Crackdown Review

She has a Halo. We really do adore her.

Version tested: Xbox 360

Mr Publisher pays the bills, and Mr Publisher wants a GTA game. What do we make? Well, let's have bigger guns than GTA, obviously. Let's have faster cars. Let's have more swearwords. And, I dunno, protection rackets? A better lock-on camera? It's not like you can do much else in a city!

If GTA games were an entrance exam for developers, that would be the wrong answer. The right answer would be something like Crackdown, and would involve taking people who submit that kind of answer, kicking them 50 feet into the air and juggling them with heat-seeking rockets for bonus points.

The difference between GTA and Crackdown isn't that you used to be a villain and now you're a cop. It's that you are the Incredible Hulk of cops. You start off a complete weakling, except you can already leap 15 feet, throw cinderblocks the length of a cricket square, and regenerate your health in-between absorbing hails of bullets. No wonder nobody messes with you. Well, everybody messes with you, because they're programmed to, but you like it that way. It gives you an excuse to kick them off the tops of buildings.

'Crackdown' Screenshot 1

We've had games where you can 'go there'. Now you can jump there.

Kicking people off the tops of buildings contributes to your Strength stat. As one of a few pre-rolled supercops, you have five stats - the others are Agility, Explosives, Firearms and Driving. The more fun you have in any area, the more that particular ability increases. And, as the sardonic Marlborough Man of a narrator puts it, "Skills equals kills". Which is to say, blowing things up means your next explosions will be bigger, with more splash damage, while running over criminals and winning races improves your vehicle handling, and allows you greater control of your ride during aerial stunts. By Crackdown's reckoning, brushing properly should result in clean teeth, but also more women putting their tongues in your mouth, and someone from Colgate coming round to clean your sink once a week.

It certainly rewards you for doing things that you enjoy, but you should pay attention to all five areas if you want to be able to police the streets effectively. Being strong isn't just about throwing cars into the river and mothers asking you to try and open the mayonnaise; you also get extra health bars for each of the four strength levels you work through. There's no reason to suspect you'd neglect Agility, mind you. After a decade of 3D games that seem embarrassed about jumping, how nice to take entire buildings in a single bound. Another benefit of Agility is increased speed, although Crackdown regards running faster than cars as a superhuman right, and you can do it from the moment you spawn. Speaking of cars, your Agency sports model is noteworthy for its built-in capacity to spoon other road users miles up into the air on contact. The first few hours really lead you to question GTA's attitude toward the player. This is the sort of fun we should be having in free-roaming city games.

Structurally, too, Crackdown is keen to let you go and do your thing. There's very little story - although the hammy narrator does a good job of what there is - and all that really matters is that you're a genetically engineered cop, and you need to take down three gangland kingpins. Each controls a third of Pacific City, which is a virtual warzone at this stage, and, with the Agency Tower in the centre as your initial spawn point, you have to go and reclaim the city by force. Lots and lots of force.

'Crackdown' Screenshot 2

Like Halo, kinda. And if you kinda like Halo, you also get a Halo 3 beta invite, don't you?

If you really want, you can take a crack at the three kingpins immediately. Nothing is off-limits. As Mr Narrator explains though, your odds of success at this stage are pretty miserable. Better to tackle each of the kingpin's six lieutenants to weaken his position. You're not told where any of them is hiding, but they're not particularly hard to find. Gigantic off-shore oilrig? Fortress-like villa? Enormous research lab? Study the back-button city-map for a little while and you'll spot some obvious candidates. What's more, when you close in on a lieutenant's position or even the kingpin's lair, the Agency will pipe you a dossier of information, giving you an exact mini-map location and even offering a few tips. Fail even to stumble on them, meanwhile, and Mr Narrator will point you irritably in the right direction.

Before you go after anybody though you will want to reclaim some Agency Supply Points, or else you'll keep having to start over from the Agency Tower. The Tower's not so bad - there's the supercar, an awesome drive-over-anything SUV and a truck cab on permanent standby for deployment, along with tunnels to each of the three ganglands - but supply points are nearer to the action, not to mention more, er, vertically exciting. When you're close to one, it shows up on the mini-map and needs to be reclaimed from a token enemy force. Claim it and you can use it to store weapons (any enemy weapon deposited at a supply point is available through the supply point network), respawn in the event of death, or even teleport throughout the network if you fancy heading off somewhere else.

Plus, of course, supply points are usually pretty high up. And this is where the game starts to get a bit tangential, on account of all its moreish distractions. It's not like GTA, where a lack of imagination led to the enforcement of dull rituals like visiting the gym and protecting territory. You don't have to babysit the supply points once you've claimed them. Crackdown never distracts you with anything that isn't fun. Hopping between rooftops is desirable because it also allows you to hunt for "Agility Orbs". There are 500 in the game, and some of them are very difficult to reach. Leaping is also something you do in rooftop races - superhero parkour that has you prancing all over the skyline against the clock. And of course climbing all over the city is also fun because it's just fun. The freedom itself is liberating. Every review you read will point out that you can climb the Agency Tower, which is immense, but that shouldn't demean the experience of doing so. It's a thrilling climb, and a fantastic, extraordinary visual pay-off.

Crackdown is certainly no technical slouch, and nothing demonstrates this like the tower's summit. Screenshots bring the game's relatively low-detail, cel-shaded graphical style into sharp focus, but first-hand exposure reveals an incredibly solid frame rate, unprecedented draw distance, an amazing volume of NPCs whose design, behaviour and animation can't be called into question, along with a lighting system that cycles the days happily alongside your quest for justice. In other words, I'd be surprised if there was disappointment, although if I encountered someone who found it so, I would probably just pat them on the back consolingly with a limpet mine, leap 400 metres in the opposite direction and press the "detonate" button.

'Crackdown' Screenshot 3

That little green fella you can just make out to the right of the image is an 'agility orb'. Climbing around obtaining them all is surprisingly captivating.

It's a tactic of which I'm fond. Sadly, falling back on the same tricks is also rather effective in the bulk of boss encounters. Each of the game's crime lords lurks within a beefy looking fortress, with intel that hints at weak points and multiple entrances, but this isn't your new Deus Ex. You can sometimes sidestep defences by going for a swim, or climbing over rooftops, as opposed to going in the front all-guns-blazing, but the defences you encounter are fairly uniform: masses of enemies who need to be locked onto and shot, while you strafe in and out of visible firing lines and eventually take down a five-health-bar boss. There are occasional variations - alarms that you should try and avoid letting the enemy sound, or switch panels you have to blow up to flush your prey into the open - but otherwise it's a grind. The most entertaining of the 21 encounters are those you can superhumanly circumvent, either by sprinting through ranks of enforcers into areas they cannot follow you, or by sneaking round the back and playing "hide the limpet".

