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Fallout 3: Broken Steel Review

Xbox 360 PC Review by Kristan Reed

7 May, 2009

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As marvellous as Fallout 3 was, there can't be many players who were happy when it closed off the Wasteland once you finished the story. For a game with so many interesting side-quests, and such a vast map, there were plenty of incentives to keep coming back. The recent addition of the Operation: Anchorage and The Pitt DLC merely re-emphasised that.

But the more immediate problem with playing Fallout 3 beyond, say, 50 hours was the level cap, which ensured that you couldn't gain any more experience or upgrade your perks and stats once you hit level 20. For me at least, this took away one of the key reasons I'd spent so many hours meticulously checking out every last nook and cranny. Once you'd hit that ceiling, much of the 'clean-up' process of finishing all the remaining side quests was less exciting than it could have been.

Fortunately Broken Steel goes a long way to fixing all of that. By raising the level cap to 30, and introducing 14 new perks, suddenly there's a greater sense of reward. Better still, Broken Steel changes the game ending to allow players to carry on playing for as long as they like, which is particularly helpful for those who didn't dash through the game when it first came out, and should also tempt a few who got bored when they hit the level cap.

I'll avoid spoilers for those of you who haven't reached the story conclusion, but suffice to say you wake up two weeks later in The Citadel, where the Brotherhood of Steel is looking after you. It turns out that pockets of Enclave resistance are still posing a serious threat, and predictably it's up to you to mop up the remnants. But what seems like a straightforward clearout operation down at a secret southwestern Enclave base hits a major setback, and you're forced back to The Citadel for a rethink.

'Fallout 3: Broken Steel' Screenshot 1

The Heavy Incinerator is just plain unfair. In a good way.

At this point, Broken Steel already feels more in-keeping with the better moments of the main game, with a trio of missions that take place in distinct and separate parts of the Wasteland, as opposed to keeping the player hemmed in. That said, the first two of the three new missions aren't exactly taxing, and take place in the same kind of environments you've seen hundreds of times before, facing familiar enemies.

A couple of hours in, it's hard not to be bored by more of the same. Exploring the shattered innards of the Old Olney power plant is a distressingly familiar exercise, while the underground exploration in the Presidential Metro under the White House barely feels any different to the dozens of other subterranean journeys you'll have taken under DC. Fighting yet more identical ghouls and sentry bots feels like a cut-and-paste exercise, and this lack of inspiration is disappointing after all the initial promise.

But all is not lost. Towards the end of the Presidential Metro section you finally meet the bastard-hard Ghoul Reavers, who are not only handy with grenades, but evidently resistant to almost anything you can throw at them. Sadly, their appearance is all-too fleeting, but it sets the tone for the rest of the game. Once you've emerged from the Presidential Metro at the Adams Air Force base, you'll grab the super-powerful Tesla Cannon energy weapon, and discover an elite band of Enclave Hellfire Troops laying in wait.

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Comments: 1-50 of 58 in total | next 50 »

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mkreku
07/05/09 @ 13:01
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The new perks are absolutely horrible. They're basically built-in cheats. One or two of them were good, but.. geez.
rotmm
07/05/09 @ 13:02
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So better than Darkfall then
Vice.Destroyer
07/05/09 @ 13:03
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well, it's better than Darkfall only in the rare instance of the DLC actually loading. If you're a PC player.
simiankid
07/05/09 @ 13:04
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Old Olney power station?

I used to live in Olney, a tiny village north of Milton Keynes. I can't believe its in Fallout 3! Does that mean there's pancake racing in the game? http://www.northamptonchron.co.uk/news-f...

EDIT Autolink buggered.
Edited 3 times, most recently on 07/05/09 @ 14:08
krudster [mod]
07/05/09 @ 13:07
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Yes, the new perks are basically cheats, but merely being able to access the ones you didn't use is pretty handy. Finally got Strong Back. At last.
krudster [mod]
07/05/09 @ 13:07
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I used to work in Olney... Olney Galleries back in '97!
PearOfAnguish
07/05/09 @ 13:13
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I suspect this DLC will not play nicely with the mod I used to increase the level cap...guess I'll have to start over.
simiankid
07/05/09 @ 13:13
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I used to work in Olney... Olney Galleries back in '97!

