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Bionic Commando Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

17 May, 2009

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What with videogame worlds getting bigger and bigger, it's no surprise that we get correspondingly excited whenever someone comes up with a new way to lob ourselves across them - whether it's jumping between rooftops in Crackdown, zooming along Halo in a Banshee, or swinging around the crumbling remains of Ascension City like Tarzan meets Robocop in Bionic Commando. If we're going to commute between the fun, better to do it in style.

And although it takes a while to comprehend, Bionic Commando's swing mechanic is very stylish. As you fall from the rooftops you make a grab for lampposts, jutting girders and carved-up monorail by compressing the left trigger as they flash past, firing out a grappling hook from your bionic arm and slingshotting smoothly beneath at a matching pace, before releasing to send yourself in a preferred direction. Maximum respect goes to the programmers behind the context-sensitive icon that shows where you can hook on, because the distances are intuitively consistent, and with a bit of application the learning curve flattens out and you're able to manoeuvre swiftly and impressively, and catch yourself when you brush up against the limitations of your own dexterity.

But then, of course, Crackdown wasn't really about jumping between rooftops, and Halo wasn't about zooming around in a Banshee, so Bionic Commando can't afford to be about protagonist Nathan Spencer's impressive Spider-Man antics alone. Instead it's most frequently about a succession of fights that call upon different areas of Spencer's expansive arsenal.

'Bionic Commando' Screenshot 1

The story of pro-bionic terrorists opposing a government-led clampdown on implants, with old friends and foes bouncing off one another on either side, would be more compelling if Spencer didn't sound like such a prat. Good popcorn fodder though.

On the basic end, he has a pistol and grenades, which you can apply with typical if not particularly great effect. More elaborate weapons, like a multi-firing rocket launcher that locks onto multiple enemies as you tag them with the probing reticule before release, and grenade launchers and sniper rifles, are provided by support pods fired into the city, but the enormity of their influence is mediated by a shortage of ammunition. Handily though, Spencer gradually recalls other things he can do with his bionic arm, like whipping or punching wreckage across the landscape, and latching onto enemies with his hook before reeling in to deliver a kick to the face - the latter even more handily rebounding you into the air for a follow-up.

There's enough of a toolbox there to enforce experimentation, and the menagerie of beastly biomechanical monsters often has you rummaging around. Gorilla-like berserkers are susceptible at the rear and if you can penetrate their facial armour, but close the gap to the player at dangerous pace, forcing you to work quickly if you're limited to smacking them with the scenery, and to reach for stun moves like 'death from above', which allows you to clatter to ground with dizzying force. The aerial polycraft flyers keep their distance, wary of damaging zip-kicks, and the less animalistic but no less predatory human snipers have you dancing between their visible sighting lasers as you struggle for cover and tactics. A range of mini challenges (with corresponding Achievements) gives you new ideas, too.

'Bionic Commando' Screenshot 2

It may take you a while to get to grips with the bionic swing, but it's impressively versatile when you do - with levels designed to make the most of it.

But it's when the more interesting battles are brought together with the swing that Bionic Commando stands out, as when you're dodging snipers in the industrial district (and later as you work through the park), trying to maintain aerial momentum to evade the beams. My favourite though was a battle with a Buraq helicopter on top of a skyscraper, where the exposed steel framework creates a jungle-gym or potential manoeuvres and the threat of the chopper's machineguns and backup polycraft compel you to make use of it. By the time you have secured enough rocket launcher rounds to outdo your hawk-like aggressors, you know you've been in a fight.

