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Far Cry 2 Hands On

PC Xbox 360 PlayStation 3 Hands On by Robert Purchese

10 June, 2008

Page 2 of 2. <- Page 1

We get to grips with a mission ("we don't really have levels in the world at all; it's a giant game world") in a marshy swamp. We talk to Frank, look at our map, hop in a car and drive towards our mark. We could be sneaky and pull off some stealth kills with a quiet weapon or our machete, but instead we plough through the front gates adopting what Redding calls "the Rambo way". It's our choice after all, and we can always go back and do it differently. Baddies pull up in cars or appear from, er, over there, and open fire. We return, stabbing our arm with health syringes (like BioShock) intermittently while forcing great spurts of gooey blood to flood from the puncture holes of those in our sights. It looks wonderful. Get shot too much and you start picking bullets out of your body. Wounded enemies are still dangerous and can drag themselves to cover and call their friends.

Far Cry 2 has no cover system, but moving from shelter to shelter is the best plan of action. Aiming through your iron sights view and firing in bursts to negate recoil is a good move, rather than firing wildly from the hip. Redding outlines a Call of Duty 4 comparison because of fast action with some realism, so the ability to shoot through thin walls shouldn't surprise you. Enemies actively flank you and will adapt to your fighting style after a while. We thought they were silly and breezed our way through them, but Redding deflated us by explaining we were on the easiest difficulty. When he got someone who looked like he knew what he was doing he would increase it. Gutted. Anyway, eventually we found our objective, planted the bomb by pressing the action button and won the day. And then fell off a cliff.

'Far Cry 2' Screenshot boat

The water is lovely. Is that a zebra trying to cross?

This cliff, bottomed by water, illustrates the many ways we could have approached this mission. We could have gone in that way or even waited until dark by going into a safehouse and sleeping on a bed roll; simply specify the amount of hours you want to rest for, like Oblivion. Incidentally, you can also save your game in safehouses. Redding tells us baddies change at night. They are more likely to patrol, or gather around a fire, or perhaps be in bed like normal people. Again, your choice.

As we probe about variation, we're told the majority of missions will be based around "guerrilla warfare": hit and run tactics involving sabotage, assassinations, that sort of thing. Main story missions will be more complicated and have you ambushing convoys, escorting people or attacking heavily defended forts with bosses inside. Bosses are not superhuman but surrounded by a more organised and cohesive force - a more realistic difficulty multiplier. "As we keep communicating many times over: there are no mutants, there's no feral powers, there's no aliens, there's no cyborgs - it's very much ground in the real world," says Redding. "The toughest and scariest enemies you'll fight in the game will still be human beings."

Locations will also vary. Our marsh could have been a savannah plain or dense jungle or mountains. We saw just three square-kilometres of a total 50 on offer. If you accidentally stray too far the game gently tells you to go back by increasing the effects of your malaria, in the same way Far Cry tried to drown you [by putting bullet-holes in you from a helicopter - Ed] if you swam too far out to sea. Settlements range from wooden huts to corrugated iron-clad shelters, and from colonial-style postcard towns to the harsh concrete of modern cities. Generally, interiors are limited, used mainly for cover rather than exploration.

'Far Cry 2' Screenshot jungle

It's not all open savannah plains. Dense jungle is a perfect place to creep around with a machete.

Ignore all the side-missions and Redding thinks you'll be finished somewhere between 12 and 20 hours. Be completist and you can quadruple that. "It's not quite Oblivion, it's not quite GTA, but it's definitely in the same ballpark," quips Redding.

Far Cry 2 is also a beautiful game, at least on PC. Clever shading based on layers not textures means the game can scale to your PC, and the powerful demonstration machine displayed a crisp, sun-drenched, coherent and detailed landscape; one both functional and flattering, given the decision to all but scrap a HUD. Requirements will be typically lower than bitter rival Crysis, we're told, but Far Cry 2 will happily get the most out of even the most monstrous rig. Redding describes the console versions as comparable to a "medium load-out on PC", and warns us that, "graphically you're going to notice slight differences". Which we did. The Xbox 360 was the better of the two with its anti-aliasing, but both looked unspectacular and even drab in points. Far from ugly, mind you.

