Born Under A Bad Sign

A history of good videogame villains.

I think it's fair to say videogames are fundamentally selfish exercises. And I mean that in a broad, all-encompassing sense: whether you're watching your gnocchi-shaped Mii squat its way into bikini season or conquering some remote alien backwater in the guise of a faceless space-bobby, the focus is on you, the player, and how absolutely amazing and sexy and important you are.

I suspect I'm investing a little too much faith in the altruistic predilections of the average game developer, but I like to think all this digital empowerment serves a societal purpose: you know, that even though we're gradually devolving into pseudo-annelids as a result of screen-worship, our wills are being steeled daily by all those dings and gamerpoints and congratulatory sex scenes.

The upshot of all of this feelgood back-patting and bicep-groping, though, is that we have very little time for adversity. Because most games spend so much time glorifying the almighty player, there isn't much left over for the villain.

Which is a tragedy, of course, because villains are crucial to stories. In some ways, they're the axis of any decent one. And whilst games aren't stories in the strictest sense, they tend to either generate them, or at least be interwoven with them.

'Born Under A Bad Sign' Screenshot 1

Frank Fontaine from BioShock.

Certain types of games address these concerns by forcing the player to adopt the dual role of protagonist and antagonist - see Wii Fit, where your vanity does battle with your indolence, or Guitar Hero, where your primary challenge is to train your useless pie-fingers into dexterous shred-machines - but others, such as RPGs, modern shooters, and anything that falls in the "action-adventure" catchall, rely on old-fashioned tricks such as writing, voice-acting, and clever game design to deliver their villains.

By the way: before we go on, please note that I'm not discussing boss monsters. Bosses are a design crutch only held atop the universally-derided likes of QTEs and overlong cut-scenes because so many people who play videogames are mad. Bosses have, in fact, frequently polluted the videogame-villain gene pool. Consider Atlas-slash-Fontaine in BioShock, whose appearance in the game's penultimate chapter has him transforming from a well-written and intricately-paced villain into an embarrassingly unsubtle and literal representation of the Greek titan.

Anyway. Last week, two things happened. First, I clicked and strafed my way through Modern Warfare 2, primarily so I could make snide comments about it to my clearly bored significant other. (This is my final recourse when I realise absolutely no one is going to pay me to talk about something.) Second, I beat the mustard out of Risen, judging it a thoroughly competent and detailed albeit rather staid mix of modern popcorn RPG and old-school slow-burn.

Having completed these two vastly different videogames, something occurred to me: both had awful villains, and for entirely distinct reasons, too. Modern Warfare 2's bad guy is actually quite nicely done in a Robert Ludlum kind of way. Problem is, his entire story arc develops without any player input whatsoever. It's cinema floss hastily stuck to chunky shooting set-pieces.

'Born Under A Bad Sign' Screenshot 2

Vladimir Makarov from Modern Warfare 2. (According to Google anyway. Image-making man was too busy replaying Viva Pinata.)

Risen has the opposite problem. The player is given numerous opportunities to interact with and explore his primary antagonist - who develops in a similar fashion to Modern Warfare 2's villain, actually - but he's so unbelievably dull that there's no real point in doing so. Want to know his soul-consuming reason for going rogue, guys? He's wearing a magic monocle. No, really. Dr. Willy has better characterisation.

This needs to stop. A proper videogame villain, as in literature, theatre and film, needs to be a consistent, compelling, and at least vaguely sympathetic entity; they arguably have to be the most fascinating character in any given story, because it is through their actions that the hero's journey is necessitated. And in videogames, designers have to go a step further: the villain's relationship with the player should ideally be interactive and dynamic.

If developers can achieve this in their villain, the entire experience is lifted - there's a reason Double Dragon's finest moment is when testosterone compels your best brutha to turn on you, after all. On the other hand, if Axerazor Interactive has been taking notes from The Hottie and the Nottie, it can not only ruin a decent game-narrative, but the game itself, too.

