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Eurogamer's Top 50 Games of 2006: 10 - 1 Article

PC PlayStation 2 GameCube Xbox GameBoy Advance PSP DS Xbox 360 Mobile PlayStation 3 Wii
Article by Eurogamer staff

29 December, 2006

Page 2 of 2. <- Page 1

5. Dead Rising

Xbox 360, Capcom, Gamepage.

Luke: Punish zombies any which way you like for as long as you like. Capcom are legends in my eyes anyway and in Dead Rising, they've come out with the game I've always wanted to play. Stick Dawn Of The Dead and Dynasty Warriors in a microwave and this would be the result. Maybe

John: High point: Watching my housemate run over 2000 zombies in twenty minutes with a car.

Mathew: I hadn't thought about this game once before I tried it at E3, but the minute I killed my first zombie by hitting it with a pot plant I was sold. Sure, it's got its share of horrible, arrogant flaws (the tiny text, the save system) but it is the zombie game and the most gleeful example of the potential of the new generation of videogames. Keiji Inafune, I salute you, sir!

Tom: Dead Rising is a very funny game anyway, but particularly funny is that if you cut it all into bits (as is its wont, I suppose), you've basically got crap controls, crap bosses, crap missions, crap AI, crap script and a crap save system. The reason it works is, as much as anything, that urge to be in this situation. Secretly all right-thinking fat geek males want to be in a post-apocalyptic scenario full of slow-moving squidgy mutant-dead. It's because we fancy our chances. Holing up in a shopping centre, waiting for the cavalry, trying not to get shot in the face by the cavalry, trying to undo the Saved By The Bell plot machinations happening over by the popcorn stand. It's disappeared off beyond schlock and set up camp using a tent made of expired money-off vouchers. We wish we were there. Just as important, there's always something to do, find or laugh at, and for once it actually is a living city; if you miss something, you'll just have to play it again one day. Something that, whenever I let my mind slip back into thinking about it, I've a very real desire to just disappear off and do. GTA used to be the game where we all swapped anecdotes; this year it was this.

James: Capcom making our dream come true. The one about smashing the undead in the face with a frying pan, anyway. It doesn't matter that the save system was a little broken and the text hard to read on a SDTV, knowing Capcom's attitude to zombies, there'll be another along in a minute. And another. And another. Quick, hand me that shotgun.

Alec: Trashy and stupid with awful boss fights, but I love that the game Daily Mail readers believe all videogames to be like finally got made.

Kieron: It's hard to go wrong when you've decided to make a game about bludgeoning zombies to death with frying pans. Capcom didn't.

4. Final Fantasy XII

PS2, Square Enix, Gamepage.

'Eurogamer's Top 50 Games of 2006: 10 - 1' Screenshot ffxii

Kieron: They're still making Final Fantasy games? How quaint.

Dave: This isn't fair. I've been holding out for the PAL version.

Kieron: No, seriously, what the hell is this doing here? I appear to have found myself in the midst of a nest of Final Fantasy fans. Message to command: Drop Napalm on my present position so I can wipe out this hive of villainy.

Simon: Reviewing videogames like Final Fantasy XII is empirically harder than reviewing film. Not only must you consider the cinematics, pacing, costume and set design, casting and acting, camera work and location choice of Square Enix's latest world - but also its interactivity and mechanisms for role-play. The game's brilliance casts bright, perspicacious light on the stagnating genre, illuminating and accusing the flaws of its so-called 'modern' peers and pointing to a future for RPGs that could scarcely have been imagined before its unveiling. Its building blocks are as old as videogame time but the orphan who made good was never such a magnificent or wonderful role to play as in this game.

Tom: Don't you basically just hit stuff and buy potions?

James: For many reasons, there's a lot of games on this list I'll admit to not having played this year. If I was going to, in an Amazon pre-order review-style, pick one of the best of those to rave about, it'd have to be FFXII. Any game that both revolutionises the genre and guarantees my obsessive exploration for hundreds of hours gets my vote.

