Eurogamer's Top 50 Games of 2008: 40-31
On we go.
The Top 50 continues! Check out 50-41 from yesterday, and look out for the next three parts over the next three days.
40. Saints Row 2
THQ / Volition / PS3, Xbox 360
Oli Welsh: I didn't play it, but I enjoyed the vitriolic, polarised debate around Saints Row 2 very much, especially when Grand Theft Auto IV was brought up - if only to hear Rockstar fans arguing for GTA's moral sophistication and character depth.
Kristan Reed: Top of the list of games I haven't got around to playing yet. I was one of the few to stand up for the hilariously depraved original, so I'm very much looking forward to giving this some airtime over Christmas, yo.
Alec Meer: I only came to this recently and well, wow. It's GTA IV with the brakes off - no delusions of grandeur, none of the pointless early-game restrictions and turgidly similar/over-difficult missions Rockstar won't fix, and the most laughing I've done in a GTA-like since Vice City. It's also astonishingly crass, occasionally genuinely offensive and such a shameless copycat that it's a wonder Rockstar hasn't had the entirety of THQ arrested. That it sails through all that is testament to how well it's realised. Essentially, it's the GTA freeform rampage spectacular you describe yourself doing to your friends, knowing you're exaggerating your fairly pedestrian cop-killing hugely as you tell it. Only with SR2, you're not exaggerating anything.

John Walker: Still waiting for the PC version. Waiting... Waiting.
Rob Fahey: I spent more time with this than with almost any other console game this year, music games excepted. It's like Volition was channelling whatever spirit made Vice City so good - a glorious combination of humour, variety and kitsch which made it into a joy to explore and play. It's got more rough edges than a cheese grater, but it didn't matter - compared with the perfectly honed but ultimately staid and serious GTA IV, I go for Saints Row's silliness any day.
Johnny Minkley: GTA IV is my clear game of the year, and I really wasn't expecting a great deal from this since it had lost its original USP of being the only 'next-gen' GTA-style game. Volition's take on the genre might not be anywhere near as slick as Rockstar's, but it's stupid in the best possible way, and co-op is just great fun. I expect Bertie loves it mainly for the cross-dressing.
39. LostWinds
Frontier Developments / Wii
Kristan Reed: I can only assume only a few of us got around to playing this, or else it'd be up there alongside Braid as another poster child for 2D platforming loveliness. Frontier really needs to turn this into a full game and turn it into some sort of 2D British Okami. It might actually give a lot of us a reason to switch the Wii on again.
Tom Bramwell: I don't love it as much as Kristan, but I still agree. I think the position for this says more about WiiWare's failings in its first year than the game's quality.
38. Lost Odyssey
Microsoft / Mistwalker / feelplus / Xbox 360
Rob Purchese: Lost Odyssey turns cheesy, drags on and loses focus. But when the mixture works, particularly during the morose dream sequences, the effect tugs at the heartstrings in a profound and mature way. Even the random battles can't mire that.

Rob Fahey: Along with the flawed but lovely Eternal Sonata, this is the best game which Microsoft's huge expenditure on JRPGs has produced so far - which is quite depressing, actually. It looks beautiful and it's by no means unpleasant to play, but it's let down by horrible character art, a dated battle system and a thoroughly predictable story.
Simon Parkin: Videogames' immaturity has ensured that we're used to questing for humanity's baser goals: wealth, power, immortality and Princess Peach. Lost Odyssey turns convention on its head (at least that of the narrative variety, this is a traditional JRPG elsewhere) by revealing an immortal protagonist who is fed up with life and wants out. Littered throughout the game are 31 tiny stories plucked from protagonist Kaim's 1000 years of existence. Penned by esteemed Japanese novelist Kiyoshi Shigematsu and translated by Jay Rubin, a Harvard professor best known for his translations of Haruki Murakami's work, they provide us with the year's best writing in a videogame, stuffed with sentiment but shy of sentimentality. While it's a shame that Shigematsu's pen didn't extend to the rest of the dialogue in the game, it's worth playing just for these moments. Elsewhere this is an orthodox but lovely JRPG that delights all the way to its conclusion, proof also, after the lacklustre Blue Dragon, that ex-Square founder Hironobu Sakaguchi really does know how to make a good videogame.
37. WipEout HD
Sony / Sony Liverpool / PlayStation Network
Kristan Reed: Better than Quantum Redshift? Pfffft!
Christian Donlan: A little unnerved that we think this is only three places better than Saints Row 2.