It's hard to know exactly how much to complain here, because while slightly prosaic none is offputtingly so. You may fall foul a few times, but you could always try a slightly different approach, or change your weapon loadout, or go off and upgrade your stats, or attempt a different boss. And the odds are always stacked in your favour anyway: you are The Incredible Filth. And victory is sweet. This is, after all, a game where you can angrily announce that you're going to kick a boss-woman's tits off, before not only roundhousing her to death but then using her limp body to batter the remaining minions about the face. Still, it feels as though the relative banality of the kingpin combat is what stands between Crackdown and true greatness.

You can't stay mad at it, though. Indeed, I never got mad the first time. This is simply stuff Kristan complained about, quite reasonably, when we played some co-op over the weekend. And that leads us onto another reason to kick those complaints off the tops of buildings: Crackdown is a join-whenever-you-like, full campaign co-op Live game, in the same vein as Gears of War, except - as is its wont - completely freeform. Kristan wants to kill one of the bosses. I would rather juggle enemies with rockets to get my Explosives stat up. So we play the same game, without playing together, occasionally calling the other to show them something, or to check what they're up to. Or to stick a limpet mine on their back. There are countless achievements - which, for once, feel entirely at home within the extremely gamey setting - along with even more numerable collectibles, and sometimes it's just fun to sort of, you know, "jam". To play drug-dealer tennis, or to see if you can land on your friend's head by leaping off the Agency Tower.

'Crackdown' Screenshot 4

Explosions done properly, pants aflame and all. Start enough and they simply grow.

It's tempting to describe Crackdown in terms of GTA, and it's hardly surprising that the marketing people are keen on that ("GTA? You mean the one that's sold 50 million copies? How dare you?"), but it feels like they approach the same free-roam concept from different corners. Crackdown is more like Naughty Dog's Jak II approach: we're videogame characters, wouldn't it be fun if we had a whole city to play with? Within this construct, things like minor control niggles (you can't cycle between locked-on targets) and the occasional glitch (co-op is sometimes tricky to get going, and some boss sections fail to trigger properly online, meaning you end up running around empty venues, bizarrely) are trivialities. It's telling that the biggest complaint I have is that you're reliant on those Achievement Unlocked notifications to tally up your kills and feats, with no GTA-style stats page to call upon. Think about it: I'm upset with Crackdown because I can't examine how much fun I'm having in periscopic detail.

It's also rather short. I blasted merrily through everything central to the game in a day, and mopped up most of the rest by the end of a weekend. Being able to pick and leap into any of your friends' or even complete strangers' cities is likely to keep that buzz going though, as will the Time Trials (beat bosses quickly), the wealth of sub-achievements, and the prospect of downloadable content, some of which we know will be free.

In other words, being so excellent that you obliterate the single-player in a weekend is not enough to stop it being my favourite Xbox 360 game of recent times. You should definitely buy it, because, on this evidence, waiting for Grand Theft Auto IV would be rather daft. This is what it should do anyway.

9 / 10

Read the Eurogamer.net scoring policy

Comments (149) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • BadBoyBonner #1 5 years ago

  • Subquest #2 5 years ago

  • Tomo #3 5 years ago

    !!!

    Please donate me a 360 someone. PLEASE. THINK OF THE KIDS.
  • Huntcjna #4 5 years ago

    Jesus H Christ! O_o

    Very early review too.
  • crazyhorse174 #5 5 years ago

    Better than Gea...

    :)

    Actually I'm glad this has ended up being good. Think there were a lot of doubters who thought that the Halo3 beta was only shipping with it to help sell a subpar game.
  • InfiniteFury #6 5 years ago

    Holy shit bananas.

    I've read some relative pannings of this as well.
  • ecureuil #7 5 years ago

    I knew this would be good. Bwahaha.

    Don't have a 360 yet though. Meh.
  • lambtron #8 5 years ago

    "!!!

    Please donate me a 360 someone. PLEASE. THINK OF THE KIDS."

    lol.
  • MrWonderstuff #9 5 years ago

    Couldnt get into the demo...maybe the full version will be better.
  • Skooch #10 5 years ago

    @ MrWonderStuff

    It is.
  • Lionheart #11 5 years ago

    Not as good as Okami then?

    =P
  • mkreku #12 5 years ago

    This sounds awesome. I'm a bit worried about the over-the-top style of the game (I absolutely hated Total Overdose, a game which this seems to resemble in some way) but I guess that's something I could live with..
  • krudster #13 5 years ago

    Wonderful game. Much more to it than meets the eye.
  • lambtron #14 5 years ago

    "Crackdown never distracts you with anything that isn't fun."

    And there is the mantra of game design that is so often forgotten these days. Designers should ask the following question of every aspect of their game:

    Is it fun?

    If the answer is no then why the f**k is it there!
  • octo #15 5 years ago

    It's nothing like total overdose.

    The only thing that concerns me slightly is the games length. Hopefully they might follow through on their plans for downloadable islands!
  • gazareth #16 5 years ago

    Oh thanks, now I've got that fucking godawful Texas song in my head.
  • Dizzy #17 5 years ago

    Woot! After demo I am very happy that the full game is even more awesome. The Halo 3 beta is just a tasty extra for me... I loved Crackdown and I usually HATE GTA clones. I guess it was the Deus Ex feeling that did it for me and the excellent toon shader.
    Edited by 1 at 12/02/07 @ 15:23
  • Brogan #18 5 years ago

    Texas in the tagline? really?
    Edited by 1 at 12/02/07 @ 15:34
  • ZuluHero #19 5 years ago

    Keep telling yourself that dizzy - then you can justify getting the game just for the Halo 3 beta :p

    I didn't really like the demo - it was ok, more then a little clunky. Admittedly as it went on and your agility got higher, being able to leap from building to building matrix-stylee was very fun, as if the city suddenly became a playground for some type of demigod-cum-cop, allowing me to look past all its shortcomings...

