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Darkfall Online Review

MMO PC Review by Kieron Gillen

17 July, 2009

Page 1 of 4. Page 2 ->

Of course, I haven't played it enough.

There is a history here, which would be foolish to pretend doesn't exist. When Darkfall was first reviewed on Eurogamer, it scored 2/10. The developer, Aventurine, was incensed. They'd checked their logs to discover the reviewer had a total logged-in time of a couple of hours. Eurogamer pressed their reviewer, who claimed their numbers must be wrong. He gave it at least nine hours. Eurogamer offered a re-review. Aventurine declined. Eurogamer bought an account anyway. And two months later, I'm here.

That's the short version. There's much more you can dig into, if you like. But from that brief precis, you know I could never have played it enough. The first review leaves a long shadow. I still haven't read it. Seemed beside the point.

Darkfall is a fantasy massively-multiplayer online role-playing game. Which seems an uncontroversial sentence, but conceals another slice of history. Darkfall has been in development forever. Since 2001. It's a game which has its own vision, one which manages to hark back and forward simultaneously. Rather than the class-based system which has dominated in contemporary times, where your abilities are linked to a choice of class and how you choose to progress it, it's a skill-based system. There's races, but their effect is relatively secondary. Like Ultima Online, it's a game where you primarily improve by doing whatever you want to do. Hit stuff to improve your sword-fighting. Chop wood to improve you chop-wooding. Sit down and have a nice rest to improve your sitting down and nice-resting.

Throw in full open player-versus-player combat (i.e. as many random assaults as a North London tube station at closing time) and full looting, and you've got a game which clearly believes something has been lost by mollycoddling players. If they could, you suspect they'd implement a way to give tiny electric shocks through your keyboard every time someone slides a blade into your back when you're fishing. It's good for you. It means everything means something.

'Darkfall Online' Screenshot 1

This is me being a little over-greedy. I should have ran ages ago. But I was greedy. GREEDY FOR SCREENSHOTS.

I think they may be right, but I'll get back to that eventually.

Where Darkfall is more progressive is in its complete rejection of the usual timer-based combat, embracing an action implementation instead. When spell-casting or firing arrows - and remember that characters can excel in each of these areas as long as they practice in each - the game plays from a first-person perspective. If you use a melee weapon, it goes to third-person. Whatever you aim at, you hit.

The amount of damage you do is based upon your skills, but there's a direct use of player skill - even at the most basic level - which is almost absent in most MMOs. It's not a game where you stand toe-to-toe with a monster, trading blows, safe in the knowledge that your damage-per-second is slightly higher than his, so his health bar will exhaust before yours. Partially because of the aforementioned mechanics and partially because anyone passing and seeing you in such a vulnerable state is just going to leg it over, bash you on the head and take all your stuff. And call you a care bear. With constant friendly-fire on, you're just as likely to kill your friends as anyone else. It's brutal.

I wish the combat system was deadlier, but I'll get to that eventually too.

Okay. Bar the endgame - player-controlled cities and warring guilds and mass sieges, and enough to make this, no matter what the flaws, probably the closest there is to a terrestrial-set EVE Online in terms of player-politicking - that's the basics.

Let's take a detour.

Interlude 1: Aventurine vs Eurogamer. Why No-one Could Back Down

In short, for one side, there was all the proof in the world. For the other, there was nothing.

From Aventurine's perspective, they have logs showing that a reviewer who slaughtered their love-child had barely touched the game. They're happy to show them to Eurogamer. Hell, they're so confident they're happy enough to fly a tech guy over to show them the logs. It's clear the reviewer is lying about how much he's played. The review is an outrage and a fiasco.

'Darkfall Online' Screenshot 2

This is naked me, trying to find my corpse and nab back my stuff. And being killed.

From Eurogamer's perspective, they have a developer claiming that logs show something. Logs which are entirely within their control. I'd be surprised if Eurogamer has a tech guy in-house capable of ascertaining the meaning of the logs. More so, when changing logs is an absolutely trivial task, what the logs say when that tech examines it is ultimately meaningless. If Aventurine was dissembling, Eurogamer wouldn't be able to tell.

As long as the reviewer claimed reasonably that he'd played the game for longer, Tom [Bramwell, editor] had to back him because - really - it was his word against theirs. And if an editor takes the developers word over the staff...

