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Fallout 3 Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

28 October, 2008

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Fallout 3 is such an embarrassment of riches, it's hard to know where to begin. The news is definitely good though, because whichever way you stack it up it qualifies as a landmark game. Like BioShock and Oblivion, unpicking its merits is something of a Gordian knot. But that is, of course, precisely its charm.

The bedrock, as you would hope, is the game's immensely well-realised and beautiful openworld. Arty, varied and epic, it's crafted with attention to detail, housing secrets, lies, hopeless ambition and revenge. The Capital Wasteland has a palpable sense of place, where even the more obscure backwaters hide pleasing diversions, intriguing characters and curious sub-plots.

It doesn't seem to matter which angle you take with Fallout 3 though, because there's usually something pleasing to report. It makes the fiddly micromanagement of weapons, apparel and health a relative joy with a slick, intuitive interface. It rewards and encourages progress with a transparent and logical levelling system. It delights with countless improvements to the Oblivion engine, physics and animation. Even the script and voice acting are pretty decent, and there are reams of detailed text logs to discover. At one point, you even stumble across a playable beta version of a fully-fledged text adventure.

Question marks will always linger over how much it can live up to the expectations of diehards, and people will argue about how Bethesda's storytelling stands up to Black Isle's, but this is a new game, from a different developer in a different era, and the most important thing for now is that Fallout 3 manages to improve on almost everything Oblivion did well, as well as what it didn't do so well - and how it streamlines a lot of the questing without resorting to dumbing-down. For a fair chunk of you, that's pretty much all you need to know.

'Fallout 3' Screenshot 1

Is that a bollard in your pocket or are you just pleased to see me?

Undoubtedly one of the most appealing aspects of Fallout 3 is the fact that the post-apocalyptic premise feels fresh - assuming the harrowing aftermath of thermonuclear war can be described as such. The fact that games haven't milked this theme to death is puzzling: rooting the game in the realms of potential reality gives the world credibility, with dozens of real-life weapons (from pistols to assault rifles) and near-future equivalents (think laser and plasma), recognisable locations, and relatively normal characters populating the world. There's even a series of local radio stations, belting out dubious propaganda or the rantings of the ever-exuberant Three Dog.

That said, the basic setting for Fallout 3 isn't exactly the down-to-earth playground I've portrayed once you dive into the fiction. It imagines a parallel version of America that remained locked in the cultural norms of the '50s, complete with the naivety, unflinching optimism and penchant for pre-rock 'n' roll. In this version of 2077, technology progressed to the extent that robot slaves populated every home, everyone drove fusion-powered cars down bold art-deco streets, fearing communism, wearing beehive hairdos and bopping along to happy jazz. Strangely, though, computer technology remained resolutely stuck in the late 1970s green-screen era.

Then it all went to hell at the climax of a long-running war with Communist China over Alaska, and the world went nuclear. 180 years later, literally at your birth, you join the game in the depths of a shelter known as Vault 101. The opening hour plays out as a wonderfully engaging run through the first 19 years of your life, through baby steps and petty infighting with the other children. With the sudden, unexpected departure of your father, you decide to fight your way out of the sterility of the Vault and emerge blinking into the shattered wilderness of Wasteland for the first time.

'Fallout 3' Screenshot 2

The dialogue system is simple and elegant, usually offering positive, neutral or negative responses.

Stark freedom awaits you, in much the same way it did after emerging from Picard's dungeon in Oblivion - only this time under much less welcoming circumstances. The landscape is almost the polar opposite of Oblivion's lush green pastures, with a sea of grey and brown shattered rocks and ruined buildings stretching off into the distance. You can trudge to the nearest settlement, Megaton, or wander off wherever takes your fancy. There's no specific path to follow, and never is. You can either let the curiosity of your father's disappearance guide you through the game, or just explore.

The controls follow the standard first/third-person template, although, like Oblivion, first-person is preferable. As you might expect, enemy threats are never far away, and you won't get very far without facing some sort of mutant bug or ghoul. This, it turns out, is a good thing, as it shows of the first truly impressive aspect of Fallout 3: the V.A.T.S. The Vault-Tec Assisted Targeting System.

On one level it's a cinematic way of framing the combat in what is already a glorious-looking game, but this hybrid of real-time and turn-based combat also forces players into a new approach. Effectively you pause the action and decide on specific areas to target, whether it's head, torso, arms, legs or weapons. To help decide, each area is marked with the percentage chance you have of landing a hit, determined by the distance and angle of attack. At the start of each 'round', you have a limited number of action points to commit, which generally equates to three or more hits before the slow-motion combat reverts to real-time. Then your action points slowly regenerate, leaving you vulnerable.

