Jump to navigation
Advertisement

Dynasty Warriors Vol.2 Review

PSP Review by Dave McCarthy

18 January, 2007

When Koei decided to port its mega-successful (in Japan) Dynasty Warriors series to the PSP, the company had an utter masterstroke of genius. Instead of undertaking a straightforward port that would have imposed technical limitations on the hallmark huge battlefields and constrained the free-roaming action and multitudes of combatants, the game was broken down into more manageable bite-sized chunks. Each battlefield was divided into a series of smaller areas, and the action itself was divided across turn-based movement over a map of these areas, and real-time combat whenever you moved into an area held by enemy forces. What's more, you could save your progress between each area.

Not only did this make the epic scale of the series possible on a handheld, it also made it superbly suited to portable play, and added a new strategic emphasis to the original game. Now, in addition to sashaying across the battlefield and destroying thousands of hapless enemies, players actually had to think harder about how to navigate the battlefield, and had to give more thought to how they would manage various resources, from the time taken to move to new areas, to the defensive bonuses granted by controlling forts, or health benefits of entering a supply depot. Not to mention the hard thinking they had to do at the start of each battle, choosing four officers who offer assistance in battle as well as granting stat upgrades and various support skills.

'Dynasty Warriors Vol.2' Screenshot 1

Choose your strategy from the overhead battlefield map, before diving into the action.

Unfortunately, of course, nobody reviewing the game outside of Japan liked it. But then no reviewers outside of Japan seem to like any of the Dynasty Warriors series much in any case (or Samurai Warriors for that matter), even though all of the games are utterly brilliant. So if, like the majority of reviewers, you see the Dynasty Warriors games as a standard third-person action game with the sheer number of soldiers masking their limited AI, you can probably stop reading now because you're not going to like Vol 2. any more than the other games. If, however, you're one of the initiated few, who enjoy the unique blend of third-person action and real-time strategy, and find it sublime to swagger through the rank and file to strategically important locations or incidents, or to epic showdowns with enemy officers, read on.

The game hasn't actually changed very much since its first outing on the PSP. It still features that brilliant blend of turn-based strategy and real-time action-strategy. It's still set in the bewilderingly complicated Three Kingdoms era (which seems to make no more sense now than it did umpteen Dynasty Warriors games ago). And it still allows you to perform hundreds and thousands of kills in the name of epic heroism - though obviously these are divided across the game's smaller battle areas.

But there are one or two tweaks. Chief of these is an improved game engine, which now has the battlefield map restricted to one corner, instead of taking up what feels like half the screen. Another is that it's now possible to choose your own horse from a stable of up to eight. And there are more officers to unlock - in fact the 300 officers in the game can all be traded with other players if you like. Oh, and obviously there's a multiplayer mode, consisting of a few gimmicky mini-games, but as usual, the chances of finding a game will probably be slim to none.

'Dynasty Warriors Vol.2' Screenshot 3

Each of the three kingdoms has about 16 characters to choose from, and there are 300 officers to assist you in battle.

Nevertheless, there are definitely niggles. The bizarrely inappropriate heavy rock soundtrack makes an unedifying return. The eye-bogglingly beautiful cut-scenes that characterise the console versions of Dynasty Warriors aren't present, and are instead replaced by boring swathes of text before each battle. There's also a certain scope for confusion given the sheer number of support officers and statistics and weapons and enemy commanders, which can result in frustrating difficulty spikes. Most seriously, though, the camera feels more wayward than usual, and seems to end up facing the wrong way more often than not (not helped by the fact that the only way to centre the camera is by using the block button - not always the wisest course of action if you're surrounded). And anyone who can't cope with the pop-up on the console versions will get apoplexy at the suddenly materialising soldiers here.

It's because of these niggles that Koei's masterstroke of design hasn't produced an outright masterpiece to play. But even with these grumbles, Dynasty Warriors Vol 2. is another solid instalment in a brilliant series of games, and with the single-player campaign's branching structure providing about a million campaigns and battles, there's certainly enough to keep you going till Vol 3. By which time maybe those idiot reviewers will have shut up.

7/10

Read our Scoring Policy

Advertisement

Are you excited about Dynasty Warriors Vol. 2 on PSP?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-17 of 17 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Rodster
18/01/07 @ 08:31
#1
0
You buried this comment
Comment below viewing threshold
Show
Good god man who's still buying these games?


release date? :P
Edited 1 times, most recently on 18/01/07 @ 08:31
MadMirko
18/01/07 @ 08:33
#2
0
You buried this comment
Comment below viewing threshold
Show
Nothing wrong with eternal game series, as long as they progress a little from game to game and still provide what I want.

