Eurogamer's Top 50 Games of 2008: 10-1
We've already fled the country. All of them.
Here we are then, the final instalment in our Top 50 Games of 2008. It's worth reiterating once again that the list is not intended as a definitive rundown of the 50 best games of the year, but instead reflects votes cast by our staff and contributors based on the games they have played and enjoyed. Here's what you missed:
10. World of Goo
Jim Rossignol: World of Goo made me gasp. There were proper reactions of delight and surprise stirring my cold, dead fun glands. Christ, I don't just want to be seen as one of those need-to-be-hip blogo-critics who big-up indie game for the sake of sticking it to the man, but I can't help arguing this up as game of the year and a kind of statement about the state of game development. As brilliant as World of Goo is when looked at in isolation, the context of its existence is all the more thrilling: it is just two guys, with a bit of help from a third guy, and it's nevertheless better than two thirds of the commercial releases in 2008. This should make the big boys feel ashamed: the fact that they aren't ably beating the no-money bedroom code-monkeys is laughable. World of Goo is a startling piece of game design that sits on the same kind of axis as Portal: puzzle games were our past, and they are our future
Kieron Gillen: Anyone-with-a-heart's game of the year, which proves exactly how many cold-breasted undead writers Eurogamer hires. Put simply, the best character-lead puzzle game since Lemmings. Maybe ever. What I find endlessly charming about it is how physical the game is. The puzzles are less trying to find an actual narrow solution, and more manipulating this mass of stuff. This gives the game a genuine organic flavour. Add to that world-class art design and music, real personality, ridiculous quality control and indie-chic, and this is as good a game that's come out this decade. Looking up the list, there's games which I can totally understand people voting higher - but when we write those all-time lists of best-games-ever, they're going to fade as their charms are surpassed by their sequels. World of Goo is going to be part of the canon. I also suspect it'd have come several places higher if the Wii release had come earlier in the year.

Alec Meer: I often wish this hadn't been preceded by Tower of Goo, because so many people presume that game's one trick is all this has. World of Goo is the maximalist puzzle game, thinking up a dazzling number of glorious twists upon the core concept of object-stacking, and better yet setting it within perhaps the most loveable, beautiful and - amazingly - moving game worlds of the year. Man, it's so hard to be funny about games you love. Erm. Knickers?
John Walker: Halfway through the voting process, Tom told me that World of Goo was wavering between first and second place. From its 10th place finish you can conclude that the people who took the longest to get their votes in are the stupidest. And the ugliest. I take back what I wrote under Professor Layton. Definitely the game of the year. Definitely the only sensible contender for number one. A thing of such utter joy and wonderfulness like I've never known. Sadly I imagine its late arrival to Wii in Europe has meant the PC-phobes didn't play this yet, and thus it has been robbed of its rightful number one place. Saw off the bit of your monitor with this line on it, and glue it onto the bottom so it's in the position it deserves.
Tom Bramwell: I've played it, and it's not my game of the year. It's not even my favourite PC game of the year - that's Trials 2. But it is extraordinarily good for all the reasons these guys have listed, and no less special for years spent tinkering with Bridge Builder, Armadillo Run, Elefunk and other games built on similar premises.
9. Guitar Hero World Tour
Activision / RedOctane / Neversoft / PS3, Xbox 360, PS2, Wii
John Walker: Okay, here's my plan. We subdivide gaming. Proper games go over here. And plastic toy karaoke games go over there. On that fire.
Kristan Reed: Having officially gone off Guitar Hero for a couple of years, this brought me back to the series with renewed passion. With stuff like "Love Spreads" on it, it's officially my dream music game.
Johnny Minkley: The one-handed lead riff in the chorus of "Some Might Say" on Hard (curiously not replicated on Expert) is peerless in its cock-rock posturing potential.

Rob Fahey: Better instruments than Rock Band 2, but the shine has been taken off a bit by having to return faulty drum-kits and jury-rig squeaking guitar strum bars. Music games live or die by their song list, though, and round my way, Guitar Hero World Tour died very quickly.
Keza MacDonald: No word of a lie, Guitar Hero World Tour is my favourite videogame. Ever. It was Harmonix that got here first, that opened up the rhythm-action genre to its true potential with Guitar Hero and Rock Band, putting the power of making music into the hands of gamers without the talent or opportunity to do it for real. Rhythm-action games give non-musicians a glimpse at the joy of playing music, and Harmonix games harnessed that better than any Japanese developer had yet managed, making it social and personal rather than reaction-time posturing in the arcades. Then along game World Tour, which gives us the chance to turn our pretend instrument skills into real music with the recording studio, and does the Band Game better than anyone else. This game shows me so much love. I've spent almost as long with the avatar creator and the music studio as I have with the career. I've said it before and I'll say it again: there's something so incredible about Guitar Hero's transformation from beat-matching game into full-on, recording-capable band studio, something that really speaks about the magic of videogames in general; how they can educate, stimulate and transcend themselves in the hands of enthusiastic players to become something that we'd never have dreamed of just a few years prior.
Kieron Gillen: My girlfriend is going to kill me if I try to keep another set of drums in our flat.
Tom Bramwell: For me, Rock Band 2's the better software, but only by a bit. Guitar Hero's got better instruments, and by a mile. It's worth owning both games though - whichever you buy first, the solus disc of the other is better value than the same money spent on DLC - but you only need one set of plastic instruments, and for now it's these.
8. Gears of War 2
Microsoft / Epic / Xbox 360
John Walker: Apparently this is better than World of Goo. I hate you, world. So bloody much.
Alec Meer: BEER BIRDS FOOTBALL BEER BIRDS FOOTBALL BEER BIRDS FOOTBALL. At least GoW2 gave blockheads something new for their limited conversational repertoire.
Keza MacDonald: HUUUUURRRRRRRGGGGHHH. [Flexes]
Kieron Gillen: World of Goo is awesome. Everyone should buy it.
Rich Leadbetter: It is what it is: the videogame equivalent to a Jerry Bruckheimer blockbuster movie - ultra-slick, uber-cheesy and utterly irresistible. I wasn't so keen on the original, but this is hugely improved in virtually every respect. Love it.

Kristan Reed: Gears is always miles better as a co-op game, and the sequel is no different. Sadly, my co-op partner in crime hates macho shooters with an irrational passion, so I'm left with a dilemma: play through it solo and grumble about it, or wait for Tom to recharge his enthusiasm and sing "So Macho" over the headset once again?
Tom Bramwell: Ignore the snobbery. There is so much in here to praise. Take the weapons, because after the first Gears, the only ones I wanted to take with me were the Lancer and either the Longshot or the Torque Bow. Getting me to put those down was as singular an achievement as anything else in shooters this year. Or take the level designs. The variety of layouts, gameplay conditions (the bomb in the dark, the mutant breakout, razor hail) and one-shot cover gimmicks (Rockworm, switchable shields, etc.) put every other cover-based shooter made since the first Gears to shame, rifling through the rest of the genre and looting the best, then doing it better. Or take the one-off levels, especially the fight through the worm. Or take any of the many minor diversions (sniping at patrols springs to mind) that keep you guessing. Or take the brilliantly insane dialogue. And I don't even care about the multiplayer especially, co-op excepted. Admittedly, you could, and should also take out rather a lot as well: the opening hospital section, the Skorge fight, pretty much anything involving a Brumak or a vehicle, and that bit with Dom and his wife. But for all its flaws, this is a phenomenal achievement, the best thing Epic's ever done, and makes Gears of War - one of the most brutally absurd shooters ever - look guarded and unadventurous. I agree that too many games these days are about shooting monsters in the face, but we should always have one, and I vote that Cliff Bleszinski gets to make it. Hold your head high, Mr. B.
7. Left 4 Dead
Kristan Reed: If Capcom wasn't so doggedly determined to stay true to clunky convention, it could have developed those awful Resident Evil Outbreak spin-offs into something more like Left 4 Dead by now - and instead it's been beaten to the punch by Valve and the ex-Turtle Rock crew. This is survival horror in the purest sense, but with the massive added bonus of being able to experience it with your friends. I've always wanted a game like this and didn't even realise it.
Oli Welsh: E3 destroyed my last scraps of tolerance for creature-feature shooters this year. Fallout 3, Gears 2, Resistance 2, Dead Space, Rage, even the inevitably mighty Resi 5 and more merged into a single apocalyptic corridor full of gurning, veiny mutants being shotgunned in the face, and I couldn't muster the will or interest to play anything of the sort, even if it might be a classic. The best thing I can say about Left 4 Dead, then, is that it somehow fought its way through this brown morass into my heart, despite its totally generic presentation. This was partly because it's a superb piece of co-op design, partly because it's so damned quick, and partly because, unlike every other monster-mash in recent memory, it's actually quite scary.
Simon Parkin: It is, in almost every way that matters, the perfect zombie game, one whose effectiveness derives from tight, sensible boundaries rather than sprawling ambition. The four-mission, four-stage framework inspires repeat play and warm familiarity, the experience changing through shifts to AI patterns rather than raw geography. The limited number of weapons and inputs and the small roster of enemy types have allowed Valve to perfect a few ideas rather than half-deliver on many, a wise decision when you begin to understand the precise balance that underpins the experience. Played with three friends it is an exhilarating experience that rewards co-operation over showboating heroics. In this way it works against Xbox Live's characteristic culture of individualism, encouraging teamwork and communication in exchange for survival. It's all the more rewarding for it.
Rob Fahey: After a year of wondering what would replace COD4 as our multiplayer game of choice, Left 4 Dead might just be that game. Fast, visceral and capable of pulling out genuinely heart-stopping moments no matter how well you know the levels, it's a great game whose longevity totally belies its limited amount of content.

Christian Donlan: Great game, I'm sure, but the fact that you can see team-mates through objects meant I spent a lot of time walking into walls. Just me?
Jim Rossignol: Survivors or Zombies. Continuous controlled panic, or sustained intentional griefing. It's a game of two halves, and they're both covered in the hot fluid of excellence. Mmm, that was an unsavory metaphor, but it's appropriate: you are exploding dead people and it couldn't be more entertaining.
John Walker: Finally the co-op game I want to play. The online-only game that I have an interest in. Such exquisite design and so brilliantly gruesome, with the proper terror of a horror movie. And the Witch. Oh goodness me, the Witch. It's just pure entertainment, coupled with the smartness that made Portal so dramatically great. While Portal's story was up front and unavoidable, L4D's is getting a bit under-recognised, and it makes me a bit sad when people say it doesn't have any. Read the walls, and listen to what the characters are saying. There's a lot going on in there. And of course, more importantly, it's a game that lets you tell your own stories, loudly in the pub later that day.
Kieron Gillen: Gauntlet meets Doom, basically. Which, basically, means it's amazing. It's perhaps telling that the co-op shooter which had the most courage in its convictions - that is, basically just becoming a co-op game - proved to be the most appealing. And then there's the inspired Versus mode, which shows that an asymmetrical combat game can be as accessible to anyone who fancies a go as John Walker's mum's genitalia. Bonus points for being one of the funniest games of the year too. In fact, almost as good as World of Goo.
