Crackdown Review
She has a Halo. We really do adore her.
Version tested: Xbox 360
Mr Publisher pays the bills, and Mr Publisher wants a GTA game. What do we make? Well, let's have bigger guns than GTA, obviously. Let's have faster cars. Let's have more swearwords. And, I dunno, protection rackets? A better lock-on camera? It's not like you can do much else in a city!
If GTA games were an entrance exam for developers, that would be the wrong answer. The right answer would be something like Crackdown, and would involve taking people who submit that kind of answer, kicking them 50 feet into the air and juggling them with heat-seeking rockets for bonus points.
The difference between GTA and Crackdown isn't that you used to be a villain and now you're a cop. It's that you are the Incredible Hulk of cops. You start off a complete weakling, except you can already leap 15 feet, throw cinderblocks the length of a cricket square, and regenerate your health in-between absorbing hails of bullets. No wonder nobody messes with you. Well, everybody messes with you, because they're programmed to, but you like it that way. It gives you an excuse to kick them off the tops of buildings.

We've had games where you can 'go there'. Now you can jump there.
Kicking people off the tops of buildings contributes to your Strength stat. As one of a few pre-rolled supercops, you have five stats - the others are Agility, Explosives, Firearms and Driving. The more fun you have in any area, the more that particular ability increases. And, as the sardonic Marlborough Man of a narrator puts it, "Skills equals kills". Which is to say, blowing things up means your next explosions will be bigger, with more splash damage, while running over criminals and winning races improves your vehicle handling, and allows you greater control of your ride during aerial stunts. By Crackdown's reckoning, brushing properly should result in clean teeth, but also more women putting their tongues in your mouth, and someone from Colgate coming round to clean your sink once a week.
It certainly rewards you for doing things that you enjoy, but you should pay attention to all five areas if you want to be able to police the streets effectively. Being strong isn't just about throwing cars into the river and mothers asking you to try and open the mayonnaise; you also get extra health bars for each of the four strength levels you work through. There's no reason to suspect you'd neglect Agility, mind you. After a decade of 3D games that seem embarrassed about jumping, how nice to take entire buildings in a single bound. Another benefit of Agility is increased speed, although Crackdown regards running faster than cars as a superhuman right, and you can do it from the moment you spawn. Speaking of cars, your Agency sports model is noteworthy for its built-in capacity to spoon other road users miles up into the air on contact. The first few hours really lead you to question GTA's attitude toward the player. This is the sort of fun we should be having in free-roaming city games.
Structurally, too, Crackdown is keen to let you go and do your thing. There's very little story - although the hammy narrator does a good job of what there is - and all that really matters is that you're a genetically engineered cop, and you need to take down three gangland kingpins. Each controls a third of Pacific City, which is a virtual warzone at this stage, and, with the Agency Tower in the centre as your initial spawn point, you have to go and reclaim the city by force. Lots and lots of force.

Like Halo, kinda. And if you kinda like Halo, you also get a Halo 3 beta invite, don't you?
If you really want, you can take a crack at the three kingpins immediately. Nothing is off-limits. As Mr Narrator explains though, your odds of success at this stage are pretty miserable. Better to tackle each of the kingpin's six lieutenants to weaken his position. You're not told where any of them is hiding, but they're not particularly hard to find. Gigantic off-shore oilrig? Fortress-like villa? Enormous research lab? Study the back-button city-map for a little while and you'll spot some obvious candidates. What's more, when you close in on a lieutenant's position or even the kingpin's lair, the Agency will pipe you a dossier of information, giving you an exact mini-map location and even offering a few tips. Fail even to stumble on them, meanwhile, and Mr Narrator will point you irritably in the right direction.
Before you go after anybody though you will want to reclaim some Agency Supply Points, or else you'll keep having to start over from the Agency Tower. The Tower's not so bad - there's the supercar, an awesome drive-over-anything SUV and a truck cab on permanent standby for deployment, along with tunnels to each of the three ganglands - but supply points are nearer to the action, not to mention more, er, vertically exciting. When you're close to one, it shows up on the mini-map and needs to be reclaimed from a token enemy force. Claim it and you can use it to store weapons (any enemy weapon deposited at a supply point is available through the supply point network), respawn in the event of death, or even teleport throughout the network if you fancy heading off somewhere else.
