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Colin McRae: DiRT 2 Review

PlayStation 3 PC Xbox 360 Review by Kristan Reed

3 September, 2009

Page 1 of 3. Page 2 ->

Taking the beloved Colin McRae franchise into the murky mainstream was always going to bloody a few noses, but few would dispute that Codemasters has done so with a certain amount of panache. By turning the serious business of rally driving into an exciting, glitzy, multi-discipline showcase, it opened up the brand to a wider (read: American) audience while retaining the core challenge and refined design that made the series such a success in the first place.

Having built on that success with the benchmark-setting Race Driver GRID, expectation leading up to the release of DiRT 2 has been justifiably high - if tempered by the frowning hardcore, who still loudly bemoan the series' wholesale surrender to the lure of the Yankee dollar.

Certainly, the influence of the consistently excellent Race Driver is everywhere in DiRT 2 - most notably in the adoption of its 'flashback' mechanic, where pausing and rewinding a short section of the race allows players the freedom to instantly rectify mistakes. For some, this will represent the final straw; one concession too many to neutering the challenge for an attention-deficit audience that has no truck with such old-fashioned notions as practice, skill and persistence. On the other hand, removing unwanted repetition reduces game rage no end. Just think about the trauma you'll be sparing your loved ones. And pets. And pads.

Codies has also improved the front end no end, and goes much further in trying to make you feel part of the race-day proceedings. Rather than presenting the action with simple tiered menus, the game places you right at the heart of the event in a 3D representation of your surroundings. Moving between menus sweeps you around your motorhome in first person, flitting between your career 'planner', posters on the wall and your desk. Once you've made your selection, you move outside to face the cheering throng and the rock music throb. Choose your ride, and the event gets underway for real.

'Colin McRae: DiRT 2' Screenshot 1

Remember, jaunty angle = EXCITEMENT!

There are nine contrasting, globe-spanning locations: you flit between the barren rock of Utah and the lush tropical climes of Malaysia, while also roaring around makeshift circuits set in the skeletal remains of London's iconic Battersea Power Station. With urban stadiums in LA and Tokyo complementing the more traditional rural rallying in Croatia, China and Morocco, there's certainly no lack of variety.

Likewise, the off-road variety of the events themselves remains a key part of the package, allowing Codemasters to consistently freshen things up with new racing disciplines and vehicle classes. Essentially split into lap-based or point-to-point events, it's a much more consistent experience this time around, with every mode genuinely enjoyable in its own right.

In total, around 100 events present themselves over the course of the game's exhaustive career mode. These start with simple one-off rookie races, before building up to multi-tier race events of Pro and All-Star rank, alongside the multi-discipline X-Game showcases and the gruelling World Tour marathons, where five races in a given race type must be ploughed through before you emerge victorious.

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Comments: 1-50 of 97 in total | next 50 »

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Scrumhalf
04/09/09 @ 08:14
#2
-9
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The review reads nearly all positive, with a few issues - and then the 8 turns up, by that stage it felt out of place?

Apart from knowing it was coming from my shopto email :)
Edited 1 times, most recently on 04/09/09 @ 09:17
Vitor
04/09/09 @ 08:14
#3
+3
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I like how I knew the score several hours before this was put up on the site due to a rather over-eager Shopto.net e-mail newsletter advertising the game...
Pac
04/09/09 @ 08:15
#4
+1
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An eight from Edge and Eurogamer. Ordered despite reservations of floaty cars.
Ninja_Tino
04/09/09 @ 08:15
#5
+1
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Victor stole my point! That cheeky shopto. Not only do they hijack game shipments and sell them cheap but they show reviews early!
Scrumhalf
04/09/09 @ 08:18
#6
+3
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@Pac - I didn't think the handling was that floaty in the demo, it was obviously arcade-y but not horribly so.
Pac
04/09/09 @ 08:19
#7
+3
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@Ninja_Tino

Shopto also had an 8/10 review of the game on their website underneath the pre order of Dirt 2 (but it was actually a review of the original Dirt).

Cheeky buggers!
peterfll
04/09/09 @ 08:20
#8
+3
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So you know what? I'm going to buy this.
UncleLou
04/09/09 @ 08:21
#9
+7
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I don't mind arcadey handling if it's done well, and I thought Grid was alright, but I could not stand the handling in Dirt 1. Weightless, floaty cars made out of paper with stupidly overpowered brakes. I thought Sega Rally's handling was a gazillion times more fun.

