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Command & Conquer 4 Preview

PC Preview by Christian Donlan

10 August, 2009

Page 1 of 3. Page 2 ->

Let's begin at the end, because that's what Command & Conquer 4 is: the conclusion to a sweeping PC favourite, the last entry in a classic - and convoluted - soap opera. Here, in a tiny meeting room at EA LA's headquarters, the team behind Kane's latest battle have spent the last few hours taking us through the entire narrative arc of the series. Now, they're going to give us a few hints on how they're about to finish it all off. "We didn't want to do just another sequel," says Sam Bass, the campaign and story lead for C&C4, a man who's voice seems to have at least four different accents swimming about in it, suggesting that he's possibly arrived from the future himself, and a time when national boundaries no longer have meaning. "We didn't want an enigmatic fade to white. We wanted to bring the story to a close."

And we're almost tempted to believe him, even though conclusions are about as convincing in videogames as they are in cinema and penny dreadfuls, each tumble over Reichenbach Falls strangely susceptible to rewriting when there's enough money on the table. Even within C&C there's plenty of precedents: Kane, after all, has been ionised, blown to pieces, and splattered across Temple Prime so many times by now that he's a bit like Phil Connors in Groundhog Day, except with a pointy beard and a preponderance for odd hand gestures.

But listen for the finer print: "We're not ending the universe, necessarily," adds Bass quickly. "But we wanted to bring this particular arc to a resounding close." EA isn't talking about writing off C&C for good, then - after all, a cash cow of these proportions is harder to fell than a well-structured tank rush. Instead, they're rounding out this episode. Bye-bye Kane. So long Tiberium. Thanks for all the memories (and the weird genetic mutations).

'Command & Conquer 4' Screenshot 1

FMVs return, naturally, although Bass admits the series had gotten a little "Shatnerian". Expect a "grittier" tone this time around.

Here's how they're going to do it: C&C4's story starts about 10 years after the end of Kane's Wrath. Humanity is running out of air and water as Tiberium ravages the Earth. That's when Kane reappears, and approaches the GDI with a proposition. He's designed a system that allows him to control Tiberium across the planet, but he needs help to build it. Despite its suspicions, the GDI agrees.

The campaign kicks off 15 years after that, as the Tiberium Control Network nears completion. The partnership has worked, but there's mutual distrust and military escalation on both sides. "We're on the cusp of a new golden age, but there's still this sense of unease," says Bass. "Things went a little too well. So we're asking: what drove Kane to turn his back on Tiberium? And what does he want in return?"

'Command & Conquer 4' Screenshot 2

Alongside the desert, we're shown a handful of other locations, from the frosty wilderness of a Thing-style ice station, to a landscape built from scrap, and Polynesian waters, where tiki culture is shoe-horned in alongside massive metal terraforming slabs.

Only two campaigns have been announced so far - EA remains tight-lipped on whether the Scrin will feature again - and their focus reveals a good deal about the directions the game is heading in. C&C4 is, unsurprisingly, aimed at netting as wide an audience as possible, and that means catering for players of varying depths of skill and knowledge of the series. "We wanted a lot for long-term fans, but there's an entry point for people who don't want to go back through the last game too," says Bass. "We want it to be friendly."

"For GDI, we have a campaign called The Man who Killed Kane," he continues. "It's an action-oriented sci-fi story, a little Bourne Identity, a little 24. The idea is to do the big explosive conclusion to the Tiberium saga. People play GDI first, so it's designed to fill in the gaps and explain the lore. Then there's the Nod campaign. It's called All Things Must End, and this is the big one. It reveals the truth behind Kane's plan: who he is, what he wants, and why. It's a darker tale. We want you to see your actions from a new perspective, and wonder, 'Maybe what I was doing in the GDI campaign was not so much saving the world as making it worse.' This campaign is for the hardcore: this is their ending."

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Comments: 1-46 of 46 in total

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Gazza_UK
10/08/09 @ 13:04
#1
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Khhaaaaaaaaaaaaaaaaaaaaannnnnn!!!!!!!
Edited 1 times, most recently on 10/08/09 @ 14:04
Skurmedel
10/08/09 @ 13:15
#2
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I like the colour palette. Looks neat, but I think it will be tiring on the eyes after a while.
Ruruja
10/08/09 @ 13:31
#3
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Snaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaake!!!!!!!!
Wolfman
10/08/09 @ 13:36
#4
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Awww ... more gritty cutscenes? Shame! I liked the cheesy "shatnarian" cutscenes!
Nithron
10/08/09 @ 13:45
#5
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Still don't like the "always on" connection stuff. Surely you could just level up, and then upload your progress when you next connect to the net?

