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Blast Works: Build, Trade, Destroy Review

Wii Review by Dan Pearson

17 April, 2009

Page 2 of 2. <- Page 1

The rules change when you come up against bosses. True bullet hell is unleashed,and even skilled dodging and retraction won't protect your ship's spare parts for long. The fragile core craft is left to duck and weave through the onslaught, chipping away at the weak points of the giant gun-ships, autogyros, UFOs and pirate spiders you come up against.

The gameplay is solid enough. Although the level design of the five short campaigns doesn't really inspire, the sticky quirk keeps things interesting and makes replays worthwhile. The higher difficulty levels are insanely punishing, offering plenty of challenge for completists.

Throw in the fact that up to four players can take part in campaigns and there's enough here to make Blast Works stand up as a high-end Wiiware title - if not perhaps a boxed release. But the game's true depth and variety is only revealed once you start playing around with the editors.

Almost everything can be customised, even the shapes and colours of bullets. You could make an entire game from scratch, designing enemies, player ships, environmental elements, scenery, level layouts... Or just muck about with the hundreds of pre-prepared objects, which include everything from the campaign mode plus the three user-created levels featured on the disk.

'Blast Works: Build, Trade, Destroy' Screenshot 3

The level editor is both less complex and more flexible than it looks.

To begin with, editing is a bit of a bugger. The Wii remote doesn't quite offer the level of control required to manipulate geometric shapes with total accuracy. The brief tutorials don't help, and on more than one occasion I was ready to abandon the clunky change in perspective and menu navigation required to build even a basic ship.

But then came the shift from frustration to understanding as I realised just how much flexibility there is, if you have a little patience. It feels like almost anything can be crafted, albeit in chunky, geometric, textureless polygons. The level of creativity on offer is unparalleled anywhere else on the Wii. All right, Blast Works isn't quite LittleBigPlanet, but did anyone expect it to be?

In any case, visiting the BlastWorksDepot reveals an incredible level of inventiveness from a friendly community. There are levels based on Sonic, Mario, Starfox, Rampage, even MadWorld. Hundreds of user created objects, levels and patterns are available for download, all without the need for pesky Friend codes. The offline campaign may be fun, but it's short-lived and not particularly imaginative; the level editor, however, offers real rewards if you're prepared to master it.

'Blast Works: Build, Trade, Destroy' Screenshot 4

Nice, but it's no space-coot.

And that's without even mentioning the other four games which can be unlocked. Complete the campaign or arcade mode on various difficulties and you'll be rewarded with rRootage, Gunroar, Torus Trooper and TUMIKI Fighters - all worthy as WiiWare releases in their own right.

So just to recap that's four thoroughly enjoyable bonus games, a 15-stage main campaign, three bonus levels showing what the editor can do and a rich set of game creation tools. Plus access to a wealth of incredible user created content.

Up the Garden Path is still in the 'beta' stage of development, otherwise I'd invite you all to experience the true wonder of space-coot carpet bombing. But I recommend anyone with an interest in 2D shooters, expecially if that interest extends to creative urges, to buy Blast Works immediately. It's an innovative, open-hearted example of great game design and creativity.

8/10

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Comments: 1-17 of 17 in total

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Eraysor
17/04/09 @ 11:43
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Hurrah for a Wii game I might actually purchase!
Cappy
17/04/09 @ 11:47
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This sounds brilliant.
Eraysor
17/04/09 @ 11:54
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Also, if anyone happens to find a place where it's cheap, post it here :)
Hog-lumps
17/04/09 @ 12:30
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Pssst! \o/ - one of my favourite games.....ever! Ah, the memories.
BobsUncle
17/04/09 @ 12:32
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I got this on import ages ago. I thought it was shit tbh.
faëlnor
17/04/09 @ 12:42
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I hope Cho was credited and given money by Majesco for the original work. The chap deserves it.
Windypops
17/04/09 @ 13:33
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Am I a dribbling, barely functioning cretin who can't see what is quite obviously staring right back at him, or is there no information on pricing, whether this is a download or full-priced release, all that really basic stuff?
Lim-Dul
17/04/09 @ 13:39
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One small correction: TUMIKI Fighters isn't actually a shareware title but a FREEWARE title, so if anyone wants to have some fun with it, then go to Kenta Cho's page (of course it's no Blast Works):

http://www.asahi-net.or.jp/~cs8k-cyu/win...

Of course the other bonus games are also available for free so be sure to check out Kenta Cho's shmup masterpieces. ^^

P.S. @faëlnor - no he (Kenta Cho) did not receive money for the port because he didn't want any! He allowed Majesco to use his game for free. This is why I pointed out the "shareware" mistake in the review since Kenta Cho is very adamant about his games being freeware and even open-source. He has a normal day job and says that he wants to create games he'd like to play, rather than for money. He's quite the guy although I think he COULD actually make quite a bit of cash if he wanted to - times in which it was cool to create freeware games just for the sake of being indie are long gone after the recent rise and success of independently developed commercial titles.
Edited 4 times, most recently on 17/04/09 @ 14:57
Pac-man ate my wife
17/04/09 @ 14:09
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Shame I can't get on with schumps anymore! I think it's my aging brain.

/presses "start"
/dies
Pastici
17/04/09 @ 15:36
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@Lim-Dul

I thought it was odd when it said shareware as I played this years ago, thought maybe it was bought and marketed for the PC. Snazzy little game, never got past the first level though. Just wish there was a Mac version :(.
barnard666
17/04/09 @ 15:45
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i want this on xbox - it looks great...my wii has been in a drwaer for over a year, and I can't be bothered to plug it back in!
Simian
18/04/09 @ 01:09
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Read that as blast corp, bah
fillip
18/04/09 @ 07:30
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Do the levels that you create all have to use the collecting space junk mechanism or can you create a more trad shmup - anyone know?
secombe
18/04/09 @ 16:00
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So is this a WiiWare title or a retail release?
Danbojones [staff]
18/04/09 @ 20:43
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It's a full-priced retail release. Up for £29.99 on Amazon, possibly cheaper elsewhere.
Sean.Aaron
20/04/09 @ 09:31
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@fillip: you can control the sticky aspect; most of the user-created levels I've downloaded don't use it.

I managed to score this on Gameseek as a pre-order for under £19; Eidos is distributing here and they're in typically brilliant form: you won't find it at GAME or Gamestation, but should be able to get it at Amazon, Gameseek and play.com.
Edited 1 times, most recently on 20/04/09 @ 10:33
hokuto_no_rob
25/04/09 @ 10:28
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Powerplaydirect has it for £21.99 and in stock...

Comments: 1-17 of 17 in total

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