Now what? :-/
Edited 1 times, most recently on 04/09/09 @ 09:22
binky
04/09/09 @ 08:21
#10
+8
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If you want realism get Forza, Race Pro GT... If you want skiddy smashy fun edge of your seat dust-a-thon get Dirt2 :)
jmg123
04/09/09 @ 08:23
#11
+3
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I tried the demo, and tried the demo for the original, and I must say I was more impressed with the original demo, the second one felt a bit too much like need for speed pro street
Pac
04/09/09 @ 08:24
#13
0
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@Scrumhalf

I am no purist, so arcade handling is fine by me. I liked Grid but thought it could have done with a few more drift races and a few less les mans championships (one per season! - what were they thinking).

On the other hand still looking forward to Forza, GT5 etc.
bad09
04/09/09 @ 08:24
#14
+6
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Such a shame as I am REALLY itching for a next gen rally game. Any devs out there willing to take rally seriously again and aim it above 12 year olds. Come on we've not had one for years. Go on PLEASE someone. Oh well got a stonking new PC so RBR and that mod I hear people talking of for now.

Is anyone else concerned how F1 will turn out after Codies have killed both TOCA and CR?
infoxicated
04/09/09 @ 08:26
#15
+8
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The demo was like driving hover cars on ice - gave up on it after slithering my way through the first event, although the front end is the best executed example of its type I've ever seen.

I'd pre-ordered SuperCar Challenge anyway, and that should be dropping through my letterbox today, so I'll pick Dirt 2 up pre-owned if it turns out the demo wasn't a fair representation of the whole game.
cnlfailure
04/09/09 @ 08:31
#16
+2
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@infoxicated
You should have tried the second event. The cars in the first one do handle weirdly, but in the second track on the demo it's far more as expected.
Aretak
04/09/09 @ 08:31
#17
+3
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"Such a shame as I am REALLY itching for a next gen rally game. Any devs out there willing to take rally seriously again and aim it above 12 year olds."

Sony are still in possession of the WRC licence, and it's going to be included in Gran Turismo 5. Whether that amounts to just the cars and branding or a full-blown WRC side-show with proper rally stages remains to be seen. Not quite as good as an actual new WRC game (which probably won't happen given that Evolution are all about MotorStorm now), but at least it's something.
metalangel
04/09/09 @ 08:32
#18
+5
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I'm with you infoxicated, the cars were far too slidey, there was no way to adjust the steering sensitivity to compensate... perhaps if the review hadn't spent the first two pages regurgitating a press release there would have been room to mention this.
Raajaa
04/09/09 @ 08:40
#19
-9
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LOLOL. No, the demo is not like NFS street hahahaha, wth? haha, ahhhh thats made my morning heh heh..

The first dirt demo was terrible, but, stupid me I went out and bought it anyway. sure enough, the game was naff. handling felt disconnected from the car etc.

The Dirt 2 demo however felt just right (imo) so its a day 1 pre-order for me

LOL at the negative rating for this post. Go home rally fanboys, boot up your 5 year+ games and enjoy the low poly counts. No helping some people, Tsk..
Edited 1 times, most recently on 04/09/09 @ 13:57
asharkman
04/09/09 @ 08:40
#20
+2
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Have to agree with a number of points,
1. review didn't seem to warrent an 8/10 since he doesn't come out and complain about anything in partiular.
Would i be right in saying that the game is just a bit plain and doesn't deserver the 9/10?
2. Yea i just want a proper rally game like the old colin mcrae game with new next gen graphics, sounds and super physics!
3. That shopto pissed me off. i like to know the review score after i read the bloody thing.
bad09
04/09/09 @ 08:42
#21
+4
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@ Aretak

I was wondering about the license and Sony did still actually own it. Yeah Rally in GT makes it a dead cert purchase but hopefully Sony will thinlk about a full game. Especially with the amount of people complaining about this dirt.
rauper [staff]
04/09/09 @ 08:44
#22
+5
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We're trying to find out how ShopTo got the score before it was published... as it wasn't on purpose!
andromeda
04/09/09 @ 08:47
#23
+4
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@bad09

+1

yeah agreed. RBR with this engine is my new wet dream.
Nephirion
04/09/09 @ 08:49
#24
+4
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No variable weather conditions :(
estoo
04/09/09 @ 08:56
#25
+1
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No rally game is complete without a snow/ice environment!

