Elite Beat Agents Review
Osu!
Version tested: DS
Often when it comes to assessing the cross-Pacific paddle of a treasured Japanese videogame - particularly something of a musical bent - it's a case for us of bemoaning the inevitable infusion of Western cultural icons. Like Avril Lavigne. Worse, you're forced to note that even lifeless, incomprehensible babble in another language, or happy cartoon scrawls with outsized heads and mental flapping arms, sweep you along on waves of sympathy far greater than any of those inspired by the phoned-in nonsense scraped from the reels of an LA recording booth, or squeezed from the underpaid pencil of whichever intern's borrowing the "artist" credit that morning.
But in the case of Elite Beat Agents - the Western reinvention of cult sensation Osu! Tatakae! Ouendan - there's no need. After all, thanks to the DS' multi-region sympathies, you can simply play through Ouendan in Japanese, as we're so fond of pointing out, and indeed any inexplicability there only adds to the fun. Elite Beat Agents is merely a second serving for people who don't do imports. At least, that's the theory - but, as we discovered when we danced through it earlier this month, the biggest surprise is that you can happily own and love both. EBA is just as ace.
Rather like Harmonix' rhythm-action games FreQuency and Amplitude, and even Guitar Hero, neither Ouendan or EBA really owes its brilliance to the specific music. You may snottily declare that it's Asian Kung-Fu Generation and Yaida Hitomi or nothing for you, but those of a slightly more open mind will discover that levels featuring Madonna's Material Girl, and Jumpin' Jack Flash, are every bit as good. Even the awful Lavigne is palatable and - I'm not even sure my Word processor will accept these words - Cher's Believe is surprisingly playable.
But let's start again, because most of you won't have played Ouendan, however essential we think it is. Both games work like this: as music plays, your job is to tap circular icons that appear on-screen in time to the beat. These icons are numbered and coloured, so you always know which to tap next. As for when to tap them, each circle is surrounded by a second outlined circle, which is shrinking - when it overlaps the boundary of the numbered circle, that's the time to strike. As you'll soon realise, you usually need to tap several circles in quick succession, and each tap is tailored to match a particular beat. To help underscore its involvement in the piece, a particular sound is given off - along with a points bonus - depending on how well-timed your strike is. Variations on the above include circles with multiple outlines (for tapping more than once), circles set in a coloured trail that snakes around the screen (which move off when you tap them, with the idea being to keep your stylus in contact with them as they go), and LPs that appears on-screen at the end of a sequence (where the idea is to madly rotate them).

The best taps since my old flat's bathroom. Sniff.
As you play, missing too many beats completely and falling out of sequence reduces a top-of-the-screen meter to zero, at which point it's Game Over and you need to begin again. Conversely, a talented beat agent will be able to string long combos together, which amplifies the score - with a multiplier number constantly sat in the bottom left or right of the screen, depending on the option you choose in the menus.
And that's the whole game. Everything else that makes it essential is to be found outside the mechanics. Most importantly, there's the difficulty curve, and how it evolves the combinations satisfyingly. Initially more preoccupied with timing, you won't appreciate the genius of the concept so much, but by the time you do you'll be having your stylus dragged this way and that and following obediently. It's never random. Patterns emerge to match phrases in the music, much as they do in Harmonix' titles, and you start to record these in your brain, whipping them out almost instinctively. Slight modifications hold your attention, but your mind is freed to concentrate on new phrases. Extensive play - and the compulsion is such that there really is no other sort - delivers you into the sort of mental state where your fingers act faster than your brain. This is particularly acute on the harder difficulty, unlocked once you polish off normal, where level design is very different (and like the Japanese version, this rejuvenation certainly adds to the game's long-term appeal).
There are crutches to lean on if you struggle, though. A "review" button allows you to watch a replay of your attempt and pinpoint where you went wrong. Sometimes it's a case of learning the sequences by rote, although thankfully not too often. There's also a lower skill setting for anybody who has difficulty adjusting to normal straight away. A detailed rundown of how many notes you missed, how many "elite" notes you managed and so on is offered after each level, too, along with a facility to save off replay data to amuse your friends. Or yourself. Depending on how much you enjoy reviewing your own success (I tend to give mine 3/10).

These girls are ace. And their raccoon is ace.
Keen-eyed readers will have spotted a gap in the above-phrased eulogical ramblings, of course - the early frustration, the stumbling steps. But these are justified ten bazillion times over by the game's superb sense of humour. Like the Japanese, little comic strips unfold panel by panel prior to each level, setting up the scenario. EBA is no sterile song matrix - the eponymous songsmiths are called in to help citizens out of sticky situations "through the medium of dance". The comics set up each sequence as the song starts to roll. Perhaps it's a babysitter who wants to "go steady" with her American-football-loving boyfriend, but who can't find an opportunity to tell him, or perhaps it's a taxi driver who can't help speeding and getting caught. The EBA sort things out.
