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Crackdown Review

Xbox 360 Review by Tom Bramwell

12 February, 2007

Page 2 of 2. <- Page 1

Plus, of course, supply points are usually pretty high up. And this is where the game starts to get a bit tangential, on account of all its moreish distractions. It's not like GTA, where a lack of imagination led to the enforcement of dull rituals like visiting the gym and protecting territory. You don't have to babysit the supply points once you've claimed them. Crackdown never distracts you with anything that isn't fun. Hopping between rooftops is desirable because it also allows you to hunt for "Agility Orbs". There are 500 in the game, and some of them are very difficult to reach. Leaping is also something you do in rooftop races - superhero parkour that has you prancing all over the skyline against the clock. And of course climbing all over the city is also fun because it's just fun. The freedom itself is liberating. Every review you read will point out that you can climb the Agency Tower, which is immense, but that shouldn't demean the experience of doing so. It's a thrilling climb, and a fantastic, extraordinary visual pay-off.

Crackdown is certainly no technical slouch, and nothing demonstrates this like the tower's summit. Screenshots bring the game's relatively low-detail, cel-shaded graphical style into sharp focus, but first-hand exposure reveals an incredibly solid frame rate, unprecedented draw distance, an amazing volume of NPCs whose design, behaviour and animation can't be called into question, along with a lighting system that cycles the days happily alongside your quest for justice. In other words, I'd be surprised if there was disappointment, although if I encountered someone who found it so, I would probably just pat them on the back consolingly with a limpet mine, leap 400 metres in the opposite direction and press the "detonate" button.

'Crackdown' Screenshot 3

That little green fella you can just make out to the right of the image is an 'agility orb'. Climbing around obtaining them all is surprisingly captivating.

It's a tactic of which I'm fond. Sadly, falling back on the same tricks is also rather effective in the bulk of boss encounters. Each of the game's crime lords lurks within a beefy looking fortress, with intel that hints at weak points and multiple entrances, but this isn't your new Deus Ex. You can sometimes sidestep defences by going for a swim, or climbing over rooftops, as opposed to going in the front all-guns-blazing, but the defences you encounter are fairly uniform: masses of enemies who need to be locked onto and shot, while you strafe in and out of visible firing lines and eventually take down a five-health-bar boss. There are occasional variations - alarms that you should try and avoid letting the enemy sound, or switch panels you have to blow up to flush your prey into the open - but otherwise it's a grind. The most entertaining of the 21 encounters are those you can superhumanly circumvent, either by sprinting through ranks of enforcers into areas they cannot follow you, or by sneaking round the back and playing "hide the limpet".

It's hard to know exactly how much to complain here, because while slightly prosaic none is offputtingly so. You may fall foul a few times, but you could always try a slightly different approach, or change your weapon loadout, or go off and upgrade your stats, or attempt a different boss. And the odds are always stacked in your favour anyway: you are The Incredible Filth. And victory is sweet. This is, after all, a game where you can angrily announce that you're going to kick a boss-woman's tits off, before not only roundhousing her to death but then using her limp body to batter the remaining minions about the face. Still, it feels as though the relative banality of the kingpin combat is what stands between Crackdown and true greatness.

You can't stay mad at it, though. Indeed, I never got mad the first time. This is simply stuff Kristan complained about, quite reasonably, when we played some co-op over the weekend. And that leads us onto another reason to kick those complaints off the tops of buildings: Crackdown is a join-whenever-you-like, full campaign co-op Live game, in the same vein as Gears of War, except - as is its wont - completely freeform. Kristan wants to kill one of the bosses. I would rather juggle enemies with rockets to get my Explosives stat up. So we play the same game, without playing together, occasionally calling the other to show them something, or to check what they're up to. Or to stick a limpet mine on their back. There are countless achievements - which, for once, feel entirely at home within the extremely gamey setting - along with even more numerable collectibles, and sometimes it's just fun to sort of, you know, "jam". To play drug-dealer tennis, or to see if you can land on your friend's head by leaping off the Agency Tower.

