Fallout 3 Preview

Apocalyptic, apoplectic, or absolutely flipping fantastic?

It's first-person. There, that's what you came here to find out. But I implore you, stick around for a bit longer. I've interesting things to tell you. (Not least, that it can be played in third-person, even pulling the camera back and up).

Like so very many people, Bethesda - the team behind the Elder Scrolls series, most recently Oblivion - fell in love with Fallout in 1997. A turn-based RPG, it is often heralded as Interplay's finest moment, crafting an elaborate post-nuclear world, and a story of intricate depth. It was so fantastically iconic. And not in that awful way people so lazily use that word now, but truly creating gaming icons. Vault-Boy, with his thumb pointing up and his ridiculously cheery grin, a bitter lie in a devastated world. The PIPBoy 2000 and its all-in-one justification for maps, objectives and character info. The SPECIAL System (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck).

But most of all, there was a sense of professionalism missing from so many games. The opening sequences for both Fallout 1 and 2, the beautiful '40s music, the astonishingly crafted retro-future, the shocking and revelatory endings, and the sense of extraordinary freedom. That's an awful lot to live up to.

Bethesda has a lot to do. From what we've seen so far - and believe us, we're sighing with relief - they look to be on the right path. And sure, the die-hards are still recovering from the first line of the preview. But the rest of us are going to realise that it's not really a very sensible idea to make a turn-based isometric game in 2007. It's the spirit that counts, and that's what they seem to be getting right. And this could be to do with the approach they're taking to developing the third game in a series with no one involved with previous two.

Looking forward

'Fallout 3' Screenshot 1

Bethesda has chosen to ignore the existence of Fallout: Tactics and Brotherhood of Steel. "I ignore Tactics and Brotherhood like I ignore Alien 3 and 4," says executive producer Todd Howard. And so will we, so it's safe to say that it's been ten years since the last Fallout proper.

"We went back and played both games. And we also read reviews from the time. I find that really takes the age out of things," says Howard. Reviews, he explains, don't carry the weight of time. They talk about the essence of the game, and being of a single moment, are unaware of the technological shortfalls to come. Since 2004 when they acquired the licence they were so desperately keen to develop (Todd came back to his desk to find a note on his keyboard reading, "Fallout is yours". There was dancing), they've been working on the game, developed using a reworking of the Oblivion engine. They saw no other choice.

In 2077, The Great War occurred between the United States and China. It became nuclear war, and any humans that survived were driven underground into vaults. Fallout 1 and 2 followed the adventures of an inhabitant of Vault 13, and his descendant. Fallout 3 shifts the action to the other side of the country. The decision was made to focus on the styles of Fallout 1, rather than 2. Believing it took the winking-at-the-camera aspects too far, with Python references and prostituting your in-game wife as perhaps breaking the illusion a little.

So here are the facts: It's not set on the West coast, but in Washington DC, where Bethesda is based. ("Write what you know," states lead designer Emil Pagliarulo, "and we know DC.") It's not a direct continuation of the plot of the first two, but set in the same world, 30 years after the events of Fallout 2. The PIPBoy is back, refined, and picks up radio stations. The combat is, as we'll explain in a bit, somewhat turn-based. It's incredibly violent. And Liam Neeson is your dad.

Baby steps

'Fallout 3' Screenshot 2

Begin at the beginning. That's the ethos here. Rather than a tutorial, or even a character creation screen, Fallout 3 begins with you as a one-year-old, taking your first steps, defining your SPECIAL abilities from the very start. (This is via a book called You Are Special). Then you skip a few years later, age 10, and receive your PIPBoy. There's stuff to do, quests to get involved with inside the vault. You experience your childhood. And throughout, as well as picking the various stats that define you at appropriate ages, you build on your relationship with your father - an element key to the narrative. By the time you're 19 (an hour or two in, we're told), he suddenly goes missing.

This is a big deal because in Vault 101, no one has ever left. It's been a self-sustaining community since the original nuclear fallout. Your father's unexplained disappearance is your motivation to leave, and the central theme of the story. So now an adult, outside you go.

