Version tested: Xbox 360
Some of us never tired of button-bashing with a bit of precision timing thrown in. Ever since Konami introduced the concept 25 years ago, I've been there, abusing my carpal tunnels to defeat improbable high scores. It's a curious addiction, and one faithfully re-enabled by SEGA and Eurocom's take on sport's age-old sub-genre. Timed to officially cash in on the impending arrival of the 2008 Beijing Olympics, SEGA's game is exhaustive. You take your pick of 38 sporting disciplines including track, field, aquatics, gymnastics, shooting, weightlifting, cycling, kayaking, judo and table tennis [and copying lists off the press release - Ed], and you can set up your own competition and play offline against up to three friends or online in a group of eight.
On the whole, Eurocom's take on the events occupies a logical middle-ground between Konami's button-mashing Track & Field/Hyper Sports approach and the considered, timing-based system favoured by Epyx's timeless mid-'80s classics Summer Games II and Winter Games. Beijing 2008 doesn't always throw out old-fashioned mechanics for the sake of it, however simple they may be, and at least a portion of the events remind us how much fun it is to look like a frothing lunatic in pursuit of computerised athletic glory.
Initial impressions are reasonably favourable. The presentation is slick, with a clean, uncluttered front-end, decent motion-capture and excellent facial detail. It's easy to get into whichever event you want, and intuitive to get a multiplayer competition going to your precise requirements - just as it should be. It's only when you have to press the 'skip' button four times to get beyond the drawn-out intro sequences that you start to arch a quizzical eyebrow.
Attack of the clones: fortunately there's plenty of facial (and racial) variety. But no real-life licensed drug cheat athletes. Sorry.
Later on, you face the full force of ruinous new ideas. Take the track or swimming race events, for example. Eurocom asks players to build up a pre-race power meter while they're positioned on the blocks by pressing either of the shoulder buttons, and then do the usual mashing. Unfortunately, power builds up too quickly, meaning you have to work very hard not to false-start. Correctly gauging the precise time to press the shoulder button in advance of the pistol shot is almost impossible, and in reality, you'll almost always find yourself leaving the blocks late and playing catch-up. The 800m and 1500m where you start without the blocks bit are a lot more fun.
On the other extreme, familiar field events are handled with the minimum of interference and show off Beijing 2008 at its most enjoyable. Events like long-jump, triple-jump and javelin work well, allowing players to get on with building power, setting themselves and going for the good old 45-degree sweet-spot. On occasion, some of the events, such as high-jump and pole-vault, actually improve on any previous implementation by adding mechanics that work brilliantly in the context of the sport, demanding players button-match, Quick Time Event-style, and get the timing spot-on to determine the quality of the jump. Elsewhere, the initially-tricky shot-put, discus and hammer-throw introduce players to rotating either analogue-stick to gauge accuracy or 'wind up' power - a mechanic that works its way into numerous other events elsewhere.
Invisible jet packs are brilliant inventions.
But as is inevitable with so many events, the mechanics don't always translate or just aren't implemented in a satisfyingly playable way. The diving events, for instance, show your athlete spinning around in slow-motion towards the pool, and in order to pull off the moves with high-scoring precision you must align and rotate your cursor at the designated point. It's a frustrating mess, and getting a decent score relies more on blind luck than anything.
If the diving events prove mildly irritating, though, they're works of genius next to the abhorrent ring event in the gymnastics, which has to be one of the most thumb-achingly awful mini-games ever concocted. Again based around matching rotational movements, this time you have to rotate both sticks at once - an evil feat of co-ordination that will have the left side of the brain screaming at the right for mercy. The button-matching floor exercise is pleasantly straightforward, but like much of the padding, it's fun on the first couple of attempts but quite dull thereafter. Other problems emerge chiefly through plain bad design, though. On the game's shooting events, enjoyment veers from almost zero in the appallingly inexact skeet event to the instantly appealing pistol events, while one of the surprise highlights of the package comes from an unlikely source: archery.
The remainder, however, is almost a complete write-off - a hotchpotch of unrelated disciplines with the developer perhaps spread too thin. Judo is just an absolute joke and completely unplayable (with unintentionally hilarious animation), kayak's controls are dense, and the rotational marathon that is cycling seems to be little more than an exercise in endurance than anything (surely the role of the actual marathon instead?). To test your stick-rotating hatred even further, weightlifting tasks you with rotating each stick around in opposite directions while patting your head, rubbing your tummy, hopping on one leg and crying. If you haven't had enough by that point, then an awkward, flimsy attempt at table tennis has been bolted on as well for good measure. It's not completely terrible, but it is a bit half-arsed, and is made no more enjoyable by ensuring that your player obscures the view of the ball for most of the game.
No "breathe" speech bubble, I'm afraid.
Within the murky mire are a clutch of decent events which are a great deal of fun in multiplayer, which is where games like this have always held their appeal, but taking some of them online can be a real mess. The ones where you take it in turns - like javelin, long-jump and pole-vault - work just fine, although are a bit long-winded with eight players, but simultaneous contests like 100m sprint, or the swimming races, can be as glitchy as hell.
A special mention, as well, to the controls. As many veterans of the joystick-waggling scene will know, attempting to get good scores on a joypad is a dark art. Put simply, they're not designed for such games, and if you happen to be lucky enough to own a Fighting Stick (or similar) you'll stand a far greater chance of success than haplessly mashing a pad into submission.
Anyway, as much as I feel like setting fire to Beijing 2008 with its own Olympic torch, it's not an unmitigated disaster. At least a quarter of the 38 events available are mildly enjoyable, especially if you're a retro-head who actually gets excited at the prospect of going online and taking on like-minded buffoons in their 40s. Nine or ten enjoyable events isn't actually a bad return on the face of it, but in the context of the other 20-odd spirit-crushing non-entities, I'm inclined to slap a 5/10 on it and advise caution. Fortunately, by the time the Olympics kick off for real on 08/08/08, it'll already be in the bargain bins.
5 / 10