Richard Garriott realised this back in 1983, having just completed Ultima III: Exodus. He noted the moral absurdity present in the vast majority of games of the day (including his own), where players were heroes because the instruction manual said they were, and villains were villains because that's who the players were told to kill. And in order to reach that "villain", players would murder, pillage, and plunder everything in punching range, while their enemy meanwhile did nothing particularly reprehensible other than maybe leer at a handmaiden or two while listening to Tears for Fears.

Garriott's first step in a multi-tiered solution was Ultima IV: Quest of the Avatar, which stripped the Ultima formula of any discernible villain, and instead focused on monitoring the player's adherence to Garriott's moral code, also known as the eight virtues of Honesty, Compassion, Valour, Justice, Honour, Sacrifice, Spirituality and Humility.

Subsequent Ultima games reintroduced proper villains, but this time Garriott strove to make them actively subvert and flout the virtue system introduced in Quest of the Avatar. In doing so, he was able to craft the series' most engaging storylines.

'Born Under A Bad Sign' Screenshot 3

Ultima III. (This one was easier.)

Ultima V: Warriors of Destiny explored themes of absolutism (where the virtues were legally implemented with fascistic rigour), Ultima VI: The False Prophet touched on racism and intolerance, and Garriott's finest achievement thus far, Ultima VII: The Black Gate, was an unabashed, open-ended account of his feelings about The Church of Scientology and the Devil in Sonny Bono. (Sad footnote: the final two Ultimas are probably more instructive of the perils of aligning oneself with a corporate meganaut who doesn't understand your work schedule than anything more life-changing.)

The greatest examples of videogame villainy - and I continue to refer to the in-game rather than Stefan Eriksson variety - released since Ultima have predicated on its teachings. Consider Fallout: the Vault Dweller's arch-nemesis, The Master/Richard Moreau, is revealed to the player in tantalising snippets as the game's true main quest is gradually revealed. When you finally meet him beneath his cathedral - and be forewarned, Fallout virgins: his appearance and voice remain with you longer than you might wish - it never feels like pointless cheese included so you have a big monster to fight at the end. In fact, it's quite possible to convince Moreau to see the flaws in his own nefarious logic, thereby persuading him to destroy himself and his master plan.

It's an absolutely beautiful use of the full range of character stats available in an RPG, and, to my knowledge, it's only ever been repeated with such - forgive me - skill and class in Planescape: Torment.

'Born Under A Bad Sign' Screenshot 4

Resident Evil: Nemesis.

If GURPS' only meaning to you is as the sound you might make after a few too many Slippery Nipples, perhaps you'd prefer to talk about Resident Evil: Nemesis. The titular Nemesis, Capcom's eyeball-shouldered mutant, wasn't exactly a work of majestic literary perspiacity, but you know what? He had the sense to actually chase Jill Valentine throughout her jaunt in Raccoon City, often appearing at the most inopportune (and genuinely unscripted) moments. As a result, the monster earned the player's fear and hatred almost entirely emergently.

As with the above examples, a videogame's villain should ideally become one with the game's mechanics, whatever they may be. One of my favourite uses of interactive villainy, the various "wolves" of Tale of Tales' The Path, made their presence known throughout your chosen character's forays into the woods outside grandma's house.

The Path, primarily, was a game about surrender - surrendering to the beauty in the forest, surrendering to the fact that meaning and context can only be fully understood after time and contemplation - so much so that in order to interact with anything, one had to stop moving completely and just bloody let it happen. And whenever the player attempted to subvert this - to try to find the "game" in The Path by running, looking for a way out, and so forth - they were punished: first with unbearably creepy music and atmospherics, and then, if they persisted, death. In The Path, the metaphorical beasts that punish and "kill" you and your type-A personality aren't villains in the way Richard Moreau is, but they're perfectly suited to the game in which they find themselves.

