In Theory: PlayStation 4 in 2012
Can Sony's new console really launch next year?
DigiTimes is citing Taiwanese manufacturing sources that suggest that Sony is actively working on PlayStation 4 and that the new console is set to be released in 2012 with an initial shipment of "at least" 20 million consoles. Amazingly, the report suggests that manufacturing will begin this year.
Little is being given away on the make-up of the new machine other than the idea that it boasts body-tracking technology along the lines of Microsoft's Kinect for Xbox 360. The source says that the console is being assembled by Foxconn and Pegatron Technologies in Taiwan, and reckons that the current PS3 is also being handled by the same manufacturers.
It's an interesting story, but on the face of it, the basic notion of a true next-gen PlayStation releasing within 18 months is ludicrous. PlayStation 3 has only become profitable for Sony relatively recently and the platform holder will be hoping for a substantial period of time in which to recoup the enormous losses they have incurred this console generation. In the here and now, PlayStation 3 has yet to dip below £199, where we would expect sales volumes to increase significantly. Closing this window of opportunity prematurely doesn't really make sense from any kind of commercial perspective.
The 2012 launch date also seems unrealistic for other reasons too. The video games business is notoriously indiscreet. We've known about PSP2 and a core part of its technical make-up since July 2009, and the new handheld has still yet to ship. Nintendo's E3 reveal for Wii U was spoiled extensively by developers and publishers talking to the press about the platform holder's own presentations, and in the here and now, information is slowly starting to trickle out about Microsoft's new console, set to be released no sooner than 2013.
On the flip-side, we have heard absolutely nothing about the development of PlayStation 3's successor. There have been no off-the-record briefings to journos, nothing of note emanating from developer sources and the contacts we have that work directly on PlayStation technology in terms of devtools and background software are still working on PSVita and PS3. To the best of our knowledge, nothing is happening right now that could see a major new hardware launch next year, and the basic idea that Sony's core engineering team having enough bandwidth to look after the development of PS4 so quickly after the lengthy gestation period of PSVita seems unlikely.
What gives the DigiTimes article some shred of credibility is its hints on a Kinect style interface. We know for a fact that SCEA research and development teams have spent a great deal of time and effort devising its own interpretation of Microsoft's "natural user interface", and indeed, there is even a patent describing Sony's ideas on body tracking, where a PlayStation Move-style controller is married up to a floor-based ultrasonic projector that can track players in 3D space. The idea is to introduce the core functionality that Kinect possesses, but at the same time make use of the inherent advantages that a handheld controller offers.
The other aspect that makes the report a touch more believable is the nature of the source itself. The Far East manufacturing base has become a major source for eerily accurate tech-based rumour-mongering: we knew about iPhone 4 and iPad 2 ahead of their obsessively-guarded reveals owing to leaks from the manufacturing facilities themselves, and of course, who can forget the fact that the PS3 Slim was on sale in a Philippines marketplace months before it was officially released, and many weeks before it made its official debut at gamescom 2009? In short, the Far East has offered up so many strange-but-true stories that it is difficult to readily discount anything from "manufacturing sources" so quickly.
Epic Games' Unreal Engine 3-powered next-gen vision required three GTX580 graphics cards to execute in real-time. Could a 2012 console match these visuals?
The question of whether Sony could - in theory - launch a new console so quickly is an interesting topic in its own right. There have been murmurings that PlayStation 4 could simply be an evolution of the existing architecture. Developers are finally getting to grips with what makes PS3 special, they're embracing the power of the SPUs, so why not simply beef up Cell with, say, a dual core version of the main PPU processing core and dramatically increase the SPU count? Combine that with a significant RAM boost and an appropriately modern GPU and that would easily work as a fiercely powerful next-gen console.
