Crackdown
Heroin' up.
It's GTA in the future. Or how about: GTA where you're the cop. GTA with superheroes perhaps - but like 2000AD superheroes, not Marvel superheroes. It's a cel-shaded GTA. Right, GTA with 2000AD-style cel-shaded superhero cops from the future. Will that do?
It happens every time a new free-roaming, third-person game set in a city comes out. There's an embarrassing scramble to stick Grand Theft Auto and one or two other easy-to-understand labels (e.g. 'cowboys', 'Simpsons', 'reduced to £9.99') on the front of it to make it more palatable and enticing to supposedly GTA-obsessed gamers. Fair enough, GTA is a massively influential and popular series, and a reference point for a whole genre. And it's true that the comparisons are particularly apt here, because Crackdown creator David Jones worked on the original GTA at DMA Design. But these epithets seldom tell you anything you couldn't work out from a quick glance at some artwork and a screenshot or two, and worse, they can be quite misleading, or undersell a game that dares to be different from its ubiquitous inspiration. So here's a more useful one for you:

The maxed-out supercar has mounted machine guns, and rumours persist that the top SUV can actually jump.
Crackdown is GTA with no missions. At all.
You see, Crackdown is that rare thing, a genuinely free-roaming free-roaming game. Absolutely none of Pacific City - a near-future amalgam of Miami, New York, and Chicago - is locked at the start; you can go anywhere you like. And save for a couple of gentle shoves at the beginning, you're never sent anywhere in particular or told to do anything, so you actually do go anywhere you like.
There is no story to speak of, either. You are a genetically-engineered super-agent, or rather, a whole army of genetically-engineered super-agent clones (who can unfortunately only operate one at a time). You were created by the Agency, a slightly fascist police force that has more or less retreated to its immense control tower after losing control of Pacific City. The three districts of the city have been overrun by three crime syndicates - Latino gangstas Los Muertos, Eastern European mafia the Volk, and slick Asian corporate crims the Shai Gen. Each gang is tougher than the last, and each is composed of a hierarchy of seven bosses. As for where those bosses are - you're on your own with that one. (Although to be fair, if you look lost for long enough, the game's sarcastic Agency narrator will start dropping some heavy hints.)
The only thing the game requires you to do is kill the top boss of each clan, but you can significantly weaken their organisations by killing the sub-bosses in rough order. Needless to say it's a good idea to do so, and it's essential that you improve your own abilities too. This you'll do as you go along, either by tackling bosses in their lairs, or by simply exploring, fighting the low-level criminals and hit squads that wander around the town, and undertaking time trials behind the wheel and on foot.

Buildings can look plain up close, but the views from on high are breathtakingly detailed, so get climbing.
You can improve your attributes in five areas: agility (which improves running speed and jump height), strength (lifting, throwing, hand-to-hand combat), explosives (accuracy and blast radius with grenades and rockets), firearms (accuracy and range) and driving (handling, speed, and mid-air stunt control). For every criminal killed you're awarded points in these areas according to how you kill them; in addition, agility and driving can be improved in the time trials, through stunt driving, and by collecting the agility orbs scattered around the city in enticingly remote spots that can require a good deal of daring, skill and ingenuity to reach. Each attribute can be levelled up from zero to four stars.
And this, frankly, is what Crackdown is really all about. Having played a preview version of the entire game, and sampled the skills of a fully maxed-out agent (well not quite fully... driving is tough to improve, and somewhat peripheral to the others) it looks like Crackdown will provide a sense of mounting, unbridled power that few action games - and not even all that many RPGs - can match. There's a very direct connection between how you play the game and what you get good at, so you're rewarded for what you enjoy. And oh, what rewards they are.
At less than full power, you can already literally leap over buildings in a single bound, and run faster than some cars. Or kick them out of the way, or pick them up and throw them, or do that and then lock on and fire a homing rocket at them as they arc through the air and watch as the resulting explosion takes out an entire road-block's worth of villains and you hoover up a thousand little multicoloured sweeties that will make you more powerful yet. And driving, as well as improving your skills, upgrades the three special agency vehicles available when you return to or regenerate at base: the supercar, SUV and truck cab. Even in basic form these can scoop under, clamber over or smash through everything short of a sheer brick wall, but as you improve they transform into ever more outlandishly cool-looking variants of themselves (accompanied by a visible sonic boom of power) and eventually acquire some pretty special abilities.

Consider the room well and truly shaken.
