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Crash Bandicoot: Mind over Mutant Review

Xbox 360 Review by Dan Pearson

1 December, 2008

You know that aunty? The one who hands you your Christmas present with an earnest smile, so you can't help feel she's tried, and then it's almost like she's gone back in time and got you what was cutting edge ten years ago, like a Global Hypercolour Power Ranger, or a Pikachu yo-yo? Well, Radical is your aunty, and Mind over Mutant is an S-Club Seven polyphonic ringtone.

Following on from Crash of the Titans, the big idea is 'jacking' the titular mutants, hulking brutes of various flavours under the control of serial antagonists Cortex and N Brio. Each Titan has a special ability, and once jacked these allow you to progress along previously obstructed paths toward your goal, upgrading them with Mojo collected along the way - found in the rubble of objects and enemies - in a process sped along by building a multiplier via consecutive hits, reset when you die.

Initially there's a sense of reassurance - the brightly coloured glowing orbs are there to be obsessively collected, the rickety looking platforms fall away after a few seconds' resistance, and the switches beg to be switched. Radical has presumably been told to produce an accessible, by-the-numbers colourful platformer with broad appeal, so that's no surprise, but it is nice to see this much character and humour on top, like the delightful, stylised cut-scenes - pastiches of everything from South Park to Japanese noh theatre.

Then of course familiarity becomes contempt and all the cut-scenes in the world can't stave it off.

'Crash Bandicoot: Mind over Mutant' Screenshot 1

Are you Sonic, are you Sonic, are you Sonic in disguise?

At its best, Mind over Mutant is a sort of Tomb Raider lite. Crash has enough attacks and abilities at his disposal to keep the combat and ledge-grabbing fresh, but once you're more than a couple of hours in the facade crumbles to reveal a game we've all played before, probably some time ago. There's an ice level. A desert level. A spooky level. An industrial wasteland. There are fiddly, multi-stage boss battles that put you back to the beginning when you die. There are even invisible walls.

It feels like a rebranding of so many conventions that there's no compulsion to see it through. Despite the other nice touches, like the levelling up and the quirky, amusing voice samples, Crash fails to innovate where it matters, and given the leaps and bounds platforming has taken in the last five or ten years, it's inexcusable.

Not far into the game, for instance, you're asked to retrace your steps to a previously explored area to clear an immovable obstruction. Fine, you might think, backtracking and repetition are common, except here it's taken to extremes. Often levels feature one-way branching paths, so if you go the wrong way you'll have to grind your way through a section you've already completed to return and take the right branch, and there are sections where simply falling off a ledge forces ten minutes of replay.

'Crash Bandicoot: Mind over Mutant' Screenshot 2

Orbs, crates, shoes that make you go faster. Nice to see them all getting work.

The mission log doesn't help either, offering a one-line description of where to head next with no real indication of how. Miss a line of dialogue and you can be left wandering up and down the same stretch with no real idea of what's expected of you, or going round in ten-minute circles.

Worse than that, though, is the camera. It's fixed behind Crash like a shadow, except it doesn't turn like one. Or at all. Plenty of times you reach for the right stick to peek over a precipice, or around a corner, only to remember this isn't a grace the game deigns to allow. You're stuck with a single perspective, which makes the prominent trudge back and forth a nightmare of leaps of faith toward unseen platforms and enemies, as jumping toward anything not conveniently aligned to a cardinal direction is tiresome and speculative.

If you've missed out on a decade of new ideas and developments, or you really need to blow away the greying cobwebs of a dozen gritty shooters, then Crash is four or five hours of enjoyable, low intensity fun - the colourful, ill-fitting Hear'Say pullover of the platform stable. But with so many better alternatives on offer, it's not an experience we'd recommend.

5/10

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Comments: 1-36 of 36 in total

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merkdot
01/12/08 @ 11:31
#1
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Crap Bandicoot

Trash Bandicoot
chrisjm
01/12/08 @ 11:38
#2
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loved the first few, ddint get past demo's of recent ones. it needs to go back to its roots.
Physically_Insane
01/12/08 @ 11:38
#3
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Slit Your Wrists Bandicoot
clockworkzombie
01/12/08 @ 11:39
#4
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Bugger.
I enjoyed the early Crash.
Sonic and Crash.
Two washed up has beens, sitting in the retirement home.
Rose-of-Sorrow
01/12/08 @ 11:44
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Crash Bandicoot has never been the same since the original Playstation days. It also doesn't help that Naughty Dog doesn't develop them anymore. Shame because the original games were superb.
Retroid [mod]
01/12/08 @ 11:52
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Crash was crap on the PS1, nevermind now.
Steroyd
01/12/08 @ 11:54
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Oh how much he's crashed over the years. :(
Widge
01/12/08 @ 11:55
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I'm with Retroid on this one.
Azazel
01/12/08 @ 11:55
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@Retroid - Aye, I thought it was a bit crap back then n'all.
DFawkes
01/12/08 @ 11:59
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I really liked Crash 2 & 3, I still do, but all these new ones have been awful, or average at best.
viper_h
01/12/08 @ 12:00
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CraSHIT Bandicoot
neonemesis
01/12/08 @ 12:05
#12
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Crash is up there with Spyro when it comes to stuff like this; both were great series' on their maternal console but the games that followed in the last gen and this gen are just shadows and cash-ins. Neither will be any good unless they go back into the hands of the original devs and back to their roots.
BiscuitBase
01/12/08 @ 12:08
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You guys think the Crash Bandicoot games are crap to play?? Count yourselves lucky, I had to WORK on one of the fuckers :(
Edited 1 times, most recently on 01/12/08 @ 12:08
neilka
01/12/08 @ 12:42
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Crash Bandiclololt
autogunner
01/12/08 @ 12:42
#15
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crash and burned-icoot
Edited 1 times, most recently on 01/12/08 @ 12:43
Danbojones [staff]
01/12/08 @ 12:45
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Crash Bandican't.
Triggerhappytel
01/12/08 @ 12:45
#17
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"Brand over enjoyment."