Alec Meer: Probably the best zombie game of all time, though I worry slightly that I'm not still playing it. It's realised its deadhead-slaying essence expertly, but I suspect it's going to live or die on extra content in a way that no multiplayer FPS ever have before. What I love it for most, oddly, is what it's given to the gaming lexicon. Vomiting people at Christmas parties are labelled boomers, unsmiling photos of skinny long-haired girls are tagged 'don't startle the witch...' on Facebook. Valve are masters of creating gaming catchphrases, as we saw with Portal last year.
Dan Whitehead: I love Valve and I love horror, so it was always a safe bet that I'd love Left 4 Dead. What surprised me was how much I loved it. So much, in fact, that it's my favourite game of 2008. On the most basic level, it's just a phenomenally well-designed shooter, as you'd expect. It also makes zombies really f***ing scary again, something I thought was pretty much impossible after years of Resident Evil's shambling obstacles-on-legs. But mostly I fell in love with Left 4 Dead because of the story factor. As Kieron shrewdly noted, this is a game with no story but the one you make up each time you play. It is, perhaps, the way that gaming can finally extricate itself from aping Hollywood stories and forcing players to play along. Left 4 Dead gives you a fixed path and a broad scenario, then mixes all the pieces up and allows the player to inject the human drama, in a completely organic manner. It's absolutely brilliant, and unquestionably one of those games that I will never, ever trade in.
6. Geometry Wars: Retro Evolved 2
Activision / Bizarre Creations / Xbox Live Arcade
Rich Leadbetter: The most fun I've had with a videogame in ages, ergo my pick as game of the year. Nigh-on perfect gameplay, plenty of variety, a genius-level multiplier system, best leaderboards ever, superb audio, wonderful 1080p visuals... I honestly can't find fault with this game whatsoever. 'Kudos' (groan) to Bizarre for making score attack games relevant again.
Dan Whitehead: It's quite exciting that I could probably have filled my top ten entirely with downloadable games this year. It may just be a delivery system, but there's something very liberating about removing boxed copies and physical distribution from the equation. Downloadable games have become simpler, more streamlined and more interesting than most of their physical cousins, and Geometry Wars 2 is the perfect example. In theory it could have been made on the Atari 2600, yet it's as thrilling and modern as anything else on this list. It also made me hate everyone on my Friends List for being better at it than me.
Oli Welsh: The only game that matches Mirror's Edge in the sensory-feedback stakes in 2008, and that's no surprise. But my favourite thing about it was the ever-present score in the top-right corner, effectively giving a structureless game human levels, taunting you into clawing your way up your leaderboard of friends. Framing your sister for murder can't match that for motivation.

Christian Donlan: One of the few games on this list I'll probably still be playing in ten years, barring getting hit by a bus. Good as it is - and it's pretty amazing - the really striking thing about Geometry Wars 2 is how much of the experience is down to the community and the leaderboards. Take Live away, and the game wouldn't be half as good.
Simon Parkin: The six modes shepherd you around the game in a cyclical way so that you never grow tired of the mechanics: each mode emphasises a different mechanical nuance, trains a different muscle and, like a balanced work-out, improvement in one area has benefits across the whole. The game's true genius though, the reason we all kept playing for well over a month (a long time in videogames, especially small ones), lies in the leaderboards. To have your closest rival friend's score on the play screen at all times, like it's the only thing that matters because it is the only thing that matters, gave me thumb fatigue.
Kieron Gillen: Seriously, you have no idea how good World of Goo is.
Tom Bramwell: Or Gears of War 2, apparently, you goo-humping monsters. As for Geometry Wars 2, it's eaten more of my time than anything else on Xbox Live Arcade this year, and continues to do so - largely thanks to Christian's ridiculous Pacifism score of 125,000,000, which I can barely type let alone attain. The six-chambered fun gun of modes is enough to sustain it for hours of peaks and troughs, too. Easily my favourite XBLA game since Pac-Man Championship Edition and, curiously enough, for similar reasons.
5. Braid
Jonathan Blow / Xbox Live Arcade
Tom Bramwell: I've been having a friendly argument with a pal about this. He maintains that every room is a mechanism with only one key, and turning it didn't make him feel clever or skilful, that there's no grace and style to any of the solutions, and that he finished it "largely because I wanted confirmation that J Blow was a self-obsessed [twit]". I was surprised, because while I can see all of his points, my experience was very different. I enjoyed deciphering the mixture of visual information and gameplay conditions to turn most of Braid's lonely keys, and knew I was going to finish it when I realised I had the tools to solve any puzzle in the game the first time I encountered it. The music's lovely, too, and rewarding players with jigsaw pieces for an actual puzzle was worth a smile, even if it was probably another layer of indulgent metaphor.
Kristan Reed: When people of a certain vintage go all misty-eyed about games from the 80s and early 90s, it's because they really don't make them like they used to. Except now they do, thanks to the marvels of cheap digital distribution and studios willing to take a chance on wistful 2D games with an ethereal atmosphere and cunning level design. Games like Braid, LBP, echochrome, N+ and LostWinds sate that retro desire that always burns away without having to be disappointed once the rose-tinted specs come off.
Kieron Gillen: Before Braid came out, I found myself talking to a developer friend late at night. We'd both got hold of the pre-release version of Braid, and we'd both had the same experience. We sat down and had a quick play and thought... actually, yes, this is clearly very good, but I'm going to have to come back when I can give it my full attention. Compared to most games - and most action games, especially - it's not one you can just have a little fiddle. Braid demands your full brain. And if you give yourself over to Braid, it will reward you. It's the game which provoked the most pretentious purple prose of the year. And the strangest thing about all those references which were thrown up - they were all true. Braid contained all those elements. It's rare that a game just as precious and pretentious as the writers who chart games appears. I'm even surprised it's not higher.

Simon Parkin: It's a game that can be played just once and then never played again till it's been forgotten. In this way it recalls LucasArts's best Adventures, games that could be ruined with a peek at a guidebook, whose wonder and thrill derives from the release of pent up infuriation at the moment you solve an irksome riddle for yourself. The puzzles are ingenious, even beautiful in their construction. The way the time travel idea is developed over the course of the game demonstrates a growth of ideas that games many times its length never manage. The writing that garnishes the experience, while florid and ambitious, has mostly been criticised because it is different. Naysayers be damned, this is an exemplary indie-game, created by two lovely men, and this fruit of their hard work and dedication offers cause célèbre more than any other release in 2008.
Alec Meer: One of far too many games I lost my saves for when some rotter broke into my house and made off with my consoles a little while ago. This means I'm yet to see the elements of it that people are most raving about, but I'm planning to sit down with it again for a bittersweet Boxing Day.
Dan Whitehead: I'm almost afraid to pontificate any further on this bite-sized masterpiece, lest more people call me pretentious and make me run home crying, philosophy texts ostentatiously tucked under my arm, my beret set at a disdainful angle. Such philistinery does nothing to take the shine off this absolutely great game, however. Braid works as a superb platform-puzzler. It works as a cunning twist on ages-old gameplay conventions. And it works as an example of how it's possible to use gameplay as more than just a hollow distraction, to inject ideas and thoughts and abstractions into the button-pressing. At a time when the bull-necked thugs of Gears of War and their hilarious marital woes are heralded as compelling examples of more adult storytelling, truly ambitious artistic projects like Braid are made even more rewarding.
John Walker: STILL WAITING FOR THE PC VERSION.
Rob Fahey: Probably the most overtly clever game I've ever played. We call lots of games "clever", but this one practically turns up at your door with horn-rimmed glasses, a PhD from Cambridge and a condescending attitude tinged with pity. If it wasn't also so damned lovely, you'd flick spitballs at the back of its bloody clever head.
4. Fable II
Microsoft / Lionhead / Xbox 360
Johnny Minkley: I was saving this as my big 'Christmas game', since I've only managed to squeeze in a few hours so far. And then I went to Lionhead to interview Molyneux with Christian Donlan and was swept away in the spoiler avalanche that was their Fable love-in. I'm just going to have to drink myself amnesiac.
John Walker: I hate dogs. Can they make a version where you have a pet cat?
Kristan Reed: A little too accessible for its own good, but the addition of co-op play clinches it for me. Well done Lionhead for actually managing to deliver on the hype.
Christian Donlan: Lionhead chose to preview this in very discrete chunks which didn't seem to be that obviously connected, so I went into Fable II thinking that the bits and pieces I'd seen might not come together particularly gracefully. Crikey. People say it's short and get annoyed when it breaks all the rules, but in terms of not just creating brilliant content, but ensuring that a majority of players will actually get to see most of it, this leaves other games looking a little stupid.
Keza MacDonald: COR BLIMEY, LIL' SPARRA, A TEN? LAWKS!

Kieron Gillen: World of Goo is just amazing.
Tom Bramwell: "They're using a giant worm!"
Dan Whitehead: Fable II thoroughly deserves top marks. At least, it does in principle. So many of the ideas at play here are so brilliant and obvious that you wonder why games haven't latched onto them earlier. The fact that experience is a more valuable commodity than health in a genre driven by quicksaves and healing potions, for example. Yet the game never quite gets the balance right, making it far too easy to build up massive reserves of gold and XP. For every step forward, Fable II takes two sideways. It's also glitchy and buggy and only starts to get interesting once you reach the end of the main story. I'm happy to call it one of my favourites of the year, but my affection is ultimately based on empathy for what it attempts rather than inspiration from what it actually does.
Simon Parkin: The technical issues with the game are infuriating, not because they spoil the experience but because they dominated conversation about it, conversation that would be better spent discussing its triumphs rather than its shortfalls. The choices may be limited, the interactions simplistic, but buy into this world and its systems and you'll leave a richer person, and not only in terms of virtual real estate.
Tom Bramwell: Sometimes I'm in the mood for games that want to smack my head in. Sometimes I want games that let me smack their heads in. Sometimes I want to smack my friends. I don't have to be in any sort of mood to play Fable II, and it actually cures me when I'm in a bad one. Molyneux's debt is repaid.
3. Grand Theft Auto IV
Rockstar Games / Rockstar North / PC, PS3, Xbox 360
Kristan Reed: I love it and hate it in equal measure. Love the ambition, the script, the music, the ambience and the scope, but hate some of the heinous checkpointing and nagging social aspect. One day a GTA game will emerge that doesn't needlessly demand you drive halfway across an enormous map to start a mission, and then I will be a happy camper.
Oli Welsh: I had to do live television because of this game, which was the single most terrifying experience of my life. I wore an orange jumper, repeated myself, and died in the middle of a sentence. Since then, I haven't been able to play it.
Jim Rossignol: Rockstar takes the piss. While the rest of game development struggles to make their voice actors say their lines correctly, and can't quite fulfill their visions of grandeur, Rockstar creates a game with acting on par with HBO's finest, and conjures the illusion of a modern living city that is more convincing that anything else in the galaxy of games. I mean just look at it: they made being an Eastern European immigrant thug in New York seem appealing! Not just appealing, but funny, compelling, even desirable. Magic is at work here. Or amazing, well-funded game design. One of the two.

Simon Parkin: It was the game that everybody started but, reportedly, few finished, if Microsoft's drop-off rate stats are to be taken at face value. This dash to experience Liberty City, to see the world and to be able to pass judgment on it quickly and urgently meant that most voices commenting on the game, from the highest critic down to the lowliest forumite, were often shallow at best. Now, months later, time has mellowed the extremist views, drawing players towards a moderate consensus that this is, in most ways, an extraordinary gameworld, one that houses, in some ways, an extraordinary game.