I'm sure DiRT is going to be plenty enjoyable but maybe the follow up could be called MuD or SLuSH...
kendoji
04/09/09 @ 09:01
#26
+6
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/boots up Rallisport Challenge 2
laudy
04/09/09 @ 09:03
#27
+2
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One paragraph...one paragraph to explain the "rally" aspect of the game...i'm very disappointed. Ok, even if you don't have the official WRC licence, why not at least attempt to recreate it?

I took part in a dirt2 demo online race the other day, all i had to do was nudge the guy to my right and he took everyone else out, i won by about 30 very boring seconds despite only playing the damn thing once. They're not wrong about the pick up and play aspect...

The WRC section in the GT5 trailer looks even better now...I really hope it doesn't disappoint.

bad09 +1.
andromeda
04/09/09 @ 09:05
#28
+11
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funny how the demo likes to impress you with its water on windscreen effect. Where the fuck have such massive puddles come from in the heat of the morrocan desert. Feels wrong. And the fact that the overall effect stays the same even if you trundle through at 2mph .

this has got the most seamless and impressive UI ive ever seen though.
Darren
04/09/09 @ 09:07
#29
+3
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Having just completed the wonderful Batman: Arkham Asylum on Easy and Normal with just 9 Riddles and 1 "secret" to find, I'm eagerly awaiting this game after the thrilling demo. My only disappointment from reading the review is the lack of weather effects, especially snow, but then this isn't really a rally game any more so I shouldn't be surprised.

I'm sure DiRT 2 will still be a lot of fun though - DiRT was fantastic - but I do wish someone would make a RalliSport Challenge 3 equivalent for the 360 and PS3 as the genre has been very poorly supported IMO this generation. RalliSport Challenge 2 still remains the best rally game to date but, sadly, it doesn't run on the Xbox 360.
zoweewowee
04/09/09 @ 09:21
#31
+7
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more like a sim than ever ? what a joke!
farticusmaximus
04/09/09 @ 09:24
#32
-1
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@zerolight

From your comments I can only assume you have never driven a car, or at least never driven on a loose surface.

DiRT is pure arcade handling, not a whiff of realism about it. The old CM games were a damned good stab at realism, considering the technology available at the time.

DiRT claims realism but it is not realism, it is horribly unrealistic, garish tripe and will probably sell gangbusters. My hope for the future of gaming fades a little more every time shite like this is released...
figaro7
04/09/09 @ 09:29
#33
-1
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So...is this actually an better than the first one?
woodyrulesok
04/09/09 @ 09:41
#35
+3
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silentbob
04/09/09 @ 09:42
#36
+3
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LOL at the handling purists decrying the lack anal precision and realism. I'm not sure you could miss the point any more if you tried.

DiRT 2 is much better in terms of weight and feeling of inertia. Those complaining of 'floatyness' are talking bollocks. It's a consistently satisfying experience throwing your car around tracks in the demo. Furthermore, braking no longer feels as if you're tied to a tree and requires proper application to master the tracks I've played.

Looks too as though my other main bugbear with DiRT 1, the abundance of nonsense and unenjoyable 'truck' racing has been addressed. I'll look forward to treating these non-rally events as an extra challenge rather than the chore they quickly became in the original.

Already pre-ordered anyway, want it more now.
Beano
04/09/09 @ 09:45
#37
+4
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Tried the demo and wasn't impressed by it. Seemed rather dull. Nice graphics and the menus are great, but that was about it. Maybe the full game have better tracks and exiting game-modes?

Bring the real Colin McRae rally games back!
Edited 1 times, most recently on 04/09/09 @ 10:45
DrRobotnik
04/09/09 @ 09:49
#38
-1
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What is it with Eurogamer and giving scores that don't reflect the preceding review?

That read like a 9.

Zebula77
04/09/09 @ 10:02
#39
+3
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Hmf, how I wish they'd go back to the point to point rally racing of McRae 2 for example. Absolutely loved the tense, exciting gameplay in that one. This doesn't tempt me one bit I'm afraid. Demo did have nice graphics, tho.
ChaK
04/09/09 @ 10:11
#40
+7
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why is this review flagged as PC tested as it's not?

PC version is coming in december, and you'll do a new review right?
farticusmaximus
04/09/09 @ 10:19
#41
+7
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@donnie080208

"dirt2 is the best all round racer this gen so far and i think even gt5 and forza will have difficulty matching its visuals."

1) That's your opinion, based on a demo vs. some videos. Hardly a sound judgement.
2) It isn't an all-round racer. It's supposed to be a rally/Xgames crossover which is quite specific in scope.
3) There is no such thing as an all-round racer.
4) Visuals are among the last things on my checklist when approving a racer (subjective, of course).


