Retrospective: Blast Corps

Dozy blastard.

Three pads. The collective price of Rare's Blast Corps among my circle of school-friends. Three pads, their triple prongs shattered, their analogue sticks hanging floppy, detached from their housings by countless forceful smashings. Three pads, added to the exorbitant price of an N64 early-era release. Three entire pads, ruined, all for this game. Was it worth the expense and the disapproving parents? Worth it for Blast Corps? Totally.

A bit of context might be necessary. It's 1997! The Nintendo 64 has made its debut! It's world-smashing, and synapse-blowing! It's not actually any of those, but bear with me for now. For expectant players, there's the genuinely, truly, unquestionably classic Super Mario 64 and there's...! Well, there's not much else. As a compulsory-education aged proto-fanboy, I was desperate for N64 software to prove my obvious superiority over my friends who'd had the temerity to purchase another company's product. Those morons! Did they not know? Sixty four bits! SIXTY FOUR!

So, obviously, any new cartridge, no matter how dodgy, was jumped on as the next saviour of gaming. Exercising my hyperbole muscles, I extolled the virtues of a host of lazy ports and rushed cash-ins. Reading previews of Blast Corps, I warmed them up again, ready to defend the indefensible, a concept that read like something scooped from Michael Bay's wastepaper bin, something like this:

There's some missiles, right, all nuclear and stuff, and they're on a sort-of lorry thing, and that lorry is going in a straight line and stuff. The slightest knock will detonate both missiles, but, ack, there's loads of houses and junk in the way. So, to stop all that stuff being destroyed by atomic explosion, you've got to, umm, destroy it. In bulldozers and trucks and...giant flying mecha suits! Yeah!

'Retrospective: Blast Corps' Screenshot 1

As games go, it's so high concept it needs methadone treatment, but crikey, it worked. And it worked because Blast Corps did, and still does tread the line between total frustration and sheer relief more effectively than almost any other game.

Clint Hocking argued in his speech at GDC this year that as soon as a player has total mastery over their game-world, the experience is ruined. On paper, Blast Corps, with its city-playground levels, most stuffed to the rafters with structures to knock down in tantalisingly tactile ways, is a serious offender. At times, this is certainly on the verge of being the case.

Part of the game's lasting appeal is its characterisation. As is to be expected from the product of a remarkably small development team, parts of the game don't quite tie in - video messages appear from unnamed members of the corps with zero explanation, the game's 'last' unlockable level is a dump-truck race on Neptune, etcetera - but the vehicles the player is handed are, by-and-large, particularly memorable. None more so than the cartridge's cover star, the jet-powered J-Bomb.

J-Bomb-centric stages are overwhelmingly simple fare, and fly in the face of Hocking's decade-later judgment. As a giant robot (J-Bomb, not Hocking, though I've never seen them in the same room...), he can launch into the sky on an infinitely-fuelled jetpack, before stabbing back down, storey-sized-feet first, totally obliterating anything in his path. Skyscrapers are levelled, disintegrated; smaller obstacles are nothing. For an interlude, it's superb; you're Godzilla, swatting puny high-rises aside, multi-coloured explosions and a score for damage caused endlessly turning as simple motions rack up the score. Jump, smash, rinse, repeat.

It's game wish-fulfilment of the highest order. It's what we say we want: spectacle, simplicity, feedback. The combination developers have been trying to brew since the 1970s, the sugar rush of arcade achievement and enjoyment. But, like most quick fixes, it doesn't last forever.

I found, cherrypicking J-Bomb-heavy levels again on a recent playthrough, that I'd lost a handle on what it was that tied me to the game so strongly in the first place. Was 12 years too far back? What was the spark that linked it so intrinsically to my time with the Nintendo 64, and my childhood?

Flicking through the game's level-select hub, two names hit me, names that produced a near-physical response. A twitch, an involuntary jerk away from the pain they had associated with them: Oyster Harbour, and Diamond Sands. Oh God. Oh no.

'Retrospective: Blast Corps' Screenshot 2

For a certain generation of gamers, I'm fairly sure these levels will have a similar effect. The innocently named stages in question were, in truth, no more fiendish than some of the game's other offerings, but came to stand in unison for Blast Corps unwavering commitment to incredible frustration.