Oli: The Japanese RPG redefined: endless, painless, supple, subtle, radical and traditional all at once, and proof, alongside Okami, that PS2 can still host the world's most beautiful games.

Luke: In essence an MMO with an actual story (and a decent one at that) for people that aren't quite ready for the seedy underworld of online gaming. The best Final Fantasy since VII in my opinion.

3. The Legend of Zelda: Twilight Princess

Wii/Cube, Nintendo, Gamepage.

'Eurogamer's Top 50 Games of 2006: 10 - 1' Screenshot zelda

Kieron: They're still making quaint Zelda games? How quaint.

Actually, a great game. But funnily - much like Gears of War - does seem a little bit of a dinosaur. Or maybe more a dying art. There's so much craft in every aspect of Twilight Princess, and realising that no-one else is doing - or, to be fair, is even capable of doing - similar work, makes you think you're living in some, well, some twilight. And when it's gone, we'll miss it terribly.

They're still making quaint Zelda games? How wonderful.

Kristan: What better reason to buy a Wii? What better reason to dust off the GameCube for one last hurrah? What better reason to get back into gaming? In a year when true classic games have been at a premium, Nintendo's long-awaited sequel reminds us why we love videogames, and why we keep coming back for more. After an admittedly slow start, the game offers such a relentlessly solid run of fantastically enjoyable sections that you don't mind the fact that the game is so huge. In fact, a couple of temples down the line you just want more and more. It's a bit like when I really got into San Andreas - another game with a shaky introduction that just kept getting better all the time and understood that progression should bring rewards. It's less progressive and ambitious than Oblivion, but has way more charm and provides a timely reminder why linearity doesn't have to be a dirty word.

John: Were it released a month earlier, I think this would have had a chance at number one. I've never engaged with Zelda before. I had fun on the GBA, but grew quickly tired of Wind Waker. And for my eternal sins, never gave the earlier games a chance. So I suppose I'm somewhat influenced by this being My First Zelda Love. While the early fishing is unforgivably dreadful, nothing else in the game has come close to being less than great. It's a masterpiece of design, beautiful and constantly expanding, reinventing itself with each new addition, and while I find bosses a tedious and disingenuous farce, here each has been fair and easily passed. Hooray for fairy boys!

James: Formulaic. That's formulaic in the sense that Zelda consistently builds on a traditionally successful underlying structure: get the item, solve the dungeon, defeat the boss, fill a heart container, ad infinitum. The satisfaction of constant reward happily married to the Wii's unique control scheme. Best launch title ever? Of course, the question you're inevitably asking: how much will I get for selling a mint Gamecube version on eBay. Pah! Get out of here. You disgust me. (A straight £25-30 quid for a couple of years then a gradual dip in price for some period before reclaiming its value is my guess.)

2. The Elder Scrolls IV: Oblivion

PC/Xbox 360, Bethesda Softworks, Gamepage.

'Eurogamer's Top 50 Games of 2006: 10 - 1' Screenshot oblivion

Alec: A splendid hybrid of the depth of single-play RPGs and the confused wandering of MMOs. Shame about the pudding-faced characters, though.

John: Horsey!

Mathew: A game so good I've refused to play it more than a couple of hours, as I could feel the addiction I had to living a life that wasn't my own when I played Morrowind starting to take hold. I might book a holiday and install it again, though...

Kristan: Oblivion blew me away like no other game this year. I don't recall any other game giving me so many possibilities at once, and allowing me to forge my own path - all of which I wanted to do at the same time. I really couldn't give a flying fig about the perceived flaws with the level-up system, because - to be honest - I didn't even notice. I was too busy wandering around this vast, beautiful world, going off on one fascinating quest after another and shaping the game around what I wanted to do, rather than the other way around. So much of what this game offered was breathtakingly well executed, feeling more like a grand realisation of what an adventure game should be in 2006. People should get away from the tired notion of pigeon holing it in to the "rat punching" RPG category, because Oblivion is so much more than a game about slaying goblins and gaining XP. It's a game about freedom and possibilities, and one that offers so many hours of entertainment, it feels ungrateful to nitpick. The 360's finest hour so far, and the best reason to own the machine in my opinion.