Plus, of course, supply points are usually pretty high up. And this is where the game starts to get a bit tangential, on account of all its moreish distractions. It's not like GTA, where a lack of imagination led to the enforcement of dull rituals like visiting the gym and protecting territory. You don't have to babysit the supply points once you've claimed them. Crackdown never distracts you with anything that isn't fun. Hopping between rooftops is desirable because it also allows you to hunt for "Agility Orbs". There are 500 in the game, and some of them are very difficult to reach. Leaping is also something you do in rooftop races - superhero parkour that has you prancing all over the skyline against the clock. And of course climbing all over the city is also fun because it's just fun. The freedom itself is liberating. Every review you read will point out that you can climb the Agency Tower, which is immense, but that shouldn't demean the experience of doing so. It's a thrilling climb, and a fantastic, extraordinary visual pay-off.
Crackdown is certainly no technical slouch, and nothing demonstrates this like the tower's summit. Screenshots bring the game's relatively low-detail, cel-shaded graphical style into sharp focus, but first-hand exposure reveals an incredibly solid frame rate, unprecedented draw distance, an amazing volume of NPCs whose design, behaviour and animation can't be called into question, along with a lighting system that cycles the days happily alongside your quest for justice. In other words, I'd be surprised if there was disappointment, although if I encountered someone who found it so, I would probably just pat them on the back consolingly with a limpet mine, leap 400 metres in the opposite direction and press the "detonate" button.

That little green fella you can just make out to the right of the image is an 'agility orb'. Climbing around obtaining them all is surprisingly captivating.
It's a tactic of which I'm fond. Sadly, falling back on the same tricks is also rather effective in the bulk of boss encounters. Each of the game's crime lords lurks within a beefy looking fortress, with intel that hints at weak points and multiple entrances, but this isn't your new Deus Ex. You can sometimes sidestep defences by going for a swim, or climbing over rooftops, as opposed to going in the front all-guns-blazing, but the defences you encounter are fairly uniform: masses of enemies who need to be locked onto and shot, while you strafe in and out of visible firing lines and eventually take down a five-health-bar boss. There are occasional variations - alarms that you should try and avoid letting the enemy sound, or switch panels you have to blow up to flush your prey into the open - but otherwise it's a grind. The most entertaining of the 21 encounters are those you can superhumanly circumvent, either by sprinting through ranks of enforcers into areas they cannot follow you, or by sneaking round the back and playing "hide the limpet".
It's hard to know exactly how much to complain here, because while slightly prosaic none is offputtingly so. You may fall foul a few times, but you could always try a slightly different approach, or change your weapon loadout, or go off and upgrade your stats, or attempt a different boss. And the odds are always stacked in your favour anyway: you are The Incredible Filth. And victory is sweet. This is, after all, a game where you can angrily announce that you're going to kick a boss-woman's tits off, before not only roundhousing her to death but then using her limp body to batter the remaining minions about the face. Still, it feels as though the relative banality of the kingpin combat is what stands between Crackdown and true greatness.
You can't stay mad at it, though. Indeed, I never got mad the first time. This is simply stuff Kristan complained about, quite reasonably, when we played some co-op over the weekend. And that leads us onto another reason to kick those complaints off the tops of buildings: Crackdown is a join-whenever-you-like, full campaign co-op Live game, in the same vein as Gears of War, except - as is its wont - completely freeform. Kristan wants to kill one of the bosses. I would rather juggle enemies with rockets to get my Explosives stat up. So we play the same game, without playing together, occasionally calling the other to show them something, or to check what they're up to. Or to stick a limpet mine on their back. There are countless achievements - which, for once, feel entirely at home within the extremely gamey setting - along with even more numerable collectibles, and sometimes it's just fun to sort of, you know, "jam". To play drug-dealer tennis, or to see if you can land on your friend's head by leaping off the Agency Tower.

Explosions done properly, pants aflame and all. Start enough and they simply grow.