Oyster Harbour first. To explain exactly the machinations necessary to actually finish the level is a task that I have neither the word count nor the mental fortitude to complete - many of the century's greatest minds have no doubt been irrecoverably smashed attempting to do so. Suffice to say, to pass the nuclear carrier across the first of the Harbour's three major sections, players must judge the arc necessary to fire rockets into a mass of stacked crates, negotiate a cliffside path, jump in a bulldozer to mop up remaining obstacles, use said bulldozer to load crates of TNT (on a timed fuse) onto a crane, then finally, before detonation, operate the crane, dropping several explosive boxes onto an inconveniently placed wharf. That's before you've got the canal boats involved.

Men of Eurogamer - if you're ever accused directly of your genders' inability to multi-task, I implore you - find a copy of Blast Corps, finish Oyster Harbour, and display the medal you receive with proud tears streaming down your cheeks. To keep track of every possible variable in the level while simultaneously acting with enough of a sense of wild abandon to keep a step ahead of the onrushing nuclear lorry is an ability probably likely to land you a role in the air-forces of most major countries. It's indicative of how fiendishly far the developers could go with Blast Corps' innocuous setup, layers piled on layers as one misstep spells disaster, and in my case, broken controllers.

The other cursed name, Diamond Sands, was, on first inspection, a much simpler experience. "Oh, this?" the game said. "This is just a load of terraced houses down a central track. Nah, this is fine, just make sure you get them all and you're set." Ah, superb, a relaxing smash-fest. Wait, which vehicle do I get to use, game? "Hmm? Oh, just hrfhrf..." Pardon? "I said Backlash."

Backlash. Backlash! Bloody Backlash. A dump truck with delusions of grandeur, Backlash couldn't fly, or roll, or even spit acid. Backlash could wiggle a bit and then sort of spin sideways, if he felt like it. Wilfully denying of the laws of physics, hitting a house front on with Backlash wouldn't make a dent; manage to wrestle the controller hard enough to actually swing his rear end out, though, and structures were crumbling in seconds. The problem was with the game's camera: disobedient at best, I'm positive it actively flipped you off when you turned around. Diamond Sands revolved around a central artery, a track on which all offending obstacles were based. To clear the stage, the camera had to be constantly set, reset, and re-reset, while the truck itself comprehensively refused to slip into its signature tailspin.

But yet, despite these whimper-inducing trials of mental strength, to me and countless other N64 stalwarts, Blast Corps is still viewed through spectacles of the rosiest tint. The incredibly high rosieosity score (measured on my useful rosiemeter) can be explained by reference to Clint Hocking's statement, made like some reverse-Nostradamus 10 years later, that mastery of a game-world ruins the entire experience.

'Retrospective: Blast Corps' Screenshot 3

Blast Corps toes the line between two opposing absolutes. Exhibit A, the single-button city-annihilation levels, can only co-exist in a perfect playing experience with Exhibit B, the twisted, mental and ergonomic gymnastics required to best the Oyster Harbours and Diamond Sands of the game. The two elements are diametric opposites, but exist in a symbiotic relationship, ensuring that while the N64's other classics - the GoldenEyes, the Marios, the Zeldas - have all arguably had their respective genres headed by newer titles and lost a level of their relevance, Blast Corps remains one of the most compelling releases to have ever graced the console.

Time with the game is simultaneously punishing and rewarding. Hocking's concept of mastery, teased by some levels as an attainable goal, is quickly snatched away from the player. It's this desire to bend the game to your will as a player that drives us on, determined to beat the artificial constructs put in place by developers. Rare clearly understood that it had created a game with a powerful underlying compulsion - like a set of proto-Achievements, completion of levels within a certain time yielded rewards. As a form of cruel joke, the game is seeded with platinum medals, speedruns completed by the most overworked games testers on the project. Beating these is nigh-on impossible, but in today's Trophy/Gamerscore-obsessed climate, I'd say these records would last a week. Nintendo, bring Blast Corps to the Virtual Console, and let's find out.

Comments (41) Latest comment 2 years ago

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  • Ignatius_Cheese #1 2 years ago

    Punishingly hard in places but rose-tinted specs firmly in place with this one! \o/
  • Pro_Gamer #2 2 years ago

    The N64 was probably the biggest dissapintent of all consoles of all time. It was dated BEFORE it actually came out. It didn't even have CD based games. It came with cartidges which belonged to the NES, not the N64. FAIL
  • faux_carnation #3 2 years ago

    I never got into Blast Corps as much as I thought I would. Don't think I'd have the patience these days.

    Still, nice article.
    Edited by 1 at 27/09/09 @ 11:39
  • Malek86 #4 2 years ago

    The N64 is probably my least favorite console, mostly because the game catalog was lacking on too many genres. But Blast Corps was something that didn't even belong to a specific genre, and it showed.