Dan: Sure, the gameplay beneath the shiny shiny exterior may not be all that revolutionary, and the bulk of the dialogue soon begins to grate, but compared to the enormity of the experience and the enticing freedom to truly Choose Your Own Adventure, this is a game worth making the next gen leap for. It's nerdy as hell, often overwhelming in scale, but where else do you get to fight to the death alongside Sean Bean? Well, apart from a Sheffield pub car park, of course...

James: Confession time: I still haven't played this. Perhaps I shouldn't have promised I'd get round to completing Morrowind first.

Keza: Typically, I have a fifteen-hour limit on games, even ones I really like. Nothing holds my attention for very much longer. My game time clock in Oblivion currently stands at 104 hours and I STILL haven't finished it. If ever a game was worth fifty quid, this is it. I love it unreasonably. But if I start listing things I like about it then we'll be here until next Christmas, probably; I've been enthusing about it all year...

Kieron: The strangest thing about Oblivion is how quickly its critical standing in general gaming discourse dropped. For about one month it was being talked in Best-Game-Ever terms but then, well, a disenfranchisement set in. That it's "only" 2 in the chart speaks volumes. The disenfranchisement itself was strange - even from the very beginning, its primary flaws were obvious (botching its levelling so allowing you to accidentally break the game, mainly) and widely discussed. But the when its standing fell it wasn't actually a backlash. It was just it falling out of conversation. We stopped talking about it. But even if it wasn't quite what we wanted - that is, the best game ever - it was still a triumphant experience and absolutely top-five-of-the-year material. And, for the record, about twice the game Morrowind was.

1. Guitar Hero

PS2, Harmonix, Gamepage.

'Eurogamer's Top 50 Games of 2006: 10 - 1' Screenshot guitar

Tom: It's no Psychonauts, I'll tell you that.

John: I dunno. Really? I just don't get what's so special. It's got a great controller, and some non-shitty songs. It's a dance mat in your hands. It's fun to compete against friends. But what else? Why so great? Everyone bangs on about RAWKING OUT, but I was over Wayne's World a decade ago. Meh, I'm glad everyone's enjoying themselves, but I'm left sat in the corner staring in confusion.

Mathew: Described as a "rock star" simulator rather than a guitar simulator, it's as true as a description as possible, as it feels just as superb to blast through "Sharp Dressed Man" on easy as it does to struggle through it on expert. Plus! When you play it on easy, you've got more leeway to gyrate your hips and posture for "the ladies".

Simon: It's horrible, ugly, rock pastiche - as if The Darkness distilled their mock 'n roll USP into polygon and pixel and let you play as them; the rawk cliché weeps from every bottle of thrown piss and toilet-themed loading screen but, y'know, maybe parody's not such a bad frame of reference for a game that has you strap a plastic toy to your torso and pose idiotic for five minutes in front of your TV. Guitar Hero made 10-year old Japanese Bemani mechanics actually work on a Western audience at last and, for further widening the boundaries of what mainstream videogames can mean, who wouldn't be ever grateful?

James: Nothing more than a priapic totem to masculine fantasy. Just as it should be. The kind of game that causes spellcheckers to have a fit, because it needs you to spell rock with a capital 'AWWWWW'.

Kristan: Oh look, another 8/10, and another personal fave. It may well be a simple rhythm action game at its core, but, my god, what an inspired peripheral? Transforming what would have otherwise been a mild curiosity (like Harmonix's equally great and under-rated Amplitude and FreQuency) into a global phenomenon, the sight of goonish individuals gurning their way through More Than A Feeling will live long in the memory. The track listing, while not initially chock full of obvious favourites, has more than enough big hitters and hidden gems that have now entered gaming folklore. What was more surprising about Guitar Hero was its ability to appeal to the uber hardcore at the same time as attracting the non-gaming audience, but rather like Singstar, it won't really realise its true world-dominating potential until it becomes a product you can choose your own tracklisting online. But for now, with its low-budget cover version approach and charming simplicity, it definitely goes down as one of the most important games of the year - and unquestionably one of the most effortlessly enjoyable.

