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Dynasty Warriors Strikeforce Hands On

PSP Hands On by Dave McCarthy

1 January, 2009

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Forget everything you thought you knew about Dynasty Warriors. Remember, instead, the days of the Dreamcast, and the first time you ever played Phantasy Star Online. Remember the sheer logistical improbability of it all - the trouble you had getting hold of a keyboard and trailing your phone line across your house just so you could meet up with friends online. Remember meeting up and dancing in the lobbies, before heading out, just the four of you. Remember the way that everybody was so nice and friendly, and how higher-level characters (or everybody on the Japanese servers) would drop gifts on the floor before nannying you through the difficult bits.

Remember the way the game managed to combine the best bits of massively multiplayer gaming with the intimacy of multiplayer with mates. And remember forgetting all of those logistical difficulties because it was all just so much fun.

Remember it because that, in a nutshell, is Dynasty Warriors Strikeforce. Instead of the sprawling battlefields and seemingly endless hordes of enemies that usually characterise KOEI's marmite brawler, the latest handheld version has been stripped down and reconstructed, rebuilt from the ground up from smaller, more concentrated battlefield scenarios that are clearly designed to be played co-operatively with friends.

The game is KOEI's response to the massive surge in sales of the PSP in Japan - specifically, it's KOEI's response to the games behind that massive surge in sales. Capcom's Monster Hunter series has become a bona fide phenomenon in Japan, and while it barely troubles the outer reaches of the sales charts over here, in Japan it's reached record sales figures and inspired the PSP to become the best-selling gaming hardware of 2008. It's also woken other publishers up to the potential of multiplayer gaming on the PSP, which is how the latest instalment of the Dynasty Warriors series has come to resemble SEGA's online classic.

'Dynasty Warriors Strikeforce' Screenshot 1

While the sheer weight of numbers has been toned down, the signature musou moves are as exuberant as ever, ramped up thanks to a new fury mode.

As with PSO, the action in Strikeforce starts out in hub levels, but these hub levels resemble ancient Chinese towns, where you can buy items like grenades or potions for use on missions. What's more, these hubs are upgradeable, so you can use the resources that you acquire over the course of missions to build better shops, giving you access a wider and better range of items - as well as enticing more lowly ranked players by offering them a glimpse of the riches that they'll reach if they play on.

While you'll still play as one of the multitude of characters from the Dynasty Warriors mythos, you'll also get to customise them a bit by strapping equipment to their arms and legs, or by equipping them with new weapons entirely - a change that will be as groundbreaking to fans of the series as the introduction of character flight will be to those with only a passing knowledge of the games (yep, you can equip your character with items that allow them to soar above the battlefield - cementing the series' reputation for historical inaccuracy).

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Comments: 1-8 of 8 in total

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DFawkes
02/01/09 @ 03:21
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That sounds awesome. I'm a big Warriors fan at the best of times, but compare it to one of my favourite games ever (PSO) and it becomes a must buy for me. I even have local Warriors nuts I can rope into buying it too, so adhoc only isn't a problem.
Slipstream
02/01/09 @ 03:42
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This does indeed sound promising, to the long term fans of the series anyway, who are abundant in Japan...= S

Was never really a fan of Monster Hunter, can't quite grasp the appeal despite liking many other games that hold a similar appeal, but no Matter, the fact this is being compared to PSO, and is using a completley new Dynasty Warriors Interface, is enough for me.

Heh, heh Check out this picture of Characters transforming l, Dragon Ball Z influence this game much?
They're called Awakenings!

http://bbs.a9vg.com/ul_img/200812/06//12...



Edited 1 times, most recently on 02/01/09 @ 03:43
Goffee
02/01/09 @ 09:46
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No infrastructure, come on devs - its 2009 after all.
merkdot
02/01/09 @ 13:40
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Happy new year Dave
Devil-_-King
02/01/09 @ 14:59
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I think, Dynasty Warriors Strikeforce is a very good game and a very innovative game.
But, I want more innovations, more big bosses and more big monsters, like God of War 2 and like Devil May Cry 4.

And, I also want Dynasty Warriors Strikeforce for the PS3!

Edited 1 times, most recently on 02/01/09 @ 15:01
TheBoyChris
02/01/09 @ 17:40
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This does sound like a good larf, but it also sounds like it lives and dies on it's multiplayer component. If the multiplayer is dodgey in the UK it'd be a crying shame :(
Lead
03/01/09 @ 00:25
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I played this in Birmingham Memorabilia show last year. He's right it's just like PSO in the set-up accept with more complicated fighting system more like a Beat 'em Up.
dominalien
03/01/09 @ 10:17
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The PSP needs some games. The only thing I'm playing on it right now is Monkey Island 2 in ScummVM...

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