    It almost has persuaded me to get it, if not for the clash with FFXII :)
    Edited by 1 at 12/02/07 @ 15:30
  • MadMirko #20 5 years ago

    It's also rather short. I blasted merrily through everything central to the game in a day

    Hm, if it were my type of game, that would put me off. It isn't, though, so no problem. ;)
  • IAmBatman #21 5 years ago

    I was excited until you said it was in some way like Jak 2, and then I got less excited.
  • Dizzy #22 5 years ago

    >So basically GTA but less-chav?

    Nope... City of Heroes without the MMORPG elements and with cars ;)
    Edited by 1 at 12/02/07 @ 15:36
  • sanctusmortis #23 5 years ago

    Stop taunting me! I wanna play!

    Now agreeing on the "must preorder" thing. I was hoping it wouldn't sell out, but it looks like it may...
  • Santino #24 5 years ago

    i'm going to buy this, but just wondering what the deal is with the halo 3 beta...is it possible to sell or give it someone, cos i'm not really interested in it but my friend is, and doesnt plan on buying this... or is it on the crackdown disc?
  • cyber_nicco #25 5 years ago

    This is something I'm definitely into. I fell in love with the screenshots in the preview article, and I'm happy to hear that the gameplay is there.

    I'm stoked...
  • morriss #26 5 years ago

    " I encountered someone who found it so, I would probably just pat them on the back consolingly with a limpet mine, leap 400 metres in the opposite direction and press the "detonate" button."

    :D
  • kincaide #27 5 years ago

    @Tomo - offer is still there for £130.....
  • Dizzy #28 5 years ago

    "is it possible to sell or give it someone, cos i'm not really interested in it but my friend is, and doesnt plan on buying this... or is it on the crackdown disc? "

    It is not on the disk but the launch application is... so no you cannot give it away.
  • Santino #29 5 years ago

    oh well, cheers dizzy
  • miiiguel #30 5 years ago

    I wish I could "Fast Forward (>>;)" 'till 23rd...

    Damn, why almost every single 360 game is so absolutely, completely. magnificent ?

    One superlative contender after another!
  • woodnotes #31 5 years ago

    I wish I could "Fast Forward (>>;)" 'till 23rd...

    Damn, why almost every single 360 game is so absolutely, completely. magnificent ?

    One superlative contender after another!


    lol you sound like rotj! It has to be said though that the 360 has had it's fair share of decent games in the last 12 months, but the next 12 months are looking gobsmackingly brilliant. And Halo ain't even out yet ;)
  • DanWhitehead #32 5 years ago

    I know they speeded it up for the demo, but how long does it take to level up to Serious Fun Time stats? I thought the demo was a hoot, but the prospect of having to stat-grind for ages before I could enjoy the same leaping and punching mayhem in the full game tickled my worry gland a tad.
  • Kuma #33 5 years ago

    @DanWhitehead

    Only a couple of hours and you never feel like you are grinding as such. The height of buildings in initial area means you can climb and esplore right from the off it is always fun! ;-)

    Top game that doesn't need the Halo 3 invite IMO
    Edited by 1 at 12/02/07 @ 16:00
  • kangarootoo #34 5 years ago

    "The first few hours really lead you to question GTA's attitude toward the player."

    Oh God, after so long, the lusted after redemption. I thought it was just me, alone in the world, that was appalled at some of the design issues that the GTA series refused to fix time after time.

    First Saints Row gave GTA a well needed kick up the arse by doing many things "the same but better". Now Crackdown can also show Rockstar that polish is not a rude word, and not before time.
  • kangarootoo #35 5 years ago

    "Better than Gea... "

    Of course it bloody is!

    :)
  • max #36 5 years ago

    I know they speeded it up for the demo, but how long does it take to level up to Serious Fun Time stats?

    After an hour on my own and then three hours in co-op with a friend, I had leveled up each skill at least once, and I wasn't even trying. After a few more hours the next day, I was proper superhero material.

    Seriously, this is a brilliant game. Most fun I've had all year (on a game, at least... :)
  • Eighthours #37 5 years ago

    Agree fully with all of this. Great review, Tom. Glad you "got it" - I suspect that the UK marks are going to be way higher than the US ones.
  • kangarootoo #38 5 years ago

    @lambtron

    "Is it fun?

    If the answer is no then why the f**k is it there!"

    I ask that every day :)

    (and whine about the same on here as often I'm sure).
  • morriss #39 5 years ago

    "Think about it: I'm upset with Crackdown because I can't examine how much fun I'm having in periscopic detail"

    My sentiments exactly in some games. I remember wishing Halo has 'bullets fired' contra 'enemies killed' stats.
  • kangarootoo #40 5 years ago

    @Santino

    The Halo 3 beta requires an HDD, so I guess it is possible that it drops all the needed content to the drive. Thats just a guess though.

    My suggestiong would be that you fire your copy of Crackdown up in your friend's 360 before your own (or at least don't sign into your profile). Then if there is some kind of "one XBLive account per disc" code system it could go to his/her live profile instead of yours. I'm only speculating, but that seems a reasonable start point for investigation.

    Edit: Ah, just read Dizzy's post. I guess not then.
    Edited by 1 at 12/02/07 @ 16:15
  • peterfll #41 5 years ago

    If I really don't like GTA, am I gonna like this?
  • miiiguel #42 5 years ago

    Take notice that the demo was 'tweaked' in order to be easier to level up. In the final product it will (eventually) take longer.
  • johnboy_johsnon #43 5 years ago

    @lambtron

    "Is it fun?

    If the answer is no then why the f**k is it there!"

    I think you've nailed it on the head here. So many games I've played lately that are just frustarting in parts and turn you off altogether. Maybe this is why I connected with Crackdown so much:)
  • Kuma #44 5 years ago

    @Peterfll

    Download the demo from Marketplace if you have Live if you don't then yes you are going to like it. Reminds me of the Hulk game on original Xbox as much if not more than GTA.
  • brooza #45 5 years ago

    I told my brother about this game and he said it sounded stupid. I then forced him to play the demo and he loves it!

    Although my mate doesn't, but he's obviously an idiot`
  • Carpathian #46 5 years ago

    I think "game length" (whatever that really means) is only a small part of this for once.

    Having spent a few hours now in co-op I can honestly say that the real heart of the game lies in having such a massive arena for freeform fun in that gameplay style.

    Within about 20mins it descends into challenging each other to do silly things, working together to explore shortcuts etc or just all out two-handed mayhem while laughing at each other down the headset.