Rob Fahey: I watched my flatmate play this for weeks without ever having the slightest compunction to pick up the controller myself. I know it's beautiful, accomplished, mature and superbly polished, and I'm very happy that it exists and that it is those things - but it just looks staid and po-faced to me. I nod in appreciation and move on, rather than actually wanting to jump in and play.
Keza MacDonald: I have never enjoyed a Grand Theft Auto game before. Presented with an open world in which I can do anything I want, the last thing on my mind is driving cars and shooting men. Frivolous violence doesn't do anything for me, nor does crude humour. Then, along came Grand Theft Auto IV, and I couldn't do anything but play it for weeks. It's amazingly well made, detailed and broad in scope, yes, and great fun, but it's GTA IV's hidden intelligence that got through to me. It has dark humour and sharp wit that shine through the cheap laughs and over-the-top situations. Niko is believable, and so is his world. For every moment of pointless violence that made me wince, there were six or seven missions in which I felt genuinely involved. The final portion of the game, especially, had me as emotionally involved as any game has. Certainly not what I'd expected from a GTA game. This is something I'd show to anyone who doesn't believe in the potential of videogames. It's a staggering technological achievement.
Kieron Gillen: From a PC perspective, the questionable performance throws a long shadow over this particular triumph from Rockstar. But otherwise... well, it does manage a scale which no other game this year really managed to compete against. It was living proof of what an enormous development budget could allow in terms of creating a place to live and play. Nevertheless, there's a nagging sense - a little like last year's Assassin's Creed - which makes you wonder what a developer more interested in creating that stimulatory environment would have done with it all. They create a city which, ultimately, doesn't really act like a city in any significant way. Something nags, y'know?
Ellie Gibson: It's no Diner Dash.
Dan Whitehead: While I think there's a contrary element to a lot of the criticisms thrown at GTA IV - and the series as a whole - it's hard to deny that there wasn't much that felt new or fresh here. The attempts at crafting a less adolescent story also stumbled slightly, by making it hard to reconcile the sympathetic character of Niko with the bloodshed of the game itself. And yet the whole is still a triumph, of sorts. Even though most of the missions are simply "drive here, shoot them, drive back" the framework still resonates because of the excellent character work and dialogue. One of my most memorable missions simply involved driving a car to a location, but it was made thrilling and important because I was also transporting the corpse of a fairly major character. I'm not sure where they can go for GTA V, but I'm hoping Rockstar leaves crime alone for a while and tells different stories using this amazingly versatile world creator they now have.
Alec Meer: Breaking down GTA to its fundaments and rebuilding them, rather than taking the San Andreas route of simply adding feature-creep to what was already there, was the right choice. I'm not entirely convinced it shook itself up enough to deserve all the breathless accolades, but it's certainly made a case for characterisation, dialogue, detail and animation that the likes of Bethesda should be paying close attention to.

John Walker: I'm still trying to figure out why this is not only the first GTA game I've been able to stomach playing, but also a game I completely adored. Even going back to play the original top-down GTA, I found myself recoiling against the violence and hate at its core. (And please let me stress, I'm in no way condemning this.) Even Vice City's cartoony world made me feel unpleasant when I played it. But GTA IV was compelling. And I think I know what it might be. Sympathy. In no way can I sympathise with anyone from previous GTA games - surely the person I'm playing is the character I should be shooting at, the one I should be trying to stop? But Niko Bellic was different. I couldn't identify or empathise with him, but I could feel sympathy for him. The horrors he had faced had dehumanised him, explaining his sociopathic nature, while also offering the sense that there could be redemption for him, and there was hope in relationships. That's what made the double-cross so much worse, and sends Bellic deeper into his depravity. I don't know whether Rockstar are going soft, or whether this was a happy accident, but they finally made the GTA game for me.
Tom Bramwell: When we did our Editor's panel thing at the Eurogamer Expo, one of our excellent readers followed me out and asked me to justify giving this 10/10, because he'd emptied it so quickly. I knew what he meant. As I said to him though, the reason it's so quickly exhausted is that you stampede through it, bingeing on it, until it's done: the story missions, the radio interludes, the comedy clubs, the Assassin's Creed stuff, the Gone in 60 Seconds stuff, the stunts, the pigeons. It's all gone in about 30 hours or less. You spent 30 hours playing it. I did it twice, as it goes. My game of the year, narrowly from Trials 2, Braid and Gears of War 2. Rockstar spent more money on this than anyone has spent on a game in history, and didn't just make San Andreas 2. Do you honestly not want to see what they do with the proceeds?
2. Fallout 3
Bethesda Softworks / PC, PS3, Xbox 360
John Walker: I'd love to tell you what I think of this, but I can't play it for more than ten minutes without it crashing to the desktop. Or permanently freezing in VATS mode. Or having an actor so awful I have to gouge my ears out with a pair of scissors. I hear it's great, and it seems to have been voted awfully high. I wish I could have a go.
Kristan Reed: Game of the decade for me, without a shadow of a doubt. No game has ever had me playing 14 hours straight every day for a solid week and left me breathlessly wanting more. As I keep explaining to anyone who'll listen, it's not a game that grabs you immediately. There's so much to see and do, that it only gets better and better the deeper you delve into it, with so much love lavished on every part of the game world. Somehow Bethesda managed to craft a game which satisfied most of my wants: the plot, characters, exploration, tense atmosphere and degree of choice made it an inspiring (survival horror-esque) adventure game, the wonderful VATS system and the array of enemies made it an intense shooter, the ingenious Perks system satisfied my obsessive RPG leanings, while the hacking game even made it an absorbing puzzle at times. With a quite spectacular game engine and meticulously crafted living, breathing game world satisfying the graphics whore in me, it almost never let me down. Now, if only Bethesda could only animate the NPCs with a little more conviction we'd all be happy. Games as ambitious and well-realised as Fallout 3 come along a few times a generation. An absolute masterpiece.
Simon Parkin: If Oblivion was the kind of on horseback adventure that could only have grown out of a pastoral, pre-industrialised civilisation, then Fallout 3 is the kind that could only have come from the other end of humanity's technological trajectory. This post-nuclear fallout world is beautiful in its ruin, the shoots of life sprouting from the rubble of a collapsed American dream. The systems that Washington clothes are barely a step on from those found in Oblivion, and the story shuffles along to an uninspired conclusion. The game's wonder then lies in its details and verisimilitude: the bottle-cap economy, the clicking radioactive rivers, the abandoned gas stations and supermarkets, the open air cinemas and broke-backed flyovers. Fallout 3 is a revelation, one that we hope will never be realized in our world, but one, which we cannot help but revisit nonetheless.

Jim Rossignol: I did pretty much start killing anyone in Fallout who tried to treat me like an RPG protagonist. "Fetch X from Y? DIEDIEDIE!" After beating the first quest-dispenser to death with my fists and still making progress, I realised this game might be for me after all. After I'd decapitated some dogs and slept under a bridge I understood that my violent hobo fantasies had no better outlet. Thanks, Bethesda.
Alec Meer: Enjoyed this a whole lot more second time around, when I stayed away from the shonky core quest and focused on unchecked exploration of the endless wasteland. It's a shame the production values are so woeful and that it defaults to vaguely unsatisfying combat too much of the time, but that we get a vast, fascinating world to explore that isn't either yet more high fantasy glades'n'caves or gritty, hooker-filled urbanscapes is something we should all be celebrating. I can't help but feel Bethesda made some unbelievable cock-ups with it, but at the same time they've created an incredible structure for modders to run wild with. I can't wait to see what Fallout 3 PC has been made into in about six months.
Dan Whitehead: I've only just started into this monstrous epic, but it's already clear that Bethesda hasn't lost its knack for constructing clever tesseracts of overlapping mini-adventures in such a way that you feel like you're the first person to stumble across a side quest, secret location or curious little story. It's a shame that many of the technical gripes from Oblivion remain unaddressed, and I could do without being so crudely herded around the city by impassable piles of rubble, but there's no denying this is a big juicy steak dinner of a game.
1. LittleBigPlanet
Sony / Media Molecule / PS3
Johnny Minkley: I have nothing useful to add that hasn't been said elsewhere, so I'll simply say: if you haven't already, check out the astonishing user-created Ico level. The future's bright for this one.
Dan Whitehead: I'm honestly quite surprised to find LBP at the top of the heap. Few games made me grind my teeth more in 2008. It looks lovely and is bursting with charm and clever ideas, and has Stephen Fry's rich mahogany narration, but...it's just not very good at being a platform game. Is that just me? The floaty ambience, unpredictable environments and crude checkpoint system all made it a bit of a chore to get through, as far as I'm concerned. Platforming requires precision, and that's something that LittleBigPlanet just doesn't have. It's as woolly as its star.
Simon Parkin: Oli pointed out in his review that, despite LittleBigPlanet's many triumphs, it was nothing like as perfect a platformer as Nintendo's Super Nintendo classic, Yoshi's Island. Of course, believers argue that it's so much more than a mere platform game, that it is in fact, a platform in and of itself, a tool for users to realise the inventions of their imagination. But, as a tool, surely its work is best demonstrated by the game Media Molecule created using it? If that's the case, then the question becomes: can the game's users transcend its inventors' creativity to turn a great game into a classic one? Limitless potential is of no use until it is somehow realised and, while the YouTube videos of fantastic contraptions inspire "how on earth did they..." gasps of wonder, for me, this is a game still only pregnant with potential. That the responsibility for the game's greatness rests on us and not on the developer is unusual, and for that reason the endless plaudits make me uneasy. Whatever the end result, this is a game I've thought about more than I've played, and, as they say, actions speak louder than words.

Tom Bramwell: The reason it's top - for the benefit of those who haven't read about how this list works - is that it was high up in the vast majority of top-ten lists submitted by staff and contributors. It only topped a few of them, but the number of people who write for Eurogamer that chose to play it and subsequently loved it was higher than any other game. In that sense it's a worthy winner. I almost feel guilty that it wasn't on my list at all, but it leaves me completely cold: the platforming is overburdened with self-conscious presentation its imprecise controls and frustrating checkpoints fail to justify, and the editor was too slow and complicated for my pathetic brain to bother with. I've nothing but admiration for what it represents, and - as Johnny notes in his comment about the Ico level - what it's inspired. But I've nothing else, such as a soul.
Ellie Gibson: A deserving winner, for the Stephen Fry voiceover alone.
Tom Bramwell: Well, okay, I love Stephen Fry also.
Kristan Reed: Pretty much everyone I've spoken to seems to agree that LBP makes for a fairly boring single-player experience, but becomes absolutely mesmerising in co-op with the right player. There are so many cute touches, so many fiendishly designed levels and an art style to die for. It's no surprise to see this end up at the top. It's not beyond criticism, though. The online lag is ruinous most of the time, and the added inertia on the jump mechanic makes it needlessly fiddly when the going gets tough. I'll never bother with level creation, but I'm so glad it's there. Seeing what people have come up with is a brilliant way to keep me coming back for more - as is the brilliantly replayable nature of the level design.
Christian Donlan: Make crabs out of floral-print material, wedge in some dynamite, wire it to a trigger: voila! Exploding floral-print crabs. After that discovery, the single-player levels were pretty much dead to me.
