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Call of Duty: World at War Review

Xbox 360 PC PlayStation 3 Review by Dan Whitehead

13 November, 2008

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So it's come to this. Right at the very start of World at War, you're a helpless prisoner of the Japanese, saved from execution at the last second by a rescue squad of US Marines. Handed a rifle, you begin to exact your payback. As you move from hut to hut, one of the game's many scripted moments occurs. Directly in front of you, a Japanese soldier, his uniform ablaze, bursts out at a fellow US soldier. Should you manage to shoot the assailant quickly enough, and thus prevent your team mate from burning alive, you're awarded your first Achievement or Trophy - Saved Private Ryan.

It's an obvious gag, and a revealing one. World at War, it seems, is not a game concerned with avoiding the obvious. Quite the opposite in fact. For a game that goes out of its way to rub your nose in the grisly underbelly of war (opening, rather tastelessly, with what looks like real archive footage of Japanese military executions) it nevertheless nestles snugly inside the predictable comfort zone already established by over a decade of similar WW2 shooters.

That's not to say that World at War doesn't impress. Much like its predecessor, Modern Warfare, this is an exhilarating and painstakingly designed journey through the smoke, flames and dust of armed combat. It's linear and scripted, as all shooters must be to some extent, but the series has always succeeded by hiding the strings better than most. That success wavers here, but there's still plenty to enjoy for those who enjoy shock and awe more than surprises.

The dual storylines follow Private Miller, an American soldier in the Pacific and the subject of the opening rescue, and Red Army soldier Private Petrenko, pulled from the rubble of Stalingrad by the grizzled Sergeant Reznov, brilliantly voiced by Gary Oldman. It's the Russian story that is most interesting, tracking the Soviets as they push the Germans out of the motherland all the way back to Berlin for the climactic assault on the Reichstag. The American story, on the other hand, feels a bit piecemeal and offers a less than satisfying conclusion.

There are thirteen levels in all, although thirteen set pieces may be a more accurate description. If the early Call of Duty games were aping Spielberg, this is videogaming in the Michael Bay style. Each level seems designed to drop you into an instantly thrilling combat scenario, delivered with maximum speaker-rattling intensity and all the particle effects the game engine can muster. When it works, it's as ferociously thrilling as ever. One level, seemingly unrelated to either story, finds you scampering up and down a US seaplane, manning the various turrets to fend off Japanese gunboats and fighters. At one point, you land on the water and must pull the survivors of a Navy convoy to safety while explosions rattle the fuselage.

'Call of Duty: World at War' Screenshot 1

Good thing there’s a convenient last minute rescue about to take place, or this would be a very short game.

But when it doesn't work, the game can feel disjointed and disconnected. Levels are connected by swooshing animated segues, which are presumably inspired by the opening credits to the George Clooney thriller, Syriana, but it doesn't do enough to explain who your characters are, or why they're hopping from one location to another. That the levels rigidly herd you in the right direction, only triggering the next sequence once you've passed some invisible trigger, only heightens the artificiality of the scenarios.

Call of Duty has never been about freedom, though. It's a theme park ride, and if you keep your eyes in the direction the game is herding you then you'll get the full effect. Try and deviate from the prescribed path and the illusion is broken, with AI team mates who only advance once you've killed an unexplained number of specific enemies, respawning soldiers that only stop appearing when you trigger the next section by moving in the right direction and lots of other tricks of the trade.

Call of Duty isn't alone in disguising its corridor construction with this sort of thing, of course, and there's a lot of skill in the way the game directs your gaze and engineers staged pseudo-spontaneous moments, but it does seem more reliant on these methods than other shooters. We've seen and beaten these tricks too many times before, and while it's easy to be entertained by the dramatic flourishes we're no longer fooled by the construction, especially when playing through the same section for the fifth time thanks to crude sudden death moments and checkpoints just harsh enough to frustrate.

'Call of Duty: World at War' Screenshot 2

This aerial sequence is breathtakingly staged, but appears to have no connection to anything else in the game.