Simon Parkin: Despite the far-future aesthetic, the blemishless sci-fi visual design, and bonnets so clinical you could eat a meal off them, WipEout HD bristles with a weird sort of nostalgia for players of the PlayStation originals. It's a return to form, for sure, but also an extension of everything that made those first games so beguiling. And all for that price! Another game that's unfairly struggled to have its brilliance recognised from behind this host console's waning image.
Rich Leadbetter: Along with Geometry Wars 2, this is one of the best download games of the year. Excellent graphics (if not quite the true 1080p promised), great gameplay, astonishingly good value. I just wish that the later levels weren't locked out to all but the most ultra-skilled WipEout players - the unlock mechanic really could be a little more friendly.
Tom Bramwell: I got lost in this for days, refusing to leave any task until I had the Gold medal. It's my biggest racing obsession since PGR3, which I completely emptied. The visuals are amazingly crisp, and drag you into the screen, and the tracks are littered with clever sequences of corners that allow you to rip seconds out of your lap-times by experimenting. I couldn't believe they put it out for 12 quid - a price restored over the Christmas period to go with the belated demo.
36. Okami Wii
Capcom / Clover Studios / Wii
Kristan Reed: I'm not going to vote for games we've already voted for in previous years, but if I did, this would be in my top three. Absolutely outstanding game - easily the best game on Wii for my money. Buy it, fall in love, die happy.

Oli Welsh: I don't see any reason why this wasn't the best console adventure in the world this year as well.
Keza MacDonald: This is one of the best games of all time. It beats Zelda at its own game, and does so beautifully. Okami is rich and cultural and sumptuous and also a splendid, masterfully made videogame. And the Wii version is the one I prefer.
John Walker: I've watched the intro for this. Then I grew very old and died. I really want to play it, but it's hard now I'm a wizened corpse.
35. Pic Pic
505 Games / Success / DS
Keza MacDonald: Fourteeen out of ten. I've actually been looking for this since I got to Japan, and it doesn't exist anywhere. What are your secrets, Walker?
Kristan Reed: Oh look, it's a Japanese puzzle game. GIVE IT ELEVEN!
John Walker: I love the power of a review. As I said to Tom when I emailed him the copy, "Here's the 1700-word review of that eight-month-old, almost unavailable puzzle game you wanted!" I've completed all 400 'Picture' puzzles on this twice now, and that's just one third of the game. The only other game I think I've ploughed this much time into was Slitherlink. (I'm currently replaying Illust Color Logic to get perfect stars on all games, in case anyone needs something to play next - another 10/10 game without question). It's a wonder I have enough time for sitting around watching TV shows and complaining on the internet.
34. Siren: Blood Curse
Sony / PS3
Tom Bramwell: Oh look, it's a Japanese horror game. GIVE IT ELEVEN!

Kristan Reed: Even dumbing it down for us Western thickos couldn't stop it from being really good and, more importantly, scary as hell. Nowhere near as ambitious as previous Sirens, but the more defined and refined structure made it a ton more playable. Looks gorgeous too, and for the price it's a no-brainer - like the Shibito, in fact.
Rob Fahey: I thought I was going to be an insufferable bore about Blood Curse, and complain about replacing original Japanese characters with annoying Americans. In the end, it didn't matter a jot - it's a fantastic game, and the real stars have always been the hideous, tragi-comic Shibito, not the characters. Easily the best horror game of the generation so far.
33. King's Bounty: The Legend
1C Company / Katauri / PC
Kieron Gillen: This is a fascinating trend - ancient PC licences bought up and given to East European and Russian developers to play with. And while we wait to see what 1C: Ino-Co does with Majesty, the finest example so far is Katauri Interactive's King's Bounty: The Legend. Originally developed as Battle Lord before the licence arrived from heaven, it's an imaginative, deeply funny RPG/exploration/strategy game from some of the minds of the equally bizarre and glorious Space Rangers 2. But where Space Rangers 2 just swapped enthusiasm and insanity for polish, King's Bounty is as intricately designed and beautiful as anything that's come out this year. And still good-mental. Oh, you'll have to forgive the translation a little but compared to Space Rangers 2 it's Proust.
John Walker: You know what? I went to this game's website, interested in buying it because I'd seen so much enthusiasm and decided I was going to overcome my strategyphobia to play it, and there was not a single thing on the site to tell be where it could be bought. So I didn't.