For a game that's over a year away, we saw an awful lot of very complete looking content. Including recorded speech, featuring one Liam Neeson as your father. Obviously with the boost of having an engine in place, the last three years have been put to good use. But this isn't the Oblivion With Guns that so many were fearing. One of our biggest worries was the dialogue. Oblivion, as much as we love it, isn't exactly the greatest example of NPC banter. Bonkers looping conversations with women talking in men's voices about a Grey Fox are just about dismissible in the Elder Scrolls world. In Fallout, the character interaction is too precious. And as such, the entire Oblivion character system was stripped out and redone. There were an incredible 1500 NPCs in Oblivion, but Fallout 3 has only a few hundred, each unique with a defined personality. One example given to us was the sheriff of the first city you encounter, Megaton. Should you choose to follow him to his house (you know, sneaky-like), when he gets home and sees his son you'll hear him have a father/son style chat with him. This isn't a cut-scene or a set-piece - it's two NPCs recognising each other and talking accordingly. (Oh and if you kill him and steal his clothes, some people might mistake you for him).

M for My goodness

"Violence, done well, is f***ing hilarious," says Todd Howard. And accordingly, Fallout 3 is going to be a very violent game. Not in a nasty Manhunt way, but in a fun, mutant-head-exploding-into-red-spray way. It's a celebration of gore, in a similar way, say, to early Peter Jackson movies. And it's achieved through the all-new VATS system.

The Vault-tec Assisted Targeting System is how Bethesda are going to confuse everyone, especially those who wanted to burn them on stakes for abandoning the turn-based nature of the others in the series. While the combat can be simply approached as first-person shooting, this is inaccurate, and not taking advantage of the elaborate skills you possess. VATS is the love-child of bullet-time and turn-based combat. During a fight you can freeze time, then depending upon how many Action Points (yes, they remain too) you have available, you can zoom in and target specific regions of your enemy/enemies. So you might select to fire your shotgun at his right leg, then have a reload, then target his head. Use up the AP you have, and then let it fly, with the camera following the bullet toward its target, stopping in time to witness the grisly impact. Which might be, depending upon the roll of your hit, the demolition of the leg and subsequent collapse to the ground, or perhaps his head blowing up, sending an eyeball to the ground, rolling until it stops at your feet. This latter event took place during our demonstration, causing the developers to hoot with delight. "Is that his EYE rolling? It is! It's HIS EYE!"

It's not all exploding crania of course. There are cities to explode too. We mentioned Megaton earlier. Upon arriving into this huge town, built from scrap metal on very many levels (imagine an Ewok village, made of scaffolding and girders), all the RPG instincts fly into your head. There are dozens of people to chat to, lots of them offering quests, some relevant to your pursuit of your father, others by-the-by. There are places to go, things to investigate. And a guy who tells you if you detonate the unexploded nuclear missile that stands as a centrepiece to the city, he'll give you lots of money. And you can. You can commit genocide within the opening hours of the planned forty. You lose all the quests on offer there, cutting yourself off from quite a few friends, obviously. You're bleak, man. But you can do it.

In a move that will please those who are finding the Black Isle/Obsidian model for Good/Evil moral ambiguity to feel a little false, Bethesda is feeling the same. When the developers began this was the structure, and it wasn't right. The solution they have discovered is to introduce a balanced position. The game is to offer as much juicy content and interest for those who choose to behave in a "neutral" manner, letting a moderate response be equally as viable as that for the do-gooders or evil maniacs. How you behave, your reputation, will affect how people treat you. But not in Oblivion's peculiarly universal way - more region-specific.

All's well that ends well

'Fallout 3' Screenshot 3

Also gone is Oblivion's somewhat frustrating levelling system. You're free to wander where you choose, but should you go into certain areas early on you'll get whooped. There's still some behind-the-scenes balancing going on that we don't pretend to understand, which makes two very interesting changes. Firstly, the first time you enter a zone, it will level itself appropriately. But, go back later and it will stay at the level it first generated. Bethesda have realised from Oblivion feedback that people missed a sense of improvement. So what better than to revisit the area you struggled through earlier, and just kick endless ass? The second change is the monster levelling. A 'species' of creature is fixed at a certain level, and will stay that way throughout. Get stronger, and it gets easier to defeat. It's simple, but it should let you feel the progression in a way many games prevent.

And unlike their Elder Scrolls games, it ends. Currently in around nine different ways. This, they explained, has been an interesting challenge - endings aren't something they've had to do before, even making the decision to prevent you from carrying on after the story has finished. However, for those worried about leaving things undone, Todd adds, "Oh, you'll know when the ending's about to happen." He grins.

