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Elefunk Review

PlayStation 3 Review by Kristan Reed

22 July, 2008

With a hat collection of extreme repute, logic suggests Ellie would be the best reviewer for the job of critically eviscerating Elefunk. But then again, how many Sly and the Family Stone and Funkadelic records does Ms Gibson own, hmm? None, that's how many. Yow! Good god! Hit me! Etc. Anyway, an initial glance places this latest quirky PSN puzzle offering somewhere between PC indie hit Pontifex and the mortal chaos of Lemmings, with the idea to construct bridges strong enough to carry the weight of freewheeling elephants with scant regard for their safety. Their funk credentials remain unproven, however.

In what amounts to a prettified physics simulator, you start each of the 20 levels with a finite number of girders and the freedom to place them where you like around a skeletal support structure. Displayed in good old-fashioned 2D retrovision, the controls are similarly minimalist, with little more to figure out than selecting and rotating your chosen girder in increments of 90 degrees, and either placing it with X or removing it with triangle. Then later you might need to zoom in or out (by moving the right stick forward or back) as the environments become bigger and more complex. Once you've placed all the bits to your satisfaction and you're confident your bridge is ready, you press Start and watch in nail-biting anguish as elephants (and, sometimes, monkeys) march across, stopping occasionally to jump up and down to stress-test your creation.

More often than not, you're going to fail horribly. Painfully. Repeatedly. Bafflingly. With no in-game hints system to bail you out of your bridge-collapsing malaise, giving the animals the green light to march forth into certain doom is a necessary evil, with a purpose to expose the many weaknesses in your construction. Failure is all part of the process, and might seem unkind, but, being a jolly cartoon caper kind of affair, balloons spew forth from nowhere and spirit your elephants to safety. And because trial-and-error is an inherent part of the design, the game quickly returns you to the point you were at previously, and with the extra knowledge of the weaknesses you can get on with the business of shoring up your creation.

'Elefunk' Screenshot 1

Whoops, you dropped your lightsaber there, mister.

Eventually, of course, you'll figure out where best to allocate your resources and, at some point, it will all click and your hapless elephants will trumpety-trump safely to their destination. Later levels change the premise slightly, with other tasks layered on top and new materials like wood and rope to factor into the equation. Not only will you be required to figure out how to get your charges safely to the goal, but you may have to collect designated items en-route. Sometimes this forces you to make your ramps and bridges weaker so as to send elephants off at specific angles, or to ensure their momentum carries them at a desired velocity. Success is always a rather dark art, and there's room for experimentation as there's rarely one set way to complete a level.

And the more you start to become comfortable with Elefunk's non hand-holding approach, the more you appreciate it. You might even start competing on the worldwide online leaderboards for personal fame and glory. With a score 'timer' ticking down from 100,000, each piece you use from your inventory deducts points, and so, logically, the fewer pieces you use and the quicker you can build your bridge, the more points you'll end up with. It's a fun, well-thought-out byproduct that adds a subtle extra dimension for the hardcore. The rest of us will merely be happy to get past some of these levels at all - especially the larger later levels, which take an almighty amount of tinkering with before you get past them. 20 levels might not sound like much, but, trust me, you won't power through them quickly.

The super time-rich hardcore might even find themselves exploring the ever-changing demands of Time Attack mode. Although you might assume it's a chance to replay existing Puzzle levels as quickly as possible, the reality is a little more taxing because the pieces are entirely rejigged when you fail. As such, you could quite feasibly end up replaying the same level dozens of times before it all clicks into place. Is it worth it? Not really.

'Elefunk' Screenshot 2

Elephants doing the Riverdance is a sure-fire way of stress-testing any bridge.

Local or online multiplayer is a tad throwaway, too, placing you in a Jenga-style turn-based scenario where the idea is to pull one girder away at a time without it toppling over. Playable as a one-off, or over a series of rounds, it's mildly stressful in an entertaining way for a few goes before its initial lustre wears off. Still, it's something I can imagine my two-year-old warming to in the near future.

And that's Elefunk: a cutesy bridge-building game with a surprisingly moreish appeal. 8bit Games' unassuming effort is yet another interesting addition to the PlayStation Network that anyone with a longing for patient puzzling will warm to, but one that comes with an unforgivingly steep learning curve. As we've come to expect from Sony, getting to grips with its unusual demands won't break the bank (it's just GBP 4.99), so if you're hankering after something satisfyingly different from the mainstream that doesn't resorting to being willfully obscure, this fits the bill.