Jim Rossignol: I've only had a scarce few hours with this game, but it has completely captured my imagination. I think it's the fact that it feels so solid, so tactile, is at the centre of its appeal - you're rapidly convinced of the grasping and manipulating stuff in the game world. And it's just too cute.
Keza MacDonald: This, played co-op with the right person, is the most fun I've had with a game all year. The first time I played it I ended up spontaneously hugging the person next to me out of sheer joy. It's such an infectiously lovely game; just looking at Sackboy's gurning face makes me happy. It shows us to be the creative, joyful souls that we gamers are, not expressionless grey people shooting men in the face.
Kieron Gillen: I can't help but wonder - if a game's based around user-generated content, and the fact you're on a console means that you can't actually let gamers generate their content without half of it being deleted because it infringes some copyright or another... isn't that just a fundamentally flawed concept? And World of Goo totally gives you awesome levels without having to worry about someone else doing it for you.
John Walker: All I've read about this is that the platforming is rubbish, and you have to make your own if you want to play a decent level. And World of Goo is at number ten. No. That's not okay. Last year's number one game was Portal. Just to remind you.

Rob Purchese: LittleBigPlanet lets one dress up. I was a zebra for a while. Then a skeleton. Then in a female bathing outfit. And to my surprise these costumes were replicated in the game!
Rob Fahey: I'm surprised that this is number one, but also quite happy. It's not a gamer's game, and the creative end of it is sufficiently complex that most people will probably never get into it - but these things aren't failures. LittleBigPlanet sets out to give people fun, social experiences, to make them laugh and challenge them to work together, and for those few whose creative talents are great enough, it gives them a wonderful toolset. It's a resounding success on all of those levels. It's not my personal favourite game of 2008, but it's certainly the most interesting - and on that basis alone, I'm happy to see it top this chart.
Oli Welsh: God knows why Sony thought an experimental 2D platformer would save the PlayStation 3. It didn't. It did, however, save 2D platformers, which in the long run is probably just as important. It's such a happy little riot, especially in the fantastic four-player co-op. And how nice to have an inherently social game that's neither about discussing character builds on forums, teabagging your rivals, or making an exhibition of yourself with a novelty controller when drunk; a game where other people are just part of the landscape. The editor does too much and tries too hard, but you don't need to use it yourself to feel the benefit. You just need to press play and run and jump. For joy.
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Comments (347) 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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World of goo deserves to be there..
But braid, gta4 & Left 4 dead are all incredibly mediocre.
LBP I've played at a mates house.. still dont get the appeal...
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Honest list I guess.
@smelly
Braid is fucking brilliant.
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No Dead Space in the top 50 though. Condemned 2 must have taken its spot
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It was a soulless Resident Evil clone.
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All in nice canvas engine painted canisters with big VC letters on them.
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Is World of Goo that good?
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Seriously, Fallout 3 is the Emperor's New Entire Fucking Wardrobe.
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Eeek!
KG
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As for the rest, can't argue with any of the top ten really. The exact order is, of course, open for debate but that's going to vary from person to person anyway so the heck with it. I'd love to pick up Left 4 Dead but it's just too expensive on the 360 at the moment for the amount of content it provides. One surprise though, does this mean that Dead Space didn't make the top 50? That IS odd considering the feedback it's been getting all over the place. I wonder if it's one of those games that people like but not enough to quite make it into their top ten lists?
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But a list compiled by myself wouldn't really be accruate, as I have no access to a PS3 and hate RPGs
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This #2 is an offence to reason, justice, and the Fallout license.
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now to go buy world of goo!
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Seriously, a good list, and well done to LBP .
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But really, though, Fallout 3 is a crashing disappointment in all but a few respects.
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I suspect it's this, though I admit I didn't play it.
KG
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As for LBP at number 1, i dont like it, and i also find it complex in design mode. I have two under ten's who i have to prize away from the thing every day and who seem to have no issues designing vast complex levels in Co-Op mode!
Mmm maybe i am getting old?
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Seriously, WTF?
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If I see this line of reasoning or a variation on it one more time I'm going to scream. I have played Left 4 Dead more than any other retail game this year, including 'epic' RPGs like Fable II, Fallout 3, and the FPS odyssey that is Far Cry 2.
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GTA shouldn't be that high though.
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IMO among the top 1/4.
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My three kids (under 11) are loving the level editor and have made some really funny things happen on screen.
Fallout 3, this is a game that you need to play in small bites and it begins to grab you in such a way that you end up playing it for hours. I can see why some people might not think it was all that, but loving it.
Not too bothered about the rest of the top 10, not played Braid or World of Goo, but I think its a shame Wipeout wasnt in the top 10 as that is a stellar game.
Anyway overall a pretty good top 10.
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Strange IMO to put GHWT above Rock Band as the actual game side of things, Rock Band has a far better selection of songs, a better engine, and since a lot of Harmonix are musicians, the songs in the game actually wind up being fun to play a lot of the time too.
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Too bad I don't have time to play any next-gen games. Still going through Silmeria and just started with Persona 3 FES today. It is F*****G awesome!
Oh, and in case someone doesn't know that yet: the PS2 rules! As long as you don't try to connect it to a hi-def display, of course.
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I can only presume that reviewers perceive games in an entirely different way to consumers. Maybe Guitar Hero is fun when played with the right Activision PR people, drinking the right Activision PR beer at the right free Activision PR party.
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Strange top 50 EG but it's your choices I suppose. No Dead Space or SSF2THDR in the entire top 50 is a EPIC failure of EG staff though. Bow you heads in shame...
Anyway it's been fun.
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Errr, and yet you praised Far Cry's world/solid gameplay? Given that driving in GTA IV is actually enjoyable and easy, what with radio stations and you know, roads, rather than dirt tracks, getting there isn't - "Drive 5 metres, *clang* into a small piece of scrub, *get killed by someone you meet randomly on the road* *restart*". That said, it's a good bit higher than Far Cry but still a bit silly if you don't like an aspect that's done a lot better.
Oh and I did get a larf out of Tom's "Ignore the snobbery" comment, given that the site (staff & users) are all a horrible bunch of elitists.
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It was cool, i loved the concept. But remember comics are visual as well, please use less words next time. It hurt my head. ¬_¬
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Errr, and yet you praised Far Cry's world/solid gameplay? Given that driving in GTA IV is actually enjoyable and easy, what with radio stations and you know, roads, rather than dirt tracks, getting there isn't - "Drive 5 metres, *clang* into a small piece of scrub, *get killed by someone you meet randomly on the road* *restart*". That said, it's a good bit higher than Far Cry but still a bit silly if you don't like an aspect that's done a lot better.
Oh and I did get a larf out of Tom's "Ignore the snobbery" comment, given that the site (staff & users) are all a horrible bunch of elitists."
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Furthermore, you can just get cab rides to your missions in GTA4 then skip them! No need to drive halfway across the map everytime.
Too much GTA hate imo.
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Oh but then the suspension/gravity is still ott cartoon level with cars easily flipping over. So which is it rockstar, realism or fun gameplay? Because you can't seem to do both or decide between which one you're doing.
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From reading reviews I told her not to focus on the main quests (she hasn't) but to head off exploring (she has....and she's not coming back soon - I'm going to finally get another xbox).
Watching over her shoulder I can see/hear its faults but really they are minor compared to the sheer scope of adventure in there.
When I can kick her off my GOTY has to be L4D and most addictive game is GeomW2 which as the list states is fully alive when your mates have just beaten your score...again...
Is world of goo coming out on XBLA? Maybe it is time to leave the couch and hunch over a pc again.
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Noticed a few people elsewhere whining that jump height isn't consistent, but it depends how long you press the X button for. Pretty sure variable jump heights like that have been a platforming staple for years /:
Also, agreeing with everyone who said The World Ends With You should have been in here somewhere.
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Putting GHWT above Rockband is astonishing to be frank, with the exception of the instruments Rockband is by far the better game, i havnet touched GHWT since buying RB2 a few weeks later. it was another top 50 from Eurogamer a few years ago that first got me into the Guitar hero series.
The absence of dead space in the top 50 is also rather surpirising, if nothing else that game had the best use of 5.1 surround sound of any game this year.
For all those still pissed off about MGS4 scoring so scandalously low, despite being so highly rated in the readers poll check out Giantbomb.com , theyve given the game best graphics award and best ps3 game award (deservedly so IMO).
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No Dead Space anywhere, or did I miss it? Mind you, the EG review was the only one I have seen that was worse than their Fable II love-in...
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From retail, Burnout Paradise and GTAIV are still getting regular playtime; and Fallout 3 and Saints Row II in the 20 quid region were too tempting to ignore.
I've really enjoyed the downloadable games this year; even if I had to look to YouTube for a couple of the Braid puzzles. Sorry!
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Indie game.
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No love for No More Heroes, The World Ends With You, Valkyria Chronicles or Dead Space. This list is a epic fail and I think the staff on EG would agree with that. Here's hoping next year they rethink the system because no one seems completely gratified.
Special mention also must go to Super Stardust Portable. A tremendous conversation which regularly has local commuters gawping at the vibriant visuals. The PSP's screen was made for this game.
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Useless chavs.
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That'd be true except for the fact that's it's pretty much been universally lauded already.
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You have to play the game. Downloading is not normally enough.
HTH.
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I mean, that game had friends list leaderboards too. And local, regional, national and international leaderboards.
And there was also the point system. Get a few more points as a player and help your group/city/region/country beat another group/city/region/country.
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GTA IV is my game of the year. Absolutely fantastic on so many levels.
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Fuck.
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Still, it's only a list, fair play and all that.
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and Geometry Wars - pretty lights and a leaderboard - is at least 44 positions higher than all of the above. Condemned 2 is at least thirty places higher.
I haven't been this baffled by these guys since I read a review for Communal Crotch Flaying.
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Nothing personal, Dead Space, but your PR team were ruddy spongs.
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Apart from getting the no 1 slot, the rest of the top 10 was mostly taken by X360 and most of these games are indeed worthy to be considered, of course such as LBP did not fully meet my pleasure centres, so would Fable II or Braid be likewise not so appreicated by other gamer. To each his own, we will all come up with different top tens and impossible for EG or any other gaming site to get it 'right' for everyone!!
World of Goo, I did not considered any of WiiWare since Lost Winds, due to Wii memory fiasco, but was intrigued enough to give it a try and yes seem one of the better title on WiiWare and Indies often get pluses from critics but that the way things work.
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Well atleast the sony fanboys are happy again now with LBP in 1#.
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/Kicks table and chairs over
But I do like LBP
/Sets furniture straight again
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So stuff you EG!!
/coat.
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2008 - the year the Platformer made it's comeback!
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No, you clearly do not, judging by that blasphemous 7/10 score for Dead Space!
/shakes mutated tentacle!!!!1!
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BWAAAAAAAAAAAAAAAAAAAAAAAAAH!!! ?
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What? You're being serious? Really? For shame. Truly baffling.
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And I would probably place World of Goo at number 4. Yes, it really is that good, at least for me. For those who don't 'get' it, try to play through the whole first chapter, at least. I think the tumble-dryer level was the one where I really 'got' it. The final level of the chapter is also great.
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Let me explain my thinking on this one - Dead Space is a game that many expected to be in the top 50. However it wasn't released until the end of October and right in the middle of a horribly busy schedule which included GH:WT, RB2, LBP, Farcry 2, GOW2, Left 4 Dead, Fable 2 and Fallout 3. It got a not-great reviews and has been steadily building support on forums the world over as word-of-mouth did its job.