'Crackdown' Screenshot 4

Explosions done properly, pants aflame and all. Start enough and they simply grow.

It's tempting to describe Crackdown in terms of GTA, and it's hardly surprising that the marketing people are keen on that ("GTA? You mean the one that's sold 50 million copies? How dare you?"), but it feels like they approach the same free-roam concept from different corners. Crackdown is more like Naughty Dog's Jak II approach: we're videogame characters, wouldn't it be fun if we had a whole city to play with? Within this construct, things like minor control niggles (you can't cycle between locked-on targets) and the occasional glitch (co-op is sometimes tricky to get going, and some boss sections fail to trigger properly online, meaning you end up running around empty venues, bizarrely) are trivialities. It's telling that the biggest complaint I have is that you're reliant on those Achievement Unlocked notifications to tally up your kills and feats, with no GTA-style stats page to call upon. Think about it: I'm upset with Crackdown because I can't examine how much fun I'm having in periscopic detail.

It's also rather short. I blasted merrily through everything central to the game in a day, and mopped up most of the rest by the end of a weekend. Being able to pick and leap into any of your friends' or even complete strangers' cities is likely to keep that buzz going though, as will the Time Trials (beat bosses quickly), the wealth of sub-achievements, and the prospect of downloadable content, some of which we know will be free.

In other words, being so excellent that you obliterate the single-player in a weekend is not enough to stop it being my favourite Xbox 360 game of recent times. You should definitely buy it, because, on this evidence, waiting for Grand Theft Auto IV would be rather daft. This is what it should do anyway.

9/10

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Comments: 1-50 of 150 in total | next 50 »

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BadBoyBonner
12/02/07 @ 15:02
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Roll on 23rd
Subquest
12/02/07 @ 15:03
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O_o
Tomo
12/02/07 @ 15:03
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!!!

Please donate me a 360 someone. PLEASE. THINK OF THE KIDS.
Huntcjna
12/02/07 @ 15:05
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Jesus H Christ! O_o

Very early review too.
crazyhorse174
12/02/07 @ 15:05
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Better than Gea...

:)

Actually I'm glad this has ended up being good. Think there were a lot of doubters who thought that the Halo3 beta was only shipping with it to help sell a subpar game.
InfiniteFury
12/02/07 @ 15:06
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Holy shit bananas.

I've read some relative pannings of this as well.
SuperGamerMatt
12/02/07 @ 15:07
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Darn. I could of pre-ordered this yesterday but decided not too. Okami has already sold out in my local GAME so I expect this will too.
ecureuil
12/02/07 @ 15:07
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I knew this would be good. Bwahaha.

Don't have a 360 yet though. Meh.
lambtron
12/02/07 @ 15:09
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"!!!

Please donate me a 360 someone. PLEASE. THINK OF THE KIDS."

lol.
MrWonderstuff
12/02/07 @ 15:10
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Couldnt get into the demo...maybe the full version will be better.
Skooch
12/02/07 @ 15:15
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@ MrWonderStuff

It is.
Lionheart
12/02/07 @ 15:17
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Not as good as Okami then?

=P
mkreku
12/02/07 @ 15:17
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This sounds awesome. I'm a bit worried about the over-the-top style of the game (I absolutely hated Total Overdose, a game which this seems to resemble in some way) but I guess that's something I could live with..
krudster [mod]
12/02/07 @ 15:17
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Wonderful game. Much more to it than meets the eye.
lambtron
12/02/07 @ 15:17
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"Crackdown never distracts you with anything that isn't fun."

And there is the mantra of game design that is so often forgotten these days. Designers should ask the following question of every aspect of their game:

Is it fun?

If the answer is no then why the f**k is it there!
octo
12/02/07 @ 15:18
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It's nothing like total overdose.