Yeah yeah, i know everyone in the world has broadband now, but my university's connection blocks UDP ports, so this might not work.
frostcircus
10/08/09 @ 13:47
#6
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Sherlock Holmes was neither a film nor a penny dreadful, you mixer of metaphors, you

As for the grittier cutscenes, that style change jumped out at me immediately when the new trailer began. My heart sank, but raised again as soon as Kane dramatically revealed his little glowy ball thing. I can't think of any campier ways to draw something from a cloak, so I don't think they've gone completely down the shakycam bluefilter grotesque closeup route
Edited 1 times, most recently on 10/08/09 @ 14:50
ps3owner
10/08/09 @ 13:52
#7
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I don't have that much free time. bollocks.
Evolution
10/08/09 @ 13:59
#8
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Aww damn, Gazza read my mind!
skillian
10/08/09 @ 14:00
#9
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RTS seems to have become my favourite genre in the last couple of years, and the whole levelling up and persistent ranking stuff draws me like a moth to a flame.

So although I've never bought a previous C&C title, I'll be picking up this one for sure. Co-op just seals the deal.
TriggerHippie
10/08/09 @ 14:41
#10
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"A Thing style Ice station"

So a very ordinary Antarctic research station?
penhalion
10/08/09 @ 14:44
#11
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As I said to someone when I originally heard about C & C 4. "Wasn't Kane always the one trying to warn everybody about Tiberium and it's effects". Whenever I played as the GDI I always wondered why they were mining instead of destroying the stuff. Especially considering that it was mutating and killing all human and plant life it came into contact with! What's the good of a super power source if it destroys your planet in the process? Answer: none what so ever!

I'm probably in the minority but, I always figured Kane was trying to save earth from the GDI. The GDI seemed cool but, always seemed to be trying to save Tiberium and exploit it. Yet the C & C story was always clear on the deadly threat that tiberium posed to the world.

I guess I'll need to get this new game to finally see Kane vindicated when the GDI realise he is trying to destroy all the tiberium instead of controlling what is essentially a living parasitic silicon entity :)
dacicus
10/08/09 @ 15:24
#12
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The always online stuff it's the why I will not buy this. I don't see the point in being online when i play SP. Many ISP are blocking ports and no, not everyone on the frigging Earth has broadband. If they drop that always online part, they get my money, if not, well, it will follow the RA3 example and won't be in my game library.
Widge
10/08/09 @ 15:27
#13
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I like C&C but always feel the campaign modes a let down. I like things tied to a story progression so I prefer it over Skirmish and not got the time for solid online play. With the campaign, I always feel like it is a series of tutorials that FINALLY give you all the toys at a point where you think 'oh here we go, this is starting to hit its stride'... only to realise that you're on the last mission.
nhurm
10/08/09 @ 15:58
#14
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@Penhalion
You're pretty off-base there. GDI is mining Tiberium out of necessity; remember from Tiberian Dawn that the pod life-form sucked up all of the minerals from the soil and put it into the crystals - by refining the crystal you can get everything you need for warfare, which GDI needed to maintain its oligarchical grip on society. Once it became clear that tiberium would ruin their life (keyword - their), that is when they sought out to destroy it in Tiberian Sun. They mildly succeeded with this with information from the Tacitus and drove back Tiberium from their utopian Blue Zones using sonics. Once tiberium evolved again after the initial scrin contact, they could not eradicate it anymore. GDI never wanted a tiberium land because it would change their way of life, and tried as much as they could to eradicate it.
Nod, on the other hand, was much more open to Tiberium and preformed many experiments using the substance. Remember the whole Divination arc from Tiberian Sun? Kane also exploits Tiberium numerous times; most notably manufacturing a liquid Tiberium explosion (with the help of GDI) to get the Scrin harvesting corp to land on Earth and build their towers. What we see here in the beginning of CnC4 is another testament to Kane's exploitation of both GDI and Tiberium for his ultimate end goal.
darkmorgado
10/08/09 @ 15:59
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Looks really interesting - definitely has the potential to be an innovation in RTS.

And loving the NIN reference :-)
nocutius
10/08/09 @ 16:35
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It's about time they change the graphics engine already. How many years have they been using the same one 6-7 years?
Sharzam
10/08/09 @ 16:48
#17
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Starcraft 2 vs C&4. This can only be a good thing as will mean both will have to up there game and both are big names anyway.
Synthesis
10/08/09 @ 16:59
#18
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Don't know why people are complaining about always online, I'd rather a game required me to be online than install stupid DRM crap that restricts my ability to use the software I purchased (including resale).

