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Blur Hands On

Xbox 360 PC PlayStation 3 Hands On by Oli Welsh

19 May, 2009

Page 1 of 3. Page 2 ->

This is how Bizarre Creations wants to save racing games.

A field of 20 cars, licensed, tuned and modified: muscle cars, sleek tuner coupés, rusting vintage "rat cars" hiding monster engines, J-drift specials, off-roaders, not a Ferrari in sight. Lurid twilight skies brooding over trash-strewn wastelands. Sprawling, free-flowing tracks studded with jumps, giant aprons of cracked tarmac, corners shaped not by barriers and kerbs but hastily scattered traffic cones and destructible street furniture, arrows of light painted across buildings. Flash mobs and social networking and user-created content. Dark drum and bass.

And power-ups. Fantasy power-ups: bright, colour-coded neon crackles and waves of energy that shock, shunt and barge the opposition, as well as mines and speed boosts. Combined with the large, tightly-packed field of cars and broad tracks, they make for a bustling and chaotic race, a game that's less about technique than it is instinct and survival.

Project Gotham Racing this isn't. Bizarre's brilliant racing series for Microsoft - like its Dreamcast ancestor, Metropolis Street Racing - was never exactly a simulation racer. The tight-but-loose handling and the hint of score-attack about the kudos style system told you that Bizarre always had one foot in the arcade. But they were technical games, and with their beautifully-modelled production cars, demanding tracks and reverential dedication to the art and science of cornering, they were lumped in with the Gran Turismos and Forzas of this world more often than not.

'Blur' Screenshot 1

The pillar of light indicates the target of your next power-up.

That, the Liverpool studio has now decided, is just another cul-de-sac in a "stagnating" racing genre. Backed by new owners Activision, it's making a stab at the mass market with Blur. Talking to Bizarre staff at their offices, you'll hear huge admiration for games like Race Driver GRID and RACE Pro, but a determination to reach more people, to design something more accessible. Need for Speed gets mentioned, of course, but the names that keep cropping up are much older, examples of a "golden age" of racers for everyone: Road Rash, OutRun and the one blockbuster, multi-million-selling racing game that still exists: Mario Kart.

After playing through a four-track demo a few times you can add a few more names to its hall of fame: the gritty street glamour of Midnight Club, the futurism and weapon balance of WipEout, the combative, bodywork-shredding crashes of Burnout. And yes, PGR, not forsaken completely, but living on in the poised, tactile handling with its detailed physical feedback and those trademark drifts. It's just that it's now balanced on a sturdy, accommodating pillar rather than a knife-edge.

"In Gotham, the Ariel Atom was quite easy to handle," says lead designer Gareth Wilson. "But if you gave it to someone who didn't play racing games they'd smack into every wall, and go, 'This is crap, I'll go and play Halo, thank you.'" Earlier, in a presentation, Wilson explains that "we used to hate the gamer... We only liked you if you completed the whole game on Platinum, and less than one per cent did that. 20 per cent of people were playing on Steel."

'Blur' Screenshot 2

Detail on car models has been slightly reduced from PGR4 to accommodate the 20-car field.

Studio founder Martyn Chudley is more blunt. "Gotham was part of the problem," he says. He sums up its attitude as "look how f***ing clever we are".

Clever indeed, but also bored. After five racing games in the same mould Bizarre needed a change, even if that change would be hard to achieve. For a studio that had excelled at technical, high-skill, hardcore, leaderboard-driven score-attack games - not just with PGR but with The Club and Geometry Wars, too - breaking out of its own mindset wasn't easy. "The team, for ten years, had advocated reality and done it really well," says Wilson. "So yeah, it was tough, but everyone's on board now." It took months.

So if technique is out, what replaces it? Variety, says Bizarre, "big-boy bumper cars", rowdy competition, emotive excitement, a little strategy, a lot of fun, and hyper-real Hollywood showmanship. Still in: licensed cars, top-end graphics and audio, structural innovation and real-world locations.

Those will include deserts, suburbs and mountains as well as cities, and the latter are more likely to be represented by run-down back-streets than tourist traps. We see Los Angeles (a fairly familiar, benighted landscape of storm-drains and oil wells) and a Nevada desert setting littered with abandoned industrial architecture. We also know San Francisco, Spain and Tokyo will feature.

