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Blast Works: Build, Trade, Destroy Review

Wii Review by Dan Pearson

17 April, 2009

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I've been making a space-coot.

It's taken about 45 minutes, but now I've now fixed the balloon to its back with polygonal strings and perfected the crazed stare glaring out death and woe to all who would oppose it.

Now I just need to design a few bullet patterns, slap on some lasers and define a movement schedule. Soon my sleek, black water-bird of doom will join my geometric fleet of killer bees, squirrels and semi-detached cottages. I might design a star-destroying badger too.

Once my squadron of infamy is complete I'll start work on the landscape and incidental objects to complete my level: Up the Garden Path. The level is a tribute to one of the first games I ever played - classic garden-themed Spectrum title Pssst.

It's fair to say I've been enjoying myself.

At first I approached Blast Works in the wrong way. Assuming the level editor was just a bundled-in bonus, I embarked on the single-player campaign, It's based on PC shareware title TUMIKI Fighters and is a solid 2D shooter with a twist. When you dispatch enemies they crumble into their component parts, which can be grabbed as they tumble downwards. You can then stick the parts to the tiny, one-shot craft you control. It's a simple process - just crash into the machinery as it falls and it'll become attached to the exterior of your ship.

'Blast Works: Build, Trade, Destroy' Screenshot 1

A remarkably sedate four-player game.

This Katamari-esque collecting system improves your chances of survival no end. The extra parts take damage, handy as your craft is otherwise highly vulnerable. They also increase your score and boost firepower. Within minutes of starting the first level I was encrusted with Wright brothers-style wooden aeroplanes, Maxim guns, cannons, mine-laying hot air balloons and more. Looking for all the world like something Heath Robinson invented, my contraption barged its way through enemy formations while flinging projectiles around the playing field with wild abandon.

Well, I say within minutes. I should say within minutes of starting the first level for the 15th time. As it's based on a Kenta Cho shooter, Blast Works is no easy ride. Even the early levels, played on Rookie difficulty, pose a challenge if you're not familiar with the genre.

However, it's not long before you start developing tactics. The scrap surrounding your ship can be knocked away by enemy fire, so it's all about appreciating the 'sticky' mechanic. The 'retract' button, which shrinks all the junk into the body of the ship, is also useful - it leaves your ship exposed, but it becomes a much smaller target. This means you can guide it through small gaps in enemy bullet patterns without taking a hit. That's the theory, anyway.

'Blast Works: Build, Trade, Destroy' Screenshot 2

The inspiration for BlastWorks, TUMIKI Fighters.

Or you could try amassing as many bits of junk as possible, bulldozing through enemies and using their corpses to replenish lost parts. This tactic works a little too well early on - I ploughed my way through more than a few levels without even needing to pull my trigger, having picked up a piece of auto-firing weaponry.

Once a fair bit of stuff is attached it can be hard to tell where the actual ship is, and it's hard to avoid hits as a result. It also becomes tricky to distinguish between live and dead enemies when the screen is filled. This can lead to kamikaze lunges for juicy pieces of kit which end in frustration as your craft is immolated in a splash of pixels.

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Comments: 1-17 of 17 in total

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Eraysor
17/04/09 @ 11:43
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Hurrah for a Wii game I might actually purchase!
Cappy
17/04/09 @ 11:47
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This sounds brilliant.
Eraysor
17/04/09 @ 11:54
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Also, if anyone happens to find a place where it's cheap, post it here :)
Hog-lumps
17/04/09 @ 12:30
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Pssst! \o/ - one of my favourite games.....ever! Ah, the memories.
BobsUncle
17/04/09 @ 12:32
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I got this on import ages ago. I thought it was shit tbh.
faëlnor
17/04/09 @ 12:42
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I hope Cho was credited and given money by Majesco for the original work. The chap deserves it.
Windypops
17/04/09 @ 13:33
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Am I a dribbling, barely functioning cretin who can't see what is quite obviously staring right back at him, or is there no information on pricing, whether this is a download or full-priced release, all that really basic stuff?
Lim-Dul
17/04/09 @ 13:39
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One small correction: TUMIKI Fighters isn't actually a shareware title but a FREEWARE title, so if anyone wants to have some fun with it, then go to Kenta Cho's page (of course it's no Blast Works):

http://www.asahi-net.or.jp/~cs8k-cyu/win...

Of course the other bonus games are also available for free so be sure to check out Kenta Cho's shmup masterpieces. ^^

P.S. @faëlnor - no he (Kenta Cho) did not receive money for the port because he didn't want any! He allowed Majesco to use his game for free. This is why I pointed out the "shareware" mistake in the review since Kenta Cho is very adamant about his games being freeware and even open-source. He has a normal day job and says that he wants to create games he'd like to play, rather than for money. He's quite the guy although I think he COULD actually make quite a bit of cash if he wanted to - times in which it was cool to create freeware games just for the sake of being indie are long gone after the recent rise and success of independently developed commercial titles.
Edited 4 times, most recently on 17/04/09 @ 14:57
Pac-man ate my wife
17/04/09 @ 14:09
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Shame I can't get on with schumps anymore! I think it's my aging brain.

/presses "start"
/dies
Pastici
17/04/09 @ 15:36
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@Lim-Dul

I thought it was odd when it said shareware as I played this years ago, thought maybe it was bought and marketed for the PC. Snazzy little game, never got past the first level though. Just wish there was a Mac version :(.
barnard666
17/04/09 @ 15:45
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i want this on xbox - it looks great...my wii has been in a drwaer for over a year, and I can't be bothered to plug it back in!
Simian
18/04/09 @ 01:09
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Read that as blast corp, bah
fillip
18/04/09 @ 07:30
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Do the levels that you create all have to use the collecting space junk mechanism or can you create a more trad shmup - anyone know?
secombe
18/04/09 @ 16:00
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So is this a WiiWare title or a retail release?
Danbojones [staff]
18/04/09 @ 20:43
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It's a full-priced retail release. Up for £29.99 on Amazon, possibly cheaper elsewhere.
Sean.Aaron
20/04/09 @ 09:31
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@fillip: you can control the sticky aspect; most of the user-created levels I've downloaded don't use it.

I managed to score this on Gameseek as a pre-order for under £19; Eidos is distributing here and they're in typically brilliant form: you won't find it at GAME or Gamestation, but should be able to get it at Amazon, Gameseek and play.com.
Edited 1 times, most recently on 20/04/09 @ 10:33
hokuto_no_rob
25/04/09 @ 10:28
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Powerplaydirect has it for £21.99 and in stock...

Comments: 1-17 of 17 in total

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