Jim Rossignol: Mad, Russian, thoroughly entertaining. This was one of those PC games that stamps validity on the platform. Awesome.
Alec Meer: My favourite game of the year, and if I'd have managed to get my votes in on time it would have been a lot higher in this chart. I feel really, genuinely bad about that, as it's a game that's been under-promoted and mis-described all over the shop, and desperately needs to reach a wider audience. Mad as a grasshopper in a bowtie while simultaneously as layered as even the most sober strategy game, it's quintessentially PC in a way that leaves all the negative stereotypes behind. Also, I married (and later divorced) a zombie and fought a war inside my own belt. You don't get that in Fallout 3.
Tom Bramwell: Or character animation. Just throwing it out there. And yeah, if Alec's votes had been in on time, this would be in the top 20. Lesson here, 'bay.
32. Mystery Dungeon: Shiren the Wanderer
SEGA / ChunSoft / DS
Kieron Gillen: What an awesome title.
John Walker: I think it might be the blue background for the text that puts me off JRPGs. Too much damage was done by trying to sit through more than ten minutes of a Final Fantasy, and the identical boxes in every damned game makes me reel in horror.
Simon Parkin: There's something extraordinary in the fact a tough old, cranky Roguelike could place so highly in a list of this sort. But perhaps this is the logical conclusion for a game that somehow managed to find a wider audience than beardy D&D players. The bright visuals, cute humour and slim, fast flow of play no doubt make Shiren slip down where its bloated cousins would stick in the throat. I think Final Fantasy Fables: Chocobo's Dungeon, despite the super-saccharine tone, is the better game, but Shiren's portability makes it a more reasonable prospect for many players.
31. Audiosurf
Dylan Fitterer / PC
Dan Whitehead: I felt a little grinchy giving this just 7/10, but I still feel that it's more proof of concept than a cohesive game in its own right.

Kieron Gillen: Yes, it's a simple idea. But so's oral sex, and that's still awesome. It's fascinating on many levels - at the moment I like thinking of it as a device that allows you to re-imagine your music collection as the biggest game universe in history. When you play an MP3, as long as you've got a little variety in your collections, it's likely that the level you visit will never have been seen by anyone else before. As "Ooh - I wonder what's over that hill" is to an MMO, "Oooh - I wonder what that Young Marble Giant B-side collection would play like" is to Audiosurf. But that's only how I currently think of it - previously it's been everything from a device to amplify the experience of music to just a really neat little arcade game. It's the only game which made me give back a fiver to someone who didn't like it. It's the only game that's made me cry this year. It's the only game that's exactly like Audiosurf, and for that I adore it totally. There's a saying that music is the artform which all other art aspires to - that is, it moves people without meaning. Some noises which provoke emotion directly rather than through what they signify. Which makes music a beautiful thing. And if that's true, Audiosurf is videogames' love poem to music. I wish I'd written it.
Alec Meer: Anyone who moans "but it's just a crappy match-3 game" clearly only listens to The Coldplays and The Keanes. If they actually enjoyed music, they would love Audiosurf.
John Walker: File me under "Don't Get It". I almost get it. But I don't understand how anyone can play this without thinking, "Wow, this would have been a really good game if only he'd [insert any of about three hundred different ideas here]." It's the template for a fun time without the fun time added yet.
Phew! Getting there! Join us again tomorrow for 30-21.
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Comments (67) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh and, hold onto your hats! The shitfest that's about to begin for Saints Row 2 at 40 is going to be epic.
Please people, it's only an opinion. It doesn't matter that much more than yours just because EG has a website and you don't...
*runs for the basement* TIDAL WAAAAAVE!
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"Christian Donlan: A little unnerved that we think this is only three places better than Saints Row 2."
Couldn't agree more, shocking! Also Siren so far down? EG lost all respect with that one!
Nah only joking EG, bring on 30-21!
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I recommend it to anyone, its perfect for doing a puzzle which takes 10-15 minutes a time, I've completed about 330 of them and have started to ration them out.
http://www.conceptis puzzles.com/ you can play them (link-a-pix) on this website, but its not the same as with the stylus.
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I havent played lost winds yet, i should really download it.
Lost Odyseey's rank should be a bit higher. Top 30 at least.
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Yes.
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SO true, yeah it was buggy, yeah it wasn't that pretty, but in the SR Vs GTA war you have to lok at 2 key points:
Jonny Gat Vs Roman.
Main character in a dress and Coverce Vs Going on dates every 18 seconds or people will hate you.