There's no co-op. Redding says it is something his team is "talking about for future games", and that the buddy system is a precursor to it. "We're supporting all the major modes for 16 players online," Redding tells us, revealing a "kind of levelling up component" based around undisclosed classes and similar to Call of Duty 4. More on that soon, we're told. Excitingly, all three versions of Far Cry 2 will also come with their own level editors. Redding believes it is "probably the most robust editor that's ever been released for a first-person shooter of this type", and explains you will be able to share your creations to others on your platform: no crossing the streams.

We're told Far Cry 2 is a "very short" time away from beta and will be feature-compete in just over a month. What we saw held enormous promise, but we're still a bit sceptical. An enormous open-world where you create your own story certainly sounds very impressive, but can often lead to duplicated filler content and a stale and unengaging experience. Make good on the promises of variation, Ubisoft, and Far Cry 2 could cast shadows of its own.

Far Cry 2 is due out on PS3, 360 and PC this autumn.

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Comments: 1-48 of 48 in total

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squarejawhero
10/06/08 @ 13:03
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Another generic male character suffering from "cunt hair" syndrome.

Sigh.
squarejawhero
10/06/08 @ 13:04
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HOLD ON - you're hunting a mosquito?
Widge
10/06/08 @ 13:09
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Looks drab on consoles?
Oh.
the_dudefather
10/06/08 @ 13:16
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first thing to complain about in a FIRST PERSON shooter: how the main character's hair looks

hope the game has no mirrors
keano
10/06/08 @ 13:17
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has always seemed very much a wait and c title from the beginning which makes u ponder on the final outcome.....
SomaticSense
10/06/08 @ 13:20
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Looks immense. CoD4, crossed with Far Cry 1, with a healthy dose of STALKER.

As long as they get the basic game design right such as the FPS control and it isn't rushed out (*ahem* Ubisoft..), then it could be epic. I'm guessing it might be a prime candidate for a delay though, as there is always one big game delayed around that time of year, and with the kind of ambition this is showing it looks like it might be the one to fit the bill. If it means it's as good as it can be (and as I said before, not rushed out), then that's fine though.

Really looking forward to this :)
10/06/08 @ 13:23
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hope this turns out well tbh.
Stuz359
10/06/08 @ 13:24
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Yay no mutants! Sick and tired of FPS shooters falling back on that cliche.
bcolter
10/06/08 @ 13:24
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After the hyped up game reviews surrounding the original Far Cry (tech demo), I'll be waiting and watching before purchasing this.

/Expects backlash for calling Far Cry a "tech demo"
badabing
10/06/08 @ 13:25
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Their isn't a lead character you choose from 12 different avatars so squarejawhero you can choose ur own hair
!!
rashes
10/06/08 @ 13:26
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God the main character is loathsomely banal.
karstux
10/06/08 @ 13:28
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Openworld? Check.
Fresh and interesting setting? Check.
Ironsights? Check.
RPG bits? Check.
Friendly editor? Check.

Okay, now I'm really excited about the game. I couldn't find a single nit to pick in this article, and I usually like to take a cautious attitude. Together with the steadily approaching STALKER: Clear Sky, this is a very good time to be a FPS afficionado.

On another note, it's slightly ironic that the franchise only really prospers out of the hands of the original developers, but what the heck..
BadBoyBonner
10/06/08 @ 13:29
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I still think Far Cry suffered Dreamcast-PS2 -esque levels of harmful anticipation for the other big releases of the day (Doom 3 and Half-Life 2) - I preferred Far Cry myself (even if it got a little bit B-movie like near the end).

Like SomanticSense said - could be very good if they get the CoD4+FarCry+Stalker elements to gel together coherently - look forward to a review/demo.
seasidebaz
10/06/08 @ 13:31
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Woo, level editor for the console versions :)

I have to say the level editor in Far Cry Instincts on 360 was probably the best bit of the game, you could make some awesome stuff. Then again, all I did was make very very tall islands and base jump off them. Into various different items. Oh well :)
Killerbee
10/06/08 @ 13:34
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I'm actually quite looking forward to this one - I loved the original Far Cry and all the ingredients in this seem to be coming together nicely.

