F1 2009 Review
Brawny.
Version tested: Wii
Any Formula 1 fan will tell you that March 2007 feels like a lifetime ago. The season that saw a young Lewis Hamilton - too young - miss out on the championship by a single point was also the last time an F1 game rolled out of a developer's pit. In fairness, by the time Formula 1 Championship Edition showed up on PS3, the sub-genre was already misfiring. A series of mainly monotonous and predictable real-life seasons combined with the restrictions that accompany any official Formula 1 game production resulted in F1 titles that, like the sport they emulated, had lost their spark.
Last May's announcement that Codemasters had snapped up the F1 rights got the excitement pistons going again. Much of that enthusiasm rides in the slipstream of next year's Ego-powered PS3 and 360 releases, given what the publisher has accomplished with GRID, but it would be dangerous to dismiss this year's effort on Wii (and PSP) on two counts. For one thing, developer Sumo Digital is no stranger to great racing games itself. And, of course, 2009 has been one of the best F1 seasons of the last 20 years. Even Codemasters, which has shown itself to be uncommonly shrewd when it comes to licensing in the past, must still be pinching itself over the timing.
Of course, the official seal on F1 2009 forces the game to follow some very familiar tyre marks, but at least the inclusion of Abu Dhabi's Yas Marina circuit and the Singapore GP track (F1 2009 is first game to feature the night race, which only joined the F1 roster last year) as well as the odd revision to established venues add a touch of diversity. And there are plenty of new faces, with all of the 2009 drivers to choose from. Well, the 20 that started the season, at least - disappointingly, mid-season changes involving Grosjean, Alguersuari, Liuzzi, Kobayashi and poor old Badoer aren't catered for.

The Wii version of the Yas Marina lacks some of the splendour of its $1 billion real-life cousin.
Fresh, too, are the cars. New aerodynamic rules and a return to slick tyres lends the carbon fibre rockets a more menacing look, which the game's reasonably detailed visuals capture adequately, while real-life internal tinkering such as KERS (boost) is also implemented - although here it's present in all cars, not just a select few.
There may be few surprises in terms of what you can do with the machinery, but at least the options are plentiful. In addition to Quick Race, Time Trial and a decent two-player split-screen mode, you find Grand Prix Weekend and Championship alternatives, the latter two offering the opportunity to participate in all on-track sessions over the course of a race meeting, as well as play around with settings. These can be dealt with simplistically - the game includes simple-to-understand aerodynamics, car balance, gears and suspension settings - but anyone wanting to get their hands greasy does get a chance to alter wheel geometry, tyre compound and pressures, suspension spring rates, individual gear ratios, ride height and wing adjustments.

Think of F1 2009ıs AI as a bit like Romain Grosjean it knows the rules, and can drive, but youıre never too sure itıs going to brake in time so as not to hit you.
You also get to play 'mechanic' in the Career mode, which sees you join the F1 circus as a rookie driver, before going on to complete three seasons while working your way up the hierarchy. An email system communicates the off-track action (test session offers, race p/reviews, team quotes) but mostly fails to add humanity to the proceedings - other than a nicely animated pit crew, F1 2009's world is understandably mostly mechanical and architectural. Still, for some the pressure to meet your team's expectations will feel very real.
If that sounds a little too involving, why not kick things off with the Challenge mode? Split into some 70-odd bite-size chunks that, for example, test your ability to overtake as many opponents within a time limit, win a race, take corners as fast as possible, complete a flying lap or pass through checkpoints before you run out of seconds, it's the sort of thing you find yourself returning to in order to improve on past performances. It's hardly revolutionary - and neither are the 'scenario' versions that unlock every time a group of challenges is completed, and involve the likes of wrestling a car on slicks on a rain-soaked track to a points-scoring position or going head-to-head against Hamilton - but it nevertheless bolsters an already comprehensive package.
What matters ultimately is how that package performs, of course. Anyone who instinctively switches off the steering and braking assists (but wisely keeps traction control on) is likely to find themselves crashing into barriers with an ease Nelson Piquet Jr would approve of. Driving an F1 car in F1 2009 is twitchy but it is also realistically (and impressively) fast, and the combination of these two elements means you'll need a fair few laps to get to grips with the handling. To help matters, the game comes bundled with an F1-style steering wheel adaptor for the Wiimote to slot in and it unquestionably adds to the experience (and also ensures you emerge from the game with forearms and shoulders to rival those of an F1 driver, probably).
Once conquered, the steering reveals a very accomplished and enjoyable arcade-based driving mechanic. Those looking for an authentic drive will instantly pick up on a certain lack of feedback - namely in that the sense of the tyres being in contact with the tarmac suffers a little from the Wiimote's limited rumble ability, or the disappointingly restricted travel of the buttons assigned to accelerating and braking duties - but there is no criticism to be levelled at the responsiveness of the steering. The longer you spend in the cockpit, the better F1 2009 feels. Sweeping out of Monza's Variante Ascari, thumb flat on the accelerator having kissed all three apexes or sneaking around the outside of an opponent, Alonso-style, at Suzuka's 130R is as thrilling as any racing game has managed.

The wet weather effects are convincing but expect the sound of the rain to drive you insane during a long race.
A shame, then, that the AI isn't more convincing. Your adversaries follow the correct racing line - too rigidly, in fact - but you get no sense of driving style or personality from their on-track behaviour. They do at least tend to respect your position on the track, but fail to capitalise on your errors in the way that their counterparts in GRID or Forza 3 do, for instance, which further contributes to their drone-like character. Even when you set their difficulty to 'Hard' they appear just as likely to run into your gearbox as attempt to overtake you.
Equally limited is the damage model, yet this is a more debatable issue given the arcade one-fits-all nature of the game. While it's disappointing to find that visual damage is restricted to the odd flying wing or broken suspension, in practice component failure (if enabled) seems well balanced - a few altercations with opponents and you soon welcome the fact that the cars in F1 2009 appear made of stronger carbon fibre than their real-life equivalents.