7/10

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Comments: 1-20 of 20 in total

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bad09
22/07/08 @ 06:41
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Just looked at the trailer for this it looks quite fun, for a fiver not bad, I love PSN pricing (MS take note). One to pick up but not this week though any cash for PSN is going to Siren this week! \o/
justsomeone
22/07/08 @ 07:11
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i hope the makers of armadillo run are getting at least an 80% commission on this.
Phily50
22/07/08 @ 08:04
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I liked it, difficult....but in a good way
Max_Powers
22/07/08 @ 08:07
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To bad this will never sell more then a few thousands copies. IF the developers are lucky.
thesombrerokid
22/07/08 @ 08:11
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sony releases another critically acclaimed small simple cheap little casual game for the most expensive console on the market again, is it enough to make people pay for the beast, no.

sony should be releasing these games for the PSP and focus on the blockbusters for the PS3, if you've paid all that money for the PS3 you'd expect to fork out a bit for some games but right now the only decent games are things like this :/
Aretak
22/07/08 @ 08:23
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"but right now the only decent games are things like this :/ "

That's not actually true, but hey, whatever helps you see the world as you'd like it to be.
ligurmatic
22/07/08 @ 08:29
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I picked this up last night after being charmed by the demo on the US store, and so far I'm quite enjoying it. It certainly isn't easy and I didn't get past level three on account of having to get up for work this morning, but I'm hoping it's one of my more-played PSN games (think SSHD and not Calling All Cars)
mcwildcard
22/07/08 @ 08:42
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"sony should be releasing these games for the PSP and focus on the blockbusters for the PS3, if you've paid all that money for the PS3"

Sod off, these little gems sit happily on my PS3 HDD and I love them to bits.
I wouldn't swap my SSHD for 20 Hazes.
DrDamn
22/07/08 @ 08:48
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@thesombrerokid
I think you miss the point. Sony needs to get the big games sorted yes, but not at the expense of stuff it is actually doing very well.
Arwin
22/07/08 @ 08:55
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I like the simplicity of the multiplayer, which is still more complicated that it seems at first - whole sections can start to dangle without the structure collapsing, and a structure can start to sway or lean dangerously too. Sometimes you'll willfully weaken the structure a certain way to tempt someone to make a mistake.

The only thing I really miss in this game perhaps (besides a bridge building instruction manual or some basic physics lessons) is that the online multiplayer should be even more fun with voicechat. Or heck, add in some EyeToy support!
Edited 1 times, most recently on 22/07/08 @ 09:55
sneetch
22/07/08 @ 09:26
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@justsomeone
"i hope the makers of armadillo run are getting at least an 80% commission on this."

Only if the writer of Armadillo Run paid the makers of Bridge Builder (Pontifex) & TIM (The Incredible Machine) an equal amount. This isn't a particularly new concept by any means but neither was Armadillo Run.

That said these types of games are a great change of pace from shooting robot ninjas and a steal at a fiver.



rhubarbandcustard
22/07/08 @ 09:37
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This review is a big fail.

Kristan Reed in his review says that he failed constantly. In his words "Painfully. Repeatedly. Bafflingly."

That in not a fault in the game. That is merely a sign that you are thick.

This is a tremendous game. A superb bargain at £5 and a genuinely fun game which requires a sprinking of intelligence to succeed at.

I award this game a 9.
Xerx3s
22/07/08 @ 09:54
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Nobody gives a shit what you think.
rhubarbandcustard
22/07/08 @ 11:31
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Xerx3s - Let me guess. You are a cunt?
Everblue
22/07/08 @ 11:43
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/me licks Xerx3s.
rhubarbandcustard
22/07/08 @ 13:30
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Alas, Everblue, Xerx3s is not that kind of cunt.

If you are hungry for muff however, I believe his mother gives it out to anyone.
Chufty
22/07/08 @ 18:32
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mcwildcard +1
firm3d
23/07/08 @ 00:22
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I only have one issue with this game: It's $4.99 on the US store and £4.99 on the UK store. While it's worth the pounds, I'd rather pay the dollars.
Phily50
23/07/08 @ 07:23
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"Alas, Everblue, Xerx3s is not that kind of cunt.

If you are hungry for muff however, I believe his mother gives it out to anyone. "

/handbag
David W
23/07/08 @ 23:11
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I had to get a new registration code for Armadillo Run after seeing this. There are some pretty spiffy runs on Youtube

I probably won't be buying this though seeing that I never gave Armadillo much of a run for it's money.

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