Grenades are a recurring problem, often landing close enough to kill but too far away to be reached and tossed back safely. That your character has a habit of snagging on small objects as you try to backpedal away from the blast zone simply makes these moments even more annoying. The game also brings back the timed reaction tests from Call of Duty 3, with Japanese troopers screaming "Banzai!" and trying to stick their bayonet in your warm fleshy bits. As the levels get wider, and the battles larger, it's easy to be caught from behind by these guys, at which point you have a split second to bash the button to counter their otherwise instantly deadly attack. The timing is fiddly, and the whole concept still feels cheap, especially since your team mates rarely do anything to help.

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JediMasterMalik
14/11/08 @ 00:28
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Not as good as CoD 4 then, as expected. Still, I'm sure it's a great game, probably wait for the bargain bins though.
Peew971
14/11/08 @ 00:34
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I'll pass this one.
Stupid Activision... A COD4 Expansion would have been very high in sales along Gears 2. They're just too greedy.
clockworkzombie
14/11/08 @ 00:37
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I am enjoying the single player campaign just wish it were longer I fear I have almost completed it. I have not gone online yet I will finish single player first.

I would love a Call of Duty game that covered Stalingrad. The Russian Campaign in 2 left me wanting more.
caligari
14/11/08 @ 00:38
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Hopefully my friend has just picked this up from Asda for me - for 27 blinkin' pound coins.
MangoBen
14/11/08 @ 00:40
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Sounds a bit meh. Will probably pick it up 2nd hand in the new year for the single player, complete it and then re-sell it.

The multiplayer beta wasn't a patch on COD4 for me.
Hunam
14/11/08 @ 00:43
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I guess if they keep making the same game over and over one of them will turn out to be halfway decent.
local_celebrity
14/11/08 @ 00:43
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Such a hypercritical review, and yet it still ends with an 8?

Lordy. Oh well, at least this confirms everything I suspected about this game. I lost literally days of my life to COD4, but got bored of the beta for this within minutes.

Pass.

Kingofnothin
14/11/08 @ 00:48
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Not bothered about the single player personally, so the comments about flaky AI and corridor gameplay doesn't bother me at all. The MP beta was good enough for me to warrant buying this, should be fun especially the Nazi Zombie slaughter fest and Co Op mode. Even if its not as good as 4 just got to wait another year till the next one and provided IW don't jump ship I can't wait! I'd much prefer to pass the time than a COD4 expansion and then have to wait 2 years until another full game comes out, really don't know why everyone is complaining!
local_celebrity
14/11/08 @ 00:48
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@Peew971

Amazing idea, sport. You should be on the Activision board.

If, instead of this, they'd gotten the whole of Treyarch to do new maps for COD4, that would have been money well spent.

Now they're stuck with another shitty sequel.
BrokenSymmetry
14/11/08 @ 00:49
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Again, just like the Mirror's Edge review, this read like a much lower score than it received...
Oh-Bollox
14/11/08 @ 00:52
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(opening, rather tastelessly, with what looks like real archive footage of Japanese military executions)

They are indeed, according to the internet. Funny how mediawatch-uk haven't said a peep. Is this violence okay cos it's historic, whereas fictional violence where no-one gets hurt isn't okay cos it's evil?
local_celebrity
14/11/08 @ 00:52
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BTW, have you noticed how the cover for this game looks distinctly modern?

Not one Captain Manwaring in sight

It's almost as if they're in denial.
spacenugget
14/11/08 @ 00:53
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I agree, review was very critical. I never liked Call of Duty, but 4 changed my mind and hooked me for a long time..... I was really hoping for more of the same. dang.

edit: my spelling sucks yet again
Edited 1 times, most recently on 14/11/08 @ 00:53
HMAN
14/11/08 @ 00:55
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Someone has to say it

Reads like a 6
SparkyDD
14/11/08 @ 00:58
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Gotta agree that the review sounded more like a 6, guess it was just saying its a great game..but here are the the flaws. Wont be getting as ME is out as is Res 2 soon while LBP arrives tomorrow.
UKGN_Zoidberg
14/11/08 @ 00:59
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Played it a lot, and an 8 is bang on the money.
dynarama
14/11/08 @ 01:00
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8 sir? Totally read like a 6
gaselite
14/11/08 @ 01:02
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I don't disagree with your ultimate conclusion, and it's fine knowing that going in, but I disagree with this:

