Retrospective: DuckTales
Tales of derring-do.
DuckTales, oo-oo!
Tales of derring-do, bad and good luck tales, oo-oo!
D-d-d-danger, watch behind you!
There's a stranger out to find you!
What to do? Just grab onto some DuckTales, oo-oo!
This song has come up on my mental playlist often during the last 20 years - maybe yours, too, if you watched the DuckTales series in the late eighties. I have such a blinding fondness for Scrooge McDuck & Friends that I was well into adulthood before I realised the DuckTales theme doesn't make a terrible lot of sense. "Derring-do"? "Luck tales"? And I don't see how grabbing onto DuckTales - whatever that means - is going to help me with my pressing danger and/or stranger situation.
No matter. When you're dealing with talking ducks, cold rationality heads out for a smoke break. Capcom's DuckTales for the NES was no paragon of logic, either, and it's still a highlight of platformers' golden age. The game's premise (explained only in the instruction booklet, quaintly enough): Uncle Scrooge is in a race with archrival Flintheart Glomgold to capture the world's greatest treasures from five exotic locales. That's a solid concept, but the great race is forgotten almost immediately. You don't even see Glomgold until the closing seconds of the quest.
The real premise is simply that you're an old duck whose cane doubles as a high-powered pogo stick, so hey, let's go bounce on some stuff. Loyal fans of the TV show will recall all the occasions that Scrooge whipped out his pogo cane, such as never. This never happened. Yet this weird, springy non sequitur of locomotion is DuckTales' most distinctive feature, infusing the game with a peppiness that sets it apart from its contemporaries.

The springy cane is a perfect way to access self-levitating treasure chests.
I understand, on an aesthetic level, why the pogo-stick dynamic never caught on, but in terms of kinetic feel, it's a blast. The five stages of DuckTales - The Amazon, Transylvania, African Mines, The Himalayas, and The Moon (!) - are typical early-nineties run-and-jump layouts, but if you're running, you're a chump. You might as well jog laps on a trampoline.
This game is all about catching air. The pogo cane bounces off land, enemies and even sharp spikes, typically the universal game symbol of insta-death. In portions of the Himalayas stage you can't bounce because Scrooge's cane will get stuck in the snow. It's awful. The developers take away their gift to remind you of what you have. "I'll never take it for granted again," you say, and the game's all, "OK, you rapscallion, you've learned your lesson." And you say, "I will now bounce around on the freaking moon."
The genius of the pogo cane is brilliant but obvious. After all, in the run-plus-jump formula, why not put all the emphasis on jump? Running is old hat for us mortals. Even those of us who don't run regularly do a more modest form of running, called walking. It's how we get from the couch to the ice-cream sandwiches in the freezer. But jumping! Game characters are outrageously better than humans at jumping. Scrooge can jump about five times his own height. I can barely jump five times.
All that glorious hopping and careering is the most immediate charm of DuckTales. The more gradual pleasure comes from exploring the game's twisting landscapes. Given the memory constraints of a 1990 NES cart, the five stages on offer are modest little worlds. To a new player, though, they feel vast, because the level designers use a crafty psychological trick: the illusion of choice.
DuckTales' levels aren't laid out in standard left-to-right fashion. They branch out, double back on themselves, use vertical space. Players often come to a juncture where they can choose between two routes - up or left, say. Both directions will continue on for a while, and they might both be valid ways of reaching the boss. You can only choose one at a time, though. There could be anything on the path not taken. And in our brains, that unknown "anything" feels huge, a reality that wasn't lost on the clever folks at Capcom.
Over a couple completions of DuckTales - which doesn't take long, as the game isn't especially challenging - you explore all the side routes and catalogue the vast unknown. You undo the deception that made DuckTales appear much bigger than it was. The upshot is that the world coalesces from a confusing sprawl to something more manageable.

The cane also serves as a golf club in a pinch. Pictured: a pinch.
When we talk about "completionists" in modern games, we're typically talking about obsessives like the Assassin Creed II feather collectors. DuckTales springs from a time when completionism wasn't such a chore. With a bit of work you can memorise all the maps of the game and commit the whole playthrough to muscle memory - in other words, get it in your brain and get it in your hands. That intimate, thorough knowledge of the game is possible because DuckTales is simple, yet it's gratifying because DuckTales seems complex.
I'd be remiss not to mention that the soundtrack, composed by Capcom mainstay Yoshihiro Sakaguchi, is among the NES' best. In particular, the extraordinary theme for the Moon stage somehow creates a grand sense of odyssey from the system's boops and bleeps. Do a search on YouTube and you'll find not only the original, iconic chiptune but also a slew of worthwhile remixes.
Thanks to the briar patch of intellectual-property contract law that surrounds a licensed game like this, you shouldn't expect to see DuckTales on Virtual Console anytime soon. That's the distressing downside of the 8-bit renaissance - the legacy of the medium is being shaped on the basis of commercial expediency, and inevitably, important titles get left behind.
If you want to play DuckTales today and don't own the original cartridge, you'll have to try your luck on the used market or otherwise track down a copy. (Use your imagination!) It's one of those cases where the fan community has to fill in the blanks created by corporate inertia, as this winningly weird platformer deserves to be remembered. What to do? Just grab onto some DuckTales.