However, for those folks who work for Eurogamer they've got to get through a huge pile of games for review AND play whatever games take their fancy out of that stack. Some games are gonna get short shift the same way that most of us put certain titles on our 'wait for the sales' list. Now considering that these lists must come in for preparing the articles at least a few days before the Xmas break that probably left a period of, what, two months to work through ALL those games. If I was in their position I'd be looking at games with a heavy multiplayer component and that seems to be reflected in which games made it in from that busy period (or they were major titles ala Fallout 3).
Another thought - would it be possible to see individual writers rankings for games? No reason other than curiosity really but it'd be interesting at least.
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I think 2008 has been a quality year, there is loads outside of this list that is also worthy of being in anyones collection.
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If you just look at yourself and see what games you have and which ones you might be missing. I think then you will see how easy it is to miss things. Me I havent got WAW, Mirrors Edge, FIFA or Deadspace, though I might get two of them early next year as the prices have gone down.
Its easy to see why there are some strange choices in the list and why some games are left totally out of the top 50, because its what they are playing and liking etc.
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Incidentally, the next time I see anybody in a comments thread crying out in anguish that EG's staff are somehow biased against the PS3, I'm going to open up this article on their PC, take their monitor, and then proceed to merrily smash it over their head. I'd suggest that you all follow a similar practice so that we might finish off the annoying whiners for good!
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I dunno, most of the write-ups seemed full of nauseating quantities of praise to me... then again I did have to leave the computer every now and then to console my weeping copy of Fallout 3, so I might not have been giving it my full attention.
Incidentally I'm absolutely devastated that Alone in the Dark didn't make this list. Propagating fire, people!
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Nice to see LBP become no.1, after playing the MGS pack and using the paintinator, its made the game even more fun and there will be endless hours of fun on it.
Why shouldn't LBP be no.1? Other than 360 fanboys complaining, it's original compared to a lot of the games on that list and I'd say it's twice-three times longer than any of those too.
Unless you haven't got broadband or a psn account then the game would seem quite short, but to the one's who have, we can create and share levels, play multiplayer, try out user creators levels and play story mode.
There's plenty of things to do and you can even customise your sackboy and even download costumes for it like the MGS one's and Street Fighter, new downloadable levels are being added, like the awsome MGS pack which gives you the paintinator.
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AITD didn't deserve to be on that list, if Dead Space didn't, what chance were there for that pos.
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What's this Trials 2 thing Tom mentions, is it basically Elastomania?
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AITD didn't deserve to be on that list, if Dead Space didn't, what chance were there for that pos."
Hey, I put AitD in 5th place on the list I submitted and I'm sticking with it! No matter how much I'd had to drink at the time!
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Are you serious!?
*gives up*
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Personally I probably wouldn't put Braid in my own top 10, but hey. The main titles are all there - Fallout 3, Gears of War 2, World of Goo, GTA IV. Happy days. 2008 was fucking awesome for games.
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Oh, and cawley1 - I think you'll find that the platformer started its comeback last year with Super Mario Galaxy. (And LBP, for all its merits, isn't a particularly good platformer.)
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I score this list Alone in the Dark out of Dead Space (4/10)
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It feels like a game that was made with a lot of love and enthusiasm and skill, and it's ludicrously honed and polished. Which for me makes it hugely entertaining and deserving of its place in the top 10. Yes, it's macho, but it is not stupid. The reactionary snarking that tends to surround this sort of thing is getting as tiresome as the concept of games where you shoot monsters is supposed to be. Gears is a great, vital piece of games design.
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"@smelly
Braid is fucking brilliant. "
On first play through - i thought so too.. but now looking back.. it was fairly mediocre with too many glitches where things dont quite do what you expect them to do.. and too pompous a story line..
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Read the bleedin' editor's blog, or failing that, the first paragraph of this article.
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But I'm glad something so different won! Now, I just ought to buy a PS3, a HDTV, and LBP... That's more than 1000euros investment... no wonder why a mass market brilliant game didn't have the commercial success it deserves!
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I thought it was a mess myself.. because it's fysics based sometimes well timed jumps and things dont work thru no fault of your own.. Camera is messed up in multiplayer, etc etc.
Cant quite put my finger on exactly what i didnt like about it.. we were playing for a solid hour but i never thought i was having fun.
Disclaimer: Not played in single player though..
Load times were fucking ridiculous too.
Before i actually played it - it looked EXACTLY like my type of game.. the perfect thing.. i almost bought a ps3 just to play it.. then i played it and thought "meh - i'll stick with my 360 and wii"
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I think that even the reviewers who intially spunked themselves over the Japanese quirkiness (sp?) and fact that it was a Suda 51 game eventually realised it was just a really shitty game in retrospect.
Don't bother to tell me how it's a 'statement' on the current trends in videogame design or whatever pretenious crap was floating around shortly after it's release. It was just utter rubbish that deserves to be forgotten.
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Its funny how things have turned out, instead PS3 fanboys crying, it's the opposite, I say it's about time the PS3 got praised, afterall EG seemed to have been 360 biased.
I agree, how can MGS 4 be beaten by games such as Singstar, Pure, Tomb Raider:Underworld and whatever other tripe beat it, imo MGS 4, 3, 1, 2.
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And thank god GTA isn't number 1. Just the PC fuck up should kick it out of the top 50.
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I know it's your opinion but your opinions have become more and more outrageous over the last few months. Fable 2 gets a 10, I spent my hard earned cash on that buggy, shallow piece of crap because of you guys, and then a supremely polished and dripping with atmosphere title like Dead Space doesn't even get an 8 and get in a top 50 list? I mean really, please.
I reiterate you guys are a joke and cannot be trusted for reliable review scores anymore.
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I know, there's a big divide between people who A) wanted GTA IV to be more realistic and B) those who wanted a more Crazy Taxi-esque arcade experience, but personally I found the balance between fun and realism absolutely perfect. Each car handled exactly as it should. And as such, most of the cars are unutterable shite. But the "good" cars, make journeys a pleasure. I think handbrake turns needing the right balance of acceleration, momentum, braking and of course handbrake is a stroke of genius. Maybe personal taste but you can't honestly say that driving from one end of a warfield to another in FC 2 is better. Never before have I played a game in which getting to the mission was the hard part, the mission itself the easy part.
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Gotta laugh when you have the misfortune of posting this right after a rant on MGS4...
But I honestly don't see much fanboy crying here. No accusations of bias and no real whining about LBP as I think most acknowledge it's a good game even if it's not their personal preference. If you want fanboy crying have a look at the 30-21 article comments...
Besides, 5 out of the top 10 games are exclusive to Xbox (on consoles at least)...
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Did you (or half the people here, it seems) actually read how this list was put together?
I've no doubt that MGS is a superb game, but if I played World of Goo (for example) and absolutely fell in love with it, and didn't actually get around to playing MGS this year, why would I put MGS above it just so the list 'looked better'?
I'm pretty sure nearly everybodys top 50 would be missing some absolutely cracking titles.
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How sad.
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Maybe some of you should look at the list as a indicator on what games Eurogamer staff play when they have the TIME. Look at games you probably might not have played and give them a rent or try. I know there are a lot of games in the 50 list that I did not play and I will probably give them the time of day when there are some slow months.
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I personally would've placed Mirror's Edge higher, but then I honestly don't understand why everyone complains about that game, it seems bloody fantastic to me.
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I'm loving Fallout 3 but anyone who says the graphics are good needs a pair of specs. I think it looks like a PS2 game with the poor textures, it looks technically worse than Oblivion. Or maybe it's just the setting that highlights the poor textures? Oblivion's textures were covered with Speedtree, maybe that is the reason
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I think the problem is the limited ability to do anything interesting with sackboy besides run and jump. The floaty and imprecise nature of the controls was also a turn off for me. There was a lot of frustrating moments doing some of the simplest movements that just did not grab me from the start.
I am hoping the Metal Gear DLC brings the fun to LBP for me at least I hope some inventive user will take the paint gun and do something really unique and fun.
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Because those fanboys get carte blanche in the comments' threads, so it's only fair the PC gamers get their own back once in a while. Also, it's fairly well documented that leaving kb/m for gamepads will kill you, don't be silly.
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Actually I would prefer to play Singstar rather than MGS.. you do know everyone has differing opinions on what makes a good or bad game? Also the amount of games released this year (and especially in the last few months) makes it very difficult for anyone to complete/play lots of games. Ive got games Ive purchased from over 12 months ago that I havent completed
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So because more people play it and it's more famous it should rate higher in the chart? That doesn't make sense. It's a list of the EG staff's favourite games of 08, what do sales figures etc. have to do with that?
"if you think that journalism is expressing opinions by definition"
No, it's expressing opinions fluently, ably and proficiently. What else can it be? Are you really saying there is some OBJECTIVE way of rating which games are better than others? You can objectively rate them by sales figures, production costs etc, how can you possibly say which game is "better" on a completely objective scale? You can't, and even if you could, that isn't what this list is about, it's a compilation of the staff's favourite games. Added together, as a whole, they preferred Singstar. It's not that much of an atrocity is it?
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Saints Row 2 made the list and more than half the EG staffers who commented on it hadn't actually played it. This list is pretty much a random pile of shite. I agree with a lot of what's on it but the positioning of some titles and omission of others that just simply should be there is idiotic.
An example of this is the inclusion of Condemned 2. I liked the game but even i'll admit it wasn't as good as the first and most people who were new to the series would consider it to be crap. If you look at the comments thread for the section of the list it was in you'll see that sentiment is shared by pretty much everyone who played it.
Now, look at the fact that Condemned 2 made it into the list and Dead Space didn't. Dead Space was a fantastic game. A classic. It's probably going to be the beginning of a successful series. Condemned 2 is probably going to be the end of that series because it just didn't deliver and yet it makes the EG top 50 and Dead Space doesn't.
Nonsense.
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Fantastic adrenaline rush, great styling (shit story)
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No FIFA 09 or SC4 makes me cry. As does GTA not coming top, but that's a tad more forgivable.
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RETARDS!
Congrats to LBP. Not a system seller for me though - but I haven't played it yet anyway.
Sony should sell some PS3s by making an Xbox 360 demo of LBP.
And WipEout HD.
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so,you think putting for example mgs4 lower than singstar in top list for this year is somehow based in reality?
I'd rather Singstar were sealed in a nuclear bomb and fired into the sun. But that's because I'd have more fun inserting a stinging nettle up my bum than trying to sing out loud in public. I'm sure the game is splendid - my talented and knowledgeable colleagues rate it highly. I've not played MGS4, however. I'm also somewhat hard-pushed to figure out how one could really compare two such drastically different things to the point where it would matter which appeared higher than the other in a list comprised of some people's favourite games.
Or you want to say that 'eurogamers' views and reviews are NOT journalism,which was my point in the first place
Despite poor old Tom linking to his enormously clear explanation of how it's compiled in every post, it seems you've not read it. It's been made extra clear that this is the compilation of Eurogamer contributors' favourite games of the year.