Fallout 3 for GOTY. i love dthe people who bitched that it was "Oblivion with guns" thats like saying it's a hybrid of Return of the king and the first matrix movie with a 17 minute harcore sex scene with Monic Belchicheheheisis-ness in.
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/Pats head of Eurogamer, raises eyebrows and walks slowly away...
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Also:
"Christian Donlan: A little unnerved that we think [Wipeout HD] is only three places better than Saints Row 2."
This.
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Every damn year it's the same thing...
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Eh? As they admit, it really should have been higher on the list.
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Personally, I disagree!
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I know noone's sad enough, but it'd be interesting to compile the top 50, with each game's review score next to its top 50 rank...and see how the two don't tally.
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Those lists shouldnt be just a sum of review scores, no, but they do have to reflect them in some way and it clearly doesnt. Common, the writers basiclly say that King's Bounty would have jumped ~15 spots if one of them didn't miss the deadline.. is the system really that bad that it takes for one guy not to place the game in his #1 spot or top three, to make a game slide down so much.
Just to be clear, not defending King's Bounty, i didn't play it and dont plan to - it's just the way which the list is determined. It clearly doesn't reflect the scores and most of the contributers' own thoughts. Those thoughts make the EG list interesting and stand out, but i wish they were devoted more to actually say why a game made it so far, rather than bemoan how it didnt get any higher.
But to its credit, the current way does make for a rather funny remarks and stabs at certain games.
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If I was reviewing Metal Gear Solid 4 for a web site I'd end up giving it an 8 or 9. It's clearly a very good game, looks great and for those who are fans of this type of game it's really, really good.
If I was putting together my personal top twenty of the year it wouldn't come close because I personally hate it with a firey passion owing to the stupidly long cutscenes, story that does very little to help the newbie in and frustrating game mechanics.
See the difference?
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my personal top 10 or 5 wouldn't include any sports, multiplayer or racing game ever in my whole life, but I can see that, if enough EG reviewers liked them over the year, they'd be included.
Any complaint just reeks of reactionary bollocks and possibly a chip on shoulder complex too..
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She has probably spent 10hrs on it already, hasn't gone this mad for a game since she got Zoo Keeper, and she kept playing that every day for about 2 years. I decided to see what the fuss was about and did the DS Download thing to get the demo from her...suffice to say, an hour later I ordered my own copy of the game.
Addictive just doesn't do it justice.
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Yes, it is. What's your point?
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GTA IV really had better not be game of the year. *Hugely* underwhelming that game.
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Prime, and everyone else getting upset, read Tom's explanation!
[link url=http://www.eurogamer.net/articles/ editors-blog-how-the-top-50-works-blog-entry
]http://ww w.eurogamer.net/articles/editor...[/link]
Clearly anyone who disagrees with the exact order of our chart is wrong, and most of all, ugly.
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Lovely concept, but it doesn't hold my attention for long, and I suspect that those who feel it's "brilliant" have more free time to kill than me.
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It is also seems this list is made very much under the pressure of time. Getting everybody to submit their own lists on time, tinkering with the formula. Maybe it would be wiser to begin the year round-up earlier. Posting the Top10 games of each writer and then the overall top50.
If time allowes, the final list can be shared with the contributers to look at and see if there are any prominent issues about it. Considering all the Top50 lists i read at EG, it seems that most the writers would be more than happy to re-oraganize some spots. If the list doesnt reflect the majority opinion of those who made it, then whats the point?
To be honest, i don't see why this issue hasn't been addressed by EG in the past years. A list which ends up not at all on the same line of most of the participants, disregarding review scores very often, has no solid basis ( One man's list would have skyrocketed a game more than ten spots) and an end product that is more concerned with knowing how the hell X game landed Y spot and making stabs at some them, rather than actually share with us why it should BE in the top50 and what merits it displayed to win over the staff.
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;o)
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I think the biggest story this year is how Eurogamer has gone to shite
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a) The majority of forumites dick about on here only during working hours, and haven't yet returned to the office.
2) The majority of forumites therefore aren't 14 year old boys.
d) The majority of forumites are a shockingly immature bunch of old men.
Possibly.
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Thanks John!
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The over-the-topness of SR2 just made it much more fun than GTA4's hamfisted attempt at 'grittyness'.
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Sony / PS3
Gonna have to get this. "
I thought it was awful; horrid camera, missing a coherent plot. Just all smoke & mirrors hidng really poor gameplay.