Alec: The only videogame I've ever played with my mother.

Kieron: Where to start?

The absolute sense of pure joy which consumed me upon plugging it in at the start of the year, and how a whole day was just consumed in a riff-frenzy? How "More Than A Feeling" is so good that I somehow talked The Escapist into letting me write 2500 words about it for them? How I suspect it managed to extend my relationship of the beginning of the year by a couple of months, as no matter how bad it got, we could always play Guitar Hero together and lighten the mood? How it was the only game she ever completed? How it was the only game which had friends turning up after closing time, banging on our door, demanding a go? How I found myself playing against a man in a Gorilla suit at a party, and losing? How it somehow marries the pure skill of something like Robotron to the social lubricant of Singstar to the faux-fantasy-fulfilment of Football Manager (except a better class of fantasy) to the atmospheric immersion of Looking Glass at their best (always remember: there's Thief alumni over at the Harmonix studio)?

Oh, don't start me talking. I could talk all night.

Keza: If you don't like Guitar Hero, you have NO SOUL.

For more end-of-year excitement, look out for our Readers' Top 50 voting form in the near future.

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Comments: 1-50 of 370 in total | next 50 »

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richardiox
29/12/06 @ 10:18
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Guitar Hero 2 > Zelda.

The art, creativity, thought, games design and love put into GH makes Zelda look like pong.
UncleLou
29/12/06 @ 10:22
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Ha.

None of my top 3 games even made it into your top 50 list. Not even Medieval 2.

EG and me are drifting away from each other. ;)
blizeH
29/12/06 @ 10:23
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O_o
Errol
29/12/06 @ 10:23
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Where was BF 2142 in the top 50 ? Why was medieval 2 ommitted ?

Some very strange choices.

Oblivion is utterley shite as well. Played it for a day or so, then realised that the developers had put in the most absurd levelling system ever. Also, everywhere in Oblivion looks the same and it has FAR less content than Morrowind (which is, incidentally, a much better game).
Edited 1 times, most recently on 29/12/06 @ 10:25
lost_soul
29/12/06 @ 10:23
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Well that's a surprise!

And for once, I acutally agree with them on the number 1 game.
Scimarad
29/12/06 @ 10:24
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Oblivion above FFXII and Zelda!?!?!??

!?!?

!???!

/dies

/comes back as zombie

Haven't you realised how crap it is after the first few hours?
Edited 1 times, most recently on 29/12/06 @ 10:25
lost_soul
29/12/06 @ 10:25
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What were your other 2 games, Lou? (Well, the other 1 as I'm pretty sure Gothic 3 will be up there)
urizen
29/12/06 @ 10:25
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Good to see Oblivion up there. GOTY for me :-)
Beano
29/12/06 @ 10:25
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Thank you Eurogamer... for not rating the over-hyped Gears of War as number one like all the other sites :)

GH1+2, Zelda: TP and Oblivion are my best-of-2006 :)

AgentFosterGrant
29/12/06 @ 10:26
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Guitar Hero must rock! I couldn't bring myself to twat about with a plastic guitar though.

Dead Rising at No.5 is the real surprise for me. mind-blowingly bad game IMO. Pretty good top ten otherwise.
secombe
29/12/06 @ 10:26
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Congrats to Lego Star Wars and Wii Sports.

Games that put smiles on faces, can't ask for more than that.
Errol
29/12/06 @ 10:26
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Oblivion is certainly not (for the record) better than Morrowind.

It was a backward step in nearly every way.
Furbs
29/12/06 @ 10:27
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Did any one at EG actually like GoW? :)

Tell me now, I'm about to pick it up today.
cuppaTea
29/12/06 @ 10:27
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Great to see Dead Rising get some recognition. Guitar Hero and Wii sports too. Although I think GH got a bit too much attention.