(edited for reason)
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GHWT is complete garbage. It's in your face immature rawwwwwk grates from the moment you boot up and doesn't stop till it's powered down and returned to the box. As soon as I went back to Rock band 2 everything felt right again. Very wrong to misplace the two in that list
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(None of the above is true, by the way, but I do suspect that Goo would have placed a LOT higher had its Wii release happened earlier, and these controller-fisted whipper-snappers had experienced the joy.)
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People love jazzed up Flash games. The majority of acclaimed PSN and XBLA games are basically just better looking versions of Flash games.
It annoys me greatly that people rave about those rather than stuff like Siren, Warhawk, Wipeout HD and the Wiiware games.
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Please stop because you are making yourself look bad as you go on. Have you ever thought that YOUR opinion is not considered as THE opinion. What does Journalism has to do with what games people want or do play. Some people do not like MGS4, hell I know 10 people with PS3s that have not played the game and have no interest in playing it.
@spudsbuckley
Did you even READ how the list is composed. People have stated this a bunch of times but you continue to see comments that show that most either cannot read,did not read, cannot comprehend or just plain stupid. The list doesn't have to mirror your list. Hell it doesn't even have to have any of the games you like. It's simply a list of games that Eurogamer staffers enjoyed or had time to play. Even if half the people did not play Saints Row but the other half had the game at 9 or ten as their best game then do the math.
The question I have for you spudsbuckley is why you CARE. Why would it even anger you that some people liked games you did not. Is it a ego trip, since you need to state that what other people enjoy is crap while what you like is marvelous.
So if the list is crap to you then go make your own list, setup a blog and Cheer yourself as the king of all opinions and leave it at that.
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WHAT? So you think these people genuinely approach a game like, for instance, Gears of War 2, and go "hmm, on balance this deserves 9/10 for x, y and z. Shame I hated it". No, they go "hmm, I really loved this game. I'll give it 9/10".
Critical analysis of a GAME boils down to deciding whether they enjoyed it or not. This is the same for all entertainment media. What can game journalists do except tell people whether they liked a game or not?!
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/is all smug and superior now...
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Brilliant. Well done Media Molecule, and after all the stuff ups, kudos to Sony for funding and promoting something that original.
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[link url=http://pool.crea m.org/pics/graph.jpg
]http://pool.crea m.org/pics/graph.jpg
[/link]
Now we can all get along.
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I never said it did. I said for the most part the list was ok, it was just illogical in some key points which made it a bit pointless. It ignored obviously fantastic games from this year and included utterly bizzare choices.
Still though, that fits with EGs further decension into just being Edge.
We get it. You're too cool for the room and we're all really impressed by the indie dev interviews. Can you go back to be a good website again now please?
Start by reporting news the day it breaks, not 3-4 days after everyone else. That's worth more than a thousand interviews with Jeff Minter.
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You... you fart-head.
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Readers top 50 > EG's top 50
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I shows how out of touch EG has become. The readers, actual gamers, not people trying to be trendy and niche, made a much better list which contains a much better selection of games.
Good going everyone
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"Let me just say something - put it out there... I want to be on you."
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Do you have that whole week stolen from your life? That will teach you spending whole weeks on such activities.
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be honest, you didn't want to lose 95% of your community eh?
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honestly get real.
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I do find it interesting to see what the EG staff like/dislike and for me there's always a mention of a game that I missed during the year that sparks my interest in taking a look. This year it's Braid and World of Goo that I missed.
Keep it up EG I'll still be reading next year even if you don't show the love to MGS4
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Not really. Someone who once wrote as follows:
It's like the team just stuck up the middle finger to us all. we spent the whole week waiting for that final list and the team turn round and say "it wouldn't be my no.1".
is getting the statement:
That will teach you spending whole weeks on such activities.
Observation rather than advice.
honestly get real.
Thanks for the advice, but I'm not really into reality.
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I always love the claims of bias as well. I thnik it's great how EG are both Sony and MS biased at the same time.
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But then again, I don't really get the love for L4D either. Is it only me that feels like you're playing it in some kind of floaty god mode, not a real game? Swamped by tens of zombies clawing at you but able to stay alive for a fair while, shooting at them but not really feeling like you're connecting as they collapse... I think it's too manic for its own good and I don't really feel a thing while I play it other than amusement. Amusement is all fine and well, but it's certainly never got close to scaring me or feeling tense, which I really wish it would.
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RETARDS!
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Better amusement than pity RE4 delivered. Let's hope RE5 will provide more of regenerators' goodness, as even now I feel sorry for the rest of cannon fodder in RE4.
Oh yes, seems like the most of EG staff has yet to play Chrono Trigger (being merely a port of a pretty old game didn't prevent Rez from ranking much higher). To think they have no idea how great adventure awaits them...
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The list also redeemed itself for pointing me out to Trials 2 which i got for £1.50 that brought me right back to the days of digging up little dirt ramps with my mates and playing elastomania which was a classic little game.
Glad to see L4D and GTA4 up in high positions. Easily 2 of the best games this year, would right a few messages to argue some of the sillier comments people have wrote about GTA4 on this thread but cba.
It would be a fun little thread if you could post who voted for what just for the reactions.
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30-Dec-08 22:12:14
'But no No More Heroes?'
I think that even the reviewers who intially spunked themselves over the Japanese quirkiness (sp?) and fact that it was a Suda 51 game eventually realised it was just a really shitty game in retrospect.
Don't bother to tell me how it's a 'statement' on the current trends in videogame design or whatever pretenious crap was floating around shortly after it's release. It was just utter rubbish that deserves to be forgotten.
Absolutely, ABSOLUTELY incorrect. No More Heroes is a genuinely funny game, with such fresh presentation, and one of the few Wii games to utilise the controller in a new and sensible fashion, that it deserves a place on that Top 100. If you dismiss this game as you have, you simply don't have a soul and don't know how to laugh, you jaded, listless 60-year-old.
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Coming from someone who owns the game: "No."
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Rob Fahey's comment summed it up perfectly.
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Or you just went for "game with the most bullshit PR" which also explains the inclusion of GTA IV.
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How you can leave Dead Space out of your top 50 when it is at number10 of the users top 50? A great atmospheric FPS.
How come Geometry Wars 2 and Braid? I've never seen anyone on my friends list playing either of those two. Had a quick look at Braid tonight. Am I missing something? Looks shite and Geometry Wars is just arcade fodder from 20 years ago. Gave me a headache.
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I've only just started playing LBP so I'm actually quite inclined to agree with No.1 - And that's not even taking into account the ability to make your own levels
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Funny, I thought it was a list of the to 50 GAMES of 2008, not top 50 fun, social experiences of 2008.
LBP might be a very accomplished game construction kit, but for me the GAME of the year was Fallout 3 (despite all the bugs).
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Cause I never played LBP and I never will - since I'm not willing to pay twice the price of my current console to purchase another one just to be able to play their very scarce exclusive games that are worth a try.
Oh well, good thing I outgrew platforming games about 20 years ago...
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For me personally:
I've never played World of Goo, but they've got me thinking I probably should.
LBP actually made me feel clumsy. Anyone else get the same feeling? (I totally am in real life, so I guess that figures).
Fallout 3 is my nr. 1 cause I just can't seem to quit once started.
And I liked Dead Space a lot. Maybe not top 10, but still.
And to those people who were bugged in advance by CoD: World at war making the top 10:
It didn't and I told you so ... Pah!
Happy Newyear to everyone.
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And for once I agree ... it's my GOTY also. I'm enjoying creating levels much more than "playing" in a traditional sense - incredible piece of software
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everybody on here seems to think EG has a blatant 360 bias..how can this beeeeeeee?!
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There's also this big song and dance about this "VATS" system which was bettered (by a country mile) 8 years ago by Vagrant Story - THIS gets placed 2nd while the World Ends with You doesn't even get placed!?
EG and their opinions are bloody pathetic!
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It's the best football game ever made! It managed to convert loads of PES fanboys. With 11V11 online as well, it's just brilliant.
Owell.
Only just heard about braid, so downloaded it last night, good game, not sure how I missed hearing anything about it including the review!
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I'm quiting this site, this and that....
edit: I just checked... it happens that that LBP editor thing is not an xbox game, so it's cool. I like EG again, as a matter a fgact I think they're the greatest and shit!
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By no stretch of the imagination is GH: World Tour better than RB2. The ability to make piss poor midi versions of songs does not make up for the awful setlist and sporadic DLC. And I know its a moot point at the moment since we have no idea when the RB2 instruments are being released in Europe but the World Tour instruments are pretty shoddy, especially the drums.
Left 4 Dead deserves to be MUCH higher as well. It gets nothing but praise in the comments, yet LBP has multiple people saying the basic platforming mechanic in the game is broken and gets to No.1?!
But I will praise you for keeping that clunky piece of rubbish Dead space out of the top 50. A poor imitation of other much better games.
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Is anybody else just picking their favourite commenter and then plotting the trajectory of their nervous breakdown through the thread? This is totally what the Eurogamer Top Fifty is all about.
"I'm never posting on this piece of shit site ever again!!!!"
"Here I am, twenty minutes later, totally posting on this piece of shit site again!!!!"
There should be an annual Daily Mail campaign. A Eurogamer staffer should resign, someone else should get suspended for three months and, above all, Lessons Should Be Learnt.
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LBP reigns surpreme!
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don't agree with the top 5. but, who cares...
happy newyears eve to everybody.
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Let's go. I have a powerful PC, a PS3 and a Xbox 360. My most played games in PS3 this year were Unreal Tournament III -with keyboard & mouse- and Soul Calibur IV. MGS 4 and WipE Out HD are honorable mentions, but concerning gameplay both are inferior to UT3 and SC IV. Unreal Editor -PC but with the chance to adapt the contents to PS3- is > to LBP editor. So, I'm very happy playing in a minoritary fps shooter -which is what UT 3 is today- in console in the mos minoritary way -k & m controls- and playing the best fighting game of the year -SC IV- even taking in consideration that the online in this game is the second worst conceived online in a game ever -in both PS3 and Xbox 360, I have both versions-.
Aside from this, Fallout 3 -in PC- was dissapointing-, much worse than Oblivion in terms of beauty, gameplay, story and even graphics. My most played game this year was Diablo II LOD with near to 500 hours, that crushes in fun and gameplay all the other titles launched this year. Honorable mentions to Crysis Warhead and his mp Crysis Wars: still tramples above any other game in the technical department and makes that the best titles in the "HD consoles" looks like handheld generation games. And better, the game is fun -but can't competa vs Blizzard ones-. Also WAR was a amazing new addition to the MMORPG, best one sonce WoW.
Game of the year: WotLK, but to me his gameplay is inferior to D II LOD, which also does not need a monthly fee. Next year will be the year of the PC -Dawn Of War II, Starcraft II, Battlefield 3... - Sorry, I'll buy KZ2 and Tekken 6, but again will be a lose war vs the titles from Relic and Blizzard.
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As for FIFA 09 and MGS4, well, the first one is the latest iteration on an over-milked franchise. I can see why professional games journalists would be sick of it and tend to overlook it. It just looks pretty much the same, with minor steps back and forward every year. They really shouldn't release a new version every year, it's ridiculous.
MGS4...I admit I haven't played it. The very thought of 60-minute long (or worse) cutscenes put me off it, and I don't think I'll ever give it a go, except if I find it some day in the bargain bin for €9.99. They say "you either love it or hate it", and I think most people lean towards the second (which is not to say the actually hate it). The fact that it made the top 30 is good enough, no matter what the fanboys may say.