He he, Tel likes.

I hope this sells badly and ActiBlizz follow their recent form of killing the franchise off. As others have said, Crash & Spyro have been shit ever since development was handed over at the close of the PS1 era.
Azazel
01/12/08 @ 12:46
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Crash BandiMoorhen
riz23
01/12/08 @ 13:01
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Not even worthy of two pages. Or a meaningful comment.
PameBoy
01/12/08 @ 13:06
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Glad to see EG roughly sticking to the "5 = average" review ethic. I'm just puzzled why anybody is making new Crash Bandicoot games at all, I guess they must be selling reasonably well, but to whom? It seems like the only people who would know who he is at all are people roughly my age as I played the original (which was a bit of a classic) when I was a kid, but Crash hasn't been even vaguely relevant in so long, who's buying these games?

I think it's a shame - Free Radiccal are genuinely great developers at times, and Crash does have the potential to be more of a high-profile character, it seems like the effort just isn't being made any more. Mario Galaxy has shown us that platformers are having to come up with some really serious innnovations, both technological and structural, in order to remain a notable genre.
DFawkes
01/12/08 @ 13:15
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It's not Free Radical, it's Radical entertainment. I'm not sure what that means, but Timesplitter 2 was awesome and the last Crash wasn't. If Free Radical had wasted precious time on this, I'd have hunted them down.
sneetch
01/12/08 @ 14:31
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@evilfoxhound
"No wonder developers only make FPS's now. Everything else gets shitty scores."

Yeah, like Fable II did. I'm sure it has nothing to do with the fact that this is a crap game.
Anasui
01/12/08 @ 14:49
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NeverHadBeen Bandicoot

next year at Celebrity Survivor
sneetch
01/12/08 @ 15:03
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@Anasui
"NeverHadBeen Bandicoot"

Has Beenicoot
Anasui
01/12/08 @ 15:06
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you conceding too much :D
kendoji
01/12/08 @ 15:22
#26
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Cack Blandicoot
oef!
01/12/08 @ 15:41
#27
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But with so many better alternatives on offer, it's not an experience we'd recommend.

For the 360? Which?
sneetch
01/12/08 @ 16:22
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@Anasui
"you conceding too much :D"

Yes, I suppose I am. :)
K-Project
01/12/08 @ 17:07
#29
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I love picking these up for a tenner a few months after release. Me and the young 'un really enjoy the Bandicoot games, and there's plenty of fun to be had on that level if you can switch off your internal gaming snob setting. Hell, you'll probably get more from this than the latest Sonic. But I can't imagine ever paying full price for one. Mind Over Mutant - see you in June sometime in the bargain bin. I look forward to it!
-Hex-
01/12/08 @ 18:21
#30
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I want HD remakes of crash 1,2,3 and CTR. After that, let it die.
Tetsuo_Shima
01/12/08 @ 19:16
#31
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Crash 1, 2 and 3 were all superb platformers, CTR was more fun than Mario Kart (stuck my neck out a bit, there) and even Crash Bash was good fun as a party game. I haven't even bothered to demo any of the games after that, I find the cheesines of the name indirectly proportional to the quality.
DarkBytes
02/12/08 @ 07:57
#32
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No
JYM60
02/12/08 @ 08:58
#33
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Who's making this shit?

A brand new Crash team racer on PSN/XBLM. Now that's something I'd buy. (if it wasn't shit) I already bought the PS version on PSN, cracking game.

I mean even the kidz aren't gonna buy this, are they?
neonemesis
02/12/08 @ 09:51
#34
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@JYM60

Are you sure you'd want another Kart racer? I'm in the 'better than Mario Kart' camp when it comes to CTR but the follow ups (Nitro Kart, Tag-team Racing) were utter rubbish so a new version would probably be just as dire.

@DFawkes

Thank God you cleared this up; I've recently got into Timesplitters Future Perfect (after putting it off for so long and sticking with TS2) and it's bloody amazing. So glad, it wasn't Free Radical who made this crap Crash game.
JYM60
02/12/08 @ 11:05
#35
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Yeah, you're probably right. Some lame ass devs would work on it and it would end up crap.

A good one with online play and stuff would be nice, but I guess that would never happen. It'd just end up garbage for kids.
K-Project
02/12/08 @ 16:11
#36
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The Wii version is £17.61 (odd price) at Gameplay, so for those of us who still like Bandicoot style platform gaming it's a bit more reasonably priced. I might pick it up before Christmas. I still think it looks better than the new Sonic, and I had fun with Twinsanity and Titans so it's well worth it for me.

I guess you can cross me off the Eurogamer "Hardcore Gamers" list then. :D

Comments: 1-36 of 36 in total

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