It may sound simple enough, and it could cut-down the investment required in developing the new machine but at the same time it does dramatically over-simplify the challenges Sony faces in getting a new PlayStation out in the 2012 timeframe. Extensive SPU engineering has resulted in technically brilliant games like Uncharted 2, Killzone 3 and God of War III, but at the same time, the use of SPUs as parallel graphics processors in this age of cross-platform development has only really become popular owing to the comparative weakness of the RSX. Getting the graphics core right is a really significant challenge for Sony, and it's not going to be easy bearing in mind that Microsoft, with its DirectX 11 technology, is a key partner in defining the landscape of next-gen graphics rendering.
With Nintendo having laid out its next-gen plans, and Microsoft widely tipped to follow suit at next year's E3, it stands to reason that Sony is also devising its own hardware for the second HD console generation. A 2012 launch has some merit: in the Japanese market, it would be one-upping arch-rival Nintendo which is releasing Wii U in the same window, while Sony would have around a year's head-start over Microsoft in other territories in the next round of the console battle.
But when we have a situation where leading industry engineers such as John Carmack are openly questioning just how much the next-gen can offer in terms of an identifiable, worthwhile advantage over what we have now, it strongly suggests that the platform holders either need a new approach (as per Nintendo's tablet gambit) or else a technological leap that so large that it makes current generation games look old and obsolete, or better yet a combination of the two.
Getting the product right is the key to long-term success here, not necessarily launching first. Microsoft is taking its time in devising its own next-gen console, and the chances are that Sony will follow a similar strategy. While 2012 seems wildly optimistic for a full-on launch from either party, we should fully expect next year's E3 press conferences to be a whole lot more exciting than 2011's efforts...
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Comments (102) Latest comment 11 months ago
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In other news, I don't see how Carmack doesn't think higher res textures wouldn't be a boon to console graphics, even before any other benefits are considered. Looking at Oblivion now (on 360) it is revolting.
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They are so (provenly) full of shit, you are embarrassing yourselves royally
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we aren't in dire need of a graphical update, but sony won't want to be left behind again. the end of 2013 sounds more like it.
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It would take less then the power of 3 580s to produce those visual on a dedicated platform, I'd expect a console release in 2012 to have graphics power on par if not slightly better then a single 580 and at some point in its life cycle manage visual have games with visual similar to those in EPICs tech demo.
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I mean, compared to a PS4, a 'PSOne' style PS3 would generate a ton more sales, imo. Even a 720 might have a hard time competing with ultra-power packed in a super-tiny package.
Gotta remember, one of the Wii's features that made its success was its slim aesthetic that blended into the living room background. The whole, 'doesn't look like a game machine' is really powerful for the non-core crowd especially.
And I gotta be honest, not just from a business perspective, do I ever want a PSOne3. *Drool* + *Slurp*
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Of all the things Sony could've nicked from Microsoft for its next home console, I must admit that I'm surprised they chose the RRoD....!
;0)
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IBM are doing very cool things with the latest PowerPC cores and I think Sony might well buy into a more advanced version than the other two manufactures.
To solve any backwards compatibly with Cell (if they decide such a thing is desirable) they could emulate the SPUs on new GPU hardware.
I think all three new consoles will be more similar than previous ones.
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However, I can't deny that the idea of a beefed up PS3 with awesome graphical power leaves me a little dry in the mouth and moist in the pants....
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Good old speculation. And cor, that Unreal tech demo made my timbers shiver!
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Honestly, I think the PS4 could go with a much more mundane architecture, one that uses PowerPC instruction sets like the 360's Xenon and the Wii U's POWER7 (supposedly). Sony's real ace is World Wide Studios and the exclusives they produce.
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Long way to go.
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ah dude don't talk about a decade from now, that's a ridiculous amount of time in the tech world. compare what we had in 1995 with 2005. current nvidia cores aren't the be-all end-all, they will be rubbish in 2022..... talking about moore's law / exponential growth, if something gets twice as good each year, by the 10th year it is a thousand-fold increase in power compared to the 1st year. even when one kind of tech seems to plateau and hit a wall, along comes some paradigm shift to a different kind of tech that people would've never been able to predict years prior. 2022 will be a different world.
