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Fallout 3 Preview

PC Preview by John Walker

1 July, 2007

Page 1 of 2. Page 2 ->

It's first-person. There, that's what you came here to find out. But I implore you, stick around for a bit longer. I've interesting things to tell you. (Not least, that it can be played in third-person, even pulling the camera back and up).

Like so very many people, Bethesda - the team behind the Elder Scrolls series, most recently Oblivion - fell in love with Fallout in 1997. A turn-based RPG, it is often heralded as Interplay's finest moment, crafting an elaborate post-nuclear world, and a story of intricate depth. It was so fantastically iconic. And not in that awful way people so lazily use that word now, but truly creating gaming icons. Vault-Boy, with his thumb pointing up and his ridiculously cheery grin, a bitter lie in a devastated world. The PIPBoy 2000 and its all-in-one justification for maps, objectives and character info. The SPECIAL System (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck).

But most of all, there was a sense of professionalism missing from so many games. The opening sequences for both Fallout 1 and 2, the beautiful '40s music, the astonishingly crafted retro-future, the shocking and revelatory endings, and the sense of extraordinary freedom. That's an awful lot to live up to.

Bethesda has a lot to do. From what we've seen so far - and believe us, we're sighing with relief - they look to be on the right path. And sure, the die-hards are still recovering from the first line of the preview. But the rest of us are going to realise that it's not really a very sensible idea to make a turn-based isometric game in 2007. It's the spirit that counts, and that's what they seem to be getting right. And this could be to do with the approach they're taking to developing the third game in a series with no one involved with previous two.

Looking forward

'Fallout 3' Screenshot 1

Bethesda has chosen to ignore the existence of Fallout: Tactics and Brotherhood of Steel. "I ignore Tactics and Brotherhood like I ignore Alien 3 and 4," says executive producer Todd Howard. And so will we, so it's safe to say that it's been ten years since the last Fallout proper.

"We went back and played both games. And we also read reviews from the time. I find that really takes the age out of things," says Howard. Reviews, he explains, don't carry the weight of time. They talk about the essence of the game, and being of a single moment, are unaware of the technological shortfalls to come. Since 2004 when they acquired the licence they were so desperately keen to develop (Todd came back to his desk to find a note on his keyboard reading, "Fallout is yours". There was dancing), they've been working on the game, developed using a reworking of the Oblivion engine. They saw no other choice.

In 2077, The Great War occurred between the United States and China. It became nuclear war, and any humans that survived were driven underground into vaults. Fallout 1 and 2 followed the adventures of an inhabitant of Vault 13, and his descendant. Fallout 3 shifts the action to the other side of the country. The decision was made to focus on the styles of Fallout 1, rather than 2. Believing it took the winking-at-the-camera aspects too far, with Python references and prostituting your in-game wife as perhaps breaking the illusion a little.

So here are the facts: It's not set on the West coast, but in Washington DC, where Bethesda is based. ("Write what you know," states lead designer Emil Pagliarulo, "and we know DC.") It's not a direct continuation of the plot of the first two, but set in the same world, 30 years after the events of Fallout 2. The PIPBoy is back, refined, and picks up radio stations. The combat is, as we'll explain in a bit, somewhat turn-based. It's incredibly violent. And Liam Neeson is your dad.

Baby steps

'Fallout 3' Screenshot 2

Begin at the beginning. That's the ethos here. Rather than a tutorial, or even a character creation screen, Fallout 3 begins with you as a one-year-old, taking your first steps, defining your SPECIAL abilities from the very start. (This is via a book called You Are Special). Then you skip a few years later, age 10, and receive your PIPBoy. There's stuff to do, quests to get involved with inside the vault. You experience your childhood. And throughout, as well as picking the various stats that define you at appropriate ages, you build on your relationship with your father - an element key to the narrative. By the time you're 19 (an hour or two in, we're told), he suddenly goes missing.

This is a big deal because in Vault 101, no one has ever left. It's been a self-sustaining community since the original nuclear fallout. Your father's unexplained disappearance is your motivation to leave, and the central theme of the story. So now an adult, outside you go.