It's tempting to describe Crackdown in terms of GTA, and it's hardly surprising that the marketing people are keen on that ("GTA? You mean the one that's sold 50 million copies? How dare you?"), but it feels like they approach the same free-roam concept from different corners. Crackdown is more like Naughty Dog's Jak II approach: we're videogame characters, wouldn't it be fun if we had a whole city to play with? Within this construct, things like minor control niggles (you can't cycle between locked-on targets) and the occasional glitch (co-op is sometimes tricky to get going, and some boss sections fail to trigger properly online, meaning you end up running around empty venues, bizarrely) are trivialities. It's telling that the biggest complaint I have is that you're reliant on those Achievement Unlocked notifications to tally up your kills and feats, with no GTA-style stats page to call upon. Think about it: I'm upset with Crackdown because I can't examine how much fun I'm having in periscopic detail.
It's also rather short. I blasted merrily through everything central to the game in a day, and mopped up most of the rest by the end of a weekend. Being able to pick and leap into any of your friends' or even complete strangers' cities is likely to keep that buzz going though, as will the Time Trials (beat bosses quickly), the wealth of sub-achievements, and the prospect of downloadable content, some of which we know will be free.
In other words, being so excellent that you obliterate the single-player in a weekend is not enough to stop it being my favourite Xbox 360 game of recent times. You should definitely buy it, because, on this evidence, waiting for Grand Theft Auto IV would be rather daft. This is what it should do anyway.
9 / 10
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Retrospective: Star Wars Episode I Racer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Kingdoms of Amalur: Reckoning Review
-
Face-Off: The Darkness 2
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (149) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Please donate me a 360 someone. PLEASE. THINK OF THE KIDS.
Comment below viewing threshold Show
Very early review too.
Comment below viewing threshold Show
Actually I'm glad this has ended up being good. Think there were a lot of doubters who thought that the Halo3 beta was only shipping with it to help sell a subpar game.
Comment below viewing threshold Show
I've read some relative pannings of this as well.
Comment below viewing threshold Show
Don't have a 360 yet though. Meh.
Comment below viewing threshold Show
Please donate me a 360 someone. PLEASE. THINK OF THE KIDS."
lol.
Comment below viewing threshold Show
Comment below viewing threshold Show
It is.
Comment below viewing threshold Show
=P
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And there is the mantra of game design that is so often forgotten these days. Designers should ask the following question of every aspect of their game:
Is it fun?
If the answer is no then why the f**k is it there!
Comment below viewing threshold Show
The only thing that concerns me slightly is the games length. Hopefully they might follow through on their plans for downloadable islands!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I didn't really like the demo - it was ok, more then a little clunky. Admittedly as it went on and your agility got higher, being able to leap from building to building matrix-stylee was very fun, as if the city suddenly became a playground for some type of demigod-cum-cop, allowing me to look past all its shortcomings...
It almost has persuaded me to get it, if not for the clash with FFXII
Comment below viewing threshold Show
Hm, if it were my type of game, that would put me off. It isn't, though, so no problem.
Comment below viewing threshold Show
Comment below viewing threshold Show
Nope... City of Heroes without the MMORPG elements and with cars
Comment below viewing threshold Show
Now agreeing on the "must preorder" thing. I was hoping it wouldn't sell out, but it looks like it may...
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm stoked...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It is not on the disk but the launch application is... so no you cannot give it away.
Comment below viewing threshold Show
Comment below viewing threshold Show
Damn, why almost every single 360 game is so absolutely, completely. magnificent ?
One superlative contender after another!
Comment below viewing threshold Show
Damn, why almost every single 360 game is so absolutely, completely. magnificent ?
One superlative contender after another!
lol you sound like rotj! It has to be said though that the 360 has had it's fair share of decent games in the last 12 months, but the next 12 months are looking gobsmackingly brilliant. And Halo ain't even out yet
Comment below viewing threshold Show
Comment below viewing threshold Show
Only a couple of hours and you never feel like you are grinding as such. The height of buildings in initial area means you can climb and esplore right from the off it is always fun!
