Conflicting Goals
Kinect's pricing speaks of a company torn between market expansion and monetisation.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
With the price for the system finally nailed down, the last major piece of the jigsaw in place, it's reasonable to pose the question - what is Kinect designed to do for Microsoft? It's a question made all the more important by the fact that the company itself doesn't seem to be entirely sure.
The line it most often rolls out is that Kinect will extend the lifespan of the Xbox 360 hardware, envisioning the combination of Kinect and the Xbox 360 S as essentially "Xbox 360.5" while the console's apparatchiks eagerly take up the chant of "five more years". On the other hand, its showing at E3 and various other events and statements suggest that it's all about market expansion, taking the battle for the hearts and minds of downstream gamers right into Nintendo's heartland.
Those are not necessarily conflicting objectives, of course, but it's crucial to understand that they're not actually the same objective either. Refreshing and expanding upon the console's capabilities could satisfy existing customers for a few more years without launching a new platform, without necessarily widening the demographic appeal of the system. Equally, it could widen the appeal to new audiences, but leave existing owners unimpressed and still keen for a platform upgrade within a normal timespan.
Up until this week, it looked for all the world like Microsoft's hope was that Kinect would expand the appeal of the Xbox 360, allowing it to continue strong hardware sales by breaking into new demographic groups. Appealing to core gamers - the vast bulk of the console's existing installed base - wasn't off the radar entirely but was certainly a significantly lower priority.
Those priorities made sense, for the most part. If Kinect could really convert some of Nintendo's audience over to the Microsoft camp (that, in itself, is a much bigger "if" than either Microsoft or Sony care to admit when flogging their respective motion control setups), then the console's sales would get a boost. Core gamers would, for the most part, remain glued to their controllers, but there would be plenty of games made for them as well.
The challenge to PR and marketing would be to avoid Nintendo's pitfall of appearing to pander to a new, casual audience at the expense of "long-suffering" fans, but Microsoft - with franchises like Halo, Gears of War and Forza Motorsport in its stable - would be far better positioned than the traditionally family-friendly Nintendo to see off those kinds of accusations.
The endgame here, should things turn out most favourably for Microsoft, would be that an "Xbox 3" would launch within a reasonable timescale, but Kinect's appeal would continue to drive Xbox 360 sales in the downstream market for several years. This is exactly the kind of arrangement Sony has enjoyed with its consoles, with the top end of the market moving to new hardware but an immensely profitable long tail continuing to thrive on the old platform.
In the wake of the confirmation of Kinect's retail pricing, however, things make a bit less sense. For this strategy to succeed, Kinect needed to appeal to the downstream market - people considering a Wii purchase next Christmas, who could now get a bit more bang for their buck with an Xbox and Kinect pack, or those whose taste for gaming has been whetted by the Wii, the DS or perhaps even Facebook or the iPhone, and who are now interested in trying a new and widely well-regarded platform.
Needless to say, at £129, Kinect is not exactly priced for that market. That's an early adopter price - a price which would entice upstream gamers keen to add the latest gadget to their console, but not one which will drive platform sales to any significant degree. For all that Microsoft would argue that the Xbox 360 is a superior piece of hardware to the Wii - and nobody is disagreeing with that, although I'd add the caveat that the value of hardware is largely defined by the value of its software to each individual consumer - the reality is that downstream consumers will find the concept of buying into an ecosystem whose motion control peripheral costs as much as some consoles do fairly unattractive.
That's not, in itself, a mistake on Microsoft's part. There's nothing wrong with launching a product at a price point aimed at existing consumers and early adopters; companies do this all the time. There was a clear choice to be made here - Microsoft could try to use Kinect to monetise its existing installed base, or it could try to use it to expand the market and drive platform sales. These two things are, for the most part, conflicting objectives - there's some overlap, but to be in with a shot at success, the company needs to pick a lane and stick with it.
Instead, like a terrible driver, Microsoft is weaving all over the road. The price point is a clear stab at monetisation. The E3 demonstrations suggested market expansion. More importantly, the "free" game being packed in with it is aimed squarely at the downstream end of the market, and the company's own executives are vague about when more hardcore games will turn up sporting Kinect functionality.
This, I suspect, is a symptom of Microsoft's internal corporate structure. The company is famously competitive and factional internally, with tales of its office politics and intrigues being legendary within the technology industries. It's simultaneously a great strength for the firm, and a massive weakness. In this instance, it seems that two opposed camps have struggled over the direction for Kinect - and indeed over the Xbox 360 in general.
After the expensive land-grab of the original Xbox, strong voices calling for monetisation of the 360 installed base emerged, while others called for market expansion to remain the priority, recognising that the console's position is far from cemented (having been outmanoeuvred in the downstream space by Nintendo and still facing a clear threat from Sony in the upstream space). The Xbox 360 S is something of a victory for the latter camp, finally integrating previously expensive components like the WiFi adapter into the system.