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As far as GTA IV is concerned though, you need to turn off auto aim, and also try playing a GTA race online and tell me the game isn't fun.
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It's already a bit too much of a hardcore-obscure game list without misquoting literary critics from the 19th Century.
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All his reviews and articles are horribly over-blown pretentious nonsense and he's part of the 'games are art'-bollocks brigade that's ruined modern gaming journalism.
They're just games. If you consider them to be art then you're ashamed of being a gamer, so just quit. Play them, enjoy them, but don't try to tell me they're an artform.
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I LOVED GTA III and Vice City, San Andreas slightly less so (it was too ambitious and overwhelming for its own good) but GTA IV is disappointing. Saints Row 2 on the other hand is a bundle of fun and that is what ultimately matters when you play video games so; Saints Row 2 > GTA IV.
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Thanks for pointing this out. I didn't take the time to check the original quote.
By the way, "games are art" didn't ruin modern games journalism. Lack of talent did.
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It's a very simple concept really. It just gets confused when people feel like the subject matter in question is lacking in some way so they think that by labelling it 'art' it automatically gains another layer of depth and some extra credibiltiy.
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Worth noting to everyone else that I didn't actually say anything about games being art in my audiosurf thoughts. I was saying Audiosurf is about how awesome the art of music is. It's something that exists to glorify music, and does a pretty good job of it.
Though re-reading the paragraph, I wish I'd said "line" rather than "saying". It's not a saying.
KG
*Which I'll happily cop too. If I wanted to quote it, I'd have googled it, y'know?
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There is an excellent leader in the Economist this week about just this subject. Basically the premise is that language in it's pure spoken form is adaptive, in that humans are not taught it, they simply pick it up by being around other humans. Whilst reading and writing 'must be actively taught' and 'transform an individual’s perception of the world'. They are, “transformative technologies”.
I'll quote the next bit in full:
'In difficulty of learning, music lies somewhere in between speaking and writing. Most people have some musical ability, but it varies far more than their ability to speak. Dr Patel sees this as evidence to support his idea that music is not an adaptation in the way that language is, but is, instead, a transformative technology.'
Music doesn't 'move people without meaning', as you say, it needs meaning in the same way language does. Anyway to misquotedly paraphrase Elvis Costello: Writing about music is like dancing about architecture.
If you want to read the rest of the Economist article, you can google it. I subscribe, y'know?
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Please, continue.
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Best EG comments-thread post ever!
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Tales of Vesperia would like a word with you.
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I actually flicked through the piece in the Economist in the station when travelling - function of music being one of the things I tend to think about. Before I read anything, I flicked to the final paragraph to make sure it said "But really, no-one knows..." to make sure it wasn't actually something really big I hadn't heard yet. It isn't, but it's a good overview of music and evolution...
For those who are interested:
[link url=http://www.economist.com/printedition/di splayStory.cfm?Story_ID=12795510
]http://ww w.economist.com/printedition/di...[/link]
Chrome: I think you're wrong, and there's nothing in that article which says otherwise. Music is *inherently* sad or happy - as in, they are happy or sad to most humans*. Certain chord changes have specific effects on the human mind. Diminished Sixths or whatever they were called weren't banned in medieval times due to the social history of them - they were banned because they sounded freaky. Faster and slower rhythms change the heartbeat, etc. We learn to manipulate these effects. We do not create these effects from society.
Are there elements of music which are signifiers which we learn to create an emotional response to (I mean, anything with language in it is a signifier) but generally speaking you hear a song and it works on something in the brain directly. The question of *how* and *why* it does that is the big evolutionary issue, y'know?
Do we learn it? Yes. Totally. But we are learning something which works on the human mind, at its core, for no reason. By comparison, we tell a story about a tragic happening, people feel sad - but they feel sad through human empathy. If we sing a sad song - then they feel sad for *no reason at all*.
You've misunderstood Costello, by the way. He actually supports my position. He's saying that you can't explain music's effect and people trying to do so are just acting in a ridiculous and useless manner. To be honest, it's a wanky quote I disagree with in the way he meant it - he pulled it out to just dismiss critics. It's kind of a music journalist "thing" to work out fun ripostes to the line.
KG
*People with Amusia are the interesting exceptions. Music is just random noises to them. They can never learn it, and never feel its effect.
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My understanding of the Costello quote was that he was saying all art forms are as valid as each other, rather than any one being superior. (Although I don't really know the context in which he said it and don't read the music press to any great extent.) I realise he was trying to dismiss critics but I don't think he was denigrating writing or exalting music specifically. So is that not in support of my position? Like I say though, I don't know the context, I'll look at it.