    It is indeed fun - so glad people are using this word again !

  • DUFFKING #47 5 years ago

    Consideryourselfordered
  • Rambaldi #48 5 years ago

    /breaks promise to never make comments like this

    So, better than anything on the PS3 then?

    /blushes
  • miiiguel #49 5 years ago

    I advise you not to try the demo. Let the final product amaze you.
  • Rich72 #50 5 years ago

    the demo amazed me so can't wait to blow some stuff up
  • peterfll #51 5 years ago

    I downloaded the demo and was disinterested within 5 minutes.

    But I am a self-confessed freak when it comes to sandbox \ GTA styled games....

    It's ME - not the games.

    But I was thinking, perhaps I should give it another go, you know, seeing it got a 9/10 and all........
  • Rich72 #52 5 years ago

    5 minutes was the tip of a (seemingly) very large ice berg
  • glaeken #53 5 years ago

    It does take a while for some people to get it. The game is far more about exploring the environment vertically than driving about and killing ho's.

    If you don't think you are getting it set yourself a target of going after agility orbs. If you are not having fun doing this after 10 minutes then it’s probably not the game for you.
  • rodpad #54 5 years ago

    Why is this god awful game getting such praise?
    Edited by 1 at 12/02/07 @ 16:38
  • dirigiblebill #55 5 years ago

    /opens door a crack

    MEH!

    /door slams
  • ccfb #56 5 years ago

    Strange review to say it's more fun than GTA, then later essentially say it's unfair to compare it to GTA...
  • miiiguel #57 5 years ago

    ccfb : unfair to GTA.
    rodpad : where did you get it ? I pre-ordered it but Amazon only sends it on 22nd, but you seem to have it allready.
    ManicMinerUK : shit!!! everyone seems to have played the game...
    Edited by 1 at 12/02/07 @ 16:41
  • peterfll #58 5 years ago

    Thanks for the heads-up glaeken, Rich72, I'll give it another go tonight.
  • ChrisBen #59 5 years ago

    Holy smoke! Geewillickers Batman! I expected an 8, at most!!!
  • peteb #60 5 years ago

    This is banned in Germany for some strange reason. I can maybe see why Gears and Dead Rising are (well, not really actually) but this?

    God bless the wonders of buying off the internet though.
    Edited by 1 at 12/02/07 @ 16:42
  • NthSimulachum #61 5 years ago

    Woop!

    Amazing...the first time I saw Crackdown I thought it was Shit...after playing it realised it was THE shit.

    2007 IS the year of the 360.

    after that...well...who knows?
  • Razz #62 5 years ago

  • IAmBatman #63 5 years ago

    > Let the final product amaze you.

    So you have it too, then? Shut up, you boring arse.

    edit: Wait, you have a girlfriend? Oh man, I'll be your dog.
    Edited by 1 at 12/02/07 @ 17:12
  • miiiguel #64 5 years ago

    IAmBatgay: that's really unpolite, mr.

    eheh, don't really know what that expression means, but that's cool. Go do some gay hooligan stuff or something..., you seem that kinda brit.


    /got slapped by gf for replying to wankers/
    Edited by 2 at 12/02/07 @ 17:15
  • PlugMonkey #65 5 years ago

    "Yeah but .. if you beat the game after a day then comparisons with San Andreas are not really valid, are they? I was still playing and loving San Andreas after weeks of play. I'm sure this game is fun and maybe has some ideas for Rockstar to consider, but let's not confuse a tasty snack with a 5 course banquet."

    Game length =/= Game goodness.

    Maybe it has some ideas for Rockstar to consider? How very patronising of you. I'm not sure Rockstar ever 'consider' an idea for GTA. They just throw it in.

    The first time I played the demo, I played it like I play GTA. Cursing the crappy targeting system, and so on. The second time I played the demo I ditched that idea and started bounding from rooftop to rooftop throwing cars at people. That was a lot more fun.

    Comparisons with GTA are unfortunate, because it really is absolutely nothing like it, and if you try and play it like GTA you miss the entire point. This is a really silly, very fun, open world superhero game. If you like the sound of that, you'll love it. If you want GTA you probably won't.
  • Perrythegreat #66 5 years ago

    Really enjoyed the demo (played 4 times now) - think i'ev played for close to 3 hours!!

    Many things are excellent, and the gfx are good enough for my eyes. Amazing depth from what I can tell - surprised it takes so little time, but then again I've knocked off quite a few badies already in my limited goes....

    What difficulty do you guys play on?

    Also, not that it is my thing, can you customise your "uber-cop"?
  • quantumsheep #67 5 years ago

    I should pre-order this really, shouldn't I?

    Having great great fun on the demo in singleplayer - it's just awesome!

    Custom soundtracks would have been groovy.

    But all in all, a must-buy.

    Awesome stuff :)
  • PapaSmurf630 #68 5 years ago

    "No wonder nobody messes with you. Well, everybody messes with you, because they're programmed to, but you like it that way. It gives you an excuse to kick them off the tops of buildings."

    Lol....superb review! The other comment about the limpet mine on someones back was very funny. Best review I've read on here for a while! 9/10 is the perfect score for this.

    Cannot wait till the 23rd!!!
  • milesahead #69 5 years ago

    Is it possible to use your built up character when joining others on live? Maybe a stupid question but still if anyone can confirm it.

    From playing the demo I saw that there were different difficulty settings in the game, could anyone who played the official release share some light on what's the difference between them and if it's possible to use the same character on all settings or do I have to have one character for each?
  • deluk #70 5 years ago

    I think the Xbox 360 is really beginning to warm up now. Lost Planet was a pleasant enough introduction to the year, and Crackdown has just ramped the bar skywards. Mass Effect, Forza 2 and Blue Dragon to follow in the coming months, and then of course, there's the Halo 3 beta, amongst many, many others. As Moloko once famously said, the time is now!
  • The-Bodybuilder #71 5 years ago

    >"Why is this god awful game getting such praise? "

    1. It's not "god awful".
    2. The line "god awful" is based on the original intended meaning of "full of awe". To say "god awful" is heap a huge, praise upon the game.