Kinect, however, feels like a product designed by the latter grouping - aimed squarely at market expansion - but with a price tag slapped on it by the former, with a clear eye on monetisation. As a result it finds itself in a no-man's land, not terribly interesting to the kind of people who already own an Xbox 360 and are willing to invest further in the platform, but far too expensive for newcomers to the system. Some seriously good marketing and PR could still give it a decent Christmas, but it will have to be genuinely eye-opening stuff to overcome the challenges created by the price point.
Supporters of Kinect will point out that Sony's Move hardware, too, quickly ramps up in price when you start adding additional controllers - and they're quite right. This, however, is not a zero-sum game. Both systems could be successful. More relevantly, both could be utter failures - the existence of a significant market for either technology has yet to be proven. An error on Microsoft's part cannot be excused by pointing out a similar error on Sony's part.
Indeed, it's entirely likely that early 2011 will see price cuts for both Move and Kinect - and herein lies yet another marketing challenge laid down by the platform holders for their communications teams. If Kinect, and indeed Move, have a tough Christmas, and then cut prices sharply in the New Year, how will the companies involved prevent the stench of failure from surrounding that price point?
Priced £50 cheaper, Kinect would start to make sense - an add-on that enhanced the appeal of the Xbox 360 at a price point which didn't massively inflate the cost of entry to the platform. As it stands, Microsoft has balanced the success of its much-hyped system on a knife edge. Thankfully, there's no question about Microsoft's ability to afford an expensive failure - but after over a year of hype, a flop for Kinect would pose serious and troubling questions about the firm's entire strategy in the console market.
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
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Comments (58) Latest comment 2 years ago
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I don't understand the "monetization" side of the equation, although I do think the author is dead right in spotting these as the two competing interests at work. Isn't the Xbox division making a profit within Microsoft? If this is thought of as a "new consile launch" then the focus needs to be on marketshare, especially if they are steadily making a profit as they go. They have the luxury to aggressively expand and not worry about running at a deficit.
Instead, they go after the higher price point, which by definition is going to hampert the adoption rate, hurting software support and any future plans.
What the hell is going over there? I never really liked Allard, but its like the entire division has lost its mind ever since he left.
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Poor pricing, crap games (so far anyway).
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Not getting stung early on this one.
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At £130? It's gonna have to have some very compelling experiences at that price, and I can't see myself being easily compelled.
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Problem with the wii is you buy the system. A few months later you may add extra nunchuck / controller.
People never look at the lifetime ownership cost.
When you bopught your xbox, did you look at it and say £ 300 for live subs over its ownership ? no, cos its got Xparty chat man the xbots rant...funny is it not ?
Move will do the same £ 50 in, then you add to it over time.
Its called a small entry fee which is a good business model and works with most consumers, even if they shell out more eventually.......
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It will take time for kinect to get half-decent games, thats if devs bother at all. But yeah, 130 quid is nuts.
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I kinda agree about MS "dipping toes" into the casual market in prep for next gen, but I still think the pricing is a major, major issue.
In reality, the only way developers are going to invest in anything other than shovelware for Kinect (and Move for that matter) is if there is a large market for them to sell into. At £130/$150 I doubt that Kinect will sell to more than 10% of the current 360 owner-base, and maybe a few million more with bundles by the end of 2012.
That's a 10 million consumer market, which is not worthy of much in the way of investment by any publisher of note.
And if it's seen as a failure this gen, no way will MS get any publisher support for whatever upgrade of it they are looking to include with their next gen machine.
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As a "core gamer" (I hate these terms, but it'll do) who doesn't have the money or the desire to invest in a PC and continuous upgrades, I'd love a proper new platform. In terms of the whizzy stuff I like, consoles have (imo) fallen further behind PCs than at any time since the original Playstation came out. All the "Mii-too" control methods that Sony and Microsoft don't cut it with me, a new console is overdue- the consoles need their five-yearly catch up with PCs. I reckon we're two years away from one, not five. Kinect and Move will hopefully fail and force their hands.
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This! I also agree completely with the notion that there may be an internal split, in strategists, between some who push expansion, and those that emphasise existing and early adopter potential. The outcome to date, typically being that the expansionists may get their product, but no real marketing support.
Microsoft's lack of consistency and clear direction disappoints me. Plus, the reality that when they do try to branch out, the result is unattractive. One of the pressing reasons towards me trading my first machine was because I couldn't support the approach I could see them adopting.
The pricing's ill-placed, and the message muddled. Best to stay away, at least until the dust clears.
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If it was a huge hit because of a low price, the 360 would drag on for another 3-4yrs........now, at its high price, it will be nothing more than a luxury add on for a small percentage of 360 owners....
