Bionic Commando Rearmed Review
A bit of a stretch...
Version tested: Xbox 360
Capcom has been riding the download train pretty hard this past month or so, offering up rejigged remake-sequels to both 1942 and Commando. This latest jaunt to Do-Over City is perhaps its most faithful yet - while also deviating most from the source material.
In both gameplay and structure, Rearmed is a spruced up remake of the NES version of Bionic Commando, almost down to the last detail. Click those blue words and you'll see what I mean. You play, somewhat predictably given the title, as a soldier equipped with a mechanical arm. This can be used to swing across gaps, pull yourself up to higher platforms and to grab distant objects. You can also use it to clobber enemies, although your arsenal of weaponry is considerably better suited to this task.
Levels are selected by guiding a helicopter over a map, with the option to touch down in enemy territory to start the action, or at a friendly base to restock and learn new actions. In every case you make your way up and across the level using your arm. Doorways in enemy levels lead you to communications rooms where you can opt to hack into their system, via a new and rather fun maze-style mini-game, or report back to base, essentially acting as a checkpoint. These communication scenes are utterly faithful to the 1988 original, although the cheesy dialogue is now deliberately tongue-in-cheek, and boasts at least one cheeky dig at Metal Gear's lengthy codec scenes. Indeed, the whole tone of the game is slyly humorous, playing up to the bombast of gaming history without ever feeling disrespectful. "Isn't this silly?" the game seems to ask, "But also awesome fun?"

As with the NES version, if your helicopter runs into enemy trucks, you're dropped into a top-down shooting section not unlike Commando.
However, this fealty to the source also means that the gameplay may feel clunky to anyone not versed in the previous games. There's still no jump button, for instance. Upward movement is by the arm only, and this can be stymied by inconsiderate stacks of barrels or crates on the platforms above. Progress therefore becomes a question of working out your vertical route, rather than simply running and gunning. This is fair enough, but it's still rather jarring to have a 2008 action hero incapable of getting past waist-high obstacles without something above him to swing from. He's also incapable of dropping down to platforms below, leading to situations where you're blocked by simple scenery, and have to walk off the edge of a platform and make your way back up again. Forcing the player to rely on the arm at all times shows off the game's unique selling point, but there are times when it's clearly unnecessary and more than a little frustrating.
The same is true of shooting, with your field of attack reduced to simple horizontal left or right streams of bullets. The swinging mechanic also remains unchanged. The bionic arm can only be shot out in increments of 45 degrees. Left, right, straight up and diagonally at fixed angles. Much like the lack of jump, it's utterly faithful to the original but the sort of thing you'd hope would be improved for modern gamers. The right stick isn't particularly busy, so it would have been nice to assign arm-aiming to that. Instead you find yourself doing the old pixel-shuffle backwards and forwards to get in position to hit an anchor point in just the right spot. It's certainly not enough to spoil the fun, but for all but the most dedicated franchise fan, it's bound to cause some annoyance.
So while Rearmed does a fine job of honouring its past - and poking a little fun at itself along the way - it's a shame that some of the core mechanics haven't been overhauled to really make the most of their new technological home. Other traditional elements have been changed to cater for modern expectations - you now have a health bar, rather than the one-hit-kills of old - but perhaps they just don't want to overshadow the full 3D remake currently in development. Whatever the reason, I feel sure that a few more concessions to today's more flexible control options would have made this a more successful update without betraying the core concept.
However, there are new elements to Bionic Commando Rearmed, and these more than smooth over the rough edges left by doggedly following a slightly creaky twenty-year-old gameplay design. Multiplayer is the most immediately obvious addition, with co-operative play as well as deathmatch arenas where you and three friends can swing around like gun-toting chimps and try to do each other in. The bad news: it's all offline only, apparently because it was added late in development. A reasonable excuse, but it doesn't really compensate for the fact that this would be enormous fun online.

Boss fights require shooting and dodging skills, but also shrewd arm use to hit otherwise unreachable weak points.
