have some consistency. Because yes, it's only a number, and it's subjective and all that, but we obviously care about it as this thread alone shows. Having four different opinions for each major release would be way better than this 'Euro lottery'.
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That's not to say any of these people are right, but jesus, isn't it more interesting, broadly speaking and in terms of this medium, reading a review that goes a bit against the grain and shows a bit of dissent to broadly accepted convention than playing another by the numbers first person shooter or reading another by the numbers review of a by the numbers first person shooter?
I'm not trying to brown nose Gillen, I'm sure he's a wanker in some capacity, but semantic arguing over scoring, like a score means something, is more irritating than ever but I hope that more people will grow out of it. If you think 5/10 is harsh for some inexplicable reason pertaining to someone relating their subjective opinion to an arbitrary numeric scale, think about it like this for a moment: If FEAR 2 was a movie in a sea of similar movies, no matter how excellent its technical values, would any reviewer who thought about it the same way as Gillen did about this (different media I know but try and transpose the two to humour me) hesitate for a second in giving it a 2.5/5
In terms of the actual content of the review, well I related to this most of all:
"But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made No One Lives Forever, remember? You're smart. You're better than this."
Amen, it's been a little bit dispiriting to go from games as wonderful as nolf 1 and 2 and then seeing the utterly witless approach they've taken to these games. Not to say they're not compelling at some level or that they don't work, points which Gillen mentions, but they're just uninspired. Especially relative to those two minor classics. I was watching some clips from the two games the other day and while the humour is a bit dated and not especially ingenious, to have been experiencing it in a game at the time it was released was a breath of fresh air. The other humourous flourishes in the game outside of the cutscenes were fantastic as well. I desperately hope for a third No One Lives Forever game. Or if the current iteration of Monolith can't create that for legal/rights reasons, a game of that ilk.
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That's not very astonishing, you seem to miss everything that's not spoon-fed to you as THE NEXT BIG THING by the hype machinery of platform holders.
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oh man... KZ2 is already "post" ? This is going way too fast...~
edit: anyway, I think the only shooter that stood the test of time is Halo. It still messes with a lot of heads.
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Where *THE FUCK* is NOLF3 and Tron 3.0?
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So what would you give it? a 5? The internets would condemn you more than they have the author of this review. Likewise with those that call Halo or Killzone shit but complain about this review.
Surely if you think either of those games are "shit" they would get a score less than 5 if you reviewed it, so why complain about this review just because it gets an average score?
edit:@ gaselite, you are right, but the ironic thing is most of those complaining would agree with you. These are people who regularly give their opinions on how crappy they think games like Gears of War or LittleBigPlanet are, but then complain that's EG's review is 3 points away from the Metacritic score. It is senseless.
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"Five is where you really start to fear (ho ho!) for a game's quality. It's the score that says "don't buy it unless you're the sort of person who has to have all the games in a particular genre". It's a game that had the potential to be good, but simply ended up saddled with a catalogue of issues that the majority of gamers will not put up with. It's still playable, but the chances are it's so generic and uninspired that you begin to question how it was released in the first place."
Kieron has played it through and finds it playable but generic and uninspired. So a EG 5 it is. That's the scoring scheme.
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Pretty game that does all that is asked for it, but is a corridor shooter through-and-through.
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http://www.theno nbiasedreviewer.com - where everybody knows your scoooore (mel:cheers)
gaming your way in the world today takes everything you've got.
Taking a break from all your worries, sure would help a lot.
Wouldn't you like to get away?
Sometimes you want to go
Where everybody knows your game,
and they're always glad you came.
You wanna be where you can see,
our troubles are all the same
You wanna be where everybody knows
Your game.
You wanna go where people know,
people are all the same,
You wanna go where everybody knows
your Game.
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Slight problem - where are you going to find non-biased reviewers?
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Yeah, I'll shut up now, I think the score looks fair. and HolyJebus sums it up nice.
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That's because Kieron actually uses 5 as an average rating, which according to most editorial policies is supposed to be average.
Many reviewers tend to use 7 as average. ¬_¬
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And before anyone goes on, I've not touched Halo 3 but I'm sure I'd love it.
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Buddy, EG.pt gave R2 a 10 (ten!; yeah... like the one after nine!).
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Why do people assume that differing opinions to their own are rooted in bias rather than simply having different tastes? The maturity of the games market is such that games are all about variety and there is something for everyone. Instead of seeing this as a good point people would rather bitch about how a particular review doesn't match their opinion and is obviously wrong/biased in some way. Blind to the fact that others might enjoy what they don't or hate what they do.
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I know, it should have got 10/10.
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Picking on an FPS that isn’t regarded of 'that' highly to push their notion of perfect game design is pretty hypocritical when compared with their own statements on other big releases.
I certainly don’t want to see the Eurogamer of old where they lost there number stamps and were left with 8, 9 and 10’s
But if they are going to take a stance as a review site against these sorts of game mechanics it has to be genre wide and developer be damned.