The three agency vehicles - especially the incredible, indestructible, go-anywhere SUV - are amazing creations, but every single car or van or truck or Greyhound bus handles in a convincing, responsive manner. Initial impressions are that the depth and quality of the driving and gunplay - which operates with a sort of semi-lock-on that you need to aim first - are way beyond what you'd normally expect from an all-rounder game like this, certainly better than GTA. However, melee combat is rather basic, and some elements of the control scheme are on the fiddly side.
Make no mistake, Crackdown is a technical marvel. The game engine is stupendously good, hardly breaking sweat or dropping a frame despite the unruly chaos of the action, the exaggerated physics, and the densely populated city. Not everyone will like the flat, strong colours and low detail of the cel-shaded visual style - it's practically the polar opposite of 360 graphics darling Gears of War - but there's no denying that it pops off the screen. And the sound is superb, being both meaty and precise, and boasting an eclectic licensed soundtrack.

The ragdoll effects on airborne villains are deliberately stupid. At least, we hope it's deliberate.
Where Crackdown will divide people - and where it's not easy to judge at preview stage - is in its brave, almost complete lack of structure. Many may feel that there just isn't enough to do, or alternatively get lost; there's definitely a sense that the game is a little lightweight. Early boss encounters are so open-ended that it's easy to blunder and bungle your way through them without getting to grips with the combat at all, and only later in the game will we discover if there's real tactical challenge behind all these dazzling pyrotechnics. A lot will also depend on the quality of the online co-op, a very exciting proposition, but one we sadly weren't able to test.
Crackdown is shaping up to be a true sandbox game, a game where you really have to make your own fun. The toys it provides you with are pretty much unrivalled, and so is the playpen - Pacific City may be smaller than some open gameworlds, but it's far more intricately designed and dense with possibilities (something that makes us very excited for Real Time Worlds' forthcoming cops-and-robbers MMO, A.P.B.). At its best - in the thick of some improvised, explosive chain reaction that you couldn't reproduce if you tried - it recalls nothing less than the emergent action of the first Halo. But only time (and our review) will tell if all this boundless potential gels into half the adventure that did.
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Comments (121) Latest comment 5 years ago
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But now I definetly want to try the demo. The game definetly makes the impression it does not take itself too serious which for me makes the game interesting again. It will probably be one of the games I could not care less about a year after I played it the last time but until it's worn out it sounds like good, solid gaming fun.
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Hurrah, am not insane on my own...
(Pity i can't fecking type)
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Bell end
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In the demo I had a blast for over 30 minutes just shooting at cars making them explode ( 4 cars exploding at the same time = niiiice) and kill tons of bad guys, only to stop doing that because i wanted to leap over this major building....only to turn back and drop grenades at the silly civilian cars that were filling the streets
yes i like violence
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I am also afraid that this is the type of game that leaves you a little disappointed after playing the demo because it seems like you already know the entire game*. Those sandbox types game are the type that may suffer from this.
Edit: * When you finally buy the full version I mean.
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WTF? Don't get me wrong: I'm exited about Crackdown for many reasons but this is just plain WRONG!
Halo is about stellar, human-esque AI borne out through varied and engaging dogfights. Crackdown has enemies that, well, stand still whilst you autolock. Thankfuly the game is about much more than that (hence my anticipation), but action like Halo?
What HAS this boy been smoking?
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It does sound more like an offline MMORPG though...hang on...does that even make sense?!
What I mean is, it sounds like the sort of open ended gameplay that you'd expect from a MMORPG, but offline...
Yeah, thats better!
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The main character is black.
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/Remembers when games used to be more dynamic and not rely on canned stories
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Being able to throw trucks + cars (and I know this has been talked about so much, but it is so COOL!), leap 50ft into the air, jump across highways from building to building, blow traffic jams up, drive awesome cars that go under, over and through anything and kill gangs of thugs! I don't know, but in my dictionary, dull doesn't describe anyone of those things. But of course, that's my opinion.
I also prefer sand box games. Games like Gears of War are great, but sometimes I get in and I don't want to have to 'try' (for want of a better phrase) Sometimes I just like to start up sand-box game and just drive/walk about. Perhaps explore new places. If I want to try to progress the game, I will...if I don't, I wont bother and will instead do something else. Sometimes being constantly spoon-fed dialogue and story isn't what I feel like and the fact that this game doesn't force you into anything is something that really attracts me (Just like all the previous GTA titles and even Saints Row)
Just wanted to add, I don't think I've played a game where the story has actually interested me (Perhaps FF7) Even GoW's was dull and I ended up skipping or just not ingesting half of it. For that reason, lack of another poorly written, obtrusive and downright boring story won't effect my enjoyment!