Yes it sounds silly, but you're used to silly (if not, welcome to Eurogamer). The principal concern among Ouendan fans was that these sequences would lose their appeal once translated. More than the introduction of stupid angst-rock, we feared the loss of the beat squad's daft antics. Without them, the game was dead - another homogenised Western licence-fest. Fortunately, it hasn't gone that way. We were so sceptical that it took a few levels to convince us (not helped by the abovementioned babysitting/steady claptrap), but by the time you're helping giddy bimbos to feed themselves by seducing lions and bears on a desert island - all the while you're humming and tapping Material Girl in the background - the effect is restored. Then it's off to fight a virus in the bowels of a sprinter by taking on the guise of an outrageously skirted nurse with a giant syringe. It certainly does the wacky with authentic aplomb, even if the cries of "Heeeeeaaaaaalp!" from the ailing public are less iconic than Japan's "Ooooou-eenn-daaaaaan!"
Perhaps the biggest challenge the Western version faced though was recreating Ouendan's surprisingly heart-wrenching "Over the Distance" level. It's obvious when EBA's equivalent arrives, and initially it's hard not to mock: It's Christmas. Listen, honey - Daddy's not coming home. I know he said he was but, but... he was in an accident. (In a hooker, more like.) But once it gets into its rhythm, even this is acceptable. Almost. The little girl is very arresting. Which is probably not something you're allowed to write on the Internet. What's more, the game's finale is superb, with a double-header boss battle that brings together the whole cast to face off an alien threat. It's hard not to like a game whose principal baddies are geometrically interesting floating eyes called "rhombulans".
Overall, sure, Elite Beat Agents has trouble making the same impact as the unexpected brilliance of Ouendan, but it does a miraculous job of avoiding the constraints of the culture it arrives in, and infuses the player with the same borderline prescience of tap-judgement that rendered the original's level design so inspired. It even cleans up a few quirks along the way. The multiplayer options (single- or multi-card), along with rumble pak support, merely add some soothing background melodies. And so where we'd expected to disapprove of EBA for messing with a formula, instead we're in the welcome position of being able to recommend Ouendan fans pick it up - you'll be surprised - as well as insisting that DS owners oblivious to the previous phenomenon either get the US version of hang about for the European release this summer. OSU!
9 / 10
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Comments (57) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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BUY BUY BUY
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And when's starfox command out?
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Ouendan FTW!
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AWESOME SCORE!
AWESOME BRAMWELL!
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I got Starfox command as a xmas present from a colleague but I have found it to be not so great. Sadly.
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"...I know he said he was but, but... he was in an accident. (In a hooker, more like.)"
o_O
LOL
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I used to own a DS a while ago that I sold. I had Ouendan on it and it's the one game I have consistently missed since. So I rebought a DS earlier this month and imported both Ouendan and EBA. I've now completed the "Normal" level on both and been having a blast all the while.
The Western version loses some of the charming quirkiness but adds some nice little touches, like being able to skip the song intro (useful when you are trying the final song for the 12th time in a row
Also, there are average and outstanding levels on both so no game wins purely based on the music (although J-Pop silliness somehow makes me smile more
I do wish the DS wasn't apparently so space and/or resource constrained and could play higher quality versions of the songs though (see the music quality in Gitaroo Man Lives! on the PSP). It might be because I'm less familiar with the originals, but the Japanese songs sound slightly better to me.
One thing is for sure: Both games are incredible fun and owning them both doesn't make you feel like you wasted your money. Get them!
Ouen! Dai-sei-kou!
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Not only do you save a pug, but you do so to frickin' DEEP PURPLE!!!1!
What more needs to be said?
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Use headphones or attach some good speakers to the headphone jack. It's the DS' speakers that make them sound tinny, the actual sound quality of the music files is very good.
It's also best to play EBA before OTO, as the latter is significantly harder from the start.
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Excellent game. The YMCA level/song/dance is worth the metaphorical price of admission alone.
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I play the game with Seinnheiser headphones on my ears and it doesn't make the sound sound great by any stretch of the imagination. You might think it's great but, as far as I'm concerned, it sounds relatively poor (although not enough to spoil the gameplay!).
Gitaroo Man Lives on the PSP has a jukebox option and I can happily listen to those songs without playing. I wouldn't listen to the Ouendan or EBA songs just as an audio experience though (although I love them and have bought some of the original tracks at a higher quality).
As I said in my comments, this in no way spoils the game though. The music is fine while engrossed in the gameplay.
Wendelius
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Its a great time to be a gamer, wish I just had more time :'(
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"You may snottily declare that it's Asian Kung-Fu Generation and Yaida Hitomi or nothing for you, but those of a slightly more open mind will discover that levels featuring Madonna's Material Girl, and Jumpin' Jack Flash, are every bit as good. Even the awful Lavigne is palatable and - I'm not even sure my Word processor will accept these words - Cher's Believe is surprisingly playable."
The review doesn't exactly spell this out but both games do indeed have a totally different play list. Japanese Pop for Ouendan and "Western Pop" for Elite Beat Agents.
The little enhancements added to EBA are nice but the gameplay is essentially the same with different songs and accompanying stories. And both are great fun working your way through.