    And indeed it is a great game. :-)
  • BadBoyBonner #72 5 years ago

    Playing the demo of this made me dig Vice City back out. After over 15 minutes of (very well voiced) cut scenes and one failed mission - back to the Crackdown demo for me! Not had this much fun jumping since Bugaboo the Flea! lol

    Anyone else think the guy who does the voice over in Crackdown is the same guy who did "would you like to know more?" from the news cast in the original Starship Troopers film?
    Edited by 1 at 12/02/07 @ 17:14
  • steellam #73 5 years ago

    Feels alot like Mercenaries to me and I loved that too :D
  • glaeken #74 5 years ago

    Bugaboo the Flea!! Bloody hell Badboy you must be almost as old as me ;)
  • Yossarian #75 5 years ago

    "Mass Effect, Forza 2 and Blue Dragon to follow in the coming months, and then of course, there's the Halo 3 beta, amongst many, many others."

    Bioshock in June
  • deluk #76 5 years ago

    /slaps forehead

    Yep! How could I forget?! Too many to mention really. Now is definitely time to hop aboard the Xbox 360 gravy train!
  • Yossarian #77 5 years ago

    judging by some of the other reviews out there this is a Marmite game, so I would give the demo a shot where possible. I personally love it (although I would have bought it for the H3 Beta anyway).
  • PlugMonkey #78 5 years ago

    "Too much strong coffee at lunch maybe."

    And there you go again. No, patronising because Rockstar maybe should consider...

    Well, a bit.

    If you read it in the right tone of voice.

    Anyway, I would imagine Rockstar are having a really very urgent bloody close look at this. As for over in a day, who said that? Most people I know have been playing the demo longer than a day. And you really didn't find that SA got a bit repetitive? I did. The whole thing was only saved by a timely jet pack, and frankly they could have brought in that a bit sooner and not required me to deliver quite as many cars to people, or make me shoot from the back of a moving vehicle at all, ever - as that mission always sucks ass and yet they always force me to do it at least half a dozen times per game.
  • busboy33 #79 5 years ago

    my only concern with the length is, if I kill off a sub-lutenant or a boss, I assume the bad guys in their area stop appearing (like in the demo). If they do, after I "win" the game the city will be sorely lacking in people to blow up (yes, I can kill civilians, but I wanna kill bad guys).

    Saw the first screenshots years ago and thought the game would be poo -- no disrespect to RTW. Saw some video last year and thought "better, but still poo." Got the demo and I'm hooked. All games should have demos. Put this from "don't rent" to "must have."
  • richardiox #80 5 years ago

    Hi rotj/al/oasis!
    Edited by 2 at 12/02/07 @ 18:16
  • Stormflood #81 5 years ago

    I thought it would be a bit shit like Saints Row, and the demo initially left me feeling numb. But after playing the demo a few more times, it's a must-have for me.
  • Introspectre #82 5 years ago

    A game has to offer more than a days worth for single player. Soz. Sounds very good. Sounds very, very short. Damn. (n)
  • PlugMonkey #83 5 years ago

    I don't know where people are getting that this game only has one day's worth of entertainment value. Very odd.
  • PapaSmurf630 #84 5 years ago

    I think he said a day constant playing to get all the bosses defeated. he did NOT mention the races, finding all the orbs, finding all the hidden special orbs and street races. And even once I've completed the game, I'll still play it because it'll still be good fun, just as I did when I completed SA. Even after all the missions and mopping up the last of the sub-missions, I found myself playing it just because I enjoyed trying to make my car flip, blowing baddies up and generally f**king about..
  • gaselite #85 5 years ago

    Loved the demo, played it once and didn't want to play it again for fear of exhausting it before I get the full version. Based on what I played though I agree totally with what's said in the review, I feel the exact same way about it, in the sense that it never distracts with 'take your girlfriend out to dinner' bullshit which is never really fun and a lot closer to completely mundane but you comply with it anyway because it's just there and tacked on to the world. Nor does it bother with 'you died because you can't swim, ha, now give us some money and we'll take your weapons so you have to earn some more money and drive to the gun shop to restock your entire arsenal' crap. It's a virtual playground where you're free to do as you please and based on what I played it was immense fun, so I'm looking forward to playing the full thing and unless GTA has a fairly spectacular evolution from San Andreas I couldn't care less about GTA4 when I find that a game like this is driven by much, much better design principles.
  • Der_tolle_Emil #86 5 years ago

    Now bring on a Excite Truck review with the same score (and probably before friday) and I'm happy.

    I played the demo and I found it fun though it only lasted for about half an hour until I got bored. I cannot accustom myself to the aiming. I usually find myself looking to the ground because I run towards an enemy to kill him because otherwise I miss most of the time. It feels really repetitive although there are lots of things to do but it just doesn't click with me. I did not like GTA3 either so maybe this type of game is just not my thing. I guess I'll wait until I am really bored at home before I pick this up, maybe it will be even cheaper then.
  • Introspectre #87 5 years ago

    "I don't know where people are getting that this game only has one day's worth of entertainment value. Very odd."

    EG review man said he went through the game in a day. Must be fun to replay the game a lot huh?
  • bioreit #88 5 years ago

    "I cannot accustom myself to the aiming. I usually find myself looking to the ground because I run towards an enemy to kill him because otherwise I miss most of the time."

    Three words for you (two words brought together by a hyphen):

    Left trigger auto-aim

  • GamesConnoisseur #89 5 years ago

    I enjoyed the demo on the several occasions I played it, certainly on one of my hotly anticipated game list of the year (Halo 3 Beta just a bonus).
    I praise Real Time World for the game design, and would not be suprised that the Gamerscore whores, when ranking up the whole score will also enjoy the whole duration, and DID have the most fun doing so!

    Dictionary entry for 'Fun' possibly will have Crackdown next to it!
  • bioreit #90 5 years ago

    "EG review man said he went through the game in a day. Must be fun to replay the game a lot huh?"

    It sure is.

    Only have the demo, but I've played it an easy dozen times over and another three in online co-op.

    I love games where you can make your own fun, unconstrained by time limits and paths and 'critical mission objectives'.

    Playing co-op with a friend, watching him carve his way through henchmen like a manic baker gone postal before getting to the final boss, only at the last moment I go and steal the kill with a well-timed shrapnel grenade - incidentally taking him out in the process - is worth the asking price alone, to be honest.

    It's like Spy vs. Spy except no longer quite as crappy. And you can gun down other people as well.

    Speaking of which - anyone else stacked loads of stuff together (pipes, breeze blocks, etc) so they conceal several cars and explosive barrels that are placed on a route your mate always takes, then whack a limpet mine on the whole lot and detonate when he runs past?