The only thing that concerns me slightly is the games length. Hopefully they might follow through on their plans for downloadable islands!
gazareth
12/02/07 @ 15:21
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Oh thanks, now I've got that fucking godawful Texas song in my head.
Dizzy
12/02/07 @ 15:22
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Woot! After demo I am very happy that the full game is even more awesome. The Halo 3 beta is just a tasty extra for me... I loved Crackdown and I usually HATE GTA clones. I guess it was the Deus Ex feeling that did it for me and the excellent toon shader.
Edited 1 times, most recently on 12/02/07 @ 15:23
Brogan
12/02/07 @ 15:29
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Texas in the tagline? really?
Edited 1 times, most recently on 12/02/07 @ 15:34
ZuluHero
12/02/07 @ 15:29
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Keep telling yourself that dizzy - then you can justify getting the game just for the Halo 3 beta :P

I didn't really like the demo - it was ok, more then a little clunky. Admittedly as it went on and your agility got higher, being able to leap from building to building matrix-stylee was very fun, as if the city suddenly became a playground for some type of demigod-cum-cop, allowing me to look past all its shortcomings...

It almost has persuaded me to get it, if not for the clash with FFXII :)
Edited 1 times, most recently on 12/02/07 @ 15:30
MadMirko
12/02/07 @ 15:32
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It's also rather short. I blasted merrily through everything central to the game in a day

Hm, if it were my type of game, that would put me off. It isn't, though, so no problem. ;)
IAmBatman
12/02/07 @ 15:35
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I was excited until you said it was in some way like Jak 2, and then I got less excited.
Dizzy
12/02/07 @ 15:36
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>So basically GTA but less-chav?

Nope... City of Heroes without the MMORPG elements and with cars ;)
Edited 1 times, most recently on 12/02/07 @ 15:36
sanctusmortis
12/02/07 @ 15:37
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Stop taunting me! I wanna play!

Now agreeing on the "must preorder" thing. I was hoping it wouldn't sell out, but it looks like it may...
Santino
12/02/07 @ 15:38
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i'm going to buy this, but just wondering what the deal is with the halo 3 beta...is it possible to sell or give it someone, cos i'm not really interested in it but my friend is, and doesnt plan on buying this... or is it on the crackdown disc?
cyber_nicco
12/02/07 @ 15:40
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This is something I'm definitely into. I fell in love with the screenshots in the preview article, and I'm happy to hear that the gameplay is there.

I'm stoked...
morriss
12/02/07 @ 15:40
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" I encountered someone who found it so, I would probably just pat them on the back consolingly with a limpet mine, leap 400 metres in the opposite direction and press the "detonate" button."

:D
kincaide
12/02/07 @ 15:44
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@Tomo - offer is still there for £130.....
Dizzy
12/02/07 @ 15:44
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"is it possible to sell or give it someone, cos i'm not really interested in it but my friend is, and doesnt plan on buying this... or is it on the crackdown disc? "

It is not on the disk but the launch application is... so no you cannot give it away.
Santino
12/02/07 @ 15:48
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oh well, cheers dizzy
miiiguel
12/02/07 @ 15:51
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I wish I could "Fast Forward (>>)" 'till 23rd...

Damn, why almost every single 360 game is so absolutely, completely. magnificent ?

One superlative contender after another!
woodnotes
12/02/07 @ 15:56
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[i]I wish I could "Fast Forward (>>)" 'till 23rd...

Damn, why almost every single 360 game is so absolutely, completely. magnificent ?

One superlative contender after another! [/i]

lol you sound like rotj! It has to be said though that the 360 has had it's fair share of decent games in the last 12 months, but the next 12 months are looking gobsmackingly brilliant. And Halo ain't even out yet ;)
DanWhitehead
12/02/07 @ 15:56
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I know they speeded it up for the demo, but how long does it take to level up to Serious Fun Time stats? I thought the demo was a hoot, but the prospect of having to stat-grind for ages before I could enjoy the same leaping and punching mayhem in the full game tickled my worry gland a tad.
Kuma
12/02/07 @ 16:00
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@DanWhitehead

Only a couple of hours and you never feel like you are grinding as such. The height of buildings in initial area means you can climb and esplore right from the off it is always fun! ;-)

Top game that doesn't need the Halo 3 invite IMO
Edited 1 times, most recently on 12/02/07 @ 16:00
kangarootoo
12/02/07 @ 16:02
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"The first few hours really lead you to question GTA's attitude toward the player."