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Felt more Spidey than most of spiderman games!
/staying in from Fri nites beerfest to save up until release day
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is it still on live?
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That's the clincher for me, after San Andreas, I can't just drive around, I need to fly about, see everything from the sky, and blow people up.
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If you haven't got an Xbox360, find a mate who does and get them to download it so you can have a go.
It's probably the most fun game I've played since Guitar Hero 1 & 2 and Katamari
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...
..
.
sorry, couldnt resist
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/end
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And those tall buildings? With a little building up, you can climb them all. That island you can see? Swim to it, you can. Or jump off a high building so you can cover a load of watcer to cut down the journey. If you can see it, you can go there. You can drive any car, all the weapons you pick up can be stored at supply points so you can reissue yourself ammo at any time, and you can tackle the gangs however you want.
If you're obsessed with having a plot, follow the Agency bulletins as you get them. They'll show you your enemy, give you some background on them, and then show you where they are. How you take them out... well, that's your choice.
And I got all that from the DEMO. The finished article will be better. This is everything GTA and its ilk (especially Saints Row) could have been, with the added bonus of being like Morpheus in the first movie.
Personally? I may use that Halo 3 key. But it'll be to let my mates have a bash. I'll be too busy climbing Agency Tower and using it as a... shortcut.
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Online co-op is excellent, but I'm not sure how it'll fare up in the long term.
Although you can't invite a friend in the demo, a friend and myself managed to time it well and ended up playing the demo together. After the tutorial elements, we went our separate ways in the game, with the odd bit of shouting between us when we needed some help fighting a gang. It works perfectly even when you're not helping each other (contests to see who can jump the farthest and so on are a good laugh too).
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After that it felt old, dead and without a sense of vitality or purpose.
I'm a bit bored with the stereotyped ethnic minority gangs also, though some of the style of the game is nice and not overly serious. Lighting is great in places.
Worst thing?
Controls aren't quite smooth enough (nor the camera) which makes it feel not fully finished and not up there with the true AAA X360 games of recent times.
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Spot on - that's my exact reason for wanting this and slapping a pre-order in. That "lack of focus" which some tout as being such a negative thing is for some of us a positive advantage. Missions if you want them but unhindered messing around if you don't......
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....
o_o
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What's so difficult to understand about that?
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A must have game for me.
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/leaves them to it.
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Still. Please be good. I loved Mercenaries so it might still win me over (though Mercenaries had helicopters and Peter Stormare)
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Out of all the websites, this is the only place were MANY people seem to struggle with the fact that people have a different taste to them.
None so more than the "halo sucks" groups. But that's a dance we've all danced before.
I wrote this game off a long time ago. But my interest has risen greatly (not played the demo though). I always hated the GTA3 and above games, but the idea of a loose structureless world has appealed to me ever since the crappy superman demo ended up being one of my most played demo games (second to the lost planet demo).
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It's games like this that give the 360, and games in general, a bad name. Not because it's controversial or anything, but because it's moronic, shallow and shite.
No wonder normal people think gamers are sad fucks when they see uninspired, skunk-pussy garbage like this."
You're entitled to your opinion. But I wonder - have you actually played it? I'm guessing the answer is no...
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Dunno. It just had the tone of one those rants where someone hates something they've never actually experienced
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True, it doesn't have a good story...but then, very few games do. I always appreciate a good story, but it always feels a little tacked on in a sandbox game.
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sold (well I was anyway because of the HALO 3 BETA INVITE OMG, but sold on Crackdown alone now too)
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I don't get it,when you say that are you implying that an older gamer aged 20+ should feel a lil ashamed for buying these awfully immature titles,and that older gamers who enjoy these ''shooty shooty'' games are not quite at the same intellectual level as you?
It's facking cheeky I say
Anyway I'll be buying Crackdown cuz I likes all the explosions and big boooms and stuff,and when the cars blowed up the fire went everywhere,real pritty.
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The SUV can indeed bounce, quite a reasonable height too. If you concentrate on running down enemies you can hit level 4 in the demo, you'll probably not have a huge amount of time to play with the fully upgraded vehicles though. Quite what the level 4 truck does I'm not sure, pressing B makes a rushing sound but it didn't feel hugely quicker than when not pressing it.
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You have not reached level 4 in driving and I claim my five pounds.