I’d respect the 5/10 score far more if they were consistant.
and as for the arguement about reviewer opinions... that's rubbish. As a site Eurogamer should have a clear mission statement something that all it's reviewers should look for in each game they review. Be it ingenuity, gameplay or good olde fashioned 90's Graphics > all.
If they don't have this it's basically a hang out ground for reviewers and their 'opinions' Why should this be a draw for someone wishing to read a good review. If Eurogamer decides that it wants to take this high brow approach then it should be equally critical with every release. At least then people will know where to come if they want to read about genuine development within our games.
Having one review chew out a game for features that another game laud's is fine and their 'opinion' if they were seperate entities floating about the net, but brought under the same roof it becomes pretty unprofessional.
But then thats my opinion. 7/10 Nice site but lacks focus.
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isn't that surely the only way you can do these things? games aren't like films - one guy can't be expected to review every game coming out in a week, like a film critic would do for films. so, with that said you have to expect a certain disparity when it comes to game critic a and game critic b's views on any given game.
i mean, imagine the conversation:
writer: "i give it 5/10 - pretty average"
editor: "ahh but i think most of our reviewers would like this game - please append "but i liked it quite a bit, actually" to the end for continuities sake"
writer: "... ok"
besides, whether or not you agree with a review is missing the point. a good critic (as i believe KG is) will articulate what they do/don't like in a game. if you read their review and think "I DISAGREE, SIR!!! I WOULD REALLY LIKE MORE TURRET SECTIONS" then that's absolutely fine - you will probably like that aspect - stick another point on the score and move on.
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Aside from the slight cock-up with the kicking thing, there's nothing wrong with the review. A competent FPS that does nothing new. Middle of the road game gets a middle of the road score.
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This went totally wrong if you ask me, and then they even scrapped bullet-time from the multiplayer. Get back on the good track soon, Monolith.
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Look at the UK gaming magazines. Edge's approach is more of a (and i hate saying this) High brow approach to the games industry it reviews all it's games with it's eye on ingenuity blah blah blah.
Other magazines care little for this aspect, or they believe that their readerbase doesnt (fair enough) so their reviews are based more on simple gameplay, fun (and jesus) graphics.
It is the job of the editor the site as a whole to direct the reviewer not in their opinion but in the scope in which they review the game. Nowbody expects to read serious current afffair issues in Marie Claire.
Imagine picking up Edge only to read how WWF got 10/10 because of how totally rad it is to do (Whatever move the kids are doing now-a-days)
A publications/website should be consistant.
As I said i'd have more respect for this arbitrary number 5/10 if the site were more consistant. You don't need the one reviewer for that.
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Tom reviewed the original game. I would rather have had him post his thoughts, seeing as this is a sequel. Compared to FEAR how does Project Origin stack up.
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When did we start discussing Halo...sorry, sorry couldn't resist (I do like Halo before anyone starts)
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I enjoyed Halo 3 about as much as I enjoyed a pot noodle. Was cheap and warm and it got me through the day but i always felt cheap and nasty afterwards. ;p
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Irrelevant. Different game, different writers. This inconsistency thing is a load of crap, it would only matter if Gillen had given different scores for the same game.
If you want a site where every review sounds like it's written by a robot then head over to GameSpy, and don't come back. EG uses well known writers and their name is on every article, making it very clear that it's the opinion of that person, not the EG hive mind. If you have a problem with this approach then by all means fuck off elsewhere and stop spewing your mind-numbing bullshit over every review comments thread.
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I wish a freelance reviewer would do that sometime, just for laughs.
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Good analogy, I know what you mean.
In regards to the ill-feling towards KZ2, well I'm about halfway through the game and I think it's a very tense and well put together FPS, and in that regard I think it's far superior to Halo 3. You will fail if you try to run and gun you way to completion (that said there are moments when a forced push could work well), and I like the more tense, gain an iinch by inch nature of the game. Whilst they are both in the same genre, they are both very different games, and therefore the endless comparisons that are happening/will happen (I realise the irony, seeing as I just compared them) should stop. It's only heading into console wars anyway...both are good shooters, and games in general, but offer very different experiences.
As for FEAR 2, I thought the demo was okay, maybe worth a look once I've worn out my copy of KZ2 perhaps.
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edge's anonymous reviews (are they still doing that?) aren't fooling anyone. i daresay there's quite a bit of editorial input over their reviews and how they are weighted, but ultimately that is only ever at the cost of the writing quality itself. if you chose to limit scope - well i don't even know how you'd do that! if a writer decides that the most important aspect of any game is how many helicopters are in it, you'd probably not hire them (or, in the case of PC gamer, promote them, ho ho).
an aside: there's a classic example from an ancient review of one of the 2d mario games where they were forced to give it 101% after they scored the previous mario title 100%, and this one was better. lets not go down that path.
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"But that's not what this thread is about, it's about one middle-of-the-road game scoring nearly twice as much as another middle-of-the-road game. The score isnt the issue, the inconsistency is."
Maybe this is a case of the score helping clarify the reviewers overall feel of a game which can't be clearly and obviously expressed in the text. You can't simply look at all the plus points and compare them to the minus points then come up with a number. This versus Killzone 2 is not simply a case of "middle-of-the-road" versus "middle-of-the-road" as you put it. Kieron sounds like he didn't enjoy playing the game - for what ever reason, Dan Whitehead did. The distinction is made in the score and not just the text.