Of course, much else is firmly under wraps at this stage, with an autumn 2008 release planned. Goodness knows how they already had Neeson recording his lines this early on, but if the whole game is already as complete and detailed as the hour or so we saw, then there's going to be a thumb-twiddly year ahead. We suspect that it's maybe not. But what scraps did we pick up to share?

Well, here's our favourite. During the brief load screens (and yes, they're wondering about getting rid of them completely), in-game explanations appear. One we saw was for the "Corpses Eaten" stat. They refused to comment. So everyone must immediately speculate. Um: you can definitely be a zombie! That would be all kinds of awesome.

'Fallout 3' Screenshot 4

The companion system, as with so much of the game, will reflect Fallout 1's, with others only joining you briefly, and under their own steam. You will be able to pay people to help you out for a bit, but they won't be joining your party, or under your control.

What else, what else? Oh, killing children! Well, not necessarily. As BioShock worries the censors with the possibility of infanticide, Bethesda isn't sure where to go with it. This is a world featuring children. You have weapons. You are free. So can you kill the children? They honestly don't know, at this stage. And as lead producer Gavin Carter told us, "For BioShock it's a central part of the game. The big choice is whether you're going to kill these little kids or not. Is that something we need to worry about so much in Fallout? I'm not sure it is." (Read more of his thoughts in next week's interview).

And it would be unforgivable not to elaborate on the PIPBoy's inbuilt radio. Able to pick up stations as you travel around, important quest information can be picked up by listening in, as well as hearing the latest news (i.e. The trouble you've been causing, reported in-game!) You can even meet the DJ at one point. And alongside this is a music station playing the '40s jazz that's become associated with the series. At least twenty songs have been licensed for the game, and, wow, they sound beautiful. The title piece, this time around, is a lovely song by Bob Crosby, Bing's lesser known brother.

Occlude my parallax

'Fallout 3' Screenshot 5

As for the technical details, it looks stunning - the beautiful Oblivion engine made glorious nuclear winter. With regards to a Vista-only version, DirectX 10, etc, Howard gently puts it, "I'm not of the opinion of requiring Vista. I think that's bullshit." Without such restrictions, the engine has received the boost of something called Parallax Occlusion Mapping, which basically means you can shoot bullet holes in things, and it remembers them. Awesome-cool. It's not going to be quite as big an area as Oblivion, but still fairly huge. As for fast travel, they've decided they want it, just haven't figured out how to include it yet.

There's stuff we've missed out, like the weapons - in a post-apocalyptic world these aren't going to be in perfect working order. But finding other weapons of the same type lets you salvage parts and improve what you've got. So long as your skills let you. Oh, and that camera. You silly stalwarts can almost simulate the ridiculous angle from which the early Fallouts were shown, going into third-person, and zooming out until you're looking down on things (just like your sort tend to look down on most things).

But this is first-person for a reason. It's about being inside the world. It's about being a person in a large, elaborate story, searching for your moral compass, the man who raised you (and of course you can choose to be male or female, and various races - the game cleverly then changes your dad's appearance to match that race). It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them.

Fallout 3 is speculatively due for next autumn. And blimey, it's looking like it might be rather extraordinary. Why so long to wait? Why?!

Comments (79) Latest comment 4 years ago

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  • dylman #1 5 years ago

    I hope my XBox is still working a year from now.
  • Whizzo #2 5 years ago

    Sounds very good indeed. I hope the occasional silliness, like the Python bits, aren't gone completely though.
  • Pike #3 5 years ago

    Well, sounds like it might not be completely dissapointing. Fewer, but mote fleshed out, NPCs is a step in the right direction.
  • Yossarian #4 5 years ago

    huzzah and so forth

    it mostly sounds promising
  • JediMasterMalik #5 5 years ago

    Please, please don't dumb it down for being on consoles. Make it all it can be, this sounds like it'll be great.
  • ShadowMountain #6 5 years ago

    I haven't even heard of Fallout until recently, but this looks very promising
  • Xerx3s #7 5 years ago

    This better be nothing less than stellar. Anything less and it would not be of the same quality that fallout 1 and 2 had.
  • tridentz_83 #8 5 years ago

    I'm convinced the spirit of the originals are intact. Not so about whether the inherent flaws of Oblivion are addressed though. Lifeless NPCs, the levelling system (which still sounds shite) et al, would really kill the game.
  • BobsYourUncle #9 5 years ago

    Sounds quite promising.
  • Yossarian #10 5 years ago

    I'm a little thrown that they want it to be more 1 than 2, though. I was replaying 1 recently and it just doesn't have the raw fun factor of 2 for me, occasional campness aside.
  • Tomo #11 5 years ago

    Sounds terrific.