Madden & Co. have been working on the same principle for years, and they do make a decent amount of money / have a lot of fans.
krudster [mod]
18/01/07 @ 08:41
#3
0
You buried this comment
Comment below viewing threshold
Show
Should be in the shops already.
disc
18/01/07 @ 09:11
#4
0
You buried this comment
Comment below viewing threshold
Show
So, how does your fingers feel after a 900 killing streak on this PSP version?
MrFlintBlackman
18/01/07 @ 09:16
#5
0
You buried this comment
Comment below viewing threshold
Show
Jelly-like.......
Aysir
18/01/07 @ 09:34
#6
0
You buried this comment
Comment below viewing threshold
Show
Awesome review. Eurogamer in recent months has gone up in my estimation for doing what no other review site has done; been able to see why people keep buying Dynasty/Samurai Warriors. Nice one guys.
jstar
18/01/07 @ 09:37
#7
0
You buried this comment
Comment below viewing threshold
Show
Brilliant series of games? Stop smoking crack.
SBfistfun
18/01/07 @ 10:05
#8
0
You buried this comment
Comment below viewing threshold
Show
They've all been balls.

Press Start to Start game, press x repeatedly to win.
Tomo
18/01/07 @ 10:07
#9
0
You buried this comment
Comment below viewing threshold
Show
Hehe, I did wonder about the "brilliant series of games" comment too.

Not exactly sure what your rant was about dabo. They seem like perfectly justifiable criticisms.
Kami
18/01/07 @ 10:34
#10
0
You buried this comment
Comment below viewing threshold
Show
I understand why people like the series, for me though it's a bit on the "Lite" side, if you will. There are elements, but then. You can argue there are stretegic elements in any beat-em-up. It's just there is never ENOUGH of the elements to give the game any meat. Hence why people tend to shrug it off - it's a glorified mass-slaughter beat-em-up with a few little RPG and strategy elements, but ultimately not important enough that it makes a huge amount of difference.

That said, the PSP is the right home for this series I think, it seems more at home broiken up and with a little more attention focused into it.

But the real reason why most of us went off the series is pretty simple. Played DW2? Yeah, you've pretty much played the others as well. The game hasn't really evolved a huge deal, and the Tactics offbranch again, a great idea but ultimately milking a series and DW5 Tactics was arguably the same recycling of ideas. There hasn't been much... well. New to the series. And yeah, some reviewers especially are probably very understandably fed up of yearly-or-so updates that really don't push the series any further out of the dead end its painted its way into.

In closing, I know why people love the Dynasty/Samurai Warriors series... but ultimately, I know why so many loathe it too...
Aysir
18/01/07 @ 11:17
#11
0
You buried this comment
Comment below viewing threshold
Show
"Played DW2? Yeah, you've pretty much played the others as well."
You see that's where your entire position falls apart. While the story is always essentially the same, the way it is presented and more importantly the way the battles are presented are always different. The yellow turban rebellion in DW2 is very different from DW3 and again very different in DW5. It's the same battle but apart from having the same protagonists, it is always changing. The gameplay as well changes vastly in how you deal with threats and problems. What's same is the basic fighting feel and mechanics of the game, and that simply is because they are perfect. The three square pushes ending in a triangle have always felt great, so why change that?

The DW games have always manged to keep fans happy and it's only right that reviews reflect that as well. IGN's penchant for simply slapping any -warriors title with a 5 or 6, simply for being a warriors title overlooks the basic fact that they are good games at doing what they do.
Shadar
18/01/07 @ 12:06
#12
0
You buried this comment
Comment below viewing threshold
Show
It's hard to know what expect from the PSP. It's a handheld console, but it has a disc-based medium that eats battery. It's seemingly designed to be an all-purpose media center you can enjoy on the go, but according to Ken Kutaragi, he can't understand why anyone would want to take it out of their house.

Its marketing brands it an iPod UMD-player with games and PS3 connectivity. What the fuck? Of course no-one understands how to review games for the platform!
Edited 1 times, most recently on 18/01/07 @ 12:06
Kami
18/01/07 @ 12:27
#13
0
You buried this comment
Comment below viewing threshold
Show
Aysir, I respect that you love the series, but it really, truly, hasn't evolved any. The basis is the same, a lot of the battlefields have been the same and the newer ones have been about as inspired as a A4 piece of plain paper. A lick of paint does not a new game make - it's been doing same-old for years now and I'm not surprised reviewers are sick to the back teeth of it. They go in. They get what they expect. Nothing more. It's accessible and that, I think, is its greatest strength - it takes very little time and/or effort to get something out of the Warriors games. But, some want a LITTLE more depth to it, and that is currently lacking.