    I have never heard so much profanity stream down over Live - and I still play Halo 2!
  • Der_tolle_Emil #91 5 years ago

    I do use the autoaim. That's why I aim down all the time because I am so near the enemy it automatically aims down. Maybe I should let it go, but I don't know.
  • bioreit #92 5 years ago

    @ Der_tolle_Emil

    What gun are you using? Demo-wise, I find the best gun for semi long range is the pistol (squeeze the trigger for each burst, try and do it in threes if possible), whereas the shotgun is by far the best for close-up.

    Failing that, try jumping up and screaming down at them while shooting - that way, down = the best direction anyways.
  • spongebob #93 5 years ago

    I knew this was going to be good. Maybe I'll get X360 next Xmas, hopefully the prices have dropped a bit by then. PS3 for 2008 Xmas. Sounds like a plan :)
  • smelly #94 5 years ago

    meh.. cartoony grafix.. looks like a KIDS GAME!!!

    3/10
  • sajtion #95 5 years ago

    jesus fuckin christ 9 WTF go and see a doctor
  • AOFanboi #96 5 years ago

    360 gets another popcorn action release, news at 11.

    *goes back to Okami and Dark Chronicle*
  • FunkyRenegade #97 5 years ago

    I thought the demo was quite impressive.
    I like the sound of multiplayer on this kind of game too.
    It's the only thing GTA has been missing.
    I love the almost cartooney style.
    And okay I'm buying the Halo 3 beta too.
    If it weren't for that I wouldn't have tried it, but I'm glad I did because it does feel like a decent game in itself :]

    "meh.. cartoony grafix.. looks like a KIDS GAME!!!

    3/10 "
    So what?
    XIII had a cartooney style, that was probably one of the best Xbox games EVER.
    WoW has a cartooney style, doesn't stop it getting un-ending praise from everyone who's played it (for more than 15 minutes of the 10 day trial)
    Just because a game has a certain graphical style doesn't mean that makes it a crap game.
    If you're judging games on graphics then Final Fantasy VII should get a 1?
    How about Ocarina of Time? Maybe a 2 there?
    Grow up and enjoy games for how enjoyable they are, not how they look.
    Edited by 1 at 12/02/07 @ 19:43
  • enzima #98 5 years ago

    so, like i was saying before, i see many people thinking the 360 is only for american teenagers that shout and curse the whole time. its a pity. its a very very good console, whose weaknes is to have a FPS-balance problem: too many, some good and some boring. but i dont like when i see people dissing it cuz of its american flavor. true gamers know its a blessing (viva pinata, dead rising, lost planet...)
  • alpha-0ne #99 5 years ago

    ive loved the demo and played it for at least 6 hours, i think i killed two bosses in that time... i spent the rest of the time collecting the agility orbs which is great fun, basically a 3d puzzler/platformer

    you just look up at a building with an agility ord on top and think 'how the hell do i get up there' then start climbing :-)

    Free content on the way aswell, more challenges and play modes from the sound of it, cant wait for the full game to some out

    ps funny video here '10 things to do in crackdown' :-) http://www .youtube.com/watch?v=C-8v4uK7FhE
    Edited by 1 at 12/02/07 @ 20:03
  • NthSimulachum #100 5 years ago

    I think smelly may have been extracting the urine. Or purloining the micturative juices. If you catch the hub of my jist.

    But yes, I like the graphics. Awesome uber renders with shite animation, and only a couple of models on screen at once are beaten by simpler, but better animated models in greater numbers, and a nice art style in terms of immersion.
    Edited by 1 at 12/02/07 @ 20:17
  • sanctusmortis #101 5 years ago

    I love watching the Sony fanboys try piss on any title they can't afford. It's... amusing.

    As a married man with 2 kids who gets 4 hours of gaming a day at best, I just don't have the time for these 50-hour epics any more. Quite frankly, I find all the pointless wandering dull. Now, give me a game where I can kick a car at a guy with a mine attached to blow him so very high in the sky, I'm happy.

    The gist to enjoying the demo is this: ignore the 4 gang bosses you can fight. They can be taken out without even raising your levels (I only activated my timer when fighting the last, and that was Guerra so I could use the 2-star agility to leap straight to him...). Instead, concentrate on seeing how levelling up affects an Agent. Don't forget, you CAN change your agent; try the Jap or Maori, and watch as their faces become tattooed as they level up and bodies bulk out. Build up strength so you can experience killing Hit Squads by lobbing their own mine-riddled cars at them.

    This, unlike ANY GTA game, is truly free in your approach to it; you don't have to go in through that door, walk through the whole building, kill guy X there, escape. You can leap to the top of his building without alerting the guards, try spot him and leap down to kick him to death; you can lob mines at him; you can kill everyone in an orgy of violence. It's up to you.

    It is unfair to compare it to GTA. GTA will always be a linear, to-the-story game, like Saints Row was (bar those little activities that irritate so much), whereas in this, you're truly free. Heck, when I get it I may even forget about killing bosses and just go sightseeing. In a day, the reviewer killed all the bosses. That means he never did all the races, levelled all his stats to 4*+99% (which is an achievement), did all the achievements such as body juggling, car juggling, globe kills, car tricks... there is a lot in there. And it's a lot more fun to do than just hunting packages, too.
  • effinwooly #102 5 years ago

    the demo did blow me away i must admit ! and i hate GTA with a passion ..........

    ignore smelly, he is just hoping for a reaction, shame
  • miiiguel #103 5 years ago

    ""meh.. cartoony grafix.. looks like a KIDS GAME!!! "

    Will it make me a kid if I play it ? , even for a little while, plz !!!! I'm kinda bored of beeing 33 (it doesn't really matter by now the age thing)... . But I know there's an age window that it does.
    I'm sure gonna give it a try.
    Edited by 1 at 12/02/07 @ 20:56
  • smelly #104 5 years ago

    @FunkyRenegade & miiiguel : I was in no way being serious guys.. Maybe i needed a smiley face to highlight that?

    But surely it was obvious?

    Edited by 1 at 12/02/07 @ 20:57
  • kaosridder #105 5 years ago

    jesus dont let this be the new type of sandbox game. The demo was incredible boring with only one thing to do. Kill baddies (and jump while doing it). It got no interiors and zero side missions (apart from a few races). thumbs down.
  • kangarootoo #106 5 years ago

    I personally didn't take the demo first time around, but after a few goes I really started to discover how to get the most fun out of it. For some people, it simply won't be their thing, but it is worth giving another try if the first viewing didn't warm you.