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Comments: 1-50 of 57 in total | next 50 »

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WJF
19/05/09 @ 15:15
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Strange. MSR was such a brilliant and original racing game for the time I was expecting bizarre to continue to innovate rather than re-release it every year or so. Good to see they're actually taking a new direction, because the PGR series did nothing for me.

EDIT: Basic grammar. I feel ashamed.
Edited 1 times, most recently on 19/05/09 @ 16:16
JohnnyWashnGo
19/05/09 @ 15:16
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Looks pretty.
fiery_jackass
19/05/09 @ 15:20
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I fear and resent weapons in racing games.
Watkins381
19/05/09 @ 15:23
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... end of article?
N@
19/05/09 @ 15:27
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"talking to Bizarre staff at their offices, you'll hear huge admiration for games like Race Driver Grid and Race Pro, but a determination to reach more people, to design something more accessible"

More accessible than Grid? That has speeder bike handling. O_o
Oli [staff]
19/05/09 @ 15:28
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... games."

It was a pause for effect. ;)

Apologies - fixed.
Eraysor
19/05/09 @ 15:29
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I'm all for power ups in racing games, but it sounds a little bit rubbish to me. I was never a fan of PGR anyway, and special attacks seem a tad too ridiculous in a game that uses everyday vehicles. More Wipeout please.
CromeYellow
19/05/09 @ 15:34
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I'm a huge fan of PGR (it gets better every time I try and play the Gran Turismo Prologue) but I'm not sure about weapons in racing games. Mario Kart works because it is cartoonish. Fantasy weapons always seem to grate in car racing games, I thought Midnight Club LA suffered because of stupid weapons.
Bander
19/05/09 @ 15:35
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Interesting, but I get no satisfaction at all from power-up racing games. If you lose, you feel as though you were robbed. If you win, you either robbed someone else or got lucky.
Super_Zee
19/05/09 @ 15:42
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Sounds pretty good. Will Bizarre slip in another bonus arcade game that will take over my life?
hoathenfold
19/05/09 @ 15:42
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I love the idea of the online 'racebook' community thing. i can remember playing Sega Rally on the Saturn against a group of friends for months just trying to get better lap times :)
Not sure about the weopons though - will pass judgement until I play it.
What Id really love is a game with just 8 cars on the grid that runs at true 60fps, amazing AI and photo real graphics. Just to see what this generation of consoles is truely capable of.
IneptPercy
19/05/09 @ 15:42
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I am thinking this has real potential, After paying things like full auto which where sort of fun but just to random this could be fun.

If it plays like gotham and the weapons have enough of an effect to make it fun without making you go from first to last in one hit then this could be great.

Also its says PC so I can play in 1080p.
andywilkie35
19/05/09 @ 15:50
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PGR is by far my favourite racing series, and shits on Gran Turismo from a great height.

However, weapons in racing games are a big no no for me. Ah well, saves me £40 I guess

/goes back to PGR4
geeza2020
19/05/09 @ 15:53
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hooray! We need more games that put cars and weapons together! Yes i know they can and have been shit in the past but, if anyone can get it work, these guys can.

and when is someone gonna make a new road rash?
Edited 2 times, most recently on 19/05/09 @ 16:55
peterfll
19/05/09 @ 15:59
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I loved the PGR games, they were slick and technically brilliant. I still think PGR3 & 4 are amongst the best looking games of this generation. I would be extremely tempted to think of this as an instant buy if it wasn't for The Club, and it's handful of flaws.

Still I have high hopes.
Rirekon
19/05/09 @ 16:10
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This sounds right up my street - never got on with racing sims but they always look stunning
Goodfella
19/05/09 @ 16:14
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PGR2 is quite frankly the best racing game ever made. BC will never top that masterpiece.
wagesoffear
19/05/09 @ 16:15
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Hmm,could fill a gap until twisted metal reappears.
wittynic
19/05/09 @ 16:16
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Why are those who dislike weapons complaining, when the market for non-weaponed racers is huge, compared to the relatively small number of racing games with power-ups? If you want a game like GT or PGR...go play GT or PGR.