    One thing that annoys me though is the enemy levelling. Oblivion's monsters that levelled with you was completely stupid. The changes mentioned in this preview are an improvement but why the hell didn't they just stick to the old fashioned ways of having areas that are no go until you've levelled up enough. Gah.
  • UncleLou #12 5 years ago

    I remain skeptical for now.

    Should you choose to follow him to his house (you know, sneaky-like), when he gets home and sees his son you'll hear him have a father/son style chat with him. This isn't a cut-scene or a set-piece - it's two NPCs recognising each other and talking accordingly. (Oh and if you kill him and steal his clothes, some people might mistake you for him).

    That sonds a lot like what was shown and promised before Oblivion was released, before they had to completely tune it down because it kept leading to undesired results.
  • AhrimaaN #13 5 years ago

    The levelling system is still utter cack
  • UncleLou #14 5 years ago

    The changes mentioned in this preview are an improvement but why the hell didn't they just stick to the old fashioned ways of having areas that are no go until you've levelled up enough. Gah.

    If done well, an open world with areas that are too dangerous can be terrific. Look at Gothic 1/2. It's pretty much open from the start, but you instinctively know where you should be, and where you shouldn't.
  • phAge #15 5 years ago

    /tries not to gloat

    /fails
  • MaxiSleep #16 5 years ago

    I loved the small touches in 2 like the crashed federation shuttle. Fantastic games. And as long as I can do nice messy deaths I will be a happy camper with 3.
  • Ryuken #17 5 years ago

    "But the rest of us are going to realise that it's not really a very sensible idea to make a turn-based isometric game in 2007."

    Oh really? Because the graphic-whore gods of "immersion" tell you so? :)

    Looking promising for the rest although there are still enough things that look a bit "off" and very non-Fallout to say the least.
  • Psychotext #18 5 years ago

    No pimping the wife and possibly no killing kids? Hmm....

    I'm getting the nasty feeling that avoiding the AO rating for consoles might have this game end up without a lot of the things that made the first 2 unique. I'll be buying it for the PC and hoping it comes uncut.
  • UncleLou #19 5 years ago

    @Psychotext:

    I'd say it's 100% impossible that the PC version will differ in any of these content-related respects.
  • Psychotext #20 5 years ago

    @UncleLou: Yeah, that's what I'm afraid of. I doubt it's gonna be possible for people to "fix" the game like they did with fallout 2 either (hundreds of bugs fixed by fans of the game)
  • UncleLou #21 5 years ago

    While the combat can be simply approached as first-person shooting, this is inaccurate, and not taking advantage of the elaborate skills you possess.

    Still not quite sure how this works - I take it the character's stats are taken into account in the real-time mode, which means I might miss although I aimed inaccurately (or the crosshair will be shaky), like for example in Vampire: Bloodlines?
  • Ryltar #22 5 years ago

    @ UncleLou

    I thought the combat was just like the first two - judging by that screen shot on the second page anyway. I thought that you just aim with the crosshair as usual and hitting them is dependent on the % chance which is different from place to place (these percentages are in turn influenced by your stats such as Perception and weapon skills etc).

    @ Psychotext

    Dunno dude, Oblivion on the PC had loads of mods and stuff, isn't the engine very mod friendly? I'm guessing dedicated people online will create a mod to add the children within weeks of its release!
    Edited by 1 at 01/07/07 @ 16:15
  • UncleLou #23 5 years ago

    But that screenshot certainly is from the VATS mode. I was wondering about the normal FPS mechanics.
  • Katsumoto #24 5 years ago

    I'm a little thrown that they want it to be more 1 than 2, though. I was replaying 1 recently and it just doesn't have the raw fun factor of 2 for me, occasional campness aside.

