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Birth of America Review

PC Review by Oliver Clare

4 January, 2007

Britain has a great way of dealing with the less glorious episodes in its colourful past - it doesn't talk about them. Ask the average Brit to name a conflict that ended in defeat for the UK and chances are they'll struggle to come up with one. I'd probably struggle too if it wasn't for the fact I'd just spent a pleasant and highly educational week in the company of American War of Independence wargame Birth of America.

BoA uses regiment-sized units, one-month turns and a pretty cellular map of the eastern flank of North America to explore the fascinating story of Britain's failed attempts to crush revolution in its American territories in the late 1700s. For those that don't know the history, thirteen colonies, riled by some heavy-handed taxation, got shirty and declared independence. The war that followed raged for eight bloody years. Ultimately the involvement of French and Spanish forces on the US side tipped the balance in favour of the rebels. Grumpy British dignitaries signed a peace treaty in Paris in 1783.

Patriot games

'Birth of America' Screenshot 1

Mad skillz in the Catskills.

The above you could have gleaned from Wikipedia in seconds, but what BoA gives you that can't be got easily elsewhere is first-hand insights into the strategic challenges that faced men like George Washington (American commander-in-chief) and William Howe (Britain's biggest military cheese). Playing as the Brits you get to grapple with the problem of combating a canny and dispersed enemy that relies on militia and strong grassroots support. Playing as the 'Patriots' you learn to harass and goad the powerful, well-trained Redcoat armies and their Hessian mercenary allies. Factors that both sides had to contend with like bitter winters, the importance of supply, and quality of generals, also loom pleasingly large in the game. Though the mechanics of play are simple and traditional - plot army movements then sit back and watch as the CPU calculates any battle results - BoA manages to feel both fresh and subtle thanks to all the conflict-specific historical detail.

The French designers have deliberately kept the focus firmly on the fighting. Besides the odd bit of fort and supply depot erection there's no construction to distract you. Economics and diplomacy are non-existent. Recruitment is all automated (periodically new blood arrives from Europe and states spawn militia units) Given this combat fixation, it's slightly disappointing that the battles themselves aren't more involving. Besides setting behavioural postures and attempting ambushes, there are no real tactical options. Where other strategic wargames like Forge of Freedom, For Liberty!, and Medieval 2: Total War have their own embedded battle modes, BoA selfishly keeps all the combat choreography to itself.

During the resolution phase of each turn when both sides' orders are simultaneously executed, scrap summaries appear on the screen for player perusal. These tell a tale of sorts with a combination of event icons and casualty reports, but it's all a bit dry and abstract. Considerable imagination is required to turn a string of bald statements like

"Your units opened fire at an initial range of 6."
"At the start of combat there were 4 of your sub-units that benefited from favourable ground." and
"Your luck rate on the combat dice rolls is 72."

into a memorable mental movie. Give me masses of blue and red dots mingling on a green plain. Give me bullet holes in unit cards. Give me a scrawled dispatch or two... there are plenty of more imaginative, more evocative ways to present battle data.

Blast of the Mohicans

'Birth of America' Screenshot 2

Smell the musket smoke? Me neither.

The fact that developer AGEOD didn't spend months fashioning a tactical layer may well explain the unusually competent AI and the impressive build-quality of the scenarios. Whether you're playing one of the mammoth 100-turn American Revolution or French & Indian War scenarios or one of the dozen or so smaller alternatives (most of which break the AR down into regional chunks) you're going to encounter pleasingly plausible adversaries and cunningly stacked victory conditions. Very occasionally a computer-controlled adversary will foolishly hurl an army at a well-defended fort or leave a strategic town unguarded, but most of the time they are sharp as Bowie knives.

A little command incompetence is actually intentional. The game models around 100 historical leaders as individual units. Each character has a rank, a set of command stats, and, sometimes, authentic talents and weaknesses too. When preparing for a major Spring offensive, a guerrilla raid, or a long siege, you don't just lump together a few regiments with a few supply wagons and set off, you mull over leader selections. Burgoyne is a slowcoach so he can stop here for the moment. Butler is a master of the ambush - I'll combine him with these irregulars and sit him in the woods at Snow Shoe. Hamilton, he's a proven Indian fighter, he and his men can go south and take on the Iroquois... The presence of identifiable leaders together with features like unit veterancy adds a welcome pinch of human interest to long campaigns. Inevitably you end up following the fortunes of able favourites and arch foes.

Reinforcements en-route

'Birth of America' Screenshot 3

Men drop like flies on winter marches.

Considering the scale of the core scenarios it's not surprising the devs went with play-by-email for their multiplayer. The system is a little fiddly, but seems to work well enough. By the time you're confident enough to move onto a flesh-and-blood adversary there's a good chance AGEOD's second game will be on the shelves. The lyrically titled Our Hearts Were Touched With Fire, an American Civil War treatment, will use an improved version of the BoA engine. Promisingly, there's forum talk of some of the improvements being retrofitted to BoA in the Spring via a free patch.

For those willing to tolerate a few boardgame-style abstractions, a little thumb-twiddling (sometimes turn calculations can take a minute or two) and the odd bit of bafflement (fundamentally simple, the game does have a few confusing elements like supply simulation), purchase options are pretty diverse. Download versions are available via Steam, Matrixgames.com and AGEOD's own site for around £20. If you scour online retailers and high street stores you'll probably find boxed copies in the £10 to £15 price bracket. £10 for a wargame so solidly constructed and in tune with its unusual subject matter? That's downright scandalous.