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@Timotei; my dog jumped on my lap
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So the skepticism is warranted. And yet one thing still comes to mind. Can Sony afford to hold onto the PS3 era, while being equaled by Nintendo and surpassed by the nexbox? Can Sony afford not to release the PS4 ahead of the new MS console? No, they can't.
If MS continues their ascent the way they have this generation, it will be the final nail in the coffin for Sony. If Sony wants to win back their losses to MS, they really have to release they new console first. They also have to make it Dev friendly. My two cents:
"why not simply beef up Cell with, say, a dual core version of the main PPU processing core and dramatically increase the SPU count? Combine that with a significant RAM boost and an appropriately modern GPU and that would easily work as a fiercely powerful next-gen console."
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Short answer to the subtext question would be "No" then.
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It's all well and fine that the PS3 and 360 are able to pull off some impressive visuals, but in nearly all cases they are doing so at 720p or less, and far too often at shaky framerates that are dipping well into the stuttering 20s on a frequent basis.
Add 3D to the mix for the most graphics intensive games, and you end up with eg. a Killzone 3 that - despite it's spectacular 3D depth - looks far too much like a semi-ugly low resolution mess (the Uncharted 3 beta fares better in 3D, but still with some visible trade-offs, like more obvious aliasing).
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I wasn't impressed by the demo either.
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At the same time I think a PS4 release next year is unlikely...they'd want to prep us all beforehand surely (or perhaps it's a clever plan to not affect their sales for the remainder of this year?) and make sure that we're all revved and ready to go to buy their next gen expensive (probably) console. To be honest the only one title I have on my must buy next list is the new SSX (perhaps Uncharted 3...but the MP aspect doesn't drive me like it drives others it seems) so a refresh is in order if they expect me to take notice of anything that isn't released on PC.
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Sure Nukem was in a different league, but this is an exclusive.
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Sony were due to launch at the same time as Microsoft, but the unforeseen lack of blue lasers in the global market (it was also the same launch time as Blu-ray and HD-DVD players) meant they couldn't get enough Blu-ray drives and had to delay a year while they built up enough inventory to launch the console.
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Speaking as a developer, the biggest win would be a big boost in RAM. We don't want anything complicated or too new - the same as the PS3 architecture but with more capacity (especially the RAM) would be great for us.
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Does that not go completely against your argument? The 'information' about the 'new xbox console' is no less speculative than what has been suggested about the new PS.
While I do think this is BS I could also see the sense in releasing a new console. Since the price point would likely be considerably higher than the current price of a PS3, and since the PS3 is still more than viable as current gen, it could allow a smoother transition between consoles and allow the developers more time with the hardware before it had a mass market. It makes more sense than with any other previous gen because the improvements aren't going to be as visual as before being more performance based, so the 2 could coexist pretty well.
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Anyway IF this is true Nintendo is screwed nice and easy!
P.S.
Who else thinks that they should announce the hypothetical new consoles even outside conferences, expos, game shows, etc...
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A single 580 is considered high end and rather expensive, costing over £300 itself for consumer purchase. Now I know with a bulk order the per unit cost would fall dramatically but it would be too risky for any of the major companies to have hardware with equipment THAT expensive in it. Sapphire released a revised version of the 5850 for around a hundred quid a few months ago, so if a new console was launched next year, then I'd expect something around about the 5830 mark (cheaper and fewer RoPS) to be in the included hardware, which even on a dedicated platform would hardly match the potential of a 580.
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Besides that after having built my PC I'm inclined to believe that sony/ microsoft would be insane not to just simply stick a 560ti in their next console, enough power to finally deliver 1080/60p.
The thing I'm most interested in isn't power but how standard the architecture is, how easy it is for developers to work with, looking back at the PS2 after using an emulator to play my old games in 1080p I was most struck by how much originality was killed of by the PS3 and how much was engendered by the PS2 which was the least powerful of the last 3 consoles.