In my mind, however, the ultimate videogame villain - and the standard to which all virtual ne'er-do-wells should heretofore aspire; the truest representation of everything I've blathered on about above - is Kreia from Knights of the Old Republic II. KOTORII isn't a brilliant game by any stretch - it's buggy and sorely incomplete, even with the recent fan fixes - but Kreia is an unforgettable nemesis. In some ways, you'd think she deserved better.

'Born Under A Bad Sign' Screenshot 5

Kreia from Knights of the Old Republic II.

If you've never played KOTORII, you probably aren't going to now, so let's do away with all this spoiler business. Kreia was, for all intents and purposes, KOTORII designer Chris Avellone's commentary on everything he found ridiculous not just about the Star Wars mythos, but the flaky heroism and morality present in post-Garriott videogames in general - in old lady form. In a game whose joys, frustrations, successes and failures were rooted entirely in dynamic storytelling and a light side/dark side morality system, coming to grips with Kreia's unusually multi-faced philosophical leanings was its ultimate challenge.

Initially presented as an ally and teacher, Kreia is fairly swiftly revealed to be a former Sith Lord - or Lady, I suppose. She isn't ashamed of this, though, and regards those halcyon days of mind-crushing and world-enslaving the way I might recall that night I painted my face red and walked my best friend around the city on a dog leash and fed him dog biscuits. All in good fun.

But she's not evil, though - not entirely, anyway. She holds equal disdain for both extremes of Light and Dark, and in her genuine, albeit twisted maternal love for you, the player, her student, she seeks to free you from such primitive, dualistic trappings.

She admires good deeds, but is scathing when your kindness and mercy leads you to, as my father would say, put a "negative investment" into someone. (To illustrate her point, she demonstrates how the beggar on Nar Shadaa whom you just helped becomes a target for bandits, and is quickly mugged and beaten.) In the end, she reveals that she hates the Force, the Jedi, and the Sith, and wishes that the galaxy were free to make its own decisions. Even when she turns on you at KOTORII's abrupt end - she wants you to kill her, as your "final lesson" - you can't help but see her as a flawed visionary.

'Born Under A Bad Sign' Screenshot 6

Unrelated.

Kreia is the perfect villain for her flawless dialogue (written by Avellone), intelligent and subtle voice-acting (by Sara Kestelman), and the fact that she forces you to make choices. She makes you think about your actual in-game decisions, if only just to please her and get another chance at finding a crack in her adamantine facade. She's a tutorial, an incentive to explore moral avenues you might have otherwise ignored, and she's a decent end-boss. What more could you want, really?

Actually, I think I've just discovered why the tree spirits told me to write this piece. It's for you, Chris. I know Alpha Protocol has been delayed, and I hope you're taking every minute of those extra few months to make a villain that blows Kreia - and Planescape's Transcendant One, for that matter - out of the water.

Villains define games more than any of us realise when playing them; it's through their innovative design that the journeys we undertake in their name become compelling and worthwhile. You know this. So go forth, and spread evil in the name of progressive games design! Or vice versa. Whichever flots your jetsam.

Comments (74) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • LazyDan #1 2 years ago

    Interesting... Kinda want to play KOTOR2 now. Anyway, the one genre which is sorely missing a captivating implementation of 'the villain' is the MMO. You're not motivated to get power in order to best some great evil, you want more power to have more power, which I think is why a lot of MMOs - even Warcraft, can feel quite hollow.
  • Xerx3s #2 2 years ago

    What about Sarren and sovereign and how they view the world, how they interact with each other and the rest? Both have good motivations why they do the things they do and from their pov, they are doing the right thing. I found the encounter with sovereign one of the best conversations in rpg's this generation.
  • Raz76 #3 2 years ago

    Good shout on Kreia. I always thought she was one of the most interesting characters in video games, and that it was a pity that the game around her didn't quite do her justice.
  • M_of_the_sys #4 2 years ago

    It would be interesting to hear his thoughts on Kain from the LoK series. One minute he's the hero, then he's the big bad villain. It then turns out that he's helping you and not actually the villain, but kind of is. Can you trust him? Who knows. Gotta love it.
  • butler` #5 2 years ago

    I always liked Sniper Wolf in MGS.