Doubt I will buy/play this but I might try it, I tried C&C3 and uninstalled it fairly fast and I never bothered with Generals. Tiberian Sun was the last one I bought/played, although I really loved the originals.
Pulsar_t
10/08/09 @ 17:05
#19
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Will there be a 360 version? My PC is getting old in the tooth to run this sequel.
Spekingur
10/08/09 @ 17:13
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No DRM!

Is this a leg up on Starcraft 2 - which will undoubtly have DRM?

(Although always being online is a form of DRM...)
SeesThroughAll
10/08/09 @ 17:18
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Don't know why people are complaining about always online, I'd rather a game required me to be online than install stupid DRM crap that restricts my ability to use the software I purchased (including resale).

Except that a game that demands you to always be online restricts your ability to use it. You depend on an internet connection for features that do not require the internet connection, such as a single player campaign.

Why is it some people insist on taking internet connection for granted??
Edited 2 times, most recently on 10/08/09 @ 18:19
nhurm
10/08/09 @ 17:28
#22
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@nocutius
That's because companies will rarely build new engines from scratch, only often extremely overhaul them. Just because they called it SAGE or RNA, doesn't mean that it has much in common with it's predecessors. In fact if you compare the code from Gen to RA3, they are worlds apart (and differently implemented). Take another example: Source OB is based on Source, which is based on GoldSrc (HL1) which is based off of Quake (I think it's id Tech2).

@Pulsar
RTFA. It's PC only.
Bitkari
10/08/09 @ 17:36
#23
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always online...

...has no DRM


lolwut?
Ryuken
10/08/09 @ 17:43
#24
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It's StarCraft II vs C&C4 vs SupCom 2 vs Ruse vs DoW II addon vs Empire addon vs Elemental vs ... lots of good strategy stuff in 2010.
Edited 1 times, most recently on 10/08/09 @ 18:43
crozon
10/08/09 @ 18:03
#25
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this online aways doesn't bug me at all. i mean i have an always on connection on my freaking mobile phone now. if you don't have broadband isn't it time you join the modern age.
nhurm
10/08/09 @ 18:20
#26
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Always online doesn't many people because they won't have access to it. It bugs people because it is restricting our right to play a game that we payed for. If EA's servers go down, we can't play; if EA decides that they don't want to continue to make video games, we can't play it. That's what DRM does; it makes us players dependent on the game company in order to play it.

Many ISPs are also starting to implement bandwidth caps to help stop global piracy. If a player has no intention of playing multiplayer or syncing up with his global profile, then why would he need to waste bandwidth to do so?

A very simple solution is to either have an offline mode for the profile, or have a separate offline profile all-together.
Edited 1 times, most recently on 10/08/09 @ 19:21
SeesThroughAll
10/08/09 @ 18:29
#27
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this online aways doesn't bug me at all. i mean i have an always on connection on my freaking mobile phone now. if you don't have broadband isn't it time you join the modern age.

SOMETIMES it may happen that I can travel somewhere where broadband ISN'T AVAILABLE.
Edited 2 times, most recently on 10/08/09 @ 19:31
SeesThroughAll
10/08/09 @ 18:31
#28
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A very simple solution is to either have an offline mode for the profile, or have a separate offline profile all-together.

Amen. Finally, someone with brains in the middle of this "oh but broadband is everywhere" snob and ignorant crowd!
nocutius
10/08/09 @ 18:36
#29
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@nhurm
Well you're right, but it still looks too similar to Generals, BFME1&2, CnC3 and RA3. There are a lot of incremental improvements, but it still 'feels' the same to me, as in outdated, very outdated.
SC2 graphics are not all that much better, but they still feel more 'recent'.
It's similar to all unreal engine games looking 'generic' cause they all look the same. I hope I'm making some sense.
nhurm
10/08/09 @ 18:53
#30
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@noct
No, you aren't. Line RA3 and Generals (or even Emperor Battle for Dune, which uses the W3D predecessor to SAGE) up side by side and they are worlds apart; you make the mental connection because you know they are built on top of each other. Here are just a list of SOME graphical features that Gen lacks: normals mapping, image-based specularity, dynamic physics (everything done through CnC3 was done with static animations), HDR, pixel shader 3.0, true reflections, and completely re-written DirectX shaders - which contribute to the over-saturated color scheme of RA3. In RA3 the individual unit polygon count is atleast 4x that of Gen with most hovering around 5-6k triangles as opposed to most units barely scratching 1k.