No way! I remember that place, despite being only ten when I left in 1990. 'Tis a tiny world, sir, tiny.
Vickery
07/05/09 @ 13:17
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Looks like Eurogamer actually spent time playing this, unlike some of their other 'reviews'. Well done!
Whizzo
07/05/09 @ 13:18
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Can PC gamers finally download the bloody thing now?
menage
07/05/09 @ 13:19
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This was already a sale the moment it was announced. Now to get the whole DLC pack and it's back to the wastelands. I even intentionally held off playing the game anymore.
RedSparrows
07/05/09 @ 13:22
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Glad I got this DLC pack first, not last. The last mission of BS is excellent, and fun. It was jarring to run into the Reavers, first time for a long time that I had to reload after dying. Then the air base is one giantly long war of fun attrition.

I missed some side quests too. Trouble is, I have to find them, I have nowt else to do with my main character. I have an evil one just out the vault, but evil is nasty :(((
geeza2020
07/05/09 @ 13:25
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you are over-encumbered and cannot run!
symmetry
07/05/09 @ 13:28
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Can you get to level 21 if you haven't finished the main campaign yet?
Mark1412
07/05/09 @ 13:32
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It was two weeks later!

The new perks kind of suck but if you want to choose them because you're too lazy to find things like schematics (or don't have the time) you're only disadvantaging yourself by not choosing some of the better perks from the original list.

Getting to 30 doesn't take too much time either so long as you don't play it solely like a linear FPS. I was 26 by the time I finished the Broken Steel missions.
Mark1412
07/05/09 @ 13:33
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Symmetry you can, so long as you have Broken Steel downloaded a message will pop up saying your level cap has been raised.
Fab4
07/05/09 @ 13:34
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I like the Nuka Recipe perk...I used to body swerve the cola machines...not any longer :)
symmetry
07/05/09 @ 13:38
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Mark1412 - awesome, thanks.
Smuggo
07/05/09 @ 13:44
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Some of the new perks are a bit shit.

No weakness, which raises all your special to at least 5, was a good idea, but the one that boosts them all to 9 is just ludicrously overpowered.
schnide
07/05/09 @ 14:00
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I have a savegame just before I'm about to activate Project Purity. Does that mean if I download BS (unfortunate acronym after an already unfortunate first part of the title) then I can load that up, and carry on playing after the game ended before?
MORZTAN
07/05/09 @ 14:04
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Is "Broken Steel" a reference to the first Red Steel?
RedSparrows
07/05/09 @ 14:06
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No.
Feanor
07/05/09 @ 14:11
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It is a reference to the first Broken Sword game, though.
Smuggo
07/05/09 @ 14:19
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@ Schnide

Yes you can play from your old save, just do the last bit of the final mission and you'll see the normal ending then the game will pick up again with a short story sequence.
consignia
07/05/09 @ 14:30
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BS is a reference to Ben Shepard of GMTV fame.
gohda
07/05/09 @ 14:31
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not as good as halo
schnide
07/05/09 @ 15:00
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Cheers Smuggo, I'll give that a download then. Finally time to use the other half of those MS points I bought.
lennon
07/05/09 @ 15:16
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Is that Olney as in the small market town in Bedfordshire?
Vergis69
07/05/09 @ 15:31
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This stuff was probably removed from the game before release so they could sell it as "Extra" content.
For that reason I wont be getting it.
Drakron
07/05/09 @ 15:43
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Yes, the new perks are pretty damn awful ... the "Almost Perfect" is more of "Almost a Cheat" (if it did not come so late and so making it completely useless), not to mention of the Karma ones (what were they thinking???)

And I do not like the Incinerator because its really ends up bogging down the frame rate with all the flame effects due to its rate of fire.
SixFootHalfling
07/05/09 @ 16:06
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"This stuff was probably removed from the game before release so they could sell it as "Extra" content.
For that reason I wont be getting it. "

Yes Fallout 3 lasted over 120hours, but they kept this 5 hour bit out just to sell in a heartless way.

In fact, I hear they kept Fallout 4 out of the game so they can sell you that later as well

Fucking moron
Smuggo
07/05/09 @ 16:20
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@ SixFootHalfling

Good post. I could not have said that better myself.

Ryuken
07/05/09 @ 16:44
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So, after all these DLC packages it sounds like the devs should have gone for a true addon in the first place then. Silly Bethesda.
gdlwalker
07/05/09 @ 17:39
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"Sadly, for those of you who've kept up to date, you might want to consider going back to an old savegame before you played Operation: Anchorage and The Pitt to really make the most of what Bethesda has unlocked with this release."