/makes own list & posts on blog
/finds out no one cares
itamae
29/12/06 @ 10:28
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So, um... Gears of War is the most average game everyone has voted for? :-D
urizen
29/12/06 @ 10:30
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Can't agree with you Errol - it was a backward step in terms of the levelling, and the story was just not as interesting, but elsewhere Oblivion trounced Morrowind....AI, spoken dialogue, *much* more interesting quest design, buying property at least gave you something to spend your wealth on, better menus / inventory, improved combat, and no fucking cliff-racers, above all ;-)

Edit: I'm a massive Morrowind fanboy, btw
Edited 1 times, most recently on 29/12/06 @ 10:31
UncleLou
29/12/06 @ 10:32
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What were your other 2 games, Lou? (Well, the other 1 as I'm pretty sure Gothic 3 will be up there)

Not Gothic 3, unfortunately. Dark Messiah and Titan Quest, although admittedly at least TQ might be a bit of an acquired taste. :)


ave
29/12/06 @ 10:36
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"AI, spoken dialogue, *much* more interesting quest design, buying property at least gave you something to spend your wealth on, better menus / inventory, improved combat, and no fucking cliff-racers, above all ;-)"

It had better AI? After all the hype about about Radiant AI, it turned out scripting NPC's individually would have been a million times better for the player.

By spoken dialogue do you mean the phrases that all random npc's repeated(sometimes in different voices from the same NPC) or the quest npc's talking? One totally ruins immersion(not to mention just being _stupid_), the other is like 30mins of voice in the whole game.

As for more interesting quest design, well all anyone can ever say is "DARK BROTHERHOOD DARK BROTHERHOOD" as if 2 good quests make up for 98 generic ones or that Morrowind didnt have some stand out ones.

Morrowinds holds > buying properties
Edited 2 times, most recently on 29/12/06 @ 10:39
Anora
29/12/06 @ 10:39
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Had alot of fun reading the "arguments", thnx for putting ff12 there ;)
BartonFink
29/12/06 @ 10:39
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Can't say much about #4 as it's not out over here yet (still don't think imports should be counted in this years chart) Haven't played GH as for the rest no complaints. Great year for 360. Hopefully 2007 will be as good if not better.
lost_soul
29/12/06 @ 10:40
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From the Gears of War comments:

"Also, there's the sense that it may be the terminal point for that Wolfenstein derived school of shooters. In which case, it's a beautiful dinosaur wandering around, wondering what all these little furry things are up to."

:-)

Good stuff.
urizen
29/12/06 @ 10:41
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@ ave

2 good quests? Are you sure we played the same game?

I agree about Radiant AI being overhyped, but you clearly haven't played Morrowind for a long time, or have some very large rose-tinted specs if you think it's not an improvement in Oblivion.

As for the spoken dialogue, did you actually prefer wading through text boxes in Morrowind?
smoison
29/12/06 @ 10:42
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Guitar Hero
lol
Wii Sports is soo much better IMO.
Dizzy
29/12/06 @ 10:44
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Good last 10... just remove FF.
AcidSnake
29/12/06 @ 10:44
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Well that's a surprise...
Although I'm not sure about the order, the top games do reflect my opinion...

Then again, Guitar Hero has no freebird or hangar 18 now has it?
Oh, and that screenshot gave me something of a recurring trauma attack...

Edit: Type-O negative...
Edited 1 times, most recently on 29/12/06 @ 10:47
ave
29/12/06 @ 10:44
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2 good quests? Are you sure we played the same game?
Yes.

I agree about Radiant AI being overhyped, but you clearly haven't played Morrowind for a long time, or have some very large rose-tinted specs if you think it's not an improvement in Oblivion.
How is the AI an improvement?

As for the spoken dialogue, did you actually prefer wading through text boxes in Morrowind?
Yes, I quite like text in an RPG, I think you're playing the wrong genre if you dont.
HyperShadow
29/12/06 @ 10:46
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After the shambles of 50-11, I have this to say about your top 10.

I agree.