    Good at times, but one of those rare games where I'd actually rather have a lower difficulty, for anti-stress purposes.
  • Sharzam #5 2 years ago

    Ah blast corps, or in another word frustration. I remember the levels with back lash forcing me to trade it in then a year later buying another copy . It is a totally unique game with so many ideas albeit mental ones.

    Edit: Oh yeah good idea with XBLA, if there was ever a game that needed online leaderboards its this i can just imagine it now looking at number 1 and thinking "oh the hell did they manage that".
    Edited by 1 at 28/09/09 @ 17:54
  • Machetazo #6 2 years ago

    This game is so much fun!
    It's true, that the Backlash is regularly a pain, but then, there are times when you're piloting the J-bomb, or a complex solution, using multiple vehicles that you've worked at to get just right, comes together. Then, there's the explosions. That effect's very memorable. I especially like it how you can cause damage to a point that multiple buildings go down. There's even hidden objectives, to encourage you to take full advantage and explore the whole area of play.
    A great action game, as you say, Rich, featuring fun characters, and always with the carrier, the ever draining hourglass driving towards disaster, to keep you on your toes, and entice error.
  • SuperBas #7 2 years ago

    Xbox Live remake yay?
  • Machetazo #8 2 years ago

    About as likely as Battletoads, unfortunately. :(
    I'd VERY much like Microsoft/Molyneux/Rare itself/whoever it is now that steers the reins to work on an Xbox 360 sequel to Blast Corps.
  • Cappy #9 2 years ago

    I actually managed to get Platinum on everything aside from a couple of the off-world levels. 0 Controllers destroyed.

    I got an N64 a few days after Nintendo realised that people weren't biting at the ridiculous launch price and they dropped it to £100. Driven by a strange whim one morning I walked out of Electronics Boutique with an N64 and a copy of Mario 64, quickly complimented by copies of Pilot Wings 64 and Blast Corps.

    For a fair while they were the only games I owned. I played every single one of those games to death and still love them to this day. There is just something special about Blast Corps.

    The Retrospective articles are on a roll, God Hand now Blast Corps, I can't wait to see what features next week.
    Edited by 2 at 27/09/09 @ 19:29
  • DDevil #10 2 years ago

    Even though I have an N64, I've never played this game. Really want to now though.
  • FogHeart #11 2 years ago

    Diamond Sands...oh God you unearthed the memory I have tried so hard to supress. The screaming at the TV, the thrown controllers, the 2:50 am blur with black coffee propping up my resolve, night after night. And yet I did it. I made it to the Moon, and on to Neptune.

    We won't see it again, the same barriers to Goldeneye holding this game captive as well. More's the pity. It was a concept we needed to see again.
  • figaro7 #12 2 years ago

    I remember those moon stages, outrageous! What a game this was back in the day, "show us what you got!" Definately hard in places though!
  • Avaloner #13 2 years ago

    I hated the game then and see no reason why I should like it now. I do not like being frustrated in my spare time.
  • ogryn #14 2 years ago

    What a great article. The names of THOSE TWO LEVELS certainly gave me a slight twinge in the neck!
  • Hunam #15 2 years ago

    I remember completing this in my younger days, I to also sacrificed a few controllers to it, the game did really just get to you, and that fucking dump truck made we want to murder. I doubt these days I'd stand a chance at the insane skill I had back then, but the ending of the game is just as wonderfully demented as the rest of the game, cruel and vicious :p
  • PazJohnMitch #16 2 years ago

    I did not own this game myself but I did complete a friends copy. Between us we did get most of the platinum medals. I am not sure i my mate ever did get the remaining few. I can remember getting one dumper truck platinum medal but it was more due to a lucky uncontrollable spin than skill. I really hated a level with lots of bouncing balls. I did not break any controllers but only Trials HD has come close to that joy / anger balance Blast Corps had. I want to play it again now.
  • rock27gr #17 2 years ago

    Wow, what a game this was. While it is true that the N64 lacked the amounts of 3rd party support Sony enjoyed, with Rare and Nintendo on a roll at the time, it arguably didn't need most of them to fill your gaming needs. So long as you were open to left-field releases like this little diamond.

    I am with Hunam though, in that even though I did get all platinums on Earth and most of the space stages, I don't think I could do it again these days, as my gaming skills (and time) have long abandoned me.
  • kinky_mong #18 2 years ago

    "As a form of cruel joke, the game is seeded with platinum medals, speedruns completed by the most overworked games testers on the project. Beating these is nigh-on impossible."