"Edit: Whoever suggested having a main review and then a mini-review by the other reviewers and a combined score is spot on. That will at least remove a great deal of opinion from the review and allow a little more objectivity."
I would welcome second opinions too - though practically the second opinion would not have the same time to play the game as the main reviewer, so I would be dubious about an influence on the score.
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I'm not even close to proposing what you are speaking off : /
Each sort of publication from Jugs to the Telegraph have writing styles. Each is full of different opinions but there direction is the same. Tits or politics (one in the same?!?)
If you as a reviewer value ingenuity, originality you should be drawn to publications that has the same values.
If we have umpteen different reviewers all running off in different directions some condeming old game mechanics while others lauding them then you will have a fragmented... schizophrenic publication. There is plenty of room in there for opinion Loads of room. Then it's a role of the dice to see who reviews it... the guy who likes change or the bloke who fears change.
But when one person reviews Halo3, Half-Life 2, etc etc and gives it the lofty score of 10/10 praising it for it's ingenuity while another reviewer slates another game for using the same mechanics, and all under the same roof... Which is it.
If you are to be this critical on one games dated approach to the genre then as a publication you should be equally critical of other titles that follow the same path.
I'm not saying this guys review is wrong, but it is hard to stomach when it sits alongside reviews from his peers.
I'm of the personal opinion that in this case it is his peers that are wrong to have been awarding such praise to the titles of late.
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Erm correct me if I'm wrong but I would say the combat in an FPS is more than just a small fundamental part. It's a huge whopping great chunk of the game along with the A.I. I play shooters to shoot things, if I want a great open-world story I'd play Mass Effect or Fallout. The combat mechanics and A.I are the cornerstones of any FPS, everything else like story etc follow on. Playing the demo the combat mechanics have been well improved from the first game (including a proper ironsight view), and the A.I seems good. Still a buy for me.
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Anyway, when are people going to realize that their personal preference is of very little importance when compared against the entire populace? Why does everyone feel the need -- mostly haters of course -- to voice their opinion of Halo 3 in every fucking article about any FPS? It's so stupid!!! Yes, we know, everyone hates Halo and it's the worst FPS ever made - that's why it sells so many copies, garners such critical acclaim, and is one of the most beloved franchises of our time. Yep...it's a really horrible game.
And if you are going to insist on comparisons, the mention of how many elements Halo 3 adds to the genre that 99% of FPS's don't have should probably show up at some point. It's not just about SP, it's about the entire package. I mean, shit, even the SP has tons of different things to do with it: co-op, meta games, competitions, skulls, etc., etc. How many FPS's offer so much? None that I can think of. But all anyone ever focuses on is SP and how they hated it. Well, who gives a shit what you think if you're going to be so shortsighted.
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Halo 3 multiplayer is good, well actually the execution of the multiplayer aspect is second to none its incredible... the actual multiplayer gameplay is average. It offers nothing more over say BF.
The single player game and what as you say everyone moans about is meh at best...
So yeah Halo3's features are fantastic they truly are i wish all my games could record as i play etc. But actually playing with the Master... bator is nothing to write home about.
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That's fine if it's not your thing. Isn't that true of any game for everyone? It's either "your thang" or it isn't. No problems, the butter keeps churning. Some of these comments, though, I get so damn tired of reading over and over and over again. And you can so easily tell when someone's just spouting bile, which is what 99% of Halo comments end up being.
But how can anyone argue with constructive criticism?
Anyway, can anyone tell me why this undead girl is showing up all over the place? I don't think she's that scary, tbh - yet she's in every movie and game lately. The Ring, The Grudge, Fear, etc., etc. Get a new idea!
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I'm curious as to how well the robo-suit bits are implemented. The demo showed them to be bloody good fun, but didn't contextualise the idea in any meaningful way, which was a slight worry - even though I know that the demo isn't actually a "proper" part of the game.
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Don't be silly...where would we be without numbers...the numbers tell me what games to buy, the numbers! Aaaragh, they're in my eyes, scrabbling through to my brain to remove any reasoning or rational thoughts - words, words they is evil they says, evil........
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True i'd agree with you. Most of the comments are trolls. A lot are from fan boys, but there are a fair few from people who were promised a truly awesome game. Only it just wasnt any better than half the titles they already owned.
As you say though still a huge success. I hope that if the future generations copy anything from Halo it will be its multiplayer infastructure... But thats it!
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The world needs another fps game as much as the wii needs another minigame collection!
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This is the only part of your comment that made sense to me...what does the rest mean
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I think she's in the next range of Imagine titles for the DS...could be mistaken there though.
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Heh.
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Seconded. I'm getting confused. I saw some fair reactions in this thread though. I'd like Eurogamer.net to be more strict then, and get back to the times when a 9/10 really meant something
Oh and don't listen to D4rKy22, he's a massive PC and Wii fanboy from gamer.nl, how strange that may sound
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The basic problem for this game is that it doesn't have hype...