The two-player split-screen option may lose much of the detail yet, crucially, it keeps the all-important speed.
Other criticisms are less damaging. Switch on the penalties, for instance, and you can find yourself punished with the kind of severity Max Mosley would relish, even when your off-track excursion resulted in a time loss. On a technical note, frame-rate drops are occasionally noticeable (but quickly forgotten when hurtling towards the next braking point at triple-figure speed) and next to the hi-res exploits of GT5 et al, F1 2009 looks an entire generation away. That in itself isn't an issue - you can only do so much with the hardware at your disposable - but other areas, such as the AI, where Nintendo's console likely played a limiting factor feel harder to accept.
That will still not be enough to turn most away from F1 2009, and nor should it. Once on-track, few F1 games have managed to be as encouraging when it comes to pushing yourself to attack corners and better your lap time, and fewer still have proved as much fun. This may not be the revolution the Formula 1 sub-genre has been waiting for, but you're not likely to find many Wii owners complaining.
8 / 10
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Comments (41) Latest comment 8 months ago
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I guess I'm just used to seeing them get 3/10s and the like all....the.....time.....
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To be frank, I am pretty sure that I'd like this anyway as GRID and DiRT 2 were addictive and tons of fun to play. I also thoroughly enjoyed the F1 game that launched with the PS3 but that's almost three years old now so I'm ready for a new one. I'll wait for the 360 or PC version though.
I hope this does well on the Wii.
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Just to point out to the "next gen" lot the game coming for ps3 and 360 is not 2009 it's 2010 and no doubt they will do a wii version of that too
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And people say there's no good games, and still come up with excuses for not buying them.... It's getting old guys.
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It's less powerful, doesn't have fancy motion controls, but it does come with its own little telly built-in, so you can play it on the train.
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I got my doubts, but hey, if really all this stuff is so fucking awesome, then good for the wii owners.........
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Nope, but you might get a Button!
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Is it possible that while you were looking at the screenshots you caught a reflection of your face in the screen?
This is a nice looking racer imho (and I say that without the dreaded 'for a Wii game' caveat)
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It's all very well saying that the Wii has good games, no-one is saying that it doesn't anyway, only that if you're a multi-format owner then you're not going to want what might turn out to be the worst version of a multi-format game. Instead, if you're sensible you'll wait like I'm doing and if the later versions turn out to be unexpectedly crap then you can pick up the Wii version. It's just a matter of patience really unless you absolutely must play an F1 game right now.
For Wii-only owners wanting an F1 game then it's a very easy choice!
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If you move your cursor to the left and click 'Reviews' under where it says 'Wii' before posting next time it will save you a lot of cringeing
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I thought you'd decided already to put me on ignore...? Whatever, it might be the best thing, I think, if you can't accept an unbiased and common-sense response.
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Problem is after OPDR I don't believe a word that comes from that company. Be it pre game or back of box.
That is the way it is from now on.
EDIT: I'm not buying another Codemasters game again.
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Go watch a real motorsport.
And to all the, "I will wait for HD version" comments. You do know that it wont be HD on the 360 and PS3 right? Sure it will look better, but it will be upscaled, and probably at 30fps as well when there are 22 cars to draw and calculate AI and physics for.
Calling this the HD generation has been a bit of a joke really when most games have not been true HD.
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Didn't expect much but this sounds like a good title for the Wii, and I hope it bodes well for the 360/PS3 release.
I can't be the only one happy that they pushed back the F1 2009 (cough) release date, considering that a game for next season based on this season's exploits will make more sense, rather than having it be based on what happened in 2008. Still, I hope they manage to do justice to the depth of the sport, in terms of the storylines throughout the seasons.
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Corrected
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How do the cars feel though? Are they centrally pivoted?
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Ok it's not a total turkey (F1 98 was for sure), but in no way is this an 8/10 game. Most of the problems are not the "PS1 ish textures", some of the graphics are decent enough, some crude as hell (check out the 3 polygons for arms!)
AI, well let's just say you get superior AI on the original F1 game on an Amiga and Atari ST, these dudes are so brain dead they just ram you all the time. It's also impossible to detect any racing skill at all from the AI.
Computer drivers have this magic ability to not have any tyre wear..which kills any sense of fair competition at all. If you tick the options for rules, you get penalties when the brain dead AI hits you! Nice....
Your car feels so floaty you wonder if Clive Sinclair made it..and you just want to put a bag of concrete on top to give you a sense of being a car.
It's not all bad new, 2p is kinda fun, this is still playable..just don't take it in any way seriously as a real "F1 game", this is not GP4 for the Wii, my god it would be great if it was, but no prizes here. Lack of replays, iffy textures, dead AI, floaty feelings with the car, pathetic damage system that is crude and basic (impossible to lose the rear wing..and mega crashes just don't kill the car), sounds are ok, but no variety between cars etc, no commentator either..just some dork from the pit lane. Limited camera angles, lacks polish etc. It's ok ish as an arcade bash about, dare I say fun for a while. No mulitplayer online..major downer.
This half turkey was rushed out for an xmas cash in..no question. It's not a total write off, but you still get that "I can smell something" feeling after your eveningn walk and you shut the front door. EG missed this one badly..ist few days it's pretty good, but then it's just a shallow and weak racing game, at best..a bash about and worth no more than a 6/10
Xmas cash in for codemasters..shameful
You'll be reaching for your copy of GP4 on the pc within days..
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