Perhaps waiting for Fallout 3 DLC for the PS3 isn't a bad thing after all if they are released on disc.
N@
07/05/09 @ 17:45
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Hmm. Review a tad late, perhaps? It was still interesting to read, (I've barely touched Broken Steel) though.
Pulsar_t
07/05/09 @ 17:48
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I'll play these things when they bother to package real endings with them, not some rushed 30 second 'combined outro'.. Mass Effect otoh was short and enjoyable, therefore vindicating the short endings it offered.
Lamb
07/05/09 @ 19:32
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Is there a Terminator mod for this game yet???
Ignatius_Cheese
07/05/09 @ 19:35
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So no need to rush out to finish any remaining side quests before finishing the "original game" and moving onto Broken Steel any more? That sounds ideal :o)
Lamb
07/05/09 @ 19:57
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Hello Skynet wouldn't this game be ideal for it? Heh heh
rashy
07/05/09 @ 23:23
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I have to ask after the darkfall inaccurate review, that was largly written on bias, and with disputes about the reviewer actually playing the game for any length of time can I trust this review as truth? or is this review actually written by someone with an interest in the product or an opposing one?
Kluff
08/05/09 @ 00:54
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No, of course you can't trust this review since you can't trust anyone!
The world is full of dirty liars that spout subjective and biased nonsense. Boo-hoo!
Waldo
08/05/09 @ 04:07
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Since when did EUROFLAMER allow TROLLS to review games?! It's obvious the "reviewer" only played the game for 10 minutes! The review is full of factual errors and out-and-out LIES and SLANDER! I registered here just to post this comment AND WILL NEVER VISIST THIS SITE AGAIN!

The HARDSTYLE forum I post in is in the process of launching a class-action lawsuit against this website, which no-one has ever even heard of!

PATHETIC! YOU SHOULD BE ASHAMED OF YOURSELVES!

metalangel
08/05/09 @ 07:58
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He must have played it, why else is it nearly three days late being posted?
trebell
08/05/09 @ 09:19
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^

Very angry.

Yes Eurogamer's articles are complete rubbish most of the time but that's the fun of reading them. It's comical and cheers me up no end.
Pastici
08/05/09 @ 10:46
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Oh metalangel :(
Pulsar_t
08/05/09 @ 10:46
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Some people take this stuff too seriously.
lmephisto
08/05/09 @ 11:14
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7??? I think that's unfair rate for this dlc! This dlc was great! I mean it had everything and i wasnt bored at all!
New weapons and new enemies much more tough than before! Honestly i got sad when i finished it it was briliant ! I wont spoil the game with information but it was certainly much better than the pitt and operation Anchorage and if someone new on fallout 3 gets the full pack now he will love it because of the so many things its going to do .

If i was me rating the dlc it would be 9/10 because once more i enjoyed fallout 3.
wonton
08/05/09 @ 11:21
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I don't even own the original yet, so hopefully in a year or two there will be a gold edition, combining all the dlc into one box.

I love all in one deals.
Farzlepot
09/05/09 @ 02:53
#49
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Most of the new perks aren't much use to me, with the exception of the Quantum Chemist perk (I'm a prolific Nuka-Grenade user, because after maxing out your Explosives and Demolitionist skills you're almost putting out Mini Nuke levels of destruction with those things, but after finishing that Nuka Cola Challenge quest there aren't many Quantums left to make them with). While it's nice to be able to go back and get the perks I skipped previously, I do worry that being able to max out everything detracts from the tactical choices the game forced you to make before the level cap was raised.

And I'm serious when I say everything. Big Guns, Small Guns, Energy Weapons, Explosives, Medicine, Speech, Science, Lockpicking and Repair are all at 100 already, to say nothing of the perks I've used, and I've only hit level 25 so far. The rest are somewhere around the 30/40 mark aside from Unarmed, which is less, and Sneak, which is more. It's got so bad that I'm putting the points into Bartering now!

And of course, when you finally reach level 30 there's a perk there that will bring all of your SPECIAL stats up to at least 9, virtually maxing everything out there too.

While I do agree that the level cap was hit too soon, I don't agree that raising it is the answer. This game was clearly only balanced with 20 levels in mind, and adding another 10 on completely removes any sense of decision making you were forced to make before. Why specialise, when you can do everything at once?
ThreeDogNana
09/05/09 @ 22:26
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Dear Follow gamers I have an important question
I have Fallout3 on Xbox 360
If I wanna play games adds on (Operation encourage, the Pitt, Broken Steel) should I be online, in other words after I purchase them can I go off line and enjoy these contents? I need an answer for this question :)

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