For a game that's over a year away, we saw an awful lot of very complete looking content. Including recorded speech, featuring one Liam Neeson as your father. Obviously with the boost of having an engine in place, the last three years have been put to good use. But this isn't the Oblivion With Guns that so many were fearing. One of our biggest worries was the dialogue. Oblivion, as much as we love it, isn't exactly the greatest example of NPC banter. Bonkers looping conversations with women talking in men's voices about a Grey Fox are just about dismissible in the Elder Scrolls world. In Fallout, the character interaction is too precious. And as such, the entire Oblivion character system was stripped out and redone. There were an incredible 1500 NPCs in Oblivion, but Fallout 3 has only a few hundred, each unique with a defined personality. One example given to us was the sheriff of the first city you encounter, Megaton. Should you choose to follow him to his house (you know, sneaky-like), when he gets home and sees his son you'll hear him have a father/son style chat with him. This isn't a cut-scene or a set-piece - it's two NPCs recognising each other and talking accordingly. (Oh and if you kill him and steal his clothes, some people might mistake you for him).

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Comments: 1-50 of 81 in total | next 50 »

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dylman
01/07/07 @ 13:13
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I hope my XBox is still working a year from now.
Whizzo
01/07/07 @ 13:16
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Sounds very good indeed. I hope the occasional silliness, like the Python bits, aren't gone completely though.
Pike
01/07/07 @ 13:19
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Well, sounds like it might not be completely dissapointing. Fewer, but mote fleshed out, NPCs is a step in the right direction.
Yossarian
01/07/07 @ 13:22
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huzzah and so forth

it mostly sounds promising
JediMasterMalik
01/07/07 @ 13:23
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Please, please don't dumb it down for being on consoles. Make it all it can be, this sounds like it'll be great.
ShadowMountain
01/07/07 @ 13:26
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I haven't even heard of Fallout until recently, but this looks very promising
Xerx3s
01/07/07 @ 13:33
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This better be nothing less than stellar. Anything less and it would not be of the same quality that fallout 1 and 2 had.
tridentz_83
01/07/07 @ 13:37
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I'm convinced the spirit of the originals are intact. Not so about whether the inherent flaws of Oblivion are addressed though. Lifeless NPCs, the levelling system (which still sounds shite) et al, would really kill the game.
BobsYourUncle
01/07/07 @ 13:38
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Sounds quite promising.
disc
01/07/07 @ 13:43
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Mostly good stuff it sounds like.
Yossarian
01/07/07 @ 13:44
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I'm a little thrown that they want it to be more 1 than 2, though. I was replaying 1 recently and it just doesn't have the raw fun factor of 2 for me, occasional campness aside.
Tomo
01/07/07 @ 13:59
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Sounds terrific.

One thing that annoys me though is the enemy levelling. Oblivion's monsters that levelled with you was completely stupid. The changes mentioned in this preview are an improvement but why the hell didn't they just stick to the old fashioned ways of having areas that are no go until you've levelled up enough. Gah.
UncleLou
01/07/07 @ 14:05
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I remain skeptical for now.

Should you choose to follow him to his house (you know, sneaky-like), when he gets home and sees his son you'll hear him have a father/son style chat with him. This isn't a cut-scene or a set-piece - it's two NPCs recognising each other and talking accordingly. (Oh and if you kill him and steal his clothes, some people might mistake you for him).

That sonds a lot like what was shown and promised before Oblivion was released, before they had to completely tune it down because it kept leading to undesired results.
AhrimaaN
01/07/07 @ 14:06
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The levelling system is still utter cack
UncleLou
01/07/07 @ 14:10
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The changes mentioned in this preview are an improvement but why the hell didn't they just stick to the old fashioned ways of having areas that are no go until you've levelled up enough. Gah.

If done well, an open world with areas that are too dangerous can be terrific. Look at Gothic 1/2. It's pretty much open from the start, but you instinctively know where you should be, and where you shouldn't.
phAge
01/07/07 @ 14:14
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/tries not to gloat

/fails
MaxiSleep
01/07/07 @ 14:19
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I loved the small touches in 2 like the crashed federation shuttle. Fantastic games. And as long as I can do nice messy deaths I will be a happy camper with 3.
Ryuken
01/07/07 @ 14:34
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"But the rest of us are going to realise that it's not really a very sensible idea to make a turn-based isometric game in 2007."

Oh really? Because the graphic-whore gods of "immersion" tell you so? :)

Looking promising for the rest although there are still enough things that look a bit "off" and very non-Fallout to say the least.
Psychotext
01/07/07 @ 14:46
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No pimping the wife and possibly no killing kids? Hmm....