Top game that doesn't need the Halo 3 invite IMO
Comment below viewing threshold Show
Oh God, after so long, the lusted after redemption. I thought it was just me, alone in the world, that was appalled at some of the design issues that the GTA series refused to fix time after time.
First Saints Row gave GTA a well needed kick up the arse by doing many things "the same but better". Now Crackdown can also show Rockstar that polish is not a rude word, and not before time.
Comment below viewing threshold Show
Of course it bloody is!
Comment below viewing threshold Show
After an hour on my own and then three hours in co-op with a friend, I had leveled up each skill at least once, and I wasn't even trying. After a few more hours the next day, I was proper superhero material.
Seriously, this is a brilliant game. Most fun I've had all year (on a game, at least...
Comment below viewing threshold Show
Comment below viewing threshold Show
"Is it fun?
If the answer is no then why the f**k is it there!"
I ask that every day
(and whine about the same on here as often I'm sure).
Comment below viewing threshold Show
My sentiments exactly in some games. I remember wishing Halo has 'bullets fired' contra 'enemies killed' stats.
Comment below viewing threshold Show
The Halo 3 beta requires an HDD, so I guess it is possible that it drops all the needed content to the drive. Thats just a guess though.
My suggestiong would be that you fire your copy of Crackdown up in your friend's 360 before your own (or at least don't sign into your profile). Then if there is some kind of "one XBLive account per disc" code system it could go to his/her live profile instead of yours. I'm only speculating, but that seems a reasonable start point for investigation.
Edit: Ah, just read Dizzy's post. I guess not then.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Is it fun?
If the answer is no then why the f**k is it there!"
I think you've nailed it on the head here. So many games I've played lately that are just frustarting in parts and turn you off altogether. Maybe this is why I connected with Crackdown so much
Comment below viewing threshold Show
Download the demo from Marketplace if you have Live if you don't then yes you are going to like it. Reminds me of the Hulk game on original Xbox as much if not more than GTA.
Comment below viewing threshold Show
Although my mate doesn't, but he's obviously an idiot`
Comment below viewing threshold Show
Having spent a few hours now in co-op I can honestly say that the real heart of the game lies in having such a massive arena for freeform fun in that gameplay style.
Within about 20mins it descends into challenging each other to do silly things, working together to explore shortcuts etc or just all out two-handed mayhem while laughing at each other down the headset.
It is indeed fun - so glad people are using this word again !
Comment below viewing threshold Show
Comment below viewing threshold Show
So, better than anything on the PS3 then?
/blushes
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But I am a self-confessed freak when it comes to sandbox \ GTA styled games....
It's ME - not the games.
But I was thinking, perhaps I should give it another go, you know, seeing it got a 9/10 and all........
Comment below viewing threshold Show
Comment below viewing threshold Show
If you don't think you are getting it set yourself a target of going after agility orbs. If you are not having fun doing this after 10 minutes then it’s probably not the game for you.
Comment below viewing threshold Show
Comment below viewing threshold Show
MEH!
/door slams
Comment below viewing threshold Show
Comment below viewing threshold Show
rodpad : where did you get it ? I pre-ordered it but Amazon only sends it on 22nd, but you seem to have it allready.
ManicMinerUK : shit!!! everyone seems to have played the game...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
God bless the wonders of buying off the internet though.
Comment below viewing threshold Show
Amazing...the first time I saw Crackdown I thought it was Shit...after playing it realised it was THE shit.
2007 IS the year of the 360.
after that...well...who knows?
Comment below viewing threshold Show
Comment below viewing threshold Show
So you have it too, then? Shut up, you boring arse.
edit: Wait, you have a girlfriend? Oh man, I'll be your dog.
Comment below viewing threshold Show
eheh, don't really know what that expression means, but that's cool. Go do some gay hooligan stuff or something..., you seem that kinda brit.
/got slapped by gf for replying to wankers/
Comment below viewing threshold Show
Game length =/= Game goodness.
Maybe it has some ideas for Rockstar to consider? How very patronising of you. I'm not sure Rockstar ever 'consider' an idea for GTA. They just throw it in.
The first time I played the demo, I played it like I play GTA. Cursing the crappy targeting system, and so on. The second time I played the demo I ditched that idea and started bounding from rooftop to rooftop throwing cars at people. That was a lot more fun.