Some things do look similar, but they are mainly due to the designs and the execution - especially in the texture department.

Some of the U3 games look similar because said company isn't recreating the shaders - just slightly modifying them.

FYI: I'm a PHD student in real-time graphics - you aren't going to win this.
Edited 2 times, most recently on 10/08/09 @ 19:59
Login Industry
10/08/09 @ 20:39
#31
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I honestly can't think how DRM could get any more intrusive than this. Having to be online ALL THE TIME, even when it's NOT REQUIRED.

What next? Software that scans all your hard-drives for software it doesn't like before you play? Each copy of the game comes with a policeman who stays in your house and monitors everything you do? You have to apply to a judge IN PERSON, every time you want to play? Sign away your first born?

Can't see where this will end...
Sunyavadin
10/08/09 @ 21:10
#32
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This is the WORST kind of DRM. Good thing it'll take no more than a week for a crack to show up if EA's previous titles are anythign to go by...
Sunyavadin
10/08/09 @ 21:12
#33
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No DRM!

Is this a leg up on Starcraft 2 - which will undoubtly have DRM?

(Although always being online is a form of DRM...)


I'd been told SC2 has this exact same form of DRM, and thought EA were copying Blizz...

who were of course arguably copying Demigod. Which I lan patched on day one.
Edited 1 times, most recently on 10/08/09 @ 22:21
notmyrealname
10/08/09 @ 23:32
#34
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drm = no kthxbai

*edit* had to buy FC 2 and DoW 2 though. But .. that's just mean stuff they did there. For all lesser games still kthx
Edited 1 times, most recently on 11/08/09 @ 00:35
Rodney
11/08/09 @ 00:03
#35
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I don’t know how typical I am but I don’t have a home internet conection (just mobile connection for the laptop).

We just can’t justify the expense for something we don’t need. I would like one but; phone line+broadbad+ xbox live subscription is a lot of money just so I can be called a fag on Halo3. The girlfriend would never allow it, I spend enough on gaming as it is.

I will not be buying this which is a shame because I have been a fan since the original and my laptop could probably handle it.


Edited 1 times, most recently on 11/08/09 @ 02:16
dsmx
11/08/09 @ 01:04
#36
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So basically if you don't have constant internet connection you have to get the pirated version. Is that what EA are proposing for this game?
Sunyavadin
11/08/09 @ 01:35
#37
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So basically if you don't have constant internet connection you have to get the pirated version. Is that what EA are proposing for this game?

Yes.
Widge
11/08/09 @ 07:40
#38
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If you're able to pirate down a good few fat GB of game, you can probably have an online connection.
nocutius
11/08/09 @ 07:51
#39
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@nhurm
I'm not commenting to win over anyone, just stating an opinion.
I know the engine is not exactly the same in all those games, I've played all of them and i can see the progress.
But if you look at RA3 graphics they're obviously outdated, cnc3 ones were a bit better for the time but still mediocre, and cnc4 looks outdated even before the game has been released. And i'm not a 'shiny graphics' nut, but these are a dissapontment for a 2010 game. Just an opinion.
Maybe this just shows my age, since back in the day a new sequel pretty much meant a new game engine or a seriously overhauled one. I guess game graphics are past the age of revolutions and are just slowly evolving now.
viper_h
11/08/09 @ 09:01
#40
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God I hope this isn't like RA3 in that you've got some retarded AI teammate building alongside you all the time. I hated that about RA3...
etherfiend
11/08/09 @ 09:41
#41
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Skirmish, multiplayer...as usual I couldn't give a balls about those.

Co-op however just sealed it for me. I just hope you don't have to play the multi player games to level up enough to get the good stuff for the campaign. I hate how most games companies feel the need to impress multiplayer pvp on everything they do. Sure its fun for some, not for all of us though.
dacicus
11/08/09 @ 11:31
#42
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Not all of us are MP players. And there are not too many good games that deserve to be played online.
And if EA says that being always online it's not a form of DRM (the most drastical so far), they have a problem with their brains. I don't give a rat's tail (you know what i've wanted to say) about achievements and trophies and stuff like that. I play for fun and that's it. I'm not some kid that need to be peted: yes, kid, you did an amazing job doing some blah-blah easy stuff. So they can keep their game and i get to keep my money as i did last year with the entire's EA summer-winter line-up. Seems that they still didn't learned their lesson.
Of course the pirates will be blamed once again, though i reallly don't see how you will remove the online triggers from the exe, but maybe EA will grasp in their tiny brains that what they are doing is plainly wrong. Between my privacy, my constitutional rights and playing a game, I choose the first two. Giving up your rights because some greedy corporations wants you to do it is plainly stupid. The corporations need to see where the line is and they need to understand the fact that that specific line can't be crossed.
Edited 1 times, most recently on 11/08/09 @ 12:33
notmyrealname
11/08/09 @ 11:55
#43
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''grittier tone''

hahahahaahahhahaahah ahaaahaahahahahahahahahah

oohhhh that's funny.