    As for longevity, I've been dipping into the demo on and off since it came out and I've probably put 10 hours into it so far, which seems to be the benchmark for a full game these days.

    I expect that when I get the full game (almost a certainty) I shall initially play it quite a lot, but then continue to dip into it for weeks afterwards (as I do with co-op RB6:V).

    @sanctusmortis

    4 hours a day? That is plenty mate. Thats way more than me and I make the things.
  • kangarootoo #107 5 years ago

    @smelly

    I believe you mate (but only bloody just, going by your record).
  • Odie76 #108 5 years ago

    I just bought my second 360 (moved to the states from Europe and never got to bring my precious consoles with me), got a copy of Gears of War and realised how sick I am of shooting at stuff.

    The 360 needs more story-driven games with personality and atmosphere. Come Bioshock. Come Alan Wake.
  • miiiguel #109 5 years ago

    smelly: it's ok mate, I'm kinda grumpy today (lousy irony in the previous post, my bad). It's the monday shit.

    well, anyway hope 23rd comes fast.
  • kangarootoo #110 5 years ago

    @Odie76

    Shooting stuff can take many forms. Some of the best story driven games out there still have shooting in them. Gears simply wasn't that good ;)
  • Tyronne #111 5 years ago

    All this needs now is another tesco price for this like there was for battlestations midway and all things are good.
  • YourMessageHere #112 5 years ago

    Needs PC version.

    BTW in Britain it's "invitation".
  • milesahead #113 5 years ago

  • J_C_X #114 5 years ago

    In my view this is what is just needed for a GTA alternative. True freedom after playing this demo not GTA San Andreas beater but if sequels happen I think GTA could be in trouble as the ultimate sandbox game. GTA and Crackdown makes me proud to be Scottish.
  • Thalanos #115 5 years ago

    Strangely, it took me 3 plays through the demo before I found a way to play it that I really enjoyed.

    The first 2 times I concentrated on the agility orbs and by the time I started the combat, I could just jump over to a boss and kill him without getting attacked much. Still, it shows how cool jumping over buildings is.

    The third time I balanced my skill progression (vastly accelerated in the demo) and everything fell into place. Fire off some explosives, shoot a bit, jump in and kick the remaining thugs to death and then steal their car. Much fun!
  • BadBoyBonner #116 5 years ago

    Milesahead - great find there on youtube - is great fun playing in Co-op. In fact, after playing it co-op on teh demo for quite some time now, playing solo feels a little lonely! lol
  • Agent_Llama #117 5 years ago

    No no no... Don't give it 9, it's out on the same day as FFXII. Fuckers.
  • DrunKao #118 5 years ago

    YESSSSS!!!! Why did you fuckers at Eurogamer have to review it so early? Is it to torture us?

    Note: apologies for the swearing.
    Edited by 1 at 13/02/07 @ 05:16
  • DrunKao #119 5 years ago

    lambtron - "'Crackdown never distracts you with anything that isn't fun.'

    And there is the mantra of game design that is so often forgotten these days. Designers should ask the following question of every aspect of their game:

    Is it fun?

    If the answer is no then why the f**k is it there!"

    +1111111111111111111111111111111111111111111111111111111111
  • freedumb #120 5 years ago

    'This, unlike ANY GTA game, is truly free in your approach to it; you don't have to go in through that door, walk through the whole building, kill guy X there, escape.'

    GTA games are the sort where you can do missions in differing ways, you don't always have to stick to a set method of completing a mission. Not only that there's the sheer variety of the types of missions you can do. There are non linear things to do outside of the main missions or even just something like hopping on a dirtbike and riding through the miles of countryside.
    Edited by 4 at 13/02/07 @ 03:04
  • mike_mgoblue #121 5 years ago

    Anyone who has played the demo of Crackdown knows that this is an awesome game!

    When I first pre-ordered Crackdown, I knew it would be good because it was receiving so much hype and so many good reviews. But, I really did think I would order just because it comes with the Halo 3 beta version.

    After I played the Crackdown demo on Xbox Live, my friends and I knew we would be playing Crackdown a lot!

    Like I said, there is a demo of Crackdown demo on Xbox Live. Just give it one chance, and you will fall in love with this game and the overall atmosphere in it!

    The game is like a futuristic Grand Theft Auto where you are the good guy, and you are a genetically engineered super-human cop in the same way that Master Chief is a genetically engineered hero in Halo.

    AWESOME!
  • DrunKao #122 5 years ago

    mike_mgoblue, who pays you? More importantly, how much do they pay you? I might want to do what you do for a living.
  • DrunKao #123 5 years ago

    "so, like i was saying before, i see many people thinking the 360 is only for american teenagers that shout and curse the whole time. its a pity."

    I see it all the time too. As far as American teenagers shouting and cursing goes, I think the same will apply for the PS3. There will be probably be many more Americans than Europeans online with the PS3, just as is the case with the 360, while the number of Japanese users for both consoles will most likely remain extremely dismal. I wonder how many people realize this. You're gonna have to deal with a lot of Americans online regardless of which console you choose. If it's such a problem, you shouldn't go online.
  • Scimarad #124 5 years ago

    I think you are describing online gaming regardless of the platform.

    If you want to play online, stick to you friends list. You just need to read these threads to see the level of maturity that gaming attracts on any console.
    Edited by 1 at 13/02/07 @ 06:50
  • ruckus #125 5 years ago

    "my friends and I knew we would be playing Crackdown a lot!"

    My friends thought it was AWESOME too...
    and then they started hitting me ;_;
  • spongebob #126 5 years ago

    mike_mgoblue is a comic alright.
  • BadBoyBonner #127 5 years ago

    Only just realised that you can select "mines" from the agency point when you reload. Now experimenting with them, quick press of RB to throw them and then hold RB to detonate all those that you have already planted. "Your explosive skills are increasing Agent...lol"
  • Perrythegreat #128 5 years ago

    Played it some more last night. Still bloody good. If I've played a limited demo for clost to 5 hours, not sure if it has so little to do in it as the review hints at (although the way it was written seemed to suggest that it could be finished in a day)

    EG: Any feedback on what difficulty level you played it at, and what difference the other levels make?

    Also - customisation....
  • kangarootoo #129 5 years ago

    Climbed the agency tower in the demo last night.

