Def Jam: Icon Review
Momma said knock you out.
Version tested: Xbox 360
If, like us, you were looking forward to this latest Def Jam title on the strength of its predecessors, you might be a little put out to discover that ICON bears but a passing resemblance to Vendetta and the excellent Fight For New York. Yes, they all feature rappers fighting but that's pretty much where similarities end. With Aki no longer at the reins, the Fight Night crew have been called in to further the franchise with this third title and while that sounds like it should be a workable substitution, something has definitely gone awry here.
For starters, the larger-than-life approach to the series has been laid to rest, and if you're hoping to see high speed grappling, huge Blazin' moves and mass environmental carnage then you've come to the wrong place. ICON cuts the action back to one-on-one bouts and slows it right down to a crawl, meaning that as close as a fight may get, things are never particularly interesting - not that you'll know how close the fight is, with a lack of status bars leaving you to rely on visual indicators like the odd bruise.
It's also jarring to discover the meagre arsenal of striking attacks per characters. A couple more are assigned to the right stick (a la Fight Night), but the real star move is the grab. This can lead to one of several chronically underwhelming grapple attacks you won't have seen since your playground days or, far more usefully, a directional toss that can put your opponent more or less anywhere in the arena. And why exactly is that so handy? Read on, oh impatient one.

The helicopter tail is the thing to look out for here - the pilot seems to be drunk or something.
ICON's somewhat misguided new feature is the ability to use music as a weapon and while rhythm action fans may like the sound of this, the implementation is pretty sorry. You have two musical attacks at your disposal. The first changes the music to your own choice of tune for a slight power boost, while the other sees you performing virtual scratching to trigger various environmental effects. The latter is by far the easier to abuse once you know what happens in each stage. Simply toss an opponent into the right area and scratch away to trigger an explosion or similar hazard that does silly amounts of damage and sends the recipient flying. This is pretty much all you'll be doing to win fights, throwing out the odd punch or kick until the opponent blocks then grabbing and throwing them into a dangerous area. Interesting it is not, especially when you're on the receiving end of the same technique from some of the game's later fighters.
Just like the premise itself though, these backdrops are, on the whole, pretty impressive - at least from a design standpoint. The way everything moves with the pulse of the music is, on some stages, quite spectacular. And even though the actual crux of the game might be somewhat weak, you have to wonder what a more experienced music game developer could have done with this concept. ICON is very much a could-have-been, having moved too far away from the rest of the series without getting close enough to the experience such a music/fighting hybrid has potential to be.

In glorious HD, ICON looks stunning but its all for naught thanks to the ropey fighting engine.
But of course, it's not all fighting. The story sees a big shot producer spotting some potential in your created character (after he wins a bar fight) and giving you a job on his label looking after the interests of the artists. This generally involves personal errands (all of which involve fighting) or splashing out cash for their lavish lifestyles, and as the game goes on, you're entrusted with budgeting for some of the label's releases. This is the only part of the game that doesn't even put up a bit of a fight - it's a cheap and simple way of making the player feel involved in a deeper side of the game when all you're really doing is spending money to make more money, as always happens here. The more you invest, the more you make which you can then spend on bling, a new get-up or even a suitably expensive haircut.
ICON may look the business, but if falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience. Granted, you still get to set Sean Paul on fire (which is enough reason to at least have a quick play on a demo pod in your local game shop), but the chances are that a five-minute session will be all the Def Jam you need to convince a sizeable bundle of currency to stay in the warmth of your wallet. The 360 may still be without a truly worthwhile beat-'em-up (roll on VF5) but this is a fault that EA's grotty reinvention of the Def Jam franchise can do very little to rectify.
5 / 10
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Comments (45) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Looks like this'll be a big, big seller, then. ^_^
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/gives a very, very....very wide berth
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This is even more dissapointing than being out this weekend, and being refered to as 'that man over there' by my girlfriends mate
i'm 25..........Surely i'm not the 'old guy at the club' just yet
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It will probably be No 1 next week.