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actually scrap that idea...
Interesting list, as always I don't agree with everything but always gives me ideas.
World of goo it is then.
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Get a grip, Eurogamer staff, GH sucks balls compared to Rock Band and you're the only website from those I read that considers GH:WT to be the better game.
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... people who post a comment here do not understand how the list was compiled.
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Look. It was just a crap, poorly designed, repetetive pile of drivel. People intially got all excited because it was a bit quirky but the excitement wore off after about 30 minutes play time when it's glaring flaws are revealed and boredom sets in.
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Just because Fifa is released yearly doesn't justify "professional journalists" ignoring the game. Compare Fifa 09 with Fifa 07 for example; I played 07 around relatives house over Xmas, the difference is huge. I then told my brother-in-law about 09, he went out and bought it then couldn't stop playing all night!
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Kieron Gillen: cunt. Need I say more?
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Well done LBP, fantastic game.
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(and seeing as EG's reviews always go online on or after release date, I thought they had this year)'
Suprised they haven't given up already then. EG is just trying to turn into Edge slowly so i guess it's only a matter of time.
Way to stay relevant by not reviewing two of the biggest games of every year, Edge! Pretentious wankers.
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Fair enough, but what about Fifa 08? If it was pretty much the same as 07, then there was no point releasing it (except cashing in, of course). If it was a highly significant improvement over 07, then it's probably close to 09, so no point in releasing the latter.
frankblack: Bollocks
Maybe so. You sound like you know the game and franchise better than me, so I won't argue with you. My point is that these supposedly huge improvements are only evident to people who are very much into the franchise or people who last picked it two or three iterations ago. For the rest of us (most of us, probably), it's same old same old EVERY freaking year.
If EG was compiling a 2008 top 100 then I'm sure Fifa 09 would be in there, if only for overall quality and production values. As it is, I can see many other games this year deserving more than Fifa 09 to get into the top 50, be it for overall quality, innovation, and so on. But hey, to each his own.
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"Oh look, a road with no cars on, I'm going to turn around and face the other way. Now I shall immediately turn around again and face the road - WOAH! Where did all those cars come from!?!!?"
or...
"I'm going to drive in to this 10ft tall, young birch tree at 200mph (crashes, hurtles player through windscreen on to pavement). How odd, the tree appears to be made out of SOLID TITANIUM."
Same old game with some not-so-fancy blotchy 'stylised' graphics thrown on top of it, with some lovely attention to detail.
Cash-cow milking at its best.
LBP at number one? Whole heartedly agree. If you have not played it, play it.
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You should play it. Its great!
Plus, they know how to make a proper guitar, the slide is everything that the original RB guitar wanted to be and they KNOW HOW TO RELEASE A GAME IN EUROPE.
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Argh my eyes! How can you write such things about JW! Where is your humanity?!
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Maybe EG staff don't change opnions after they're commited to the page - they probably still think RE4 Wii controls are borked, there's no such thing as 'tuck' on Family Ski (EG Epic Fail of the Year!) but equally NMH is undiminished over time.
I'm not bothered about the arrangement of the titles in the top 10, because if you took a small bunch of us gamers and made us come up with a top 10 the sample space would make an equally scrambled list. I just think bumping up Geometry Wars and More Cock Rock For You to the total exclusion over the individual games we're all astonished not to see anywhere in the top 50 is a bit much.
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See? You guys are already waiting for NEXT year's iteration, even though this year's is amazing by your recknoning. I KNOW I would be sick of ANY of the games I like if they were putting out a new one every year, but that's probably just me
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I only played 08 on the Wii, so can't really comment on that as Wii version was dumbed down.
However I feel 09 is a worthy mention for new features, 10V10 works very well, considering there's 20 human players in one football match with no lag. Consdering the lag on PES is terrible with just two players.
I do agree that in the past EA have used Fifa just to cash-in. Now a lot of people assume it's still the same.
Like you say each to their own, i'm probably just biased because I play the game every night! End of the day it's just EGs list no big deal, was just suprised one of the best sport games ever made missed the list.
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I guess the difference is I will be playing FIFA on a weekly basis (as I have with Pro Evo in the past) right up until the release date of the next installment. If there was a Half Life episode every year that maintained the expected level of quality then I'd buy that every year too, so I don't think its a critiscm to be looking forward to the next one.
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Hey Tony :] Well, I have it - the missus offered it to me/us when it came out. We played if for a couple of hours, I gave a try to Hotel California and... that's it. Since I received RB2 and exported all the RB1 songs to the HDD, we haven't touched GH:WT once. Each his own, but I really can't stand GH:WT, sorry ;p
Plus, the RB2 guitar is pretty brilliant and GH:WT's one still looks as toyish as before :/
/biased RB fanboy
Edit: ok, too many edits, off to buy new fingers.
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Agree completely, I can see myself playing fifa regularly for the next year or so. It's one of the few games that can hold players for so long.
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"zomg EG LBP got 9/10 yet is number 1 - wtf LOL LOL LOL" - oh my god, it's depressing.
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"Oh look, a road with no cars on, I'm going to turn around and face the other way. Now I shall immediately turn around again and face the road - WOAH! Where did all those cars come from!?!!?"
or...
"I'm going to drive in to this 10ft tall, young birch tree at 200mph (crashes, hurtles player through windscreen on to pavement). How odd, the tree appears to be made out of SOLID TITANIUM."
Are these seriously the worst criticisms you can level at the game? The first can be annoying though has been present since GTA3, the second is nothing other than a minor foible in the same way that merely grazing a lamp post sends it flying. Unrealistic but does absolutely NOTHING, AT ALL to detract from the quality of the game in virtually every area. Seriously, genuine criticisms I have just instantly thought of could be be a personal dislike of the protagonist; disliking many of the missions; disliking the new, more realistic, car handling; the almost redundant subway and other overground trains; disliking the narrative or even their decision to supplant the offbeat quirkiness of the previous titles for the gritty realism of GTA4. They're genuine criticisms, but Liberty City is beautifully designed sandbox game world and there's just tons of quality in the narrative to make full use of it. It's the most polished of all the GTAs thus far; a stellar achievement. More of the same, please.
"Same old game with some not-so-fancy blotchy 'stylised' graphics thrown on top of it, with some lovely attention to detail.
Cash-cow milking at its best."
Same old game? The clue is in the name, fella: GTA FOUR. Honestly.
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As for the lag, yes it can be a problem (if your online with someone not in the EU you stuffed) but does still lead to some entertaining situations. I worry people are getting too cynical for games like this.
As for no FIFA/Pro Evo, this is the very first year in about 15 I've not bought a Pro Evo or FIFA on release. I just don't care anymore.
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Charles Darwin is coming to get you!!!
Now the rest of you, go and enjoy yourselves. It's new year's eve!
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RETARDS!
How in the hell would FIFA 09 make the list unless it was in several of the few contributors TOP 10 most enjoyed games of the year.
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Just a thought.
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I really really enjoyed reading through that list. It was witty and interesting and has helped me get through the last few days at work.
I don't care what exact numerical order the games ended up in (why anyone would is beyond my superior intellect). But it was interesting to get to read about various games from differing viewpoints.
I think more reviews should be handled in this manner. Let us read what different people like / dislike about a game. Then that would help us form our own opinion of the games merit, dependant on what is important to us. And in the end isn't that the true meaning of Christmas.
Thanks Eurogamer staffy-type-folks.
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Well you shouldn't get worked up about it regardless, really. it's. a. list.
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Well, I think playing just *one* song probably isn't a fair trial.
I've invested money in and played Rock Band through and through and ultimately, I think World Tour is a better game. Well, hardware-wise: I think its hard to contest it: the World Tour guitars and drums are just plain better in their build quality, and I prefer the guitars slide to RBs inner frets, the drums are very very nice. Software-wise its a harder fight, but I think World Tour snips it. Its just more fun than Rock Band.
Perhaps thats not fair though - I've only played about 7 songs on expert on World Tour and I've hammered RB to death. Still looking forward to playing the create mode on WT.
But why the hell wouldnt WT be better than RB, they've had more than enough time to play catch up. Rock Band 2 however - I've not played it nor know much about it at all. No doubt I'll pick up a copy to keep my RB purchases, but I'll be playing with my WT guitar, thats for OK.
Though the whole RB thing is tainted by their initial shoddy European pricing and release dates (especially for PS3 too), and their cack '1st production' guitars which FAIL for anyone playing on expert.
And you are a RB fanboy, so yes it is unfair
How's Dublin?
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Just a thought.
Well you can get this on other game sites. I suppose you can find them broken down by platform then genre if you tried. If you walk into a shop looking for a game from a specific genre, though, you're often going to miss out on the best game you can get for your money.
Having said that, I do buy games depending on the time I'd invest in it, and whether I'd play with others or not. So...Long Online (eg an MMO), Short Online (eg L4D), with mates (eg FIFA, Boom Blox), Long Solo (Fable II, Fallout 3) or Short Solo (Too many to count here!). I want to balance out these games so I've got one to pick up and play based on my mood.
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There goes your credibility (the little that remains thats it )Eurogamer !
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They presented it in a countdown manner, as it is an easy format choice collating the individual responses, and countdowns are always fashionable at this time of year.
What alternative layout would you suggest? An individual list for each contributor, all interconnected through flash gubbins and laser technology?
Although maybe EG will do that next year in response to the amount of (misplaced) anger this list has generated.
And then someone will call Keiron Gillen a shit cause his favourite games aren't in exactly the same order as theirs.
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It is. Hugely.
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Because they find it funny to piss off brainless idiots like you, I think.
Especially because you get SO pissed off that you make dozens of posts and generate lots of traffic and advertising revenue for them.
Sucker!
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Loved MGS4. It was beautiful, clever, challenging, philosophic... Simply one of the best games this decade. And yes: I loved the cut-scenes. It's great to relax after a difficult fight.
LBP on first place and Fallout3 on second place is fine for me. Fallout is really brilliant.
But where is Valkyria Chronicle?
Where is Dead Space?
Especially Valkyria! Come on!
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That's one of the things that really bothered me about the list, the amount of 'i haven't played it but other people seem to like it so it must be good'-style statements in this list is a bit offputting.
It's the reason the readers list should be considered to be the 'real' top 50 because it was written by people who have actually made the frankly amazing decision to play a game before considering it to be one of their favourites of 2008.
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Check this site out: http://new s.vgchartz.com/news.php?id=2715. They gave GTA4 a "Biggest disappointment"-award.
Sorry EG, their list is way better.
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TFFT
I bought International Soccer on C64, Kick-Off on Amiga, and Madden on MegaDrive before deciding that the best way to play sports is ... in real-life (usually outside) with a ball. Then again I am not a fan of watching other people do sports either, more of a doer than a spectator. Therefore I could care less about "sports" titles on computers and consoles, so never noticed absence of reviews in Edge until someone pointed it out in letters page; I would rather that they continued this policy and didn't waste a penny of my subscription by covering sports games (again?).
I'm glad that Eurogamer ignore these (populist) products too, I am sure they get plenty of coverage elsewhere.
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totally agree ¬_¬
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/is depressed...
on-topic: I too find it way too odd to realise (I already suspected though), that many opinions of professional jornalists (wich come with a rate even, in form of a number) are based without even playing the game.
