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Dark Messiah of Might and Magic: Elements Review

Xbox 360 Review by Kristan Reed

13 February, 2008

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Finally putting Dark Messiah to rest at 2.15am this morning was a mighty relief. Apart from being tetchy and desperately in need of some sleep, I was grateful I wouldn't have to endure another day of draining exasperation. For its considerable flaws and its ability to wind you up, you'll want to kick Dark Messiah: Elements into the inky abyss.

Yet there's so much to love about Arkane's brutal fantasy-action RPG - not least the humour coursing through the veins of every undead encounter. The ability to be so routinely violent helps you keep your head when others are, inevitably, losing theirs in great globs of blood. It's a game of simple, repetitive and often wicked pleasures: booting unwary enemies to their doom; into the abyss, against a wall of spikes or flame. If none of those are options, then you can always see if you can slash a rope and send a massive stone statue tumbling onto their heads, or dispense some lightning justice into a pool of water and electrocute the whole lot.

Despite its RPG leanings, Dark Messiah: Elements is an unapologetically linear, story-based affair, set over ten medium-sized chapters, and in some ways all the better for it. Like a more focused, action-oriented take on Oblivion, it strips out most of the padding associated with fantasy RPGs and just lets you get on with the business of fighting an awful lot of ugly monsters in a plethora of familiar fantasy haunts (think dungeons, sewers, castles). Admittedly, the story isn't exactly its strong point (thanks to wooden voice acting and uninspired dialogue), but you can't help smirk at, for instance, the way the game plays evil brunette Xana off against wholesome, simpering Leanna. Xana's jealous reaction is good value even if you do spurn her rather predatory advances. All the stuff about you, Sareth, going after Shantirir Crystal and the Skull of Shadows is pure fantasy fluff, but innocuous enough.

'Dark Messiah of Might and Magic: Elements' Screenshot 1

A fine example of what happens when you stop eating. Remember: food = good.

In terms of the gameplay, how you go about death-dealing is, to a large extent, up to you, despite the way the game initially funnels players into selecting one of four available character classes (Warrior, Mage, Archer, Assassin). For example, selecting a Mage gives you the ability to cast fireballs and lightning, but doesn't preclude you from using a sword, combining attack methods like a Warrior Mage hybrid. That said, you can't wield a shield as a Mage, so you might end up casting protection spells, while your inability to use a bow might encourage you to blast enemies with fireballs, rather than arrows, or play around with telekinesis. Playing as Assassin, you sneak around plunging daggers into enemy backs and pushing them off precipices. It's certainly a game that promises numerous different experiences to suit everyone from the patient, stealthy type to those that just like to smash things up and roar (speaking of which, you should've heard Tom's furious Turok sessions - the office shook).

Playable exclusively in first-person, the first thing to note about the new 'Elements' version of Dark Messiah: Elements is how well the controls have translated onto the 360 pad. The basics, like aiming and firing, work fine, whether dealing with projectiles or one-on-one melee battles, with right-trigger to attack, left to defend, and both held down at once to pull off the ever-useful kick. The more expansive use of skills and special abilities is handled with remarkable fluidity thanks to the 'quick switch' d-pad system. Delving into the actual menus lets you select one-off items, such as health and mana potions, and configure the quick-switch mapping to your own requirements.

'Dark Messiah of Might and Magic: Elements' Screenshot 2

Never a good idea to stand under loose items of scenery. You might come across one of those Mage bastards and be crushed to death as he unleashes a fireball for fun.

Within an hour or so, once you start to level up and gain new abilities, the whole quick-switch/menu system becomes a regular companion, making inherently quite complex actions and choices simple. The more you play and the more you start to understand the weaknesses of each enemy type, the easier it becomes to settle on favourites, and the more enjoyable the combat becomes. Few games have ever managed to pull off such sickeningly satisfying first-person melee/magic/sword combat, so to combine so many varieties and make every one of them enjoyable is creditable. Although it's about to be bettered in melee terms by the upcoming Condemned 2, there's still an enormous amount of satisfaction to be gained once you get going and have an array of skills and items available to you. That feeling of having so many effective options to choose from at once, for me, elevates the game above some of its issues - even if, ultimately, it takes a good few hours before that becomes apparent.