For the most part, because I still don't agree about the inclusion of FFXII, but who can deny that the unifying force of the Air Guitar as the single greatest experience of this year? No other game has drawn crowds round a demo pod like Guitar Hero has (Espicially when me and my brother are playing), and the perfect after party entertainment (well into the early hours of the next morning).

/tips hat at GH
urizen
29/12/06 @ 10:47
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The fact that NPCs don't just stand there in the same spot, all the bloody time, helps - it's incremental, perhaps, but an improvement nonetheless.
AgentFosterGrant
29/12/06 @ 10:47
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Obliv > Morrowind


Main reason (as has already been mentioned) is, there are no effing cliff racers!


Cliiiiiiiffff Raaaceeeerrrrr!!!!!!!


/coat
DUFFKING
29/12/06 @ 10:49
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Thankfully I can appreciate gears of war for the brash intense shooting action that it is, even if that does make me a mass market simpleton, it's far nicer to be that than those who think they are better than others simply because they don't like the game.
Edited 1 times, most recently on 29/12/06 @ 10:50
Rambaldi
29/12/06 @ 10:49
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I just didn't get Lego Star Wars. It's about as easy as any game I've ever played. I'd rather watch a cartoon and relax instead of being frustrated at the lack of anything remotely engaging.

Surprised at GH. I play the guitar myself but have never been interested in buying a PS2 just for that. Maybe when it comes out on 360...

Medieval 2 no show? Poor show EG :(
Edited 1 times, most recently on 29/12/06 @ 10:50
redd
29/12/06 @ 10:50
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Dead Rising -> my numero uno.
Its a game where humans are even dumber than zombies but who cares, it was an absolutely crazy, amusing journey.
LeD
29/12/06 @ 10:50
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A great first year for the 360. On the face of this top 50, nobody can argue that the 360 has no great games anymore, even the more retarted trolls (Herod/Frod).
Xerx3s
29/12/06 @ 10:53
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Of course oblivion is better than those shite jrpgs. It's quite a surprise that they are even in this list. As for DR, it's a nice game with innovation but the shitty bossfights with clocks really killed it for me. It's now gathering dust, unfinished. GoW has 10 times as much fun in it in the end.

Oh well. Lists after all stay lists, they don't define the best game. Just what some blokes down the local pub scribbled on the back of a beermat. As long as you have fun with the game that you like, who cares?

GoW tonight, anyone? :)

EDIT: Btw - while we are talking about lists anyway - Oblivion is still the 7th most played game on the 360. And RB6:v is topped by COD3. Speaks for itself I would say. Source: XB activity of last week - MN.
Edited 1 times, most recently on 29/12/06 @ 11:03
Subquest
29/12/06 @ 10:53
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The appeal of Oblivion for me was that is was easier to get into than Morrorwind, a game which I shouldhave liked - but I just kept getting lost and bored.

Being able to play the game like an RPG version of Thief scored big points with me.
ave
29/12/06 @ 10:55
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The fact that NPCs don't just stand there in the same spot, all the bloody time, helps - it's incremental, perhaps, but an improvement nonetheless.
The first time I ran into the capital and seen how the NPC's behaved with movement, it made me literally laugh.
It's like they used Radiant AI to parody RPG's, but no-one except the devs are getting the joke.
speedjack
29/12/06 @ 10:57
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Shame... Thought that Viva Pinita might have it in the bag.
Genji
29/12/06 @ 10:58
#38
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Hgggggnnnnnh... Oblivion ranked #2... can't... breathe... too much rage

/dies

Otherwise, good list.
kelly's_h
29/12/06 @ 10:59
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Great 10-1 !

I guess I on my own here but Jesus Christ, how could MGS 3 never in some form make it to the top 50?

About the Gears comments, looks like the EG guys aren't insecure with their sexuality, but i can't belive some are so threatened by a hyped game, and the desperate need not to be associated with it, and be different in their profession.
secombe
29/12/06 @ 10:59
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"Shame... Thought that Viva Pinita might have it in the bag."