Because combat is so fast and deadly in real-time, you find yourself forced to rely on V.A.T.S. in a measured, strategic fashion. You'll dive out of cover, slam it on, try and cripple a specific body part and get the hell away before the enemy can strike back. And if you're cunning, you'll find time to recharge your action points and repeat the process without wasting too much ammo or getting busted up.

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Oh-Bollox
28/10/08 @ 04:01
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First, thank you insomnia!

Oooh, a ten.
Shane86
28/10/08 @ 04:04
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Game of the year
quantumsheep
28/10/08 @ 04:07
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Holy shit!!!

/reads
flyingsupernerds
28/10/08 @ 04:08
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10/10?
TriggerHippie
28/10/08 @ 04:08
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Argh, there just isnt enough time in the day for all these awsome games! Guess it just remains to try and work out which version to get. I'll probably just punt for the PC one since I can't imagine playing Fallout on a console :P

edit: And thank God they didn't go with Oblivions bloody awful exp system.
Edited 1 times, most recently on 28/10/08 @ 04:15
Harmonica
28/10/08 @ 04:11
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Wow, yet another 10? Anxiously awaiting Friday to see if that score checks out.
Obiwanshinobi
28/10/08 @ 04:15
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It's Kristan Reed who marked TESIV: Oblivion 10/10, thus I'm still not convinced. I obviously didn't want to like Fallout 3 though, that's how much I dislike Morrowind.
gaselite
28/10/08 @ 04:20
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Quite surprising given that the last preview of the game that I read on EG was quite (refreshingly) negative.
Svecke
28/10/08 @ 04:22
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Glad I preordered the collectors edition now.
David_Snakes
28/10/08 @ 04:22
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Screw the review, I gotta get my comment in because then it will be at the top of the list for everyone to marvel at!
DAL9000
28/10/08 @ 04:23
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"Life-affirming brilliance," really? That's just a biiiiiit over the top, I have to say.

Still getting it, though. Lunchbox ahoy!
3william56
28/10/08 @ 04:27
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Come on. PS3 quality comment please?
Is it a real difference that makes actually impacts on the experience of playing it, or some pissant pixel counting and slightly less AA?

This has got to be the biggest surge of 9 and 10s in history. Wish I had time to play half of them. 60 hours?
/cries
Avarice36
28/10/08 @ 04:28
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o my god this game sounds amazing!!!!!!!! i actually decided today that i wasn't going to get the game and get COD WaW instead but after reading this i have changed my mind i will get it (the reason i decided today to get cod5 cause of the 4 co-op nazi zombie shooting mode).
avoozl
28/10/08 @ 04:38
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Sounds awesome, but there's no mention of the character creation system or how good the storyline is. Otherwise it does sound like most of the things I hated about Oblivion are not in this game. I can see the dialog face zoom thing is still there which really pisses me off, but at least it doesn't appear to zoom ALL THE WAY IN this time Can't wait to hear the comments after the game comes out. That review sounded a little lethargic compared to usual- no offense intended.

Edit: Didn't know it was Kristan who gave Oblivion a 10- that is disturbing.
Edited 1 times, most recently on 28/10/08 @ 04:49
littlehamster
28/10/08 @ 04:47
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3william56: The PS3 version seems to suffer from a number of bugs that makes the game unplayable (in my opinion) in its current state.

The IGN PS3 review states:

However, there is one major issue with the PS3 version that can't be fixed with a reset. Every time anybody on your friends list signs on or sends you a message (or any time you receive any network notification), the game freezes and the screen blurs for a few seconds.

That is unacceptable.
littlehamster
28/10/08 @ 04:49
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Kristan: Do you still consider Oblivion a 10/10 ?
craziii
28/10/08 @ 05:03
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anyone played this yet? finding out the reviewer is the same person who gave oblivion 10 is alarming.

my only concern is: how are the controls? pc rpg controls? or the same 1 button menu of oblivion that I hate?
DAL9000
28/10/08 @ 05:13
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@littlehamster: You /can/ just pull the Ethernet cable out of the PS3, dude. It's not as if the console will explode if you should DARE to disconnect it from the Internet.
clockworkzombie
28/10/08 @ 05:14
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I consider oblivion a 10. I loved it.
agparrot
28/10/08 @ 05:39
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Very looking forward to playing it - now to the expo I am bound!
mkreku
28/10/08 @ 05:41
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Since Kristan reviewed Oblivion and did such an embarrassingly bad job at it, this review holds no value to me. His tens seem to be my fives. I wonder if he spent a whole three hours in this too as he must have with done Oblivion (to be able to miss the multitude of flaws as he did) ?