    A short but sweet villainous tale.
  • Widge #6 2 years ago

    Kain was a good "villain". I like the way you stop perceiving him as "the bad guy object" as Soul Reaver 2 goes on and you have to completely review your assesment of him built up over the course of the first game. You keep flitting between "is he bad? is he good?" emotions as the game progresses.

    Arse, I see this has been said already!
  • Farfarer #7 2 years ago

    So... where's SHODAN? The best game villain of all time?
  • linea #8 2 years ago

    Brilliant! My very first thought upon reading the words 'best videogame villain' was 'I'll be angry if the Guardian from Ultima VII isn't in there'. Such an awesome character, story and game.

    Though it's also a bit sad that videogames haven't managed very much on that level of sophistication in the intervening 16 years....
  • UncleLou #9 2 years ago

    No Shodan, but a screenshot of Frank Fontaine instead? Pah! :)

    edit: Looks like I am not the first to mention this.
    Edited by 1 at 02/12/09 @ 11:30
  • Gecks #10 2 years ago

    @Farfarer
    agreed! for me SHODAN is the best of the videogame villains, and arguably the most interesting character to come out of videogames at all. here's a great article that explains it better than I can: http://gi llen.cream.org/wordpress_html/?...
  • Evolution #11 2 years ago

    Totally agree about Kreia, wonderful character and one of the reason I prefer Kotor2 over the original. Chris Avellone in general is an excellent writer of characters (PS:T, NWN 2, Kotor 2). They always have an edge to them which I think Bioware RPGs never seem to have.

    The Grand Master in The Witcher was a decent villain I thought, interesting motivation and there were a number of key interactions with him during the game.
  • AphoticCosmos #12 2 years ago

    I didn't get Kreia when I first played through KotOR II as a greasy 13-year old. I recently replayed it and saw how brilliantly written she was.

    And good shout on Sovereign & Saren, Xerx3s - I found Sovereign to be quite chilling. Saren was unexpectedly multi-faceted, as well, but didn't get as much exposure as Kreia
  • Rufus #13 2 years ago

    I think James Sunderland from Silent Hill 2 must get a nod somewhere. His internal struggle with trying to do the right thing by his wife had me wondering if he was good or bad long after the game had finished.
  • geeza2020 #14 2 years ago

    A tad cheesy, but as a panto villain: Sephiroth
  • OllyJ #15 2 years ago

    My two favorites are

    Starkweather - Manhunt

    Emile Dufraisne - Splinter Cell Double Agent

    In both cases I couldn't wait to personally kill the bastards.
  • Zander #16 2 years ago

    I was going to say Kain too. He goes from complete arse in SR 1 to your bessie. He has caused the whole of Nosgoth to fall in to ruin, but it was either that or be a puppet & sacrifice himself.

    Also Big boss - after MGS3 you sympathise with him
  • raion #17 2 years ago

    kain from the lok series is a good example, yes. he's the hero in the first game, until he makes his viallinous decision by the end, which, you know... it's not ALL that villainous. it's just selfish really. he's not intending to "DESTROY THE WORLD!!", he just wishes to preserve himself.
    then he's the villain in soul reaver, but think about it: he's the villain because we see things through raziel, whom he has wronged. and, although it clearly wasn't planned from the beginning, I love how the viewpoint changes progressing with the series.
    I just wish the gameplay of those games was as good as it's story, characters and ambience. (the first soul reaver is the only one I really enjoyed. the rest... playing them was just a nuisance to go through in order to obtain the next cutscene)(just like brutal legend!)
  • masterson #18 2 years ago

    No Bowser?