When you are in an agency car and are fully upgraded in driving the B button activates the car's special ability, take a look at the control setup.
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You actually have a choice between exploring the gigantic landscape or following specific missions or storylines. Sure, driving around, killing some innocent people and using your superpowers sounds like great fun. But apart from the superpower angle it's not that different from GTA. At least GTA gives you a choice, has funny dialogues, is filled with easter eggs and has awesome radio stations.
For a game entirely based around exploring and using the environment as your toy, it's a little disappointing it's just... a city. At least San Andreas had highways, small hillbilly towns, forests and several distinctive areas.
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I don't know how you can say this having only seen one island of 3 in the demo?
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After some "scientific experimentation"* a level 4 truck at 130+ will destroy a vehicle it hits, it's rather fun tossing it to one side then exploding. The B is a boost button which improves acceleration quite a bit but I'd obviously not really noticed it as I didn't have much time to test it last time I hit driver level 4.
Not hitting Peacekeeper and civvie traffic at those sort of speeds is quite tricky but Peacekeeper cars blow up nicely and their hit squad was rubbish!
*Brainiac level of science
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The urban look of Crackdown reminds me of Deus Ex coupled with the art style of Jet Set Radio AND slap in a bit of Robocop. Which is a good thing!
/Rick Flair woo
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Maybe i'll have to hook my 360 up to a regular tv. Can anyone confirm, does this lessen the problem?
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But the thing I'm really keen on, which doesn't seem to have been talked about much, is the lock-on system. It's similar to Eternal Darkness or Mark of Kri, where you can get a very quick initial lock-on and then nudge it up/down/left/right to hit specific body parts (to headshot, knockdown or disarm enemies.) The timing of headshots and crouching works quite well too, and it all feels really well-integrated - they've got a lot out of one mechanism.
Has anyone else appreciated this part of it? It's more obvious if you play on the harder difficulty levels since you have to work a bit more to take out gangs - e.g. kneecap first then finish them off one by one, or sneak up and headshot.
I'm a bit worried about the lack of missions, but I loved Mercenaries, so we'll see how it goes. Although it's perhaps an odd comparison - while Mercenaries had the 'kill the bosses' thread to it, it also had an excellent mission structure (seemingly modelled after GTA2?) to give you 'proper' goals and drip-feed you target information.
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Played again today, and it suddenly clicked with me and I had a great time with it. Deffinately a pre-order now.
Think the trouble is that it does have so much in common with GTA and if you play it like GTA you don't get the best out of it. You need to relax and aim for pure destruction and killing. Leveling up is satisfying and I think in the full game where you can level up everything and basically become a superhero, it will be even more fun.
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I will be buying but only once it's hit the 20 quid mark as a full price title I don't think it's got any legs to it.
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BUT,not so great is the fact that it isn't very easy to switch between targets once you're locked on,and it bugged me quite a lot how my lock on kept targeting things that were either useless or bloody dead already.
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So true
From what I've played, it does lock on precisly to whatever is closest to your aiming reticule at the time of pressing the Left Trigger....And to echo Willvale, I also really like the lockon system. Helps whilst jumping over buildings at the same time as dispatching 2-3 gang members at the same time.
/cannot wait for 20th Feb.
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Maybe your monitor is set to 70 or 75hz, and should be set to 60? Just guessing. Maybe yes, maybe no. I'd give it a try though.
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Truth be told, I quite like really open-ended games, even if there are slow bits in them while you try to figure out what to do. This is the very reason why I enjoyed Morrowmind so much (haven't tried Oblivion yet).
Woo hoo!
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I am so favoring the decision to drop a useless story. More games should follow the lead: if you don't have anything to say... don't. Basic videogames do not need a story beyond what's on the back of the DVD case.
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Maybe that it's set in the future that appeals to my sci-fi side (been done many times before). Maybe it's the special abilities and the way they improve over time (seen in pretty much every RPG). Or maybe it's that for the first time in playing a game of this type have I felt that it was an actual living breathing city (no GTA to this date has felt anywhere near like that to me yet). Or maybe it's a combination of all of these, I dunno, but it felt much more fun than any other sandbox GTA-type I've played thus far, despite the feeling that it had quite a number of flaws.
It just felt much more fun than any GTA-type game I've played, and I love the GTA games, so that's saying a lot.
The thought of no actual story or missions at first sounds terrible, but after playing the demo it makes much more sense, and could actually deliver a completely different gaming experience to what's come before.