I for one HATE racing "simulators." The racing games i play/played were Road Rash, Ridge Racer, Mario Kart and Wipeout. This looks like a great addition to a racing game i might actually play.
dloob
19/05/09 @ 16:25
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So Bizarre are going to save racing games by using lots of lens flare?
gaselite
19/05/09 @ 16:38
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All the music has been licensed from Ninja Tune Records, including custom interactive tracks by "a famous producer".

new Spank Rock for the love of god.

Also, said producer will surely be Amon Tobin.
agparrot
19/05/09 @ 16:41
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As a social gamer, I can see that this has potential for my like-minded Live friends list - something competitive, fun, pretty to look at and with lots of things to laugh about and probably swear at each other for. It might just be the product that replaces Burnout Paradise on Burnout Friday.

Although then we'd probably be looking for a new name for Fridays, obviously.

edit:

"There have been a couple of big manufacturers, can't tell you who, that have gone, 'You can't set the cars on fire,' and we've gone, 'OK, we won't use your cars then,'" says Wilson. "Because the cars are not the star of the game, the gameplay is the star of the game."

Kudos to Mr Wilson.
Edited 2 times, most recently on 19/05/09 @ 17:42
Chufty
19/05/09 @ 17:00
#23
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Anyone else interested in the game but got bored of the article somewhere on page 2?
superted1974
19/05/09 @ 17:00
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Was I the only one who was saying to myself

"PARKLIFE"

At the end of each paragraph?
space ace
19/05/09 @ 17:01
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he thought of cars...
Raz76
19/05/09 @ 17:19
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What's with all of these one-syllabel game names recently? Dirt, Grid, Pure, Ride, Shift, Fuel, Blur. The games industry has the oddest trends.
paketep
19/05/09 @ 17:24
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Looks good, as long as they don't do like the Cryterion idiots and add LAN support.
Kill_Crazy
19/05/09 @ 17:30
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"1990s Ford Transit van with a Formula One engine in it"

"I'm sure that really happened in Top Gear many years ago. "

I once saw a shitty Bedford van with a 1300cc motorbike engine in it and anything not needed stripped out at Santa Pod. It sounded awesome then you see this heap coming round the corner. Flew down the strip though.

On topic: Racing + weapons = instafail
Edited 1 times, most recently on 19/05/09 @ 18:30
BrokenSymmetry
19/05/09 @ 17:55
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From the article: "NFS Shift looks like it's just jumping on where Gotham was, it's almost like you can see them saying oh, no Gotham this year, let's do Gotham."

Ah, good. This means I will be playing NFS Shift this year.
FabricatedLunatic
19/05/09 @ 18:15
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I like the sound of the mountain and desert environments. I'm fucking tired of city streets and race circuits. The "fictional social network" also sounds enticing, especially for those of us who don't like real people. I've always loved how Road Rash gave its AI racers personality.
xandoodle
19/05/09 @ 18:17
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Road rash was MILES better than Mario Kart.
agparrot
19/05/09 @ 18:18
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@BrokenSymmetry

From the article: "NFS Shift looks like it's just jumping on where Gotham was, it's almost like you can see them saying oh, no Gotham this year, let's do Gotham."

Ah, good. This means I will be playing NFS Shift this year.


Shift is certainly a step beyond Gotham in its handling and physics - it feels far more like a Sim than an Arcade Sim.

It's great that there are both kinds of game, imo.
Edited 1 times, most recently on 19/05/09 @ 20:25
AlMcD
19/05/09 @ 18:20
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I would love a PGR without the damn kudos and the fucking cone challenges.
Scimarad
19/05/09 @ 18:55
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Oooh, split screen! I wasn't really expecting that...

I hope it actually remembers the scores of each player, unlike PGR 4.
Numbat
19/05/09 @ 19:18
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. "I think Need For Speed has lost its way. NFS Shift looks like it's just jumping on where Gotham was, it's almost like you can see them saying oh, no Gotham this year, let's do Gotham.

Totally agree with brokensymmetry - I've loved playing PGR - been my favorite series - but by PGR4 I'd become bored of Kudos & Cone challenges and really wanted them to just focus on racing - looks like shift will do this so I'm far more excited about Shift (& Dirt 2) than this - and it doesn't have motorbikes thank goodness!