If you love it, you love it. No question of that. But it really hasn't changed, and it's this stubborn approach to not evolving or engaging the player that is going to in the end be its downfall. There is only so much sprucing up they can do with this series, it needs so much more - and DESERVES so much more. I hope in the next DYnasty Warriors they drop the god-awful, nerve-shredding Narrative that they tried in DW5 - this is Dynasty Warriors Koei, not Dynasty!

The final problem is that this once unique series has some competition (at last) - prettier and more technically deep and inviting, and ultimately more rewarding on the end of the user. I am hoping, very much hoping, that this kicks Koei into gear to finally evolve things on and give us a new DW that doesn't feel like DW 2.4. I know Koei can do it, if they are serious about the RPG and Strategy elements, they should go the whole hog, and work it a little so it's both accessible for the majority of its fans, but deep enough for others to get into and tackle.

Shallow is the wrong word. DW isn't shallow... it's just not that deep either, and I like swimming in at the deep end when possible...
Edited 1 times, most recently on 18/01/07 @ 12:41
Aysir
18/01/07 @ 12:52
#14
0
You buried this comment
Comment below viewing threshold
Show
"I hope in the next DYnasty Warriors they drop the god-awful, nerve-shredding Narrative that they tried in DW5 - this is Dynasty Warriors Koei, not Dynasty! "

That's most certain to never happen. The current trend of the DW games has been shifting more towards the ROTK games and constantly introducing more of the material from the original ROTK book.

"The final problem is that this once unique series has some competition (at last) - prettier and more technically deep and inviting, and ultimately more rewarding on the end of the user."

Not really. N3 was a total disappointment, Devil Kings was even more shallow and looked worse, Ikusagami and Yoshitsune were way too flawed to challenge. DW is far better than most of its rivals in the genre because you have allies who actually do thing rather than just show how much area you've conquered (Devil Kings) or pretend to fight (N3). Samurai Warriors is the best variation of the genre and so far Gundam Musou is also looking to follow in those footsteps.
toy_brain
18/01/07 @ 18:56
#15
0
You buried this comment
Comment below viewing threshold
Show
DW V.2 is a fun game to dip in and out of, which is how you really should be playing any DW/SW game, as marathon sessions -do- expose the underlying repetitiveness in the series.
What I enjoy most in v.2 is going for the secondary objectives on each map, as not only are they usually a bit tougher to get, but they take longer (gotta watch that time limit) and also impact the weapons your character will acquire for the next stage.
One thing I've noticed about playing DW V.2 is that a lot more of my battles ended in failure due to me neglecting supply bases or my main base. In this game more than any others in the franchise, its important to keep tabs on all your units as its harder to do a 'last minute rescue dash' due to the games grid-based movement.

Having said all that, now that I've played through every DW/SW game since Dynasty Warriors 2, including the XL and Empires expansions on DW4 and 5, a sense of overfarmiliarity is definitely setting in. While I'd agree that Koei is the only company to actually get this genre 'right', it does need to do something more than a gradual evolutionary change to keep me interested.
Perhaps blending in some elements of Crimson Sea, along with an all-new setting and characters, would reinvigorate the gameplay.
Aysir
18/01/07 @ 21:04
#16
0
You buried this comment
Comment below viewing threshold
Show
"it does need to do something more than a gradual evolutionary change to keep me interested.
Perhaps blending in some elements of Crimson Sea, along with an all-new setting and characters, would reinvigorate the gameplay."
While a change of setting and characters just wouldn't be the same game (it would in fact be Gundam Musou :P )I would also like to see a major degree of improvement when this series makes it to next gen. The action while great would be even greater if they could get it looking and feeling like the intro to DW5.
HelloWorld
18/01/07 @ 23:50
#17
0
You buried this comment
Comment below viewing threshold
Show
Seems a fair review, if a bit gushing. I get what is being said about how other people mark these down because they're all the same, but even if you review the game taking it on it's own merits, it is still a bit brainless, although quite pleasant and addictive. I'm speaking from having played number 4- i assume this one is much the same.

Comments: 1-17 of 17 in total

Want to comment on this article? Log in, or register!

X View gallery