From my own experience (what else can I draw on?) I just get more of an emotional response from certain passages of writing than I do from music. A play holds me more rapt than a gig. Personally I think it comes down to the same 'big evolutionary issue' you mention. For millennia, the entire volume of human knowledge was passed down through language and word of mouth. Those who were genetically better equipped to remember, were better equipped to survive, and did so. I therefore think the ability to be moved and affected by stories and words is genetically embedded into humans as deeply as any other form of expression. If not more so.
I think the original quote, 'All art constantly aspires towards the condition of music,' needs to be taken in context. It is taken from a text written in 1873 (thanks google). At that time most art was very formal and exclusive. Institutions such as the Royal Academy demanded conformity of artists, opposition of which would lead to pariah status. The world of free and abstract expression we now have does not bear any relation to the late Victorian period. Impressionism was only just beginning, let alone all the myriad forms of visual expression that would follow. Realism in literature was likewise unknown at the time.
I think the free and accessible 'condition of music' was something that other art forms might have once aspired to. But during the last 130 years (and especially the last 60 or so) other art forms have caught up with music as a way of engaging humans in a deep and emotional way.
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Sony / PS3
Gonna have to get this. "
I thought it was awful; horrid camera, missing a coherent plot. Just all smoke & mirrors hidng really poor gameplay.
ah, the horror genre.
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Equally, totally get that you find narrative more likely to capture your attention, for longer, more than music. I think it's probably the same for me - music may have intensity, but it's for shorter periods at a time. Being lost in music for - say - a couple of hours is really rare.
(Though on that scale, I find it interesting to think about games - I think a game's kept me totally in a world far longer than any film. I think of days lost to Civ, without even thinking of going to the toilet. That's amazing, y'know?)
Regarding your reading... well, I get what you're saying, but it's not as if Theatre was a new art form then, and I'm not entirely sure by "condition" he meant "social acceptance". I'll accept maybe he is. But I think my reading still has some worth - all arts really are trying to get to that magic moment of emotional movement which music manages by its very nature. They may do totally different thing, but the urge to *move* is what it's all about. We're almost certainly wired for human empathy - which is what narrative relies on - but it's something that makes more *sense* than how music moves us. MacBeth is tragic because of reasons we can express. Sigur Ros isn't. There's a magic there, and all art is reaching towards that magic.
That's what I meant, anyway. I think it's an interesting thing to think of - and I think that Audiosurf being *about* that magical connection to music made it a little like a poem to the power of music. Or maybe it's more like a picture frame or something? Or a Gallery? I could argue 'em all, I suspect.
Audiosurf: Pretty Neat, basically.
KG
*I mean, there's a reason why I'm a games journalist. If I thought music intrinsically better than games, I'd be writing about music, y'know?
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I did wonder about the writing and the gaming issue and your thoughts on their validity as mediums of expression. You say you don't think any of the forms are intrinsically better than any other, which sort of nulls my argument. I took exception to the original article because it came across that you were being a bit music snobby. Of all the types of snobs, music snobs are by far and away the most boorish and dull. That was what yanked me originally, it's a pet hate.
There's a good contradiction though, I was talking about Realism and how literature opened at the end of the 19th and throughout the 20th Century. This led (eventually) to the New Journalism which started as a conscious effort to break down staid rules. The New Journalism's aim was to increase the involvement of the reader because the alternative objective reporting is inevitably distant and cold. But you know that, (thanks google) having coined the NGJ (that's pretty cool). So I can only assume that you want writing to move towards the 'condition of music' but it seems you don't think it can ever get there.
You might be right. When you read something like 'The Electric Kool Aid Acid Test' now, it seems awfully, embarrassingly self-indulgent and self-aware. NJ has evolved (becoming totally ubiquitous whether journalists know it or not) and it is less stylised now but it still is far too bound by rules and the required 'narrative' as you put it. It's fiction that does it though. Wild stuff by people like Kerouac and Easton Ellis. It gets me more than music, that's my magic.
I also know exactly what you mean about Civ, having some Aztec bastard declare war on you for NO GOOD REASON when he's supposedly friendly. Now that gets an emotional response.
Anyway, looking back on the thread, it all makes sense. Fuck me I think we're under-employed. Sadly, me much more so than you, and you write about games for a living! Keep up the good work.