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Comments: 1-43 of 43 in total

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Reggiez
17/05/09 @ 23:04
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Well this might just be worth looking into. Always like games with a certain original take to them.
galerian86
17/05/09 @ 23:06
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This seems quite alright. Still, a demo on PSN would be nice.
andywilkie35
17/05/09 @ 23:09
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Reckon I'll grab this when it comes down in price a bit
disc
17/05/09 @ 23:09
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The MP demo they put up for XBL however was a waste of time, in my case it put me off the game. So if that's what they'd release for PS3, you're better off without it.
figaro7
17/05/09 @ 23:13
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Bargain bin methinks, not worth the asking price of $100+ AU.
ZuluHero
17/05/09 @ 23:14
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Yeah agree with you there Disc. That MP demo was far too damaging for me (and alot of other ppl, i suspect)

Surely a snippet of the single player campaign would have been a better choice? I can only but wonder the marketing behind that decision...
Edited 1 times, most recently on 18/05/09 @ 00:15
Hunam
18/05/09 @ 00:17
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I also played the MP demo as was utterly put off the game. Was ugly and just didn't feel right at all.
frankfurter209
18/05/09 @ 06:15
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GRIN is a 7 developer, like Ubisoft. They make good games, but no one will remember them after a month.
squarejawhero
18/05/09 @ 07:00
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I don't know, fellas, the review was suprisingly positive. It reads like a worthwhile title.
Darren
18/05/09 @ 07:02
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A 7/10 from EG seems to suggest this game isn't too bad after all although it doesn't look like it's a classic or anything. Looking forward to playing this on my PC next week... it's only costing me £20. :)
muscleblade
18/05/09 @ 07:14
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Im really not sure about this. I love Capcom, but Grin hasnt exactly proven to be one of the best developers around.
asphaltcowboy
18/05/09 @ 07:19
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Well, I've been looking forward to this for ages and you can already get it for £28. That cheap enough?
designerheadache
18/05/09 @ 07:33
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Hmmm, interesting i saw Edge didnt like this at all, and from the demo i am inclined to agree with them.
asphaltcowboy
18/05/09 @ 07:44
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Er, EDGE gave it 6, no?
fiery_jackass
18/05/09 @ 07:59
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I'll back the yapping about the MP demo. I may have missed something, but what's the point of that? I spent 5 minutes looking at a matchmaking screen that was going nowhere, knowing that even if I DID manage to get a game I'd be getting pasted whilst trying to figure out what the hell the buttons did or what the point of anything was.

Completely shit idea, that.
menage
18/05/09 @ 08:18
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Both Games TM and Edge gave this a 6?

Mmm, I had high hopes for Grin when they did Rearmed, but I think 3 IPs in a row might have been pushing it. I'd rather have they would have concentrated on this one and had ditched the whole Wanted crap.
muscleblade
18/05/09 @ 08:23
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Jeff Gerstman gave it 8/10.

edit: Normally i would buy this. But i have already won the probably not to good Terminator Salvation game with movie premiere tickets.
And i wonder how Prototype turns out. The UFC game is also tempting.
Edited 1 times, most recently on 18/05/09 @ 09:29
CARL05
18/05/09 @ 08:55
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I agree with people's points that the demo was quite damaging, the swing mechanic did need to be explained before sending us to online slaughter.

But it still looks like an interesting game and I should be getting mine for the fabulous price of free if Mr. Bramwell and Capcom have kept to their word. (I won the BC:Rearmed Eurogamer level comp) :D
TheBlackBandit
18/05/09 @ 09:14
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I think I'll rent this. I'm just a sucker for alternative travel routes. Assassin's Creed was one of my favourite games full stop, purely because I could perform impossible jumps around a city.
menage
18/05/09 @ 10:07
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Like the new PoP:D
Zebula77
18/05/09 @ 10:14
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Seems like this is one of those love it or hate it affairs. Just read a review on a Norwegian site that gave it 5/10. The reviewer was apparently very frustrated by the bionic arm system and the aiming reticule being iffy.

Hoping for a SP demo of this on PSN, but so far I'm skeptical about this one.
Gearskin
18/05/09 @ 10:16
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Personally, based on my experience so far with the campaign (70% done) and the multiplayer demo (can't find games online right now)... I'd go higher than a 7.

I think it's great.

