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Retrospective: Blast Corps Article

Retro Article by Rich McCormick

27 September, 2009

Page 1 of 3. Page 2 ->

Three pads. The collective price of Rare's Blast Corps among my circle of school-friends. Three pads, their triple prongs shattered, their analogue sticks hanging floppy, detached from their housings by countless forceful smashings. Three pads, added to the exorbitant price of an N64 early-era release. Three entire pads, ruined, all for this game. Was it worth the expense and the disapproving parents? Worth it for Blast Corps? Totally.

A bit of context might be necessary. It's 1997! The Nintendo 64 has made its debut! It's world-smashing, and synapse-blowing! It's not actually any of those, but bear with me for now. For expectant players, there's the genuinely, truly, unquestionably classic Super Mario 64 and there's...! Well, there's not much else. As a compulsory-education aged proto-fanboy, I was desperate for N64 software to prove my obvious superiority over my friends who'd had the temerity to purchase another company's product. Those morons! Did they not know? Sixty four bits! SIXTY FOUR!

So, obviously, any new cartridge, no matter how dodgy, was jumped on as the next saviour of gaming. Exercising my hyperbole muscles, I extolled the virtues of a host of lazy ports and rushed cash-ins. Reading previews of Blast Corps, I warmed them up again, ready to defend the indefensible, a concept that read like something scooped from Michael Bay's wastepaper bin, something like this:

There's some missiles, right, all nuclear and stuff, and they're on a sort-of lorry thing, and that lorry is going in a straight line and stuff. The slightest knock will detonate both missiles, but, ack, there's loads of houses and junk in the way. So, to stop all that stuff being destroyed by atomic explosion, you've got to, umm, destroy it. In bulldozers and trucks and...giant flying mecha suits! Yeah!

'Retrospective: Blast Corps' Screenshot 1

As games go, it's so high concept it needs methadone treatment, but crikey, it worked. And it worked because Blast Corps did, and still does tread the line between total frustration and sheer relief more effectively than almost any other game.

Clint Hocking argued in his speech at GDC this year that as soon as a player has total mastery over their game-world, the experience is ruined. On paper, Blast Corps, with its city-playground levels, most stuffed to the rafters with structures to knock down in tantalisingly tactile ways, is a serious offender. At times, this is certainly on the verge of being the case.

Part of the game's lasting appeal is its characterisation. As is to be expected from the product of a remarkably small development team, parts of the game don't quite tie in - video messages appear from unnamed members of the corps with zero explanation, the game's 'last' unlockable level is a dump-truck race on Neptune, etcetera - but the vehicles the player is handed are, by-and-large, particularly memorable. None more so than the cartridge's cover star, the jet-powered J-Bomb.

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Comments: 1-44 of 44 in total

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Ignatius_Cheese
27/09/09 @ 10:29
#1
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Punishingly hard in places but rose-tinted specs firmly in place with this one! \o/
wagesoffear
27/09/09 @ 10:33
#2
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Cherished memories of this one,but would not play it again now-I like my rose-tinted specs just fine as they are.
faux_carnation
27/09/09 @ 10:39
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I never got into Blast Corps as much as I thought I would. Don't think I'd have the patience these days.

Still, nice article.
Edited 1 times, most recently on 27/09/09 @ 11:39
Malek86
27/09/09 @ 10:47
#5
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The N64 is probably my least favorite console, mostly because the game catalog was lacking on too many genres. But Blast Corps was something that didn't even belong to a specific genre, and it showed.

Good at times, but one of those rare games where I'd actually rather have a lower difficulty, for anti-stress purposes.
Sharzam
27/09/09 @ 10:49
#6
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Ah blast corps, or in another word frustration. I remember the levels with back lash forcing me to trade it in then a year later buying another copy . It is a totally unique game with so many ideas albeit mental ones.