In fact, such is the extent of Dark Messiah: Elements' problems, it'll be a miracle if you get that far. Good (ish) news, though: Elements is a classic example of a game that starts off mediocre, dips into the realms of outright rubbishness, then soars unexpectedly out of the mire to become bafflingly engaging. The opening levels are dire (and formed the basis of the dreadful demo released before Christmas); beginning with a clunky, charmless demonstration of your ability to kick people to their doom, before descending into murky dungeon monotony then moving onto a Cyclops chase level so badly optimised it made onlookers wince.

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Comments: 1-40 of 40 in total

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lambtron
13/02/08 @ 14:18
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Ooft. A shame - this actually looked quite good.
muscleblade
13/02/08 @ 14:21
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I knew this was gonna end up mediocre. Still worth trying for fans of the genre but im not.
Derblington
13/02/08 @ 14:22
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The demo felt very old.
Subquest
13/02/08 @ 14:27
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big shame, I recently played through the PC version and enjoyed it immensely, I can't understand how they could have screwed this up.
Dizzy
13/02/08 @ 14:27
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Missed chance IMHO. Pity I was looking forward to some dungeon romping.
Bloodkult
13/02/08 @ 14:27
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Told ya so :P
DUFFMAN5
13/02/08 @ 14:31
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I was thinking if it scores 6 I will still go for! Only I'm not too sure now, maybe when I have finished a couple of games.
dionfyre
13/02/08 @ 14:31
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The demo was awful; so glad I tried before ordering - normally love these type of games as well
BBIAJ
13/02/08 @ 14:35
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Played the demo countless times, so will be getting this regardless.

Why the Hell was the 400 M$ Points DLC not just included in the game from the off though!?

Money grabbing bar stewards.
kissthestick
13/02/08 @ 14:35
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how long before Ubi removes the ads? ;)
dionfyre
13/02/08 @ 14:45
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"how long before Ubi removes the ads? ;) "
They aren't Eidos.....yet
Dizzy
13/02/08 @ 14:48
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"Why the Hell was the 400 M$ Points DLC not just included in the game from the off though!? "

What DLC? They already have DLC for this????
UncleLou
13/02/08 @ 14:50
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Loved the PC version - if you have a PC capable of running - well, maybe not HL2, but the Orange Box - you might want to try that version, which shouldn't be more than a tenner these days, either (it's available via Steam).
mouse [staff]
13/02/08 @ 14:59
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I had lots of fun watching Kristan suffer through this.
krudster [mod]
13/02/08 @ 15:00
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At least someone got some fun out of the experience!
Bloodkult
13/02/08 @ 15:02
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I couldn't get over how ropey the demo looked. It's like it was using 16X16 textures.