"it needs these to attract a wider audience with the colin mcrae name being meaningless overseas."

Perhaps instead of misleading an audience with a particular association (McCrae = rally) they should have dropped the McCrae name. After all, it's not gaining them anything with audience they are going after (American teens).


"if you want a 100% serious sim/ rally game stick to the likes of race pro etc.."

There are no sim rally games anymore, and there's no sign of any on the horizon. It was our last, best hope for gravelling.


"A game should be JUDGED on its own merits NOT on how the previous generation games played"

True, but the game is also being judged on what the developers claim the game has. In this case: Realistic Rallying, which DiRT 2 does not have in any way.


"move with the times arcade racers is where the money at simple"

A sad fact, but not somthing I will ever be embracing. Games may be dumbing down, but I won't adjust my taste to suit. I'll simply stick to playing the old games I have and not contribute to the decline of my hobby.


"nobody complains about project gotham do they?"

But PGR never made claims of realism or had a fanbase built on the simulation of a real life sport.


"(sorry i have to disagree factimus)"

Never apologise for your opinion, but try to avoid using conjecture as fact. ;)


Edit: For balance, I thought the presentation, although too brash for my liking was very well done, and the game engine itself and artwork were absolutely superb. With a proper handling model it could be a dream of a game.
Edited 1 times, most recently on 04/09/09 @ 11:23
BigDaddy82
04/09/09 @ 10:37
#42
+1
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Damage does affect the car handling yes

Also how are people casting judgements on the rally section of the game without having played it?
Edited 1 times, most recently on 04/09/09 @ 11:38
G-Money
04/09/09 @ 10:40
#43
+2
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Although purists would no doubt sneer at the game's move towards the more 'arcadey' end of the spectrum,

Yes, yes we would....
SBfistfun
04/09/09 @ 10:48
#44
+11
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Ride? RIDE? What the fuck is a ride?!!!

It's a fucking car.

This annoys me even more than people calling a pc a 'rig'.



grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!!!!!!!
smernicki
04/09/09 @ 10:52
#45
+5
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so no spanish finnish or swedish rallies? shame
spiny
04/09/09 @ 11:03
#46
-1
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Tried the demo. Too floaty. Review is off the mark on the handling if the rest of the game is like that.
Spekingur
04/09/09 @ 11:07
#47
+4
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Mostly dissappointed hearing about no repair and no weather conditions to worry about. Those two have always been the strategic part of a rally game - or any proper racing game.
metalangel
04/09/09 @ 11:11
#48
+1
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@silentbob: my concern with the floatyness is that it made the truck incredibly twitchy and the car far easier to spin out than slide. This is because the controls are too sensitive and there's no way to adjust them. Codebastards did decent handling once... but that was TOCA2 and Colin 1 which are both over a decade old now. TOCA3 let you in around all bends full speed with no risk of spinning or sliding, while the cars in Colin 2 gripped too much.
Spekingur
04/09/09 @ 11:16
#49
+14
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So, is someone going to create a petition that asks MS to bring back Rallisport Challenge?
JensonJet
04/09/09 @ 11:21
#50
+5
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"the team has again nailed that comfortable mid-point between objective realism and flat-out fun that any driving game needs"

I don't understand this about most driving games these days. If a gamer needs a plethora of driving aids, a reverse-time feature and arcade handling, then I would suggest the gamer doesn't actually enjoy driving games at all. Driving is easy and fun. Driving fast and competitively isn't so easy, but the rewards for gaining more skill through practice surely have to be more rewarding than these dumbed down, talentless features offer!

Bad09... totally agree. In fact anyone who wishes for the exciting days of fast-paced, edge-of-your-seat, perilous racing on ice, snow, mud, wet tarmac, gravel, etc, of old I'm in agreement with. I have nothing against kids who want to p*ss around in Extreme Games style races, but I can't believe that the decade of fans who bought one or more of the many rallying games of old are all gone!

CODEMASTERS: As you're so desperate to make as much money as possible and McRae is now forever Americanised/dead to a lot of fans of old, here's a suggestion for making a little extra money (out of your European market)... release an old Colin McRae game on Xbox Live arcade (or whatever it's called)!

So until Forza does a Gran Tourismo and sticks a few rallying cars and tracks into the game, on the Xbox we're a completely rally free zone for the foreseeable future. Oh well, at least we have two dozen arcade racing games for the kids.

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