I did really like Wipeout though, so I'm still open to the possibility of liking it. Looks a bit similar to Split Second. Will be interested to try demos of both. Seems a shame they've dumbed down the handling - a mode with Gotham / Sim handling / Traditional racing would have made me more interested.
Hypercube
19/05/09 @ 19:36
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I got PGR 4 with my 360 when I bought it a month or so ago and I love it, but what's the most realistic "driving sim" on the 360? I'd love a Gran Turismo-like racer.
Paolo_ray
19/05/09 @ 19:41
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"But the defining location at the moment seems to be London, or rather Hackney. Its backbone is a real stretch of the A10 (you race past Shoreditch Church and the Tea Building,"

I work in the Tea building. I'll probably end up buying this out of curiosity.
TessaTickle
19/05/09 @ 19:58
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Amon Tobin made the best fecking game soundtrack ever on Splinter Cell.
oreillymj
19/05/09 @ 20:09
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Can't wait to play a Bizarre game again. I had to leave MSR and a Dreamcast behind me in the US. I loved the game but hated the oversized Sega controller.

And last thing before that was their F1 game on the PS1.

But there's a lot of good racers coming this year.

Grid 2, McCrae??, NFS Shift. Think I've lost interest in Gran Turismo.
chronom4n
19/05/09 @ 20:56
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"1990s Ford Transit van with a Formula One engine in i" I think this is the same one that i saw at the british motor show around 2002 i think .
Bitkari
19/05/09 @ 21:20
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Also, said producer will surely be Amon Tobin.

Seconded. :]

FooAtari
19/05/09 @ 22:10
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cabbadgecase

"1990s Ford Transit van with a Formula One engine in it"

I'm sure that really happened in Top Gear many years ago.


The Transit Supervan?


It wasn't Top Gear that did it (although im sure they have featured it before) but Ford themselves. Dont think it was F1 engines either, sportscars engines.

Supervans 1, 2 and 3

Or a how about the Renault Espace F1

As for Blur, I'm not expcting much. And quit with the four letter names!
Edited 2 times, most recently on 20/05/09 @ 00:21
KILLA
19/05/09 @ 22:22
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Sounds good, I hope the opponents aren't too passive though.
BillyBrush
19/05/09 @ 22:31
#44
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Love both PGR3 and 4, the in car views are the mutts....to be honest this, i'm not sure sounds as good, but these guys know how to make a good game, i'm just glad the PGR's exist tbh, great games.
Anthony_UK
19/05/09 @ 23:54
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I liked the sound of this before the power ups and facebook style interface were mentioned....

All Gotham needed to attract the casual market was to drop kudos, and the events that knowone wanted to play anyway, basically stick to racing!!

I may be being overly cynical, but just because Mariokart and Facebook are 2 of the biggest things around at the moment doesn't mean that a big dollop of both added to Project Gotham is the best way forward. I'd rather they kept what worked ie amazing semi realistic racing round real cities and improved on that.

3william56
20/05/09 @ 05:43
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Hurm... Started out sounding like something fresh, ended up sounding like a mildly better done version of Full Auto. Powerups and weapons on licenced cars is going to look peculiar. Personally would like to see them have a proper go at futuristic racing a la Rollcage or even take a swing at the mightly Wipeout. Having made up cars never hurt Burnout or GTA. Just for christ's sake check out Full Auto 2: Battlelines and avoid anything remotely resembling it.
bad09
20/05/09 @ 07:14
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I miss PGR :(
designerheadache
20/05/09 @ 07:36
#48
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the only thing that concerns me at the moment is how its described effectively as a mashup of lots of other games with social networks bolted on because they are trendy.
dubdivision
20/05/09 @ 08:27
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PGR3 is still the best ever racing game. PGR4 looked nicer but added stupid small tracks and destroyed the online with random stupid events.Forza also rocked but was a little too much hassle after a while.

Don't like the idea of weapons sounds very corny, hopefully they will release a demo so we can decide for ourselves without some dodgy review.
GreyBeard
20/05/09 @ 09:32
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Sorry to say it, but I can't see this selling. As a concept its a bit woolly (lots of minor features but lacking an overall focus) and quite honestly you need something really striking to make your product stand out in a packed genre like racing/driving games.

The "Racebook" idea is cute, but in the end its just a means to get the players to race against npcs/ each other. Since when was a mission vending/matchmaking system a USP ?

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