Comparisons with GTA are unfortunate, because it really is absolutely nothing like it, and if you try and play it like GTA you miss the entire point. This is a really silly, very fun, open world superhero game. If you like the sound of that, you'll love it. If you want GTA you probably won't.
Comment below viewing threshold Show
Many things are excellent, and the gfx are good enough for my eyes. Amazing depth from what I can tell - surprised it takes so little time, but then again I've knocked off quite a few badies already in my limited goes....
What difficulty do you guys play on?
Also, not that it is my thing, can you customise your "uber-cop"?
Comment below viewing threshold Show
Having great great fun on the demo in singleplayer - it's just awesome!
Custom soundtracks would have been groovy.
But all in all, a must-buy.
Awesome stuff
Comment below viewing threshold Show
Lol....superb review! The other comment about the limpet mine on someones back was very funny. Best review I've read on here for a while! 9/10 is the perfect score for this.
Cannot wait till the 23rd!!!
Comment below viewing threshold Show
From playing the demo I saw that there were different difficulty settings in the game, could anyone who played the official release share some light on what's the difference between them and if it's possible to use the same character on all settings or do I have to have one character for each?
Comment below viewing threshold Show
Comment below viewing threshold Show
1. It's not "god awful".
2. The line "god awful" is based on the original intended meaning of "full of awe". To say "god awful" is heap a huge, praise upon the game.
And indeed it is a great game.
Comment below viewing threshold Show
Anyone else think the guy who does the voice over in Crackdown is the same guy who did "would you like to know more?" from the news cast in the original Starship Troopers film?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Bioshock in June
Comment below viewing threshold Show
Yep! How could I forget?! Too many to mention really. Now is definitely time to hop aboard the Xbox 360 gravy train!
Comment below viewing threshold Show
Comment below viewing threshold Show
And there you go again. No, patronising because Rockstar maybe should consider...
Well, a bit.
If you read it in the right tone of voice.
Anyway, I would imagine Rockstar are having a really very urgent bloody close look at this. As for over in a day, who said that? Most people I know have been playing the demo longer than a day. And you really didn't find that SA got a bit repetitive? I did. The whole thing was only saved by a timely jet pack, and frankly they could have brought in that a bit sooner and not required me to deliver quite as many cars to people, or make me shoot from the back of a moving vehicle at all, ever - as that mission always sucks ass and yet they always force me to do it at least half a dozen times per game.
Comment below viewing threshold Show
Saw the first screenshots years ago and thought the game would be poo -- no disrespect to RTW. Saw some video last year and thought "better, but still poo." Got the demo and I'm hooked. All games should have demos. Put this from "don't rent" to "must have."
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I played the demo and I found it fun though it only lasted for about half an hour until I got bored. I cannot accustom myself to the aiming. I usually find myself looking to the ground because I run towards an enemy to kill him because otherwise I miss most of the time. It feels really repetitive although there are lots of things to do but it just doesn't click with me. I did not like GTA3 either so maybe this type of game is just not my thing. I guess I'll wait until I am really bored at home before I pick this up, maybe it will be even cheaper then.
Comment below viewing threshold Show
EG review man said he went through the game in a day. Must be fun to replay the game a lot huh?
Comment below viewing threshold Show
Three words for you (two words brought together by a hyphen):
Left trigger auto-aim
Comment below viewing threshold Show
I praise Real Time World for the game design, and would not be suprised that the Gamerscore whores, when ranking up the whole score will also enjoy the whole duration, and DID have the most fun doing so!
Dictionary entry for 'Fun' possibly will have Crackdown next to it!
Comment below viewing threshold Show
It sure is.
Only have the demo, but I've played it an easy dozen times over and another three in online co-op.
I love games where you can make your own fun, unconstrained by time limits and paths and 'critical mission objectives'.
Playing co-op with a friend, watching him carve his way through henchmen like a manic baker gone postal before getting to the final boss, only at the last moment I go and steal the kill with a well-timed shrapnel grenade - incidentally taking him out in the process - is worth the asking price alone, to be honest.