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As for the game mechanics etc. I have not played it long enough yet and while I really enjoy looking at the game I don't know if it will keep me hooked. Rest assured the next time I play I will not skip every transmission which I did this time because I had a friend over and we wanted to fool around a bit; And it's great fun. If the various assignments prove to be worthwhile then I will probably get this game. We'll see tomorrow after a few more runs with the demo.
But all in all the game is a positive surprise. I recommend everyone to at least try the demo because even if you hate GTA (I do) and don't think this game could possibly be any fun it very well just might be.
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Opinions so divided, some is quickly put off with this, citing it either too bland a flavour, others identifying it as a platable fare. Few do find it an aquired taste after having giving it a several go!
David Jones pioneered GTA before there was GTA3, and it is good Real Time World (Brit company no less) is braving a new direction with a sandbox game by making it a true sandbox with no structured boundaries. That may be both a strength and weakness depending perhaps on your need for total freedom or having forms of guidance?
Still it may all be simply an uninformed opinion on either side until full game is properly tried and tasted.
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Crackdown is like Grand Theft Auto, but it takes place in the future where you are a genetically engineered superhuman with superhuman abilities, like the ability to jump super high, throw enemies 50 yards, pick up cars, and all sorts of stuff. IT IS AWESOME!!!
Crackdown isn't just a Grand Theft Auto clone like Saints Row was; Crackdown is literally an improvement on Grand Theft Auto!
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"Average, unoriginal, no brain shooty-shooty bollocks for teens. It's games like this that give the 360, and games in general, a bad name. Not because it's controversial or anything, but because it's moronic, shallow and shite. No wonder normal people think gamers are sad fucks when they see uninspired, skunk-pussy garbage like this."
Have you any idea how old and boring you sound?
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"Crackdown - you can count me out. A. I don't own an X360 and B. even if it were ported to PS3, i'd still pass on it. It looks naff.
@Les
"looks like a game that might be interesting for short 10 minute bursts. More something you would expect from XBLA than from a full price game..."
..the key word in both these comments being 'looks' as in 'not played' as in 'won't play because it 's on 360 and against my religion' as in 'if I do play on PS3 I'll spend an extra £10 on the game and an extra £150 on the console for TH£ R£4L N£XT G£N!'.
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What is a 'skunk-pussy'?
Is it a cat with a white stripe down its back that gains the amorous attentions of Pepe le Pew?
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Wasn't sure about the bright, cartoon-y art style, but its totally grown on me. Finally a game that isn't all dark browns
Def. purchase, will tide me until GTA4 drops.
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WHOSE LOVES YA BABY?</a>. HA HA HA HA HA.
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Crackdown is not GTA...Comparing the two is like comparing FarCry to Battlefield.
Sure they're similar, but also totally different. So why bother?
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I'd be more inclined to say Splinter Cell - Metal Gear Solid myself. In any case, I take your point. Those who approach Crackdown in the manner they'd approach a GTA game will be doomed to disappointment, whereas those who approach it on its own merits will uncover a veritable toy chest of possibilities.
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And who, exactly, has said that they need be mutually exclusive? Who has said that graphics or story do not matter at all in a good game?
Would you, however, at least agree that - on a list of priorities - that gameplay would be higher up than graphics? My thinking is: there are plenty of great games that have less than stellar graphics, but few great games that have shit gameplay. So, while graphics are not *unimportant*, I would class them as *less important*. Hence, the "Gameplay > graphics" argument.
Story is a little tricker. It simply doesn't matter if the story is any good in a lot of games, but for some genres I would place it at least on the same level of importance as gameplay. An RPG can have fantastic gameplay, but it's the story that keeps the player motivated in many cases. In fact, it was partly the story that turned me off GTA:SA.
Am I retarded? Please, let me know so I can book myself into a clinic.
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Of course there's a pecking order. Good gameplay + average graphics (ie. GTA) is greater than average gameplay + great graphics (ie. Fifa 07). All I was saying is that the best combo is always good gameplay + good graphics, and those that say "graphics don't matter" are fools, cause a game such as GTA will always be that bit better for having better graphics, no matter how good the gameplay.
As for story, I agree some games don't need, and I especially agree that shoe-horning in a crap story for the sake of having one is probably counter-productive ie. Lost Planet. It all comes down to opinion though, and it is my belief that a good story innumerably benefits gameplay. I give you the biggest example. Halo. Do you not think people's attatchment and involvement in the game is partly down to their Star Wars-esque love for the world/story/characters as much as for the gameplay itself?