    Agreed - 1 is great but I always get further when replaying 2.
  • Verwandlung #25 5 years ago

    "It's the spirit that counts, and that's what they seem to be getting right."

    Why does that supermutant looks so retarded then?
    this is a supermutant(Marcus Fallout 2), the new one looks more like an oblivion creature.. for shame

    [link url=http://ww w.dragon-hoard.de/images/conten...
    ]http://ww w.dragon-hoard.de/images/conten...[/link]

    Also why the orchestral music (website, trailer)? this is fallout it "should be" Mark Morgan's 'ambient'.

    Still hope the game will turn out to be great, i'm just really scared that it will not.
  • newt #26 5 years ago

    Why does
    why the


    Why not? They're not doing a remake.
  • dreamkin #27 5 years ago

    I remain skeptical. I have never seen anything good coming out of Bethesta since Daggerfall. And even that was filled with bugs and arguably not really that refined. For me Bethesta games are the symbol of all that is wrong with game developers these days. If Fallout 3 turns out to be a good game I'd be amazed.
  • teknohead #28 5 years ago

    Having played the first 2 fallout games over and over again ever since I first got them I've found a few things about the first that I loved and a few things I'd like to see gone in Fallout 3. I wish the game were a turn based iso-metric (Silent Storm did it well) but that's not going to happen. I'm glad they are making the game of a more serious nature and removing a lot of the 'winking at the camera' shit. I didn't like the comedic references to all of those real world things (monty python, the well in Modoc, etc..) and I'll be glad to see a lot less of it. Graphics look nice enough which can't hurt either.

    All in all though I still think I'll like this game because I love the setting and it's should be a good game in it's own respect. I know I'll be flamed for this but I got quite a few hours out of Oblivion.
  • GitSomE_UK #29 5 years ago

    Woohoo! I love Fallout, I just hope they capture the atmosphere of Stalker with the environment of Fallout and copious amounts of combat with a healthy dose of RPG.

    /excited

    Edited by 1 at 01/07/07 @ 20:05
  • Scimarad #30 5 years ago

    This sounds absolutely awesome:-)
  • Tonka #31 5 years ago

    I'm all excited again. Good job!
  • afghan_jones #32 5 years ago

    all sounded good, then i saw that last screen shot and felt violently ill. utter shite.
  • Mechstra #33 5 years ago

    I think it's safe to say that I want this game, now.

    The few worries I had seem to be addressed, so here's hoping they pull it off.

    Also blowing up a city? Just awesome.
  • Overlush #34 5 years ago

    So near and yet so far: will someone PLEASE make a FPS RPG! No turn based rubbish, just a straight up free-form FPS world. Oblivion meets Halo, if you will, set in a gun-slinging futuristic wild west setting.

    I mean Oblivion as a concept is amazing, it's just that the combat is so fucking dull!
  • UncleLou #35 5 years ago

    Um, pretty much such a game was released recently, it's called Stalker, you might have heard of it. ;p
  • bioreit #36 5 years ago

    "zooming out until you're looking down on things (just like your sort tend to look down on most things)."

    Roffles.

    So true. All the people who are whining about this (not here, oddly enough. Must be down to the positive article) not being 'true' to the originals - play the originals again then. We can get to play the nice new one, that's different, but still good.

    That way, we get our 'cool new game' thing, and you guys get your 'nostalgia-fix'.

    Everyone's a winner!
  • UncleLou #37 5 years ago

    Why do I have the feeling this is mostly coming from Xbox fans who cry into their pillows at night whenever Bungie announce the Masterchief's armour now is a slightly different tinge of green, but when a game's concept is radically changed from the ground up everybody must be enthusiastic, of course. :p



  • Bertie Verified Senior Staff Writer, Eurogamer.net #38 5 years ago

    Sounds fab to me. I was worried about Bethesda dragging some of the frustrating Oblivion mechanics into this, but the preview's put the old control tower at ease.

    Had to slap myself accross the face after I read 40 hours as "short".
  • yagisencho #39 5 years ago

    Just tell me what computer spec I'll need to run this with all bells and whistles, and I'll build it.

    *Bows to Bethesda*
  • urizen #40 5 years ago

    It looks stunning - the beautiful Oblivion engine made glorious nuclear winter.