Look closer though and you'll see that there's another game mode on the menu. It's the Challenge Rooms, unlocked during the single player game, and they're pretty much a whole extra game, for free. Looking not unlike Metal Gear's VR training missions, they take the form of timed obstacle courses. Grapple and swing your way to the exit within the (extremely tight) time limit and claim the top spot on the leaderboards. It's simple and horribly addictive. Here the lack of jumping makes more sense - this is as much a super-fast puzzle game as a platformer, and the urge to shave a few microseconds of each run is extremely compelling. It's no trifling extra either - there are fifty-six Challenge Rooms to unlock, the later of which will test even the best hand-eye coordinators.
Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library.
8 / 10
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Comments (86) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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(I'll hold out for the PSN version, but hurry the F up already)
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LOL
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... nearly done...
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Nah, US version of BC here I come
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Good news for all them 360 Arcade version owners then?
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Oh, and I hope it's not as difficult as the NES original! I tried playing it and can't get passed the first screen!
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I'll probably get this later today, but then again GW2 is still eating up all my time, nothing irks me more than knocking it on and seeing that my work mates have somehow beaten all my bloody scores.
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True, but I'm buying it from the US Store... no biggie when considering the alternatives
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Where?
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Does BCR output as 720p on PS3?... maybe the TV's 720p->1080p scaling is causing the issue (if any) ?
Commando 3 and 1942 outputs as 1080p on PS3 but scaled from 720p.
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Ignore button?
He is on my list apparently since I don't see any Darrens
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I also tried the two version and no (or VERY close to none) difference ... both versions are a tad jaggy. No problem but could be smoother. A shame they didn't go for 1080p.
The two versions even have a few framedrops at the exact same place in the start of the first level
Playing with the 360 analog stick also works fine, so the soddy 360 D-pad is not really a problem but the PS3 D-pad feels more precise to me
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Took me a little while to figure out how to enter doors but I suppose thats not what you mean?
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Seriously?
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Seriously, fuck off and get a life, I don't want to be faced with a wall of comments from you in every topic.
@Nick_JC1
I hope you're joking....otherwise you're a rude jerk!
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Hey go easy on Darren, he's a cool guy. No need for language like that.
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If your tired of Darren you should go to something else for awhile. I find hes comments more informative than most other comments on here. I do disagree with him on some issues though but dicussing the articles and reviews is part of being on the forums.
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Think they did it to make the picture fit with the headline.
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No.
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Oh nevermind, I see it is on Direct 2 Drive (pre-order), I'll wait for it on Steam I think.
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Not much a loss considering how painfully average 1942:JS is :/
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As for posting comments... why can't I? I'm as entitled to post comments as much as anyone else for games that interest me. I made a few brief observations about the visuals based on a quick play of the game so I can't exactly go into depth over the gameplay as I haven't had the chance to play it much. I really don't see what the problem is. If you don't like me or find me boring, well just use the Ignore button like you do... apparently every article!
Whatever, people like you make forums and such like an unpleasant experience... there's really no need for your kind of attitude at all!
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Ya! It has that track. It's so badass. I'm using it as a ringtone right now
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Havent you heard. PC gaming is dead.
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BADASS!
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Please stop drinking and posting at the same time
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Had a quick go at lunch - did the basic and advanced tutorial - the practice rooms require some co-ordination - when you get the added pressure of enemies it all gets too much!
EDIT: Spelling!
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GRIN have a lot of love for the Radd.
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Whaaaaaaaaat? That is 66 years delay???
/gets coat
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5.1 this mother up!!! phat bass love the music and the challenges are proper old skool skill based gaming. No online co=op tho is v upsetting and was a big selling point for me.
back to braid while i ponder over spending my beer money.
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This is... as of right now... the best thing ever made.
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i know that would make it less of a remake and more of a new game but it would have felt smoother than the quite disjointed experience on offer here.
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You can get it at Direct2Drive.com (I know everybody hates this site, probably with reason as well), Gamersgate.com and Capcom's own digital store shop.capcom.com.
Post by Capcom's Christian Svensson on the subject here.
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Oh, the ps3 one isn't in 1080p - for some reason I thought it might be but it's in 720p same as the 360.
Awesome game though, the music, presentation and gameplay are fucking ace as are the cheeky retro nudges and winks. Bought the PS3 one in the end.
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It's a lot of fun.
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Bought it on XBLA and it's just pure fun.
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Anyway I wanted PC version since i have x360 pad but its 15$ PC and 10$ PS3....its even cheaper at HK PSN so I got it from there
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Hmm.