I'm getting the nasty feeling that avoiding the AO rating for consoles might have this game end up without a lot of the things that made the first 2 unique. I'll be buying it for the PC and hoping it comes uncut.
UncleLou
01/07/07 @ 14:51
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@Psychotext:

I'd say it's 100% impossible that the PC version will differ in any of these content-related respects.
Psychotext
01/07/07 @ 14:58
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@UncleLou: Yeah, that's what I'm afraid of. I doubt it's gonna be possible for people to "fix" the game like they did with fallout 2 either (hundreds of bugs fixed by fans of the game)
UncleLou
01/07/07 @ 15:05
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While the combat can be simply approached as first-person shooting, this is inaccurate, and not taking advantage of the elaborate skills you possess.

Still not quite sure how this works - I take it the character's stats are taken into account in the real-time mode, which means I might miss although I aimed inaccurately (or the crosshair will be shaky), like for example in Vampire: Bloodlines?
Ryltar
01/07/07 @ 15:14
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@ UncleLou

I thought the combat was just like the first two - judging by that screen shot on the second page anyway. I thought that you just aim with the crosshair as usual and hitting them is dependent on the % chance which is different from place to place (these percentages are in turn influenced by your stats such as Perception and weapon skills etc).

@ Psychotext

Dunno dude, Oblivion on the PC had loads of mods and stuff, isn't the engine very mod friendly? I'm guessing dedicated people online will create a mod to add the children within weeks of its release!
Edited 1 times, most recently on 01/07/07 @ 16:15
UncleLou
01/07/07 @ 15:23
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But that screenshot certainly is from the VATS mode. I was wondering about the normal FPS mechanics.
Katsumoto
01/07/07 @ 15:29
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I'm a little thrown that they want it to be more 1 than 2, though. I was replaying 1 recently and it just doesn't have the raw fun factor of 2 for me, occasional campness aside.

Agreed - 1 is great but I always get further when replaying 2.
Verwandlung
01/07/07 @ 17:42
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"It's the spirit that counts, and that's what they seem to be getting right."

Why does that supermutant looks so retarded then?
this is a supermutant(Marcus Fallout 2), the new one looks more like an oblivion creature.. for shame

http://www.dragon-hoard.de/images/conten...

Also why the orchestral music (website, trailer)? this is fallout it "should be" Mark Morgan's 'ambient'.

Still hope the game will turn out to be great, i'm just really scared that it will not.
newt
01/07/07 @ 18:13
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Why does
why the


Why not? They're not doing a remake.
dreamkin
01/07/07 @ 18:42
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I remain skeptical. I have never seen anything good coming out of Bethesta since Daggerfall. And even that was filled with bugs and arguably not really that refined. For me Bethesta games are the symbol of all that is wrong with game developers these days. If Fallout 3 turns out to be a good game I'd be amazed.
teknohead
01/07/07 @ 18:52
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Having played the first 2 fallout games over and over again ever since I first got them I've found a few things about the first that I loved and a few things I'd like to see gone in Fallout 3. I wish the game were a turn based iso-metric (Silent Storm did it well) but that's not going to happen. I'm glad they are making the game of a more serious nature and removing a lot of the 'winking at the camera' shit. I didn't like the comedic references to all of those real world things (monty python, the well in Modoc, etc..) and I'll be glad to see a lot less of it. Graphics look nice enough which can't hurt either.

All in all though I still think I'll like this game because I love the setting and it's should be a good game in it's own respect. I know I'll be flamed for this but I got quite a few hours out of Oblivion.
GitSomE UK
01/07/07 @ 19:04
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Woohoo! I love Fallout, I just hope they capture the atmosphere of Stalker with the environment of Fallout and copious amounts of combat with a healthy dose of RPG.

/excited

Edited 1 times, most recently on 01/07/07 @ 20:05
Scimarad
01/07/07 @ 19:05
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This sounds absolutely awesome:-)
Tonka
01/07/07 @ 19:28
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I'm all excited again. Good job!
afghan_jones
01/07/07 @ 20:56
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all sounded good, then i saw that last screen shot and felt violently ill. utter shite.
Mechstra
01/07/07 @ 21:35
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I think it's safe to say that I want this game, now.

The few worries I had seem to be addressed, so here's hoping they pull it off.