Comments (63) Latest comment 2 years ago
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http://www .youtube.com/watch?v=CMU2NwaaXEA
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/another case of misheard lyrics from the time of after school cartoons.
I remember the Round the World with Willy Fogg one and misheard Willy's foreign euro accent often. As in the titles when he's singing about his partner who was the mascot. I thought he said (in a Spanish or Italian type voice) "he's a mad a' scott" !!!
I wondered why there was no insane Scottish mascots in it for ages....
Hear it for yourself : [link url=http://www .youtube.com/watch?v=6nqN_7eGItM
]http://www .youtube.com/watch?v=6nqN_7eGItM
[/link]
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I've got all my NES and SEGA favourites in a 200MB folder on my laptop (saves take up most of the space)
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Great, great times!
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Same here. Was it on SNES and Megadrive? I had it for the megadrive.
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The games might have been on the easy side sometimes, but had a lot of replay value
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[link url=http://www .youtube.com/watch?v=fHEgzRtKC5o
]http://www .youtube.com/watch?v=fHEgzRtKC5o
[/link]
Crazy duck in space.
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The game itself was fun, if somewhat lacking in grace but it was a simpler time and I forgive it for those weaknesses. I still love Duck Tales deeply and lament its disappearance. Kids these days don't know what they're missing out on really. But the music - goddamn, the music of this game. Every time I hear The Moon, or a mix, I am whisked away to my childhood. So beautiful. So utterly perfect. There's never been anything like it for me, and after hearing it again - and all the remixes - I am so happy it's not rose-tinted nostalgia specs.
Absolutely nothing else can transport me back to simpler times like this does. Bring back Duck Tales! Repeats mind you, I don't ever want to see a modern "reimagining". They shall NOT defile the perfection!
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Still have the NES and the cartridge too
If you have Spotify type this in your search bar: spotify:track:7LOyk6JmHNeBWgWNda10FS
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But I remember looking forward to every trip to the supermarket, just to play that game on the demo stand...
Funny, at that time it seemed awfully difficult to me
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What about ROMs - don't know, where you can find them, but using your imagination can help ok=).
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And it isn't 'luck tales', it's 'bad and good luck tales', i.e., tales of bad luck and tales of good luck. All makes perfect sense.
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Thnx and I might as well do it and hook it up
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I've got all my NES and SEGA favourites in a 200MB folder on my laptop (saves take up most of the space) "
Intriguing.... tell me more of this "internet" of which you speak. And how I can possibly emulate this ability to play NES and SEGA games on a laptop.
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I had the GameBoy version too, it was pretty much a perfect replica of the NES version.
Personally I would say Duck Tales 2 is better than the first. It's not hugely different but it does make a few key improvements to the gameplay like an item shop, not needing to hold down to use the pogo while jumping and a hidden level to be found by finding pieces of a treasure map hidden in each stage.
All in all I think it's slightly better, but I think they're both really fantastic, and I actually finished both just the other week on my AV Famicom using a PowerPak from RetroUSB.com. (I do own the originals as well, but they're buried in the garage).
Sadly Duck Tales 2 didn't sell very well as it arrived well into the 16-bit era so it was largely ignored. It's a real pity it wasn't successful as I would have loved to see a sequel on the SNES.
Random bit of trivia, apparently both games were based on the MegaMan engine.
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I still play Quackshot frequently. I loved the music of that game. I just hope someone at Disney is reading so they can negotiate PSN/XBL/VC releases for these classics with Sega/Capcom
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Chip'n'Dale!!! Yeeeah! I could only play it in US import, as it never got released in lil' old Eire, but man, that was a fun game.
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Another fine game was Super Mario Bros. 2, with the very weird giant bird end bosses.
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Baldur's Gate 2 had a whole slew of genies ("djinn's"
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Sega + Disney = awesomeness-er
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Gizmoduck will be a jive-talkin' yoof from da hood with spinning chrome rims, Huey will be gay, Dewey will be in a wheelchair, Louie will be female and Uncle Scrooge will be voiced by Bobby Kotick. "
Your impression of "cartoons these days" doesn't actually match up with what "cartoons these days" are actually like. Unless you're one of those crazy people who think that the original Transformers cartoon was better than TF: Animated.
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I wrote the page for Duck Tales on Giant Bomb a few years ago.
http://ww w.giantbomb.com/ducktales/61-15...
It was my first edit on that site, followed by an entry for Snake, Rattle n Roll. Peerless classics.
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http://lmgtfy.com/?q =emulate+nes
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http://www .youtube.com/watch?v=L6ivVXu6l0w
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just wanted to say....well derr!!
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I don't know if this is the exact same game as it says Ducktales 2 but you can play this and loads more retro games here.
[link url=http://nint endo8.com/game/2/duck_tales_2/
]http://nint endo8.com/game/2/duck_tales_2/
[/link]
Beats watching the youtube clips for memories anyway! Ducktales... ooo ooo!
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Erm... pretty sure duck tales is on virtual console isnt it?
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A couple of quick replies:
@OnlyMe: I love that you brought up Quest For Gold, kudos. I played a lot of QFG, too, albeit the somewhat inferior DOS version rather than Amiga. (Jealous!) I had a lot of fun with it. I'm not sure how well it holds up now, though. I remember the platforming sections being somewhat clumsy. Have you played it lately?
@photoboy: Likewise, thanks for raising DuckTales 2. I couldn't find a good place to mention it into the piece, but it's a great sequel and does indeed improve on the original in many ways. The music is very good in the second one, as well. Dig that pirate-ship tune.
@Destria: Isn't it, though?
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Intellectual Property: It's MY imaginary ball and you can't play with it.
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I don't think it is.
Also, sarcasm detector!
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Wasn't it easier to import UK games?
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"It's time to bring the genie back. And no, marketing executives, that doesn't mean a gritty reboot where a genie masquerades as a detective solving the mystery of a psychopathic paedophile ring."
I'd buy this.