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Anyway, I'm not flaming, and I wish you all a very nice evening.
See all you next year!
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No, no, I/we played GH:WT more than a couple of hours. The first ten songs (on Expert on the guitar) were incredibly dull, same for the drums ("Beat it" is painfully bland). Audio is poor, graphics are bad and bland.
The music studio is a really good idea but it's something 99% of the players will ever use. The multiplayer mode is laughable compared to RB (1 and/or 2).
The open note for the bass is a good idea. But there is a lack of feedback when playing and/or missing notes, something is off. And the UI looks like it was designed by some random guy in an hour.
Hardware-wise, I just love the RB1 guitar to bits for its look, its feel (inner fret buttons for the win) and the strum bar. But it has flaws. The RB2 guitar is the same one, but better. Fret buttons are all soft and silent, the strum bar is slightly different - giving more feedback and the built-in automatic calibration is an awesome idea for beginners. The RB2 drums are much better as well but I still have to try the GH drums (I'm surrounded by RB players in the office). But I'm pretty sure RB2's drums will kick more ass once I get the three cymbals.
Dublin is alright, no more, no less. It's hard to top Brighton
Happy new year to you and the missus ;p
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RETARD!
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http://ww w.eurogamer.net/articles/editor...
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Any games released in the year 2008.
Based on all of these several lists of 10 games, a list of 50 is created.
Therefore, no one has control over what's 35, and what's 24, and no one can say what their 38th favourite game of the year is.
It's quite obvious why games like Soul Calibur 4, Ninja Gaiden and MGS4 aren't high on the list - it's because not enough people who were asked, considered these games to be one of their 10 favourites of the year!
For example, I've not even played MGS4, and I've only played the demo of SC4 - so if any of the people asked are in the same situation, how can they choose it as one of their top 10?
That's it! Marmite games and similar sequels are bound to suffer in lists put together in this way. Quality social games will do surprisingly well, perhaps because these guys work together and may have played and enjoyed these games together? Singstar, GH, anyone?
Then there are the indie gems, which often require word of mouth / luck for the masses to play in large numbers - but these guys are games journalists, who work together! So they'll more likely play these often very original games - and they'll do better than something that they see over and over again year after year, like say... the latest FIFA game!
RETARDS!
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In band mode, GHWT's interface is so appallingly badly laid out, it's almost impossible to see the information you need to. The round 'blobs' are imprecise when you squeeze 3 fretboards on the screen. The vocal bar is oversensitive and difficult to follow. Triggering the drum star power is disruptive and cack-handed at anything above Medium. The simplistic 'ladder' gameplay was superceded when Rock Band 1 came out, and RB2 improves on it, making GHWT look very dull in comparison. DLC in RB pisses all over GHWT. Do I need to go on?
About the hardware, this is personal preference. So many people say the GHWT drums are better, and yet personally while I find the snare/tom physical pad construction better, the fixed layout makes the drum charts less authentic (only 2 toms instead of 3, no open/closed hi-hat - RB kit deals with this through flexible mapping), and the pedal on the GHWT kit is absolute shite - not enough travel on it, too 'light' and impossible to play in 'heel up' mode because it bounces around too much - you can only really play it heel down which is not how most rock drummers play. My favourite set-up is actually a modded RB kit (steel pedal, neoprene pads).
Maybe if you play on your own all the time so the interface isn't so screwed up, GHWT is ok. But to say it's a better band game is so much bullshit.
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Perhaps you should consider that many of the people asked may not have even played RB2 yet? Or maybe their vote was split across RB & RB2?
No wonder stats are used to fool teh dumb masses so often. This is hilarious.
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Otherwise, ignoring positions, a decent list with lots of good games and a few great ones.
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The list is flawed, the way it was compiled is flawed and the order of the games is flawed. It's a list made up by people who apparently haven't played a good chunk of the games on it. The readers top 50 is so much better. It's a list of games that people have actually played extensively and enjoyed.
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Anyway, time to get ready for tonight!
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World of Goo should have been GOTY (imho) and No More Heroes deserved more love; I would have been happy if it even showed up in the 40s.
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RETARDS!
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Only played LBP so far and i have to say that i am enjoying it but i can see why some people would be frustrated by the controls beacuase they are VERY floaty and a little unresponsive.
Still good though but if anyone is on the fence about getting it because they're not sure if they'd like it, then you just need to know it's basically just a 2.5D side-scrolling platformer with a (good) level editor, nothing more, nothing less. If you're expecting the second coming then look elsewhere
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Google it. Biggest DVD/game rental chain in Ireland who have seemingly recently decided to price their for-sale games quiet nicely.
Also, on further inspection LBP is a-fucking-mazing.
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I played the demo and it didn't do much for me. Just a bad section of the game or something?
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what a load of bollocks.
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/Wants to be comments trendy
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After a few hours with LBP I don't think it deserves the top spot.... Sure it's nice and all that, but no where near as ground breaking as everyone seems to make out
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The Eurogamer team have finally disappeared up their own arses. MGS4 and FarCry2 should have been alot higher IMO...
...and no sign of Crysis Warhead, Fifa09 or Dead Space???
LBP, Braid and World of Goo in the top ten???? All very average (simple) platformers that shouldn't be anywhere near the top of a 'Game of the year' list...
Very disappointed, don't Eurogamer realise that this kinda of crap just puts people off from reading the site at all, I'd sooner trust GameSpot and they are bent as fuck!
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Can anyone suggest something bright and lighthearted to play after fallout 3. started playing dead space straight after not a good idea!
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It's a videogame console for people who don't like videogames.
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What an odd top ten.
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Whatever way EG chose to score games (regardless of whether they actually played them...!) it's 'their' way. If it's flawed or unfair to the masses, it's still the way THEY chose.
Whilst I fully understand what the other comment-ers on this site are saying, just because they think EG should listen to them it therefore means that:
a) they're entirely right and b) their opinion counts more than say, yours or mine.
Still. I'm always right, so I think that next year it should be scored on how many 5 letter words and above are in the game user manuals.
Argument fixed. You can all go back to drinking now.
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amidoinitright?
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Funny thing is, LPB WOULD be awesome, but it's not much fun making stuff with Hitler standing over your shoulder.
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It's THAT good.
Anything else in the #1 slot is a lie.
That is all.
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Yes, of course a lot of you think that the Reader's Top 50 was better, because it was basically a list of this year's releases, ordered by their review score, and most people agree with those.
But if you think about it, most readers on this site that submitted their top 10s didn't play 50 games this year, didn't play all 50 on the Reader's Top 50, or the Eurogamer's Top 50. They played the games they bought, and which games did they buy? Well, the ones that got a good review score of course, the ones their friends recommend, the ones that are popular. So the Reader's Top 50 will, inevitably, rank the games by their popularity.
But the Eurogamer's Top 50 has a much narrower sample, it's composed of the individual and personal top 10 lists of the Eurogamer contributors. It's not a list of the universally "best" games of 2008, it's a list of the games that these people enjoyed the most. Which games did these people play and like the most? Which games did these people spend most time with, personally, in their spare time, outside of their professional role as a reviewer?
That is what this list is about, and you RETARDS that complain need to understand the difference.
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Shame nobody wanted to buy it...
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The reader poll is a lot more accurate and indicative of the actual best games of 2008. This list is just not accurate and shouldn't even have been put up. I don't look at the BBC website for the journalists' personal favourite news stories of the day - I want the news presented to me in the most accurate and non-biased way.
This list just shows the writer's favourites but for all intent and purposes will forever be look at by people that come here as the best games, when everyone agrees that they aren't. So why are people being called retards when they are trying to point this out? Quite frankly who cares about individual and personal top 10 lists of the Eurogamer contributors? I'm here to be informed of the top 50 games.
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I never used the word when I was younger, but it's one of those words that just makes me chuckle.
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[link url=http://www.eurogamer.net/archive.php?type=rev iew&sort=reversechrono
]http://ww w.eurogamer.net/archive.php?typ...[/link]
(Or, would be, if Eurogamer allowed you to restrict the games by year and then sort by score)
You could make an article out of that, but, you wouldn't tell anything that all of us didn't already know. I would say that such a list is *less* informative than the actual Eurogamer's Top 50 list, because the latter one at least tells us something new, something we didn't already know, namely the personal preferences of the people contributing to this site.
This is important, because it tells us more about the reviewers, and we can then use this to see which reviewers we individually share tastes with, and in turn we can use that to know which reviews to trust more than others.
Reviews are never objective, never have been, never will be. Reading reviews is always about knowing what the reviewer likes. If I share tastes with reviewer A, who gives game X 8/10, but I don't share tastes with reviewer B, who gives game Y 9/10, then I should buy game X, it's more likely to be something that I like than game Y, despite it getting the higher score.
You should read this Top 50 list the exact same way, find the games that were enjoyed by the people you share tastes with. What the majority thinks is irrelevant, you have to look at personal preferences.
edit: grammar
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Podman come on dude!
While I think this RETARD! thing is a bit, well, retarded you do need to remember this is not an actual review of the best games of 2008. It's EG staffs PERSONAL favourite games of 2008, BIG difference (as the list shows!).
You may not agree with the choices (personally I think the readers did a better job of it) but at the end of the day it's the games THEY ENJOYED in 2008 (which is why some of the comments from the staff in the 50 say how they haven't even played a certain game in the list etc).
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Yes, you can objectively measure the quality of a game, how good the graphics are, how many features it has, how well polished it is and so on, and if we were talking about digital gadgets or kitchen appliances or cars or home electronics, where it matters that you get the most bang for your buck, the best phone-to-pc synchronization, the best microwave power, the best mileage, the most processing power, it makes sense to base your purchase purely on a quality standpoint.
But we're talking about entertainment, and the most important factor should be if a game is fun or not, it's why we play these games in the first place, remember? And how fun a game is is totally subjective. You can't measure that. You can only say things like "If you like the games I like, if you liked games X and Y, you will probably like this game, game Z". And for that, knowing that tastes of the individual reviewers is very helpful.
It seems as if you and a lot of others come to this site only to get your own opinions validated or something. And if a game you enjoyed doesn't get a high score or a high place in these lists, your experience is somehow lessened by it? Noone cares what you think. You don't win anything by having your own opinion aligned as closely as possible to the mainstream.
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Still, all in all this is not a terrible list but not far off from what you'd see... everywhere. Because of how the votes are tabulated. Which is my point.
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Oh, and happy new year.
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Its a hard game, it takes no prisoners, casual gamers need not apply, it separates the men from the boys, the sheer satisfaction from just beating the game is awesome and a feeling I haven't gotten out of game for many years!
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i love fallout 1 and 2
i love sandbox games
so why don't i love fallout 3
number 2 game my arse
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Also I find playing on my own, on stuff others have created is really fun, although I cant at the moment because if restrictions on my shared internet.
I mean to learn the editor when I have the time, basically after my uni exams in may when ill have inordinate time off.
Agree about Fallout 3.
And whats wrond with loving gears, to be honest it'd be better not to have a top 50 just a general 20 of the best. Because to be honest a top 50 is basically all the games people remembered most of the rest being total rubbish, shovelware for the wii and dire cash ins on the other consoles.
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Some people have been smoking way too much weed and not paying attention.
It'll be Poo Man in Wonderland at the top of the list next year! Tossers