absolutezero
13/02/08 @ 15:02
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Yup, everyone that can should check out the PC version, its a hell of alot of fun. Being an Archer is great fun, of course its not much use when surrounded by Orcs but then you can just kick them into things. The spiders were a fucking pain aswell.
kangarootoo
13/02/08 @ 15:06
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Why did I think there was a co-op mode in this? I assume there isn't :(
krudster [mod]
13/02/08 @ 15:07
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Assumption correct.
gnarl
13/02/08 @ 15:08
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The PC version was outstanding, I'll have to agree. Go play that instead, as I don't remember any of these problems on that.
miiiguel
13/02/08 @ 15:08
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I'm playing too many RPGs nowdays, I'm glad it's not that good.
space ace
13/02/08 @ 15:17
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worse than arx fatalis?
Darren
13/02/08 @ 15:26
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This is a great game on the PC - got it off Steam for £12 ages ago. The 360 demo was quite good: it played well with the controller (as I expected) but it seems dumbed down somewhat and doesn't feel like quite the same game. Graphically it's only OK but then the PC original was no oil-painting either, more functional/workmanlike than impressive (like most Source engine-based games IMO). I guess if don't own a PC, it's worth picking up but it is a rather dated game these days really. 6/10 sounds fair to me.
SlackMaster
13/02/08 @ 15:30
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If this is worse than two worlds then it's not worth buying even for fans of the genre.
Stoatboy
13/02/08 @ 15:39
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The game felt like it was created by two separate teams of people to me. One who understood what was fun about the game, and filled it with precarious walkways, and spike traps and idiot enemies standing under rickety shelves loaded with barrels, and the other who thought that endless murky caves filled with hateful poisonous bastard spiders and hordes of won't-fucking-die zombies was a better plan. The bits that are good are very very good. The bits that are bad are hateful.
lbmat
13/02/08 @ 15:59
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Just stick with the PC-version and support the PC-platform. It was quite a good game IMO.
mkreku
13/02/08 @ 16:09
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Shouldn't someone be blaming the PS3 for this shoddy port by now?
Darren
13/02/08 @ 16:19
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I'm sure they would if the game was coming out on the PS3.
TheDudesRug
13/02/08 @ 16:49
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If it's the one I think it is, the demo was an utter crock!

And I love all that look east crap.
BBIAJ
13/02/08 @ 16:59
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@ Dizzy: Yep, the DLC went up last week I think!
darc
13/02/08 @ 17:13
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I liked this on PC, too, despite mixed reviews. Sounds like there's little point in buying the console version when the superior PC version is available on the clearance shelf these days.
thomasbeff
13/02/08 @ 17:59
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Fuck them. This could have been great.
DB2k
13/02/08 @ 18:12
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do the horses come with armor or is that an addon?
blizeH
13/02/08 @ 19:18
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Only a matter of time before some of the bugs are fixed via a patch though, right?
Waldo
13/02/08 @ 20:28
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The PC version was a flawed gem.
Skurmedel
13/02/08 @ 20:37
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I loved the PC version, it had some problems but all in all it was a great experience. I skimmed through parts of it, but I couldn't find any comparisons with the PC version. Is the story the same?
Edited 1 times, most recently on 13/02/08 @ 20:37
spookyzombie
14/02/08 @ 00:21
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Tried it for over an hour tonight. I played as an archer and it was like a cross between Oblivion and Thief. It's not as good as either of those games though, but it is better than Two Worlds. That said, a kick in the balls is better than Two Worlds. I'd rate it a 5/10 as it's very average.
darc
14/02/08 @ 18:32
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"That said, a kick in the balls is better than Two Worlds."

LOL, they're still asking $70 for this game at retail. I downloaded the demo and just had to scratch my head. There are conversations where it sounds like the same actor is reading lines for both parts. Poorly. And when it gets "foggy" it looks like one of the cables fell out of your RGB connection.

Thanks, I wanted to rag on Two Worlds a little, and didn't feel like hunting for the review. :)
FortysixterUK
15/02/08 @ 07:02
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The PC version rocked, shame about this 360 version, sounds like Ubi well and truly borked this one. I still like Ubisoft more as a publisher than I do EA though. I hate EA. Or to be more fair, I hate what they do to company's after they buy them. I actually try to avoid buying EA games . Not always possible though.
muters
17/02/08 @ 19:02
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Hmmn, I'm up to Chapter 6 and I'm not seeing an awful lot of "the combat intensity, the flexibility of the skill system" or "the quality of the puzzles." Maybe I picked a poor class as an archer, but my options in combat so far are: repetitiously swing daggers/sword, shoot arrow, lay fire trap the enemies probably won't walk over, or give them a kick up the arse. The puzzles have just been climbing ropes and pulling levers.

It's irritating the way you'll come across treasure, but it won't even appear in the inventory due to your class. It'd be better if they'd let me develop my own class as I go along, because frankly the game isn't good enough to warrant 4 playthroughs.

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