    For me he is one of the most enigmatic foes - constantly attempting to recapture Princess Peach despite all of his previous attempts ending badly (often in a pit of lava). What drives him to struggle on in the face of repeated defeat? How has he been able to rebuild his empire so many times? What is it exactly he has planned for the young princess?

    It keeps me up at night...
    Edited by 1 at 02/12/09 @ 12:11
  • coomber #19 2 years ago

    "I suspect I'm investing a little too much faith in the altruistic predilections of the average game developer, but I like to think all this digital empowerment serves a societal purpose: you know, that even though we're gradually devolving into pseudo-annelids as a result of screen-worship, our wills are being steeled daily by all those dings and gamerpoints and congratulatory sex scenes."

    Do you get paid by the word by any chance?
  • kendoji #20 2 years ago

    Good article, and great pics/captions. :)
  • ChthonicEcho #21 2 years ago

    Akuma and Vergil (of Devil May Cry fame), for me. Corruption and megalomania are themes I am quite fond of, provided they are done well. Probably why I liked King of Shadows (Neverwinter Nights 2), as well.

    My favourite villains, however, are those that are a metaphysical entity, or presence of which throughout the majority of the game can only be felt. The town of Silent Hill and GLaDOS in Portal are perfect examples of such.
  • Morte66 #22 2 years ago

    Good stuff, this article.

    Consider... What's the difference between Dragon Age Origins and Baldur's Gate 2 as RPGs?

    Gameplay: about level. BG2 has better magic, DAO has better melee.

    Controls: about level. DAO has programmable tactics, BG2 has proper autopause.

    Quest and NPC polish: an edge to DAO here.

    Villain: DAO has an impersonal blight finally personified in a beastie with no personality and no dialogue. BG2 has Jonaleth Irenicus.

    Final analysis: DAO is an excellent, polished, enjoyable CRPG but it's not as memorable as BG2. And it's the villain that makes the difference.
  • Ged42 #23 2 years ago

    I was once reading about cut stuff that was found in the files of KOTOR2. Originally your actions would affect who Darth Traya would be, either Kreia or Atris.

    I always felt sorry Kreia, she fights so hard to teach you to be free of fate, but in the end becomes trapped by her own teachings in to becoming what she most hates.

    Also this article fails due to lack of SHODAN...insect.
    Edited by 1 at 02/12/09 @ 12:25
  • Yossarian #24 2 years ago

    Only vague, token mentions of the Transcendent One, the best villain in the history of videogames?

    And Torment also has Ravel and Trias. It's just unstoppable in any discussion of plot and character, and makes things like Mass Effect look juvenile by comparison.

    And where the fuck is SHODAN?
    Edited by 1 at 02/12/09 @ 12:25
  • 3william56 #25 2 years ago

    The queen/witch/whatever from Ico. Hardly saw her, but when I did it was pant soiling, and by the end I wanted to twat her with a stick real bad. Like most things Ico, a triumph of subtlety, sound and visuals over bombast and shouting.

    Probably the only real disappointment in Uncharted2 was the clichéd stock villain (Bald! Russian! Scars! Scary!), and the horrible let down of a one-solution-repeated-endlessly running around in circles boss fight at the end.
  • TeaFiend #26 2 years ago

    Top ten villains article please!