    Not for me it wasn't, did manage to break one controller playing Blast Corps though.

    Absolutely loved Blast Corps and it may have been frustrating in some places but the sense of achievement when I finally mastered the backlash was amazing.
    Edited by 1 at 27/09/09 @ 16:45
  • SpaceMonkey77 #19 2 years ago

    This is what I don't understand about Rare. If there was one game they created and should be building on, its BlastCorps.

    Come on Rare, why the hell do you think the latest Red Faction was so much fun? Because you could destroy stuff, with comedy results, left right and centre,despite the story bit.

    Blastcorps 2 is what I still want from Rare. If done right it would be a hit.

    Sure, N64 was great for its time, despite Nintendo's silly cartridge stuff and had some cool games.
  • spliffhead #20 2 years ago

  • Freek #21 2 years ago

    Loved it back in the day, the only game I ever tried to get 100% on, even the platinum medals. Woulden't bother with that today, but back then it was fantastic and frustrating in equal measures.

    The dump truck is still my favorite vehicle, and to this day I try to handbrake slide into things in other games. Works great in Halo for example with the Warthog. :D
  • I_AM_THE_DOCTOR #22 2 years ago

    one of the best games i've played, it was very addictive. A remake will be very welcomed.
  • Toothball #23 2 years ago

    I twitched too.

    Despite it all, by the end of the game Backlash was my favourite vehicle. Only managed to defeat a handful of the platinum times though. Some of them made me cry.
    Edited by 1 at 27/09/09 @ 20:35
  • Pro_Gamer #24 2 years ago

    To those of you who gave my comment a NEGATIVE, WTF is wrong with you? My comment is perfectly valid and you losers just took it PERSONALLY. The N64 was the MOST dissapointing console and it WAS dated before it came out. Not one of you actually made any points to refute this, you simply got butthurt about it...
  • LudusSolers #25 2 years ago

    Awesome retrospective, awesome game! I remember trying to achieve gold medals on the lunar levels caused me to develop my vocabulary of profanities exponentially - my creativity surprised me.

    The N64 is an untapped treasure trove of retro article material; I'd be keen to see something on any of the following:
    * Body Harvest
    * ISS 98
    * Jet Force Gemini
    * Space Station Silicon Valley
    * Majora's Mask
    * Fighter's Destiny
    * Lylat Wars
    * 1080 Snowboarding/Wave Race/Excitebike 64
    * F-Zero X
    * Paper Mario
    * Turok
    * Sin & Punishment
    * Shadowman
    * WCW/nWo Revenge

    I miss my N64...
  • rock27gr #26 2 years ago

    Space Station Silicon Valley!

    Now that was a game worthy of the puzzle moniker! And innovative to boot! DMA was on a roll before it became Rockstar! And it was more than a 1 game studio. It's a shame Nintendo did not keep them as 2nd party developer when they had the option.
  • Grom #27 2 years ago

    @Pro_Gamer - stop taking negative comment ratings so personally!
  • geeza2020 #28 2 years ago

    Pro_Gamer - If you make ridculous comments, expect to get ridiculous minus ratings.
  • fiery_jackass #29 2 years ago

    I loved Blast Corps, apart from that Backlash obv.

    One thing that I'm surprised nobody's mentioned (unless I missed it) was the stellar music that Rare managed to squeeze onto the cartridge.
  • Joco84 #30 2 years ago

    Great article EG!

    Blast Corps was one of the first games I bought for the N64, but ended up being one of the last I actually played. It was an excellent game and well worthy of a sequel or two.

    Going back to other peoples comments about the N64 not having decent games..... what planet are you on??:

    - Zelda: Ocarina of Time (one of the best games EVER!)
    - Zelda: Majora's Mask
    - Perfect Dark
    - Goldeneye
    - Blast Corps
    - Super Mario 64
    - Paper Mario
    - Wave Race
    - Banjo Kazooie / Banjo Tooie
    - Conkers Bad Fur Day
    - Donkey Kong 64
    - Pilotwings 64
    - ISS '98
    - Mario Golf / Mario Tennis
    - Resident Evil 2
    - WWF No Mercy
    - WCW vs. NWO Revenge
    - Lylat Wars
    - Body Harvest
    - Space Station Silicon Valley
    - Jet Force Gemini
    - Diddy Kong Racing
    - 1080 Snowboarding
    - San Francisco Rush 1,2 & 2049
    - Turok 2
    - F-Zero X
    - Diddy Kong Racing
    - Snowboard Kids
    - Star Wars: Rogue Squadron
    - Mario Kart 64
    - Super Smash Brothers
    - Duke Nukem 64
    - WipeOut 64

    Anyone who says that isn't a good games list deserves a 360 power brick shoved up their colon!
  • fiery_jackass #31 2 years ago

    yeah, the nintendo had a load of wonderful games albeit part-hidden by floods of blurry-looking dross. Sin and Punishment is a notable absentee from the list above (Jap-only release being the reason, presumably).