The videos so far look great. Just as long as the missions stay interesting and varied and the story and environments are well structured, I think I may very well be sold.

PC version, natch. :)
Darren
10/06/08 @ 13:35
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"Redding describes the console versions as comparable to a "medium load-out on PC", and warns us that, "graphically you're going to notice slight differences". Which we did. The Xbox 360 was the better of the two with its anti-aliasing, but both looked unspectacular and even drab in points. Far from ugly, mind you."

Given the huge differences in quality between Far Cry on the PC and the inferior console "reimagining" on the Xbox and the terrible terrible Xbox 360 "port", it wouldn't surprise if again the PC version came out on top. An Xbox 360 and PS3 with a measly 512 MB in total cannot compete with a mid-range PC with 2 GB of RAM running dual or quad-core CPU and a 512 MB graphics card, no way! LOL

Far Cry always struck me as a game far more suited to the PC anyway with its huge open world and lush visuals so I just cannot imagine it being anywhere near as good on the consoles.
Malazan
10/06/08 @ 13:36
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It sounds awesome! Looking forward to trying ot out!
mkreku
10/06/08 @ 13:37
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I think it looks and sounds awesome! Open world, fantastic graphics, no supernatural ingredients! Perfect for me!
zippie151
10/06/08 @ 13:44
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On the point about graphics, how come Crytek said they could get gfx that were close High settings on consoles with their engine yet this is only medium!? (Maybe the 50 square km has sommin tod o with it lol)
Chalee
10/06/08 @ 13:50
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(Crysis + Open World) - Aliens = WIN!
squarejawhero
10/06/08 @ 13:53
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I can choose my OWN HAIR?

Receding testosterone-pumped early thirties here I come!
samaran
10/06/08 @ 13:54
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how on earth are you meant to discover the source of your malaria?! there's quite a lot of insects in africa.
squarejawhero
10/06/08 @ 13:55
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samaran - exactly. See second comment.
PearOfAnguish
10/06/08 @ 14:04
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The malaria and paper map worry me. They're the kind of thing that sound great in theory but end up being really fucking annoying once you're actually playing the game.
Edited 1 times, most recently on 10/06/08 @ 15:04
kangarootoo
10/06/08 @ 14:19
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@Darren

Tbh the way this game looks, whilst very impressive, is not one of the things that really makes it stand out to me. The actual gameplay sounds imaginative and involving, and that will work equally well on any platform.

@zippie151

"On the point about graphics, how come Crytek said they could get gfx that were close High settings on consoles with their engine yet this is only medium!?"

Words such as high and medium are pretty subjective. Maybe FC2 on medium looks as good as Crysis on high? What does Pacman look like with its gfx set to high? Who knows.
badabing
10/06/08 @ 14:34
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@cabbadgecase

not sure you'll get an achievement but yep you can shoot the zebra!
Svecke
10/06/08 @ 14:38
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Has Rob not played the original FarCry? If you swam out too far you didn't drown. You got picked up on radar (don't ask me how) and a helicopter quickly came by and shot you into bite-sized gibblets.

*nit-picking* :P
ps3owner
10/06/08 @ 14:57
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great the PS3 comes off worst :) good news then ... lol

game looks good!

I did watch 2 blu ray movies over the weekend though + one upscaled DVD... i must admit, for some reason it's not really working with a 32" TV... DVD/BluRay looks the same to me (either good upscaling, or TV to small, or I am getting old. could be any of that).

might have to buy a 60" TV just to be sure, my wife thinks that it is to big for the flat... tssss ss women!!!!!!!!!!!!!!! !111
groovychainsaw
10/06/08 @ 15:06
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anyone else think this reminds them of midwinter? Only with sun?
RazorObsession
10/06/08 @ 15:07
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i thought the malaria was given to you by the Jackal, the arms dealer supplying both sides of the conflict, who is your main target for the game?

i either read this on eurogamer way back, or I am dreaming game details in my sleep.
squarejawhero
10/06/08 @ 15:26
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groovychainsaw gets Comment Of The Day for mentioning Midwinter.
El_MUERkO
10/06/08 @ 15:29
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i watched a guy from ubisoft play build from late last year at the play.com/live event and it went straight on my 'I AM WANT!' list
Bertie [staff]
10/06/08 @ 15:32
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Has Rob not played the original FarCry? If you swam out too far you didn't drown. You got picked up on radar (don't ask me how) and a helicopter quickly came by and shot you into bite-sized gibblets.