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Conclusion: ConsoleFPS-LOL!
Which version is this review written about incidentally?
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Game Informer: 8.25 out of 10
VideoGamer: 9 out of 10
GamePro: 4 out of 5
PlayStation Official Magazine US: 4 out of 5
Xbox360 Official Magazine: 7.5 out of 10
PC Gamer: 8.5 out of 10
-
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Yeah that's the feeling I got reading the review, a bit vague. It seems like the reviewer is reviewing FPS's in general, and the fact that the article has FEAR 2 in it's headline is incidental, you could've put one of a thousand FPS's in the headline and it still would've read the same. I can only think of two FPS's that have tried something new in the last five years (STALKER and Far Cry 2). I don't know why the reviewer needed to take his frustrations out on one game, maybe he should of wrote an arcticle and let someone else write the review.
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Those moaning about score.. have any of you actually PLAYED the game?
And:
>"I'd hate to break this to you, EG gave Halo 3 a perfect 10/10 - Killzone 2 only got a 9/10 "
ARRGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHH!!! I hope you're joking - if not GET A FUCKING LIFE YOU SAD FUCKING FRIENDLESS NO LIFE TOSSER!
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I doubt this is any different.
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Because the level design is very typically Valve in style and approach, I'd assume.
A review doesn't have to tackle all of the specifics to be a successful piece. It has to make a convincing argument about a game's quality. I fail to see how this does anything but.
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.. Erm.. And erm.. you're point being?
Surely the point is that the "thousands of FPS" games which would all review the same.. Then by definition they all play the same (albeit with a different story each time).. which is kinda the problem?
I.e. why would i play this game when i've played it thousands of times before under different names?
Personally i never considered "fps" as a genre anyhow.. just a way of playing the game..
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So you havent played the game you're criticising the reviewer (who has played the game) for?
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EDIT: Oh, didn't see the multiplayer one. Can't comment on that.
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My point was in my post if you finished reading it. But if you didn't I'll try and explain. You could apply the negatives in this review to most FPS's out there. It seemed like the reviewer was having a pop at FPS's in general, and used this review as his platform.
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Many of the criticisms of this game can be applied to other FPSs such as Resistance 2 and Halo 3, both of which scored higher. I mean what did Halo 3 do differently that made it stand out from Halo 2 for example? Answer: nothing, it was just more of the same, made to appease the fans. If F.E.A.R. 2 is considered uninspired then what was Halo 3?
The first F.E.A.R. game got a 9 or 8 from EG if I recall correctly and was praised, quite rightly, for its combat, weapons and A.I. Yeah, the environments were a little repetitive but what made the game stand out for me was that it felt cool and it had bags of atmosphere, something many other FPSs lack IMO. The only other game that came close to matching the style and creepiness of F.E.A.R. was Monolith's other first person game, Condemned. That married to the slow-mo combat and over-the-top gore made the game enjoyable and memorable for me. From the 30 minutes playing the demo of the sequel I get the sense that this is more of the same but a little slicker and that will hopefully be enough for me.
EG are a little inconsistent with their reviews because, obviously, different people review different games and often the person who reviews the sequel isn't the same one who reviewed the original (as has happened with F.E.A.R. 2). Many of the criticisms of F.E.A.R. 2 strike me as purely subjective rather than objective and I didn't get a sense that anything was particularly wrong with the game bar the fact the reviewer clearly didn't think much to it. In other words, the review really wasn't much use for me in gauging how good or bad the full game is and if I hadn't have already played the demo then I'd have been none the wiser as to whether I'd even like it or not. Not a great review in that respect. Sorry, Kieron.
I agree with the person that suggested having a second or third opinion for reviews so that we can get a wider range of opinions about the game. For example, I'd be interested to read what Dan Whitehead thinks of it because I believe he reviewed the first game. I'm not saying that his opinion is right but if a reviewer liked a game and so did you then it makes it easier to trust their opinions on other similar games or sequels. I notice Edge don't reveal the names of the reviewers but even then their reviews are generally much more consistent across the board with none of this "F.E.A.R gets 9/10, F.E.A.R. 2 gets 5/10" confusion.
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I'd rather be anally shafted by a broken bottle than read any more of this cack.
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99% of these comments aren't worth replying to.
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That's the most dumbest fucked up stupidest fucking argument i've read on the internet. Well done!
The only way those two examples would make any sense in relation to what we're talking about if you were to say that BEFORE the Iraq war or BEFORE the banks collapsed...
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"Yes Setaro, you are right and the numerous reviewers and hundreds of thousands of very satisfied gamers are wrong about FEAR. It is, as you say 'a pile of generic shit'. As is your non post. Twat."
Ahhh the ever-logicial 'millions of people like it, so you're wrong for not liking it' argument.
Millions of people listen to the Pussycat Dolls, it doesn't suddenly make them not shit.
Millions of people like the Halo series, but that's shit too. It just so happens that the majority of the population is content with mediocrity in all forms of media.
I do actually own FEAR 1, I just died of boredom about 3/4 of the way through it, and I had to inject Half-Life 2 directly into my heart to revive myself and remember what a FPS should be like.