    I quite like the villain who does what he does for the greater good (in their eyes). See Sarren.
    Edited by 1 at 02/12/09 @ 12:26
  • Sunyavadin #27 2 years ago

    I'd say Tim Langdell deserves an honourable mention as a pretty impressive, and almost believably human villain...
  • Paulie_P #28 2 years ago

    I think everyone is forgetting the greatest villain of all time - Seth from Street Fighter IV!
  • chrisola #29 2 years ago

    Surely Hitler must be the most used \ best villain in videogames, just on the sheer amount of WWII based games :p

  • M_of_the_sys #30 2 years ago

    This article isn't about the BEST or your FAVOURITE villain though is it? It's about their input into the story and their interactivity with the character. Do they make you think about what you're doing or are they just there so you have something to defeat at the end? Is it just a cliche bad guy or someone that you can actually feel for?
    At least I think I understood the article to be about this. Nice article too.
  • TSYNDMonkfish #31 2 years ago

    The Joker in BM-AA was a top quality bad guy, but the best villains ive ever seen in a game are probably the real people flying round the EvE universe right now.
  • CitizenGeek #32 2 years ago

    Fuck you Eurogamer, I haven't played KOTORII yet and I do intend to eventually :'(
  • Eraser #33 2 years ago

    lol, Kain has been mentioned various times already, but I'd like to add that the bit about the KOTOR2 character in the article reminded me of Kain as well. He's a visionary too, but ultimately flawed. His ego gets in the way of doing that which is right as well, as he's not willing to sacrifice himself for the greater good. It's a really interesting character.
  • M_of_the_sys #34 2 years ago

    @Eraser

    Yeah I guess it could be said that the real villains in the LoK series are The Hilden though you rarely see them which is another interesting concept. A villain who isn't actually in the game.
  • HenryFitz #35 2 years ago

    GLadOS from Portal is a great villain, though she is not very philosophically interesting.
  • Hunam #36 2 years ago

    I too have a man crush on Chris Avellone.
  • Evolution #37 2 years ago

    @STKD

    You must be joking. I don't see how you can consider that to be a better developed character than Kreia. For a start, most of what that character is is how you play the game yourself. There isn't really much else aside from "This was a great jedi who because a sith lord and was quite good at it." You can't even call Revan the villain/antagonist as it is clearly Malak in the game. Kotor 2 even has more discussion about Revan's character than the first game.

    @EarlBassett

    The graphics update is a bit hit and miss, and you'll have to deal with the low poly, low res texturing anyway.
  • Cid #38 2 years ago

    Blinky, Pinky, Inky and Clyde. Come on!
  • Powerslave #39 2 years ago

    i'm so glad Eurogamer gives us the opportunity to read such interesting views, and articles.

    bravo
  • jonfon #40 2 years ago

    @Morte66 "Villain: DAO has an impersonal blight finally personified in a beastie with no personality and no dialogue. BG2 has Jonaleth Irenicus. Final analysis: DAO is an excellent, polished, enjoyable CRPG but it's not as memorable as BG2. And it's the villain that makes the difference."

    Phew, someone mentioned him. Such a great bad guy with great voice-over work done (by the chap who plays the baddie in my favourite Star Trek epsiode, the nasty Romulan torturer. Only found this out last week).

    Not going to a game vs game analysis of Baldurs Gate II and Dragon Age but it really misses a villain of Irenicus's calibre.
  • Gecks #41 2 years ago

    @EarlBassett
    system shock 2: the texture update is worth it, as it stays true to the original look and feel. the model update, ("rebirth";) however is a bit jarring IMO. there's a certain artistry with the older models that gets lost with the updates, and ultimately they're still Bad Graphics. IMO system shock 2 looks fine, though. i have played it many times over the years and the atmosphere doesn't age. it's like the first 2 thief games (same engine, in fact).

    as to where you can get it: ebay.
    Edited by 1 at 02/12/09 @ 14:13
  • dloob #42 2 years ago

    Double Dragon spoilers with no warning!
  • dudefella #43 2 years ago

    I don't think I've ever wanted to kill anyone as much in any videogame as Paulie from The Darkness (except maybe those bards in Assassins Creed 2 and the beggars in the first). However outside of that one moment ( you know the one) he wasn't prominent enough to be a great villain.
  • Nithron #44 2 years ago

    Nemesis didn't have an eyeball on his shoulder, that was the other guy. Also, i'm pretty sure all his appearances were scripted.
  • TeaFiend #45 2 years ago