So, ultimately, we've got all the highs and lows that have come to define the Call of Duty experience but made less enticing this time around simply because we're back in World War 2. For all the eye-popping bombast and cinematic presentation, we've played variations on these scenarios dozens of times already, in this and other wartime franchises, and the effect is dimmed as a result. Dashing up yet another beach is no longer the heart-stopping experience it once was. As with the blockbuster movies it so slavishly models itself on, World at War's solo campaign is an undeniable thrill, but a shallow one.

World War 2 is an enduring and fascinating period of human history. Certainly there is scope for a bit more variation in battles explored by WW2 games, but all the same it's a period of history made all the more fascinating by its basis in reality.

The fact of the matter is, there are far more 'contemporary' or 'futuristic' shooters than WW2 shooters, so to me the whole 'oh my, another WW2 shooter' point feels so horribly laboured.

What's more disturbing to me is the seemingly tasteless way this devastating conflict is treated. You mentioned the tasteless intro but also the caricature voice acting in the mp beta was a bit of a turn off. Not to mention the concept of things like 'death cards' and 'NAZI ZOMBIE MODE!'. That last one sounds like great fun, but try and treat the subject matter with the dignity it so obviously deserves and be a bit more delicate about it.

Points about multiplayer's flaws are well made. All the same CoD4 online had myriad idiosyncratic problems yet I kept coming back to it. There's still a lot of value in the game's multiplayer here, as I see it, if you're a fan of CoD online.

I'll probably buy it today. Have an exam so could do with a post-exam pick-me-up.
kingofbergamo
14/11/08 @ 01:11
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So far what I can say about COD - World at War - I only got it today - is that is not COD4. However, any FPS that has 'Jack Bauer' as its leading character is bound to be exciting!!! The game does not add or take much from COD4 gameplay as it uses the same engine. Meaning, COD5 has a good and solid story mode - flashy scenes, narrated by a great actor, topped up by real footage of the real war that shaped the world that we live on.
MP its fun! The maps are diverse and much different from COD4. There are some few and minor innovations such as - 'dog attack instead of helicopter (still unsure whether i like it or not), vehicles (tanks) - and a couple of new perks. Now, the big drawback to me on this series: THE GUNS. One of the most exciting points of COD4 is its guns!! Nothing better than an up to date arsenal of guns to choose from. All in all still a great game, probably the best WWII game, but not as good as COD4... :)


FenderMaster
14/11/08 @ 01:43
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No way is this game as good as MGS 4
flyingsupernerds
14/11/08 @ 02:09
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8/10? What? WHAT?!

Also, let that be the end of World War II games, please. It has been milked to death.
RedSparrows
14/11/08 @ 02:13
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I find it weird that (in single player terms at least, not played the multi which sounds the same, but with dogs and tanks), it sounds like it follows pretty much the CoD pattern, as expected, and sounds to be well done (a la CoD4), but CoD4 was called phenomenal et al. I know it was a year ago...but corridor shooter....blatantly obvious spawn mechanics/set pieces. Ah well. Not interested in this in the slightest, but fair play to those who enjoy it!
kelly's_h
14/11/08 @ 03:50
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I really want to play the single player game, mainly for the visuals. That's about it. Wham bam thank you kamikaze-san.
SPKRFCKR
14/11/08 @ 04:21
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I don't think the review read like a 6, nor am I one to bother with that sort of comment. Rather, I think the review was very well written and told us fans of COD exactly what we wanted to know about the game. It seems the main problem with the game is the lack of innovation (the WWII setting AGAIN) and Treyarch's inability to address the flaws of the previous versions ( the 'dumb' AI, the invisible checkpoints etc.). Im going to rent it tomorrow evening, and give the multiplayer a try, just to see how it compares to COD4.