Oh God, after so long, the lusted after redemption. I thought it was just me, alone in the world, that was appalled at some of the design issues that the GTA series refused to fix time after time.

First Saints Row gave GTA a well needed kick up the arse by doing many things "the same but better". Now Crackdown can also show Rockstar that polish is not a rude word, and not before time.
kangarootoo
12/02/07 @ 16:02
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"Better than Gea... "

Of course it bloody is!

:)
max
12/02/07 @ 16:03
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I know they speeded it up for the demo, but how long does it take to level up to Serious Fun Time stats?

After an hour on my own and then three hours in co-op with a friend, I had leveled up each skill at least once, and I wasn't even trying. After a few more hours the next day, I was proper superhero material.

Seriously, this is a brilliant game. Most fun I've had all year (on a game, at least... :)
Eighthours
12/02/07 @ 16:08
#38
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Agree fully with all of this. Great review, Tom. Glad you "got it" - I suspect that the UK marks are going to be way higher than the US ones.
kangarootoo
12/02/07 @ 16:10
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@lambtron

"Is it fun?

If the answer is no then why the f**k is it there!"

I ask that every day :)

(and whine about the same on here as often I'm sure).
morriss
12/02/07 @ 16:11
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"Think about it: I'm upset with Crackdown because I can't examine how much fun I'm having in periscopic detail"

My sentiments exactly in some games. I remember wishing Halo has 'bullets fired' contra 'enemies killed' stats.
kangarootoo
12/02/07 @ 16:14
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@Santino

The Halo 3 beta requires an HDD, so I guess it is possible that it drops all the needed content to the drive. Thats just a guess though.

My suggestiong would be that you fire your copy of Crackdown up in your friend's 360 before your own (or at least don't sign into your profile). Then if there is some kind of "one XBLive account per disc" code system it could go to his/her live profile instead of yours. I'm only speculating, but that seems a reasonable start point for investigation.

Edit: Ah, just read Dizzy's post. I guess not then.
Edited 1 times, most recently on 12/02/07 @ 16:15
peterfll
12/02/07 @ 16:14
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If I really don't like GTA, am I gonna like this?
miiiguel
12/02/07 @ 16:16
#43
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Take notice that the demo was 'tweaked' in order to be easier to level up. In the final product it will (eventually) take longer.
johnboy_johsnon
12/02/07 @ 16:16
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@lambtron

"Is it fun?

If the answer is no then why the f**k is it there!"

I think you've nailed it on the head here. So many games I've played lately that are just frustarting in parts and turn you off altogether. Maybe this is why I connected with Crackdown so much:)
Kuma
12/02/07 @ 16:19
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@Peterfll

Download the demo from Marketplace if you have Live if you don't then yes you are going to like it. Reminds me of the Hulk game on original Xbox as much if not more than GTA.
brooza
12/02/07 @ 16:20
#46
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I told my brother about this game and he said it sounded stupid. I then forced him to play the demo and he loves it!

Although my mate doesn't, but he's obviously an idiot`
Carpathian
12/02/07 @ 16:20
#47
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I think "game length" (whatever that really means) is only a small part of this for once.

Having spent a few hours now in co-op I can honestly say that the real heart of the game lies in having such a massive arena for freeform fun in that gameplay style.

Within about 20mins it descends into challenging each other to do silly things, working together to explore shortcuts etc or just all out two-handed mayhem while laughing at each other down the headset.

It is indeed fun - so glad people are using this word again !

DUFFKING
12/02/07 @ 16:20
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Consideryourselfordered
Rambaldi
12/02/07 @ 16:21
#49
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/breaks promise to never make comments like this

So, better than anything on the PS3 then?

/blushes
miiiguel
12/02/07 @ 16:24
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I advise you not to try the demo. Let the final product amaze you.

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