Hope this helps.
Wendelius
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What more needs to be said?"
Oh, cool, is that who the song was. I've only played it on the demo pod at games stores, and it's hard to hear the music with all the surrounding noise. Which makes it hard to beat the level, even on Normal.
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Still playing Ouendan on super-hard mode... Damn, that's a creation straight from the depths of hell itself. Completely unforgiving and yet you're still compelled to try again (and again, and again)!
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(a) Any game on any format can be imported anywhere, but imports are a tiny fraction of the market. EBA isn't *released* worldwide.
(b) The cost doesn't seem to stop producers of other music games, who have a lot less money than Nintendo. You don't hear Dance Dance Revolution games loaded up with shitty karaoke versions.
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And that's a cut down version of events; it can actually be even more complicated with that, with more groups all looking for a chunk of money. Not to mention that copyright holders are going to want to maximise the money they get from such deals so negotiating rights won't come cheap. And that's before we get into the technical problems solved by recording a new version - hopefully, some of these will be obvious.
Hope that clears things up for people somewhat...
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Pure, distilled essence of fun. This is why I play games.
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I actually hate rhythm games and am crap at them. I mean it. And I never give 10s (last time would prolly have been Monkey Island 2).
OK, next time I'll use edit
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Question for someone who has played Ouendan. Let's say I was to order if off playasia.com. Are the in game menu's, dialogues etc. all in Japanese? Will I be able to figure out wtf I'm doing?
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http://cr ackedrabbitgaming.com/guides/ou...
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But use the above translation guide if you want to explore the game options (like switching between left and right handed and.. err.. that's about it really).
Wendelius
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Really not an Elitist ( usually! ) but that's my position on it.
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It's not a translation.
OTO and EBA both have cover songs, neither have original songs.
The scenario is pictoral in both games, language being a definate secondary (why did you think OTO was so import friendly?), and both games are just as mental.
Again, EBA isn't a translation, it's a refined sequel.
Also:
bah sounds like a game of solitaire with an mp3 playing
Lucky for you this isn't guitar hero. Those metal guys would've gone nuclear on you for that comparison. Rhythm action games are an aquired taste, but they're very easy to get into. And you'll get nowhere in these games if you can't get into the song.
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Really not an Elitist ( usually! ) but that's my position on it.
In other words, Ouendan wouldn't have worked for you if you were Japanese, and EBA isn't a worse game, you're just in the wrong culture area to enjoy it as much.
I've got no problem with the "I enjoyed Ouendan" more crowd as long as they're willing to accept that it's only a cultural thing, and the games are pretty much identical, apart from that.
In fact, Japanese gamers won't have had that "exotic" bonus with the original Ouendan, maybe they'll enjoy EBA more than they did Ouendan?
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It's totally a cultural thing, I have little interest of hearing songs I already know in bemani games, mainly because they're mainstream as all hell and I despise most of them - plus some of the scenarios in Ouendan were more interesting to me because they were foreign, such as the guy competing in the ceremonial race.
Ouedan was, for me, a new spin on a genre I've never previously liked, hence why I bonded to it so fiercely - so personally I can't say EBA is as good a game because it doesn't have that delicious taste of unfamiliarity about it!
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I have EBA aswell and it's good fun, but not as good as Ouendan. I'm not sure why. Ouendan seems to have a certain charm that EBA doesn't quite reach, it's good fun and it's funny, but it's missing that something extra. I suppose part of that is a cultural thing, a lot of the songs in EBA are just.... annoying. They work well enough in the game, but still... I guess it's partly aswell that Ouendan was new and fresh, EBA is the same thing with other songs. I preferred some of the stories in Ouendan too, Salary Man vs Giant Mouse beats Material Girl any day (I really don't like the Material Girl one, grrr).
Having said that, I really like EBA aswell. I'd definitely recommend both. Unless you hated one, then don't bother with the other, but you don't have a soul then so who cares what you do, right?
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EBA is just as fun, filled with the same sort of humour, some really tough songs etc.
Sure, not all the songs are that great, but the same can be said for Oendan. I made a CD of the tracklist from Ouendan, and there are tracks I regularly skip when out in my car.
The final song is ace, the stories are good, the skipping is good, the tracks are on the most part good, and it looses nothing to the fact that it’s not “crazy Japanese”. Anyone who thinks it does probably hasn’t played EBA and thinks the only reason they loved Ouendan so much was because of it’s cultural quirkiness.
I have completed both on super-hard (Aka the “Girly” Levels). And have found both games equally charming, quirky and most importantly fun.
If I had a CD of the music from each and had to choose one to be my desert Island disc? – Probably Oendan, but this is moot really; as soon as you start tapping along you forget about musical preferences, prejudices and whatnot.
And thank you someone for pointing out that Ouendan also does use covers. And in some cases they are pretty far from the originals. The EBA covers are pretty good really. Not nearly as bad as the Donkey Konga ones
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Couldn't have said it better myself.
*applauds*
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Jeez.