It's like Spy vs. Spy except no longer quite as crappy. And you can gun down other people as well.
Speaking of which - anyone else stacked loads of stuff together (pipes, breeze blocks, etc) so they conceal several cars and explosive barrels that are placed on a route your mate always takes, then whack a limpet mine on the whole lot and detonate when he runs past?
I have never heard so much profanity stream down over Live - and I still play Halo 2!
Comment below viewing threshold Show
Comment below viewing threshold Show
What gun are you using? Demo-wise, I find the best gun for semi long range is the pistol (squeeze the trigger for each burst, try and do it in threes if possible), whereas the shotgun is by far the best for close-up.
Failing that, try jumping up and screaming down at them while shooting - that way, down = the best direction anyways.
Comment below viewing threshold Show
Comment below viewing threshold Show
3/10
Comment below viewing threshold Show
Comment below viewing threshold Show
*goes back to Okami and Dark Chronicle*
Comment below viewing threshold Show
I like the sound of multiplayer on this kind of game too.
It's the only thing GTA has been missing.
I love the almost cartooney style.
And okay I'm buying the Halo 3 beta too.
If it weren't for that I wouldn't have tried it, but I'm glad I did because it does feel like a decent game in itself :]
"meh.. cartoony grafix.. looks like a KIDS GAME!!!
3/10 "
So what?
XIII had a cartooney style, that was probably one of the best Xbox games EVER.
WoW has a cartooney style, doesn't stop it getting un-ending praise from everyone who's played it (for more than 15 minutes of the 10 day trial)
Just because a game has a certain graphical style doesn't mean that makes it a crap game.
If you're judging games on graphics then Final Fantasy VII should get a 1?
How about Ocarina of Time? Maybe a 2 there?
Grow up and enjoy games for how enjoyable they are, not how they look.
Comment below viewing threshold Show
Comment below viewing threshold Show
you just look up at a building with an agility ord on top and think 'how the hell do i get up there' then start climbing
Free content on the way aswell, more challenges and play modes from the sound of it, cant wait for the full game to some out
ps funny video here '10 things to do in crackdown'
Comment below viewing threshold Show
But yes, I like the graphics. Awesome uber renders with shite animation, and only a couple of models on screen at once are beaten by simpler, but better animated models in greater numbers, and a nice art style in terms of immersion.
Comment below viewing threshold Show
As a married man with 2 kids who gets 4 hours of gaming a day at best, I just don't have the time for these 50-hour epics any more. Quite frankly, I find all the pointless wandering dull. Now, give me a game where I can kick a car at a guy with a mine attached to blow him so very high in the sky, I'm happy.
The gist to enjoying the demo is this: ignore the 4 gang bosses you can fight. They can be taken out without even raising your levels (I only activated my timer when fighting the last, and that was Guerra so I could use the 2-star agility to leap straight to him...). Instead, concentrate on seeing how levelling up affects an Agent. Don't forget, you CAN change your agent; try the Jap or Maori, and watch as their faces become tattooed as they level up and bodies bulk out. Build up strength so you can experience killing Hit Squads by lobbing their own mine-riddled cars at them.
This, unlike ANY GTA game, is truly free in your approach to it; you don't have to go in through that door, walk through the whole building, kill guy X there, escape. You can leap to the top of his building without alerting the guards, try spot him and leap down to kick him to death; you can lob mines at him; you can kill everyone in an orgy of violence. It's up to you.
It is unfair to compare it to GTA. GTA will always be a linear, to-the-story game, like Saints Row was (bar those little activities that irritate so much), whereas in this, you're truly free. Heck, when I get it I may even forget about killing bosses and just go sightseeing. In a day, the reviewer killed all the bosses. That means he never did all the races, levelled all his stats to 4*+99% (which is an achievement), did all the achievements such as body juggling, car juggling, globe kills, car tricks... there is a lot in there. And it's a lot more fun to do than just hunting packages, too.
Comment below viewing threshold Show
ignore smelly, he is just hoping for a reaction, shame
Comment below viewing threshold Show
Will it make me a kid if I play it ? , even for a little while, plz !!!! I'm kinda bored of beeing 33 (it doesn't really matter by now the age thing)... . But I know there's an age window that it does.