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"Hey, look, some hit-hungry Tawainese site just did one on their pages again in the hope naive and equally hit-hungry websites link to them! WHEEL OUT THE FEATURE-BOT 3000!"
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At least it's not as bad as the hilarious people who think the Wii-U is going to run on DirectX!
EDIT: 2 negatives! Must be from people who actually genuinely think nintendo is going to pay microsoft for the use of DX.. and that microsoft will let them!!!!
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What does that even mean?!?
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My guess is they have an 8 core arm box with a good (say 5750 or so) class gpu and plenty of ram ready to go based on the psp2 hardware. Now that nintendo has played is underwhelming hand I am sure sony sense that an early move to market will knacker nintendo and scare microsoft.
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stop overrating things puuuulease.
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My definition of depressing must be different to yours.
I am happy with the current technology. My favourite games this generation haven't been hampered by the technology in any way that is big enough for me to give a damn about.
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PSV + PS4 would likely be a better more power combo than wiiu and Kinect + Move controller would be a better fit than anything MS has. Would be many fanboy rage / tears; worth it just for those.
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Hmmm.... If this story were to read "Sony is actively working on a third model of PlayStation 3 and that the new console is set to be released in 2012 with an initial shipment of "at least" 20 million consoles", then it would be perfectly believable. Especially if the PS3-even-slimmer is due to herald a price drop to £100 territory to drive those sales. PS3 slim did arrive uncharacteristically early in PS3's lifecycle.
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Nobody thought Wii U would use DirectX, they were just using it as a mark of graphics card technology progress. What they meant was the full OpenGL 4 feature set, but that's not as widely publicised as DirectX. For example, Epic talk about DX11 technology for the demo videoed above.
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and the drunk guy in that bar
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720p is not technically brilliant although they are good games.
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Really? If that was true the 360 would have died because people would have stopped buying it, the problems were widely publicised. The fact is it kept selling because from 2005-2008ish it was a far better console than the PS3 (now I'd say they are about even, depending on which exclusives you like), which only had a few stand-out games and inferior versions of multiplatform games.
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Since Blu-rays are large, and games would share a lot of common code anyway, both the PS3 and PS3+ versions of the game could be put on the same disc, allowing those who don't find it worthwhile to upgrade immediately to build a games library that will show instant improvement if and when they upgrade later.
This would be sort of a gradual bringing-in of the next generation; by co-existing with the current generation it would give Sony both continued access to a more mainstream market where low price is important and create and own the high-end console market (at least until the next Xbox comes out).
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The graphics snobs amongst you who jerk off over paused frames in digital foundry articles which show that side by side comparisions show the ps3 to look slightly worse if you look at the pixels zoomed in, etc - will scoff at that.
But look at the GAMES.. All the decent 360 games are also on ps3.. but the ps3 has FAR FAR more REALLY REALLY good exclusives. The 360 on the other hand.. has halo.. And no amount of fanboy ranting will ever convince me that halo isnt a bag of overrated shite which is INCREDIBLY mediocre when compared to the far superior fps games which came before it (such as half life 2)
(I've just upset a lot of people here havent i? Sorry!)
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How do you know it hasnt't?
I presume you dont have a gaming pc, when you look at the difference 60hz 4xaa and 1080p makes to a driving or shooting game its night and day.
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Sega 32X waves "hello" to your idea.
Fragmenting the user base never works, very simple business economics mean that you develop for the largest market; so if 10% of customers have a PS3+ and 90% have a PS3 then it is unlikely there would be any PS3+ features developed, there would be no profit in it and only cost.
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I play 360 mostly COD multiplayer, and X game chat is just useless. Crap, rubbish,
I have Astro headset and mix amp, If in a party I turn down team mates to as low as possible, most you cannot hear clearly due to crap 360 headsets. I want to hear enemies direction and movement not crackles.
Last thing I want is to listen to crackles and noise from someone playing another game.