    Nice line :-)
  • Pablo2k5 #41 5 years ago

    Quote... "the engine has received the boost of something called Parallax Occlusion Mapping, which basically means you can shoot bullet holes in things, and it remembers them. Awesome-cool"

    Erm, yeah... really... erm like awesome... NOT!
  • marilena #42 5 years ago

    I have to say that the enthusiasm of the article annoys me a bit. I guess it's a reaction to the wave of negativity from NMA and the like, but it is a bit unwarranted.

    I agree that the game might turn out good (I haven't seen anything yet to suggest otherwise), but I would still be a lot more skeptical than that, especially in regard to promises about the NPC conversations.

    The battle system, now that I'm starting to understand it, does sound interesting and a good conversion of the Fallout combat into first person.
  • Caimbeul #43 5 years ago

    "they've been working on the game, developed using a reworking of the Oblivion engine"

    Oh bollocks, it gonna look and run like shit then for the next 5 years until technology can compensate for REALLY shitty and unoptimised game code. :=(
  • aldo_14 #44 5 years ago

    I have to say that the enthusiasm of the article annoys me a bit. I guess it's a reaction to the wave of negativity from NMA and the like, but it is a bit unwarranted.

    Why, have you played the game?
  • UncleLou #45 5 years ago

    Why, have you played the game?

    Noone has. That's marilena's point, I dare say.
  • botherer #46 5 years ago

    UncleLou - are you genetically predisposed to distrust everything I write? : )

    We were shown an awful lot of this game, and there's reasons to be very optimistic. I tend to make a point of keeping previews level-headed, and tried my best with this one. But by the end the excitement bubbled through. That's a real joy of this job. Sometimes you get sent out to preview a game that you know is going to sell a fair amount and change nothing, and you write the preview, pointing out the possiblities, and move on. But sometimes you see something you know, with the exception of a massive disaster, is going to be special. This is one of those times. I hope. If they screw it up, I'll fly to DC myself to slap them.
  • UncleLou #47 5 years ago

    UncleLou - are you genetically predisposed to distrust everything I write? : )

    Not at all, I often agree with you, only you never seem to notice when I do! ;-)

    I don't distrust the article, btw., it does sound good. I remain skeptical if it will be the right Fallout game for me though.
  • w00t #48 5 years ago

    Anticipation rising...
  • jellyhead #49 5 years ago

    Sounds promising and the fact that the game looks this good with a year to go means i hope they'll have a long while to work on the content. I'm still hopeful for this game. Excellent.
  • Freelancepolice #50 5 years ago

    The humour and atmosphere are two of the most important aspects of this game for me, this includes being able to target the groin area and getting a humourous description on shooting them there
  • kangarootoo #51 5 years ago

    @UncleLou

    "I remain skeptical if it will be the right Fallout game for me though."

    I think franchises like this always suffer under the pressure of expectation; something we are all aware of I'm sure. I loved the original games and am feeling quite enthusiatic about this one, but I am wary of my enthusiasm distorting my view of the eventual outcome.

    I shall try to think "if this wasn't called Fallout, what would I think?", as I figure given Bethesda's record this is likely to be a very good game, even if it doesn't tick all the 'Fallout sequel' boxes we have in our heads :)
  • Overlush #52 5 years ago

    @UncleLou

    "Um, pretty much such a game was released recently, it's called Stalker, you might have heard of it. ;p"

    OK, but how about a console game that fits that description?
  • alco75 #53 5 years ago

    1st person and (presumably therefore) not turn based.

    It'll be shit.
    Edited by 1 at 02/07/07 @ 11:07
  • Quine #54 5 years ago

    Sounds interesting, but i hope to god they don't inflict the bathtub-safe console-friendly map and menu controls that Oblivion had on the PC version.
  • afghan_jones #55 5 years ago

    I think one of the reasons people are concerned about this game is that the first fallout games were highly original, humourous, and inventive. Oblivion, on the other hand was staid, utterly generic and whilst very expansive, highly unoriginal lacking in personality.

    The concern is that we just get oblivion with guns, which Im sure no-one wants. also, third person surely trumps first in this instance, I want to see my character wearing the madmax jacket, not look at a gun wobbling round the bottom of the screen.

    Still hoping it will be as good as it should be. That last screenshot has me worried though.

  • phAge #56 5 years ago

    "It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them".