I'm sure gonna give it a try.
Comment below viewing threshold Show
But surely it was obvious?
Comment below viewing threshold Show
Comment below viewing threshold Show
As for longevity, I've been dipping into the demo on and off since it came out and I've probably put 10 hours into it so far, which seems to be the benchmark for a full game these days.
I expect that when I get the full game (almost a certainty) I shall initially play it quite a lot, but then continue to dip into it for weeks afterwards (as I do with co-op RB6:V).
@sanctusmortis
4 hours a day? That is plenty mate. Thats way more than me and I make the things.
Comment below viewing threshold Show
I believe you mate (but only bloody just, going by your record).
Comment below viewing threshold Show
The 360 needs more story-driven games with personality and atmosphere. Come Bioshock. Come Alan Wake.
Comment below viewing threshold Show
well, anyway hope 23rd comes fast.
Comment below viewing threshold Show
Shooting stuff can take many forms. Some of the best story driven games out there still have shooting in them. Gears simply wasn't that good
Comment below viewing threshold Show
Comment below viewing threshold Show
BTW in Britain it's "invitation".
Comment below viewing threshold Show
http://www .youtube.com/watch?v=C-8v4uK7FhE
Comment below viewing threshold Show
Comment below viewing threshold Show
The first 2 times I concentrated on the agility orbs and by the time I started the combat, I could just jump over to a boss and kill him without getting attacked much. Still, it shows how cool jumping over buildings is.
The third time I balanced my skill progression (vastly accelerated in the demo) and everything fell into place. Fire off some explosives, shoot a bit, jump in and kick the remaining thugs to death and then steal their car. Much fun!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Note: apologies for the swearing.
Comment below viewing threshold Show
And there is the mantra of game design that is so often forgotten these days. Designers should ask the following question of every aspect of their game:
Is it fun?
If the answer is no then why the f**k is it there!"
+1111111111111111111111111111111111111111111111111111111111
Comment below viewing threshold Show
GTA games are the sort where you can do missions in differing ways, you don't always have to stick to a set method of completing a mission. Not only that there's the sheer variety of the types of missions you can do. There are non linear things to do outside of the main missions or even just something like hopping on a dirtbike and riding through the miles of countryside.
Comment below viewing threshold Show
When I first pre-ordered Crackdown, I knew it would be good because it was receiving so much hype and so many good reviews. But, I really did think I would order just because it comes with the Halo 3 beta version.
After I played the Crackdown demo on Xbox Live, my friends and I knew we would be playing Crackdown a lot!
Like I said, there is a demo of Crackdown demo on Xbox Live. Just give it one chance, and you will fall in love with this game and the overall atmosphere in it!
The game is like a futuristic Grand Theft Auto where you are the good guy, and you are a genetically engineered super-human cop in the same way that Master Chief is a genetically engineered hero in Halo.
AWESOME!
Comment below viewing threshold Show
Comment below viewing threshold Show
I see it all the time too. As far as American teenagers shouting and cursing goes, I think the same will apply for the PS3. There will be probably be many more Americans than Europeans online with the PS3, just as is the case with the 360, while the number of Japanese users for both consoles will most likely remain extremely dismal. I wonder how many people realize this. You're gonna have to deal with a lot of Americans online regardless of which console you choose. If it's such a problem, you shouldn't go online.
Comment below viewing threshold Show
If you want to play online, stick to you friends list. You just need to read these threads to see the level of maturity that gaming attracts on any console.
Comment below viewing threshold Show
My friends thought it was AWESOME too...
and then they started hitting me ;_;
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
EG: Any feedback on what difficulty level you played it at, and what difference the other levels make?
Also - customisation....
Comment below viewing threshold Show
It took me that bloody long to get my agility up to the four stars and THEN fall off the tower 2 times on the way up, that by the time I got up there and jumped off there wasn't enough demo time left for me to hit the ground.
I'm just shit at games methinks.
Comment below viewing threshold Show
Leap..... leap...... leap..... fun... fun... fun...