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Then Edge gave Killzone2 7/10 and EG give it 9/10.
I'll buy Killzone2 and rent Fear2 i think
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Millions of people listen to the Pussycat Dolls, it doesn't suddenly make them not shit.
Millions of people like the Halo series, but that's shit too. It just so happens that the majority of the population is content with mediocrity in all forms of media."
Or people simply have different tastes to you. The logic "I don't like this game, therefore everyone who does is deluded" isn't particularly compelling.
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suffice it to say whatever I say is rubbish IS rubbish
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"Ah Setaro, the 'I think it's shit ergo it is shit' argument. Checkmate to you I fear..."
I didn't know we were playing Chess. Now that's a good game, much better than FEAR. I'll move first, I'm black. A7 to A6.
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I thought Half-Life 2 was a significantly weaker game. Infinitely better art direction and story, but the core mechanics couldn't hold a candle to FEAR's. I enjoyed both games for very different reasons. The ideal FPS would marry Half-Life 2's art and universe to FEAR's clever level design, weapons and AI.
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I'm really baffled where you'd derive a convincing argument from what's written. The text is so entirely reliant that a reader has fully played other F.E.A.R. releases. Let me pull out some sentences that mean absolutely nothing without having any hard details, anecdotes, or analysis attached to them.
-The visions, for their length, are well performed too - in fact, you wish Monolith had pursued that side of the game more. But this seems to put even more emphasis on the combat, and at its core it's an oddly old-fashioned approach.
-Most of the time you're involved in fire-fights against human soldiers (with the occasional monster to deal with).
-The hyper-violence and the psychology make odd bedfellows, but in practice both are executed so solidly that the whole thing just about holds together.
-You often feel like you're being a little mean to the poor old bad guys, but this adds a dramatic flair to almost every takedown. I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn.
-FEAR 2 is most notable for being a game that doesn't even attempt to engage with any of the failings of the linear first-person shooter.
-The smallest fundamental parts - such as the combat - work. But on a higher level, alienation grows as the game becomes a chain of well-worn genre standards.
-Monolith really has developed a setting, even if it's not that interested in explaining it.
-This makes the aforementioned giant robot suit a logical - if predictable - extension. It's a robot suit. You get in it, and shoot bad guys with mini-guns and rockets until you reach the inevitable bump it can't get over.
What's a lacking here? One single, actual example of something that happens in the game. It's telling, not showing; if part of Kieron's point is that F.E.A.R. is a by-the-numbers shooter, he's doing an awfully good job at mirroring that generic, supervague tone.
Also: y'all really, really, need to stop agonizing over scores. Decide to raise the level of discourse over something other than comparing numbers, please.
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http://ww w.gamespot.com/pc/action/fear2/...
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5/10 is for average games. Y'know, because 5 is half of 10. Clever eh?
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http://uk .pc.ign.com/dor/objects/812589/...
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It's a 5/10 for those who also in addition wanted an intricate story revealing a (logical and understanable) explanation to why Alma now is a grown woman (after the explosion). They also want a new innovative way to get healthpacks and armour other than just picking them up like in a 90s game. They want to be intrigued by the story, surprised by a new kind of game mechanics apart from the (just like in Max payne) bullet-time and horror/dreamy parts, turret gunning segments etc etc. They want the story to be told ingame and not by phone messages and notes left here and there.
How to solve these typical FPS shoot-em-up standard solutions is not easy to say, but being given more of the same, only slightly better in most places, is just like in the movie industry not particulary intereting for the viewer and critics.
To me this sounds like a tom cruise Mission impossible movie I and II only that the second movie does not care about explaining much of the story (let's say it continues in the sequel) or doing anything original apart from SOLID action parts. I like a good action movie, I can ignore plot holes and enjoy it for the action and coolness.
Some people will give MI:II (or fear 2) a top grade since it's a well done action movie/game with all that is expected and others will subtract some of the score since it's been done to death and offers little new apart from the good old entertainment....
...or just to make my self clearer... what the hell... Fuck you all fucking fuckers are you blind fucking twats or what? Its just a fucking game fucking like it or fucking not fukcin gkicng fuckers, do we fukcing have to agree all the fuckig time?!"!!! !!
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She was always a grown woman, even in the original game (otherwise how did she give birth to you?). Her appearance as a child was just manifestation of part of her psyche, representing what she looked like before she was captured and imprisoned in the vault.
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Which means I'll like it
"Playing through on the average difficulty level"
Again, clear evidence that EG need to employ poeple CAPABLE of playing FPS on Hard i.e. what they were meant for
I mean really, it's like someone reviewing a car and calling it shit when they only ever had it in second gear.
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Or clear evidence that reviewers don't always have time to tackle games on the harder difficulty settings. If you have a day to play a game and write a review you can't be faffing about with the Ultra Hardcore difficulty setting just in case some nitwit on a forum disagrees with the score. And if a game is MEANT FOR hard difficulty why bother have the option at all.
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Oh, I remember that now, finished the game a month ago(!), but it obviously didn't leave an impression on me. ALso that question was in Gamespot's video review.