  • Every writer would look at him with contempt. I certainly would. If I'm putting my balls on the line, I'd like someone with a spine behind me.
  • He would leave himself open to any developer trying the same thing. Whether Aventurine are telling the truth or not doesn't matter. The fact remains: logs can be edited effortlessly. If you set a precedent of believing other people's logs over your own employee's word, you can guarantee there are developers disreputable enough to do try and take advantage of it the next time a bad review is aimed in their direction.

Of course, it could just be an old technical error and the logs didn't get the times right. I'd like to think so. I don't think it's likely, but that it was no human malice here would be the best possible ending to a pretty horrible situation.

For the record: If I ever actually find out conclusively that someone was lying in this matter, I will do everything I can to destroy them.

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Comments: 1-50 of 300 in total | next 50 »

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PiD [staff]
17/07/09 @ 11:01
#1
+52
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Better than Darkfall?
Sid Viscous
17/07/09 @ 11:05
#3
+29
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So.. Shit then.
Bremenacht
17/07/09 @ 11:06
#4
-4
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Double Dorkfail!

Twice as good as the last review. Better than ever.
DFawkes
17/07/09 @ 11:06
#6
+28
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I thought it only fair to read it all before posting, but I forgot to log it so you'll just have to trust me :P

Very nice review, I very much enjoyed the read. I'd even consider trying it out myself, if I saw a boxed copy in the shop. Though obviously I wouldn't be expecting much.

I especially loved "This is a world where, if you're expecting trouble, it's reasonable to strip down to your pants. This is stupid beyond all mortal belief." That's just like real life!
Edited 1 times, most recently on 17/07/09 @ 12:09
mowgli
17/07/09 @ 11:06
#7
+23
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A 4 isn't bad for a shit game.
Xerx3s
17/07/09 @ 11:09
#9
+1
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Let the second dorkfail intifada begin!\o/
roz123
17/07/09 @ 11:11
#10
+10
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someone should post a thread on the darkfail forums Titled: New Eurogamer review gives 4/10. NECKBEARDS UNITE
Bremenacht
17/07/09 @ 11:12
#12
+19
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From the old scoring policy:

Four - getting into the realms of poor

When you see a four out of ten anywhere you know the reviewer's had a fairly miserable experience and is issuing caution to potential punters to stay away from it. Somewhere there will be some semblance of playability, but it's the kind of game you wouldn't even really want to suggest renting most of the time. At best you should maybe borrow from a friend or have a look in-store (or download the demo if it's a PC game, naturally) if you're really curious and want a second opinion. There are maybe some redeeming features in there; maybe it's technically acceptable in certain areas with some decent graphics, but completely ruined by broken gameplay that's possibly full of bugs, a terrible control system and all manner of collected irritants like bad camera system, offensively bad script and voiceovers, rotten level design, and probably stupid AI quirks or balancing that's too easy or too hard. But games that have scored this badly and suffer from these exact issues often sell very well indeed, so there's no accounting for taste. If you don't like wasting money, then stay the hell away from a four. There are so many better games you could be looking at.

(my bolding)
Crea
17/07/09 @ 11:12
#13
+20
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Fucking great review.
Psychotext
17/07/09 @ 11:17
#15
+14
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That's an epic review... you carebear.

:D
squarejawhero
17/07/09 @ 11:17
#16
+9
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Nice review, Kieron. Very fair as well.

/waits patiently for the DF'ers
President Weasel
17/07/09 @ 11:19
#17
0
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I liked the old scoring guide much better than the anodyne new one where 4 is "not as good as a 5, but a bit better than a 3". Also I suspect there will be many comments for this article and wanted to get in early.
thebuzzard
17/07/09 @ 11:21
#18
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Twice as good as it was before, Im sure they will be happy with that...
Edited 1 times, most recently on 17/07/09 @ 12:21
garengarch
17/07/09 @ 11:21
#19
+8
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Very fair review.

RIP Darkfall.
Pirotic
17/07/09 @ 11:21
#20
+8
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Great review, good job.
stevetuck
17/07/09 @ 11:22
#21
+3
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the only MMO that stands a chance of being as good and as popular as WoW is the next blizzard MMO.. and i dont care what people think about WoW saying its easy, its for casuals etc... its still the best one out on the market by a mile
Flying_Pig
17/07/09 @ 11:23
#23
+10
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Best review I've read in ages.