Also, that 'saving private Ryan' trophy sounds pretty easy to obtain, I wonder if all the others will be as unique. I bet we will get stuck with plenty of 'Completed Level 1' etc. bronze trophies.
Kenshin001
14/11/08 @ 06:02
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I'm waiting with bated breath for the Japan release. If there is one.
Fab4
14/11/08 @ 06:05
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"Corridor gameplay. Outdated features. Flaky AI."

All things that CoD4 had, in spades, yet it still scored better. CoD4 didnt even offer Co-op or Zombie survival. Methinks the reviewer is biased either towards modern weaponry, or IW.
makeamazing
14/11/08 @ 06:22
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I do feel 8 is a fair representation of the game. COD4 felt pretty fresh, while as the reviewer has said WW2 has been done to death (but i still dont mind it). The game is what you expect, scripted fun... If you like WW2 shooter games then its one to get.
FooAtari
14/11/08 @ 06:34
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Im properly fed up of CoD, A new game every year is too much, it should be every 2 or 3 years. But we all now thats not how Activision do business.
FooAtari
14/11/08 @ 06:35
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Methinks the reviewer is biased either towards modern weaponry, or IW.

Or maybe he is sick of hearing about and playing CoD games.
3william56
14/11/08 @ 06:40
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Did Japanese soldiers really run about shouting BANZAI! and trying to stick machine gun wielding Yanks with a sharpened chopstick, or has someone been reading too many Commando/Union Jack Jackson comics?

Dodgy racial stereotypes FTW!
TiredRiver
14/11/08 @ 06:53
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@ potato_fan

I completely agree.
I think alot of Halo hate comes from the people who are shit at it.
It is the greatest multiplayer game I have ever played. When it is plaed at a high level and you can sit behind someone who is really good it becomes an entertaiment in itself. It is so polished and varied.
It is the standard to which all Xbox games are now judged.
Even Gears multiplayer falls way short of the Halo achievement.

Fab4
14/11/08 @ 06:54
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"Or maybe he is sick of hearing about and playing CoD games."

If thats the case then perhaps they should consider a career change.
WJRA3561
14/11/08 @ 07:07
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so 8 more than it should of got then
drumbaby
14/11/08 @ 07:25
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The series moves backwards again....strange.
space ace
14/11/08 @ 07:28
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back to Berlin for the climactic assault on the Reichstag

er... ok, where did we play this before?

bakaro!
bad09
14/11/08 @ 07:30
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I want this as I love the beta, but it's gonna loose out, far too much to buy already. Anyway, maybe I'll put it down for a Christmas present.

Oh sorry I shouldn't say that. It's piracy and 2nd hand gaming that affects sales isn't it, nothing to do with the completely retarded all out the gate at once mentality the games industry has ;)


ShineDog
14/11/08 @ 07:43
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Review didn't mention the music. it is godawful.


It has a very synthesized, modern sound much like a tom clancy game, complete with the occasional screaming electric guitar going DERRRRRRRRRRRRRRRRRRRRRRRRRnnnnnnn like the checkpoint riff in gears.


totally out of place.
t8yman
14/11/08 @ 07:46
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I've finished it, and 8 feels about right to me, although I must say the text doesnt say 8 to me.

The russian/german levels are 100 times better than the south pacific IMHO, and it felt very much like COD2 (and dare I say it - better) in parts.

There is a lot wrong, ai is very dodgy, and in particular with your own squad, you can be tucked into some pretty sparse cover, and one of your men who has been scripted to use that cover will come and hunch down next to you - pushing you out into the line of fire. Happened frequently to me.

I played it on hardened and it took about 10-12 hours for me. I know I'm shit, but some of the sections were seemingly impossible until I found the hidden "trigger point" to stop the enemy spawning - thats the mopst irritating thing of all.

Kudos to treyarch, because its a far better effort than cod3 (which I absolutley loathed) but still falls short of the IW instalments.
jenguin
14/11/08 @ 08:08
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I like it. Prefer it to 4. Co-op campaign is brilliant.