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I've always been able to get a pretty good idea of a game between reading Gamespot and Eurogamer reviews so i've come to the conclusion FEAR2 is likely one of those games that will draw you in with cool new visuals and effects, but then after a while just starts to feel like a drag. Even though you'll be playing it for the first time, it still might have that second playthrough feel to it.
I loved pretty much everything about the original FEAR and if FEAR2 had come out right after i finished the first one i'd have been all over it, reviews be damned, but now i'll just wait for the bargain bin offer.
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Different reviewers, and the PC port was plagued with performance issues.
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Or he didnt like the old school film-viewed horror game, especally the spectre that is a quite damn thing.
From playing so many FPS games, just like to ask
When can i carry a enemy to build a great wall to cover me from fighting or throw the enemy to the monster?
At least, FEAR series let me to kick some enemies.
By the way, Fear2 has NINE MP maps..not SIX.. lol
I start to think he is not playing right game.
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.. or the comments thread on an exclusive shooter
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Eurogamer badly needs some sort of second opinion for it's reviews from now on.
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"objective"
"rounded"
DOES NOT COMPUTE.
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My bet is KG will be driving a bus by this time next week. And rightly so, awful review ahoy.
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i often wonder how the gaming public would cope with film reviews. check rottentomatoes.com - whatever your favourite film is, i can almost g'tee there will be at least one critic who absolutely hates it. that's the human condition, boys - there's no such thing as "objective good".
it's a good thing.
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If one good thing comes out of this review, I hope it's the destruction of the offensive notion that journalists are somehow obliged to award high scores to heavy advertisers. Fear 2 ads adorn EG at the moment, yet the score remains mediocre. I hope people think about that the next time they make ludicrous comments insulting the integrity of proffessional writers.
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"5/10 is for average games. Y'know, because 5 is half of 10. Clever eh? "
Except average doesn't mean 'the middle of the scale', but the score that an average game does usually receive. Which can be well estimated as the mean score of all the games that have been reviewed so far, 6.5 in Eurogamer's case. Smart huh?
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EGs scoring policy is <a href="http://ww w.eurogamer.net/scoring_policy.php">here</A&g t;. Their criteria for a 5 fits this game.
"It's still playable, but the chances are it's so generic and uninspired that you begin to question how it was released in the first place...A five won't be a disaster. In fact those who won't have played the better games in the genre might even get a great deal of enjoyment out of it...We'll always try to position a five as our opinion of what an average game represents"
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well, that's on the assumption that eurogamer review all games, but they don't - look some of the shite on the DS shelf at the moment. do we just discount that when thinking of the "average game"?
if 5/10 is for an "average game", i think this review makes a far better case for fear 2 being middle of the road than, say, the GOW2 and Killzone 2 reviews made for them being just shy of perfection.
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After this review and score I thought "fair enough pretty bog standard affair then" or "not as good as KZ2 then?", but then I watched quite a big chunk of this game being played the other day though and I was genuinely quite annoyed to see how unfair the impression I'd been given seemed.
Im not bashing KZ2 here but really its relevant because that recently recieved a 9 and lofty praise where it doesnt seem to do anything to warrant those extra 2 points. Fear2 is a great looking shooter itself, so a good match for it presentation wise(lots and lots of attention to detail), Fear2 looks to be easily as playable(although different styles of play, both good in their own rights), has more atmosphere(noticed that in the first 30 seconds) and to me looks to have more of the fun factor, Ive not seen much of the story of KZ2 but Im going to guess its not on par with Fear2s judging by their first effort.
I wasnt going to bother even checking this game out, infact I almost groaned and said "Oh I heard this isnt much good..." thats what was most annoying because thats just a tad unfair for a game thats obviously had a lot of effort and time poured into it.
I agree with what seems to be a popular sentiment for those who have bothered to check the game out, this makes EG seem very inconsistant.
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Still struggling to see how you've come to that conclusion. Crux of review: It's a highly-polished first-person shooter that nevertheless relies on overused genre conventions and as such feels a little stale.
If you're not bothered by the latter half of that statement, buy it. If you are, perhaps don't. Do you really need to know specifics about the inner-workings of a game to know whether you should try it out or not?
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FEAR 1 was a very well done PC game.
FEAR 2 is a rushed console game, ported to PC.
Thank you for you honesty.
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I did check a very large chunk of this game out, its not a game that was even on my radar... yet even I was annoyed by being given the wrong message(I might actually buy it after checking it out and there were alot of people saying the same thing), is it the first time a reviewer got it wrong? No it isnt, but its one of the first times I can remember a review from Keiron being so "off"(and well... he can do better than that).
So far I have seen far more disagreements with the EG and Gamespot reviews than agreements, you know of people who have played it(rather than saying "but he's a reviewer he cant be wrong his word is final"
It really doesnt seem to do alot wrong so why rate it differently than games released recently making the same "mistakes", it could easily sit beside games that have scored 8-9 recently is the crux of it... so yes its worth pointing out that there does appear to be inconsistency creaping in. Think of it as constructive critisism. Some of us expect more of Eurogamer than we do of *uggh* Gamespot and IGN.