Edit: Oh yeah good idea with XBLA, if there was ever a game that needed online leaderboards its this i can just imagine it now looking at number 1 and thinking "oh the hell did they manage that".
Edited 1 times, most recently on 28/09/09 @ 17:54
Machetazo
27/09/09 @ 10:50
#7
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This game is so much fun!
It's true, that the Backlash is regularly a pain, but then, there are times when you're piloting the J-bomb, or a complex solution, using multiple vehicles that you've worked at to get just right, comes together. Then, there's the explosions. That effect's very memorable. I especially like it how you can cause damage to a point that multiple buildings go down. There's even hidden objectives, to encourage you to take full advantage and explore the whole area of play.
A great action game, as you say, Rich, featuring fun characters, and always with the carrier, the ever draining hourglass driving towards disaster, to keep you on your toes, and entice error.
SuperBas
27/09/09 @ 10:55
#8
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Xbox Live remake yay?
Machetazo
27/09/09 @ 10:57
#9
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About as likely as Battletoads, unfortunately. :(
I'd VERY much like Microsoft/Molyneux/Rare itself/whoever it is now that steers the reins to work on an Xbox 360 sequel to Blast Corps.
Cappy
27/09/09 @ 11:26
#10
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I actually managed to get Platinum on everything aside from a couple of the off-world levels. 0 Controllers destroyed.

I got an N64 a few days after Nintendo realised that people weren't biting at the ridiculous launch price and they dropped it to £100. Driven by a strange whim one morning I walked out of Electronics Boutique with an N64 and a copy of Mario 64, quickly complimented by copies of Pilot Wings 64 and Blast Corps.

For a fair while they were the only games I owned. I played every single one of those games to death and still love them to this day. There is just something special about Blast Corps.

The Retrospective articles are on a roll, God Hand now Blast Corps, I can't wait to see what features next week.
Edited 2 times, most recently on 27/09/09 @ 19:29
DDevil
27/09/09 @ 11:41
#11
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Even though I have an N64, I've never played this game. Really want to now though.
cthulhu_steev
27/09/09 @ 11:46
#12
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Ha! I could've named those two levels before they were even mentioned! Diamond Sands was utter torture.

Getting Backlash to jump slightly off one of the handily place mounds just before you sideswiped into a building was key - flattened most of them in one go.

My N64 memory card with all Platinum times is still treasured even though I haven't played Blast Corps in years.
FogHeart
27/09/09 @ 11:49
#13
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Diamond Sands...oh God you unearthed the memory I have tried so hard to supress. The screaming at the TV, the thrown controllers, the 2:50 am blur with black coffee propping up my resolve, night after night. And yet I did it. I made it to the Moon, and on to Neptune.

We won't see it again, the same barriers to Goldeneye holding this game captive as well. More's the pity. It was a concept we needed to see again.
figaro7
27/09/09 @ 11:55
#14
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I remember those moon stages, outrageous! What a game this was back in the day, "show us what you got!" Definately hard in places though!
ogryn
27/09/09 @ 12:02
#16
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What a great article. The names of THOSE TWO LEVELS certainly gave me a slight twinge in the neck!
Hunam
27/09/09 @ 12:23
#17
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I remember completing this in my younger days, I to also sacrificed a few controllers to it, the game did really just get to you, and that fucking dump truck made we want to murder. I doubt these days I'd stand a chance at the insane skill I had back then, but the ending of the game is just as wonderfully demented as the rest of the game, cruel and vicious :P
PazJohnMitch
27/09/09 @ 12:41
#18
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I did not own this game myself but I did complete a friends copy. Between us we did get most of the platinum medals. I am not sure i my mate ever did get the remaining few. I can remember getting one dumper truck platinum medal but it was more due to a lucky uncontrollable spin than skill. I really hated a level with lots of bouncing balls. I did not break any controllers but only Trials HD has come close to that joy / anger balance Blast Corps had. I want to play it again now.
rock27gr
27/09/09 @ 12:41
#19
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Wow, what a game this was. While it is true that the N64 lacked the amounts of 3rd party support Sony enjoyed, with Rare and Nintendo on a roll at the time, it arguably didn't need most of them to fill your gaming needs. So long as you were open to left-field releases like this little diamond.

I am with Hunam though, in that even though I did get all platinums on Earth and most of the space stages, I don't think I could do it again these days, as my gaming skills (and time) have long abandoned me.
kinky_mong
27/09/09 @ 13:12
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"As a form of cruel joke, the game is seeded with platinum medals, speedruns completed by the most overworked games testers on the project. Beating these is nigh-on impossible."

Not for me it wasn't, did manage to break one controller playing Blast Corps though.