Which means MS will bring forward the realease of a new Xbox by 18-24mths.......E3 2012 unveiling and Christmas 2012 for said new console, me thinks.
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'Child of Eden' looks promising, but I agree - not enough variety or interest in the games at the mo.
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From the promise of E3 2009, Kinect has just plummeted in attractiveness, there has been nothing interesting shown apart from the Harmonix Dance game (even though it doesn't appeal to me). Laggy jumping or not Kudo Tsunoda may well be looking for another job by summer 2011......
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Pretty much summarizes it all. I know I was stunned at the price they ended up with.
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I see a similar thing happening now in software with DLC: as soon as you have something that doesn't come in the original box (even if it is freely downloadable) you have created a division between have and have nots. And there are always more have nots.
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I think I'll wait till it drops 30 euro at least.
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At this price I think MS are going to have to break out their wallet big time in order to get people to develop.
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If theyre expecting the casual market to buy into XBox for the first time because of Kinect, theyre crazy. That's a £300 price point, without games. How much is a Wii these days?
Edit: Oooh, not quite £300 apparently, Amazon are selling them for £250 with an arcade slim console. Or rather, RRP: £249.99. Price: £249.97. You save: £0.02. Don't fall over yourselves to order people!
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There's nothing there to improve shooting games, which I don't buy due to hating using the thumbstick to aim.
There's nothing else that appeals to me at that price.
No chance.
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This is not to belittle the tech or software at hand because, ironically I suppose, I think it has a bright future ahead of it. I like it. You're reading this, so you'll probably have a reasonable idea and like the concept too. But for most people, they'll only see an expensive item that uses ideas from years ago - they won't know, understand or care about what else Kinect brings to the table, for the price they're asking the main use is an idea from years ago and it just won't add up.
I assume even at the price Kinect will be retailed at, there'll be substantial losses to recoup and like most new "hardware", it's the software that is where this needs to work. Taking into consideration the only examples we've seen so far have been... well, a little off, doesn't bode well. You can't announce a price with that kind of cloud over your head, especially not one of this size. You may as well stick a lightning conductor on your mast!
I know some will lap this up, but then, some people lapped up the iPhone 4 and when Jobs told them to just hold the phone differently to stop the reception issues, a large chunk of people defended him. Fanboys and fangirls will simply stick their fingers in their ears to these problems and buy it blindly - as they always do. And that's fine, because the market quite likes that kind of fanatical early adopter - so yes I can believe the confidence of an initial sell-through. We'd be a bit thick to think it'll be a bust from day one. That issue will creep in once the early fanatical adopters are done and it's up to the average consumer to decide if it's worth the asking price...
And that may be a big ask.
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(Not knocking the BB - I bought it, and one other BB-compatible game (Family Ski) and it is fun... but it was very expensive fun if I think about it rationally.)
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For 80 euros launch price I would have bought it, but since it seems destined to crash I'll stay well clear of it now
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The core and casuals love Avatars and love being able to find games they both love. Why has Microsoft not seen this.
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The core and casuals love Avatars and love being able to find games they both love. Why has Microsoft not seen this.
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I believe someone like J.Allard would have had the guts to risk annoying core players in order to win them over to different - or perhaps additional - controls for the top titles.
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I'm not saying Kinect will fail. In fact I don't hope so, as the tech seems impressive (and especially considering the potential in RPGs, strategy and similar genres). But MS has made some serious mistakes trying to sell us their add-on. It seems like they have overestimated the hardware and underestimated the consumer. And releasing it at a 150$ pricepoint, while the world is still recovering from the financial crisis just seems like poor sense of judgment. I hope the price drops 40$ and the gaming experience lives up to the potential eventually, but I have slided from 'must buy at launch' to a more cautious 'let's wait and see', which MS can't be too happy about.
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1. Your fanbase who can continue to market your console so that batch 2 will sell to EVERYONE
or
2. Casual gamers who might buy the thing, use it for a while and then forget it.
Dont worry, Kinect is too good NOT to succeed.
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I think you're right that there is a market on "gamer girlfriends". The two people I know are both family men, and they can get it with the "cover" that the wife can play with the exercise stuff and the little kids can play with Skittles. It's definitely a solid avenue to plug, and would undoubtedly be one of the best approaches to get current owners to adopt it.
But is that going to be enough to make all this worth it? It's a line of attack, sure . . . but at the moment it seems like the ONLY line of attack, and I don't think that's going to win the day.
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If MS take a hit on it they will get the traction they need over the christmas 2010 period. Do it MS or risk bungling what could indeed be a big game changer. No comment on Move but the cost of a new PS3 + Move + Move Game will need to be around £250 and not £300. I think MS are counting on £300 so are positioning the Arcade + Kinect @ £250 which is still way too much.