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How big of a hole do you want to dig for yourself? Fifa 07 is the best football game on the 360; PES6 on the other hand has below average graphics and below average game play. Many moons ago I wouldn't touch a Fifa game with a barge pole; as I was brainwashed into thinking that the Fifa franchise was all fur coat and no knickers. Now it’s Konami who are taking the piss with poor quality updates; yet most PES reviews are viewed through rose tinted glasses, a game that should score a 5/10 or 6/10 receives an 8/10 or 9/10. PES is all about game play although the game hasn’t really evolved; it has revolved around 5 year old graphics and game play.
A man from EA once told me “It’s in the game” a Konami representative told me “It’s in the game, but only in the PS2 version.”
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Once the full title hits the shelves you'll have to work for the levelling and also you'll know your actions will be saved. This will lead to more careful initial play, only later gravitating to the carazy antics most of us have got to in the demo. This can only be a good thing for the game proper and lead to a much more balanced run through.
Also, people need to remember that the other two areas locked on the demo are VERY different from the one they've hopped about in. One is very much factory/docks/utilitarian and the other high tech/shiny and very VERY tall. Even just bringing these two other styles of area will mean more variety and, in the case of the skyscrapers, some real edge of the seat jumps and grabs.
All in all I think the demo does go a long way to giving a flavour of the title but a lot of the "it'll get boring quickly" thoughts may not be as liable as feared once the full thing comes out.
Just my thoughts, obviously........
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It is still tough to gauge whether it will keep me interested long term, but it definitely had a good vibe about it when jumping about the city (reminded me a little of Spiderman 2 on the XB).
Seems like the control system has a few sharp edges, but will work well once you get used to it. The driving model in particular was kind of weird, but I would probably warm to it given time.
Liked the skill system, especially the aspects related to physical agility. I can see being able to continually advance your jumping abilities as a real attention holder.
Combat felt a little poor and is definitely the area that at this stage I could see annoying me eventually. But then the combar in SM2 blew and I still loved the game overall.
I have yet to try out the co-op side of things. I can see that being the real seller with me. Might get a chance to try it out in the next day or so. I'll report back if this thread is still current by the time I get the chance (assuming anyone cares what I think of course
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As Manic says, yes there is a bleeding "story" though if you think most videogames have involving stories you probably think Michael Bay films are deep.
I remember enjoying Vice City on the PS2 then getting stuck on some horrendous mission that I couldn't get past. Guess what? I stopped playing the game and never went back. Crackdown is playing to it's strengths of having a really open structure. That makes it different and I'm all for that. Now let's wait for the full game.
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Now I know the chances of me changing your opinion are small but hear me out...PLEASE! Give it a go! Despite your first impressions, this is a lot different and I really think you might be missing out on a whole lot of fun...give it 45 minutes and you should get to see where the rest of us are coming from. Seems unfair to just 'graze the surface' of a compelling, free and ultimately rather fun peice of game.
If you don't, well.....I may just cry.
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I still worry that it won't hold my interest long term. Need to try co-op play to get a better idea.
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Pre-ordered for the sake of it, don't like demos, so I can give away my key to Halo3 if anyone wants.
off-topic: Check out my Approved GamerScore, I'm Elite! (GT: miiiguel)
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Gta clone - no. More of a cross breed of bits and ideas from Mercenaries, Spiderman, Hulk, Carmageddon, Judge Dredd, and Gta, plus some more ingredients in it's own unique fomula.
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It's different enough from GTA to not categorize it as exactly the same game, but the game does leave a little to be desired. Can't shoot through car windows? I could do that in Saint's Row, so I'd expect the same out of this game. That's just one of a few shortcomings, but the game is definitely fun.
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The demo has sold the game to me already as I've preordered the full game and really looking forward to it. I love it when a game arrives out of nowhere and blows you away.
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I agree with many things people have said, yes it is a fun blast everything game, but it also can be a very deep game with some innovitve ways of doing missions. I think the people who say there is no story at all haven't gave the demo a proper go, you do get updated with info as you play, just because the game doesn't drag you from point A to point B, doesn't mean that there isn't a perfectly good story, a superhero-esqe copper clears the city of criminals the way he (you) likes it! bloody good idea in my eyes.
Something i also haven't noticed anyone mention (but it might well have been, i haven't read every post) but has anyone played the co-op online mode yet? i played it with a mate last night, and i can tell you it was bloody good fun, bounding around the city like lunitics is as much fun as it sounds, you should try it on the demo rignt now!