PS3 online is just fine, dont change it. I pay for live but only cos I got both machines, why miss out on games ?
A typical 360 fan boy comment, if you played allot of multiplayer and were any good at it, you would agre x party chat is useless.
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I would buy - and it would make sense.
Many PC games allow you to select 720p or 1080p, and the game runs at 30 or 60 or higher FPS depending on your set up.
Wouldn't it be great to have a 360+ or PS+, and play games on PSN or LIVE with 1080P and 60n FPS and no tearing ?
The PC versions can do this many a time, and devs would just put an option in the set up screen for performance...
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I'm not concerned about second-hand resale. GAME pays next to nothing for a trade-in and gives scratched games in return with its daft policy of removing all games from their boxes and then letting idiot shop assistants "spiral" the disk around onto the nub, buggering up the directory in the process. Every game I ever traded in I found I wanted to play for nostalgic reasons later, it just was easier to keep everything.
This console would let you pause a game at any point, exit to the jukebox-style interface and resume any other. Why can iOS do this, but we are all stuck in the dark ages of spatially-located Save points and the complexities of file-management. All I am asking for is the convenience to jump in and out of games - and this applies to multiplayer too. Gauntlet did this in the arcade, but it is rare to allow people to join a battle late (and assume the role held by a bot), or drop out (and have a bot mimic their demonstrable skill to some degree - i.e. accurate fire will level-up that bot either until the end of that game or its (re)possession by a player). I'm not suggesting multiple quicksave slots that could be abused to make the game much easier, just one to allow pause at any time and switch to resume another, later pause that and resume the first.
Crytek said consoles needed a lot more RAM. Which is relatively cheap.
I also don't want to give up on the gamepad - you could move the face buttons underneath and have two sticks on the right to support 3rd / 1st person viewpoints implicitly as the camera would "be inside the avatar's head" of the "camera stick" if you were to use the 1st person look stick as its springs would automatically centre it for you. Hence a move towards general layouts for all genres, rather than entirely dissimilar layouts for every game.
I'm not sold on motion control tech as the gestures seem imprecise and inarticulate, but I like the look of the TrackerIR 5 headset on the PC being used with ARMA II.
I would rather have the HDD used to support persistent worlds and complex non-avatar focused NPC simulation than go nuts on flashier graphics - after all, AAA budgets are already maxed out supporting the current generation's requirements.
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First, I don't think the comparison with the Sega 32X is valid. The 32X was much more so a separate platform: you couldn't buy a 32X game and play it on a standard console (albeit with reduced beauty and functionality). With my proposal, you'd produce only one disc, and use it in either a PS3 or PS+ as you wished.
Second--and this is very different from the state of the world in the 32X days--developers have gone multiplatform for many games already: studios regularly produce three or four versions of many games (PC, PS3, X360 and sometimes Wii as well--soon to be replaced far more frequently by WiiU.) Thus, the infrastructure for doing multiple versions from a single set of base content is already there.
The real question comes down to just how much extra work it would be to add a PS3+ version to the PC/PS3/X360/WiiU versions already being produced. That's certainly open to debate, but given how much PS3 and PC work could be re-used for the PS3+ version, it's not too much of a stretch to think that it might add only 10-15% to the total cost of producing the game. One of the key factors here would be the PS3+ GPU and how compatible it would be with the PS3 GPU while still being significantly more powerful. But even there, developers are already producing versions for a number of different GPUs anyway.
Clearly there's a market for this, as we've seen others on this thread (hi, Geordiemp!) besides me who would buy such a thing. That's not to say it's a big enough market, though; to know more about that would require market research that I don't have.
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oooooo I dont own that yet...... Wow check out the grafix on that beast...... OMG PS4 gives blowjobs!.....
its fun to pretend
(current gens got legs yet, new console gen can fuck off as far as I'm concerned.)