It does have a few sore spots but, all things considered, it' a slick, stylish and very unique shooter. It makes Gears feel far too... well... grounded.
Twin_snakes
18/05/09 @ 11:06
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It's more of a 5 for me, far to generic.
muscleblade
18/05/09 @ 11:16
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How long does it take to finish?
smernicki
18/05/09 @ 11:18
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thought interview read better than a 7...
prob get this when it goes on special deal in a month or so as it inevitably will
JayKwon
18/05/09 @ 11:22
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Seems just what I expected. Not to great after all, but still good.
Rirekon
18/05/09 @ 11:24
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Saw that coming, my interest slipped dramatically while playing the MP Demo - it didn't bode well for the SP gameplay
Sonic_D
18/05/09 @ 12:15
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Running commentary while I read the review:

8..8...8?..7...next page...7...8...9!!!....eh? 7
stoopidgreg
18/05/09 @ 12:24
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well that score was entirely expected
Cappy
18/05/09 @ 12:28
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I don't think any score would have persuaded me this was a worthwhile purchase.
samk
18/05/09 @ 12:30
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fiery_jackass: "I spent 5 minutes looking at a matchmaking screen that was going nowhere, knowing that even if I DID manage to get a game I'd be getting pasted whilst trying to figure out what the hell the buttons did or what the point of anything was."

This was pretty similar to my experience, and I'm yet another who was utterly put off by the multiplayer demo.

Several minutes faffing around in matchmaking then dropped into the middle of a deathmatch game not knowing what the hell was going on with the mechanics. A few players were clearly up to speed and had easy pickings charging around slaughtering everyone else. Changed server, same thing occured; a few guys absolutely caning everyone. So fuck that, quit and delete demo.

Which knobhead thought an MP-only demo was a good idea??
Retroid [mod]
18/05/09 @ 12:54
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I hate MP-only demos of games when I'm far more interested in the SP campaign.

7/10 is good enough for me to pick up when it drops a little in price; been looking forward to this for a while, especially after the *superb* XBLA / PSN remake of the NES game!
Vin
18/05/09 @ 13:04
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Worth punt for 15 notes, I reckon.
Unclebenny
18/05/09 @ 13:10
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I must admit, i picked up the multiplayer pretty quickly, once i just treated it as multiplayer version of the spiderman games. I def share people's annoyance ast having just a multiplayter demo though. It wasn't the most intuative thing to be thrown into.
andromeda
18/05/09 @ 14:39
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MEH

all that build up and then a dull old 7

surely EG, you've been following it for so long that you almost couldve seen this coming, and hence not wasted so much time on previewing it?


PrivateFloyd
18/05/09 @ 17:28
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still getting it when my xbox is fixed ....loving old-skool games at the minute.

pure.popcorn.perfection.

i am happy with a 7, doubt i will dabble in the multiplayer though.
Devil Dancer
18/05/09 @ 19:08
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Is the protagonist as annoying and stereotypical as he looks?
ChocNut
18/05/09 @ 19:55
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Exact same opinion on the MP demo here. Who the he'll makes these obviously wrong business decisions? Whatever board member pushed for this hasn't a clue.

I was excited and interested in this game until I played the demo. I'll be waiting for a bargain priced copy too.
Turambar
18/05/09 @ 20:22
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I like games that get 7/10. Games that score higher are often disappointing, games that score lower often suck. I know what I'm getting with 7/10.
squarejawhero
18/05/09 @ 21:42
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DevilDancer - yes, he plays Bob Marley on the acoustic guitar and can be found looking for teenage girls to boink whilst travelling around Asia.
smelly
19/05/09 @ 16:34
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>Both Games TM and Edge gave this a 6?
>Jeff Gerstman gave it 8/10.


(to be read in your best "captain kirk" voice ):

GAAH!!! Reading... Comment.. Thread.. Intelligence... Melting....
spookyzombie
21/05/09 @ 11:11
#42
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I played the full game last night and didn't like it all that much. The main problem for me was I found his bionic arm annoying to use. The graphics are very average too.
fluff_the_tiger
15/06/09 @ 23:17
#43
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Right now 17.11 at Asda
This is actually a very good game, if you can put up with it's linearity and take it for what it is it's great as you gradually get better with the arm.

8.5 /10 for me, the cutscenes have that Capcom mix of ham and glitz, if it was a bit more openworld and didn't have the bloody loading screen every 2 minutes it could have been a true classic.

Comments: 1-43 of 43 in total

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