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who the hell is Method Man. Is he like a superhero or something?
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I'd give the first Def Jam game a 8.5/10 and the second 8/10 and this is not even close to the quality of those two.
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I know that situation. The demo would either sell the concept for me, or not. I went in enthusiastic, but it's just too clunky, it's not brawling, or any real fight and I don't know even more than a small segment of the artists featured. That demo was just horrid. No sale.
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Def Jam Vendetta
Majority is always right Eurogamer, you're the lowest on the list for Vendetta and second lowest for Fight for NY.
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When I played the demo I was so very sad, because now we've got a worse version of Fight Night to go with the good one we already have.
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I'm really sounding like I'm desperate to convince myself it's a good game, don't I? :?
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I too shall also be sticking with my pre-order! ;o)
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EA does it again, and just for the X360 too.
Erm, you do know that this is on the PS3 also, right?
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i had a few mates round before we went out and i was rattling through a few demos. The one that really seemed to stick was this as, on an HD-TV, through a decent AV system, it looks and sounds awesome.
Shame the game suck balls though. Still, it kept them oohing, ahhing and mashing buttons until the taxi came.
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I mean, I may disagree with you on your main console preference, SeesThroughAll (I mean, I work in IT - I get all the snazzy gadgets I wants for free so not interested in the all-in deal with the PS3. Plus I'm an FPS whore), but I respect your opinions as they are well-thought out, grounded in logic and personal opinion, rather than blinded by bias and devotion.
Kinda disappointed in this too - was hoping it would be a decent replacement for Power Stone as a 4-player friday night game
Alas, not meant to be...
Although if they were to put PS on Live Arcade...
/Wanders even more off-topic. "Ooh, look, goldfish!"
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Acording to IGN it plays just that little bit more sluggishly on the PS3 actually....
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And no doubt looks slightly worse.
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DOA4. It's actually really good, despite the cheap end boss, and despite the drooling "jubblies lol" trolls who having never played the game, are more than happy to give their opinion on it.. I tried the demo of this, review is spot on if the demo was representative - couldn't really achieve much in it, but it looked great.
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that's my thoughts exactly, I was really looking forward to this and the first screenshots really looked cool...then I found out who was making it....then I found out about the new game mechanics....then I played the demo....then I cancelled my pre-order and wondered where I was going to get my FFNY style fight fix from.
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The animation was impressive, but I couldn't get my head around the fighting engine at all, and the whole concept of 'Rappers in a fighting game' turns me off instantly.
Will sell unbelievably well in the UK amongst the Chav crowd though. Will sit nicely on their (probably stolen) shelves along with their copies of (probably stolen) Need for Speed Carbon and FIFA.
EDIT - "The demo was like fighting in bloody treacle". I couldn't quite put into words how I thought the fighting engine was so crap, but that is exactly how it felt. So slow and unresponsive.
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DOA4."
Maybe it's just that now I'm in my twenties I've just had the "one-on-one beat 'em up lover" switch turned off, because I got DOA4 and absolutely hated it. It's the first game I've ever bought that went straight back to the shop for a part-exchange less than a week after I'd bought it.
Great graphics (although was barely better looking than DOA3), but ridiculously hard unless you have mates that are willing to play it as well (I didn't). Cheap end boss? Every AI opponent in the game was cheap IMO. But yeah, the end boss was particularly bad.
Make it really hard to hit her let alone beat her without lady luck on your side? Check. Give her a ridiculous unavoidable move that almost wipes your health bar out in one? Check. Give her a teleport move that you can guarantee the AI'll spam whenver you so much as press an attack button leading to her being behind you when you pull off the move? Check. Any notion of fair play on even the easiest difficulty setting without the whole encounter boiling down to sheer luck? Um, not there I'm afraid.
Button mashing rubbish.
In short, DOA4 is hardly comparable to VF5.
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I bought this one, it arrived yesterday, didn't have the time to play it, but I'm not expecting much. I just hope I can keep my Elite rank of > 75% Achievement completion for each game.