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Second response.
I don't recall mentioning the reviewer was "right", did I? Perhaps a reread is on the menu. I simply said the review has confirmed my suspicions that it wasn't going to be great, just an average game masked by high production values. Isn't that a valid opinion to have?
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What a silly question that is, every opinion is valid to some extent but it's when you justify them with statements that make your judgements inconsistant, you open yourself up to be called on them.
just an average game masked by high production values.
The reason given for it being average being it doesnt do anything different/new/innovative/original correct? Take a look at the majority of 8-9 out of 10 scoring games this gen and you can level the same arguement... and thats not even limited to FPS's(within their own genre obviously... which is why someone mentioned GTA4) it would be all well and good if all games were reviewed with such sentiment consistently but they are obviously not.
You have to admit this has sparked alot of disagreement and its not a game that has a rabid following either, that in itself doesnt happen often.(I suppose Dead Space got a similar reaction)
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Take away the number and most people would probably agree with the review.
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I had the same suspicions as you, as I said it wasnt on my radar but when I did check it out it does seem considerably better executed, more atmospheric and polished than your average 8/10 scoring FPS on EG and thats why I had to say something... you can take away the score sure but those critisisms have been too heavily relied on in this review(from what little is there) where its barely touched upon usually in other reviews which would have been every bit as valid... its called inconsistency my friend, you might not like it but its the only appropriate term to describe peoples quarrels with the review here.
Im done with this boring discussion... you are now starting to strike me as someone just determined to have the last say, even though you've ignored most of what Ive said and we are now repeating ourselves. I commented because this is less than what Ive come to expect from EG.
edit: Now Im not sure its been mentioned which version Keiron reviewed but the version I saw was the 360 version, I cant see there being a big difference between the two.
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I think the reaction to the review is based on the main theme of the review. Its theme is that the game tries nothing new even though it's a competent shooter. I don't know about you but I think that's a bit unfair to mark a game down so badly for the same criticism that can be levelled at 99% of FPS's (STALKER and Far Cry 2 exempt). What did Halo 3 or Crysis or Resistance do better that makes FEAR 2 so spectacularly mediocre in the reviewers opinion?
From just the demo I learnt that it is a well balanced shooter (weapons) with a smoother control scheme than the first game, very good A.I (both these points are essential for a shooter, although some AAA games have even got that basic wrong recently) and above average graphics. There are a lot more to games than these few points I've mentioned, but not much more to FPS's, and this is a criticism of the genre as a whole.
I have no problem with the reviewer saying that FPS's need more innovation, and maybe he is correct, but to single out one game when he could've picked practically any FPS out there is a bit unfair, in my opinion.
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Played through to level 6/14 last night... it's FEAR on steroids. Screw this review. If you enjoyed FEAR, to this day, you'll enjoy this, easy. Looks and sounds amazing. Oh, and ignore the demo. The demo isn't an actual level, it's just a bunch of random set pieces and sections stitched together.
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AGREED!!!
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It hasn't. It's been moved from the PC page to the 360 page - presumably Kieron played it on the XBox and not the PC, and they've just updated it.
Aaaanyway. Initial impressions of the game, which I've been playing this morning: it's alright. Nothing special so far. Very much FPS-by-numbers, and nothing's impressed me anywhere near as much as the demo yet. Feels like it's building up to something good, though, so I'll crack on with it and report back, most likely.
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Also, for those that buy games solely dependent on review scores, shame on you. That is sad how conforming gamers are these days.
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"too many personal statements and opinions" ...yes, that's what reviews are.
"jumped the gun and instantly made several assumptions and even just added complete lies all together" ...according to Kieron's blog, the factual inaccuracies were due to his deadline falling when he was out of the country, the result being he had to write the review from memory, as opposed to actually sitting down with it again and double-checking certain things. Unfortunate, but probably unavoidable in this case.
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That's not saying much seeing as Half-Life 2 is one of the most "prescriptive" games ever made. It's one thing having scripted events running all around the player (that's fine with me) but in Half-Life 2 even the player has a script which must be adhered to, and that script doesn't just say where you should go but also (frequently) when to go there and what to do when you get there.
The original FEAR was a corridor shooter but it separated itself from the croud with it's superb AI. On the so-called "Extreme Difficulty" setting the opponents in FEAR would give quick, intelligent, realistic and unscripted reactions to all of the player's actions. Most combat areas featured multiple routes from A to B and multiple choices for cover, and the AI would take full advantage of both. So even though you were fighting the same enemy over and over (even in "samey" rooms as well) you never actually had the same fight twice. That's a pretty rare quality in a FPS, and I'm disappointed to see no comparison of that brillance against FEAR 2's AI in your review. Has the AI been dumbed-down and slowed-down to console levels, so that players can actually hit what they're trying to aim at with their thumbs? Or can we expect the same sort of unpredictable and hectic shootouts that we got in FEAR? Or did the developers even manage to improve on FEAR in this respect? I guess I'll have to download the demo to find out, since the only thing this review said about the AI is that it's "generally robust". Next time you review a sequel, EG, you might want to say more than two words about the aspect of the game which made the original so great.