Did he also review the gargantually overrated Bioshock..? I checked. No he didn't.
Keza
28/10/08 @ 05:42
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Oblivion's a straight 10. It's become fashionable to hate it for the two or three things that it got badly wrong rather than love it for the thousands of little things it got right, and the fundamental strengths of its open world. Nothing since has come close.
pauleyc
28/10/08 @ 05:43
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10? Now that's a surprise.
AhrimaaN
28/10/08 @ 05:55
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Sold. Good time to be a PC gamer!
TiredRiver
28/10/08 @ 06:02
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I'm scared.
10's are coming too easy. This looks cool, this game, but Bioshock was too videogame-y for me.
I'm scared.
Fable 2 disappointed me. Too videogame-y.
Gears 2 is preordered and guaranteeed fun.
So do I buy this ?

Game reviews can be so incorrect.
IGN gave this 9.6 but it does have an american slant just as fable 2 had a british slant.
IGN gave fable 8.8.

So do I bite ??????????

I did love McCarthy's "The Road" but does that qualify this as a good investment ???????
And he never mentioned the bit about the dog !!!!!!

Edited 1 times, most recently on 28/10/08 @ 06:06
TiredRiver
28/10/08 @ 06:04
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Please tell me !
Everything I have, I have traded in.

Sega Rally (not a 9 btw) Orange Box (dated) CofD 4 ( halo beater my ass ) Gears of War (obsolete after new one comes out )

I have 100 dollars credit.
Is this worth 60 and gears 60 ??????/
Hard economic times means I must be more careful.


clockworkzombie
28/10/08 @ 06:09
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@TiredRiver

You could always rent Fallout and see if it is worth it to you.

Call of Duty 4 IS better than Halo 3.

You seem a little jaded, perhaps you should take a break. Try some train spotting perhaps?
Maykael
28/10/08 @ 06:13
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Oblivion haters STFU!. "It's alarming... OMG OBLIVION SUXORS!!!". The leveling world was a bit dubious I admit, but think of the rest of the game FFS! Think of the stories, think of the exploration, think of Patrick Stewart (I'm a trek nerd), think of the incredible many things you had to do. You're basicaly criticizing Oblivion because it's not Diablo or, better said, because it doesn't have toilets in-game so it doesn't do the world immersion as it should... Times have changed, RPG's have changed.. you can't expect another Baldur's Gate or Fallout 2, although we loved and love these games. Settle down!
RedPanda
28/10/08 @ 06:13
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Not convinced by this. It'll wait until next year when I've heard more about it from people who've played through.
krudster [mod]
28/10/08 @ 06:20
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I spent just over 60 hours playing this, which, I dare say is longer than most. I still want to go back and play some more. If that's not the sign of a great game, I'm not sure what is.
TiredRiver
28/10/08 @ 06:21
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Yeah.
I am a little jaded.
Videogames have the capacity to surpass all other forms of entertainment. I love them when they are good and despise them when they are bad. They make me feel stupid, the poor ones, but the good ones elevate it above everything else. I felt very stupid chopping wood for money in Fable 2. I don't like experiences that make me feel stupid and I just hate it when I SEE the seams.

Rent I will.First

(COD 4 is not half the game Halo 3 is btw. Trust me. The seams are laid bare. When you cannot jump over a mound of dirty the seams are screaming in your face. Perhaps this is more suited to a different thread. )

And I have never played Oblivion.
Edited 3 times, most recently on 28/10/08 @ 06:33
clockworkzombie
28/10/08 @ 06:26
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@TiredRiver

We are all different I guess. I really enjoyed the CoD4 multiplayer, after my first night online I traded in my Halo 3 for store credit as I felt CoD was superior.

I like renting games my local rental place will rent new releases for a week so a game can be thoroughly hammered if you like it.


TiredRiver
28/10/08 @ 06:26
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krudster is up very early !!!!!!

btw you never mentioned the dog !
and 10/10 demands at least 4 pages.
TiredRiver
28/10/08 @ 06:28
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Out here (Canada) Blockbuster will rent you a new release like Fallout for 14 days for 8 dollars ! (ABOUT 3.50)
Edited 1 times, most recently on 28/10/08 @ 06:29
makeamazing
28/10/08 @ 06:29
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Yeah i dont understand the Oblivion hate either, yes it had faults, but how many games have come close to what its trying to do... very very few.

Im not surprised that its got a 10, its a open world that if it improves on Oblivion then its pretty much a plus. What worries me is the previews that EG did, and I said this at the time of the previews. EG really need to look at itself, cant see how you can write an overtly negative preview and then give the game a 10. Yes i know it is probably a different reviewer, but perhaps as Kristan likes oblivion he was the perfect person to do the preview...

Anyway good review, only thing i would have liked more information about is the platforms which they seem to leave out these days. I mean the PC version SHOULD be better than the consoles, how does the consoles handle the controls etc etc.