The review seems like it has been written for an intended audience (Treyarch dissenters) which may well be why it's at odds with the score it provides.
morriss
14/11/08 @ 08:10
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Read like 6 or 7 to me. Basically, a shooter is all about the AI and the freedom in which you're allowed to approach a situation. Itsounds like the game fails at both junctures.
aphexstwin
14/11/08 @ 08:11
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i got turned off cod4 pretty quickly. i was looking for a battlefield 2 clone for the ps3 to accompany warhawk. i was mistaken. unfair perks, inability to kill someone who's charging me in a knife attack, the noob m16 and the biggest one: getting your arse handed to you by the americans who'd had the game for a few days before us brits, ie. no rank restricted rooms. so i left it for a few weeks and went back to the less mardy warhawk. goes back to cod 4 to find literally everyone playing was a prestige rank and i get pwned big time. and no, i dont believe you get better playing better people. its not fun being slaughtered imo

anyway, this sounds like more of the same. i wish there was a demo for things like this (i know there is for codwaw), it would have saved me some money (cough *gears* cough) but the success of cod4 will be enough for this to sell. unfortunately. that'll keep treyarch involved in another game that wont be as influential on game design as cod 4 was, single player and the early stages of multiplayer, infinity ward owned.
bad09
14/11/08 @ 08:17
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"its not fun being slaughtered imo "

Get good at the game then ;)
Darren
14/11/08 @ 08:18
#43
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A fair score IMO after the three hours I played this for last night. Looks great, sounds great, gameplay good, level design not so good. There's too many blatantly invisible walls scattered around for my liking that take you out of the game and come across as unbelievable.

For example, on the first level there are *open* doorways you cannot enter, steps you cannot go up and pathways you cannot take even though there's no obvious logical in-game reason why apart from the developers don't want you going that way. On the last sniper level I was playing there's even a bit where you go up a ladder but you cannot go down it once the next setpiece is triggered because the game wants you to go a different way. It's a real shame that the game feels so restricted, it makes it seem far more linear than it needed to be, and the developers have clearly missed an opportunity to have multiple routes and objectives through each level.

Also the hateful respawn points are back with a vengeance and more glaringly apparent in this game than the previous ones. You can spend ages at certain points fighting off enemies because you didn't move forward to a specific point which then triggers the next set point. It's about time this archaic design choice was abandoned in favour of something a bit more random and realistic IMO.

Overall it's a good game in terms of atmosphere and excitement but the game design lets it down IMO. I'd give 7.5 so far although that's only for the single player campaign.
Whizzo
14/11/08 @ 08:20
#44
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back to Berlin for the climactic assault on the Reichstag

er... ok, where did we play this before?

Recycling is good for the environment. And for developers who run out of ideas so reuse something from the very first game in the series!
dr_faulk
14/11/08 @ 08:34
#45
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Um, read as a 7/10?
Darren
14/11/08 @ 08:37
#46
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To be honest, Whizzo, the whole WWII setting is getting very familiar now so it's unavoidable. Even the Pacific setting has been used at least twice before in Medal of Honor: Pacific Assault and the awful console versions of that game for example which came out at the same time (don't remember what it was called though). A lot of the Pacific levels in this new COD feels straight out of the PC version of MOH: Pacific Assault to me.
whome
14/11/08 @ 08:39
#47
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"COD is a rubbish series and COD4 should have go
t an 8 as well. Get the fuck over it. As far as shooters go, nothing comes close to the depth and polish of Halo 3."

not sure that's popular opinion :p

http://www.eurogamer.net/article.php?art...

http://www.eurogamer.net/article.php?art...
Masarin
14/11/08 @ 08:40
#48
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Treyarch 0 - Inifinity Ward 5.

@aphexstwin said: and no, i dont believe you get better playing better people. its not fun being slaughtered imo

Hm. So you get better by playing lesser good people? Doesn't sound right me thinks.
Personally I didn't find it a problem at all to level, and I'm not especially good at anything multiplayer. :-)
pha
14/11/08 @ 08:43
#49
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COD:WaW = Theme Park Ride = RENTAL!
karstux
14/11/08 @ 08:46
#50
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Using real death scenes in a commercial game with no artistic merit whatsoever - that's exploitation at its lowest, and completely strips the game of any claim to be somehow respectful to the real(!) people who fought and died in this war. They should be ashamed.

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