I will be buying Kinect regardless as I always keep my promises to my daughter. I only wish that my little sunshine will appreciate that I threw a possible £30 - £50 in the bin just to get her one in time. Guess I better put in my preorder for that zavvi dance central bundle!
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Kinect and Move are both the best proposition for giving you a singular console that suits the whole family. Where as families have been buying a Wii plus a 360 or PS3 they'll now just get a 360 or PS3 and their respective motion controller add on.
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ps-mote will be 50, the ps-nunchuck will be 25-30 and the pseye is already 20... so considering how much more knct can do, it isnt that badly priced afterall!
again with out the software its irrelivant, no sale!
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Ps move starter pack £49.99. (ps eye and ps move). Ps navigator £24.99. That's a few pennys less than £75. Not £100 at all. And don't bang on bout if I want to get my friends round and play splitscreen/party games. There shit so it won't be happenin. I play online or solo and need one setup. Face it xbots, kinnect looks awful, not because it ain't clever. But because there isn't one game announced so far that's got any1 exci
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Think about it - as a gamer I'm not interested much in what Kinect has to offer, but how big is the market for a $299 full body dance trainer or a $299 personal fitness coach/trainer? Wii Fit sold a tonne, and that was with a Wii-Balance board. Total cost of ownership for both the Wii and the board end up very close to that $299. Demand for sports titles like EA Active's version on the 360, which I have to say is one of the very few titles that looks markedly superior on the 360, may just be big enough all by itself to fulfill demand for a fair while. I personally don't even have room enough to set up Kinect, from the looks of things, and Move interests me a heck of a lot more. But Kinect may well succeed in an entirely different market, and it's pricing not as bad as it may look.
That said, Microsoft will have to be very careful though - their games marketshare could be under serious threat.
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It has an expensive, early adopter launch price. The bundle you showed was too expensive.
£80 with Dance Central and I'd get it on day one. Until I get that price or better, I'm not buying.
I did the same with the PS3, as it wasn't worth £425 to me. I waited until I could get a BC model for £200. I got it for £215 last year, with HDMI and a PSeye - so I now have a head start on my Move setup.
Cost of entry: £35
I wont get a NavCon until I have 5 or more games that need it.
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The bigger picture will be marketed and Kinect should fly off the shelves. It completes the High Def (family orientated) home
entertainment experience.
Who wouldnt want to wave at the television without a controller and get it to respond? It's truly next generation.
If MS market this device as they should, i dont think people will even think of the price.
I can only see MS going from strength to strength in the console business....their online component is just light years ahead of the competition. If Kinect fails, which i believe highly unlikely...they still have an incredible business model.
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Anyone that wants a responsive, consistently reliable controller.
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MS need the Kinect to sell out over christmas and at that price it's going to be a struggle unless they really throttle the supply.
even the £250 console bundle is overpriced compared to the £150 that most places charge for a Wii ( £130 in some others !)
I would have bought it at £50 just for navigating menus and it recognising me when i sign in and for a fitness trainer to help get rid of the old belly . but at £130 it's just not justifyable.
Anyone watching sony's E3 conference when they announced the move for $50 and then the complete silence when they mentioned anouther $30 for the sub controller knows that these late entries are overpriced.
MS' problem is that it's believeing it's own hype .. Everyone else sees Kinect as a cut down version of the Natal system annouced last year and at double the price anyone wanted.
In the end MS is failing both groups for "core" the games don't entice and for "casual" the price is too high
it's a lose lose ! or epic fail as the kids would say
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[link url=http://www .youtube.com/watch?v=OpnvR_j5nBc
]http://www .youtube.com/watch?v=OpnvR_j5nBc
[/link]
Watch last section, using hands and feet.
The moves eye (Eyetoy) could do dance central, and is probably just a short timed exclusive between harmonix and MS to promote Kinect.
Ps3 Move getting dance central full body tracking would kill Kinect, which would be a good thing for gamers.
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Calls of 'Daddy, Daddy, Daddy' might shift a few units quite a few regardless of price and an extra £250 Xbox/ Kinnect bundle makes sense so the kids can play upstairs, mum can do her interactive yoga / fitness, whilst daddy plays Halo Reach in the lounge.
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If the Wii had sold its first 2million units that way then I might agree, but they had to launch with a cube title in Zelda Twilight Princess; and make the Wii version a Widescreen exclusive, to sell the consoles at launch to core gamers; who in turn showcased Wii sports to everyone they knew.
Without core gamer adoption first, I fail to see how a ₤130 camera is going to get the opportunity to sell to the casual market, by any chance of positive experience or word of mouth selling.
Maybe I've underestimated the effectiveness of Microsoft's rather lame “I'm a PC” and “it was my idea” campaign; they've used to sell their latest O/S. But I still think this is going to be a monumentally hard sell.
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