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"You'll be lucky to see the performance of 3 x 580s in a console by 2022, let alone 2012... "
Rubbish, when the PS3 was announced the 6800 Ultra was Nvidia's highest performing GPU. I'm pretty sure that the PS3 outperforms 2nr 6800 Ultras and thereby it's not unreasonable to assume the same order of magnitude of performance will be delivered in Sony's next console..
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I'd love to see a ps4 with a top end powervr chipset perhaps one of the new models that will use raytracing.
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Sega 32X waves "hello" to your idea.
Fragmenting the user base never works, very simple business economics mean that you develop for the largest market; so if 10% of customers have a PS3+ and 90% have a PS3 then it is unlikely there would be any PS3+ features developed, there would be no profit in it and only cost.
At the time of the 32X CPU frequency scaling and multi media instruction sets and PC capabilities(single sided CD-ROM
Whereas today, we have a baseline user understanding and computing experience(email, browsing, DVD playback, flash games and Half life 2, picture/video editing, Office productivity suites, ripping/burning music) on a Single core x86 chipset with a CPU frequency below 3.5GHz with a shader capable GPU.
And we also have well established programming middleware that scales from single core to multicore(OpenCL), and shader programmability that enumerates to being fully GPU compute capable with OpenCL.
So it is scalability now that includes everyone, just like DVD-video works on a 1x speed player or 48x speed, it is not fragmentation like it was before.
Not only that, we have at least 50Million tech savy console consumers as a by-product of Playstation 1 and Playstation 2's success and is growing via Wii/DS/PSP/iPod/iPhone successes which was previously a huge customer communication problem in the days of the 32x.
The Sony Zego already existed at the PS3s launch and was sold by the Sony Pro AV division for DSP and contained 2GB of Ram, 2x Cell Broadband Engines CPUs and 128bit floating formats programmable Nvidia GPU (iirc), so it is not like a Playstation 3 X(as I would call it, with 3X Cells BE and 1.5GB ram) wouldn't be difficult to make; scalable to program for, and desirable to anyone that wants a little bit more from their PS3 in framerate/textures/aliasing, 3D resolution when 4k or 8k TVs arrive.
But the real benefit of a PS3 X for Sony(Toshiba & IBM) would actually be to accelerate the fabrication and sales of Cell BE chips, and there by reduce their cost, reduce their size and electrical needs (and thermal output), so that when PS4 did arrive, they could realistically afford to put 8-16 in the console and maybe make it suitable for real-time photon/ray tracing games, that might be the required delta.
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xbox 720 for 2013
PS4 for 2014
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See nintendo and sony both make games.. Msoft rely on 3rd parties and advertising (!??!) to sell their machines.
I've had ELEVEN replacements of my 360.. I definitely wont be touching the next msoft console with a barge pole. But then i find fps games boring and repetitive - so maybe the 360 wasnt the best machine for me?
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Not really, it just gives us a load of different early implementations of new technology to wrestle with!
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Fair enough??
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Whilst the 360 and PS3 have certainly had their problems, I'm calling MAJOR BULLSHIT on your failure numbers. ELEVEN failed 360s and SEVEN failed PS3s? Really guys!? If you want to emphasise your point fair enough, but at least make them realistic. I don't care how much bad luck you have, NO-ONE is that unlucky. All your statements show is that your talking utter crap or your just a bit dim in continuously buying the same console over and over when it keeps failing on you.
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So, fully compatible with the PS3 but can boot graphics on PS4 titles. They could ship at the same price as the current hardware.
Downsides? Microsoft release a new console with actual next gen graphics and spec 6 months later.
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allow me to be bitter... MS got away with killing her first box in 4 years ignoring every fan and consumer thinking to invest in a home console and ''forced'' us to buy the new one which was half the machine Elite is. MS practically forced us to buy 3 consoles for them to get it right.... ( i m surprised people ignore this fact )
Had it not been for the hack and the brand/financial damage... that route would be open for sony too and an early PS4 ( probably easter 2013 though ) wouldn't be too suprising to show up on the shelves, now imo it seems far fetched but you can never know.
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