Absolutely loved Blast Corps and it may have been frustrating in some places but the sense of achievement when I finally mastered the backlash was amazing.
Edited 1 times, most recently on 27/09/09 @ 16:45
SpaceMonkey77
27/09/09 @ 13:16
#21
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This is what I don't understand about Rare. If there was one game they created and should be building on, its BlastCorps.

Come on Rare, why the hell do you think the latest Red Faction was so much fun? Because you could destroy stuff, with comedy results, left right and centre,despite the story bit.

Blastcorps 2 is what I still want from Rare. If done right it would be a hit.

Sure, N64 was great for its time, despite Nintendo's silly cartridge stuff and had some cool games.
spliffhead
27/09/09 @ 13:17
#22
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Twas fandabidose!
Freek
27/09/09 @ 13:28
#23
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Loved it back in the day, the only game I ever tried to get 100% on, even the platinum medals. Woulden't bother with that today, but back then it was fantastic and frustrating in equal measures.

The dump truck is still my favorite vehicle, and to this day I try to handbrake slide into things in other games. Works great in Halo for example with the Warthog. :D
beemoh
27/09/09 @ 13:43
#24
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There was a brilliant Let's Play of this: http://www.viddler.com/explore/eighteens...
I_AM_THE_DOCTOR
27/09/09 @ 17:43
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one of the best games i've played, it was very addictive. A remake will be very welcomed.
Toothball
27/09/09 @ 19:30
#26
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I twitched too.

Despite it all, by the end of the game Backlash was my favourite vehicle. Only managed to defeat a handful of the platinum times though. Some of them made me cry.
Edited 1 times, most recently on 27/09/09 @ 20:35
LudusSolers
28/09/09 @ 00:14
#28
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Awesome retrospective, awesome game! I remember trying to achieve gold medals on the lunar levels caused me to develop my vocabulary of profanities exponentially - my creativity surprised me.

The N64 is an untapped treasure trove of retro article material; I'd be keen to see something on any of the following:
* Body Harvest
* ISS 98
* Jet Force Gemini
* Space Station Silicon Valley
* Majora's Mask
* Fighter's Destiny
* Lylat Wars
* 1080 Snowboarding/Wave Race/Excitebike 64
* F-Zero X
* Paper Mario
* Turok
* Sin & Punishment
* Shadowman
* WCW/nWo Revenge

I miss my N64...
rock27gr
28/09/09 @ 05:32
#29
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Space Station Silicon Valley!

Now that was a game worthy of the puzzle moniker! And innovative to boot! DMA was on a roll before it became Rockstar! And it was more than a 1 game studio. It's a shame Nintendo did not keep them as 2nd party developer when they had the option.
Grom
28/09/09 @ 08:46
#30
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@Pro_Gamer - stop taking negative comment ratings so personally!
geeza2020
28/09/09 @ 08:54
#31
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Pro_Gamer - If you make ridculous comments, expect to get ridiculous minus ratings.
fiery_jackass
28/09/09 @ 09:14
#32
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I loved Blast Corps, apart from that Backlash obv.

One thing that I'm surprised nobody's mentioned (unless I missed it) was the stellar music that Rare managed to squeeze onto the cartridge.
Joco84
28/09/09 @ 09:28
#33
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Great article EG!

Blast Corps was one of the first games I bought for the N64, but ended up being one of the last I actually played. It was an excellent game and well worthy of a sequel or two.

Going back to other peoples comments about the N64 not having decent games..... what planet are you on??:

- Zelda: Ocarina of Time (one of the best games EVER!)
- Zelda: Majora's Mask
- Perfect Dark
- Goldeneye
- Blast Corps
- Super Mario 64
- Paper Mario
- Wave Race
- Banjo Kazooie / Banjo Tooie
- Conkers Bad Fur Day
- Donkey Kong 64
- Pilotwings 64
- ISS '98
- Mario Golf / Mario Tennis
- Resident Evil 2
- WWF No Mercy
- WCW vs. NWO Revenge
- Lylat Wars
- Body Harvest
- Space Station Silicon Valley
- Jet Force Gemini
- Diddy Kong Racing
- 1080 Snowboarding
- San Francisco Rush 1,2 & 2049
- Turok 2
- F-Zero X
- Diddy Kong Racing
- Snowboard Kids
- Star Wars: Rogue Squadron
- Mario Kart 64
- Super Smash Brothers
- Duke Nukem 64
- WipeOut 64

Anyone who says that isn't a good games list deserves a 360 power brick shoved up their colon!
fiery_jackass
28/09/09 @ 09:33
#34
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yeah, the nintendo had a load of wonderful games albeit part-hidden by floods of blurry-looking dross. Sin and Punishment is a notable absentee from the list above (Jap-only release being the reason, presumably).