/me is getting it on PC
Edited 1 times, most recently on 28/10/08 @ 06:30
Genji
28/10/08 @ 06:29
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Why should people that didn't like Oblivion "STFU"? You're allowed to have your opinion, and so am I. Given that the new Fallout is being done by the people who did Oblivion, criticisms about that game are relevant.

It was the NPCs that hurt the game for me. My "immersion" was ruined when I found that every NPC talked in the same stupid stilted voice, spouting cliche after horrible cliche. I would've preferred they just kept the game text-based, without the horrible voices. The quests were ordinary, and the AI non-existent. The game was certainly very pretty to look at, but that wore off after a while. And I haven't even mentioned the levelling system.

Given what I've heard about Fallout 3, I will almost certainly be picking it up, even with my reservations about Oblivion. I just hope it can recapture the humor and drama of the first two.

Oh, and I could do without all the Monty Python references this time around. :-)
RedPanda
28/10/08 @ 06:37
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Yeah, I just don't get on with games like this generally I think. That and as technically quality as the graphics look, the over the top gore and art direction just don't appeal.

I'm a bit wary of the 'FPS controls are weak to make you use VATS' reasoning as well. Why include them at all then?
TiredRiver
28/10/08 @ 06:38
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Would vats take you out of the game and spoil the 'immersion' ?

Also, does this game has a legit ending ?
Maykael
28/10/08 @ 06:47
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The "STFU" was mostly for people saying: "Kristan reviewed this so it must suck, though i haven't played it so I don't really know if I like it. Oblivion sucks!!" The main purpose of that post was a short defense of Oblivion, because it was getting a wee bit too much trashing in this thread.

I never said it didn't have its flaws, but then again all games have flaws. You may not like the game or even hate it, but you shouldn't say it's shit/worse game ever/etc., not because I say so :), but because it was at least in some respects (r)evolutionary in its time and because I'm sure that while you played it you had some good times. It's like a band that you hate, but you recognize they're good musicians.:)
Strac
28/10/08 @ 06:51
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Well, there goes my wallet (with this, GoW2 & Fable 2). D'oh!
And yes, I absolutely loved Oblivion & BioShock too. And Mass Effect for that matter.So i can't see how i can go wrong here :)
Genji
28/10/08 @ 06:52
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Well, I played Oblivion for well over 50 hours, so it's not like I came to my conclusions about it immediately. NPC interaction is very, very important for me in any RPG, and Oblivion's was lacking. If they have improved that aspect of the game for Fallout 3, then I'll be a lot happier.
Ryuken
28/10/08 @ 06:56
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Already pre-ordered this for PC but I've already given up hope it's gonna come close to what made the originals so great.

The fact this review doesn't even touch the previous games says enough I think. Different generation of different developer doesn't mean anything, it's still called Fallout right? Then it should be compared as such.

"And when you get all the way up to level 20, you simply become a bit too good for the game."

Oblivion's flaws were fixed you said? :)
Edited 1 times, most recently on 28/10/08 @ 06:56
Genji
28/10/08 @ 06:59
#43
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Well, getting to level 20 in earlier Fallouts basically made you unstoppable, too. :-)
sweetcheeks
28/10/08 @ 07:00
#44
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this comment thread is riddled with moronic comments.
a review is an independant opinion, not an internet average of what other people think.

krudster [mod]
28/10/08 @ 07:04
#45
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If I could play the game again, I think I'd resist the temptation to keep picking the Fast Learner perk. As much as I wanted to level up quickly I think I may have reached the level cap sooner than I would have liked. My advice is avoid this one if you want to explore the world properly - it's evidently not as much fun to play once you're unstoppable.
Scimarad
28/10/08 @ 07:05
#46
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I'm quite curious as to how the rather lacklustre impressions of the previous build turned into a 10/10 game - especially as many of the elements criticized appear the same.

Still, much as I take an EG review with a pinch of salt these days, this really does sound worth getting...unfortunately!
Les
28/10/08 @ 07:07
#47
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Treasured franchise gets a hyped sequel and a glowing review from Eurogamer. Think I'll pass... ;)
Edited 1 times, most recently on 28/10/08 @ 07:07
krudster [mod]
28/10/08 @ 07:08
#48
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Oli and Christian previewed it - not me. There's also a chance they would have been less blown away by the final game, but that's the nature of reviewing; we all have different opinions. Neither were big Oblivion fans, incidentally.
Lobotomist
28/10/08 @ 07:12
#49
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I hated Bioshock , and you say Fallout is as enjoyable ?

Oblivion was watered down, stupidified version of Morrowind - Consolified ...

Is it same with fallout 3 ?

Was this review done on PC or console ?
Tonka
28/10/08 @ 07:12
#50
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Wow. Cool beans. I just hope my next laptop will be able to cope with it.

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