Yes, we haven't seen that in a long while. Count on EA for bringing originality to the table:)

(aparently the devs didn't take cues from the excellent, colourful yet still superscary deadspace)
Edited 1 times, most recently on 11/08/09 @ 12:56
nhurm
11/08/09 @ 13:18
#44
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@noct
It's all about the target audience and specific choices that the developers made; it has nothing to do with engine limitations (my point all along). What they are doing is creating a fine balance between graphical prowess and it's footprint in terms of both performance and space. Many of us learned that buying/building a new computer for a new graphical game (Crysis) was pretty much a miss; the reciprocal to this is to make something decently good, then optimize the heck out of it to make it run pretty on lower machines and narrow the gap between high and low end, but expand the number of target machines. I could max out CnC3 on one of my old test machines (6800GT) with every except AA, that is a feat; I could do the same with RA3 on my other test machine which has a 7800GT. That was one of EA's goals to bring in new players into CnC: you keep the flashy visuals, but make the maximum number of people be able to max it out. For what they require, you gotta admit that it looks darn good.

Also the goal is to get everything to be stored on a DVD with compression. With the presence of HD FMVs, that is a bit of a challenge. To put it into perspective; just for RA3 Uprising, the movies account for over a third of it's total weight (~6.5 GB) on the HDD. To compensate, they've taken a hit out of the texture sizes with most being 256 or 512 sized texture maps; where as DOW II is working with 1024 sized maps.

The previous CnC games have had such a larger gap because of gaming being early. CnC has spanned 15 years (of the near 23-25 years gaming has been prevalent). Back in the 90s and early 00s, they had to innovate graphically because they were hitting roadblocks with current technology. It really isn't the case now; and if it is (as with RA3's physics) they are less noticeable to the end user, but still require a significant rewrite of the code.

Also remember, the game is probably in Alpha stages right now, and thus the polish won't be there. Just take a look at how much RA3 changed from alpha to release (and I mean really look at the changes, with a keen eye you will notice many many improvements).

While you may be free to your opinion; that doesn't mean it isn't based on faulty logic and miss-information.
Edited 2 times, most recently on 11/08/09 @ 17:35
nocutius
11/08/09 @ 17:22
#45
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@nhurm
I understand what you're saying. I wasn't trying to imply that they were using the same engine or that there was no progres in its developement over the years. It's similar with half life. The jump from hl to hl2 is huge, but all the next iterations feel the same, even though they get more impressive, they just feel the same. I know it's not technical, but that's how it is for me.
And i totaly understand that reaching as big of an audince as possilbe is the smart way to go, i sometimes play cnc3 on my parents pc with an integrated ATI x1250 and its playable, similar with RA3.
The compression thing is not so onesided anymore, we used to have games on 2+ CDs and that wasn't really a problem.
I know they still have the time to improve the graphics, but not by much. It's like hoping that a gfx driver is going to dramatically improve the fps in your games.

And my opinion isn't based on faulty logic and miss-information. It's an personal feeling and i was just stating it. You can use all the logic you want but it will not change the fact that cnc4 graphics are mediocre for a 2010 release. I wasn't really disputing any other thing or trying to make any other point but i stand by this last statement.
Edited 2 times, most recently on 11/08/09 @ 18:23
Edwardo
01/12/09 @ 05:53
#46
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Good think they bring it to a close...but maybe Kane won't have to die if the universe is going to live on - I mean come on he can have a grandson or something (surely he must have a few hundred children by now with all of those sweet sweet - uhmm... never mind).

As for the online bit - I don't like it either...especially since we have such a limited amount of bandwidth available in our pie hole country (and it costs a fair amount for this meager bit that we do get). Even if we weren't capped I would still not like the idea of being forced to be online before I play - I really don't care about ranks and experience points and leader boards and playing against other people (sure the odd LAN game is awesome but I'm not the kind to look for random mp games over the weekend).

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