I'd note that the PAL versions of Wave Race and Pilotwings were more than a bit crap (especially the latter) and part of the reason that I re-sold my UK machine almost immediately in favour of an NTSC variant. NTSC Pilotwings was a joy, can't fathom why Nintendo let that series wither on the vine.
charliemouse
28/09/09 @ 09:35
#35
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I think it's one of, if not the only game I ever 100%ed with platinums. I'd always leave the bloody Backlash in the path of the missile truck when I thought I'd nailed a level.
thedaveeyres
28/09/09 @ 10:14
#36
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Totally loved Blast Corps. I'd forgotten all about the crap dumper truck! Brilliant, brilliant game.
AshRB
28/09/09 @ 10:39
#37
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Fantastic, and funny, article. I loved this game too, and like other people here, is probably the only one I've ever truly bothered to get the platinums for every level. The two level names also twitched in my mind, but only really became crystal-clear memories when you mentioned that f*cking Backlash vehicle! Anyone remember the name of the other robot in the game? The silver one that did flips and somersaults through buildings to destroy them?
Edited 1 times, most recently on 28/09/09 @ 11:40
LudusSolers
28/09/09 @ 11:58
#38
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@AshRB

You're thinking of Thunderfist, dude.
LudusSolers
28/09/09 @ 12:07
#39
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Its funny how much I actually liked Backlash - I had a zen-like mastery over the awkard little bugger. Skyfall on the other hand, caused me no amounts of frustration - I'd either get the angles wrong and miss the landing or I'd end up jumping into the side of a building because I didn't get enough speed on my approach.

Masochist that I am, I loved Diamond Sands as well, even though the background music always reminded me of Cotton Eye Joe.

EDIT: tag jiggery-pokery
Edited 2 times, most recently on 28/09/09 @ 13:11
Rubarack
28/09/09 @ 12:23
#40
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Ahh, Blast Corps. Despite always thinking that "Blast" was far too mild an exclamation for the shrieks the game elicited from me at times it's one of the best memories I have from that era of gaming.
electrolite
28/09/09 @ 13:52
#41
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Pro_Gamer. If you're talking shit, which you clearly are, neither of the two following things will help:-

A) Calling yourself 'Pro_Gamer' as if everyone's going to agree because you're a self-proclaimed professional

B) Emphasising your POINTS with CAPITALS as if you ARE SHOUTING. That makes you look desperate.

Hope this helps.
electrolite
28/09/09 @ 13:55
#42
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I'd also like to add to the previous lists

Rocket : Robot on Wheels
Mischief Makers
Top Gear Rally 2
Pokemon Puzzle Challenge
The New Tetris
Dr_Wadd
28/09/09 @ 14:51
#43
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Leaving aside the game itself, which was fantastic (played through it more than once on both my PAL and NTSC N64s) I think that special mention needs to be given to the textures that were used for the terrain. Not the buildings, just the terrain itself. I remember at the time thinking how impressive they looked, it took me a while to realise that the textures had a lot of pre-baked shading built in to them, which the engine could get away with since there weren`t dynamic light sources. It's been quite a while since I last played Blast Corps so I can`t say how well it would hold up today, but back then it was damn impressive.

I've said it before, and I`ll say it again, Rare/Microsoft, if you're listening, please give us an XBLA version of Blast Corps, if for nothing else the game is crying out for online leaderboards. Better still, give us a proper sequel. If you need ideas give me a shout, I've got some thoughts on co-operative vehicle pairings ;)

@ Pro_Gamer, most disappointing console ever? You must have really liked your Tapwave Zodiac ;)
Edited 1 times, most recently on 28/09/09 @ 15:53
Diogo_Ribeiro
28/09/09 @ 22:10
#44
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Thanks for the article, Rich - a truly remarkable game deserving of praise. Although we've had spiritual successors in the form of Hulk: Ultimate Destruction, Red Faction Guerilla and Boom Blox in these last years, it's one game or theme that should be revisited.

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