    "It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them".

    "It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them".

    "It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them".

    "It's personal in a way Oblivion is not. So far it's looking true to its origins, while appropriately forward-facing. It's clear these people love Fallout. In a year's time, we think we're going to be joining them".

    There. Of course, it would be silly and naive of me to believe that the above could in any way stop, even for a few nanoseconds, the incessant Moan-a-thon which seems to erupt whenever someone mentions the words 'Fallout' and 'Bethesda' in the same sentence - but you can't blame a guy for trying, eh?

    FFS...

  • BremXJones #57 5 years ago

    "The concern is that we just get oblivion with guns, which Im sure no-one wants."

    I'd love Oblivion with guns.

    KG
  • UncleLou #58 5 years ago

    Fallout 3 isn't exempt from criticism more than any other game. Yes, there are people in the NMA forums (and in the official one) that go overboard with their criticism, but that doesn't mean there's no middle ground.

    I've never been a member of NMA, nor have I replayed Fallout dozens of times, nor have I played any Fallout game in many, many years.

    Yet everybody who isn't completely enthusiastic gets pointed at and accused of only wanting a remake, which is, frankly, rubbish.
  • espy #59 5 years ago

    Alco75

    RTFA. It is turn-based. There are action points.
  • Freelancepolice #60 5 years ago

    Alco75

    Sorry but you're an idiot :(
  • souljacker2000 #61 5 years ago

    hes a lumbajack n hes ok
  • phAge #62 5 years ago

    @ UncleLou:

    I'm not pointing at anyone - I'm just getting slighly annoyed at the people who, despite having read a pretty glowing preview (which, I might add, was written by the only people here to have actually seen the damn thing running...) STILL writhe their hands in a desperate attempt to find something they could quite possibly see themselves not liking.

    Being critical is fine, but I'd really love it if people gave Bethesda the benefit of the doubt - ESPECIALLY after reading the EG preview. It won't happen, of course - but I guess I just needed to vent...
  • UncleLou #63 5 years ago

    Fair enough. :)

    Having been to the official forums once too often, I am beginning to get annoyed with the most hardcore fans as well, admittedly.

    Still:

    /sceptical kung-fu stance ;-)
  • MightyPenguin #64 5 years ago

    It's the wrong font! IT'S THE WRONG F-

    *chokes on rabid foam*

    ...but this is sounding better and better all the time. All my fear are slowly being tracked down and killed by a team of expertly trained PR people. Pity they couldn't bring themselves to just let go of the levelled content, but I suppose it's better than nothing.

    And I did so love that font. :'(
  • Azazel #65 5 years ago

    just like your sort tend to look down on most things.

    /applauds
  • VMerken #66 5 years ago

    You know, fans also complained about Resident Evil 4 not being true to the format. No zombies? Reworked perspective? More focus on action? Blasphemy! It should have been given a spin-off title - I've read that some on the RE5 dev team call 4 a spin-off - yet there it is, Resident Evil *4*, not Resident Evil Gaiden - Leon's Big Adventure.

    As in that case (and in fact any preview case so far), I'm giving Fallout 3 the benefit of the doubt until the actual, final version can be played and evaluated. Looks nice at the moment, although the nucular catapoohlt makes me frown a bit. As does the VATS system - please let me target eyes and groin, please. Actually, I'd like to target everywhere - RE4 spoiled me, yeah.
    Edited by 3 at 02/07/07 @ 14:05
  • Roamer #67 5 years ago

    I hate playing in 1st person perspective in role-playing games. If I've spent countless hours gearing up my avatar I want to be able to see the results. More immersive? That's the stupidest thing I've heard. I love System Shock, but didn't like the perspective; the same goes for Deus Ex and Vampire Bloodlines. Thankfully, Bloodlines had a semi-workable 3rd person perspective with decent animations. If not, it wouldn't have been one of my favourite games.

    I hate the third person perspective in Morrowind too, but I still played in that mode. I hope Bethesda's fixed some of the stupid animations that plagued their previous work.
  • SeesThroughAll #68 5 years ago

    What the heck? Isn't this going to come out on the PS3 as well?
  • Twinfalls #69 5 years ago

    "Should you choose to follow him to his house (you know, sneaky-like), when he gets home and sees his son you'll hear him have a father/son style chat with him. This isn't a cut-scene or a set-piece - it's two NPCs recognising each other and talking accordingly."