Shame the game's poop. :)
TheStylishHobo
17/07/09 @ 11:24
#24
+1
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Can someone go to the DF forums and post a link here please. I want another shit storm to start, those uber-nerds are just far too entertaining.
Jockie
17/07/09 @ 11:25
#25
+7
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Interesting read. Essentially then it's a niche game, thats a bit crap, but because it's a niche game it has enough about it for fans of that particular genre to find it worthwhile to play. All seems pretty reasonable to me, I can tell without playing the game for 10 minutes, let alone 3 hours it's probably not going to be an experience i'd enjoy, but fair play to those that would/do.

Mellissa
17/07/09 @ 11:28
#26
0
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Been waiting for ages for this review, you slacker Kieron.
Just glad it lives up to my expectations.. 4 pages for a 4/10 :)
.
Dizzy
17/07/09 @ 11:29
#27
+8
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Good job.

TBH better than the first review because of the extra info on how the game plays.

I understand there is a market for a game like this... MMOs basically started off like this. Asherons Call pvp server was the same as this but it seems like the 10 year old AC had a better interface and better playability than this (except for the graphics). This game could have worked IMHO if it was just better done and more streamlined in the UI/gameplay department, there is nothing wrong with the ideas behind it.
peak_performance
17/07/09 @ 11:29
#29
0
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Good review. Sounds like I would have the same impression of the game.
zuljin
17/07/09 @ 11:29
#30
+7
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Hehe, I love reading Kierons reviews :)
anomagnus
17/07/09 @ 11:30
#31
+1
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At the very least, they addressed the issues with the first review.

I'm personally not inclined to believe the first reviewer. I don't have any proof, its just my gut feeling.

This seemed like a fair review, and you can't fault them for that.

Whizzo
17/07/09 @ 11:30
#32
+27
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Not only a Darkfall review but a review of reviewing MMOs themselves, now that was a bit unexpected.
foreverafternothing
17/07/09 @ 11:30
#33
+24
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Some people don't seem to understand the context of this review and exactly why it is so long.
myiagros
17/07/09 @ 11:30
#34
+5
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Read the "new" review. Sounds bonkers and clumsy but kind of charming.

If they drastically inproved the control system it sounds like it might actually be mildly enjoyable in a crazy masochistic kind of way.

Expects 3rd review to get an 8/10
DDevil
17/07/09 @ 11:32
#35
+10
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I think the important thing is that this reads like a fairly written and well considered review. Nice one KG.
matrim83
17/07/09 @ 11:32
#36
-1
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Damn it. 4/10 isnt gonna produce enough entertainment. :(

Fantastic read though. :)
Gaol
17/07/09 @ 11:37
#37
+11
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Damn, EG in excellent MMORPG review shocker. Expertly summed up.
mingster
17/07/09 @ 11:37
#38
-2
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lol quality... you got 4 pages you lucky neckbeards...
now f##k off and go away.
b00n
17/07/09 @ 11:37
#39
+7
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Read the review for about 18 minutes, give it 8/10
Dave
17/07/09 @ 11:41
#41
0
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The killing, running away and returning to see if you can get some loot from your kills, sounds a lot like the experience I had with Dark Age of Camelot in 2002/2003. It could be rewarding, but it could also be very annoying. I prefer WoW's approach; the rewarding feeling may be smaller, but so is the annoying part.
ekko
17/07/09 @ 11:43
#44
+6
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Probably the best review I've seen KG write, but then I'm not usually a fan of his.
abigsmurf
17/07/09 @ 11:47
#46
-9
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I eagerly await the hordes of Darkfall fanatics flaming this review.
Lutz [mod]
17/07/09 @ 11:49
#47
+15
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Fantasic review there KG, really liked the style, with the interludes.
disc
17/07/09 @ 11:50
#48
+6
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Good honest review about a game that doesn't sound altogether well envisioned and marred by problems.

My suggestion to the fans is this: Come you guys who enjoy this kind of game play Demon's Souls instead, it gives you a similar kind of challenge and an exciting PVP system even though it isn't an MMO. Contrary to Darkfall that game has good controls and a great risk-reward system that will make you swear even though it isn't as frustrating as a system where you can lose all your equipment when you die.
Edited 2 times, most recently on 17/07/09 @ 14:35
SYS64738
17/07/09 @ 11:52
#50
-8
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Get ready... FIGHT!

foooooooooo carebears foooooooo

/grabs popcorn.

edit: having just finished reading the review, must say very well done Kieron, very well written and entertaining read! Although somehow I imagine this might not get the same neckbeard outrage factor as the original review. Simply because there's really not much at all to fault in it. Though I may be proven wrong:)

Edited 1 times, most recently on 17/07/09 @ 13:45

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