7/10

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Comments: 1-30 of 30 in total

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Xerx3s
04/01/07 @ 08:49
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¬_¬
BrokenSymmetry
04/01/07 @ 08:52
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So why did the French and the Spanish help the US against Britain?
TonyCocaCola
04/01/07 @ 08:59
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Because noone likes the british. And they were probably a bit bitter about things like the destruction of the spanish armarda and the battle of agincourt.
MadMirko
04/01/07 @ 08:59
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I like the British.
gamesport
04/01/07 @ 09:06
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[i]So why did the French and the Spanish help the US against Britain? [/i]

One word: "Strategery"

you won't find it in the dictionary, so google it :)
TonyCocaCola
04/01/07 @ 09:13
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Yeah, being british i like the british to.
But I guess the Spanish and french just didnt want the british empire growing anymore.
Xerx3s
04/01/07 @ 09:14
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"So why did the French and the Spanish help the US against Britain?"

A) America wasn't a rival, the brits where.
B) A resource producing region out of the hands of your rivals AND a hope of establishing good relations in the process?
SBfistfun
04/01/07 @ 09:26
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Somewhere nice and sunny to live once it's all over.

And massive hamburgers.

Oooh and Disneyland!
TonyCocaCola
04/01/07 @ 09:31
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"Thanks for your help france. You get to name our national dish"
sickpuppysoftware
04/01/07 @ 09:46
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"Thanks for your help france. You get to name our national dish"


Freedom Fries?
TonyCocaCola
04/01/07 @ 09:52
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Yeah, the french got their legacy taken away from them because they didnt do what america wanted. Freedom is the only way etc
mezzomorto
04/01/07 @ 09:55
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Also re French involvement, there had been the "small" matter of Canada and the British trying to kick France out of Northern America, previous to the US struggle for Independance
bjam.oliver
04/01/07 @ 10:23
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The actual war broke out not because of taxation as many living in the colonies had a better income and standard of living than those in Britain. It actually erupted because the colonies were denied there own seperate parliment. Benjiman franklin was a big fan of the B.E but the fact they didn't have dominion status pushed them over the edge.
mcwildcard
04/01/07 @ 10:47
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This genre peaked with 'North and South', in fact I'll bet there isn't even a photographer's buttock to click on for a cheap giggle in BoA.
chupachups
04/01/07 @ 10:57
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"So why did the French and the Spanish help the US against Britain?"

Because they were rival world powers, they all had worldwide empires at the time and did anything they could to make each others' lives more difficult.

Britain helped the Native Americans attack the US after independence for exactly the same reason, they wanted to make life difficult for the rebels (and indeed, surely they were backing the good guys in that case).

It's also the same reason America and the USSR helped so many local rebellions during the cold war, they wanted to make life difficult for each other.

Incidentally, before any Americans here get too smug they ought to remember the subsequent War of 1812, where British forces burnt down the White House and secured Canada's independence (Canada was a loyal member of the British Empire):

http://en.wikipedia.org/wiki/War_of_1812
Edited 3 times, most recently on 04/01/07 @ 11:01
stormuk
04/01/07 @ 12:44
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We didnt lose we just walked away from the dump.
haowan
04/01/07 @ 12:46
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Battle Of Hastings
Lawlost
04/01/07 @ 12:53
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and back to the by line we go

'The Yanks are revolting.'
TonyCocaCola
04/01/07 @ 12:58
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We lost the battle of hastings
Gurgeh
04/01/07 @ 13:01
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Also some of the main protagonists on the Colonial side had a nice little interest in smuggling which was suffering after the Brits imposed tighter restrictions on commerce.
glaeken
04/01/07 @ 13:29
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We did not loose the battle of Hastings since we are descendants of both the winners and losers. Does that make it a draw?

As for the French and Spanish aiding the Americans remember both of them had interests in North America and both of them ended up loosing out to Britain in this so their help may have been more a matter of trying to get a foot back in the door though of course this never ended up happening.
TonyCocaCola
04/01/07 @ 13:41
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Yeah its a tough one being as everyone has invaded us at some point. Still; I dont consider myself norman.
glaeken
04/01/07 @ 13:56
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The Normans were not so bad. Basically a bunch of Vikings who took over Northern France and then decided to have a go at England. As they actually beat the Saxon's really I see Hastings as a loss for the German's ;)
cyber_nicco
04/01/07 @ 16:14
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I feel like I should say something, but I have no idea what.
AOFanboi
04/01/07 @ 17:47
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The French were interested in helping the terrorists :) because they held a quite large part of North America themselves: Google "The Louisiana Purchase".
coach_mcguirk
04/01/07 @ 19:52
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"North & South" on the Amiga, anyone?
mcwildcard
04/01/07 @ 20:01
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Already mentioned that coach, nice to know I'm not the only one who recalls that particular classic! :o)
cyber_nicco
05/01/07 @ 00:48
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As good as Halo then?
symmetry
05/01/07 @ 09:27
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"As good as Halo then?"

Up shut the fuck.
Ihya
05/01/07 @ 23:30
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Imagine being indebted to the French for saving your country.

That has to be like having the Elephant Man as the distant relative your parents never talk about.

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