    Surely Loghain was one of the key villains in DAO?
  • kingcrude #46 2 years ago

    yeah I thought Kefka would have at least got a mention.
  • HermitArcader #47 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • M_of_the_sys #48 2 years ago

    @Vertical Stand

    I loved Scenario B's tyrant in RE2! That bit you mentioned at the end was especially scary! I used up all my bullets killing him in the room and was pretty screwed when he came through the wall.
    The way the Tyrant seems to be stalking you in RE2 is very well done. A lot more scary than Nemesis.
  • LeD #49 2 years ago

    Kudos for mentioning Ultima IV, one of my most enduring gaming memories.
  • sublitterat #50 2 years ago

    It must be some kind of victory for Capcom that the author thought that Nemesis' attacks were 'unscripted'. Having played through Resi 3 about ten times (yes, I am very sad), those attacks are incredibly tightly choreographed - they just vary due to which route you're taking through the game, which creates an illusion that Nemesis is being thrown in at random points by some proto-AI-director. Awesome game design. Perhaps it's time for playthrough 11?
  • ExplodingClown #51 2 years ago

    Excuse me: erratum.

    The master in Fallout was Richard Grey.
  • Eurytus #52 2 years ago

    I guess its not a great villain in times of quality of characterization, or writing, or anything really but for primeaval, pant wetting terror you really can't do better than Mike Tyson is Mike Tyson's punchout.
  • RandomTerrain #53 2 years ago

    I have to agree a lot of interacting with the bad guy/ gal of the game really makes a difference to the experience to me.
    I really appreciated it in Resi 3: Nemesis, even though the thing didn't actually have a personality. A least it inspired some fear in the player.

  • DrStrangelove #54 2 years ago

  • rexluger #55 2 years ago

    Liquid snake is the best villian . No one can disagree
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  • munki83 #56 2 years ago

    Can't believe Shodan wasn't mentioned cos of her and monkeys I've never been able to finish system shock 2 due to fear. Alma was another good I suppose you called villian in the original F.E.A.R you kind of feel sorry for her when you hear what they did to her then she goes all J-Horror on you.

    I played through KOTOR2 when eurogamer done the retrospective on the first one as I never went through being an evil twat. Kreia was more interesting a character when you know who she is and what she will become.
  • Rusty_M #57 2 years ago

    Ocelot was a fairly interesting villain, though a little opaque due to the convoluted stories of the Metal Gear series.
  • Grayvern #58 2 years ago

    Yeah the villian in D:AO is Loghain the Blight are more like a natural force. HHowever I like Sarevok especially since he gets a great ark and is the first NPC in Throne of Bhaal, although that could be because of the Baldurs gate opening 'you will be the first, I will be the last' cutscene.

    The only problem with Sarevok and Irenikus is that, past nostalgia aside, they never got enough air time just like BG2's party membrers who had extra, but still much less than modern bioware games.

  • Salaminizer #59 2 years ago

    Sarren or Sovereign can only be mentioned if you started playing game this gen. there, I said it

    and yeah, SHODAN is missed.


  • denispk1 #60 2 years ago

    Lan di from the ''Shenmue'' series anybody.....?? That guy was pretty badass!!!
  • stryker1121 #61 2 years ago

    Funny you mention BioShock and bring up Fontaine instead of Ryan...the latter's a great, morally complex villain...I also enjoyed Sander "Wild Bunny" Coen from the same game.
  • AhrimaaN #62 2 years ago

    this article is complete fail without even a glancing reference to Shodan
    Edited by 1 at 03/12/09 @ 03:21
  • Collymilad #63 2 years ago

    "Interesting... Kinda want to play KOTOR2 now. Anyway, the one genre which is sorely missing a captivating implementation of 'the villain' is the MMO. You're not motivated to get power in order to best some great evil, you want more power to have more power, which I think is why a lot of MMOs - even Warcraft, can feel quite hollow."