Also blowing up a city? Just awesome.
Overlush
01/07/07 @ 21:38
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So near and yet so far: will someone PLEASE make a FPS RPG! No turn based rubbish, just a straight up free-form FPS world. Oblivion meets Halo, if you will, set in a gun-slinging futuristic wild west setting.

I mean Oblivion as a concept is amazing, it's just that the combat is so fucking dull!
UncleLou
01/07/07 @ 21:42
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Um, pretty much such a game was released recently, it's called Stalker, you might have heard of it. ;p
bioreit
01/07/07 @ 21:45
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"zooming out until you're looking down on things (just like your sort tend to look down on most things)."

Roffles.

So true. All the people who are whining about this (not here, oddly enough. Must be down to the positive article) not being 'true' to the originals - play the originals again then. We can get to play the nice new one, that's different, but still good.

That way, we get our 'cool new game' thing, and you guys get your 'nostalgia-fix'.

Everyone's a winner!
UncleLou
01/07/07 @ 21:52
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Why do I have the feeling this is mostly coming from Xbox fans who cry into their pillows at night whenever Bungie announce the Masterchief's armour now is a slightly different tinge of green, but when a game's concept is radically changed from the ground up everybody must be enthusiastic, of course. :p



Bertie [staff]
01/07/07 @ 23:15
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Sounds fab to me. I was worried about Bethesda dragging some of the frustrating Oblivion mechanics into this, but the preview's put the old control tower at ease.

Had to slap myself accross the face after I read 40 hours as "short".
yagisencho
02/07/07 @ 05:06
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Just tell me what computer spec I'll need to run this with all bells and whistles, and I'll build it.

*Bows to Bethesda*
urizen
02/07/07 @ 05:14
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It looks stunning - the beautiful Oblivion engine made glorious nuclear winter.

Nice line :-)
Pablo2k5
02/07/07 @ 06:51
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Quote... "the engine has received the boost of something called Parallax Occlusion Mapping, which basically means you can shoot bullet holes in things, and it remembers them. Awesome-cool"

Erm, yeah... really... erm like awesome... NOT!
marilena
02/07/07 @ 06:52
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I have to say that the enthusiasm of the article annoys me a bit. I guess it's a reaction to the wave of negativity from NMA and the like, but it is a bit unwarranted.

I agree that the game might turn out good (I haven't seen anything yet to suggest otherwise), but I would still be a lot more skeptical than that, especially in regard to promises about the NPC conversations.

The battle system, now that I'm starting to understand it, does sound interesting and a good conversion of the Fallout combat into first person.
Caimbeul
02/07/07 @ 07:02
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"they've been working on the game, developed using a reworking of the Oblivion engine"

Oh bollocks, it gonna look and run like shit then for the next 5 years until technology can compensate for REALLY shitty and unoptimised game code. :=(
aldo_14
02/07/07 @ 08:04
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I have to say that the enthusiasm of the article annoys me a bit. I guess it's a reaction to the wave of negativity from NMA and the like, but it is a bit unwarranted.

Why, have you played the game?
UncleLou
02/07/07 @ 08:14
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Why, have you played the game?

Noone has. That's marilena's point, I dare say.
botherer
02/07/07 @ 08:36
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UncleLou - are you genetically predisposed to distrust everything I write? : )

We were shown an awful lot of this game, and there's reasons to be very optimistic. I tend to make a point of keeping previews level-headed, and tried my best with this one. But by the end the excitement bubbled through. That's a real joy of this job. Sometimes you get sent out to preview a game that you know is going to sell a fair amount and change nothing, and you write the preview, pointing out the possiblities, and move on. But sometimes you see something you know, with the exception of a massive disaster, is going to be special. This is one of those times. I hope. If they screw it up, I'll fly to DC myself to slap them.
UncleLou
02/07/07 @ 08:38
#48
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UncleLou - are you genetically predisposed to distrust everything I write? : )

Not at all, I often agree with you, only you never seem to notice when I do! ;-)

I don't distrust the article, btw., it does sound good. I remain skeptical if it will be the right Fallout game for me though.
w00t
02/07/07 @ 08:41
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Anticipation rising...
jellyhead
02/07/07 @ 08:54
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Sounds promising and the fact that the game looks this good with a year to go means i hope they'll have a long while to work on the content. I'm still hopeful for this game. Excellent.

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