    I'd note that the PAL versions of Wave Race and Pilotwings were more than a bit crap (especially the latter) and part of the reason that I re-sold my UK machine almost immediately in favour of an NTSC variant. NTSC Pilotwings was a joy, can't fathom why Nintendo let that series wither on the vine.
  • charliemouse #32 2 years ago

    I think it's one of, if not the only game I ever 100%ed with platinums. I'd always leave the bloody Backlash in the path of the missile truck when I thought I'd nailed a level.
  • thedaveeyres #33 2 years ago

    Totally loved Blast Corps. I'd forgotten all about the crap dumper truck! Brilliant, brilliant game.
  • AshRB #34 2 years ago

    Fantastic, and funny, article. I loved this game too, and like other people here, is probably the only one I've ever truly bothered to get the platinums for every level. The two level names also twitched in my mind, but only really became crystal-clear memories when you mentioned that f*cking Backlash vehicle! Anyone remember the name of the other robot in the game? The silver one that did flips and somersaults through buildings to destroy them?
    Edited by 1 at 28/09/09 @ 11:40
  • LudusSolers #35 2 years ago

    @AshRB

    You're thinking of Thunderfist, dude.
  • LudusSolers #36 2 years ago

    Its funny how much I actually liked Backlash - I had a zen-like mastery over the awkard little bugger. Skyfall on the other hand, caused me no amounts of frustration - I'd either get the angles wrong and miss the landing or I'd end up jumping into the side of a building because I didn't get enough speed on my approach.

    Masochist that I am, I loved Diamond Sands as well, even though the background music always reminded me of Cotton Eye Joe.

    EDIT: tag jiggery-pokery
    Edited by 2 at 28/09/09 @ 13:11
  • Rubarack #37 2 years ago

    Ahh, Blast Corps. Despite always thinking that "Blast" was far too mild an exclamation for the shrieks the game elicited from me at times it's one of the best memories I have from that era of gaming.
  • electrolite #38 2 years ago

    Pro_Gamer. If you're talking shit, which you clearly are, neither of the two following things will help:-

    A) Calling yourself 'Pro_Gamer' as if everyone's going to agree because you're a self-proclaimed professional

    B) Emphasising your POINTS with CAPITALS as if you ARE SHOUTING. That makes you look desperate.

    Hope this helps.
  • electrolite #39 2 years ago

    I'd also like to add to the previous lists

    Rocket : Robot on Wheels
    Mischief Makers
    Top Gear Rally 2
    Pokemon Puzzle Challenge
    The New Tetris
  • Dr_Wadd #40 2 years ago

    Leaving aside the game itself, which was fantastic (played through it more than once on both my PAL and NTSC N64s) I think that special mention needs to be given to the textures that were used for the terrain. Not the buildings, just the terrain itself. I remember at the time thinking how impressive they looked, it took me a while to realise that the textures had a lot of pre-baked shading built in to them, which the engine could get away with since there weren`t dynamic light sources. It's been quite a while since I last played Blast Corps so I can`t say how well it would hold up today, but back then it was damn impressive.

    I've said it before, and I`ll say it again, Rare/Microsoft, if you're listening, please give us an XBLA version of Blast Corps, if for nothing else the game is crying out for online leaderboards. Better still, give us a proper sequel. If you need ideas give me a shout, I've got some thoughts on co-operative vehicle pairings ;)

    @ Pro_Gamer, most disappointing console ever? You must have really liked your Tapwave Zodiac ;)
    Edited by 1 at 28/09/09 @ 15:53
  • Diogo_Ribeiro #41 2 years ago

    Thanks for the article, Rich - a truly remarkable game deserving of praise. Although we've had spiritual successors in the form of Hulk: Ultimate Destruction, Red Faction Guerilla and Boom Blox in these last years, it's one game or theme that should be revisited.