    I always thought you got more power to more effectively kick the other players around the server. Maybe that's just me though :D

    Hasn't "fail" gotten old yet? I wish it would.

    "Sarren or Sovereign can only be mentioned if you started playing game this gen. there, I said it "

    And I'm sure there some guy older than you who could say Shodan should only be mentioned if you started playing games in the 90's.
    Edited by 2 at 03/12/09 @ 08:23
  • Zander #64 2 years ago

    @ Collymilad

    "fail" will only get old when some other internet word thats just as annoying takes its place. You could try to start a new craze yourself.

    Also the voice over guy in Crackdown - you kinda thought it was coming but it still annoyed me that I had to do the dirty work.

    Oh and G-man fro Half-life (not that you can tell what he is actually up to anyway).
  • Snidesworth #65 2 years ago

    TeaFiend is correct. Loghain was the villain of the story, and a rather good one at that. You see why he's done all that he did at the end, misguided as it may have been, and that knowledge may cause you to make a decision that alienates someone who was probably your closest friend throughout the entire game.
  • kupocake #66 2 years ago

    Nice to see a discussion of videogame villians rather than a ridiculous 'BEST VIDEOGAME BADGUYS EVAR' list. I love Shodan as much as anyone else, but I think people are missing the point. Or perhaps they're using their 'I've played System Shock 2 and am therefore more hardcore than thou' card. It really wouldn't be the first time (I hear there are aspects of Bioshock 'criticism' that don't centre on this inflated sense of self worth).

    Oh but anyway, villains worthy of mention in the comment thread? I really like Doctor Breen in Half-Life 2. Brilliantly scripted, perfectly voiced, he's a prime example of the ineffective scapegoat villain. Before Andrew Ryan took you clubbing, you were obliged to kill Wallace Breen for... what exactly? It's a far more subtle articulation of the same issue. Ultimately, you're obliged to kill Breen because both the game and the G-Man intend it.
    Edited by 1 at 03/12/09 @ 16:05
  • hiddenranbir #67 2 years ago

    Too narrowly focused, too short of an article for "a history of good videogame villains"
  • Gecks #68 2 years ago

    @kupocake
    an article on videogame villians that name-checks fontaine and not shodan is bound to raise some eyebrows. as for bioshock, it disappointed a captive audience of system shock fans by essentially making the same game but slightly worse in every aspect. that said, 'slightly worse than system shock 2' is a caveat that most of us can, and did live with.

    and liking old PC games has never done much for my sense of self-worth.
  • Diabeu #69 2 years ago

    I knew it!!!! Horstachio you evil son of a ......candy?
  • Futaba #70 2 years ago

    I'd nominate The Boss (the woman) from MGS3 for best villain.

    Also yes, Nemesis' appearances were scripted. Still had me on edge for most of the game though, even when he didn't show up and attack me.
  • EvilBob_leeds #71 2 years ago

    I'm not trying to garner 1337 points, but the character AM from I have no mouth and I must scream was brilliant. Mostly because you have no real hope of beating him; your main goal in the game is to force him to let you die. It's not the cheeriest of games, but it is very good.

    And you're all damn right - Shodan should be in there. And Kefka. And, imho, the Shadow Queen from Paper Mario too - not entirely sure why, but I found her quite disturbing
    Edited by 1 at 04/12/09 @ 00:37
  • andyconr #72 2 years ago

    Vayne Solidor from FF12 was a pretty good villain. It was often difficult to tell whether he's good or bad. Eddy Raja from Uncharted was also pretty decent.
  • metalangel #73 2 years ago

    @ExplodingClown: No, he's Richard Moreau. He was a doctor exiled from Vault City for murder. Migrating south, he changed his name to Richard Grey.
  • Bluetooth #74 2 years ago

    Big Birdo in Super Mario 2