    It took me that bloody long to get my agility up to the four stars and THEN fall off the tower 2 times on the way up, that by the time I got up there and jumped off there wasn't enough demo time left for me to hit the ground.

    I'm just shit at games methinks.
  • Krusty #130 5 years ago

    I keep going back to the demo so can't wait for the full release.

    Leap..... leap...... leap..... fun... fun... fun...
  • Vin #131 5 years ago

    "I love watching the Sony fanboys try piss on any title that's not on their system. It's... amusing."

    Fixed, etcetera.
  • jiroczech #132 5 years ago

    Yeah sheep, go buy it now. Baa Baa.
  • enzima #133 5 years ago

    how can you guys play so long? in the demo the time expires after 30 minutes! and then it makes me start again......but it was fun. also i was looking for this huge tower, which i cant find. is it where you start in the game? somebody help, please! i want to climb this stuff so much, i just cant find it.....
  • enzima #134 5 years ago

    @ DrunKao
    You see, i dont mind that much about the trash-talk during on-line games, as i just dont use earphones and i play my own music. What i was saying, actually, is that the 360 has this american "flavor", its like in the eyes of people is the console of the american teen-ager (which unfortunately, it is) and this spoils the image of 360 in peoples minds. halo, gears and many others are the prototype games for these teen-agers, but the 360 also offers other great titles. But, i fear, it will never be what the PS was (and maybe still is) in the eyes of people over here. And its a shame, it deserve every little bit of respect the PS and the WII have. Please people, if you love the 360, stop falling into the hype created around halo and gears. Its sad!
  • MaTTy_P #135 5 years ago

    I can honestly say, I spent about a day downloading this (no idea why it was running that slow...it just was). Played it for about 30minutes, and thought what a crock of donkey spunk.

    Went back to it over the weekend, played for another 30 minutes, 'got it' and now cant stop playing the demo. Its fantastic, so much fun, and thankfully not another GTA clone.

    Definatly loving how enjoyable it is to kick someone 40 foot in the air off a sky scraper! :D

    *loves his 360*
  • kangarootoo #136 5 years ago

    @jiroczech

    Have you not been reading the thread? People are planning to buy because of the demo, not the review. Whats your problem anyway?
  • Dizzy #137 5 years ago

    "EG review man said he went through the game in a day. Must be fun to replay the game a lot huh? "

    Actually in this case it is. I am quite amazed that this game can be just fun when playing, you don't care about plot of story. There is a very solid base for expansions and/or addons for this. They could do a fantasy version, a version with more players or maybe a version with evil-playable opponents? Good stuff... it actually feels a bit like JetSet Radio Future to me but with guns ;)
  • DrunKao #138 5 years ago

    JetSet Radio Future!!!!!!!!!!!!! I loved hat game.
  • charming_fox #139 5 years ago

    Hello, I know this isn't directly relevent to the review but I'd like to ask something:

    I am thinking about getting a 360 in the very near future, judging from the readers' top games of last year you lot have pretty good taste in games, I'd like to ask what games are REALLY good for 360 (From it's release to present day). Bearing in mind I'm not a big fan of sports or 'straight-laced' driving games like PGR. I could probably afford to spend about £80 on games.

    So, what have I missed so far that's worth getting?

    Also, does anyone know where I can get a VGA cable for less than £20?
  • quantumsheep #140 5 years ago

    /spots the fox

    Stop looking at me that way!!!

    Anyway, as you can tell people are quite enamored with this here Crackdown game. It really is good fun.

    Other than that, I've mostly been playing Lost Planet and Ridge Racer 6.

    Not even *touched* Gears of War yet, but I hear it's alright ;)

    Oh, and Play
    do a VGA cable for £10 delivered.

    Hope that helps.
  • kangarootoo #141 5 years ago

  • kangarootoo #142 5 years ago

    @charming_fox

    Hitman Blood Money is excellent if you like that sort of thing. Oblivion is also great, again if that sort of thing (western RPGs) are your bag. Need for Speed: Most Wanted is a great arcadey style driving game (I'm not a sim driving game person, Burnout is more my thing, though Burnout has lost its way a bit IMO). Rainbow 6: Vegas is also great, multip[layer especially. Loads of peoople seem to like Gears of War, I thought it had issues, but you may like it.
  • PapaSmurf630 #143 5 years ago

    I think you'd be better off reading the EG reviews. They're usually quite a good insight into the games and are much more brutally honest then IGN/Gamespot.

    There are lots of great games out so you're going to have a tough time deciding...
  • charming_fox #144 5 years ago

    Thanks folks!

    Found a 2nd hand xbox 360 premium with its 1-month gold sub still unused!

    Had to get the VGA cable the same day though so paid over the odds at GAME, read a review of Tony Hawk's Project 8 before I went into town and got a tenner off that through bartering and a 2nd controller for 17 quid. Job's a fish? Something like that.

    Anyway, downloaded crackdown demo, looks good, a lot of what you lot mentioned - oblivion, condemned, hitman, ive already played through on PC. Looking forward to Assassin's Creed!

    Skint now though, cheers!
  • FunkyRenegade #145 5 years ago

    @smelly - I am glad ;] It really gets me angry when people criticise things over trivial things like that, hence my reply :\
  • spookyzombie #146 5 years ago

    Find this score hard to believe. The final version must have improved on the demo a hell of a lot.
    Edited by 1 at 20/02/07 @ 11:44
  • #147 5 years ago

    Awesome game, lost 5 hours straight to it, and it's been a long time since that happened.

    'Fun' games ftmfuw!
  • GitSomE_UK #148 5 years ago

    Having now bought it, I lost 6 hours playing on just the first island, there's soooo much to do, look at etc. Driving around at high speed is great, giving bad guys a good kicking (Layer Cake style - remember the scene in the cafe?).

    Surprised at how much I'm enjoying this, it looked a bit hmmm

    Excellent!... must have for the 360 IMO

    Oh yes playing it at 1080 60hz... superb!
    Edited by 2 at 24/02/07 @ 08:16
  • TONYgr #149 5 years ago

    NOT A 9.BUT A SOLID 8!I CANT WAIT FOR CRACKDOWN 2!
  • japstersam #150 4 years ago

    just a quick one...has anyone ever swam out into the sea on crackdown and carried on going?
    the distance you can go is INSANE...you can go so far you can't even see the islands/agency tower anymore xD
    please no-one question how much spare time i have to have tried this....
  • fightman2 #151 4 years ago