Does it matter? As long as you are playing and enjoying it who cares where it falls on a list.

As fun as it was to read, it doesn't actually mean anything.
Xerx3s
29/12/06 @ 11:04
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+1
Psychotext
29/12/06 @ 11:04
#42
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Why do people always pick brain training over big brain game? The latter is so much more fun and far easier for people to get into.
Scimarad
29/12/06 @ 11:07
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The major problem with oblivion was that it was same bloody dungeon over and over again. This was even worse with those randomly generated Oblivion realms...Also it was so daft that you had bandits jumping out on you wearing better stuff than you got from killing the Daedra!

It seems like a fantastic game at first. Escaping from the dungeons, travelling to Chorol (helping out the people IN Chorol) and then meeting up with the Knights and retaking that town that had fallen to the Daedra - This was just great! But unfortunately you just end doing this again and again without any variation in the graphics, apart from the excellent towns.

I just wish they had used more varied locations rather just coming with 1 cave, 1 dungeon and then just mapping 'em out D&D style. It feels like they came up with the construction kit and then just made the game with it...
Genji
29/12/06 @ 11:08
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"but i can't belive some are so threatened by a hyped game, and the desperate need not to be associated with it, and be different in their profession."

Rephrase?
urizen
29/12/06 @ 11:11
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But..but...you get caves, Ayleid ruins and forts - that's at least three types of dungeon! ;-)
Steroyd
29/12/06 @ 11:11
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Again i must re-iterate WHY O' WHY are games not launched in Europe in that friggen list FFXII i'm lookin at you, that's just carrot dangling infront of me that i can't reach.

Dave: This isn't fair. I've been holding out for the PAL version.

So have I, so have frikken I...

Whoa they didn't half rip into GeoW didn't they?
octo
29/12/06 @ 11:12
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I'll explain my particular Oblivion backlash if you like. It's a wonderful game with an enormous amount of ambition. It looks lovely and the first time you get outside and feel the world around you is one of those great gaming moments. But then you realise for all of it's ambitions, it's the little things that take you out of the game. They become annoying quickly. They become repetitive.

However I personally went off of Oblivion because of the fucking awful frame rate on my next gen console. I would have preferred loading times breaking up the action to the stuttering mess that could be a horse ride across open countryside. In the end, the technical problems with the game became too annoying to live with and so I sold it.

Hopefully the next game in the series will put the technical problems with the game right.
karlidog
29/12/06 @ 11:13
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Gears artless, Oblivion at #2. Jesus.

Scimarad
29/12/06 @ 11:18
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"But..but...you get caves, Ayleid ruins and forts - that's at least three types of dungeon! ;-) "

Granted, that was a bit unfair. The trouble is it seems you spend all your time in the caves and oblivion realms:-(

My personal favourite mission was one where you ended up travelling way off the map to find an old fallen fortress - Now that was a PROPER adventure! If the rest of the game could manage that quality it would have remained great.
neuroniky
29/12/06 @ 11:18
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All in all, great top 50 IMHO. Guitar Hero 1+2 should have been consolidated in one single entry: the second is better than the first in a lot of ways, and it was worst for you just because of the song selection... for me, the song selection of the second was better, expecially because of the great variety in strumming and solos introduced, and gamingwise the tweaking of HO-PO actually changed the game in a way that made it soooo much more like playing a real guitar (5 starring the last tier of expert song on GH1 would be so much easier using this new implementation... let's just cross our collective fingers in the 360 version having all the GH1 songs as downloadable content...).
I think the chart shows well how good was 2K6 for the 360... I'm not so in love with Oblivion too but all in all it was a year full of great games for the M$ platform. Swan song games for all the exiting platforms were great (Zelda and FFXII in particular), but this year looks really like it was the year the next gen started, and while it wasn't nothing like I expected, I have to say that the 360 managed (surprisingly) to be so satisfying for the hardcore gamer in a way that remind me of the great times of the Dreamcast...

Let's hope for an even bigger 2K7. And for more PC attention from EG :D

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