    Ahahaha! And you lot fell for that? After the 'unscripted' Bookseller demonstration of Oblivion? After Fargoth's Gold being 'representative of Morrowind's quests'? EG you seem to be just a little too wilfully trusting of Bethesda, who have a track record of giving misleading (to put it mildly) publicity and demonstrations...

    Anyway, Afghan_Jones said it well:

    "I think one of the reasons people are concerned about this game is that the first fallout games were highly original, humourous, and inventive. Oblivion, on the other hand was staid, utterly generic and whilst very expansive, highly unoriginal and lacking in personality."
    Edited by 1 at 02/07/07 @ 15:41
  • ekko #70 5 years ago

    I think Fallout fans are right to be skeptical. Nothing Bethesda in the past gives me confidence of their handling of the franchise, that's not to say Fallout 3 will be a failure, but that one should not be misled. As a journalist (even if it is just gaming journalism), you should take a more skeptical approach rather than make snide comments about people who hold the original games dear and - ultimately - only want the best possible continuation of the franchise.

    Add to that, the previous results of originally PC exclusive games which have been made console friendly (not just a crime Bethesda are guilty of), and there is every right for Fallout fans to be uncertain of Fallout 3 until they get to play it themselves.

    Of course, I will be keeping a close eye on it and hope for the best game possible. I'd also prefer Bethesda make a good game with appropriate modernizations than a bad one without.
  • afghan_jones #71 5 years ago

    ekko,

    I think you're right. Bethseda are so heavily associated with Oblivion that it is hard to think of one without thinking of the other.

    Oblivion is almost the anti-fallout in my opinion. The two games are absolute polar opposites within the RPG genre and I think there is a niggling doubt for fallout fans that Fallout 3 will just be Oblivion with new post apocalyptic clothing. If this happens it will be a real shame.

    Lets hope Bethseda are approaching this in a fresh way and making the very best game they can that stays true to the spirit of the previous titles. From the looks of the preview, it seems very positive but there are still questions that wont really be answered until we've played it.

  • Ryuken #72 5 years ago

    So, what's the deal with those collectable bobble heads which can improve some of your stats/skills?
  • botherer #73 5 years ago

    They didn't explain that in any detail, and so I didn't think it was worth including. I should add that I have one such bobble-head sat on my desk in front of me. And you don't.
  • UncleLou #74 5 years ago

    Bit of a detailed question, but how far can the camera be pulled back? I am just a sucker for top-down viewpoints, and some previews made it sound like it's almost isometric.

    It's unlíkely I'll play it in such a perspective as it probably won't be designed for it, really, but I am curious.
  • Orange #75 5 years ago

    Sounds like it will be a sci-fi Oblivion, I'm not keen but as long it has some qualities from the original games then I will play it until I get bored. And Bethesda always find a way to bore me.
  • Drakron #76 5 years ago

    "Having been to the official forums once too often ..."

    Me too and right now if I was given a box with 2 buttons with A button being "destroy humankind" and the B button "save humankind" I would press A ... and you can say being on Bethsoft forums helps making that decision.

    Oh yes ... "Telephone Booths are nuclear shelters" was enough to make me quit this game.
  • CrumpledPaper #77 5 years ago

    >> What the heck? Isn't this going to come out on the PS3 as well?

    It is. Not sure why Eurogamer neglected to mention that.
  • TonyCocaCola #78 5 years ago

    Last night i got home and installed fallout 1.
  • Grayvern #79 4 years ago

    The feel you get from bethsofts work doesn't seem to correlate with fallout. Yes I always played the good guy in fallout but i played it like a mentalist paladin who brought justice to the wasteland via the virtues of the flaming torches dance and slaughtering slavers with wild abandon.

    Bethsoft just doesn't seem to be able to get that. I mean ask me the story or law from oblivion and ill mumble somtheing passable about deadric dudes, ask me about fallout and my eyes will go all misty, and then ill talk your ear off for a good half hour.

    Oblivion eventually fealt too much like a job whearas Fallout 1 and 2 were a joyous decent into the depression of the wasteland.

    In short I dont think Bethesda has the nouse or the Balls for what they've taken on, and the worst thing is they think what they're doing is right and good.