You've found me out! Have amended so it is less lie-based.

the screenshot with the boat in has a zebra standing to the side of the river and my first thought was: 'will I be able to shoot it?', followed by 'will that get me an achievement?'

Poacher!
monkie_king
10/06/08 @ 15:41
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Far Cry 2: Midsummer?

More games with malaria, please.
Turambar
10/06/08 @ 15:41
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The game is looking good but why call it Farcry 2? It doesn't appear to have anything to do with the original Farcry other than the fact its an FPS with nice graphics.
polaris70
10/06/08 @ 15:46
#36
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Game of the Year maybe? If the story is mature and good then it has a chance because the gameplay looks superb. Lets hope it turns out as good as it looks.
Grom
10/06/08 @ 16:07
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Damn, beaten to the Midwinter comparison. Actually Midwinter 2: Flames of Freedom was set on islands off the coast of Africa and involved you, er, using lots of different transport options to find people, befriend them and do missions for them! Still, it was great, so no worries.
Triggerhappytel
10/06/08 @ 16:10
#38
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Looking forward to this, it looks beautiful and should be great, although I hope the missions offer some variety, or at least there is plenty of varied set-pieces to have gunfights in.

Still a bit sceptical, though. All of Ubi Montreal's previous Far Cry games have been shit.
Codger81
10/06/08 @ 16:20
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@Stuz359

"Yay no mutants! Sick and tired of FPS shooters falling back on that cliche.
ignore poster"

Figured their fanbase had enough of them already
Codger81
10/06/08 @ 16:22
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@ monkie_king
10-Jun-08 16:41:30

Far Cry 2: Midsummer?

More games with malaria, please"

John Nettles affably killing foreigners?
AlphaOmega
10/06/08 @ 16:58
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I'm just disappointed they had to cut the game down as much as they did for the console hardware/crowd.
makeamazing
10/06/08 @ 18:08
#42
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From what I've seem om clips etc it looks nice. People might think there is a glut of FPS games, but high quality ones are thin on the ground (not all FPS games appeal to all people).

The only thing that I find alittle bit of a shame in these games is that there trying to be as realistic as possible and then they go and make up a fictional place. :D
InsoFox
10/06/08 @ 18:09
#43
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@Darren

"Given the huge differences in quality between Far Cry on the PC and the inferior console "reimagining" on the Xbox and the terrible terrible Xbox 360 "port", it wouldn't surprise if again the PC version came out on top. An Xbox 360 and PS3 with a measly 512 MB in total cannot compete with a mid-range PC with 2 GB of RAM running dual or quad-core CPU and a 512 MB graphics card, no way! LOL"

Mmkay. First of all, I'm not sure that anyone is arguing that this will look as good on the XBox as the PC version. The opposite, in fact. Secondly, everyone except you seems to realise that even if anyone WAS saying that, it's meaningless to make a direct hardware comparison between PC and consoles.
Les
10/06/08 @ 20:38
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"An enormous open-world where you create your own story certainly sounds very impressive, but can often lead to duplicated filler content and a stale and unengaging experience."

Didn't stop Oblivion and GTA4 from getting good scores though... ;)
Bigglesworth
10/06/08 @ 21:10
#45
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I can choose my OWN HAIR?

Receding testosterone-pumped early thirties here I come!


And you people say you'll get nothing out of Home... ;)
schachmatt
11/06/08 @ 06:20
#46
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Most of the design sounds like a successor for Outcast.

I've just a got a bad feeling about it being cross-platform.
Mr Harvest
11/06/08 @ 09:55
#47
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Hands down sounds like the most interesting FPS since Bioshock. But that turned out to be not quite what they promised, so I'm only mildly excited.
Chufty
11/06/08 @ 12:35
#48
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Did anyone spot that EG finally started calling it 'current-gen'?

Comments: 1-48 of 48 in total

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