Comment below viewing threshold Show
Fixed, etcetera.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You see, i dont mind that much about the trash-talk during on-line games, as i just dont use earphones and i play my own music. What i was saying, actually, is that the 360 has this american "flavor", its like in the eyes of people is the console of the american teen-ager (which unfortunately, it is) and this spoils the image of 360 in peoples minds. halo, gears and many others are the prototype games for these teen-agers, but the 360 also offers other great titles. But, i fear, it will never be what the PS was (and maybe still is) in the eyes of people over here. And its a shame, it deserve every little bit of respect the PS and the WII have. Please people, if you love the 360, stop falling into the hype created around halo and gears. Its sad!
Comment below viewing threshold Show
Went back to it over the weekend, played for another 30 minutes, 'got it' and now cant stop playing the demo. Its fantastic, so much fun, and thankfully not another GTA clone.
Definatly loving how enjoyable it is to kick someone 40 foot in the air off a sky scraper!
*loves his 360*
Comment below viewing threshold Show
Have you not been reading the thread? People are planning to buy because of the demo, not the review. Whats your problem anyway?
Comment below viewing threshold Show
Actually in this case it is. I am quite amazed that this game can be just fun when playing, you don't care about plot of story. There is a very solid base for expansions and/or addons for this. They could do a fantasy version, a version with more players or maybe a version with evil-playable opponents? Good stuff... it actually feels a bit like JetSet Radio Future to me but with guns
Comment below viewing threshold Show
Comment below viewing threshold Show
I am thinking about getting a 360 in the very near future, judging from the readers' top games of last year you lot have pretty good taste in games, I'd like to ask what games are REALLY good for 360 (From it's release to present day). Bearing in mind I'm not a big fan of sports or 'straight-laced' driving games like PGR. I could probably afford to spend about £80 on games.
So, what have I missed so far that's worth getting?
Also, does anyone know where I can get a VGA cable for less than £20?
Comment below viewing threshold Show
Stop looking at me that way!!!
Anyway, as you can tell people are quite enamored with this here Crackdown game. It really is good fun.
Other than that, I've mostly been playing Lost Planet and Ridge Racer 6.
Not even *touched* Gears of War yet, but I hear it's alright
Oh, and Play
do a VGA cable for £10 delivered.
Hope that helps.
Comment below viewing threshold Show
[link url=http://www.amazon.co.uk/Xbox-360-VGA-AV-Cable/dp/B000 AYYADE
]http://ww w.amazon.co.uk/Xbox-360-VGA-AV-...[/link]
http://ww w.currys.co.uk/product.php?sku=...
Comment below viewing threshold Show
Hitman Blood Money is excellent if you like that sort of thing. Oblivion is also great, again if that sort of thing (western RPGs) are your bag. Need for Speed: Most Wanted is a great arcadey style driving game (I'm not a sim driving game person, Burnout is more my thing, though Burnout has lost its way a bit IMO). Rainbow 6: Vegas is also great, multip[layer especially. Loads of peoople seem to like Gears of War, I thought it had issues, but you may like it.
Comment below viewing threshold Show
There are lots of great games out so you're going to have a tough time deciding...
Comment below viewing threshold Show
Found a 2nd hand xbox 360 premium with its 1-month gold sub still unused!
Had to get the VGA cable the same day though so paid over the odds at GAME, read a review of Tony Hawk's Project 8 before I went into town and got a tenner off that through bartering and a 2nd controller for 17 quid. Job's a fish? Something like that.
Anyway, downloaded crackdown demo, looks good, a lot of what you lot mentioned - oblivion, condemned, hitman, ive already played through on PC. Looking forward to Assassin's Creed!
Skint now though, cheers!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
'Fun' games ftmfuw!
Comment below viewing threshold Show
Surprised at how much I'm enjoying this, it looked a bit hmmm
Excellent!... must have for the 360 IMO
Oh yes playing it at 1080 60hz... superb!
Comment below viewing threshold Show
Comment below viewing threshold Show
the distance you can go is INSANE...you can go so far you can't even see the islands/agency tower anymore xD
please no-one question how much spare time i have to have tried this....
Comment below viewing threshold Show