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The AI falls into the awkward category of being "almost brilliant" for me. Mostly, it's blisteringly good... but then, occasionally, an enemy seems to forget what he's doing and stand still for a bit.
Right. Up to about the four hour mark now, and it's certainly improving. I'm actually really enjoying how completely linear this is - none of the 'getting lost among grey corridors' syndrome that the original suffered from. The melee combat is so useless this time it might as well not be there, though, which is a huge disappointment. But Monolith have certainly learnt from Valve about how to do set pieces. Some of them are spectacular.
After a slow start, this is getting really good. It's not blown me away yet, but then I didn't really expect it to. Mightily solid first-person shooter with a few annoyances and a lot of generic, mindless blasting.
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However, I m having more fun than I did with Resistance 2 simply due to the enemies AI, slow mo and powerful guns and the destructions I cause!
Letting steams off in a healthy way!
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Also, I'll be keeping my eyes glued for the Resi 5 review because I played the demo to that for about 2 minutes before the hideously dated (pointlessly so) control scheme aggravated me so much, and in my mind would make purchasing the final game just not even an option, nevermind how nice the graphics may be (or not). Needless to say though it will get at least a 7, maybe even an 8 despite the fucking stupid controls that break the game to me and really make it not fun to play.
Grr, so yes, I sway on the side of those defending this game against what I feel must surely be a ridiculous score, but of course I've not played the game, just the demo, so who knows...
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To be fair, around half way through, I've still not come across a single bit that's as good as anything in the demo.
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Back to Farcry 2
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...and that kinda sums it up, really, doesn't it?
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Yes it is probably a experience you will forget in a month. . . . but it is not a 5/10 game. To me 5/10 is borderline and it is not a poor game, I think it is good 7/10 game. It is a game you pick up if you like first person shooters and have cash and time to burn like me.
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it does not only not improve upon itself : fear 1 , it manages to become a more basic typical corridor shooter, where the AI , thanks to poor scripting and corridor like level design, doesn t have even room to be fully exploited.
its like the team responsible for programming AI didnt communicate with team responsible for level design.
and on top of that, there are some " aesthetic" choices in the game that feel really curious for a horror game. what did they think to obtain with all this noise and those pastel colors?!! instead of razor sharp models, the cold blue and green of the first, now we have such overly lighted areas, where everything blends, with pastel blue, pastel green, pastel yellow....
the hospital level, man did anyone played the hospital level in "extraction point", first fear expansion? THAT was tense and scary.
the only thing i found more deep and rich was the background story. every thing else is ...average. neither bad nor good.
so 5 , why not?
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Graphically appealing, good sound, voice acting, effects. Amazing atmosphere and attention to detail. Basically this game trumps it's predeccessor in every way. Hell, the idiot reviewing complains about how melee kicks, slide kicks, and roundhouses are absent from the game only to come back later to correct himself.
Wonder what else was missed, I mean damn, all you have to do is jump and melee. During the course of the game you will probably do this accidentally, and anyone that has played the original (this guy claims he has) know that even in that game if you are standing perfectly still you punch, but if you move and melee or jump and melee you will kick, just like in this game.
Once again, inferior review from an inferior reviewer. Don't believe a word of this review, atleast rent it, but I would recommend a purchase to anyone who was a fan of the first as this is superior in just about every way.
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but basically, he notices the same (and gives more arguments too.)
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Defending a poor review is even more pointless than defending a poor game IMO.
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i ll ignore your scorn, i think THAT is really pointless. i am not "defending" this review , i say it matches my impressions and others, who are certainly not the minority ( if it were i wouldn t care)
but horror ? no Gore? yes. doesn t affect me. combat evenly spread? yes . good , tense , entertaining combat? No.
those are my impressions, i cant fail here, because i know at least if i am correctly entertained or not... i knew it playing fear 1, at least. and every other game i played. but this review, i ll give that, doesnt care too much to defend itself, or to prove thoroughly his point. but search others, even users reviews, and you ll find that more or less the same issues, shortcomings disappointed SOME people. you dont belong to them and your very proud. congrats.
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Kieron is a terrible reviewer. This game was brilliant. I can only presume that Kieron either didn't play it or played it for a few minutes and it wasn't an indie game or quirky enough for him so he gave up and decided to give it a shit mark.
EG should get someone else to re-review it. You know, someone who likes actual games.
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This is a classic corridor/on rails shooter interspersed with some classic gaming moments - the first time you step out on the streets after the nuke has flattened it, the thick, plumes of grey pillars of smoke going up to the sky, pierced by what's left of the sunlight, the pastelly shades from Alma's childhood for a moment before taking you back to the industrial grind...etc.
I'm not sure what this reviewer was thinking (aside from stirring up a hornet's nest of forum activity) when he posted a 5/10 for FEAR2, but I can assure you, if you are a lover of the FEAR series, do NOT be put off by this score. Simply revel in the beauty of it and admire all the nods Monolith have given us battle weary and hardened PC FPS gamers.
Bring on FEAR3, is all I'll say.
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